Premium system changes.
This commit is contained in:
6
trunk/dist/game/config/Custom.properties
vendored
6
trunk/dist/game/config/Custom.properties
vendored
@@ -696,12 +696,6 @@ PremiumRateDropChance = 1
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# Drop amount for premium players.
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# Drop amount for premium players.
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PremiumRateDropAmount = 2
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PremiumRateDropAmount = 2
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# Spoil chance for premium players.
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PremiumRateSpoilChance = 1
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# Spoil amount for premium players.
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PremiumRateSpoilAmount = 2
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# Usage: itemId1,multiplier1;itemId2,multiplier2;...
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# Usage: itemId1,multiplier1;itemId2,multiplier2;...
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PremiumDropChanceMultiplierByItemId = 57,1
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PremiumDropChanceMultiplierByItemId = 57,1
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@@ -298,7 +298,7 @@ public class NpcViewMod implements IBypassHandler
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if (generalGroupedDropItem.getItems().size() == 1)
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if (generalGroupedDropItem.getItems().size() == 1)
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{
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{
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final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
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final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
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addGeneralDropItem(activeChar, npc, amountFormat, chanceFormat, sb, new GeneralDropItem(generalDropItem.getItemId(), generalDropItem.getMin(), generalDropItem.getMax(), (generalDropItem.getChance() * generalGroupedDropItem.getChance()) / 100, generalDropItem.getAmountStrategy(), generalDropItem.getChanceStrategy(), generalGroupedDropItem.getPreciseStrategy(), generalGroupedDropItem.getKillerChanceModifierStrategy(), generalDropItem.getDropCalculationStrategy()));
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addGeneralDropItem(activeChar, npc, amountFormat, chanceFormat, sb, new GeneralDropItem(generalDropItem.getItemId(), generalDropItem.getMin(), generalDropItem.getMax(), (generalDropItem.getChance(npc, activeChar) * generalGroupedDropItem.getChance()) / 100, generalDropItem.getAmountStrategy(), generalDropItem.getChanceStrategy(), generalGroupedDropItem.getPreciseStrategy(), generalGroupedDropItem.getKillerChanceModifierStrategy(), generalDropItem.getDropCalculationStrategy()));
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}
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}
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else
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else
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{
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{
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@@ -322,7 +322,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append(item.getName());
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sb.append(item.getName());
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sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
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sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
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MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc), generalDropItem.getMax(npc), generalDropItem.isPreciseCalculated());
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MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc, activeChar), generalDropItem.getMax(npc, activeChar), generalDropItem.isPreciseCalculated());
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final long min = minMax.min;
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final long min = minMax.min;
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final long max = minMax.max;
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final long max = minMax.max;
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if (min == max)
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if (min == max)
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@@ -338,7 +338,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("<td width=205 align=center>");
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sb.append("<td width=205 align=center>");
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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height += 64;
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height += 64;
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@@ -401,7 +401,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
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sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
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sb.append("<td width=247 align=center>");
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sb.append("<td width=247 align=center>");
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MinMax minMax = getPreciseMinMax(dropItem.getChance(npc, activeChar), dropItem.getMin(npc), dropItem.getMax(npc), dropItem.isPreciseCalculated());
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MinMax minMax = getPreciseMinMax(dropItem.getChance(npc, activeChar), dropItem.getMin(npc, activeChar), dropItem.getMax(npc, activeChar), dropItem.isPreciseCalculated());
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final long min = minMax.min;
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final long min = minMax.min;
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final long max = minMax.max;
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final long max = minMax.max;
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@@ -50,15 +50,11 @@ public class Premium implements IVoicedCommandHandler
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>");
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html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
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html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
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html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
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html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
