Proper calculation logic for zero chance drops.
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@@ -846,7 +846,8 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
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}
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// skip zero chance drops
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if ((Config.RATE_DROP_CHANCE_BY_ID.getOrDefault(dropItem.getItemId(), 0f) <= 0))
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final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
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if ((itemChance != null) && (itemChance <= 0))
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{
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continue;
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}
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