Caution deleting NPCs with active quest timers.
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@@ -204,7 +204,6 @@ public class Baium extends AbstractNpcAI
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{
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if (getStatus() == ALIVE)
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{
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npc.deleteMe();
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setStatus(IN_FIGHT);
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_baium = (GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0);
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_baium.disableCoreAI(true);
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@@ -213,6 +212,7 @@ public class Baium extends AbstractNpcAI
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startQuestTimer("WAKEUP_ACTION", 50, _baium, null);
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startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, player);
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startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
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npc.deleteMe();
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}
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break;
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}
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