Addition of item blessing system.
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@ -201,3 +201,11 @@ KarmaRateDropEquipWeapon = 10
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PetXpRate = 1
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PetFoodRate = 1
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SinEaterXpRate = 1
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# ---------------------------------------------------------------------------
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# Blessed items
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# ---------------------------------------------------------------------------
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# Chance of blessing weapon.
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# Default: 15.0
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BlessingChance = 15.0
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@ -213,22 +213,6 @@
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<item id="91550" /> <!-- Frintezza's Necklace -->
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</enchant>
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<!-- Scroll of Blessing -->
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<enchant id="94184" maxEnchant="5" safeEnchant="1">
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<item id="6660" /> <!-- Queen Ant's Ring -->
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<item id="6661" /> <!-- Orfen's Earring -->
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<item id="6662" /> <!-- Ring of Core -->
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<item id="90763" /> <!-- Zaken's Earring -->
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</enchant>
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<!-- Scroll of Blessing (Event) -->
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<enchant id="94208" maxEnchant="5" safeEnchant="1">
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<item id="6660" /> <!-- Queen Ant's Ring -->
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<item id="6661" /> <!-- Orfen's Earring -->
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<item id="6662" /> <!-- Ring of Core -->
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<item id="90763" /> <!-- Zaken's Earring -->
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</enchant>
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<!-- Enchant Spirit - Zodiac Agathion -->
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<enchant id="48046" maxEnchant="10" safeEnchant="3">
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<item id="93128" /> <!-- Agathion Ignis -->
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@ -191,6 +191,7 @@ import handlers.itemhandlers.BeastSoulShot;
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import handlers.itemhandlers.BeastSpiritShot;
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import handlers.itemhandlers.BlessedSoulShots;
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import handlers.itemhandlers.BlessedSpiritShot;
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import handlers.itemhandlers.BlessingScrolls;
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import handlers.itemhandlers.Book;
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import handlers.itemhandlers.Bypass;
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import handlers.itemhandlers.Calculator;
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@ -541,6 +542,7 @@ public class MasterHandler
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BeastSpiritShot.class,
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BlessedSoulShots.class,
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BlessedSpiritShot.class,
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BlessingScrolls.class,
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Book.class,
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Bypass.class,
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Calculator.class,
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@ -0,0 +1,55 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import org.l2jmobius.gameserver.handler.IItemHandler;
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import org.l2jmobius.gameserver.model.actor.Playable;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.blessing.ExOpenBlessOptionScroll;
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public class BlessingScrolls implements IItemHandler
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{
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@Override
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public boolean useItem(Playable playable, ItemInstance item, boolean forceUse)
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{
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if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final PlayerInstance player = playable.getActingPlayer();
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if (player.isCastingNow())
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{
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return false;
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}
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if (player.hasItemRequest())
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{
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player.sendPacket(SystemMessageId.ANOTHER_ENCHANTMENT_IS_IN_PROGRESS_PLEASE_COMPLETE_THE_PREVIOUS_TASK_THEN_TRY_AGAIN);
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return false;
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}
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player.getVariables().set(PlayerVariables.USED_BLESS_SCROLL_ID, item.getId());
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player.sendPacket(new ExOpenBlessOptionScroll(item.getId()));
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return true;
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}
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}
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@ -1436,6 +1436,15 @@
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<stat type="randomDamage">10</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="81" name="Dragon Slayer" type="Weapon">
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<set name="icon" val="icon.weapon_dragon_slayer_i00" />
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@ -1463,6 +1472,15 @@
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<stat type="randomDamage">10</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50395" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="83" name="Sword of Magic" type="Weapon">
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<set name="icon" val="icon.weapon_sword_of_magic_i00" />
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@ -1875,6 +1893,13 @@
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<set name="isAppearanceable" val="true" />
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<skills>
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<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
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<skill id="50405" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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<stats>
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<stat type="pAtk">213</stat>
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@ -861,6 +861,15 @@
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<stat type="randomDamage">10</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="151" name="Sword of Miracles" type="Weapon">
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<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
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@ -888,6 +897,15 @@
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<stat type="randomDamage">10</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="152" name="Heavy Chisel" type="Weapon">
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<set name="icon" val="icon.weapon_heavy_chisel_i00" />
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@ -1200,6 +1218,15 @@
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<stat type="randomDamage">19</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="166" name="Heavy Mace" type="Weapon">
