Replaced GeoData engine with newest version.
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@@ -25,9 +25,9 @@ import java.util.concurrent.Future;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.Territory;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.geodata.GeoData;
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import com.l2jmobius.gameserver.instancemanager.DimensionalRiftManager;
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import com.l2jmobius.gameserver.model.L2Attackable;
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import com.l2jmobius.gameserver.model.L2CharPosition;
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@@ -976,7 +976,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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}
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// Considering, if bigger range will be attempted
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if ((dist2 < (10000 + (combinedCollision * combinedCollision))) && !_selfAnalysis.isFighter && !_selfAnalysis.isBalanced && (_selfAnalysis.hasLongRangeSkills || _selfAnalysis.isArcher) && (_mostHatedAnalysis.isBalanced || _mostHatedAnalysis.isFighter) && (_mostHatedAnalysis.character.isRooted() || _mostHatedAnalysis.isSlower) && ((Config.GEODATA == 2 ? 20 : 12) >= Rnd.get(100))) // chance
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if ((dist2 < (10000 + (combinedCollision * combinedCollision))) && !_selfAnalysis.isFighter && !_selfAnalysis.isBalanced && (_selfAnalysis.hasLongRangeSkills || _selfAnalysis.isArcher) && (_mostHatedAnalysis.isBalanced || _mostHatedAnalysis.isFighter) && (_mostHatedAnalysis.character.isRooted() || _mostHatedAnalysis.isSlower) && ((Config.PATHFINDING == 2 ? 20 : 12) >= Rnd.get(100))) // chance
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{
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int posX = _actor.getX();
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int posY = _actor.getY();
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@@ -24,8 +24,8 @@ import java.util.concurrent.Future;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.geodata.GeoData;
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import com.l2jmobius.gameserver.model.L2Attackable;
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import com.l2jmobius.gameserver.model.L2Character;
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import com.l2jmobius.gameserver.model.L2Effect;
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