Focus/Raise Shield changes plus unable to use during final ultimate defense.
Contributed by Ofelin.
This commit is contained in:
@@ -550,6 +550,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DispelCaster">
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<dispel>SIGEL_SHIELD</dispel>
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</effect>
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</effects>
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</skill>
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<skill id="10009" toLevel="11" name="Last Judgment">
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@@ -1313,7 +1316,7 @@
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>PD_UP_SPECIAL</abnormalType>
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<abnormalType>SIGEL_SHIELD</abnormalType>
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<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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@@ -1417,6 +1420,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DisableSkill">
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<disable>10020;10021</disable>
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</effect>
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</effects>
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</skill>
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<skill id="10018" toLevel="2" name="Noble Sacrifice">
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@@ -1562,87 +1568,22 @@
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</effects>
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</skill>
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<skill id="10020" toLevel="7" name="Focus Shield">
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<!-- Glory Days confirmed -->
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<!-- P. Def + 1160, Shield Def +2320, Shield Def +50% -->
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<mpConsume>50</mpConsume>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">100</value>
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<value level="6">102</value>
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<value level="7">104</value>
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</magicLvl>
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<icon>icon.skill10020</icon>
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<operateType>T</operateType>
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<rideState>NONE</rideState>
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<mpConsume>50</mpConsume>
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<targetType>NONE</targetType>
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<effects>
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<effect name="MpConsumePerLevel">
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<power>1</power>
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<ticks>5</ticks>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">616</value>
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<value level="2">684</value>
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<value level="3">761</value>
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<value level="4">845</value>
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<value level="5">939</value>
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<value level="6">1044</value>
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<value level="7">1160</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>
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<value level="1">35</value>
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<value level="2">40</value>
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<value level="3">45</value>
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<value level="4">50</value>
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<value level="5">50</value>
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<value level="6">50</value>
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<value level="7">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>
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<value level="1">1232</value>
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<value level="2">1368</value>
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<value level="3">1522</value>
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<value level="4">1690</value>
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<value level="5">1878</value>
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<value level="6">2088</value>
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<value level="7">2320</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10021" toLevel="7" name="Spike Shield">
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<!-- Glory Days confirmed -->
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<!-- For 10 seconds, reflects 10% of received damage back to the attacker. Also has a 50% chance of reflecting magic damage back to the attacker. Requires a shield. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="7">10</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>REFLECT_MAGIC_DD</abnormalType>
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<icon>icon.skill10021</icon>
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<abnormalType>SIGEL_SHIELD</abnormalType>
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<icon>icon.skill10020</icon>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<rideState>NONE</rideState>
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<mpConsume>
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<value level="1">20</value>
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<value level="2">21</value>
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<value level="3">23</value>
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<value level="4">24</value>
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<value level="5">25</value>
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<value level="6">26</value>
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<value level="7">27</value>
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<value level="1">58</value>
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<value level="2">61</value>
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<value level="3">63</value>
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<value level="4">66</value>
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<value level="5">69</value>
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<value level="6">72</value>
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<value level="7">75</value>
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</mpConsume>
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<hitTime>500</hitTime>
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<effectPoint>2</effectPoint>
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@@ -1662,20 +1603,88 @@
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">60</value>
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<value fromLevel="3" toLevel="4">70</value>
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<value level="5">80</value>
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<value level="6">90</value>
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<value level="7">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShield">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">25</value>
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<value level="5">27</value>
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<value level="6">30</value>
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<value level="7">32</value>
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<value fromLevel="4" toLevel="7">10</value>
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</amount>
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</effect>
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<effect name="ReflectMagic">
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<amount>50</amount>
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<type>MAGIC</type>
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<effect name="MagicCriticalDamage">
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<amount>
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<value fromLevel="1" toLevel="7">-100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10021" toLevel="7" name="Raise Shield">
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="7">10</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>SIGEL_SHIELD</abnormalType>
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<icon>icon.skill10021</icon>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">58</value>
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<value level="2">61</value>
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<value level="3">63</value>
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<value level="4">66</value>
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<value level="5">69</value>
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<value level="6">72</value>
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<value level="7">75</value>
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</mpConsume>
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<hitTime>500</hitTime>
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<effectPoint>2</effectPoint>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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</magicLvl>
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<reuseDelay>60000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">60</value>
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<value fromLevel="3" toLevel="4">70</value>
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<value level="5">80</value>
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<value level="6">90</value>
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<value level="7">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShield">
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<amount>
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<value fromLevel="4" toLevel="7">10</value>
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</amount>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value fromLevel="1" toLevel="7">-100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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@@ -90,6 +90,7 @@ DeleteHateOfMe: Has a chance to delete target's hate towards you.
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DeleteTopAgro: Has a chance to delete target's most hated from the list.
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DetectHiddenObjects: Finds hidden doors
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Detection: Detects hidden creatures.
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DisableSkill: Disables effectors known skills specified by skill ID. (l2jmobius)
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DisableTargeting: Disables your target's ability to target.
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Disarm: Removes the weapon of target player.
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Disarmor: Removes the armor of target player.
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@@ -98,6 +99,7 @@ DispelByCategory: Removes given amount of target's effects from a BUFF/DEBUFF ca
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DispelBySlot: Removes given amount of target's effects by specified AbnormalType and maximum abnormal level.
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DispelBySlotMyself: Removes given amount of effects by specified AbnormalType
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DispelBySlotProbability: Removes given amount of effects by specified AbnormalType at a given rate.
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DispelCaster: Removes given amount of effects from caster by specified AbnormalType. (l2jmobius)
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DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to cast two skills at once.
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DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
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EnableCloak: See/unsee cloaks.
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