Dropped mmocore from login.
Thanks Liamxroy.
This commit is contained in:
@@ -1,26 +0,0 @@
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#---------------------------------------------------------------
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# MMO
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#---------------------------------------------------------------
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# Sleep time for all Selectors
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# After he finished his job the Selector waits the given time in milliseconds
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# Lower values will speed up the loop and the Ping is smaller
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SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Default: 12
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MaxSendPerPass = 60
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# Every loop it read a maximum of the given packages from each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Default: 12
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MaxReadPerPass = 60
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# if there are not enough buffers new ones are generated but not stored for future usage
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HelperBufferCount = 20
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# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
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TcpNoDelay = True
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@@ -12,11 +12,11 @@
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# Networking
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# ---------------------------------------------------------------------------
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# Bind ip of the LoginServer, use * to bind on all available IPs
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# Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs
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# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
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# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
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# Default: * (0.0.0.0)
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LoginserverHostname = *
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# Default: 0.0.0.0
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LoginserverHostname = 0.0.0.0
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# Default: 2106
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LoginserverPort = 2106
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@@ -1,26 +0,0 @@
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#---------------------------------------------------------------
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# MMO
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#---------------------------------------------------------------
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# Sleep time for all Selectors
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# After he finished his job the Selector waits the given time in milliseconds
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# Lower values will speed up the loop and the Ping is smaller
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SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Default: 12
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MaxSendPerPass = 60
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# Every loop it read a maximum of the given packages from each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Default: 12
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MaxReadPerPass = 60
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# if there are not enough buffers new ones are generated but not stored for future usage
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HelperBufferCount = 20
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# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
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TcpNoDelay = True
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