Addition of new skill templates and name updates.

This commit is contained in:
MobiusDevelopment
2021-08-09 01:53:40 +00:00
parent 70181fecb8
commit 3a2df673d6
208 changed files with 2954 additions and 1233 deletions

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@@ -1404,7 +1404,7 @@
</effect>
</effects>
</skill>
<skill id="118" toLevel="1" name="Magician's Movement">
<skill id="118" toLevel="1" name="Magician's Curiosity">
<!-- Increases Atk. Spd. when equipped with a robe jacket and robe pants. -->
<icon>icon.skill0118</icon>
<magicLevel>1</magicLevel>

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@@ -3060,7 +3060,7 @@
</effect>
</selfEffects>
</skill>
<skill id="370" toLevel="5" name="Clan Body">
<skill id="370" toLevel="5" name="Clan's Blessed Body">
<!-- Max HP $s1 -->
<icon>icon.skill0370</icon>
<magicLevel>1</magicLevel>
@@ -3079,7 +3079,7 @@
</effect>
</effects>
</skill>
<skill id="371" toLevel="5" name="Clan Spirituality">
<skill id="371" toLevel="5" name="Clan's Spirituality">
<!-- Max CP +$s1 -->
<icon>icon.skill0371</icon>
<magicLevel>1</magicLevel>
@@ -3098,7 +3098,7 @@
</effect>
</effects>
</skill>
<skill id="372" toLevel="5" name="Clan Soul">
<skill id="372" toLevel="5" name="Clan's Blessed Soul">
<!-- Max MP $s1 -->
<icon>icon.skill0372</icon>
<magicLevel>1</magicLevel>
@@ -3117,7 +3117,7 @@
</effect>
</effects>
</skill>
<skill id="373" toLevel="5" name="Clan Regeneration">
<skill id="373" toLevel="5" name="Clan's Regeneration">
<!-- HP Recovery Rate $s1 -->
<icon>icon.skill0373</icon>
<magicLevel>1</magicLevel>
@@ -3136,7 +3136,7 @@
</effect>
</effects>
</skill>
<skill id="374" toLevel="5" name="Clan Morale">
<skill id="374" toLevel="5" name="Clan's Morale">
<!-- CP Recovery Rate $s1 -->
<icon>icon.skill0374</icon>
<magicLevel>1</magicLevel>
@@ -3155,7 +3155,7 @@
</effect>
</effects>
</skill>
<skill id="375" toLevel="5" name="Clan Clarity">
<skill id="375" toLevel="5" name="Clan's Clarity">
<!-- MP Recovery Rate $s1 -->
<icon>icon.skill0375</icon>
<magicLevel>1</magicLevel>
@@ -3174,7 +3174,7 @@
</effect>
</effects>
</skill>
<skill id="376" toLevel="5" name="Clan Might">
<skill id="376" toLevel="5" name="Clan's Might">
<!-- P. Atk. $s1 -->
<icon>icon.skill0376</icon>
<magicLevel>1</magicLevel>
@@ -3193,7 +3193,7 @@
</effect>
</effects>
</skill>
<skill id="377" toLevel="5" name="Clan Shield">
<skill id="377" toLevel="5" name="Clan's Shield">
<!-- P. Def. $s1 -->
<icon>icon.skill0377</icon>
<magicLevel>1</magicLevel>
@@ -3212,7 +3212,7 @@
</effect>
</effects>
</skill>
<skill id="378" toLevel="5" name="Clan Empower">
<skill id="378" toLevel="5" name="Clan's Empower">
<!-- M. Atk. $s1 -->
<icon>icon.skill0378</icon>
<magicLevel>1</magicLevel>
@@ -3231,7 +3231,7 @@
</effect>
</effects>
</skill>
<skill id="379" toLevel="5" name="Clan M. Def.">
<skill id="379" toLevel="5" name="Clan's Magic Barrier">
<!-- M. Def. $s1 -->
<icon>icon.skill0379</icon>
<magicLevel>1</magicLevel>
@@ -3250,7 +3250,7 @@
</effect>
</effects>
</skill>
<skill id="380" toLevel="5" name="Clan Guidance">
<skill id="380" toLevel="5" name="Clan's Guidance">
<!-- P. Accuracy. $s1 -->
<icon>icon.skill0380</icon>
<magicLevel>1</magicLevel>
@@ -3269,7 +3269,7 @@
</effect>
</effects>
</skill>
<skill id="381" toLevel="5" name="Clan Agility">
<skill id="381" toLevel="5" name="Clan's Agility">
<!-- P. Evasion $s1 -->
<icon>icon.skill0381</icon>
<magicLevel>1</magicLevel>
@@ -3438,7 +3438,7 @@
</effect>
</effects>
</skill>
<skill id="389" toLevel="5" name="Clan Wind Walk">
<skill id="389" toLevel="5" name="Clan's Wind Walk">
<!-- Speed $s1 -->
<icon>icon.skill0389</icon>
<magicLevel>1</magicLevel>
@@ -3457,7 +3457,7 @@
</effect>
</effects>
</skill>
<skill id="390" toLevel="1" name="Clan Recovery">
<skill id="390" toLevel="1" name="Clan's Recovery">
<!-- HP Recovery Rate $s1 MP Recovery Rate $s2 -->
<icon>icon.skill0390</icon>
<magicLevel>1</magicLevel>
@@ -3475,14 +3475,14 @@
</effect>
</effects>
</skill>
<skill id="391" toLevel="1" name="Clan Imperium">
<skill id="391" toLevel="1" name="Clan's Imperium">
<!-- Grants Command Channel formation. -->
<icon>icon.skill0391</icon>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="392" toLevel="5" name="Clan Fortune">
<skill id="392" toLevel="5" name="Clan's Fortune">
<!-- Acquired XP $s1. -->
<icon>icon.skill0390</icon>
<magicLevel>

