Prevent starting tasks if addKnownObject returns false.
This commit is contained in:
parent
60b928e969
commit
3f632faecd
@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package org.l2jmobius.gameserver.model.actor.knownlist;
|
package org.l2jmobius.gameserver.model.actor.knownlist;
|
||||||
|
|
||||||
|
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||||
|
import org.l2jmobius.commons.util.Rnd;
|
||||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
@ -48,6 +50,8 @@ import org.l2jmobius.gameserver.network.serverpackets.VehicleInfo;
|
|||||||
|
|
||||||
public class PlayerKnownList extends PlayableKnownList
|
public class PlayerKnownList extends PlayableKnownList
|
||||||
{
|
{
|
||||||
|
private int _packetSendDelay = 0;
|
||||||
|
|
||||||
public PlayerKnownList(PlayerInstance player)
|
public PlayerKnownList(PlayerInstance player)
|
||||||
{
|
{
|
||||||
super(player);
|
super(player);
|
||||||
@ -103,6 +107,18 @@ public class PlayerKnownList extends PlayableKnownList
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Delay is broken down to 100ms intervals.
|
||||||
|
// With the random time added it gives at least 50ms between tasks.
|
||||||
|
if (_packetSendDelay > 3000)
|
||||||
|
{
|
||||||
|
_packetSendDelay = 0;
|
||||||
|
}
|
||||||
|
_packetSendDelay += 100;
|
||||||
|
|
||||||
|
// Send packets asynchronously. (Obviously heavier on CPU, but significantly reduces network spikes.)
|
||||||
|
// On retail there is a similar, if not greater, delay as well.
|
||||||
|
ThreadPool.schedule(() ->
|
||||||
|
{
|
||||||
if (object.getPoly().isMorphed() && object.getPoly().getPolyType().equals("item"))
|
if (object.getPoly().isMorphed() && object.getPoly().getPolyType().equals("item"))
|
||||||
{
|
{
|
||||||
activeChar.sendPacket(new SpawnItemPoly(object));
|
activeChar.sendPacket(new SpawnItemPoly(object));
|
||||||
@ -188,7 +204,6 @@ public class PlayerKnownList extends PlayableKnownList
|
|||||||
}
|
}
|
||||||
|
|
||||||
activeChar.sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getBoatPosition().getX(), otherPlayer.getBoatPosition().getY(), otherPlayer.getBoatPosition().getZ()));
|
activeChar.sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getBoatPosition().getX(), otherPlayer.getBoatPosition().getY(), otherPlayer.getBoatPosition().getZ()));
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -227,6 +242,7 @@ public class PlayerKnownList extends PlayableKnownList
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}, _packetSendDelay + Rnd.get(50)); // Add additional 0-49ms in case of overlapping tasks on heavy load.
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -19,8 +19,6 @@ package org.l2jmobius.gameserver.model.actor.knownlist;
|
|||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
|
||||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
|
||||||
import org.l2jmobius.commons.util.Rnd;
|
|
||||||
import org.l2jmobius.gameserver.model.World;
|
import org.l2jmobius.gameserver.model.World;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
@ -124,26 +122,12 @@ public class WorldObjectKnownList
|
|||||||
|
|
||||||
if (_activeObject.isPlayable())
|
if (_activeObject.isPlayable())
|
||||||
{
|
{
|
||||||
int delay = 0;
|
|
||||||
|
|
||||||
// Go through all visible WorldObject near the Creature
|
// Go through all visible WorldObject near the Creature
|
||||||
for (WorldObject object : World.getInstance().getVisibleObjects(_activeObject))
|
for (WorldObject object : World.getInstance().getVisibleObjects(_activeObject))
|
||||||
{
|
|
||||||
// Delay is broken down to 100ms intervals.
|
|
||||||
// With the random time added it gives at least 50ms between tasks.
|
|
||||||
if (delay >= 5000)
|
|
||||||
{
|
|
||||||
delay = 0;
|
|
||||||
}
|
|
||||||
delay += 100;
|
|
||||||
|
|
||||||
// Send packets asynchronously. (Obviously heavier on CPU, but significantly reduces network spikes.)
|
|
||||||
// On retail there is a similar, if not greater, delay as well.
|
|
||||||
ThreadPool.schedule(() ->
|
|
||||||
{
|
{
|
||||||
if (object == null)
|
if (object == null)
|
||||||
{
|
{
|
||||||
return;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Try to add object to active object's known objects
|
// Try to add object to active object's known objects
|
||||||
@ -156,7 +140,6 @@ public class WorldObjectKnownList
|
|||||||
{
|
{
|
||||||
object.getKnownList().addKnownObject(_activeObject);
|
object.getKnownList().addKnownObject(_activeObject);
|
||||||
}
|
}
|
||||||
}, delay + Rnd.get(50)); // Add additional 0-49ms in case of overlapping tasks on heavy load.
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user