Various skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-10-22 22:32:04 +00:00
parent 49355987ed
commit 4096455379
15 changed files with 4254 additions and 765 deletions

View File

@@ -95,7 +95,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>

View File

@@ -1061,7 +1061,6 @@
</skill> </skill>
<skill id="21252" toLevel="1" name="Hellblade"> <skill id="21252" toLevel="1" name="Hellblade">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon> <icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
@@ -1073,7 +1072,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1084,7 +1083,6 @@
</skill> </skill>
<skill id="21253" toLevel="1" name="Butcher Blades"> <skill id="21253" toLevel="1" name="Butcher Blades">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_habus_knife_i00</icon> <icon>BranchSys2.icon.br_wp_habus_knife_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
@@ -1096,7 +1094,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1107,7 +1105,6 @@
</skill> </skill>
<skill id="21254" toLevel="1" name="Claw of Destruction"> <skill id="21254" toLevel="1" name="Claw of Destruction">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_tiatenon_i00</icon> <icon>BranchSys2.icon.br_wp_tiatenon_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1119,7 +1116,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1130,7 +1127,6 @@
</skill> </skill>
<skill id="21255" toLevel="1" name="Blades of Delusion"> <skill id="21255" toLevel="1" name="Blades of Delusion">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_astarot_i00</icon> <icon>BranchSys2.icon.br_wp_astarot_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1142,7 +1138,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1153,7 +1149,6 @@
</skill> </skill>
<skill id="21256" toLevel="1" name="Blood Brother"> <skill id="21256" toLevel="1" name="Blood Brother">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_tirbing_i00</icon> <icon>BranchSys2.icon.br_wp_tirbing_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1165,7 +1160,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1176,7 +1171,6 @@
</skill> </skill>
<skill id="21257" toLevel="1" name="Mardil"> <skill id="21257" toLevel="1" name="Mardil">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon> <icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>71</magicLvl> <magicLvl>71</magicLvl>
@@ -1187,9 +1181,9 @@
<attackerType>L2Playable</attackerType> <attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<chance>3</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <minDamage>100</minDamage>
<skillId>23324</skillId> <skillId>23324</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -1198,7 +1192,7 @@
<skill id="21258" toLevel="1" name="Ride Rocking Horse"> <skill id="21258" toLevel="1" name="Ride Rocking Horse">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- Mounts a rocking horse. --> <!-- Mounts a rocking horse. -->
<abnormalTime>3600</abnormalTime> <!-- FIXME: value unconfirmed --> <abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -399,7 +399,6 @@
</skill> </skill>
<skill id="23319" toLevel="1" name="Blood Seeker"> <skill id="23319" toLevel="1" name="Blood Seeker">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -430,14 +429,16 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>170</power> <power>52</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="PhysicalAttack">
<power>2616</power>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="23320" toLevel="1" name="Greedy Throat"> <skill id="23320" toLevel="1" name="Greedy Throat">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -468,14 +469,13 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>230</power> <power>67</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="23321" toLevel="1" name="Draconic Evolver"> <skill id="23321" toLevel="1" name="Draconic Evolver">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType> <abnormalType>TURN_FLEE</abnormalType>
@@ -508,7 +508,6 @@
</skill> </skill>
<skill id="23322" toLevel="10" name="Demonic Desire"> <skill id="23322" toLevel="10" name="Demonic Desire">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<!-- This skill only has one level, 10. --> <!-- This skill only has one level, 10. -->
<abnormalLvl>13</abnormalLvl> <abnormalLvl>13</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
@@ -542,13 +541,12 @@
</skill> </skill>
<skill id="23323" toLevel="10" name="Fury of Darkness"> <skill id="23323" toLevel="10" name="Fury of Darkness">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<!-- This skill only has one level, 10. --> <!-- This skill only has one level, 10. -->
<abnormalLvl>13</abnormalLvl> <abnormalLvl>13</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<castRange>80</castRange> <castRange>80</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -579,21 +577,19 @@
</skill> </skill>
<skill id="23324" toLevel="1" name="Jet Black Typhoon"> <skill id="23324" toLevel="1" name="Jet Black Typhoon">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>800</effectPoint> <effectPoint>800</effectPoint>
<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon> <icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- set name="abnormalType" val="RAID_WEAPON" / --> <!-- FIXME: Value unconfirmed. -->
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>71</magicLvl> <magicLvl>71</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>

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@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="23500" toLevel="1" name="(Harp Melody)"> <skill id="23500" toLevel="1" name="(Harp Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' P. Accuracy + 7, P./M. Evasion + 7, and Speed + 36. Received Critical Damage - 30%. --> <!-- For 30 min., party members' P. Accuracy + 7, P./M. Evasion + 7, and Speed + 36. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -21,9 +20,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>36</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23501" toLevel="1" name="(Harp Melody)"> <skill id="23501" toLevel="1" name="(Harp Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' P. Accuracy + 7, P. Evasion and M. Evasion + 7, Speed + 36, Received Critical Damage - 30%. --> <!-- For 30 min., party members' P. Accuracy + 7, P. Evasion and M. Evasion + 7, Speed + 36, Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -43,9 +70,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>36</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23502" toLevel="1" name="(Lute Melody)"> <skill id="23502" toLevel="1" name="(Lute Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' Atk. Spd. + 35%, Casting Spd. + 32%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., party members' Atk. Spd. + 35%, Casting Spd. + 32%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -65,9 +120,28 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlot">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>32</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23503" toLevel="1" name="(Lute Melody)"> <skill id="23503" toLevel="1" name="(Lute Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' Atk. Spd. + 36%, Casting Spd. + 33%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., party members' Atk. Spd. + 36%, Casting Spd. + 33%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -87,9 +161,28 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlot">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>36</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23504" toLevel="1" name="(Knight's Harmony)"> <skill id="23504" toLevel="1" name="(Knight's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 12%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%, P. Critical Damage + 35%, and P. Critical Rate + 100%. --> <!-- For 30 min., selected party members' P. Atk. + 12%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%, P. Critical Damage + 35%, and P. Critical Rate + 100%. -->
