Focus/Raise Shield changes plus unable to use during final ultimate defense.

Contributed by Ofelin.
This commit is contained in:
MobiusDev
2018-09-17 10:09:12 +00:00
parent 182ba200c9
commit 3eeaf944ce
10 changed files with 514 additions and 172 deletions

View File

@@ -121,6 +121,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DeleteTopAgro", DeleteTopAgro::new);
EffectHandler.getInstance().registerHandler("DetectHiddenObjects", DetectHiddenObjects::new);
EffectHandler.getInstance().registerHandler("Detection", Detection::new);
EffectHandler.getInstance().registerHandler("DisableSkill", DisableSkill::new);
EffectHandler.getInstance().registerHandler("DisableTargeting", DisableTargeting::new);
EffectHandler.getInstance().registerHandler("Disarm", Disarm::new);
EffectHandler.getInstance().registerHandler("Disarmor", Disarmor::new);
@@ -129,6 +130,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DispelBySlot", DispelBySlot::new);
EffectHandler.getInstance().registerHandler("DispelBySlotMyself", DispelBySlotMyself::new);
EffectHandler.getInstance().registerHandler("DispelBySlotProbability", DispelBySlotProbability::new);
EffectHandler.getInstance().registerHandler("DispelCaster", DispelCaster::new);
EffectHandler.getInstance().registerHandler("DoubleCast", DoubleCast::new);
EffectHandler.getInstance().registerHandler("DuelistFury", DuelistFury::new);
EffectHandler.getInstance().registerHandler("EnableCloak", EnableCloak::new);

View File

@@ -0,0 +1,80 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Ofelin
*/
public class DisableSkill extends AbstractEffect
{
private final Set<Integer> disableSkills;
private Skill knownSKill;
public DisableSkill(StatsSet params)
{
String disable = params.getString("disable");
if ((disable != null) && !disable.isEmpty())
{
disableSkills = new HashSet<>();
for (String slot : disable.split(";"))
{
disableSkills.add(Integer.parseInt(slot));
}
}
else
{
disableSkills = Collections.<Integer> emptySet();
}
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
for (int disableSkillId : disableSkills)
{
knownSKill = effected.getKnownSkill(disableSkillId);
if (knownSKill != null)
{
effected.disableSkill(knownSKill, 0);
}
effected.disableSkill(skill, 0);
}
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
for (int enableSkillId : disableSkills)
{
knownSKill = effected.getKnownSkill(enableSkillId);
if (knownSKill != null)
{
effected.enableSkill(knownSKill);
}
}
}
}

View File

@@ -0,0 +1,78 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Gnacik, Zoey76, Adry_85
*/
public class DispelCaster extends AbstractEffect
{
private final Set<AbnormalType> _dispelAbnormals;
public DispelCaster(StatsSet params)
{
String dispel = params.getString("dispel");
if ((dispel != null) && !dispel.isEmpty())
{
_dispelAbnormals = new HashSet<>();
for (String slot : dispel.split(";"))
{
_dispelAbnormals.add(AbnormalType.getAbnormalType(slot));
}
}
else
{
_dispelAbnormals = Collections.<AbnormalType> emptySet();
}
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.DISPEL_BY_SLOT;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (_dispelAbnormals.isEmpty())
{
return;
}
// The effectlist should already check if it has buff with this abnormal type or not.
effector.getEffectList().stopEffects(info -> !info.getSkill().isIrreplacableBuff() && _dispelAbnormals.contains(info.getSkill().getAbnormalType()), true, true);
}
}

View File

@@ -550,6 +550,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DispelCaster">
<dispel>SIGEL_SHIELD</dispel>
</effect>
</effects>
</skill>
<skill id="10009" toLevel="11" name="Last Judgment">
@@ -1313,7 +1316,7 @@
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1417,6 +1420,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DisableSkill">
<disable>10020;10021</disable>
</effect>
</effects>
</skill>
<skill id="10018" toLevel="2" name="Noble Sacrifice">
@@ -1562,87 +1568,22 @@
</effects>
</skill>
<skill id="10020" toLevel="7" name="Focus Shield">
<!-- Glory Days confirmed -->
<!-- P. Def + 1160, Shield Def +2320, Shield Def +50% -->
<mpConsume>50</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<icon>icon.skill10020</icon>
<operateType>T</operateType>
<rideState>NONE</rideState>
<mpConsume>50</mpConsume>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>1</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">616</value>
<value level="2">684</value>
<value level="3">761</value>
<value level="4">845</value>
<value level="5">939</value>
<value level="6">1044</value>
<value level="7">1160</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">50</value>
<value level="6">50</value>
<value level="7">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">1232</value>
<value level="2">1368</value>
<value level="3">1522</value>
<value level="4">1690</value>
<value level="5">1878</value>
<value level="6">2088</value>
<value level="7">2320</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10021" toLevel="7" name="Spike Shield">
<!-- Glory Days confirmed -->
<!-- For 10 seconds, reflects 10% of received damage back to the attacker. Also has a 50% chance of reflecting magic damage back to the attacker. Requires a shield. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<icon>icon.skill10021</icon>
<abnormalType>SIGEL_SHIELD</abnormalType>
<icon>icon.skill10020</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<rideState>NONE</rideState>
<mpConsume>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">24</value>
<value level="5">25</value>
<value level="6">26</value>
<value level="7">27</value>
<value level="1">58</value>
<value level="2">61</value>
<value level="3">63</value>
<value level="4">66</value>
<value level="5">69</value>
<value level="6">72</value>
<value level="7">75</value>
</mpConsume>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
@@ -1662,20 +1603,88 @@
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value fromLevel="3" toLevel="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">27</value>
<value level="6">30</value>
<value level="7">32</value>
<value fromLevel="4" toLevel="7">10</value>
</amount>
</effect>
<effect name="ReflectMagic">
<amount>50</amount>
<type>MAGIC</type>
<effect name="MagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="7">-100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10021" toLevel="7" name="Raise Shield">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SIGEL_SHIELD</abnormalType>
<icon>icon.skill10021</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">58</value>
<value level="2">61</value>
<value level="3">63</value>
<value level="4">66</value>
<value level="5">69</value>
<value level="6">72</value>
<value level="7">75</value>
</mpConsume>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value fromLevel="3" toLevel="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>
<value fromLevel="4" toLevel="7">10</value>
</amount>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="7">-100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@@ -90,6 +90,7 @@ DeleteHateOfMe: Has a chance to delete target's hate towards you.
DeleteTopAgro: Has a chance to delete target's most hated from the list.
DetectHiddenObjects: Finds hidden doors
Detection: Detects hidden creatures.
DisableSkill: Disables effectors known skills specified by skill ID. (l2jmobius)
DisableTargeting: Disables your target's ability to target.
Disarm: Removes the weapon of target player.
Disarmor: Removes the armor of target player.
@@ -98,6 +99,7 @@ DispelByCategory: Removes given amount of target's effects from a BUFF/DEBUFF ca
DispelBySlot: Removes given amount of target's effects by specified AbnormalType and maximum abnormal level.
DispelBySlotMyself: Removes given amount of effects by specified AbnormalType
DispelBySlotProbability: Removes given amount of effects by specified AbnormalType at a given rate.
DispelCaster: Removes given amount of effects from caster by specified AbnormalType. (l2jmobius)
DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to cast two skills at once.
DuelistFury: Synergy effect for Faceoff effect. (l2jmobius)
EnableCloak: See/unsee cloaks.