Adjustments for Cloak of Protection and Blessed Dragon Belt.

Contributed by MacuK.
This commit is contained in:
MobiusDevelopment
2021-09-10 21:02:51 +00:00
parent b52f556207
commit 3ae8591ca7
20 changed files with 464 additions and 266 deletions

View File

@@ -70,7 +70,7 @@
</enchantRateGroup>
<!-- Dragon Belt enchant group. -->
<enchantRateGroup name="DRAGON_BELT_GROUP">
<enchantRateGroup name="DRAGON_BELT">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
@@ -97,8 +97,50 @@
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Talismans enchant group. -->
<enchantRateGroup name="TALISMANS_GROUP">
<!-- Talisman of Aden -->
<enchantRateGroup name="TALISMAN_ADEN">
<current enchant="0" chance="100" />
<current enchant="1" chance="80" />
<current enchant="2" chance="70" />
<current enchant="3" chance="60" />
<current enchant="4" chance="40" />
<current enchant="5" chance="30" />
<current enchant="6" chance="24" />
<current enchant="7" chance="16" />
<current enchant="8" chance="10" />
<current enchant="9" chance="10" />
</enchantRateGroup>
<!-- Talisman of Eva -->
<enchantRateGroup name="TALISMAN_EVA">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
<current enchant="3" chance="35" />
<current enchant="4" chance="30" />
<current enchant="5" chance="28" />
<current enchant="6" chance="26" />
<current enchant="7" chance="24" />
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Talisman of Speed -->
<enchantRateGroup name="TALISMAN_SPEED">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="45" />
<current enchant="3" chance="40" />
<current enchant="4" chance="35" />
<current enchant="5" chance="30" />
<current enchant="6" chance="25" />
<current enchant="7" chance="20" />
<current enchant="8" chance="10" />
<current enchant="9" chance="5" />
</enchantRateGroup>
<!-- Talisman of Authority -->
<enchantRateGroup name="TALISMAN_AUTHORITY">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
@@ -165,7 +207,7 @@
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
</enchantRate>
<!-- Dragon Belt -->
<enchantRate group="DRAGON_BELT_GROUP">
<enchantRate group="DRAGON_BELT">
<item slot="belt" /> <!-- Belt: Belts -->
</enchantRate>
<!-- Hellbound Ring -->
@@ -180,9 +222,21 @@
<enchantRate group="ZODIACS_AGATHION">
<item slot="agathion" /> <!-- Agathion: agathion -->
</enchantRate>
<!-- Talismans Group-->
<enchantRate group="TALISMANS_GROUP">
<item slot="talisman" /> <!-- Talisman -->
<!-- Talisman of Aden -->
<enchantRate group="TALISMAN_ADEN">
<item itemId="91745" /> <!-- Talisman of Aden -->
</enchantRate>
<!-- Talisman of Eva -->
<enchantRate group="TALISMAN_EVA">
<item itemId="92018" /> <!-- Talisman of Eva -->
</enchantRate>
<!-- Talisman of Speed -->
<enchantRate group="TALISMAN_SPEED">
<item itemId="92403" /> <!-- Talisman of Speed -->
</enchantRate>
<!-- Talisman of Authority -->
<enchantRate group="TALISMAN_AUTHORITY">
<item itemId="91061" /> <!-- Talisman of Authority -->
</enchantRate>
<!-- Circlets Group -->
<enchantRate group="CIRCLET_GROUP">

