Moved AbstractNpcAI at ai scripts base folder.

This commit is contained in:
MobiusDev
2016-04-28 19:47:59 +00:00
parent df77a72295
commit 3c486e6993
212 changed files with 212 additions and 212 deletions

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@@ -21,7 +21,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Aden Reconstructor Manager AI.

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@@ -33,7 +33,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.NpcInfo;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
import quests.Q00020_BringUpWithLove.Q00020_BringUpWithLove;
/**

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@@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Dummy AI for spawns/respawns only for testing.

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@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Dragon Valley AI.

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@@ -21,7 +21,7 @@ import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Fairy Trees AI.

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@@ -31,7 +31,7 @@ import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
import quests.Q00020_BringUpWithLove.Q00020_BringUpWithLove;
import quests.Q00655_AGrandPlanForTamingWildBeasts.Q00655_AGrandPlanForTamingWildBeasts;

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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Flee Monsters AI.

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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Frozen Labyrinth AI.

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@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Giant's Cave AI.

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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Hills of Gold AI.

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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Hot Springs AI.

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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Isle of Prayer AI.

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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Lair of Antharas AI.

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@@ -26,7 +26,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.MinionHolder;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Minion Spawn Manager.

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@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Monastery of Silence AI.

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@@ -18,7 +18,7 @@ package ai.group_template;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* @author UnAfraid

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@@ -18,7 +18,7 @@ package ai.group_template;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Non Random Walk Npcs AI.

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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Pagan Key AI.

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@@ -19,7 +19,7 @@ package ai.group_template;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Pagan Temple AI.

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@@ -19,7 +19,7 @@ package ai.group_template;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Pavel Archaic AI.

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@@ -24,7 +24,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* AI for mobs in Plains of Dion (near Floran Village).

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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Plains of Lizardmen AI.

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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Angel spawns...when one of the angels in the keys dies, the other angel will spawn.

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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Polymorphing on attack monsters AI.

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@@ -33,7 +33,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Primeval Isle AI.

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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Prison Guards AI.

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@@ -23,7 +23,7 @@ import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Manages spawn of NPCs having several random spawn points.

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@@ -21,7 +21,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Remnants AI.

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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Sandstorms AI.

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@@ -19,7 +19,7 @@ package ai.group_template;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* See Through Silent Move AI.

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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Sel Mahum Training Ground AI for drill groups.

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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Sel Mahum Training Ground AI for squads and chefs.

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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Silent Valley AI

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@@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.util.Broadcast;
import com.l2jmobius.gameserver.util.Util;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Stakato Nest AI.

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@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.Skill;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>

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@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Turek Orcs AI - flee and return with assistance

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@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Warrior Fishing Block AI.

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@@ -20,7 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.npc.AbstractNpcAI;
import ai.AbstractNpcAI;
/**
* Wasteland AI.