Removed final modifier from a few method parameters.
This commit is contained in:
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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for (WeakReference<Creature> reference : npc.getAttackByList())
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{
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{
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if (reference.get() == finalTarget)
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if (reference.get() == finalTarget)
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{
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{
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@@ -91,7 +91,7 @@ public class Inventory
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public ItemInstance findItemByItemId(int itemId)
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public ItemInstance findItemByItemId(int itemId)
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{
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{
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for (final ItemInstance temp : _items)
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for (ItemInstance temp : _items)
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{
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{
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if (temp.getItemId() != itemId)
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if (temp.getItemId() != itemId)
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{
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{
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@@ -426,7 +426,7 @@ public class Inventory
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public ItemInstance getItem(int objectId)
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public ItemInstance getItem(int objectId)
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{
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{
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for (final ItemInstance temp : _items)
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for (ItemInstance temp : _items)
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{
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{
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if (temp.getObjectId() != objectId)
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if (temp.getObjectId() != objectId)
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{
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{
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@@ -160,7 +160,7 @@ public class ZoneData
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LOGGER.info(getClass().getSimpleName() + ": Loaded " + _classZones.size() + " zones classes and total " + size + " zones.");
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LOGGER.info(getClass().getSimpleName() + ": Loaded " + _classZones.size() + " zones classes and total " + size + " zones.");
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}
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}
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private void loadFileZone(final File f, WorldRegion[][] worldRegions) throws Exception
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private void loadFileZone(File f, WorldRegion[][] worldRegions) throws Exception
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{
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{
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Document doc = null;
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Document doc = null;
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final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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@@ -27,13 +27,13 @@ import org.l2jmobius.gameserver.model.zone.ZoneType;
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*/
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*/
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public class HqZone extends ZoneType
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public class HqZone extends ZoneType
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{
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{
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public HqZone(final int id)
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public HqZone(int id)
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{
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{
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super(id);
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super(id);
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}
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}
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@Override
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@Override
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protected void onEnter(final Creature character)
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protected void onEnter(Creature character)
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{
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{
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if (character instanceof PlayerInstance)
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if (character instanceof PlayerInstance)
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{
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{
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@@ -42,7 +42,7 @@ public class HqZone extends ZoneType
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}
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}
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@Override
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@Override
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protected void onExit(final Creature character)
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protected void onExit(Creature character)
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{
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{
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if (character instanceof PlayerInstance)
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if (character instanceof PlayerInstance)
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{
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{
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@@ -51,12 +51,12 @@ public class HqZone extends ZoneType
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}
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}
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@Override
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@Override
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public void onDieInside(final Creature character)
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public void onDieInside(Creature character)
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{
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{
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}
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}
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@Override
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@Override
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public void onReviveInside(final Creature character)
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public void onReviveInside(Creature character)
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{
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{
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}
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}
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}
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}
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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.zone.ZoneType;
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*/
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*/
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public class NoRestartZone extends ZoneType
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public class NoRestartZone extends ZoneType
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{
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{
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public NoRestartZone(final int id)
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public NoRestartZone(int id)
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{
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{
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super(id);
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super(id);
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}
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}
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@@ -136,7 +136,7 @@ public class ZoneData
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return;
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return;
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}
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}
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for (final File file : mainDir.listFiles())
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for (File file : mainDir.listFiles())
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{
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{
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if (file.isFile() && file.getName().endsWith(".xml"))
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if (file.isFile() && file.getName().endsWith(".xml"))
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{
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{
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@@ -160,7 +160,7 @@ public class ZoneData
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LOGGER.info(getClass().getSimpleName() + ": Loaded " + _classZones.size() + " zones classes and total " + size + " zones.");
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LOGGER.info(getClass().getSimpleName() + ": Loaded " + _classZones.size() + " zones classes and total " + size + " zones.");
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}
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}
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private void loadFileZone(final File f, WorldRegion[][] worldRegions) throws Exception
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private void loadFileZone(File f, WorldRegion[][] worldRegions) throws Exception
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{
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{
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Document doc = null;
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Document doc = null;
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final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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@@ -72,7 +72,7 @@ public class StoreTradeList
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public void replaceItem(int itemID, int priceValue)
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public void replaceItem(int itemID, int priceValue)
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{
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{
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int price = priceValue;
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int price = priceValue;
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for (final ItemInstance item : _items)
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for (ItemInstance item : _items)
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{
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{
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if (item.getItemId() == itemID)
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if (item.getItemId() == itemID)
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{
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{
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@@ -88,7 +88,7 @@ public class StoreTradeList
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public synchronized boolean decreaseCount(int itemID, int count)
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public synchronized boolean decreaseCount(int itemID, int count)
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{
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{
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for (final ItemInstance item : _items)
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for (ItemInstance item : _items)