View File

@@ -2034,6 +2034,32 @@
<options level="9" option1="33334" />
<options level="10" option1="33335" option2="33337" />
</item>
<item id="93301"> <!-- Cloak of Protection -->
<options level="0" option1="33819" />
<options level="1" option1="33820" />
<options level="2" option1="33821" />
<options level="3" option1="33822" />
<options level="4" option1="33823" />
<options level="5" option1="33824" />
<options level="6" option1="33825" />
<options level="7" option1="33826" />
<options level="8" option1="33827" />
<options level="9" option1="33828" />
<options level="10" option1="33829" />
</item>
<item id="94621"> <!-- Blessed Dragon Belt -->
<options level="0" option1="38712" />
<options level="1" option1="38713" />
<options level="2" option1="38714" />
<options level="3" option1="38715" />
<options level="4" option1="38716" />
<options level="5" option1="38717" />
<options level="6" option1="38718" />
<options level="7" option1="38719" />
<options level="8" option1="38720" />
<options level="9" option1="38721" />
<options level="10" option1="38722" />
</item>
<item id="93864"> <!-- Death Knight's Flame Sword -->
<options level="0" option1="33885" />
<options level="1" option1="33886" />

View File

@@ -1,47 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33819" name="Cloak_of_Protection">
<passive_skill id="54046" level="1" />
</option>
<option id="33820" name="Cloak_of_Protection">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<!-- Max HP +3%, Max MP +3% Bow Resistance +1%. -->
<passive_skill id="50339" level="1" />
</option>
<option id="33820" name="Cloak_of_Protection">
<!-- Max HP +4%, Max MP +4% Bow Resistance +1%. -->
<passive_skill id="50340" level="1" />
</option>
<option id="33821" name="Cloak_of_Protection">
<!-- P. Def. +10, M. Def. +10, Atk. Spd. +12, Casting Spd. +12, Max HP +120, Max MP +50. -->
<passive_skill id="50339" level="2" />
<!-- Max HP +5%, Max MP +5% Bow Resistance +2%, Acquired XP +3%, Acquired SP +3%. -->
<passive_skill id="50340" level="2" />
</option>
<option id="33822" name="Cloak_of_Protection">
<!-- P. Def. +15, M. Def. +20, Atk. Spd. +15, Casting Spd. +15, Max HP +150, Max MP +70. -->
<passive_skill id="50339" level="3" />
<!-- Max HP +6%, Max MP +6% Bow Resistance +2%, Acquired XP +5%, Acquired SP +5%. -->
<passive_skill id="50340" level="3" />
</option>
<option id="33823" name="Cloak_of_Protection">
<!-- P. Def. +20, M. Def. +30, Atk. Spd. +20, Casting Spd. +20, Max HP +180, Max MP +100, Acquired XP/ SP +10%. -->
<passive_skill id="50339" level="4" />
<!-- Max HP +7%, Max MP +7% Bow Resistance +3%, Acquired XP +7%, Acquired SP +7%, P. Def. +2%, M. Def. +2%. -->
<passive_skill id="50340" level="4" />
</option>
<option id="33824" name="Cloak_of_Protection">
<!-- P. Atk. +50, M. Atk. +100, P. Def. +30, M. Def. +40, Atk. Spd. +25, Casting Spd. +25, Max HP +220, Max MP +130, Acquired XP/ SP +15%. -->
<passive_skill id="50339" level="5" />
<!-- Max HP +9%, Max MP +9% Bow Resistance +3%, Acquired XP +10%, Acquired SP +10%, P. Def. +4%, M. Def. +4%. -->
<passive_skill id="50340" level="5" />
</option>
<option id="33825" name="Cloak_of_Protection">
<!-- P. Atk. +80, M. Atk. +150, P. Def. +40, M. Def. +60, Atk. Spd. +40, Casting Spd. +45, Max HP +260, Max MP +160, Acquired XP/ SP +20%. -->
<passive_skill id="50339" level="6" />
<!-- Max HP +11%, Max MP +11% Bow Resistance +4%, Acquired XP +15%, Acquired SP +15%, P. Def. +6%, M. Def. +6%. -->
<passive_skill id="50340" level="6" />
</option>
<option id="33826" name="Cloak_of_Protection">
<!-- P. Atk. +135, M. Atk. +250, P. Def. +60, M. Def. +80, Atk. Spd. +70, Casting Spd. +75, Max HP +520, Max MP +320, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="7" />
<!-- Max HP +13%, Max MP +13% Bow Resistance +6%, Acquired XP +20%, Acquired SP +20%, P. Def. +8%, M. Def. +8%, All Critical Damage +5%. -->
<passive_skill id="50340" level="7" />
</option>
<option id="33827" name="Cloak_of_Protection">
<!-- P. Atk. +180, M. Atk. +360, P. Def. +80, M. Def. +120, Atk. Spd. +80, Casting Spd. +95, Max HP +640, Max MP +360, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="8" />
<!-- Max HP +15%, Max MP +15% Bow Resistance +9%, Acquired XP +25%, Acquired SP +25%, P. Def. +10%, M. Def. +10%, All Critical Damage +7%, All received Critical Rate -3%, All recived Critical Damage -3%. -->
<passive_skill id="50340" level="8" />
</option>
<option id="33828" name="Cloak_of_Protection">
<!-- P. Atk. +225, M. Atk. +420, P. Def. +120, M. Def. +160, Atk. Spd. +90, Casting Spd. +110, Max HP +910, Max MP +430, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="9" />
<!-- Max HP +18%, Max MP +18% Bow Resistance +12%, Acquired XP +30%, Acquired SP +30%, P. Def. +12%, M. Def. +12%, All Critical Damage +10%, All received Critical Rate -5%, All recived Critical Damage -5%. -->
<passive_skill id="50340" level="9" />
</option>
<option id="33829" name="Cloak_of_Protection">
<!-- P. Atk. +270, M. Atk. +490, P. Def. +160, M. Def. +200, Atk. Spd. +100, Casting Spd. +125, Max HP +1120, Max MP +530, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="10" />
<!-- Max HP +20%, Max MP +20% Bow Resistance +15%, Acquired XP +30%, Acquired SP +30%, P. Def. +15%, M. Def. +15%, All Critical Damage +15%, All received Critical Rate -10%, All recived Critical Damage -10%. -->
<passive_skill id="50340" level="10" />
</option>
<option id="33852" name="Talisman of Authority">
<!-- P. Atk. +50\nM. Atk. +50\nP. Def. +10\nM. Def. +10\nMax HP +50\nMax MP +30 -->

