Refactored L2JMods to Custom.
This commit is contained in:
508
trunk/dist/game/config/Custom.properties
vendored
Normal file
508
trunk/dist/game/config/Custom.properties
vendored
Normal file
@@ -0,0 +1,508 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Custom - non-retail-like systems that have been integrated into the project.
|
||||
# Be warned that there may be no support for these mods beyond the original author's assistance.
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Champion mobs - Turn random mobs into Champions
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Enable/Disable Champion Mob System.
|
||||
ChampionEnable = False
|
||||
|
||||
# Force Champion mobs to be passive?
|
||||
# To leave champion mobs to default/Aggressive, set to False.
|
||||
# To set all champion mobs to Passive, set True.
|
||||
ChampionPassive = False
|
||||
|
||||
# % chance for a mob to became champion (0 to disable).
|
||||
ChampionFrequency = 5
|
||||
|
||||
# Title of all Champion Mobs.
|
||||
ChampionTitle = Champion
|
||||
|
||||
# Min and max levels allowed for a mob to be a Champion mob.
|
||||
ChampionMinLevel = 20
|
||||
ChampionMaxLevel = 70
|
||||
|
||||
# Hp multiplier for Champion mobs.
|
||||
ChampionHp = 8
|
||||
|
||||
# Hp Regen Multiplier for Champion mobs.
|
||||
ChampionHpRegen = 1.0
|
||||
|
||||
# Standard rewards multiplier for Champion mobs.
|
||||
ChampionRewards = 8
|
||||
|
||||
# Adena & Seal Stone rewards multiplier for Champion mobs.
|
||||
ChampionAdenasRewards = 1.0
|
||||
|
||||
# P. Attack and M. Attack bonus for Champion mobs.
|
||||
ChampionAtk = 1.0
|
||||
|
||||
# Physical/Magical Attack Speed bonus for Champion mobs.
|
||||
ChampionSpdAtk = 1.0
|
||||
|
||||
# Specified reward item ID
|
||||
ChampionRewardItemID = 6393
|
||||
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a higher level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a lower level Champion mob.
|
||||
# Default: 0
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
# then be "mobXP x serverRate x vitalityRate x championXpRate
|
||||
# Notes:
|
||||
# Works only if EnableVitality = True
|
||||
# Default: False
|
||||
ChampionEnableVitality = False
|
||||
|
||||
# Enable spawning of the champions in instances
|
||||
# Default = False
|
||||
ChampionEnableInInstances = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Wedding System (by evill33t)
