Update player position when following a walking fake player.
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		@@ -20,6 +20,7 @@ import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.handler.IActionHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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@@ -83,7 +84,7 @@ public class L2NpcAction implements IActionHandler
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			if (target.isAutoAttackable(activeChar) && !((L2Character) target).isAlikeDead())
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			{
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				// Check the height difference
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				if (Math.abs(activeChar.getZ() - target.getZ()) < 400) // this max heigth difference might need some tweaking
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				if (Math.abs(activeChar.getZ() - target.getZ()) < 400) // this max height difference might need some tweaking
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				{
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					// Set the L2PcInstance Intention to AI_INTENTION_ATTACK
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					activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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@@ -136,6 +137,10 @@ public class L2NpcAction implements IActionHandler
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					{
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						activeChar.updateNotMoveUntil();
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					}
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					if (npc.isFakePlayer() && GeoEngine.getInstance().canSeeTarget(activeChar, npc))
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					{
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						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, npc);
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					}
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				}
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			}
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		}
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