View File

@@ -3,37 +3,34 @@
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38713" name="Blessed Dragon Belt">
<passive_skill id="50459" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38714" name="Blessed Dragon Belt">
<passive_skill id="50459" level="3" />
<passive_skill id="50460" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38715" name="Blessed Dragon Belt">
<passive_skill id="50459" level="4" />
<passive_skill id="50460" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38716" name="Blessed Dragon Belt">
<passive_skill id="50459" level="5" />
<passive_skill id="50460" level="3" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38717" name="Blessed Dragon Belt">
<passive_skill id="50459" level="6" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38718" name="Blessed Dragon Belt">
<passive_skill id="50459" level="7" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38719" name="Blessed Dragon Belt">
<passive_skill id="50459" level="8" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38720" name="Blessed Dragon Belt">
<passive_skill id="50459" level="9" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38721" name="Blessed Dragon Belt">
<passive_skill id="50459" level="10" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38722" name="Blessed Dragon Belt">
<passive_skill id="50459" level="11" />
</option>
<option id="38734" name="Hellbound Ring lvl 1">

View File

@@ -31,18 +31,6 @@
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50340" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Cloak: Cloak of Protection -->
</skills>
</item>
<item id="93302" name="Scroll: Enchant Cloak of Protection" type="EtcItem">
<!-- Required for enchanting Cloak of Protection. The maximum enchant value is +10. -->

View File

@@ -906,6 +906,8 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="92404" min="1" max="1" chance="20"/>
<item id="92405" min="1" max="1" chance="20"/>
@@ -973,6 +975,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91862" min="1" max="1" minEnchant="8" maxEnchant="8" chance="100" /> <!-- Dragon Belt -->
</capsuled_items>
</item>
<item id="93458" name="Magic Lamp Charging Potion - Event" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. Magic Lamp charging rate +20%. Duration: 60 min. Cooldown: 1 min. -->

