Clone Attack improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-11-11 00:26:32 +00:00
parent 304ea8f80a
commit 3e3653a454
6 changed files with 252 additions and 92 deletions

View File

@ -49,7 +49,18 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
@ -119,7 +130,18 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
@ -213,6 +235,24 @@
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@ -332,6 +372,21 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>60</amount> <amount>60</amount>
<mode>PER</mode> <mode>PER</mode>
@ -2146,6 +2201,7 @@
</effectPoint> </effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2174,13 +2230,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="3" name="Trace of Dagger"> <skill id="10534" toLevel="3" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. --> <!-- Critical damage has been boosted by $s1. -->
@ -3310,22 +3366,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide"> <skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. --> <!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>709</effectPoint> <effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3338,14 +3391,6 @@
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel> <dispel>ROOT_PHYSICALLY,3</dispel>
</effect> </effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10557" toLevel="2" name="Maximize Critical"> <skill id="10557" toLevel="2" name="Maximize Critical">

View File

@ -49,7 +49,18 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
@ -119,7 +130,18 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
@ -213,6 +235,24 @@
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@ -332,6 +372,21 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>60</amount> <amount>60</amount>
<mode>PER</mode> <mode>PER</mode>
@ -2146,6 +2201,7 @@
</effectPoint> </effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2174,13 +2230,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="3" name="Trace of Dagger"> <skill id="10534" toLevel="3" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. --> <!-- Critical damage has been boosted by $s1. -->
@ -3310,22 +3366,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide"> <skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. --> <!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>709</effectPoint> <effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3338,14 +3391,6 @@
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel> <dispel>ROOT_PHYSICALLY,3</dispel>
</effect> </effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10557" toLevel="2" name="Maximize Critical"> <skill id="10557" toLevel="2" name="Maximize Critical">

View File

@ -49,7 +49,18 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
@ -119,7 +130,18 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
@ -213,6 +235,24 @@
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@ -332,6 +372,21 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>60</amount> <amount>60</amount>
<mode>PER</mode> <mode>PER</mode>
@ -2146,6 +2201,7 @@
</effectPoint> </effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2174,13 +2230,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="3" name="Trace of Dagger"> <skill id="10534" toLevel="3" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. --> <!-- Critical damage has been boosted by $s1. -->
@ -3310,22 +3366,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide"> <skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. --> <!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>709</effectPoint> <effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3338,14 +3391,6 @@
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel> <dispel>ROOT_PHYSICALLY,3</dispel>
</effect> </effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10557" toLevel="2" name="Maximize Critical"> <skill id="10557" toLevel="2" name="Maximize Critical">

View File

@ -2297,6 +2297,7 @@
</effectPoint> </effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2327,13 +2328,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="5" name="Trace of Dagger"> <skill id="10534" toLevel="5" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. --> <!-- Critical damage has been boosted by $s1. -->
@ -3501,22 +3502,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide"> <skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. --> <!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>709</effectPoint> <effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3529,14 +3527,6 @@
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel> <dispel>ROOT_PHYSICALLY,3</dispel>
</effect> </effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10557" toLevel="2" name="Maximize Critical"> <skill id="10557" toLevel="2" name="Maximize Critical">

View File

@ -2297,6 +2297,7 @@
</effectPoint> </effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2327,13 +2328,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="5" name="Trace of Dagger"> <skill id="10534" toLevel="5" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. --> <!-- Critical damage has been boosted by $s1. -->
@ -3501,22 +3502,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide"> <skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. --> <!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>709</effectPoint> <effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3529,14 +3527,6 @@
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel> <dispel>ROOT_PHYSICALLY,3</dispel>
</effect> </effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10557" toLevel="2" name="Maximize Critical"> <skill id="10557" toLevel="2" name="Maximize Critical">

View File

@ -49,7 +49,18 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
@ -119,7 +130,18 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
@ -213,6 +235,24 @@
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@ -332,6 +372,21 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>60</amount> <amount>60</amount>
<mode>PER</mode> <mode>PER</mode>
@ -2146,6 +2201,7 @@
</effectPoint> </effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2174,13 +2230,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="3" name="Trace of Dagger"> <skill id="10534" toLevel="3" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. --> <!-- Critical damage has been boosted by $s1. -->
@ -3310,22 +3366,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide"> <skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. --> <!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>709</effectPoint> <effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3338,14 +3391,6 @@
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel> <dispel>ROOT_PHYSICALLY,3</dispel>
</effect> </effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10557" toLevel="2" name="Maximize Critical"> <skill id="10557" toLevel="2" name="Maximize Critical">