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<set name="icon" val="icon.weapon_heavy_mace_i00" />
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@ -363,6 +363,15 @@
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<stat type="randomDamage">19</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50399" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="213" name="Branch of the Mother Tree" type="Weapon">
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<set name="icon" val="icon.weapon_worldtrees_branch_i00" />
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@ -391,6 +400,15 @@
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<stat type="randomDamage">19</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50399" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="215" name="Doom Dagger" type="Weapon">
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<set name="icon" val="icon.weapon_doomed_dagger_i00" />
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@ -943,6 +961,15 @@
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<stat type="randomDamage">5</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50402" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="236" name="Soul Separator" type="Weapon">
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<set name="icon" val="icon.weapon_soul_separator_i00" />
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@ -970,6 +997,15 @@
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<stat type="randomDamage">5</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50402" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="238" name="Dagger of Mana" type="Weapon">
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<set name="icon" val="icon.weapon_dagger_of_mana_i00" />
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@ -1734,6 +1770,15 @@
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<stat type="randomDamage">5</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="270" name="Dragon Grinder" type="Weapon">
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<set name="icon" val="icon.weapon_dragon_grinder_i00" />
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@ -1761,6 +1806,15 @@
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<stat type="randomDamage">5</stat>
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<stat type="pAtkRange">40</stat>
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</stats>
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<skills>
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<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
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<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
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<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
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<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
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<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
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</skills>
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</item>
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<item id="271" name="Hunting Bow" type="Weapon">
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<set name="icon" val="icon.weapon_hunting_bow_i00" />
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@ -2271,6 +2325,15 @@
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<stat type="randomDamage">5</stat>
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<stat type="pAtkRange">500</stat>
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</stats>
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<skills>
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<skill id="50401" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
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<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
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<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="289" name="Soul Bow" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_soul_bow_i00" />
|
||||
@ -2300,6 +2363,15 @@
|
||||
<stat type="randomDamage">5</stat>
|
||||
<stat type="pAtkRange">500</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50401" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="291" name="Trident" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_trident_i00" />
|
||||
|
@ -139,6 +139,13 @@
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<skills>
|
||||
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
|
||||
<skill id="50405" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">232</stat>
|
||||
|
@ -26,6 +26,15 @@
|
||||
<stat type="randomDamage">10</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="2501" name="Bone Club" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_club_i00" />
|
||||
@ -131,6 +140,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="2507" name="Lizardspear" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_doomed_dagger_i00" />
|
||||
|
@ -289,6 +289,13 @@
|
||||
<set name="commissionItemType" val="DUALSWORD" />
|
||||
<skills>
|
||||
<skill id="3045" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Special Ability: Haste -->
|
||||
<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">259</stat>
|
||||
|
@ -37,6 +37,13 @@
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<skills>
|
||||
<skill id="3013" level="3" type="ON_ENCHANT" type_value="4" /> <!-- Special Ability: Health -->
|
||||
<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">275</stat>
|
||||
@ -67,6 +74,13 @@
|
||||
<set name="commissionItemType" val="DUALSWORD" />
|
||||
<skills>
|
||||
<skill id="3046" level="20" type="ON_ENCHANT" type_value="4" /> <!-- Special Ability: Guidance -->
|
||||
<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">282</stat>
|
||||
|
@ -532,6 +532,15 @@
|
||||
<stat type="randomDamage">10</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50395" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="7885" name="Priest Sword" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_sword_of_priest_i00" />
|
||||
@ -807,6 +816,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="7895" name="Flaming Dragon Skull" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_dragon_flame_head_i00" />
|
||||
@ -835,6 +853,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="7896" name="Lesser Giant's Hammer" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_giants_hammer_i00" />
|
||||
@ -943,5 +970,14 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50399" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
</list>
|
||||
|
@ -80,5 +80,14 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50399" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
</list>
|
||||
|
@ -90,6 +90,15 @@
|
||||
<stat type="randomDamage">10</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8679" name="Sword of Ipos" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_sword_of_ipos_i00" />
|
||||
@ -117,6 +126,15 @@
|
||||
<stat type="randomDamage">10</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50395" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8680" name="Barakiel's Axe" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_barakiel_axe_i00" />
|
||||
@ -144,6 +162,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8681" name="Behemoth' Tuning Fork" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_tuning_fork_of_behemoth_i00" />
|
||||
@ -171,6 +198,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50399" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8682" name="Naga Storm" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_naga_storm_i00" />
|
||||
@ -198,6 +234,15 @@
|
||||
<stat type="randomDamage">5</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50402" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8683" name="Tiphon's Spear" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_tiphon_spear_i00" />
|
||||
@ -218,6 +263,13 @@
|
||||
<set name="commissionItemType" val="SPEAR" />
|
||||
<skills>
|
||||
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
|
||||
<skill id="50405" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">251</stat>
