Fixed belt related items.
Contributed by feelings.
This commit is contained in:
@@ -899,6 +899,10 @@
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="55674" level="1" /> <!-- Eva's Hair Accessory Pack -->
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</skills>
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</item>
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<item id="70759" name="Eva's Life Stone - Hair Accessory" type="EtcItem">
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<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires C-grade Gemstones. Cannot be dropped. -->
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@@ -221,6 +221,9 @@
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<set name="material" val="CLOTH" />
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<set name="weight" val="500" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="35040" level="1" /> <!-- Belt -->
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</skills>
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<stats>
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<stat type="pDef">10</stat>
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</stats>
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@@ -235,6 +238,9 @@
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<set name="material" val="CLOTH" />
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<set name="weight" val="500" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="35041" level="1" /> <!-- Rag Belt -->
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</skills>
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<stats>
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<stat type="pDef">10</stat>
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</stats>
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@@ -249,6 +255,9 @@
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<set name="material" val="CLOTH" />
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<set name="weight" val="500" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="35042" level="1" /> <!-- Leather Belt -->
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</skills>
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<stats>
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<stat type="pDef">10</stat>
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</stats>
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@@ -263,6 +272,9 @@
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<set name="material" val="CLOTH" />
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<set name="weight" val="500" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="35043" level="1" /> <!-- Iron Belt -->
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</skills>
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<stats>
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<stat type="pDef">10</stat>
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</stats>
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@@ -277,6 +289,9 @@
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<set name="material" val="CLOTH" />
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<set name="weight" val="500" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="35044" level="1" /> <!-- Mithril Belt -->
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</skills>
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<stats>
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<stat type="pDef">10</stat>
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</stats>
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@@ -1234,26 +1234,155 @@
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<!-- When using the Belt, Inventory slot +2, weight limit +1000. You can enhance it to Rag Belt with magic. -->
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<icon>icon.belt_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="WeightLimit">
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<amount>1000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>2</amount>
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</effect>
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</effects>
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</skill>
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<skill id="35041" toLevel="1" name="Rag Belt">
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<!-- When using the Belt, Inventory slot +2, weight limit +2000. HP Recovery Bonus +1.24, MP Recovery Bonus +0.83, CP Recovery +1.66. You can enhance it to Leather Belt with magic. -->
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<icon>icon.belt_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="WeightLimit">
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<amount>2000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>2</amount>
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</effect>
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<effect name="HpRegen">
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<amount>1.24</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>0.83</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CpRegen">
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<amount>1.66</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="35042" toLevel="1" name="Leather Belt">
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<!-- When using the Belt, Inventory slot +3, weight limit +3000. HP Recovery Bonus +1.47, MP Recovery Bonus +0.98, CP Recovery +1.96, Max HP / MP / CP +100. You can enhance it to Iron Belt with magic. -->
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<icon>icon.belt_i02</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="WeightLimit">
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<amount>3000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>3</amount>
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</effect>
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<effect name="HpRegen">
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<amount>1.47</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>0.98</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CpRegen">
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<amount>1.96</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="35043" toLevel="1" name="Iron Belt">
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<!-- When using the Belt, Inventory slot +4, weight limit +4000. HP Recovery Bonus +1.70, MP Recovery Bonus +1.13, CP Recovery +2.26, Max HP / MP / CP +150. You can enhance it to Mithril Belt with magic. -->
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<icon>icon.belt_i03</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="WeightLimit">
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<amount>4000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>4</amount>
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</effect>
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<effect name="HpRegen">
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<amount>1.70</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>1.13</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CpRegen">
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<amount>2.26</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>150</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>150</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>150</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="35044" toLevel="1" name="Mithril Belt">
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<!-- When using the Belt, Inventory slot +5, weight limit +5000. HP Recovery Bonus +1.92, MP Recovery Bonus +1.28, CP Recovery +2.56, Max HP / MP / CP +200. -->