View File

@@ -389,19 +389,6 @@
<stats>
<stat type="pDef">14</stat>
</stats>
<skills>
<skill id="50459" level="1" /> <!-- Blessed Dragon Belt -->
<skill id="50459" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Blessed Dragon Belt -->
<skill id="50459" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Blessed Dragon Belt -->
<skill id="50459" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Blessed Dragon Belt -->
<skill id="50459" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Blessed Dragon Belt -->
<skill id="50459" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Blessed Dragon Belt -->
<skill id="50459" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Blessed Dragon Belt -->
<skill id="50459" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Blessed Dragon Belt -->
<skill id="50459" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Blessed Dragon Belt -->
<skill id="50459" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Blessed Dragon Belt -->
<skill id="50459" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Blessed Dragon Belt -->
</skills>
</item>
<item id="94622" name="Kit: Dragon Belt" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@@ -4155,16 +4155,24 @@
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="10">
<!-- Fatal Critical Strike -->
@@ -4173,30 +4181,46 @@
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType" fromLevel="4" toLevel="10">
<!-- Fatal Critical Strike -->
<magicTypes>0;1</magicTypes>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
</effect>

View File

@@ -3335,16 +3335,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">0</value>
@@ -3385,18 +3375,20 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="11">
<!-- Dragon's Protection -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<chance>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="10">4</value>
</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50460</skillId> <!-- Dragon's Protection -->
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
@@ -3405,19 +3397,50 @@
<value level="10">6</value>
<value level="11">7</value>
</skillLevel>
<skillLevelScaleTo>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="11">
<!-- Dragon's Protection -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="7">3</value>
<value level="10">4</value>
<value level="11">5</value>
</skillLevelScaleTo>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50460</skillId> <!-- Dragon's Protection -->
<skillLevel>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
<value level="11">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType" fromLevel="5" toLevel="11">
<!-- Dragon's Protection -->
<magicTypes>0;1</magicTypes>
<skillId>50460</skillId> <!-- Dragon's Protection -->
<chance>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="10">4</value>
</chance>
<skillLevel>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
<value level="11">7</value>
</skillLevel>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
@@ -3425,17 +3448,21 @@
<!-- The barrier's HP : $s1 Can be activated up to $s2 time(s). The barrier disappears when its HP is 0 or after all trigger attempts. -->
<icon>icon.dragon_belt_grace</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<abnormalTime>10</abnormalTime>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<staticReuse>true</staticReuse>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<basicProperty>NONE</basicProperty>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effects>
<effect name="AbsorbDamage">
<amount>