<icon>icon.skill11523</icon> <icon>icon.skill11523</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +202,41 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23505" toLevel="1" name="(Warrior's Harmony)"> <skill id="23505" toLevel="1" name="(Warrior's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 35%, M. Atk. + 16%, Atk./Casting Spd. + 8%, P. Critical Damage + 35%, P. Critical Rate + 100%, and Speed + 8. M. Def. - 16%, P. Def. - 8%, and P. Evasion - 4. --> <!-- For 30 min., selected party members' P. Atk. + 35%, M. Atk. + 16%, Atk./Casting Spd. + 8%, P. Critical Damage + 35%, P. Critical Rate + 100%, and Speed + 8. M. Def. - 16%, P. Def. - 8%, and P. Evasion - 4. -->
<icon>icon.skill11524</icon> <icon>icon.skill11524</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -131,9 +256,57 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23506" toLevel="1" name="(Wizard's Harmony)"> <skill id="23506" toLevel="1" name="(Wizard's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 8%, M. Atk. + 40%, Atk./Casting Spd. + 8%, M. Def. + 14%, M. Critical Rate + 100%, MP Recovery Bonus + 20%, and Speed + 8. P. Def. - 8%, P. Evasion - 4, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. --> <!-- For 30 min., selected party members' P. Atk. + 8%, M. Atk. + 40%, Atk./Casting Spd. + 8%, M. Def. + 14%, M. Critical Rate + 100%, MP Recovery Bonus + 20%, and Speed + 8. P. Def. - 8%, P. Evasion - 4, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon> <icon>icon.skill11525</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -153,9 +326,74 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23507" toLevel="1" name="(Prevailing Sonata)"> <skill id="23507" toLevel="1" name="(Prevailing Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 10%, and decreases chance of cancellation when casting. --> <!-- For 5 min., party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 10%, and decreases chance of cancellation when casting. -->
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -176,9 +414,42 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23508" toLevel="1" name="(Daring Sonata)"> <skill id="23508" toLevel="1" name="(Daring Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' P. Atk. + 8%, M. Atk. + 16%, and Atk./Casting Spd. + 8%. P. Def. - 3%, and M. Def. - 11%, and P. Evasion - 4. Has a chance of applying 8% Vampiric Rage, and reflects 10% of received damage back to enemy. --> <!-- For 5 min., party members' P. Atk. + 8%, M. Atk. + 16%, and Atk./Casting Spd. + 8%. P. Def. - 3%, and M. Def. - 11%, and P. Evasion - 4. Has a chance of applying 8% Vampiric Rage, and reflects 10% of received damage back to enemy. -->
<icon>icon.skill11530</icon> <icon>icon.skill11530</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -199,9 +470,53 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23509" toLevel="1" name="(Refreshing Sonata)"> <skill id="23509" toLevel="1" name="(Refreshing Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, and Speed + 20. Skill MP Consumption - 20%, and Skill Cooldown - 10%. --> <!-- For 5 min., party members' HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, and Speed + 20. Skill MP Consumption - 20%, and Skill Cooldown - 10%. -->
<icon>icon.skill11532</icon> <icon>icon.skill11532</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -222,9 +537,53 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23510" toLevel="1" name="(Brilliant Heal)"> <skill id="23510" toLevel="1" name="(Brilliant Heal)">
<!-- AUTO GENERATED SKILL -->
<!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. --> <!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. -->
<icon>icon.skill11757</icon> <icon>icon.skill11757</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -241,6 +600,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="HpCpHeal">
<power>1210</power>
</effect>
</effects>
</skill> </skill>
<skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)"> <skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -262,7 +626,6 @@
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
</skill> </skill>
<skill id="23512" toLevel="1" name="Zombification"> <skill id="23512" toLevel="1" name="Zombification">
<!-- AUTO GENERATED SKILL -->
<!-- Zombified. --> <!-- Zombified. -->
<icon>icon.skilltransform3</icon> <icon>icon.skilltransform3</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -292,9 +655,23 @@
<transformId>20017</transformId> <transformId>20017</transformId>
</condition> </condition>
</conditions> </conditions>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
<transformationId>20017</transformationId>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill> </skill>
<skill id="23513" toLevel="1" name="Zombified"> <skill id="23513" toLevel="1" name="Zombified">
<!-- AUTO GENERATED SKILL -->
<!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. --> <!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. -->
<icon>icon.skill11780</icon> <icon>icon.skill11780</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -324,9 +701,14 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23514" toLevel="1" name="Zombie Bite"> <skill id="23514" toLevel="1" name="Zombie Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bite ferociously to infect target. --> <!-- Bite ferociously to infect target. -->
<icon>icon.skill1310</icon> <icon>icon.skill1310</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -352,6 +734,20 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bite ferociously to infect target. -->
<minDamage>1</minDamage>
<skillId>23513</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill> </skill>
<skill id="23515" toLevel="1" name="Zombie Leap"> <skill id="23515" toLevel="1" name="Zombie Leap">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -387,7 +783,6 @@
</conditions> </conditions>
</skill> </skill>
<skill id="23516" toLevel="1" name="Petrify"> <skill id="23516" toLevel="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrified by an unknown power. --> <!-- Petrified by an unknown power. -->
<icon>icon.skill1540</icon> <icon>icon.skill1540</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -405,9 +800,11 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="23517" toLevel="1" name="Summon Tree of Life - NPC"> <skill id="23517" toLevel="1" name="Summon Tree of Life - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec., restores all party members' HP by 666 a sec. --> <!-- For 15 sec., restores all party members' HP by 666 a sec. -->