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{
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{
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if (item.getItemId() == itemID)
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if (item.getItemId() == itemID)
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{
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{
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@@ -104,7 +104,7 @@ public class StoreTradeList
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public void restoreCount(int time)
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public void restoreCount(int time)
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{
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{
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for (final ItemInstance item : _items)
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for (ItemInstance item : _items)
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{
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{
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if (item.getCountDecrease() && (item.getTime() == time))
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if (item.getCountDecrease() && (item.getTime() == time))
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{
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{
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@@ -168,7 +168,7 @@ public class StoreTradeList
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public int getPriceForItemId(int itemId)
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public int getPriceForItemId(int itemId)
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{
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{
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for (final ItemInstance item : _items)
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for (ItemInstance item : _items)
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{
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{
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if (item.getItemId() == itemId)
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if (item.getItemId() == itemId)
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{
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{
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@@ -180,7 +180,7 @@ public class StoreTradeList
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public boolean countDecrease(int itemId)
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public boolean countDecrease(int itemId)
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{
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{
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for (final ItemInstance item : _items)
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for (ItemInstance item : _items)
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{
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{
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if (item.getItemId() == itemId)
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if (item.getItemId() == itemId)
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{
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{
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@@ -204,7 +204,7 @@ public class StoreTradeList
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public ItemInstance getItem(int objectId)
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public ItemInstance getItem(int objectId)
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{
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{
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for (final ItemInstance item : _items)
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for (ItemInstance item : _items)
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{
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{
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if (item.getObjectId() == objectId)
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if (item.getObjectId() == objectId)
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{
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{
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@@ -706,7 +706,7 @@ public class Castle
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return null;
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return null;
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}
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}
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for (final DoorInstance door : _doors)
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for (DoorInstance door : _doors)
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{
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{
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if (door.getDoorId() == doorId)
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if (door.getDoorId() == doorId)
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{
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{
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@@ -27,13 +27,13 @@ import org.l2jmobius.gameserver.model.zone.ZoneType;
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*/
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*/
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public class HqZone extends ZoneType
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public class HqZone extends ZoneType
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{
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{
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public HqZone(final int id)
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public HqZone(int id)
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{
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{
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super(id);
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super(id);
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}
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}
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@Override
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@Override
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protected void onEnter(final Creature character)
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protected void onEnter(Creature character)
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{
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{
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if (character instanceof PlayerInstance)
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if (character instanceof PlayerInstance)
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{
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{
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@@ -42,7 +42,7 @@ public class HqZone extends ZoneType
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}
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}
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@Override
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@Override
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protected void onExit(final Creature character)
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protected void onExit(Creature character)
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{
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{
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if (character instanceof PlayerInstance)
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if (character instanceof PlayerInstance)
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{
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{
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@@ -51,12 +51,12 @@ public class HqZone extends ZoneType
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}
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}
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@Override
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@Override
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public void onDieInside(final Creature character)
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public void onDieInside(Creature character)
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{
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{
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}
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}
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|
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@Override
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@Override
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public void onReviveInside(final Creature character)
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public void onReviveInside(Creature character)
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{
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{
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}
|
}
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}
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}
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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.zone.ZoneType;
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*/
|
*/
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public class NoRestartZone extends ZoneType
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public class NoRestartZone extends ZoneType
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{
|
{
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public NoRestartZone(final int id)
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public NoRestartZone(int id)
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{
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{
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super(id);
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super(id);
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}
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}
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@@ -24,7 +24,7 @@ public final class RelationCache
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private final int _relation;
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private final int _relation;
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private final boolean _isAutoAttackable;
|
private final boolean _isAutoAttackable;
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|
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public RelationCache(final int relation, final boolean isAutoAttackable)
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public RelationCache(int relation, boolean isAutoAttackable)
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{
|
{
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_relation = relation;
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_relation = relation;
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_isAutoAttackable = isAutoAttackable;
|
_isAutoAttackable = isAutoAttackable;
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|
@@ -24,7 +24,7 @@ public final class RelationCache
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private final int _relation;
|
private final int _relation;
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private final boolean _isAutoAttackable;
|
private final boolean _isAutoAttackable;
|
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|
|
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public RelationCache(final int relation, final boolean isAutoAttackable)
|
public RelationCache(int relation, boolean isAutoAttackable)
|
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{
|
{
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_relation = relation;
|
_relation = relation;
|
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_isAutoAttackable = isAutoAttackable;
|
_isAutoAttackable = isAutoAttackable;
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
@@ -700,7 +700,7 @@ public class AttackableAI extends CreatureAI
|
|||||||
|
|
||||||
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
// Call friendly npcs for help only if this NPC was attacked by the target creature.
|
||||||
boolean targetExistsInAttackByList = false;
|
boolean targetExistsInAttackByList = false;
|
||||||
for (final WeakReference<Creature> reference : npc.getAttackByList())
|
for (WeakReference<Creature> reference : npc.getAttackByList())
|
||||||
{
|
{
|
||||||
if (reference.get() == finalTarget)
|
if (reference.get() == finalTarget)
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user