Caution deleting NPCs with active quest timers.
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		| @@ -204,7 +204,6 @@ public class Baium extends AbstractNpcAI | ||||
| 			{ | ||||
| 				if (getStatus() == ALIVE) | ||||
| 				{ | ||||
| 					npc.deleteMe(); | ||||
| 					setStatus(IN_FIGHT); | ||||
| 					_baium = (GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0); | ||||
| 					_baium.disableCoreAI(true); | ||||
| @@ -213,6 +212,7 @@ public class Baium extends AbstractNpcAI | ||||
| 					startQuestTimer("WAKEUP_ACTION", 50, _baium, null); | ||||
| 					startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, player); | ||||
| 					startQuestTimer("CHECK_ATTACK", 60000, _baium, null); | ||||
| 					npc.deleteMe(); | ||||
| 				} | ||||
| 				break; | ||||
| 			} | ||||
|   | ||||
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