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<icon>icon.belt_i04</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="WeightLimit">
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<amount>5000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>5</amount>
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</effect>
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<effect name="HpRegen">
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<amount>1.92</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>1.28</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CpRegen">
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<amount>2.56</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>200</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>200</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>200</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="35045" toLevel="1" name="Talisman of Battle - Liberate">
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<!-- Cancels all debuffs. Cooldown: 60 min. Can only be used at the Olympiad. Cannot be used if the character is inflicted with Fear. -->
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@@ -1289,7 +1418,7 @@
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<amount>1</amount>
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<stat>MEN</stat>
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</effect>
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<effect name="WeightPenalty">
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<effect name="WeightLimit">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1338,7 +1467,7 @@
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<amount>1</amount>
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<stat>INT</stat>
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</effect>
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<effect name="WeightPenalty">
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<effect name="WeightLimit">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1359,10 +1359,83 @@
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</skill>
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<skill id="55674" toLevel="1" name="Eva's Hair Accessory Pack">
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<icon>BranchSys.icon.br_silver_box_i00</icon>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>70758</itemConsumeId>
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<magicLvl>1</magicLvl>
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<operateType>A1</operateType>
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<hitTime>500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>1000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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</condition>
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</conditions>
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<effects>
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<effect name="RestorationRandom">
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<items>
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<item chance="5.5">
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<item id="70726" count="1"/> <!-- White Uniform Hat <STR+1 INT+1> -->
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</item>
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<item chance="5.5">
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<item id="70727" count="1"/> <!-- White Uniform Hat <DEX+1 WIT+1> -->
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</item>
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<item chance="5.5">
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<item id="70728" count="1"/> <!-- White Uniform Hat <CON+1 MEN+1> -->
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</item>
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<item chance="5.5">
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<item id="90852" count="1"/> <!-- Artisan's Goggles <STR+1 INT+1> -->
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</item>
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<item chance="5.5">
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<item id="90853" count="1"/> <!-- Artisan's Goggles <DEX+1 WIT+1> -->
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</item>
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<item chance="5.5">
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<item id="90854" count="1"/> <!-- Artisan's Goggles <CON+1 MEN+1> -->
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</item>
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<item chance="5.5">
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<item id="90843" count="1"/> <!-- Ninja Hair Accessory <STR+1 INT+1> -->
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</item>
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<item chance="5.5">
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<item id="90844" count="1"/> <!-- Ninja Hair Accessory <DEX+1 WIT+1> -->
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</item>
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<item chance="5.5">
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<item id="90845" count="1"/> <!-- Ninja Hair Accessory <CON+1 MEN+1> -->
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</item>
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<item chance="5.5">
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<item id="90840" count="1"/> <!-- Napoleon Hat <STR+1 INT+1> -->
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</item>
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<item chance="5.5">
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<item id="90841" count="1"/> <!-- Napoleon Hat <DEX+1 WIT+1> -->
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</item>
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<item chance="5.5">
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<item id="90842" count="1"/> <!-- Napoleon Hat <CON+1 MEN+1> -->
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</item>
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<item chance="5.5">
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<item id="90849" count="1"/> <!-- First Mate Hat <STR+1 INT+1> -->
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</item>
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<item chance="5.5">
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<item id="90850" count="1"/> <!-- First Mate Hat <DEX+1 WIT+1> -->
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</item>
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<item chance="5.5">
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<item id="90851" count="1"/> <!-- First Mate Hat <CON+1 MEN+1> -->
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</item>
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<item chance="5.5">
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<item id="90846" count="1"/> <!-- Warrior's Helmet <STR+1 INT+1> -->
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</item>
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<item chance="5.5">
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<item id="90847" count="1"/> <!-- Warrior's Helmet <DEX+1 WIT+1> -->
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</item>
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<item chance="5.5">
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<item id="90848" count="1"/> <!-- Warrior's Helmet <CON+1 MEN+1> -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="55675" toLevel="1" name="Eva's Enhancement Pack - Hair Accessory">
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<icon>Branchsys2.icon.br_lucky_bag_box_i00</icon>
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