|
||||
# ---------------------------------------------------------------------------
|
||||
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
|
||||
# CustomNpcTable = True in General.properties
|
||||
# ---------------------------------------------------------------------------
|
||||
# Wedding Manager ID: 50007
|
||||
#
|
||||
# First part - "Engagement"
|
||||
# 1) Target the player that you want to make a couple with.
|
||||
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
|
||||
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
|
||||
# 4) If the target player accepts the engagement invitation, you will be engaged.
|
||||
#
|
||||
# Second part - "Marriage"
|
||||
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
|
||||
# (You may need Formal Wear and Adena to pay wedding fees!)
|
||||
# 2) Each player needs to speak to the NPC and make the request to be married.
|
||||
# 3) Once done, fireworks will display and the two players will be married.
|
||||
#
|
||||
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
|
||||
#
|
||||
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
|
||||
#
|
||||
# If you're married you have to pay a specified % of your adena to your partner.
|
||||
#
|
||||
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable/Disable Wedding System
|
||||
AllowWedding = False
|
||||
|
||||
# Amount of Adena required to get married
|
||||
WeddingPrice = 250000000
|
||||
|
||||
# Enable/Disable punishing of players who attempt to be engaged to other players while married.
|
||||
WeddingPunishInfidelity = True
|
||||
|
||||
# Enable/Disable teleport function for married couples.
|
||||
WeddingTeleport = True
|
||||
|
||||
# Amount of Adena required to teleport to spouse.
|
||||
WeddingTeleportPrice = 50000
|
||||
|
||||
# Time before character is teleported after using the skill.
|
||||
WeddingTeleportDuration = 60
|
||||
|
||||
# Enable/Disable same sex marriages.
|
||||
WeddingAllowSameSex = False
|
||||
|
||||
# Require players to wear formal wear to be married?
|
||||
WeddingFormalWear = True
|
||||
|
||||
# Amount of Adena (%) a player must pay to the other to get divorced.
|
||||
WeddingDivorceCosts = 20
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Team vs. Team Event Engine (by HorridoJoho)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
|
||||
# CustomNpcTable = True in General.properties
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable/Disable TvTEvent System