|
||||
@ -258,6 +310,15 @@
|
||||
<stat type="randomDamage">5</stat>
|
||||
<stat type="pAtkRange">500</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50401" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8685" name="Sobekk's Hurricane" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_sobekk_hurricane_i00" />
|
||||
@ -285,6 +346,15 @@
|
||||
<stat type="randomDamage">5</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8686" name="Themis' Tongue" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_tongue_of_themis_i00" />
|
||||
@ -312,6 +382,15 @@
|
||||
<stat type="randomDamage">10</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8687" name="Cabrio's Hand" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_hand_of_cabrio_i00" />
|
||||
@ -340,6 +419,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8688" name="Daimon Crystal" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_crystal_of_deamon_i00" />
|
||||
@ -368,6 +456,15 @@
|
||||
<stat type="randomDamage">19</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50399" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="8690" name="Recipe: Sirra's Blade (60%)" type="EtcItem">
|
||||
<!-- For Dwarves only. A recipe for Sirra's Blade. Requires Create Item Lv. 8. The success rate is 60%. -->
|
||||
|
@ -20,6 +20,13 @@
|
||||
<set name="isAppearanceable" val="true" />
|
||||
<skills>
|
||||
<skill id="3045" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Special Ability: Haste -->
|
||||
<skill id="50403" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">305</stat>
|
||||
|
@ -1182,6 +1182,15 @@
|
||||
<stat type="randomDamage">15</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50395" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="91888" name="Undertaker" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_death_bringer_i00" />
|
||||
@ -1205,6 +1214,15 @@
|
||||
<stat type="randomDamage">15</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50395" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="91889" name="Divine Pain" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_pain_of_godness_i00" />
|
||||
@ -1228,6 +1246,15 @@
|
||||
<stat type="randomDamage">15</stat>
|
||||
<stat type="pAtkRange">40</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50395" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="91890" name="Gram" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_gram_i00" />
|
||||
|
@ -65,6 +65,15 @@
|
||||
<stat type="pAtkSpd">406</stat>
|
||||
<stat type="randomDamage">19</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="91903" name="Lacerator" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_greed_stinger_i00" />
|
||||
@ -87,6 +96,15 @@
|
||||
<stat type="pAtkSpd">406</stat>
|
||||
<stat type="randomDamage">19</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="91904" name="White Lightning" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_lightning_blaze_i00" />
|
||||
@ -109,6 +127,15 @@
|
||||
<stat type="pAtkSpd">406</stat>
|
||||
<stat type="randomDamage">19</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="91905" name="Laevateinn" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_leavatein_i00" />
|
||||
|
@ -89,6 +89,13 @@
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50297" level="1" /> <!-- Zaken's Blood Sword -->
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50412" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50413" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50414" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50415" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50416" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50417" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 Boss' Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92405" name="Core's Plasmic Bow" type="Weapon">
|
||||
@ -114,6 +121,13 @@
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50299" level="1" /> <!-- Core's Plasmic Bow -->
|
||||
<skill id="50401" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50412" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50413" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50414" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50415" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50416" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50417" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 Boss' Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92406" name="Queen Ant's Stone Spear" additionalName="Not available" type="Weapon">
|
||||
@ -138,6 +152,13 @@
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50296" level="1" /> <!-- Queen Ant's Stone Spear -->
|
||||
<skill id="50405" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50412" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50413" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50414" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50415" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50416" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50417" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 Boss' Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92407" name="Orfen's Venom Sword" type="Weapon">
|
||||
@ -162,6 +183,13 @@
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50298" level="1" /> <!-- Orfen's Venom Sword -->
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50412" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50413" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50414" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50415" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50416" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50417" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 Boss' Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92408" name="Baium's Thunder Breaker" type="Weapon">
|
||||
@ -186,6 +214,13 @@
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50295" level="1" /> <!-- Baium's Thunder Breaker -->
|
||||
<skill id="50402" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50412" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50413" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50414" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50415" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50416" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50417" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 Boss' Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92409" name="Special Dragon Fruit Lv. 2" type="EtcItem">
|
||||
@ -326,6 +361,13 @@
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50296" level="1" /> <!-- Queen Ant's Stone Spear -->
|
||||
<skill id="50397" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50412" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50413" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50414" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50415" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50416" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 Boss' Weapon Blessing Effect -->
|
||||
<skill id="50417" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 Boss' Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92422" name="Tower of Insolence (1st Floor) Stone of Memory" type="EtcItem">
|
||||
|
@ -350,6 +350,15 @@
|
||||
<stat type="pAtkRange">40</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50392" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50406" level="1" type="ON_BLESSING" type_value="5" /> <!-- +5 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50407" level="1" type="ON_BLESSING" type_value="6" /> <!-- +6 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50408" level="1" type="ON_BLESSING" type_value="7" /> <!-- +7 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50409" level="1" type="ON_BLESSING" type_value="8" /> <!-- +8 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50410" level="1" type="ON_BLESSING" type_value="9" /> <!-- +9 A-grade Weapon Blessing Effect -->
|
||||
<skill id="50411" level="1" type="ON_BLESSING" type_value="10" /> <!-- +10 A-grade Weapon Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="92931" name="Dragon Slayer" additionalName="Sealed" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_dragon_slayer_i00" />
|
||||
|
@ -898,6 +898,12 @@
|
||||
<stat type="pAtkRange">40</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
