Clone Attack improvements.
Contributed by gamelike85.
This commit is contained in:
parent
304ea8f80a
commit
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@ -49,7 +49,18 @@
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<stat>STR</stat>
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<stat>STR</stat>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>25</amount>
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DAGGER</item>
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<item>DAGGER</item>
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@ -119,7 +130,18 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>25</amount>
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUALDAGGER</item>
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<item>DUALDAGGER</item>
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@ -213,6 +235,24 @@
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<item>LIGHT</item>
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<item>LIGHT</item>
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</armorType>
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</armorType>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>LIGHT</item>
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</armorType>
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</effect>
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<effect name="PhysicalEvasion">
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<effect name="PhysicalEvasion">
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<amount>20</amount>
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<amount>20</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@ -332,6 +372,21 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<effect name="CriticalRate">
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<amount>60</amount>
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<amount>60</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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@ -2146,6 +2201,7 @@
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</effectPoint>
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</effectPoint>
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<reuseDelay>180000</reuseDelay>
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<reuseDelay>180000</reuseDelay>
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<isMagic>4</isMagic>
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<isMagic>4</isMagic>
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<nextAction>ATTACK</nextAction>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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@ -2174,13 +2230,13 @@
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<despawnDelay>17000</despawnDelay>
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<despawnDelay>17000</despawnDelay>
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</effect>
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</effect>
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</effects>
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</effects>
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<endEffects>
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<selfEffects>
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<effect name="CallSkill">
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<effect name="CallSkill">
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<!-- Illusion Hide -->
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<!-- Illusion Hide -->
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<skillId>10556</skillId> <!-- Illusion Hide -->
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<skillId>10556</skillId> <!-- Illusion Hide -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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</effect>
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</effect>
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</endEffects>
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</selfEffects>
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</skill>
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</skill>
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<skill id="10534" toLevel="3" name="Trace of Dagger">
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<skill id="10534" toLevel="3" name="Trace of Dagger">
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<!-- Critical damage has been boosted by $s1. -->
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<!-- Critical damage has been boosted by $s1. -->
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@ -3310,22 +3366,19 @@
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<skill id="10556" toLevel="1" name="Illusion Hide">
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<skill id="10556" toLevel="1" name="Illusion Hide">
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<!-- Becomes hidden momentarily. -->
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<!-- Becomes hidden momentarily. -->
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<icon>icon.skill10517</icon>
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<icon>icon.skill10517</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>2</abnormalTime>
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<abnormalTime>2</abnormalTime>
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<abnormalType>HIDE</abnormalType>
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<abnormalType>HIDE</abnormalType>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<magicLvl>99</magicLvl>
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<operateType>A2</operateType>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<mpConsume>1</mpConsume>
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<mpConsume>1</mpConsume>
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<effectPoint>709</effectPoint>
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<effectPoint>709</effectPoint>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@ -3338,14 +3391,6 @@
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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<dispel>ROOT_PHYSICALLY,3</dispel>