<icon>icon.skill1229</icon> <icon>icon.skill1229</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -419,13 +816,19 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="HealOverTime">
<power>666</power>
<ticks>1</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="23518" toLevel="1" name="Bloody Grand Blow"> <skill id="23518" toLevel="1" name="Bloody Grand Blow">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -576,7 +979,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="23524" toLevel="1" name="Zombie Bite"> <skill id="23524" toLevel="1" name="Zombie Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bite ferociously to infect target. Unusable on those already infected. --> <!-- Bite ferociously to infect target. Unusable on those already infected. -->
<icon>icon.skill1310</icon> <icon>icon.skill1310</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -602,9 +1004,22 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bite ferociously to infect target. -->
<minDamage>1</minDamage>
<skillId>23513</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill> </skill>
<skill id="23525" toLevel="1" name="Zombified"> <skill id="23525" toLevel="1" name="Zombified">
<!-- AUTO GENERATED SKILL -->
<!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. --> <!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. -->
<icon>icon.skill11780</icon> <icon>icon.skill11780</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -634,6 +1049,12 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23526" toLevel="1" name="Zombification Side Effects"> <skill id="23526" toLevel="1" name="Zombification Side Effects">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -870,7 +1291,6 @@
</targetConditions> </targetConditions>
</skill> </skill>
<skill id="23536" toLevel="1" name="Elixir of Blessing - Horn Melody"> <skill id="23536" toLevel="1" name="Elixir of Blessing - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. --> <!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon> <icon>icon.skill11517</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -887,9 +1307,33 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23537" toLevel="1" name="Elixir of Blessing - Drum Melody"> <skill id="23537" toLevel="1" name="Elixir of Blessing - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage during standard attacks + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. when receiving Critical Damage. Speed - 15%, and party members equipped with melee weapons have increased Critical Damage after receiving some damage. --> <!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage during standard attacks + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. when receiving Critical Damage. Speed - 15%, and party members equipped with melee weapons have increased Critical Damage after receiving some damage. -->
<icon>icon.skill11522</icon> <icon>icon.skill11522</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -906,9 +1350,80 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23538" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody"> <skill id="23538" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. --> <!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11519</icon> <icon>icon.skill11519</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -925,9 +1440,33 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody"> <skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanters' Enchant Skill MP Consumption - 20%. --> <!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanters' Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11520</icon> <icon>icon.skill11520</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -944,9 +1483,49 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23540" toLevel="1" name="Elixir of Blessing - Harp Melody"> <skill id="23540" toLevel="1" name="Elixir of Blessing - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. --> <!-- For 30 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -963,9 +1542,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23541" toLevel="1" name="Elixir of Blessing - Lute Melody"> <skill id="23541" toLevel="1" name="Elixir of Blessing - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -982,6 +1589,27 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23542" toLevel="1" name="Uthanka Agathion Cute Trick"> <skill id="23542" toLevel="1" name="Uthanka Agathion Cute Trick">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

View File

@@ -95,7 +95,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>

View File

@@ -1061,7 +1061,6 @@
</skill> </skill>
<skill id="21252" toLevel="1" name="Hellblade"> <skill id="21252" toLevel="1" name="Hellblade">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon> <icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
@@ -1073,7 +1072,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1084,7 +1083,6 @@
</skill> </skill>
<skill id="21253" toLevel="1" name="Butcher Blades"> <skill id="21253" toLevel="1" name="Butcher Blades">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_habus_knife_i00</icon> <icon>BranchSys2.icon.br_wp_habus_knife_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
@@ -1096,7 +1094,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1107,7 +1105,6 @@
</skill> </skill>
<skill id="21254" toLevel="1" name="Claw of Destruction"> <skill id="21254" toLevel="1" name="Claw of Destruction">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_tiatenon_i00</icon> <icon>BranchSys2.icon.br_wp_tiatenon_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1119,7 +1116,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1130,7 +1127,6 @@
</skill> </skill>
<skill id="21255" toLevel="1" name="Blades of Delusion"> <skill id="21255" toLevel="1" name="Blades of Delusion">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_astarot_i00</icon> <icon>BranchSys2.icon.br_wp_astarot_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1142,7 +1138,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1153,7 +1149,6 @@
</skill> </skill>
<skill id="21256" toLevel="1" name="Blood Brother"> <skill id="21256" toLevel="1" name="Blood Brother">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_tirbing_i00</icon> <icon>BranchSys2.icon.br_wp_tirbing_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1165,7 +1160,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1176,7 +1171,6 @@
</skill> </skill>
<skill id="21257" toLevel="1" name="Mardil"> <skill id="21257" toLevel="1" name="Mardil">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon> <icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>71</magicLvl> <magicLvl>71</magicLvl>
@@ -1187,9 +1181,9 @@
<attackerType>L2Playable</attackerType> <attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<chance>3</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <minDamage>100</minDamage>
<skillId>23324</skillId> <skillId>23324</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -1198,7 +1192,7 @@