View File

@@ -2682,21 +2682,6 @@
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>

View File

@@ -70,7 +70,7 @@
</enchantRateGroup>
<!-- Dragon Belt enchant group. -->
<enchantRateGroup name="DRAGON_BELT_GROUP">
<enchantRateGroup name="DRAGON_BELT">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
@@ -97,8 +97,50 @@
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Talismans enchant group. -->
<enchantRateGroup name="TALISMANS_GROUP">
<!-- Talisman of Aden -->
<enchantRateGroup name="TALISMAN_ADEN">
<current enchant="0" chance="100" />
<current enchant="1" chance="80" />
<current enchant="2" chance="70" />
<current enchant="3" chance="60" />
<current enchant="4" chance="40" />
<current enchant="5" chance="30" />
<current enchant="6" chance="24" />
<current enchant="7" chance="16" />
<current enchant="8" chance="10" />
<current enchant="9" chance="10" />
</enchantRateGroup>
<!-- Talisman of Eva -->
<enchantRateGroup name="TALISMAN_EVA">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
<current enchant="3" chance="35" />
<current enchant="4" chance="30" />
<current enchant="5" chance="28" />
<current enchant="6" chance="26" />
<current enchant="7" chance="24" />
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Talisman of Speed -->
<enchantRateGroup name="TALISMAN_SPEED">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="45" />
<current enchant="3" chance="40" />
<current enchant="4" chance="35" />
<current enchant="5" chance="30" />
<current enchant="6" chance="25" />
<current enchant="7" chance="20" />
<current enchant="8" chance="10" />
<current enchant="9" chance="5" />
</enchantRateGroup>
<!-- Talisman of Authority -->
<enchantRateGroup name="TALISMAN_AUTHORITY">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
@@ -165,7 +207,7 @@
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
</enchantRate>
<!-- Dragon Belt -->
<enchantRate group="DRAGON_BELT_GROUP">
<enchantRate group="DRAGON_BELT">
<item slot="belt" /> <!-- Belt: Belts -->
</enchantRate>
<!-- Hellbound Ring -->
@@ -180,9 +222,21 @@
<enchantRate group="ZODIACS_AGATHION">
<item slot="agathion" /> <!-- Agathion: agathion -->
</enchantRate>
<!-- Talismans Group-->
<enchantRate group="TALISMANS_GROUP">
<item slot="talisman" /> <!-- Talisman -->
<!-- Talisman of Aden -->
<enchantRate group="TALISMAN_ADEN">
<item itemId="91745" /> <!-- Talisman of Aden -->
</enchantRate>
<!-- Talisman of Eva -->
<enchantRate group="TALISMAN_EVA">
<item itemId="92018" /> <!-- Talisman of Eva -->
</enchantRate>
<!-- Talisman of Speed -->
<enchantRate group="TALISMAN_SPEED">
<item itemId="92403" /> <!-- Talisman of Speed -->
</enchantRate>
<!-- Talisman of Authority -->
<enchantRate group="TALISMAN_AUTHORITY">
<item itemId="91061" /> <!-- Talisman of Authority -->
</enchantRate>
<!-- Circlets Group -->
<enchantRate group="CIRCLET_GROUP">

View File

@@ -2051,6 +2051,32 @@
<options level="9" option1="33334" />
<options level="10" option1="33335" option2="33337" />
</item>
<item id="93301"> <!-- Cloak of Protection -->
<options level="0" option1="33819" />
<options level="1" option1="33820" />
<options level="2" option1="33821" />
<options level="3" option1="33822" />
<options level="4" option1="33823" />
<options level="5" option1="33824" />
<options level="6" option1="33825" />
<options level="7" option1="33826" />
<options level="8" option1="33827" />
<options level="9" option1="33828" />
<options level="10" option1="33829" />
</item>
<item id="94621"> <!-- Blessed Dragon Belt -->
<options level="0" option1="38712" />
<options level="1" option1="38713" />
<options level="2" option1="38714" />
<options level="3" option1="38715" />
<options level="4" option1="38716" />
<options level="5" option1="38717" />
<options level="6" option1="38718" />
<options level="7" option1="38719" />
<options level="8" option1="38720" />
<options level="9" option1="38721" />
<options level="10" option1="38722" />
</item>
<item id="93864"> <!-- Death Knight's Flame Sword -->
<options level="0" option1="33885" />
<options level="1" option1="33886" />