|
||||
# Default: False
|
||||
TvTEventEnabled = False
|
||||
|
||||
# TvT in instance
|
||||
# Default: False
|
||||
TvTEventInInstance = False
|
||||
|
||||
# Name of the instance file for TvT
|
||||
# Default: coliseum.xml
|
||||
TvTEventInstanceFile = coliseum.xml
|
||||
|
||||
# Times TvT will occur (24h format).
|
||||
# Default: 9:00,15:00,21:00,3:00
|
||||
TvTEventInterval = 9:00,15:00,21:00,3:00
|
||||
|
||||
# Registration timer from start of event (in minutes).
|
||||
# Default: 30
|
||||
TvTEventParticipationTime = 30
|
||||
|
||||
# Event running time (in minutes).
|
||||
# Default: 20
|
||||
TvTEventRunningTime = 20
|
||||
|
||||
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
|
||||
# Default: 70010
|
||||
TvTEventParticipationNpcId = 70010
|
||||
|
||||
# TvT Event Participation Fee (itemId, number). Fee is not returned.
|
||||
# Example: 57,100000
|
||||
# Default: 0,0
|
||||
TvTEventParticipationFee = 0,0
|
||||
|
||||
# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
|
||||
# Default: 83425,148585,-3406
|
||||
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
|
||||
|
||||
# Minimum amount of players allowed in each team.
|
||||
# Default: 1
|
||||
TvTEventMinPlayersInTeams = 1
|
||||
# Maximum amount of players allowed in each team.
|
||||
# Default: 20
|
||||
TvTEventMaxPlayersInTeams = 20
|
||||
|
||||
# Minimum level of players that may join the event.
|
||||
# Default: 1
|
||||
TvTEventMinPlayerLevel = 1
|
||||
# Maximum level of players that may join the event.
|
||||
# Default: 85
|
||||
TvTEventMaxPlayerLevel = 85
|
||||
|
||||
# Respawn delay timer (in seconds).
|
||||
# Default: 10
|
||||
TvTEventRespawnTeleportDelay = 10
|
||||
# Exit delay timer (in seconds).
|
||||
# Default: 10
|
||||
TvTEventStartLeaveTeleportDelay = 10
|
||||
|
||||
# First Team - Name, Start/Death x,y,z location.
|
||||
TvTEventTeam1Name = Team1
|
||||
TvTEventTeam1Coordinates = 148695,46725,-3414
|
||||
|
||||
# Second Team - Name, Start/Death x,y,z location.
|
||||
TvTEventTeam2Name = Team2
|
||||
TvTEventTeam2Coordinates = 149999,46728,-3414
|
||||
|
||||
# Reward for winning team.
|
||||
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
|
||||
TvTEventReward = 57,100000
|
||||
|
||||
# TvTEvent Rules
|
||||
TvTEventTargetTeamMembersAllowed = True
|
||||
TvTEventScrollsAllowed = False
|
||||
TvTEventPotionsAllowed = False
|
||||
TvTEventSummonByItemAllowed = False
|
||||
|
||||
# Door ID's to open/close on start/end.
|
||||
# Not supported in instance, use xml template for defining doors.
|
||||
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
|
||||
TvTDoorsToOpen =
|
||||
TvTDoorsToClose =
|
||||
|
||||
# Should both teams get reward if there's a tie?
|
||||
TvTRewardTeamTie = False
|
||||
|
||||
# Participant's effects handling on teleport/death.
|
||||
# Effects lasting through death never removed.
|
||||
# 0 - always remove all effects.
|
||||
# 1 - remove all effects only during port to event (noblesse blessing can be used)
|
||||
# 2 - never remove any effect
|
||||
# Default: 0
|
||||
TvTEventEffectsRemoval = 0
|
||||
|
||||
# Fighter-class participants will be buffed with those buffs each respawn
|
||||
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
|
||||
# Example: 1504,1;1501,1;1502,1;1499,1
|
||||
TvTEventFighterBuffs =
|
||||
|
||||
# Mage-class participants will be buffed with those buffs each respawn
|
||||
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
|
||||
# Example: 1504,1;1500,1;1501,1;1085,3
|
||||
TvTEventMageBuffs =
|
||||
|
||||
# Maximum number of allowed participants per IP address (dualbox check)
|
||||
# Default: 0 (no limits)
|
||||
TvTEventMaxParticipantsPerIP = 0
|
||||
|
||||
# Voiced command (.tvt) working during TVT event to get information about event status
|
||||
TvTAllowVoicedInfoCommand = false
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# L2J Banking System
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Enable/Disable Banking System
|
||||
BankingEnabled = False
|
||||
|
||||
# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
|
||||
BankingGoldbarCount = 1
|
||||
|
||||
# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
|
||||
BankingAdenaCount = 500000000
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Warehouse Sorting
|
||||
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
EnableWarehouseSortingClan = False
|
||||
EnableWarehouseSortingPrivate = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Offline trade/craft
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Option to enable or disable offline trade feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineTradeEnable = False
|
||||
|
||||
# Option to enable or disable offline craft feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineCraftEnable = False
|
||||
|
||||
# If set to True, off-line shops will be possible only peace zones.
|
||||
# Default: False
|
||||
OfflineModeInPeaceZone = False
|
||||
|
||||
# If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
|
||||
# Default: False
|
||||
OfflineModeNoDamage = False
|
||||
|
||||
# If set to True, name color will be changed then entering offline mode
|
||||
OfflineSetNameColor = False
|
||||
|
||||
# Color of the name in offline mode (if OfflineSetNameColor = True)
|
||||
OfflineNameColor = 808080
|
||||
|
||||
# Allow fame for characters in offline mode
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineFame = True
|
||||
|
||||
#Restore offline traders/crafters after restart/shutdown. Default: false.
|
||||
RestoreOffliners = False
|
||||
|
||||
#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
|
||||
#Require server restart to disconnect expired shops.
|
||||
#0 = disabled (always restore).
|
||||
#Default: 10
|
||||
OfflineMaxDays = 10
|
||||
|
||||
#Disconnect shop after finished selling, buying.
|
||||
#Default: True
|
||||
OfflineDisconnectFinished = True
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Mana Drugs/Potions
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# This option will enable core support for:
|
||||
# Mana Drug (item ID 726), using skill ID 10000.
|
||||
# Mana Potion (item ID 728), using skill ID 10001.
|
||||
EnableManaPotionSupport = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Display Server Time
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# This option will enable displaying of the local server time for /time command.
|
||||
DisplayServerTime = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Welcome message
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Show screen welcome message on character login
|
||||
# Default: False
|
||||
ScreenWelcomeMessageEnable = False
|
||||
|
||||
# Screen welcome message text to show on character login if enabled
|
||||
# ('#' for a new line, but message can have max 2 lines)
|
||||
ScreenWelcomeMessageText = Welcome to L2J server!
|
||||
|
||||
# Show screen welcome message for x seconds when character log in to game if enabled
|
||||
ScreenWelcomeMessageTime = 10
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# AntiFeed
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# This option will enable antifeed for pvp/pk/clanrep points.
