Moved AbstractNpcAI at ai scripts base folder.
This commit is contained in:
@@ -21,7 +21,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Aden Reconstructor Manager AI.
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@@ -33,7 +33,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.NpcInfo;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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import quests.Q00020_BringUpWithLove.Q00020_BringUpWithLove;
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/**
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@@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Dummy AI for spawns/respawns only for testing.
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@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Dragon Valley AI.
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@@ -21,7 +21,7 @@ import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Fairy Trees AI.
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@@ -31,7 +31,7 @@ import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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import quests.Q00020_BringUpWithLove.Q00020_BringUpWithLove;
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import quests.Q00655_AGrandPlanForTamingWildBeasts.Q00655_AGrandPlanForTamingWildBeasts;
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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.interfaces.ILocational;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Flee Monsters AI.
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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Frozen Labyrinth AI.
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@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Giant's Cave AI.
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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Hills of Gold AI.
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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Hot Springs AI.
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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Isle of Prayer AI.
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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Lair of Antharas AI.
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@@ -26,7 +26,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.MinionHolder;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Minion Spawn Manager.
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@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Monastery of Silence AI.
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@@ -18,7 +18,7 @@ package ai.group_template;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* @author UnAfraid
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@@ -18,7 +18,7 @@ package ai.group_template;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Non Random Walk Npcs AI.
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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Pagan Key AI.
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@@ -19,7 +19,7 @@ package ai.group_template;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Pagan Temple AI.
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@@ -19,7 +19,7 @@ package ai.group_template;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Pavel Archaic AI.
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@@ -24,7 +24,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* AI for mobs in Plains of Dion (near Floran Village).
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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Plains of Lizardmen AI.
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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Angel spawns...when one of the angels in the keys dies, the other angel will spawn.
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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Polymorphing on attack monsters AI.
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@@ -33,7 +33,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Primeval Isle AI.
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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Prison Guards AI.
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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Manages spawn of NPCs having several random spawn points.
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@@ -21,7 +21,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Remnants AI.
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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Sandstorms AI.
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@@ -19,7 +19,7 @@ package ai.group_template;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* See Through Silent Move AI.
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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Sel Mahum Training Ground AI for drill groups.
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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Sel Mahum Training Ground AI for squads and chefs.
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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Silent Valley AI
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@@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jmobius.gameserver.util.Broadcast;
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import com.l2jmobius.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Stakato Nest AI.
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@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Summon Pc AI.<br>
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@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Turek Orcs AI - flee and return with assistance
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@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Warrior Fishing Block AI.
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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.npc.AbstractNpcAI;
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import ai.AbstractNpcAI;
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/**
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* Wasteland AI.
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