<skill id="21258" toLevel="1" name="Ride Rocking Horse"> <skill id="21258" toLevel="1" name="Ride Rocking Horse">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- Mounts a rocking horse. --> <!-- Mounts a rocking horse. -->
<abnormalTime>3600</abnormalTime> <!-- FIXME: value unconfirmed --> <abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -399,7 +399,6 @@
</skill> </skill>
<skill id="23319" toLevel="1" name="Blood Seeker"> <skill id="23319" toLevel="1" name="Blood Seeker">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -430,14 +429,16 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>170</power> <power>52</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="PhysicalAttack">
<power>2616</power>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="23320" toLevel="1" name="Greedy Throat"> <skill id="23320" toLevel="1" name="Greedy Throat">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -468,14 +469,13 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>230</power> <power>67</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="23321" toLevel="1" name="Draconic Evolver"> <skill id="23321" toLevel="1" name="Draconic Evolver">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType> <abnormalType>TURN_FLEE</abnormalType>
@@ -508,7 +508,6 @@
</skill> </skill>
<skill id="23322" toLevel="10" name="Demonic Desire"> <skill id="23322" toLevel="10" name="Demonic Desire">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<!-- This skill only has one level, 10. --> <!-- This skill only has one level, 10. -->
<abnormalLvl>13</abnormalLvl> <abnormalLvl>13</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
@@ -542,13 +541,12 @@
</skill> </skill>
<skill id="23323" toLevel="10" name="Fury of Darkness"> <skill id="23323" toLevel="10" name="Fury of Darkness">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<!-- This skill only has one level, 10. --> <!-- This skill only has one level, 10. -->
<abnormalLvl>13</abnormalLvl> <abnormalLvl>13</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<castRange>80</castRange> <castRange>80</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -579,21 +577,19 @@
</skill> </skill>
<skill id="23324" toLevel="1" name="Jet Black Typhoon"> <skill id="23324" toLevel="1" name="Jet Black Typhoon">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>800</effectPoint> <effectPoint>800</effectPoint>
<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon> <icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- set name="abnormalType" val="RAID_WEAPON" / --> <!-- FIXME: Value unconfirmed. -->
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>71</magicLvl> <magicLvl>71</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="23500" toLevel="1" name="(Harp Melody)"> <skill id="23500" toLevel="1" name="(Harp Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' P. Accuracy + 7, P./M. Evasion + 7, and Speed + 36. Received Critical Damage - 30%. --> <!-- For 30 min., party members' P. Accuracy + 7, P./M. Evasion + 7, and Speed + 36. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -21,9 +20,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>36</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23501" toLevel="1" name="(Harp Melody)"> <skill id="23501" toLevel="1" name="(Harp Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' P. Accuracy + 7, P. Evasion and M. Evasion + 7, Speed + 36, Received Critical Damage - 30%. --> <!-- For 30 min., party members' P. Accuracy + 7, P. Evasion and M. Evasion + 7, Speed + 36, Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -43,9 +70,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>36</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23502" toLevel="1" name="(Lute Melody)"> <skill id="23502" toLevel="1" name="(Lute Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' Atk. Spd. + 35%, Casting Spd. + 32%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., party members' Atk. Spd. + 35%, Casting Spd. + 32%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -65,9 +120,28 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlot">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>32</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23503" toLevel="1" name="(Lute Melody)"> <skill id="23503" toLevel="1" name="(Lute Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' Atk. Spd. + 36%, Casting Spd. + 33%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., party members' Atk. Spd. + 36%, Casting Spd. + 33%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -87,9 +161,28 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlot">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>36</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23504" toLevel="1" name="(Knight's Harmony)"> <skill id="23504" toLevel="1" name="(Knight's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 12%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%, P. Critical Damage + 35%, and P. Critical Rate + 100%. --> <!-- For 30 min., selected party members' P. Atk. + 12%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%, P. Critical Damage + 35%, and P. Critical Rate + 100%. -->
<icon>icon.skill11523</icon> <icon>icon.skill11523</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +202,41 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23505" toLevel="1" name="(Warrior's Harmony)"> <skill id="23505" toLevel="1" name="(Warrior's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 35%, M. Atk. + 16%, Atk./Casting Spd. + 8%, P. Critical Damage + 35%, P. Critical Rate + 100%, and Speed + 8. M. Def. - 16%, P. Def. - 8%, and P. Evasion - 4. --> <!-- For 30 min., selected party members' P. Atk. + 35%, M. Atk. + 16%, Atk./Casting Spd. + 8%, P. Critical Damage + 35%, P. Critical Rate + 100%, and Speed + 8. M. Def. - 16%, P. Def. - 8%, and P. Evasion - 4. -->
<icon>icon.skill11524</icon> <icon>icon.skill11524</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -131,9 +256,57 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23506" toLevel="1" name="(Wizard's Harmony)"> <skill id="23506" toLevel="1" name="(Wizard's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 8%, M. Atk. + 40%, Atk./Casting Spd. + 8%, M. Def. + 14%, M. Critical Rate + 100%, MP Recovery Bonus + 20%, and Speed + 8. P. Def. - 8%, P. Evasion - 4, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. --> <!-- For 30 min., selected party members' P. Atk. + 8%, M. Atk. + 40%, Atk./Casting Spd. + 8%, M. Def. + 14%, M. Critical Rate + 100%, MP Recovery Bonus + 20%, and Speed + 8. P. Def. - 8%, P. Evasion - 4, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon> <icon>icon.skill11525</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -153,9 +326,74 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23507" toLevel="1" name="(Prevailing Sonata)"> <skill id="23507" toLevel="1" name="(Prevailing Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 10%, and decreases chance of cancellation when casting. --> <!-- For 5 min., party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 10%, and decreases chance of cancellation when casting. -->
