Removed AttackableAI casting skills with the onIntentionAttack method.
Contributed by Trance.
This commit is contained in:
@@ -83,7 +83,6 @@ public class AttackableAI extends CreatureAI
|
||||
private boolean _thinking;
|
||||
|
||||
private int chaostime = 0;
|
||||
int lastBuffTick;
|
||||
|
||||
public AttackableAI(Attackable attackable)
|
||||
{
|
||||
@@ -267,23 +266,6 @@ public class AttackableAI extends CreatureAI
|
||||
// Calculate the attack timeout
|
||||
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
|
||||
|
||||
// self and buffs
|
||||
if ((lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks())
|
||||
{
|
||||
for (Skill buff : getActiveChar().getTemplate().getAISkills(AISkillScope.BUFF))
|
||||
{
|
||||
final Creature buffTarget = skillTargetReconsider(buff, true);
|
||||
if (buffTarget != null)
|
||||
{
|
||||
setTarget(buffTarget);
|
||||
_actor.doCast(buff);
|
||||
setTarget(target);
|
||||
break;
|
||||
}
|
||||
}
|
||||
lastBuffTick = GameTimeController.getInstance().getGameTicks();
|
||||
}
|
||||
|
||||
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
|
||||
super.onIntentionAttack(target);
|
||||
}
|
||||
@@ -295,10 +277,12 @@ public class AttackableAI extends CreatureAI
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (maybeMoveToPawn(target, _actor.getMagicalAttackRange(_skill)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
setIntention(AI_INTENTION_ACTIVE);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
@@ -316,6 +300,7 @@ public class AttackableAI extends CreatureAI
|
||||
{
|
||||
final Attackable npc = getActiveChar();
|
||||
WorldObject target = getTarget();
|
||||
|
||||
// Update every 1s the _globalAggro counter to come close to 0
|
||||
if (_globalAggro != 0)
|
||||
{
|
||||
|
Reference in New Issue
Block a user