<skills>
|
||||
<skill id="50393" level="1" type="ON_BLESSING" /> <!-- Weapon Blessing Effect -->
|
||||
<skill id="50418" level="1" type="ON_BLESSING" type_value="1" /> <!-- +1 Death Knight's Flame Sword Blessing Effect -->
|
||||
<skill id="50419" level="1" type="ON_BLESSING" type_value="2" /> <!-- +2 Death Knight's Flame Sword Blessing Effect -->
|
||||
<skill id="50420" level="1" type="ON_BLESSING" type_value="3" /> <!-- +3 Death Knight's Flame Sword Blessing Effect -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="93865" name="Glorious Circlet" additionalName="7-day" type="Armor">
|
||||
<!-- For Olympiad Heros. STR/ INT/ DEX/ WIT/CON/ MEN +3. Uses 2 hair accessory slots. -->
|
||||
|
@ -1005,7 +1005,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="etcitem_type" val="BLESS_ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
|
||||
<set name="handler" val="EnchantScrolls" />
|
||||
<set name="handler" val="BlessingScrolls" />
|
||||
<skills>
|
||||
<skill id="40214" level="1" /> <!-- Scroll of Blessing -->
|
||||
</skills>
|
||||
|
@ -92,7 +92,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_oly_restricted" val="true" />
|
||||
<set name="handler" val="EnchantScrolls" />
|
||||
<set name="handler" val="BlessingScrolls" />
|
||||
<set name="commissionItemType" val="SCROLL_OTHER" />
|
||||
<skills>
|
||||
<skill id="40217" level="1" /> <!-- Scroll of Blessing -->
|
||||
|
@ -3551,42 +3551,130 @@
|
||||
</skill>
|
||||
<skill id="50392" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Skill Power +2%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50393" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Skill Power +2%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50394" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Skill Power +2%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50395" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Attack range +20. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackRange">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50396" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Attack range +20. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackRange">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50397" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Skill Critical Rate +1%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50398" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Skill Critical Rate +1%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50399" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Atk. Spd. +30, Casting Spd. +30. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2,138 +2,445 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="50400" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Atk. Spd. +30, Casting Spd. +30. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50401" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Arrows do not consume MP. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CheapShot" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50402" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Vital Point Attack Rate +5%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="FatalBlowRate">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50403" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- P. Skill Critical Damage +50. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50404" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- P. Skill Critical Damage +50. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50405" toLevel="1" name="Weapon Blessing Effect">
|
||||
<!-- Attack range +20, the number of targets +1. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_base</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackRange">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HitNumber">
|
||||
<amount>1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50406" toLevel="1" name="+5 A-grade Weapon Blessing Effect">
|
||||
<!-- Attribute Attack +15. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>15</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50407" toLevel="1" name="+6 A-grade Weapon Blessing Effect">
|
||||
<!-- P. Atk. +90, M. Atk. +110. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>90</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>110</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50408" toLevel="1" name="+7 A-grade Weapon Blessing Effect">
|
||||
<!-- All Critical Rate +4%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50409" toLevel="1" name="+8 A-grade Weapon Blessing Effect">
|
||||
<!-- Skill Power +4%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50410" toLevel="1" name="+9 A-grade Weapon Blessing Effect">
|
||||
<!-- All Critical Damage +80 Increases Max All Critical Rate. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>80</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>80</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>80</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMagicCriticalRate">
|
||||
<amount>550</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50411" toLevel="1" name="+10 A-grade Weapon Blessing Effect">
|
||||
<!-- Soulshot/ Spiritshot Damage +10%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50412" toLevel="1" name="+5 Boss' Weapon Blessing Effect">
|
||||
<!-- Attribute Attack +20. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>20</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50413" toLevel="1" name="+6 Boss' Weapon Blessing Effect">
|
||||
<!-- P. Atk. +130, M. Atk. +170. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>130</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>170</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50414" toLevel="1" name="+7 Boss' Weapon Blessing Effect">
|
||||
<!-- All Critical Rate +5%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50415" toLevel="1" name="+8 Boss' Weapon Blessing Effect">
|
||||
<!-- Skill Power +5%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50416" toLevel="1" name="+9 Boss' Weapon Blessing Effect">
|
||||
<!-- All Critical Damage +150 Increases Max All Critical Rate. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMagicCriticalRate">
|
||||
<amount>550</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50417" toLevel="1" name="+10 Boss' Weapon Blessing Effect">
|
||||
<!-- Soulshot/ Spiritshot Damage +15%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50418" toLevel="1" name="+1 Death Knight's Flame Sword Blessing Effect">
|
||||
<!-- Skill Power +15%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50419" toLevel="1" name="+2 Death Knight's Flame Sword Blessing Effect">
|
||||
<!-- All Critical Damage +200 Increases Max All Critical Rate. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMagicCriticalRate">
|
||||
<amount>550</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50420" toLevel="1" name="+3 Death Knight's Flame Sword Blessing Effect">
|
||||
<!-- Soulshot/ Spiritshot Damage +20%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50421" toLevel="1" name="+16 A-grade Weapon Blessing Effect">
|
||||
<!-- P. Atk. +200, M. Atk. +250. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>250</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50422" toLevel="1" name="+20 A-grade Weapon Blessing Effect">
|
||||
<!-- All Critical Rate +10%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50423" toLevel="1" name="+25 A-grade Weapon Blessing Effect">
|
||||
<!-- Skill Power +10%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50424" toLevel="1" name="+16 S-grade Weapon Blessing Effect">
|
||||
<!-- P. Atk. +400, M. Atk. +600. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>400</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>600</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50425" toLevel="1" name="+20 S-grade Weapon Blessing Effect">
|
||||
<!-- All Critical Rate +15%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50426" toLevel="1" name="+25 S-grade Weapon Blessing Effect">
|
||||
<!-- Skill Power +15%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.bless_effect_enchant</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50427" toLevel="4" name="Necklace: Frintezza's Necklace">
|
||||
<!-- A necklace imbued with Frintezza's power. <Effect> Max. MP $s1 Sleep Resistance $s2 Sleep Atk. Rate $s3 Skill Power $s4 Skill Cooldown $s5 All Critical Rate $s6 All Critical Damage $s7 -->