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<dispel>ROOT_PHYSICALLY,3</dispel>
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</effect>
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</effect>
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<effect name="Speed">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10557" toLevel="2" name="Maximize Critical">
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<skill id="10557" toLevel="2" name="Maximize Critical">
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@ -49,7 +49,18 @@
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<stat>STR</stat>
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<stat>STR</stat>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>25</amount>
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DAGGER</item>
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<item>DAGGER</item>
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@ -119,7 +130,18 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>25</amount>
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUALDAGGER</item>
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<item>DUALDAGGER</item>
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@ -213,6 +235,24 @@
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<item>LIGHT</item>
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<item>LIGHT</item>
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</armorType>
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</armorType>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>LIGHT</item>
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</armorType>
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</effect>
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<effect name="PhysicalEvasion">
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<effect name="PhysicalEvasion">
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<amount>20</amount>
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<amount>20</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@ -332,6 +372,21 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="10">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<effect name="CriticalRate">
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<amount>60</amount>
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<amount>60</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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@ -2146,6 +2201,7 @@
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</effectPoint>
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</effectPoint>
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<reuseDelay>180000</reuseDelay>
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<reuseDelay>180000</reuseDelay>
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<isMagic>4</isMagic>
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<isMagic>4</isMagic>
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<nextAction>ATTACK</nextAction>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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@ -2174,13 +2230,13 @@
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<despawnDelay>17000</despawnDelay>
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<despawnDelay>17000</despawnDelay>
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</effect>
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</effect>
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</effects>
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</effects>
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<endEffects>
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<selfEffects>
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<effect name="CallSkill">
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<effect name="CallSkill">
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<!-- Illusion Hide -->
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<!-- Illusion Hide -->
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<skillId>10556</skillId> <!-- Illusion Hide -->
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<skillId>10556</skillId> <!-- Illusion Hide -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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</effect>
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</effect>
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</endEffects>
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</selfEffects>
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</skill>
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</skill>
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<skill id="10534" toLevel="3" name="Trace of Dagger">
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<skill id="10534" toLevel="3" name="Trace of Dagger">
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<!-- Critical damage has been boosted by $s1. -->
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<!-- Critical damage has been boosted by $s1. -->
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@ -3310,22 +3366,19 @@
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<skill id="10556" toLevel="1" name="Illusion Hide">
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<skill id="10556" toLevel="1" name="Illusion Hide">
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<!-- Becomes hidden momentarily. -->
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<!-- Becomes hidden momentarily. -->
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<icon>icon.skill10517</icon>
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<icon>icon.skill10517</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>2</abnormalTime>
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<abnormalTime>2</abnormalTime>
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<abnormalType>HIDE</abnormalType>
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<abnormalType>HIDE</abnormalType>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<magicLvl>99</magicLvl>