View File

@@ -1,47 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33819" name="Cloak_of_Protection">
<passive_skill id="54046" level="1" />
</option>
<option id="33820" name="Cloak_of_Protection">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<!-- Max HP +3%, Max MP +3% Bow Resistance +1%. -->
<passive_skill id="50339" level="1" />
</option>
<option id="33820" name="Cloak_of_Protection">
<!-- Max HP +4%, Max MP +4% Bow Resistance +1%. -->
<passive_skill id="50340" level="1" />
</option>
<option id="33821" name="Cloak_of_Protection">
<!-- P. Def. +10, M. Def. +10, Atk. Spd. +12, Casting Spd. +12, Max HP +120, Max MP +50. -->
<passive_skill id="50339" level="2" />
<!-- Max HP +5%, Max MP +5% Bow Resistance +2%, Acquired XP +3%, Acquired SP +3%. -->
<passive_skill id="50340" level="2" />
</option>
<option id="33822" name="Cloak_of_Protection">
<!-- P. Def. +15, M. Def. +20, Atk. Spd. +15, Casting Spd. +15, Max HP +150, Max MP +70. -->
<passive_skill id="50339" level="3" />
<!-- Max HP +6%, Max MP +6% Bow Resistance +2%, Acquired XP +5%, Acquired SP +5%. -->
<passive_skill id="50340" level="3" />
</option>
<option id="33823" name="Cloak_of_Protection">
<!-- P. Def. +20, M. Def. +30, Atk. Spd. +20, Casting Spd. +20, Max HP +180, Max MP +100, Acquired XP/ SP +10%. -->
<passive_skill id="50339" level="4" />
<!-- Max HP +7%, Max MP +7% Bow Resistance +3%, Acquired XP +7%, Acquired SP +7%, P. Def. +2%, M. Def. +2%. -->
<passive_skill id="50340" level="4" />
</option>
<option id="33824" name="Cloak_of_Protection">
<!-- P. Atk. +50, M. Atk. +100, P. Def. +30, M. Def. +40, Atk. Spd. +25, Casting Spd. +25, Max HP +220, Max MP +130, Acquired XP/ SP +15%. -->
<passive_skill id="50339" level="5" />
<!-- Max HP +9%, Max MP +9% Bow Resistance +3%, Acquired XP +10%, Acquired SP +10%, P. Def. +4%, M. Def. +4%. -->
<passive_skill id="50340" level="5" />
</option>
<option id="33825" name="Cloak_of_Protection">
<!-- P. Atk. +80, M. Atk. +150, P. Def. +40, M. Def. +60, Atk. Spd. +40, Casting Spd. +45, Max HP +260, Max MP +160, Acquired XP/ SP +20%. -->
<passive_skill id="50339" level="6" />
<!-- Max HP +11%, Max MP +11% Bow Resistance +4%, Acquired XP +15%, Acquired SP +15%, P. Def. +6%, M. Def. +6%. -->
<passive_skill id="50340" level="6" />
</option>
<option id="33826" name="Cloak_of_Protection">
<!-- P. Atk. +135, M. Atk. +250, P. Def. +60, M. Def. +80, Atk. Spd. +70, Casting Spd. +75, Max HP +520, Max MP +320, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="7" />
<!-- Max HP +13%, Max MP +13% Bow Resistance +6%, Acquired XP +20%, Acquired SP +20%, P. Def. +8%, M. Def. +8%, All Critical Damage +5%. -->
<passive_skill id="50340" level="7" />
</option>
<option id="33827" name="Cloak_of_Protection">
<!-- P. Atk. +180, M. Atk. +360, P. Def. +80, M. Def. +120, Atk. Spd. +80, Casting Spd. +95, Max HP +640, Max MP +360, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="8" />
<!-- Max HP +15%, Max MP +15% Bow Resistance +9%, Acquired XP +25%, Acquired SP +25%, P. Def. +10%, M. Def. +10%, All Critical Damage +7%, All received Critical Rate -3%, All recived Critical Damage -3%. -->
<passive_skill id="50340" level="8" />
</option>
<option id="33828" name="Cloak_of_Protection">
<!-- P. Atk. +225, M. Atk. +420, P. Def. +120, M. Def. +160, Atk. Spd. +90, Casting Spd. +110, Max HP +910, Max MP +430, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="9" />
<!-- Max HP +18%, Max MP +18% Bow Resistance +12%, Acquired XP +30%, Acquired SP +30%, P. Def. +12%, M. Def. +12%, All Critical Damage +10%, All received Critical Rate -5%, All recived Critical Damage -5%. -->
<passive_skill id="50340" level="9" />
</option>
<option id="33829" name="Cloak_of_Protection">
<!-- P. Atk. +270, M. Atk. +490, P. Def. +160, M. Def. +200, Atk. Spd. +100, Casting Spd. +125, Max HP +1120, Max MP +530, Acquired XP/ SP +50%. -->
<passive_skill id="50339" level="10" />
<!-- Max HP +20%, Max MP +20% Bow Resistance +15%, Acquired XP +30%, Acquired SP +30%, P. Def. +15%, M. Def. +15%, All Critical Damage +15%, All received Critical Rate -10%, All recived Critical Damage -10%. -->
<passive_skill id="50340" level="10" />
</option>
<option id="33852" name="Talisman of Authority">
<!-- P. Atk. +50\nM. Atk. +50\nP. Def. +10\nM. Def. +10\nMax HP +50\nMax MP +30 -->