|
||||
|
@ -738,6 +738,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static double BLESSING_CHANCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@ -2326,6 +2327,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = RatesSettings.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = RatesSettings.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = RatesSettings.getDouble("DropItemMinLevelGapChance", 10);
|
||||
BLESSING_CHANCE = RatesSettings.getDouble("BlessingChance", 15.0);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser PVPSettings = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
@ -27,7 +27,8 @@ public enum ItemListType implements IUpdateTypeComponent
|
||||
ELEMENTAL_ATTRIBUTE(0x02),
|
||||
ENCHANT_EFFECT(0x04),
|
||||
VISUAL_ID(0x08),
|
||||
SOUL_CRYSTAL(0x10);
|
||||
SOUL_CRYSTAL(0x10),
|
||||
BLESSED(0x100);
|
||||
|
||||
private final int _mask;
|
||||
|
||||
|
@ -23,6 +23,7 @@ public enum ItemSkillType
|
||||
{
|
||||
NORMAL,
|
||||
ON_ENCHANT,
|
||||
ON_BLESSING,
|
||||
ON_EQUIP,
|
||||
ON_UNEQUIP,
|
||||
ON_CRITICAL_SKILL,
|
||||
|
@ -64,7 +64,7 @@ public class ItemInfo
|
||||
/** The mana of this item */
|
||||
private int _mana;
|
||||
private int _time;
|
||||
|
||||
private boolean _isBlessed = false;
|
||||
private boolean _available = true;
|
||||
|
||||
private int _location;
|
||||
@ -148,6 +148,7 @@ public class ItemInfo
|
||||
{
|
||||
_attributeDefence[type.getClientId()] = item.getDefenceAttribute(type);
|
||||
}
|
||||
_isBlessed = item.isBlessed();
|
||||
_option = item.getEnchantOptions();
|
||||
_soulCrystalOptions = item.getSpecialAbilities();
|
||||
_soulCrystalSpecialOptions = item.getAdditionalSpecialAbilities();
|
||||
@ -212,6 +213,7 @@ public class ItemInfo
|
||||
_soulCrystalOptions = item.getSoulCrystalOptions();
|
||||
_soulCrystalSpecialOptions = item.getSoulCrystalSpecialOptions();
|
||||
_visualId = item.getVisualId();
|
||||
_isBlessed = item.isBlessed();
|
||||
}
|
||||
|
||||
public ItemInfo(Product item)
|
||||
@ -296,6 +298,7 @@ public class ItemInfo
|
||||
_option = item.getEnchantOptions();
|
||||
_soulCrystalOptions = item.getSoulCrystalOptions();
|
||||
_soulCrystalSpecialOptions = item.getSoulCrystalSpecialOptions();
|
||||
_isBlessed = item.isBlessed();
|
||||
}
|
||||
|
||||
public int getObjectId()
|
||||
@ -408,6 +411,11 @@ public class ItemInfo
|
||||
return _visualExpiration;
|
||||
}
|
||||
|
||||
public boolean isBlessed()
|
||||
{
|
||||
return _isBlessed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
@ -53,6 +53,7 @@ public class TradeItem
|
||||
private int _visualId;
|
||||
private int _augmentationOption1 = -1;
|
||||
private int _augmentationOption2 = -1;
|
||||
private boolean _isBlessed = false;
|
||||
|
||||
public TradeItem(ItemInstance item, long count, long price)
|
||||
{
|
||||
@ -75,6 +76,7 @@ public class TradeItem
|
||||
_soulCrystalOptions = item.getSpecialAbilities();
|
||||
_soulCrystalSpecialOptions = item.getAdditionalSpecialAbilities();
|
||||
_visualId = item.getVisualId();
|
||||
_isBlessed = item.isBlessed();
|
||||
if (item.getAugmentation() != null)
|
||||
{
|
||||
_augmentationOption1 = item.getAugmentation().getOption1Id();
|
||||
@ -123,6 +125,7 @@ public class TradeItem
|
||||
_soulCrystalOptions = item.getSoulCrystalOptions();
|
||||
_soulCrystalSpecialOptions = item.getSoulCrystalSpecialOptions();
|
||||
_visualId = item.getVisualId();
|
||||
_isBlessed = item.isBlessed();
|
||||
}
|
||||
|
||||
public void setObjectId(int objectId)
|
||||
@ -270,4 +273,9 @@ public class TradeItem
|
||||
{
|
||||
return _visualId;
|
||||
}
|
||||
|
||||
public boolean isBlessed()
|
||||
{
|
||||
return _isBlessed;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,73 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.request;
|
||||
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
|
||||
/**
|
||||
* @author Horus
|
||||
*/
|
||||
public class BlessingItemRequest extends AbstractRequest
|
||||
{
|
||||
private volatile int _blessingItemObjectId;
|
||||
private volatile int _blessingScrollObjectId;
|
||||
|
||||
public BlessingItemRequest(PlayerInstance player, int enchantingScrollObjectId)
|
||||
{
|
||||
super(player);
|
||||
_blessingScrollObjectId = enchantingScrollObjectId;
|
||||
}
|
||||
|
||||
public ItemInstance getBlessingItem()
|
||||
{
|
||||
return getActiveChar().getInventory().getItemByObjectId(_blessingItemObjectId);
|
||||
}
|
||||
|
||||
public void setBlessingItem(int objectId)
|
||||
{
|
||||
_blessingItemObjectId = objectId;
|
||||
}
|
||||
|
||||
public ItemInstance getBlessScroll()
|
||||
{
|
||||
return getActiveChar().getInventory().getItemByObjectId(_blessingScrollObjectId);
|
||||
}
|
||||
|
||||
public void setBlessScroll(int objectId)
|
||||
{
|
||||
_blessingScrollObjectId = objectId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemRequest()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canWorkWith(AbstractRequest request)
|
||||
{
|
||||
return !request.isItemRequest();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUsing(int objectId)
|
||||
{
|
||||
return (objectId > 0) && ((objectId == _blessingItemObjectId) || (objectId == _blessingScrollObjectId));
|
||||
}
|
||||
}
|
@ -365,6 +365,23 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
if (item.isBlessed())
|
||||
{
|
||||
final List<ItemSkillHolder> onBlessingSkills = it.getSkills(ItemSkillType.ON_BLESSING);
|
||||
if (onBlessingSkills != null)
|
||||
{
|
||||
for (ItemSkillHolder holder : onBlessingSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
removedSkills.putIfAbsent(skill.getId(), skill);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
@ -445,11 +462,14 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
final List<ItemSkillHolder> otherBlessingSkills = equipped.getItem().getSkills(ItemSkillType.ON_BLESSING);
|
||||
if ((otherEnchantSkills == null) && (otherBlessingSkills == null))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (otherEnchantSkills != null)
|
||||
{
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
if (equipped.getEnchantLevel() < holder.getValue())
|
||||
@ -472,6 +492,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
if ((otherBlessingSkills != null) && equipped.isBlessed())
|
||||
{
|
||||
for (ItemSkillHolder holder : otherBlessingSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
removedSkills.putIfAbsent(skill.getId(), skill);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -586,6 +626,51 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
if (item.isBlessed())
|
||||
{
|
||||
final List<ItemSkillHolder> onBlessingSkills = item.getItem().getSkills(ItemSkillType.ON_BLESSING);
|
||||
if (onBlessingSkills != null)
|
||||
{
|
||||
for (ItemSkillHolder holder : onBlessingSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item.getEnchantLevel() < holder.getValue())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
final Skill existingSkill = addedSkills.get(skill.getId());
|
||||
if (existingSkill != null)
|
||||
{
|
||||
if (existingSkill.getLevel() < skill.getLevel())
|
||||
{
|
||||
addedSkills.put(skill.getId(), skill);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
addedSkills.put(skill.getId(), skill);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
@ -644,11 +729,14 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
final List<ItemSkillHolder> otherBlessingSkills = equipped.getItem().getSkills(ItemSkillType.ON_BLESSING);
|
||||
if ((otherEnchantSkills == null) && (otherBlessingSkills == null))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (otherEnchantSkills != null)
|
||||
{
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
|
||||
@ -688,6 +776,46 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
if (otherBlessingSkills != null)
|
||||
{
|
||||
for (ItemSkillHolder holder : otherBlessingSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (equipped.isBlessed())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
final Skill existingSkill = addedSkills.get(skill.getId());
|
||||
if (existingSkill != null)
|
||||
{
|
||||
if (existingSkill.getLevel() < skill.getLevel())
|
||||
{
|
||||
addedSkills.put(skill.getId(), skill);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
addedSkills.put(skill.getId(), skill);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if item has "skills on equip" and it is not a secondary agathion.