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -176,9 +414,42 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23508" toLevel="1" name="(Daring Sonata)"> <skill id="23508" toLevel="1" name="(Daring Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' P. Atk. + 8%, M. Atk. + 16%, and Atk./Casting Spd. + 8%. P. Def. - 3%, and M. Def. - 11%, and P. Evasion - 4. Has a chance of applying 8% Vampiric Rage, and reflects 10% of received damage back to enemy. --> <!-- For 5 min., party members' P. Atk. + 8%, M. Atk. + 16%, and Atk./Casting Spd. + 8%. P. Def. - 3%, and M. Def. - 11%, and P. Evasion - 4. Has a chance of applying 8% Vampiric Rage, and reflects 10% of received damage back to enemy. -->
<icon>icon.skill11530</icon> <icon>icon.skill11530</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -199,9 +470,53 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23509" toLevel="1" name="(Refreshing Sonata)"> <skill id="23509" toLevel="1" name="(Refreshing Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, and Speed + 20. Skill MP Consumption - 20%, and Skill Cooldown - 10%. --> <!-- For 5 min., party members' HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, and Speed + 20. Skill MP Consumption - 20%, and Skill Cooldown - 10%. -->
<icon>icon.skill11532</icon> <icon>icon.skill11532</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -222,9 +537,53 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23510" toLevel="1" name="(Brilliant Heal)"> <skill id="23510" toLevel="1" name="(Brilliant Heal)">
<!-- AUTO GENERATED SKILL -->
<!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. --> <!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. -->
<icon>icon.skill11757</icon> <icon>icon.skill11757</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -241,6 +600,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="HpCpHeal">
<power>1210</power>
</effect>
</effects>
</skill> </skill>
<skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)"> <skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -262,7 +626,6 @@
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
</skill> </skill>
<skill id="23512" toLevel="1" name="Zombification"> <skill id="23512" toLevel="1" name="Zombification">
<!-- AUTO GENERATED SKILL -->
<!-- Zombified. --> <!-- Zombified. -->
<icon>icon.skilltransform3</icon> <icon>icon.skilltransform3</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -292,9 +655,23 @@
<transformId>20017</transformId> <transformId>20017</transformId>
</condition> </condition>
</conditions> </conditions>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
<transformationId>20017</transformationId>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill> </skill>
<skill id="23513" toLevel="1" name="Zombified"> <skill id="23513" toLevel="1" name="Zombified">
<!-- AUTO GENERATED SKILL -->
<!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. --> <!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. -->
<icon>icon.skill11780</icon> <icon>icon.skill11780</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -324,9 +701,14 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23514" toLevel="1" name="Zombie Bite"> <skill id="23514" toLevel="1" name="Zombie Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bite ferociously to infect target. --> <!-- Bite ferociously to infect target. -->
<icon>icon.skill1310</icon> <icon>icon.skill1310</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -352,6 +734,20 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bite ferociously to infect target. -->
<minDamage>1</minDamage>
<skillId>23513</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill> </skill>
<skill id="23515" toLevel="1" name="Zombie Leap"> <skill id="23515" toLevel="1" name="Zombie Leap">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -387,7 +783,6 @@
</conditions> </conditions>
</skill> </skill>
<skill id="23516" toLevel="1" name="Petrify"> <skill id="23516" toLevel="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrified by an unknown power. --> <!-- Petrified by an unknown power. -->
<icon>icon.skill1540</icon> <icon>icon.skill1540</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -405,9 +800,11 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="23517" toLevel="1" name="Summon Tree of Life - NPC"> <skill id="23517" toLevel="1" name="Summon Tree of Life - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec., restores all party members' HP by 666 a sec. --> <!-- For 15 sec., restores all party members' HP by 666 a sec. -->
<icon>icon.skill1229</icon> <icon>icon.skill1229</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -419,13 +816,19 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="HealOverTime">
<power>666</power>
<ticks>1</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="23518" toLevel="1" name="Bloody Grand Blow"> <skill id="23518" toLevel="1" name="Bloody Grand Blow">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -576,7 +979,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="23524" toLevel="1" name="Zombie Bite"> <skill id="23524" toLevel="1" name="Zombie Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bite ferociously to infect target. Unusable on those already infected. --> <!-- Bite ferociously to infect target. Unusable on those already infected. -->
<icon>icon.skill1310</icon> <icon>icon.skill1310</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -602,9 +1004,22 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bite ferociously to infect target. -->
<minDamage>1</minDamage>
<skillId>23513</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill> </skill>
<skill id="23525" toLevel="1" name="Zombified"> <skill id="23525" toLevel="1" name="Zombified">
<!-- AUTO GENERATED SKILL -->
<!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. --> <!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. -->
<icon>icon.skill11780</icon> <icon>icon.skill11780</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -634,6 +1049,12 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23526" toLevel="1" name="Zombification Side Effects"> <skill id="23526" toLevel="1" name="Zombification Side Effects">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -870,7 +1291,6 @@
</targetConditions> </targetConditions>
</skill> </skill>
<skill id="23536" toLevel="1" name="Elixir of Blessing - Horn Melody"> <skill id="23536" toLevel="1" name="Elixir of Blessing - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. --> <!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon> <icon>icon.skill11517</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -887,9 +1307,33 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23537" toLevel="1" name="Elixir of Blessing - Drum Melody"> <skill id="23537" toLevel="1" name="Elixir of Blessing - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage during standard attacks + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. when receiving Critical Damage. Speed - 15%, and party members equipped with melee weapons have increased Critical Damage after receiving some damage. --> <!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage during standard attacks + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. when receiving Critical Damage. Speed - 15%, and party members equipped with melee weapons have increased Critical Damage after receiving some damage. -->