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html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
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html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
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@@ -77,8 +73,6 @@ public class Premium implements IVoicedCommandHandler
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
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html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>");
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html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>");
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html.append("<tr><td>Expires: <font color=\"00A5FF\">" + String.valueOf(format.format(endDate)) + "</font></td></tr>");
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html.append("<tr><td>Expires: <font color=\"00A5FF\">" + String.valueOf(format.format(endDate)) + "</font></td></tr>");
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html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + String.valueOf(format.format(System.currentTimeMillis())) + "<br><br></font></td></tr>");
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html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + String.valueOf(format.format(System.currentTimeMillis())) + "<br><br></font></td></tr>");
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html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");
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html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");
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@@ -298,7 +298,7 @@ public class NpcViewMod implements IBypassHandler
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if (generalGroupedDropItem.getItems().size() == 1)
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if (generalGroupedDropItem.getItems().size() == 1)
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{
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{
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final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
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final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
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addGeneralDropItem(activeChar, npc, amountFormat, chanceFormat, sb, new GeneralDropItem(generalDropItem.getItemId(), generalDropItem.getMin(), generalDropItem.getMax(), (generalDropItem.getChance() * generalGroupedDropItem.getChance()) / 100, generalDropItem.getAmountStrategy(), generalDropItem.getChanceStrategy(), generalGroupedDropItem.getPreciseStrategy(), generalGroupedDropItem.getKillerChanceModifierStrategy(), generalDropItem.getDropCalculationStrategy()));
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addGeneralDropItem(activeChar, npc, amountFormat, chanceFormat, sb, new GeneralDropItem(generalDropItem.getItemId(), generalDropItem.getMin(), generalDropItem.getMax(), (generalDropItem.getChance(npc, activeChar) * generalGroupedDropItem.getChance()) / 100, generalDropItem.getAmountStrategy(), generalDropItem.getChanceStrategy(), generalGroupedDropItem.getPreciseStrategy(), generalGroupedDropItem.getKillerChanceModifierStrategy(), generalDropItem.getDropCalculationStrategy()));
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}
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}
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else
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else
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{
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{
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@@ -322,7 +322,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append(item.getName());
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sb.append(item.getName());
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sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
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sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
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MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc), generalDropItem.getMax(npc), generalDropItem.isPreciseCalculated());
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MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc, activeChar), generalDropItem.getMax(npc, activeChar), generalDropItem.isPreciseCalculated());
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final long min = minMax.min;
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final long min = minMax.min;
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final long max = minMax.max;
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final long max = minMax.max;
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if (min == max)
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if (min == max)
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@@ -338,7 +338,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("<td width=205 align=center>");
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sb.append("<td width=205 align=center>");
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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height += 64;
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height += 64;
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@@ -401,7 +401,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
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sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
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sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
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sb.append("<td width=247 align=center>");
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sb.append("<td width=247 align=center>");
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MinMax minMax = getPreciseMinMax(dropItem.getChance(npc, activeChar), dropItem.getMin(npc), dropItem.getMax(npc), dropItem.isPreciseCalculated());
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MinMax minMax = getPreciseMinMax(dropItem.getChance(npc, activeChar), dropItem.getMin(npc, activeChar), dropItem.getMax(npc, activeChar), dropItem.isPreciseCalculated());
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final long min = minMax.min;
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final long min = minMax.min;
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final long max = minMax.max;
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final long max = minMax.max;
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@@ -50,15 +50,11 @@ public class Premium implements IVoicedCommandHandler