View File

@@ -3,37 +3,34 @@
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38713" name="Blessed Dragon Belt">
<passive_skill id="50459" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38714" name="Blessed Dragon Belt">
<passive_skill id="50459" level="3" />
<passive_skill id="50460" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38715" name="Blessed Dragon Belt">
<passive_skill id="50459" level="4" />
<passive_skill id="50460" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38716" name="Blessed Dragon Belt">
<passive_skill id="50459" level="5" />
<passive_skill id="50460" level="3" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38717" name="Blessed Dragon Belt">
<passive_skill id="50459" level="6" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38718" name="Blessed Dragon Belt">
<passive_skill id="50459" level="7" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38719" name="Blessed Dragon Belt">
<passive_skill id="50459" level="8" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38720" name="Blessed Dragon Belt">
<passive_skill id="50459" level="9" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38721" name="Blessed Dragon Belt">
<passive_skill id="50459" level="10" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<option id="38722" name="Blessed Dragon Belt">
<passive_skill id="50459" level="11" />
</option>
<option id="38734" name="Hellbound Ring lvl 1">

View File

@@ -31,18 +31,6 @@
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50340" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Cloak: Cloak of Protection -->
<skill id="50340" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Cloak: Cloak of Protection -->
</skills>
</item>
<item id="93302" name="Scroll: Enchant Cloak of Protection" additionalName="Sealed" type="EtcItem">
<!-- Required for enchanting Cloak of Protection. The maximum enchant value is +10. -->

View File

@@ -905,6 +905,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
@@ -975,6 +976,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91862" min="1" max="1" minEnchant="8" maxEnchant="8" chance="100" /> <!-- Dragon Belt -->
</capsuled_items>
</item>
<item id="93458" name="Magic Lamp Charging Potion" additionalName="Sealed" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. Magic Lamp charging rate +20%. Duration: 60 min. Cooldown: 1 min. -->

View File

@@ -389,19 +389,6 @@
<stats>
<stat type="pDef">14</stat>
</stats>
<skills>
<skill id="50459" level="1" /> <!-- Blessed Dragon Belt -->
<skill id="50459" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Blessed Dragon Belt -->
<skill id="50459" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Blessed Dragon Belt -->
<skill id="50459" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Blessed Dragon Belt -->
<skill id="50459" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Blessed Dragon Belt -->
<skill id="50459" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Blessed Dragon Belt -->
<skill id="50459" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Blessed Dragon Belt -->
<skill id="50459" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Blessed Dragon Belt -->
<skill id="50459" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Blessed Dragon Belt -->
<skill id="50459" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Blessed Dragon Belt -->
<skill id="50459" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Blessed Dragon Belt -->
</skills>
</item>
<item id="94622" name="Kit: Dragon Belt (Time-limited)" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following. -->