|
||||
if ((slot < PAPERDOLL_AGATHION2) || (slot > PAPERDOLL_AGATHION5))
|
||||
{
|
||||
|
@ -68,6 +68,7 @@ public class WarehouseItem
|
||||
private final Collection<EnsoulOption> _soulCrystalSpecialOptions;
|
||||
|
||||
private final int _time;
|
||||
private final boolean _isBlessed;
|
||||
|
||||
public WarehouseItem(ItemInstance item)
|
||||
{
|
||||
@ -93,6 +94,7 @@ public class WarehouseItem
|
||||
_enchantOptions = item.getEnchantOptions();
|
||||
_soulCrystalOptions = item.getSpecialAbilities();
|
||||
_soulCrystalSpecialOptions = item.getAdditionalSpecialAbilities();
|
||||
_isBlessed = item.isBlessed();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -289,6 +291,11 @@ public class WarehouseItem
|
||||
return _time;
|
||||
}
|
||||
|
||||
public boolean isBlessed()
|
||||
{
|
||||
return _isBlessed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the name of the item
|
||||
*/
|
||||
|
@ -182,6 +182,7 @@ public class ItemInstance extends WorldObject
|
||||
private final List<Options> _enchantOptions = new ArrayList<>();
|
||||
private final EnsoulOption[] _ensoulOptions = new EnsoulOption[2];
|
||||
private final EnsoulOption[] _ensoulSpecialOptions = new EnsoulOption[1];
|
||||
private boolean _isBlessed = false;
|
||||
|
||||
/**
|
||||
* Constructor of the ItemInstance from the objectId and the itemId.
|
||||
@ -256,6 +257,8 @@ public class ItemInstance extends WorldObject
|
||||
restoreAttributes();
|
||||
restoreSpecialAbilities();
|
||||
}
|
||||
|
||||
_isBlessed = getVariables().getBoolean(ItemVariables.BLESSED, false);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2544,4 +2547,25 @@ public class ItemInstance extends WorldObject
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isBlessed()
|
||||
{
|
||||
return _isBlessed;
|
||||
}
|
||||
|
||||
public void setBlessed(boolean blessed)
|
||||
{
|
||||
_isBlessed = blessed;
|
||||
|
||||
final ItemVariables vars = getVariables();
|
||||
if (!blessed)
|
||||
{
|
||||
vars.remove(ItemVariables.BLESSED);
|
||||
}
|
||||
else
|
||||
{
|
||||
vars.set(ItemVariables.BLESSED, true);
|
||||
}
|
||||
vars.storeMe();
|
||||
}
|
||||
}
|
||||
|
@ -45,6 +45,7 @@ public class ItemVariables extends AbstractVariables
|
||||
public static final String VISUAL_ID = "visualId";
|
||||
public static final String VISUAL_APPEARANCE_STONE_ID = "visualAppearanceStoneId";
|
||||
public static final String VISUAL_APPEARANCE_LIFE_TIME = "visualAppearanceLifetime";
|
||||
public static final String BLESSED = "blessed";
|
||||
|
||||
public ItemVariables(int objectId)
|
||||
{
|
||||
|
@ -77,6 +77,7 @@ public class PlayerVariables extends AbstractVariables
|
||||
public static final String STAT_INT = "STAT_INT";
|
||||
public static final String STAT_WIT = "STAT_WIT";
|
||||
public static final String STAT_MEN = "STAT_MEN";
|
||||
public static final String USED_BLESS_SCROLL_ID = "USED_BLESS_SCROLL_ID";
|
||||
|
||||
private final int _objectId;
|
||||
|
||||
|
@ -39,6 +39,9 @@ import org.l2jmobius.gameserver.network.clientpackets.attributechange.RequestCha
|
||||
import org.l2jmobius.gameserver.network.clientpackets.attributechange.SendChangeAttributeTargetItem;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.autoplay.ExAutoPlaySetting;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.autoplay.ExRequestActivateAutoShortcut;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.blessing.RequestBlessOptionCancel;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.blessing.RequestBlessOptionEnchant;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.blessing.RequestBlessOptionPutItem;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestCancelCuriousHouse;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestCuriousHouseHtml;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestJoinCuriousHouse;
|
||||
@ -579,9 +582,9 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
EX_MABLE_GAME_RESET(0x1BC, null, ConnectionState.IN_GAME),
|
||||
EX_MABLE_GAME_CLOSE(0x1BD, null, ConnectionState.IN_GAME),
|
||||
EX_RETURN_TO_ORIGIN(0x1BE, null, ConnectionState.IN_GAME),
|
||||
EX_BLESS_OPTION_PUT_ITEM(0x1BF, null, ConnectionState.IN_GAME),
|
||||
EX_BLESS_OPTION_ENCHANT(0x1C0, null, ConnectionState.IN_GAME),
|
||||
EX_BLESS_OPTION_CANCEL(0x1C1, null, ConnectionState.IN_GAME),
|
||||
EX_BLESS_OPTION_PUT_ITEM(0x1BF, RequestBlessOptionPutItem::new, ConnectionState.IN_GAME),
|
||||
EX_BLESS_OPTION_ENCHANT(0x1C0, RequestBlessOptionEnchant::new, ConnectionState.IN_GAME),
|
||||
EX_BLESS_OPTION_CANCEL(0x1C1, RequestBlessOptionCancel::new, ConnectionState.IN_GAME),
|
||||
EX_PVP_RANKING_MY_INFO(0x1C2, null, ConnectionState.IN_GAME),
|
||||
EX_PVP_RANKING_LIST(0x1C3, null, ConnectionState.IN_GAME),
|
||||
EX_ACQUIRE_PET_SKILL(0x1C4, null, ConnectionState.IN_GAME),
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.clientpackets.blessing;
|
||||
|
||||
import org.l2jmobius.commons.network.PacketReader;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.blessing.ExBlessOptionCancel;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class RequestBlessOptionCancel implements IClientIncomingPacket
|
||||
{
|
||||
|
||||
@Override
|
||||
public boolean read(GameClient client, PacketReader packet)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(GameClient client)
|
||||
{
|
||||
final PlayerInstance player = client.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.sendPacket(new ExBlessOptionCancel(1));
|
||||
}
|
||||
}
|