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
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html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>");
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html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
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html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
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html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
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html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
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html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
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html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
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html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
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html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
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@@ -77,8 +73,6 @@ public class Premium implements IVoicedCommandHandler
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
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html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
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html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
|
||||||
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
|
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
|
||||||
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>");
|
|
||||||
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>");
|
|
||||||
html.append("<tr><td>Expires: <font color=\"00A5FF\">" + String.valueOf(format.format(endDate)) + "</font></td></tr>");
|
html.append("<tr><td>Expires: <font color=\"00A5FF\">" + String.valueOf(format.format(endDate)) + "</font></td></tr>");
|
||||||
html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + String.valueOf(format.format(System.currentTimeMillis())) + "<br><br></font></td></tr>");
|
html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + String.valueOf(format.format(System.currentTimeMillis())) + "<br><br></font></td></tr>");
|
||||||
html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");
|
html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");
|
||||||
|
@@ -842,8 +842,6 @@ public final class Config
|
|||||||
public static float PREMIUM_RATE_SP;
|
public static float PREMIUM_RATE_SP;
|
||||||
public static float PREMIUM_RATE_DROP_CHANCE;
|
public static float PREMIUM_RATE_DROP_CHANCE;
|
||||||
public static float PREMIUM_RATE_DROP_AMOUNT;
|
public static float PREMIUM_RATE_DROP_AMOUNT;
|
||||||
public static float PREMIUM_RATE_SPOIL_CHANCE;
|
|
||||||
public static float PREMIUM_RATE_SPOIL_AMOUNT;
|
|
||||||
public static Map<Integer, Float> PREMIUM_RATE_DROP_CHANCE_MULTIPLIER;
|
public static Map<Integer, Float> PREMIUM_RATE_DROP_CHANCE_MULTIPLIER;
|
||||||
public static Map<Integer, Float> PREMIUM_RATE_DROP_AMOUNT_MULTIPLIER;
|
public static Map<Integer, Float> PREMIUM_RATE_DROP_AMOUNT_MULTIPLIER;
|
||||||
public static boolean PC_BANG_ENABLED;
|
public static boolean PC_BANG_ENABLED;
|
||||||
@@ -2626,8 +2624,6 @@ public final class Config
|
|||||||
PREMIUM_RATE_SP = CustomSettings.getFloat("PremiumRateSp", 2);
|
PREMIUM_RATE_SP = CustomSettings.getFloat("PremiumRateSp", 2);
|
||||||
PREMIUM_RATE_DROP_CHANCE = CustomSettings.getFloat("PremiumRateDropChance", 1);
|
PREMIUM_RATE_DROP_CHANCE = CustomSettings.getFloat("PremiumRateDropChance", 1);
|
||||||
PREMIUM_RATE_DROP_AMOUNT = CustomSettings.getFloat("PremiumRateDropAmount", 2);
|
PREMIUM_RATE_DROP_AMOUNT = CustomSettings.getFloat("PremiumRateDropAmount", 2);
|
||||||
PREMIUM_RATE_SPOIL_CHANCE = CustomSettings.getFloat("PremiumRateSpoilChance", 1);
|
|
||||||
PREMIUM_RATE_SPOIL_AMOUNT = CustomSettings.getFloat("PremiumRateSpoilAmount", 2);
|
|
||||||
String[] premiumDropChanceMultiplier = CustomSettings.getString("PremiumDropChanceMultiplierByItemId", "").split(";");
|
String[] premiumDropChanceMultiplier = CustomSettings.getString("PremiumDropChanceMultiplierByItemId", "").split(";");
|
||||||
PREMIUM_RATE_DROP_CHANCE_MULTIPLIER = new HashMap<>(premiumDropChanceMultiplier.length);
|
PREMIUM_RATE_DROP_CHANCE_MULTIPLIER = new HashMap<>(premiumDropChanceMultiplier.length);
|
||||||
if (!premiumDropChanceMultiplier[0].isEmpty())
|
if (!premiumDropChanceMultiplier[0].isEmpty())
|
||||||
|
@@ -20,6 +20,7 @@ package com.l2jserver.gameserver.model.drops;
|
|||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
|
import com.l2jserver.Config;
|
||||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||||
import com.l2jserver.gameserver.model.drops.strategy.IAmountMultiplierStrategy;
|
import com.l2jserver.gameserver.model.drops.strategy.IAmountMultiplierStrategy;
|
||||||
import com.l2jserver.gameserver.model.drops.strategy.IChanceMultiplierStrategy;
|
import com.l2jserver.gameserver.model.drops.strategy.IChanceMultiplierStrategy;
|
||||||
@@ -146,10 +147,19 @@ public final class GeneralDropItem implements IDropItem
|
|||||||
/**
|
/**
|
||||||
* Gets the min drop count modified by server rates
|
* Gets the min drop count modified by server rates
|
||||||
* @param victim the victim who drops the item
|
* @param victim the victim who drops the item
|
||||||
|
* @param killer who kills the victim
|
||||||
* @return the min modified by any rates.
|
* @return the min modified by any rates.
|
||||||
*/
|
*/
|
||||||
public final long getMin(L2Character victim)
|
public final long getMin(L2Character victim, L2Character killer)
|
||||||
{
|
{
|
||||||
|
if (Config.PREMIUM_SYSTEM_ENABLED && killer.isPlayer() && killer.getActingPlayer().hasPremiumStatus())
|
||||||
|
{
|
||||||
|
if (Config.PREMIUM_RATE_DROP_AMOUNT_MULTIPLIER.get(_itemId) != null)
|
||||||
|
{
|
||||||
|
return (long) (getMin() * getAmountMultiplier(victim) * Config.PREMIUM_RATE_DROP_AMOUNT_MULTIPLIER.get(_itemId));
|
||||||
|
}
|
||||||
|
return (long) (getMin() * getAmountMultiplier(victim) * Config.PREMIUM_RATE_DROP_AMOUNT);
|
||||||
|
}
|
||||||
return (long) (getMin() * getAmountMultiplier(victim));
|
return (long) (getMin() * getAmountMultiplier(victim));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -165,10 +175,19 @@ public final class GeneralDropItem implements IDropItem
|
|||||||
/**
|
/**
|
||||||
* Gets the max drop count modified by server rates
|
* Gets the max drop count modified by server rates
|
||||||
* @param victim the victim who drops the item
|
* @param victim the victim who drops the item
|
||||||
|
* @param killer who kills the victim
|
||||||
* @return the max modified by any rates.
|
* @return the max modified by any rates.