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<operateType>A2</operateType>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<mpConsume>1</mpConsume>
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<mpConsume>1</mpConsume>
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<effectPoint>709</effectPoint>
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<effectPoint>709</effectPoint>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@ -3338,14 +3391,6 @@
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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<dispel>ROOT_PHYSICALLY,3</dispel>
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<dispel>ROOT_PHYSICALLY,3</dispel>
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</effect>
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</effect>
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<effect name="Speed">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10557" toLevel="2" name="Maximize Critical">
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<skill id="10557" toLevel="2" name="Maximize Critical">
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@ -49,7 +49,18 @@
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<stat>STR</stat>
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<stat>STR</stat>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>25</amount>
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<amount>
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<value level="1">25</value>
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<value level="2">25</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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<value level="7">25</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
@ -119,7 +130,18 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>25</amount>
|
<amount>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
<value level="4">25</value>
|
||||||
|
<value level="5">25</value>
|
||||||
|
<value level="6">25</value>
|
||||||
|
<value level="7">25</value>
|
||||||
|
<value level="8">27</value>
|
||||||
|
<value level="9">28</value>
|
||||||
|
<value level="10">30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALDAGGER</item>
|
<item>DUALDAGGER</item>
|
||||||
@ -213,6 +235,24 @@
|
|||||||
<item>LIGHT</item>
|
<item>LIGHT</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
|
<value level="8">2</value>
|
||||||
|
<value level="9">3</value>
|
||||||
|
<value level="10">5</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<armorType>
|
||||||
|
<item>LIGHT</item>
|
||||||
|
</armorType>
|
||||||
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
<effect name="PhysicalEvasion">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -332,6 +372,21 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="CriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
|
<value level="8">2</value>
|
||||||
|
<value level="9">3</value>
|
||||||
|
<value level="10">5</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2146,6 +2201,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2174,13 +2230,13 @@
|
|||||||
<despawnDelay>17000</despawnDelay>
|
<despawnDelay>17000</despawnDelay>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
<selfEffects>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<!-- Illusion Hide -->
|
<!-- Illusion Hide -->
|
||||||
<skillId>10556</skillId> <!-- Illusion Hide -->
|
<skillId>10556</skillId> <!-- Illusion Hide -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</endEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10534" toLevel="3" name="Trace of Dagger">
|
<skill id="10534" toLevel="3" name="Trace of Dagger">
|
||||||
<!-- Critical damage has been boosted by $s1. -->
|
<!-- Critical damage has been boosted by $s1. -->
|
||||||
@ -3310,22 +3366,19 @@
|
|||||||
<skill id="10556" toLevel="1" name="Illusion Hide">
|
<skill id="10556" toLevel="1" name="Illusion Hide">
|
||||||
<!-- Becomes hidden momentarily. -->
|
<!-- Becomes hidden momentarily. -->
|
||||||
<icon>icon.skill10517</icon>
|
<icon>icon.skill10517</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>2</abnormalTime>
|
<abnormalTime>2</abnormalTime>
|
||||||
<abnormalType>HIDE</abnormalType>
|
<abnormalType>HIDE</abnormalType>
|
||||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>99</magicLvl>
|
<magicLvl>99</magicLvl>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<mpConsume>1</mpConsume>
|
<mpConsume>1</mpConsume>
|
||||||
<effectPoint>709</effectPoint>
|
<effectPoint>709</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@ -3338,14 +3391,6 @@
|
|||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>ROOT_PHYSICALLY,3</dispel>
|
<dispel>ROOT_PHYSICALLY,3</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="HpRegen">
|
|
||||||
<amount>15</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10557" toLevel="2" name="Maximize Critical">
|
<skill id="10557" toLevel="2" name="Maximize Critical">
|
||||||
|
@ -2297,6 +2297,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2327,13 +2328,13 @@
|
|||||||
<despawnDelay>17000</despawnDelay>
|
<despawnDelay>17000</despawnDelay>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
<selfEffects>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<!-- Illusion Hide -->
|
<!-- Illusion Hide -->
|
||||||
<skillId>10556</skillId> <!-- Illusion Hide -->
|
<skillId>10556</skillId> <!-- Illusion Hide -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</endEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10534" toLevel="5" name="Trace of Dagger">
|
<skill id="10534" toLevel="5" name="Trace of Dagger">
|
||||||
<!-- Critical damage has been boosted by $s1. -->
|
<!-- Critical damage has been boosted by $s1. -->
|
||||||
@ -3501,22 +3502,19 @@
|
|||||||
<skill id="10556" toLevel="1" name="Illusion Hide">
|
<skill id="10556" toLevel="1" name="Illusion Hide">
|
||||||
<!-- Becomes hidden momentarily. -->
|
<!-- Becomes hidden momentarily. -->
|
||||||
<icon>icon.skill10517</icon>
|
<icon>icon.skill10517</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>2</abnormalTime>
|
<abnormalTime>2</abnormalTime>
|
||||||
<abnormalType>HIDE</abnormalType>
|
<abnormalType>HIDE</abnormalType>
|
||||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>99</magicLvl>
|