|
||||
# Default: False
|
||||
AntiFeedEnable = False
|
||||
|
||||
# If set to True, kills from dualbox will not increase pvp/pk points
|
||||
# and clan reputation will not be transferred.
|
||||
# Default: True
|
||||
AntiFeedDualbox = True
|
||||
|
||||
# If set to True, server will count disconnected (unable to determine ip address)
|
||||
# as dualbox.
|
||||
# Default: True
|
||||
AntiFeedDisconnectedAsDualbox = True
|
||||
|
||||
# If character died faster than timeout - pvp/pk points for killer will not increase
|
||||
# and clan reputation will not be transferred.
|
||||
# Setting to 0 will disable this feature.
|
||||
# Default: 120 seconds.
|
||||
AntiFeedInterval = 120
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Pvp/pk Announce
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: False
|
||||
AnnouncePkPvP = False
|
||||
|
||||
# Announce this as normal system message
|
||||
# Default: True
|
||||
AnnouncePkPvPNormalMessage = True
|
||||
|
||||
# PK message template
|
||||
# variables: $killer, $target
|
||||
AnnouncePkMsg = $killer has slaughtered $target
|
||||
|
||||
# Pvp message template
|
||||
# variables: $killer, $target
|
||||
AnnouncePvpMsg = $killer has defeated $target
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Chat Moderation
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# This option will enable using of the voice commands .banchat and .unbanchat
|
||||
# for players with corresponding access level (default: 7).
|
||||
# Check access_levels.sql and admin_command_access_rights for details.
|
||||
# Default: False
|
||||
ChatAdmin = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Hellbound Status Voice Command
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# This option will enable using of the voice commands .hellbound
|
||||
# for retrieving information about current Hellbound level and trust.
|
||||
# Default: False
|
||||
HellboundStatus = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Multilingual support
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Enable or disable multilingual support.
|
||||
# Default: False
|
||||
MultiLangEnable = False
|
||||
|
||||
# Default language, if not defined.
|
||||
# Default: en
|
||||
MultiLangDefault = en
|
||||
|
||||
# List of allowed languages, semicolon separated.
|
||||
# Default: en;ru
|
||||
MultiLangAllowed = en;ru
|
||||
|
||||
# Enable or disable voice command .lang for changing languages on the fly.
|
||||
# Default: True
|
||||
MultiLangVoiceCommand = True
|
||||
|
||||
# Enable or disable multilingual SystemMessages support.
|
||||
# Default: False
|
||||
MultiLangSystemMessageEnable = False
|
||||
|
||||
# List of allowed languages for SystemMessages, semicolon separated.
|
||||
# Default:
|
||||
MultiLangSystemMessageAllowed =
|
||||
|
||||
# Enable or disable multilingual NpcStrings support.
|
||||
# Default: False
|
||||
MultiLangNpcStringEnable = False
|
||||
|
||||
# List of allowed languages for NpcStrings, semicolon separated.
|
||||
# Default:
|
||||
MultiLangNpcStringAllowed =
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Walker/Bot protection
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Basic protection against L2Walker.
|
||||
# Default: False
|
||||
L2WalkerProtection = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Debug enable/disable voice command
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# This option will enable voice command .debug allowing players
|
||||
# to turn on/off debugging on self only.
|
||||
# (admin command //debug can enable debugging on any character)
|
||||
# Use admin_command_access_rights table for defining access rights.
|
||||
# Default: False
|
||||
DebugVoiceCommand = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Dualbox Check
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Maximum number of players per IP address allowed to enter game.
|
||||
# Default: 0 (unlimited)
|
||||
DualboxCheckMaxPlayersPerIP = 0
|
||||
|
||||
# Maximum number of players per IP address allowed to participate in olympiad.
|
||||
# Default: 0 (unlimited)
|
||||
DualboxCheckMaxOlympiadParticipantsPerIP = 0
|
||||
|
||||
# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
|
||||
# Default: 0 (unlimited)
|
||||
DualboxCheckMaxL2EventParticipantsPerIP = 0
|
||||
|
||||
# Whitelist of the addresses for dualbox checks.
|
||||
# Format: Address1,Number1;Address2,Number2...
|
||||
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
|
||||
# Additional connection number added to the global limits for this address.
|
||||
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
|
||||
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
|
||||
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
|
||||
# Default: 127.0.0.1,0 (no limits from localhost)
|
||||
DualboxCheckWhitelist = 127.0.0.1,0
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Password Change
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Enables .changepassword voiced command which allows the players to change their account's password ingame.
|
||||
# Default: False
|
||||
AllowChangePassword = False
|
||||
|
||||
# Enables L2J old drop behavior
|
||||
# The old L2J system used to add amount of items drop per 100% range of chance.
|
||||
# For example, if chance is 230% when rate are applied, it will do :
|
||||
# amount dropped = (2 * getRandomAmount(min,max)) + 30% chance to get ad additional getRandomAmount(min,max)
|
||||
# Default : False
|
||||
OldDropBehavior = False
|
Reference in New Issue
Block a user