View File

@@ -1364,7 +1364,7 @@
</effects>
</skill>
<skill id="50339" toLevel="1" name="Cloak of Protection">
<!-- A long-wearing cloak protecting whole body. <Effect> Max HP +$s1 Max MP +$s1 Bow Resistance +$s2 -->
<!-- Max HP +3%, Max MP +3% Bow Resistance +1%. -->
<icon>icon.bm_2018_sayha_cloak_back_i01</icon>
<operateType>P</operateType>
<effects>
@@ -1382,7 +1382,16 @@
</effects>
</skill>
<skill id="50340" toLevel="10" name="+1 Cloak of Protection">
<!-- A long-wearing cloak protecting whole body. <Effect> Max HP +$s1 Max MP +$s1 Bow Resistance +$s2 -->
<!-- +1 Max HP +4%, Max MP +4% Bow Resistance +1%. -->
<!-- +2 Max HP +5%, Max MP +5% Bow Resistance +2%, Acquired XP +3%, Acquired SP +3%. -->
<!-- +3 Max HP +6%, Max MP +6% Bow Resistance +2%, Acquired XP +5%, Acquired SP +5%. -->
<!-- +4 Max HP +7%, Max MP +7% Bow Resistance +3%, Acquired XP +7%, Acquired SP +7%, P. Def. +2%, M. Def. +2%. -->
<!-- +5 Max HP +9%, Max MP +9% Bow Resistance +3%, Acquired XP +10%, Acquired SP +10%, P. Def. +4%, M. Def. +4%. -->
<!-- +6 Max HP +11%, Max MP +11% Bow Resistance +4%, Acquired XP +15%, Acquired SP +15%, P. Def. +6%, M. Def. +6%. -->
<!-- +7 Max HP +13%, Max MP +13% Bow Resistance +6%, Acquired XP +20%, Acquired SP +20%, P. Def. +8%, M. Def. +8%, All Critical Damage +5%. -->
<!-- +8 Max HP +15%, Max MP +15% Bow Resistance +9%, Acquired XP +25%, Acquired SP +25%, P. Def. +10%, M. Def. +10%, All Critical Damage +7%, All received Critical Rate -3%, All recived Critical Damage -3%. -->
<!-- +9 Max HP +18%, Max MP +18% Bow Resistance +12%, Acquired XP +30%, Acquired SP +30%, P. Def. +12%, M. Def. +12%, All Critical Damage +10%, All received Critical Rate -5%, All recived Critical Damage -5%. -->
<!-- +10 Max HP +20%, Max MP +20% Bow Resistance +15%, Acquired XP +30%, Acquired SP +30%, P. Def. +15%, M. Def. +15%, All Critical Damage +15%, All received Critical Rate -10%, All recived Critical Damage -10%. -->
<icon>icon.bm_2018_sayha_cloak_back_i01</icon>
<operateType>P</operateType>
<effects>
@@ -4155,16 +4164,24 @@
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="10">
<!-- Fatal Critical Strike -->
@@ -4173,30 +4190,46 @@
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType" fromLevel="4" toLevel="10">
<!-- Fatal Critical Strike -->
<magicTypes>0;1</magicTypes>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
</effect>

View File

@@ -3335,16 +3335,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">0</value>
@@ -3385,18 +3375,20 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="11">
<!-- Dragon's Protection -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<chance>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="10">4</value>
</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50460</skillId> <!-- Dragon's Protection -->
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
@@ -3405,19 +3397,50 @@
<value level="10">6</value>
<value level="11">7</value>
</skillLevel>
<skillLevelScaleTo>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="11">
<!-- Dragon's Protection -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="7">3</value>
<value level="10">4</value>
<value level="11">5</value>
</skillLevelScaleTo>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50460</skillId> <!-- Dragon's Protection -->
<skillLevel>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
<value level="11">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType" fromLevel="5" toLevel="11">
<!-- Dragon's Protection -->
<magicTypes>0;1</magicTypes>
<skillId>50460</skillId> <!-- Dragon's Protection -->
<chance>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="10">4</value>
</chance>
<skillLevel>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
<value level="11">7</value>
</skillLevel>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
@@ -3425,17 +3448,21 @@
<!-- The barrier's HP: $s1 Can be activated up to $s2 time(s). The barrier disappears when its HP is 0 or after all trigger attempts. -->
<icon>icon.dragon_belt_grace</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<abnormalTime>10</abnormalTime>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<staticReuse>true</staticReuse>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<basicProperty>NONE</basicProperty>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effects>
<effect name="AbsorbDamage">
<amount>

View File

@@ -2682,21 +2682,6 @@
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>