<magicLvl>99</magicLvl>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<mpConsume>1</mpConsume>
|
<mpConsume>1</mpConsume>
|
||||||
<effectPoint>709</effectPoint>
|
<effectPoint>709</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@ -3529,14 +3527,6 @@
|
|||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>ROOT_PHYSICALLY,3</dispel>
|
<dispel>ROOT_PHYSICALLY,3</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="HpRegen">
|
|
||||||
<amount>15</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10557" toLevel="2" name="Maximize Critical">
|
<skill id="10557" toLevel="2" name="Maximize Critical">
|
||||||
|
@ -2297,6 +2297,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2327,13 +2328,13 @@
|
|||||||
<despawnDelay>17000</despawnDelay>
|
<despawnDelay>17000</despawnDelay>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
<selfEffects>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<!-- Illusion Hide -->
|
<!-- Illusion Hide -->
|
||||||
<skillId>10556</skillId> <!-- Illusion Hide -->
|
<skillId>10556</skillId> <!-- Illusion Hide -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</endEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10534" toLevel="5" name="Trace of Dagger">
|
<skill id="10534" toLevel="5" name="Trace of Dagger">
|
||||||
<!-- Critical damage has been boosted by $s1. -->
|
<!-- Critical damage has been boosted by $s1. -->
|
||||||
@ -3501,22 +3502,19 @@
|
|||||||
<skill id="10556" toLevel="1" name="Illusion Hide">
|
<skill id="10556" toLevel="1" name="Illusion Hide">
|
||||||
<!-- Becomes hidden momentarily. -->
|
<!-- Becomes hidden momentarily. -->
|
||||||
<icon>icon.skill10517</icon>
|
<icon>icon.skill10517</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>2</abnormalTime>
|
<abnormalTime>2</abnormalTime>
|
||||||
<abnormalType>HIDE</abnormalType>
|
<abnormalType>HIDE</abnormalType>
|
||||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>99</magicLvl>
|
<magicLvl>99</magicLvl>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<mpConsume>1</mpConsume>
|
<mpConsume>1</mpConsume>
|
||||||
<effectPoint>709</effectPoint>
|
<effectPoint>709</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@ -3529,14 +3527,6 @@
|
|||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>ROOT_PHYSICALLY,3</dispel>
|
<dispel>ROOT_PHYSICALLY,3</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="HpRegen">
|
|
||||||
<amount>15</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10557" toLevel="2" name="Maximize Critical">
|
<skill id="10557" toLevel="2" name="Maximize Critical">
|
||||||
|
@ -49,7 +49,18 @@
|
|||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>25</amount>
|
<amount>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
<value level="4">25</value>
|
||||||
|
<value level="5">25</value>
|
||||||
|
<value level="6">25</value>
|
||||||
|
<value level="7">25</value>
|
||||||
|
<value level="8">27</value>
|
||||||
|
<value level="9">28</value>
|
||||||
|
<value level="10">30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
@ -119,7 +130,18 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>25</amount>
|
<amount>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
<value level="4">25</value>
|
||||||
|
<value level="5">25</value>
|
||||||
|
<value level="6">25</value>
|
||||||
|
<value level="7">25</value>
|
||||||
|
<value level="8">27</value>
|
||||||
|
<value level="9">28</value>
|
||||||
|
<value level="10">30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALDAGGER</item>
|
<item>DUALDAGGER</item>
|
||||||
@ -213,6 +235,24 @@
|
|||||||
<item>LIGHT</item>
|
<item>LIGHT</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
|
<value level="8">2</value>
|
||||||
|
<value level="9">3</value>
|
||||||
|
<value level="10">5</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<armorType>
|
||||||
|
<item>LIGHT</item>
|
||||||
|
</armorType>
|
||||||
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
<effect name="PhysicalEvasion">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -332,6 +372,21 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="CriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
|
<value level="8">2</value>
|
||||||
|
<value level="9">3</value>
|
||||||
|
<value level="10">5</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2146,6 +2201,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2174,13 +2230,13 @@
|
|||||||
<despawnDelay>17000</despawnDelay>
|
<despawnDelay>17000</despawnDelay>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
<selfEffects>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<!-- Illusion Hide -->
|
<!-- Illusion Hide -->
|
||||||
<skillId>10556</skillId> <!-- Illusion Hide -->
|
<skillId>10556</skillId> <!-- Illusion Hide -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</endEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10534" toLevel="3" name="Trace of Dagger">
|
<skill id="10534" toLevel="3" name="Trace of Dagger">
|
||||||
<!-- Critical damage has been boosted by $s1. -->
|
<!-- Critical damage has been boosted by $s1. -->
|
||||||
@ -3310,22 +3366,19 @@
|
|||||||
<skill id="10556" toLevel="1" name="Illusion Hide">
|
<skill id="10556" toLevel="1" name="Illusion Hide">
|
||||||
<!-- Becomes hidden momentarily. -->
|
<!-- Becomes hidden momentarily. -->
|
||||||
<icon>icon.skill10517</icon>
|
<icon>icon.skill10517</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>2</abnormalTime>
|
<abnormalTime>2</abnormalTime>
|
||||||
<abnormalType>HIDE</abnormalType>
|
<abnormalType>HIDE</abnormalType>
|
||||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>99</magicLvl>
|
<magicLvl>99</magicLvl>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<mpConsume>1</mpConsume>
|
<mpConsume>1</mpConsume>
|
||||||
<effectPoint>709</effectPoint>
|
<effectPoint>709</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@ -3338,14 +3391,6 @@
|
|||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>ROOT_PHYSICALLY,3</dispel>
|
<dispel>ROOT_PHYSICALLY,3</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="HpRegen">
|
|
||||||
<amount>15</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10557" toLevel="2" name="Maximize Critical">
|
<skill id="10557" toLevel="2" name="Maximize Critical">
|
||||||
|
Loading…
Reference in New Issue
Block a user