@ -0,0 +1,188 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.clientpackets.blessing;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.network.PacketReader;
|
||||
import org.l2jmobius.commons.util.Rnd;
|
||||
import org.l2jmobius.gameserver.enums.ItemSkillType;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.request.BlessingItemRequest;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.CommonSkill;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.EnchantResult;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExItemAnnounce;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.blessing.ExBlessOptionEnchant;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.blessing.ExBlessOptionPutItem;
|
||||
import org.l2jmobius.gameserver.util.Broadcast;
|
||||
import org.l2jmobius.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class RequestBlessOptionEnchant implements IClientIncomingPacket
|
||||
{
|
||||
private int _itemObjId;
|
||||
|
||||
@Override
|
||||
public boolean read(GameClient client, PacketReader packet)
|
||||
{
|
||||
_itemObjId = packet.readD();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(GameClient client)
|
||||
{
|
||||
final PlayerInstance player = client.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final ItemInstance targetInstance = player.getInventory().getItemByObjectId(_itemObjId);
|
||||
if (targetInstance == null)
|
||||
{
|
||||
player.sendPacket(new ExBlessOptionEnchant(EnchantResult.ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
ItemInstance targetScroll = player.getInventory().getItemByItemId(player.getVariables().getInt(PlayerVariables.USED_BLESS_SCROLL_ID, 0));
|
||||
if (targetScroll == null)
|
||||
{
|
||||
targetScroll = player.getInventory().getItemByItemId(94208); // Scroll of Blessing - Event
|
||||
}
|
||||
if (targetScroll == null)
|
||||
{
|
||||
targetScroll = player.getInventory().getItemByItemId(94184); // Scroll of Blessing
|
||||
}
|
||||
if (targetScroll == null)
|
||||
{
|
||||
player.sendPacket(new ExBlessOptionEnchant(EnchantResult.ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
player.addRequest(new BlessingItemRequest(player, targetInstance.getObjectId()));
|
||||
final BlessingItemRequest request = player.getRequest(BlessingItemRequest.class);
|
||||
if ((request == null) || request.isProcessing())
|
||||
{
|
||||
player.sendPacket(new ExBlessOptionEnchant(EnchantResult.ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
request.setBlessingItem(_itemObjId);
|
||||
request.setProcessing(true);
|
||||
request.setTimestamp(System.currentTimeMillis());
|
||||
|
||||
if (!player.isOnline() || client.isDetached())
|
||||
{
|
||||
player.removeRequest(request.getClass());
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.isInStoreMode())
|
||||
{
|
||||
player.sendPacket(SystemMessageId.YOU_CANNOT_ENCHANT_WHILE_OPERATING_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP);
|
||||
player.removeRequest(request.getClass());
|
||||
player.sendPacket(new ExBlessOptionEnchant(EnchantResult.ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
final ItemInstance item = request.getBlessingItem();
|
||||
if (item == null)
|
||||
{
|
||||
player.removeRequest(request.getClass());
|
||||
player.sendPacket(new ExBlessOptionEnchant(EnchantResult.ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
// first validation check - also over enchant check
|
||||
if (item.isBlessed())
|
||||
{
|
||||
client.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITIONS);
|
||||
player.removeRequest(request.getClass());
|
||||
player.sendPacket(new ExBlessOptionPutItem(0));
|
||||
return;
|
||||
}
|
||||
|
||||
// attempting to destroy scroll
|
||||
if (player.getInventory().destroyItem("Blessing", targetScroll.getObjectId(), 1, player, item) == null)
|
||||
{
|
||||
client.sendPacket(SystemMessageId.INCORRECT_ITEM_COUNT_2);
|
||||
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to bless with a scroll he doesn't have", Config.DEFAULT_PUNISH);
|
||||
player.removeRequest(request.getClass());
|
||||
player.sendPacket(new ExBlessOptionEnchant(EnchantResult.ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < Config.BLESSING_CHANCE) // Success
|
||||
{
|
||||
final Item it = item.getItem();
|
||||
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
|
||||
item.setBlessed(true);
|
||||
item.updateDatabase();
|
||||
player.sendPacket(new ExBlessOptionEnchant(1));
|
||||
// Announce the success.
|
||||
if ((item.getEnchantLevel() >= (item.isArmor() ? Config.MIN_ARMOR_ENCHANT_ANNOUNCE : Config.MIN_WEAPON_ENCHANT_ANNOUNCE)) //
|
||||
&& (item.getEnchantLevel() <= (item.isArmor() ? Config.MAX_ARMOR_ENCHANT_ANNOUNCE : Config.MAX_WEAPON_ENCHANT_ANNOUNCE)))
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.C1_HAS_SUCCESSFULLY_ENCHANTED_A_S2_S3);
|
||||
sm.addString(player.getName());
|
||||
sm.addInt(item.getEnchantLevel());
|
||||
sm.addItemName(item);
|
||||
player.broadcastPacket(sm);
|
||||
Broadcast.toAllOnlinePlayers(new ExItemAnnounce(player, item, ExItemAnnounce.ENCHANT));
|
||||
|
||||
final Skill skill = CommonSkill.FIREWORK.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.broadcastPacket(new MagicSkillUse(player, player, skill.getId(), skill.getLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
||||
}
|
||||
}
|
||||
if (item.isEquipped())
|
||||
{
|
||||
if (item.isArmor())
|
||||
{
|
||||
it.forEachSkill(ItemSkillType.ON_BLESSING, holder ->
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
player.sendSkillList();
|
||||
});
|
||||
}
|
||||
player.broadcastUserInfo();
|
||||
}
|
||||
}
|
||||
else // Failure.