<icon>icon.skill11522</icon> <icon>icon.skill11522</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -906,9 +1350,80 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23538" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody"> <skill id="23538" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. --> <!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11519</icon> <icon>icon.skill11519</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -925,9 +1440,33 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody"> <skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanters' Enchant Skill MP Consumption - 20%. --> <!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanters' Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11520</icon> <icon>icon.skill11520</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -944,9 +1483,49 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23540" toLevel="1" name="Elixir of Blessing - Harp Melody"> <skill id="23540" toLevel="1" name="Elixir of Blessing - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. --> <!-- For 30 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -963,9 +1542,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23541" toLevel="1" name="Elixir of Blessing - Lute Melody"> <skill id="23541" toLevel="1" name="Elixir of Blessing - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -982,6 +1589,27 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23542" toLevel="1" name="Uthanka Agathion Cute Trick"> <skill id="23542" toLevel="1" name="Uthanka Agathion Cute Trick">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

View File

@@ -95,7 +95,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>

View File

@@ -1061,7 +1061,6 @@
</skill> </skill>
<skill id="21252" toLevel="1" name="Hellblade"> <skill id="21252" toLevel="1" name="Hellblade">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon> <icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
@@ -1073,7 +1072,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1084,7 +1083,6 @@
</skill> </skill>
<skill id="21253" toLevel="1" name="Butcher Blades"> <skill id="21253" toLevel="1" name="Butcher Blades">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_habus_knife_i00</icon> <icon>BranchSys2.icon.br_wp_habus_knife_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
@@ -1096,7 +1094,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1107,7 +1105,6 @@
</skill> </skill>
<skill id="21254" toLevel="1" name="Claw of Destruction"> <skill id="21254" toLevel="1" name="Claw of Destruction">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_tiatenon_i00</icon> <icon>BranchSys2.icon.br_wp_tiatenon_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1119,7 +1116,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1130,7 +1127,6 @@
</skill> </skill>
<skill id="21255" toLevel="1" name="Blades of Delusion"> <skill id="21255" toLevel="1" name="Blades of Delusion">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_astarot_i00</icon> <icon>BranchSys2.icon.br_wp_astarot_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1142,7 +1138,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1153,7 +1149,6 @@
</skill> </skill>
<skill id="21256" toLevel="1" name="Blood Brother"> <skill id="21256" toLevel="1" name="Blood Brother">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_tirbing_i00</icon> <icon>BranchSys2.icon.br_wp_tirbing_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
@@ -1165,7 +1160,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>5</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
@@ -1176,7 +1171,6 @@
</skill> </skill>
<skill id="21257" toLevel="1" name="Mardil"> <skill id="21257" toLevel="1" name="Mardil">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon> <icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>71</magicLvl> <magicLvl>71</magicLvl>
@@ -1187,9 +1181,9 @@
<attackerType>L2Playable</attackerType> <attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>100</maxAttackerLevel>
<chance>3</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <minDamage>100</minDamage>
<skillId>23324</skillId> <skillId>23324</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -1198,7 +1192,7 @@
<skill id="21258" toLevel="1" name="Ride Rocking Horse"> <skill id="21258" toLevel="1" name="Ride Rocking Horse">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- Mounts a rocking horse. --> <!-- Mounts a rocking horse. -->
<abnormalTime>3600</abnormalTime> <!-- FIXME: value unconfirmed --> <abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -399,7 +399,6 @@
</skill> </skill>
<skill id="23319" toLevel="1" name="Blood Seeker"> <skill id="23319" toLevel="1" name="Blood Seeker">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -430,14 +429,16 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>170</power> <power>52</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="PhysicalAttack">
<power>2616</power>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="23320" toLevel="1" name="Greedy Throat"> <skill id="23320" toLevel="1" name="Greedy Throat">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -468,14 +469,13 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>230</power> <power>67</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="23321" toLevel="1" name="Draconic Evolver"> <skill id="23321" toLevel="1" name="Draconic Evolver">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType> <abnormalType>TURN_FLEE</abnormalType>
@@ -508,7 +508,6 @@
</skill> </skill>
<skill id="23322" toLevel="10" name="Demonic Desire"> <skill id="23322" toLevel="10" name="Demonic Desire">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<!-- This skill only has one level, 10. --> <!-- This skill only has one level, 10. -->
<abnormalLvl>13</abnormalLvl> <abnormalLvl>13</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
@@ -542,13 +541,12 @@
</skill> </skill>
<skill id="23323" toLevel="10" name="Fury of Darkness"> <skill id="23323" toLevel="10" name="Fury of Darkness">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<!-- This skill only has one level, 10. --> <!-- This skill only has one level, 10. -->
<abnormalLvl>13</abnormalLvl> <abnormalLvl>13</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<castRange>80</castRange> <castRange>80</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -579,21 +577,19 @@
</skill> </skill>
<skill id="23324" toLevel="1" name="Jet Black Typhoon"> <skill id="23324" toLevel="1" name="Jet Black Typhoon">
<!-- High Five Skill --> <!-- High Five Skill -->
<!-- FIXME: value unconfirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>800</effectPoint> <effectPoint>800</effectPoint>
<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon> <icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- set name="abnormalType" val="RAID_WEAPON" / --> <!-- FIXME: Value unconfirmed. -->
