Proper calculation logic for zero chance drops.
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		| @@ -785,7 +785,8 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable | ||||
| 					} | ||||
| 					 | ||||
| 					// skip zero chance drops | ||||
| 					if ((Config.RATE_DROP_CHANCE_BY_ID.getOrDefault(dropItem.getItemId(), 0f) <= 0)) | ||||
| 					final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()); | ||||
| 					if ((itemChance != null) && (itemChance <= 0)) | ||||
| 					{ | ||||
| 						continue; | ||||
| 					} | ||||
|   | ||||
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