|
||||||
*/
|
*/
|
||||||
public final long getMax(L2Character victim)
|
public final long getMax(L2Character victim, L2Character killer)
|
||||||
{
|
{
|
||||||
|
if (Config.PREMIUM_SYSTEM_ENABLED && killer.isPlayer() && killer.getActingPlayer().hasPremiumStatus())
|
||||||
|
{
|
||||||
|
if (Config.PREMIUM_RATE_DROP_AMOUNT_MULTIPLIER.get(_itemId) != null)
|
||||||
|
{
|
||||||
|
return (long) (getMax() * getAmountMultiplier(victim) * Config.PREMIUM_RATE_DROP_AMOUNT_MULTIPLIER.get(_itemId));
|
||||||
|
}
|
||||||
|
return (long) (getMax() * getAmountMultiplier(victim) * Config.PREMIUM_RATE_DROP_AMOUNT);
|
||||||
|
}
|
||||||
return (long) (getMax() * getAmountMultiplier(victim));
|
return (long) (getMax() * getAmountMultiplier(victim));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,7 +220,15 @@ public final class GeneralDropItem implements IDropItem
|
|||||||
*/
|
*/
|
||||||
public final double getChance(L2Character victim, L2Character killer)
|
public final double getChance(L2Character victim, L2Character killer)
|
||||||
{
|
{
|
||||||
return (getKillerChanceModifier(victim, killer) * getChance(victim));
|
if (Config.PREMIUM_SYSTEM_ENABLED && killer.isPlayer() && killer.getActingPlayer().hasPremiumStatus())
|
||||||
|
{
|
||||||
|
if (Config.PREMIUM_RATE_DROP_CHANCE_MULTIPLIER.get(_itemId) != null)
|
||||||
|
{
|
||||||
|
return getKillerChanceModifier(victim, killer) * getChance(victim) * Config.PREMIUM_RATE_DROP_CHANCE_MULTIPLIER.get(_itemId);
|
||||||
|
}
|
||||||
|
return getKillerChanceModifier(victim, killer) * getChance(victim) * Config.PREMIUM_RATE_DROP_CHANCE;
|
||||||
|
}
|
||||||
|
return getKillerChanceModifier(victim, killer) * getChance(victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -214,14 +214,14 @@ public final class GroupedGeneralDropItem implements IDropItem
|
|||||||
double sumchance = 0;
|
double sumchance = 0;
|
||||||
for (GeneralDropItem item : getItems())
|
for (GeneralDropItem item : getItems())
|
||||||
{
|
{
|
||||||
sumchance += (item.getChance(victim) * getChance() * chanceModifier) / 100;
|
sumchance += (item.getChance(victim, killer) * getChance() * chanceModifier) / 100;
|
||||||
}
|
}
|
||||||
GroupedGeneralDropItem group = new GroupedGeneralDropItem(sumchance, getDropCalculationStrategy(), IKillerChanceModifierStrategy.NO_RULES, getPreciseStrategy()); // to discard further deep blue calculations
|
GroupedGeneralDropItem group = new GroupedGeneralDropItem(sumchance, getDropCalculationStrategy(), IKillerChanceModifierStrategy.NO_RULES, getPreciseStrategy()); // to discard further deep blue calculations
|
||||||
List<GeneralDropItem> items = new ArrayList<>();
|
List<GeneralDropItem> items = new ArrayList<>();
|
||||||
for (GeneralDropItem item : getItems())
|
for (GeneralDropItem item : getItems())
|
||||||
{
|
{
|
||||||
// the item is made almost "static"
|
// the item is made almost "static"
|
||||||
items.add(new GeneralDropItem(item.getItemId(), item.getMin(victim), item.getMax(victim), (item.getChance(victim) * getChance() * chanceModifier) / sumchance, IAmountMultiplierStrategy.STATIC, IChanceMultiplierStrategy.STATIC, getPreciseStrategy(), IKillerChanceModifierStrategy.NO_RULES, item.getDropCalculationStrategy()));
|
items.add(new GeneralDropItem(item.getItemId(), item.getMin(victim, killer), item.getMax(victim, killer), (item.getChance(victim, killer) * getChance() * chanceModifier) / sumchance, IAmountMultiplierStrategy.STATIC, IChanceMultiplierStrategy.STATIC, getPreciseStrategy(), IKillerChanceModifierStrategy.NO_RULES, item.getDropCalculationStrategy()));
|
||||||
}
|
}
|
||||||
group.setItems(items);
|
group.setItems(items);
|
||||||
return group;
|
return group;
|
||||||
|
@@ -46,7 +46,7 @@ public interface IDropCalculationStrategy
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Collections.singletonList(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim), item.getMax(victim)) * amountMultiply));
|
return Collections.singletonList(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer)) * amountMultiply));
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
@@ -79,7 +79,7 @@ public interface IGroupedItemDropCalculationStrategy
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Collections.singletonList(new ItemHolder(item2.getItemId(), Rnd.get(item2.getMin(victim), item2.getMax(victim)) * amountMultiply));
|
return Collections.singletonList(new ItemHolder(item2.getItemId(), Rnd.get(item2.getMin(victim, killer), item2.getMax(victim, killer)) * amountMultiply));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user