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>71</magicLvl> <magicLvl>71</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="23500" toLevel="1" name="(Harp Melody)"> <skill id="23500" toLevel="1" name="(Harp Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' P. Accuracy + 7, P./M. Evasion + 7, and Speed + 36. Received Critical Damage - 30%. --> <!-- For 30 min., party members' P. Accuracy + 7, P./M. Evasion + 7, and Speed + 36. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -21,9 +20,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>36</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23501" toLevel="1" name="(Harp Melody)"> <skill id="23501" toLevel="1" name="(Harp Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' P. Accuracy + 7, P. Evasion and M. Evasion + 7, Speed + 36, Received Critical Damage - 30%. --> <!-- For 30 min., party members' P. Accuracy + 7, P. Evasion and M. Evasion + 7, Speed + 36, Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -43,9 +70,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>36</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23502" toLevel="1" name="(Lute Melody)"> <skill id="23502" toLevel="1" name="(Lute Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' Atk. Spd. + 35%, Casting Spd. + 32%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., party members' Atk. Spd. + 35%, Casting Spd. + 32%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -65,9 +120,28 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlot">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>32</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23503" toLevel="1" name="(Lute Melody)"> <skill id="23503" toLevel="1" name="(Lute Melody)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' Atk. Spd. + 36%, Casting Spd. + 33%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., party members' Atk. Spd. + 36%, Casting Spd. + 33%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -87,9 +161,28 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlot">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>36</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23504" toLevel="1" name="(Knight's Harmony)"> <skill id="23504" toLevel="1" name="(Knight's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 12%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%, P. Critical Damage + 35%, and P. Critical Rate + 100%. --> <!-- For 30 min., selected party members' P. Atk. + 12%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%, P. Critical Damage + 35%, and P. Critical Rate + 100%. -->
<icon>icon.skill11523</icon> <icon>icon.skill11523</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -109,9 +202,41 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23505" toLevel="1" name="(Warrior's Harmony)"> <skill id="23505" toLevel="1" name="(Warrior's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 35%, M. Atk. + 16%, Atk./Casting Spd. + 8%, P. Critical Damage + 35%, P. Critical Rate + 100%, and Speed + 8. M. Def. - 16%, P. Def. - 8%, and P. Evasion - 4. --> <!-- For 30 min., selected party members' P. Atk. + 35%, M. Atk. + 16%, Atk./Casting Spd. + 8%, P. Critical Damage + 35%, P. Critical Rate + 100%, and Speed + 8. M. Def. - 16%, P. Def. - 8%, and P. Evasion - 4. -->
<icon>icon.skill11524</icon> <icon>icon.skill11524</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -131,9 +256,57 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23506" toLevel="1" name="(Wizard's Harmony)"> <skill id="23506" toLevel="1" name="(Wizard's Harmony)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party members' P. Atk. + 8%, M. Atk. + 40%, Atk./Casting Spd. + 8%, M. Def. + 14%, M. Critical Rate + 100%, MP Recovery Bonus + 20%, and Speed + 8. P. Def. - 8%, P. Evasion - 4, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. --> <!-- For 30 min., selected party members' P. Atk. + 8%, M. Atk. + 40%, Atk./Casting Spd. + 8%, M. Def. + 14%, M. Critical Rate + 100%, MP Recovery Bonus + 20%, and Speed + 8. P. Def. - 8%, P. Evasion - 4, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon> <icon>icon.skill11525</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -153,9 +326,74 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23507" toLevel="1" name="(Prevailing Sonata)"> <skill id="23507" toLevel="1" name="(Prevailing Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 10%, and decreases chance of cancellation when casting. --> <!-- For 5 min., party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 10%, and decreases chance of cancellation when casting. -->
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -176,9 +414,42 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23508" toLevel="1" name="(Daring Sonata)"> <skill id="23508" toLevel="1" name="(Daring Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' P. Atk. + 8%, M. Atk. + 16%, and Atk./Casting Spd. + 8%. P. Def. - 3%, and M. Def. - 11%, and P. Evasion - 4. Has a chance of applying 8% Vampiric Rage, and reflects 10% of received damage back to enemy. --> <!-- For 5 min., party members' P. Atk. + 8%, M. Atk. + 16%, and Atk./Casting Spd. + 8%. P. Def. - 3%, and M. Def. - 11%, and P. Evasion - 4. Has a chance of applying 8% Vampiric Rage, and reflects 10% of received damage back to enemy. -->
<icon>icon.skill11530</icon> <icon>icon.skill11530</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -199,9 +470,53 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23509" toLevel="1" name="(Refreshing Sonata)"> <skill id="23509" toLevel="1" name="(Refreshing Sonata)">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., party members' HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, and Speed + 20. Skill MP Consumption - 20%, and Skill Cooldown - 10%. --> <!-- For 5 min., party members' HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, and Speed + 20. Skill MP Consumption - 20%, and Skill Cooldown - 10%. -->
<icon>icon.skill11532</icon> <icon>icon.skill11532</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -222,9 +537,53 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23510" toLevel="1" name="(Brilliant Heal)"> <skill id="23510" toLevel="1" name="(Brilliant Heal)">
<!-- AUTO GENERATED SKILL -->
<!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. --> <!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. -->
<icon>icon.skill11757</icon> <icon>icon.skill11757</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -241,6 +600,11 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="HpCpHeal">
<power>1210</power>
</effect>
</effects>
</skill> </skill>
<skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)"> <skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -262,7 +626,6 @@
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
</skill> </skill>
<skill id="23512" toLevel="1" name="Zombification"> <skill id="23512" toLevel="1" name="Zombification">
<!-- AUTO GENERATED SKILL -->
<!-- Zombified. --> <!-- Zombified. -->
<icon>icon.skilltransform3</icon> <icon>icon.skilltransform3</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -292,9 +655,23 @@
