Moved AbstractNpcAI at ai scripts base folder.
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134
trunk/dist/game/data/scripts/ai/AbstractNpcAI.java
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134
trunk/dist/game/data/scripts/ai/AbstractNpcAI.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.MinionHolder;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* Abstract NPC AI class for datapack based AIs.
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* @author UnAfraid, Zoey76
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*/
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public abstract class AbstractNpcAI extends Quest
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{
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public AbstractNpcAI(String name, String descr)
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{
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super(-1, name, descr);
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}
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/**
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* Simple on first talk event handler.
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*/
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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return npc.getId() + ".html";
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}
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/**
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* Registers the following events to the current script:<br>
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* <ul>
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* <li>ON_ATTACK</li>
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* <li>ON_KILL</li>
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* <li>ON_SPAWN</li>
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* <li>ON_SPELL_FINISHED</li>
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* <li>ON_SKILL_SEE</li>
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* <li>ON_FACTION_CALL</li>
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* <li>ON_AGGR_RANGE_ENTER</li>
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* </ul>
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* @param mobs
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*/
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public void registerMobs(int... mobs)
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{
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addAttackId(mobs);
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addKillId(mobs);
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addSpawnId(mobs);
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addSpellFinishedId(mobs);
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addSkillSeeId(mobs);
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addAggroRangeEnterId(mobs);
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addFactionCallId(mobs);
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}
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/**
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* Broadcasts NpcSay packet to all known players with custom string.
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* @param npc
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* @param type
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* @param text
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*/
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protected void broadcastNpcSay(L2Npc npc, ChatType type, String text)
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{
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Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), text));
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}
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/**
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* Broadcasts NpcSay packet to all known players with npc string id.
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* @param npc
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* @param type
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* @param stringId
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*/
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protected void broadcastNpcSay(L2Npc npc, ChatType type, NpcStringId stringId)
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{
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Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId));
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}
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/**
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* Broadcasts NpcSay packet to all known players with npc string id.
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* @param npc
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* @param type
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* @param stringId
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* @param parameters
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*/
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protected void broadcastNpcSay(L2Npc npc, ChatType type, NpcStringId stringId, String... parameters)
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{
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final NpcSay say = new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId);
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if (parameters != null)
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{
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for (String parameter : parameters)
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{
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say.addStringParameter(parameter);
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}
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}
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Broadcast.toKnownPlayers(npc, say);
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}
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/**
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* Broadcasts NpcSay packet to all known players with npc string id in specific radius.
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* @param npc
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* @param type
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* @param stringId
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* @param radius
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*/
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protected void broadcastNpcSay(L2Npc npc, ChatType type, NpcStringId stringId, int radius)
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{
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Broadcast.toKnownPlayersInRadius(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId), radius);
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}
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public void spawnMinions(L2Npc npc, String spawnName)
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{
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for (MinionHolder is : npc.getTemplate().getParameters().getMinionList(spawnName))
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{
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addMinion((L2MonsterInstance) npc, is.getId());
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}
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}
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}
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