|
||||
{
|
||||
player.sendPacket(new ExBlessOptionEnchant(0));
|
||||
}
|
||||
|
||||
player.sendItemList();
|
||||
|
||||
request.setProcessing(false);
|
||||
player.removeRequest(request.getClass());
|
||||
player.broadcastUserInfo();
|
||||
}
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.clientpackets.blessing;
|
||||
|
||||
import org.l2jmobius.commons.network.PacketReader;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.blessing.ExBlessOptionPutItem;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class RequestBlessOptionPutItem implements IClientIncomingPacket
|
||||
{
|
||||
|
||||
private int _objectId;
|
||||
|
||||
@Override
|
||||
public boolean read(GameClient client, PacketReader packet)
|
||||
{
|
||||
_objectId = packet.readD();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(GameClient client)
|
||||
{
|
||||
final PlayerInstance player = client.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
|
||||
if (item == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (player.isProcessingTransaction() || player.isInStoreMode())
|
||||
{
|
||||
client.sendPacket(SystemMessageId.YOU_CANNOT_ENCHANT_WHILE_OPERATING_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP);
|
||||
return;
|
||||
}
|
||||
|
||||
// first validation check - also over enchant check
|
||||
if (item.isBlessed())
|
||||
{
|
||||
client.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITIONS);
|
||||
player.sendPacket(new ExBlessOptionPutItem(0));
|
||||
return;
|
||||
}
|
||||
|
||||
player.sendPacket(new ExBlessOptionPutItem(1));
|
||||
}
|
||||
}
|
@ -72,8 +72,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
{
|
||||
final int mask = calculateMask(item);
|
||||
|
||||
packet.writeC(mask);
|
||||
packet.writeC(item.getItem().isBlessed() ? 0x01 : 0x00); // 286 protocol
|
||||
packet.writeH(mask);
|
||||
packet.writeD(item.getObjectId()); // ObjectId
|
||||
packet.writeD(item.getItem().getDisplayId()); // ItemId
|
||||
packet.writeC(item.getItem().isQuestItem() || (item.getEquipped() == 1) ? 0xFF : item.getLocation()); // T1
|
||||
@ -111,9 +110,9 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
{
|
||||
writeItemEnsoulOptions(packet, item);
|
||||
}
|
||||
if (item.getItem().isBlessed())
|
||||
if (containsMask(mask, ItemListType.BLESSED))
|
||||
{
|
||||
packet.writeC(item.getItem().isBlessed() ? 0x01 : 0x00);
|
||||
packet.writeC(0x01);
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,8 +120,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
{
|
||||
final int mask = calculateMask(item);
|
||||
|
||||
packet.writeC(mask);
|
||||
packet.writeC(item.getItem().isBlessed() ? 0x01 : 0x00); // 286 protocol
|
||||
packet.writeH(mask);
|
||||
packet.writeD(item.getObjectId()); // ObjectId
|
||||
packet.writeD(item.getItem().getDisplayId()); // ItemId
|
||||
packet.writeC(item.getItem().isQuestItem() || (item.getEquipped() == 1) ? 0xFF : item.getLocation()); // T1
|
||||
@ -160,9 +158,9 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
{
|
||||
writeItemEnsoulOptions(packet, item);
|
||||
}
|
||||
if (item.getItem().isBlessed())
|
||||
if (containsMask(mask, ItemListType.BLESSED))
|
||||
{
|
||||
packet.writeC(item.getItem().isBlessed() ? 0x01 : 0x00);
|
||||
packet.writeC(0x01);
|
||||
}
|
||||
}
|
||||
|
||||
@ -201,6 +199,11 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
mask |= ItemListType.SOUL_CRYSTAL.getMask();
|
||||
}
|
||||
|
||||
if (item.isBlessed())
|
||||
{
|
||||
mask |= ItemListType.BLESSED.getMask();
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,43 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.serverpackets.blessing;
|
||||
|
||||
import org.l2jmobius.commons.network.PacketWriter;
|
||||
import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class ExBlessOptionCancel implements IClientOutgoingPacket
|
||||
{
|
||||
|
||||
private final int _result;
|
||||
|
||||
public ExBlessOptionCancel(int result)
|
||||
{
|
||||
_result = result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean write(PacketWriter packet)
|
||||
{
|
||||
OutgoingPackets.EX_BLESS_OPTION_CANCEL.writeId(packet);
|
||||
packet.writeC(_result);
|
||||
return true;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.serverpackets.blessing;
|
||||
|
||||
import org.l2jmobius.commons.network.PacketWriter;
|
||||
import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class ExBlessOptionEnchant implements IClientOutgoingPacket
|
||||
{
|
||||
private final int _result;
|
||||
|
||||
public ExBlessOptionEnchant(int result)
|
||||
{
|
||||
_result = result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean write(PacketWriter packet)
|
||||
{
|
||||
OutgoingPackets.EX_BLESS_OPTION_ENCHANT.writeId(packet);
|
||||
packet.writeD(_result);
|
||||
return true;
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.serverpackets.blessing;
|
||||
|
||||
import org.l2jmobius.commons.network.PacketWriter;
|
||||
import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class ExBlessOptionPutItem implements IClientOutgoingPacket
|
||||
{
|
||||
|
||||
private final int _result;
|
||||
|
||||
public ExBlessOptionPutItem(int result)
|
||||
{
|
||||
_result = result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean write(PacketWriter packet)
|
||||
{
|
||||
OutgoingPackets.EX_BLESS_OPTION_PUT_ITEM.writeId(packet);
|
||||
packet.writeC(_result);
|
||||
return true;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.network.serverpackets.blessing;
|
||||
|
||||
import org.l2jmobius.commons.network.PacketWriter;
|
||||
import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
|
||||
|
||||
/**
|
||||
* Written by Horus, on 17.04.2021
|
||||
*/
|
||||
public class ExOpenBlessOptionScroll implements IClientOutgoingPacket
|
||||
{
|
||||
private final int _itemId;
|
||||
|
||||
public ExOpenBlessOptionScroll(int itemId)
|
||||
{
|
||||
_itemId = itemId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean write(PacketWriter packet)
|
||||
{
|
||||
OutgoingPackets.EX_OPEN_BLESS_OPTION_SCROLL.writeId(packet);
|
||||
packet.writeD(_itemId);
|
||||
return true;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user