<transformId>20017</transformId> <transformId>20017</transformId>
</condition> </condition>
</conditions> </conditions>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
<transformationId>20017</transformationId>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill> </skill>
<skill id="23513" toLevel="1" name="Zombified"> <skill id="23513" toLevel="1" name="Zombified">
<!-- AUTO GENERATED SKILL -->
<!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. --> <!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. -->
<icon>icon.skill11780</icon> <icon>icon.skill11780</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -324,9 +701,14 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23514" toLevel="1" name="Zombie Bite"> <skill id="23514" toLevel="1" name="Zombie Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bite ferociously to infect target. --> <!-- Bite ferociously to infect target. -->
<icon>icon.skill1310</icon> <icon>icon.skill1310</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -352,6 +734,20 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bite ferociously to infect target. -->
<minDamage>1</minDamage>
<skillId>23513</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill> </skill>
<skill id="23515" toLevel="1" name="Zombie Leap"> <skill id="23515" toLevel="1" name="Zombie Leap">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -387,7 +783,6 @@
</conditions> </conditions>
</skill> </skill>
<skill id="23516" toLevel="1" name="Petrify"> <skill id="23516" toLevel="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrified by an unknown power. --> <!-- Petrified by an unknown power. -->
<icon>icon.skill1540</icon> <icon>icon.skill1540</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -405,9 +800,11 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill> </skill>
<skill id="23517" toLevel="1" name="Summon Tree of Life - NPC"> <skill id="23517" toLevel="1" name="Summon Tree of Life - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec., restores all party members' HP by 666 a sec. --> <!-- For 15 sec., restores all party members' HP by 666 a sec. -->
<icon>icon.skill1229</icon> <icon>icon.skill1229</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -419,13 +816,19 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="HealOverTime">
<power>666</power>
<ticks>1</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="23518" toLevel="1" name="Bloody Grand Blow"> <skill id="23518" toLevel="1" name="Bloody Grand Blow">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -576,7 +979,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="23524" toLevel="1" name="Zombie Bite"> <skill id="23524" toLevel="1" name="Zombie Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bite ferociously to infect target. Unusable on those already infected. --> <!-- Bite ferociously to infect target. Unusable on those already infected. -->
<icon>icon.skill1310</icon> <icon>icon.skill1310</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -602,9 +1004,22 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bite ferociously to infect target. -->
<minDamage>1</minDamage>
<skillId>23513</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill> </skill>
<skill id="23525" toLevel="1" name="Zombified"> <skill id="23525" toLevel="1" name="Zombified">
<!-- AUTO GENERATED SKILL -->
<!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. --> <!-- Bitten by a zombie. Speed is decreasing, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. -->
<icon>icon.skill11780</icon> <icon>icon.skill11780</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -634,6 +1049,12 @@
<conditions> <conditions>
<condition name="OpCannotUseTargetWithPrivateStore" /> <condition name="OpCannotUseTargetWithPrivateStore" />
</conditions> </conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23526" toLevel="1" name="Zombification Side Effects"> <skill id="23526" toLevel="1" name="Zombification Side Effects">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -870,7 +1291,6 @@
</targetConditions> </targetConditions>
</skill> </skill>
<skill id="23536" toLevel="1" name="Elixir of Blessing - Horn Melody"> <skill id="23536" toLevel="1" name="Elixir of Blessing - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. --> <!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon> <icon>icon.skill11517</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -887,9 +1307,33 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23537" toLevel="1" name="Elixir of Blessing - Drum Melody"> <skill id="23537" toLevel="1" name="Elixir of Blessing - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage during standard attacks + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. when receiving Critical Damage. Speed - 15%, and party members equipped with melee weapons have increased Critical Damage after receiving some damage. --> <!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage during standard attacks + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. when receiving Critical Damage. Speed - 15%, and party members equipped with melee weapons have increased Critical Damage after receiving some damage. -->
<icon>icon.skill11522</icon> <icon>icon.skill11522</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -906,9 +1350,80 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23538" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody"> <skill id="23538" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. --> <!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11519</icon> <icon>icon.skill11519</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -925,9 +1440,33 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody"> <skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanters' Enchant Skill MP Consumption - 20%. --> <!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanters' Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11520</icon> <icon>icon.skill11520</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -944,9 +1483,49 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="23540" toLevel="1" name="Elixir of Blessing - Harp Melody"> <skill id="23540" toLevel="1" name="Elixir of Blessing - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. --> <!-- For 30 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon> <icon>icon.skill11521</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -963,9 +1542,37 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23541" toLevel="1" name="Elixir of Blessing - Lute Melody"> <skill id="23541" toLevel="1" name="Elixir of Blessing - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. --> <!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon> <icon>icon.skill11518</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -982,6 +1589,27 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject> <affectObject>CLAN</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="23542" toLevel="1" name="Uthanka Agathion Cute Trick"> <skill id="23542" toLevel="1" name="Uthanka Agathion Cute Trick">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->