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@@ -6214,7 +6214,7 @@
</effect>
</effects>
</skill>
<skill id="1259" toLevel="4" name="Stun Resistance">
<skill id="1259" toLevel="4" name="Resilience">
<!-- Shock Resistance $s1 -->
<icon>icon.skill1259</icon>
<magicLevel>

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@@ -4138,7 +4138,7 @@
</effect>
</effects>
</skill>
<skill id="1388" toLevel="3" name="Improve Attack">
<skill id="1388" toLevel="3" name="Attack Prowess">
<!-- The effect lasts for $s1 P. Atk. +$s2 M. Atk. +$s3 -->
<icon>icon.skill1388</icon>
<abnormalLevel>
@@ -4189,7 +4189,7 @@
</effect>
</effects>
</skill>
<skill id="1389" toLevel="3" name="Improve Defense">
<skill id="1389" toLevel="3" name="Defense Prowess">
<!-- The effect lasts for $s1 P. Def. +$s2 , M. Def. +$s3 -->
<icon>icon.skill1389</icon>
<abnormalLevel>

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@@ -1190,7 +1190,7 @@
</effect>
</effects>
</skill>
<skill id="1623" toLevel="5" name="Eva s Protection">
<skill id="1623" toLevel="5" name="Eva<EFBFBD>s Defense">
<!-- <Skill with fixed cooldown> Eva grants her protection. The effect lasts for $s1 P. Def. +$s2 M. Def. +$s3 Speed +$s4 -->
<icon>icon.skill1623</icon>
<abnormalLevel>
@@ -1419,7 +1419,7 @@
</effect>
</effects>
</skill>
<skill id="1627" toLevel="1" name="Destroyer s Roar">
<skill id="1627" toLevel="1" name="Destroyer<EFBFBD>s Roar">
<!-- <Fear/ Suppression Skill> For 3 sec., for nearby enemies Fear. Speed - 90%. -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>

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@@ -1013,7 +1013,7 @@
<effectPoint>635</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1860" toLevel="1" name="PA Spirit - Stun Resistance">
<skill id="1860" toLevel="1" name="PA Spirit - Shock Resistance">
<!-- For $s1, Stun Resistance +$s2. PA only. -->
<icon>icon.skill1259</icon>
<operateType>A1</operateType>
@@ -1072,7 +1072,7 @@
<!-- Increases P. Atk. during Transformation. -->
<operateType>P</operateType>
</skill>
<skill id="1867" toLevel="5" name="Clan Exuberance">
<skill id="1867" toLevel="5" name="Clan's Exuberance">
<!-- HP/ MP/ CP Recovery Rate $s1 Acquired XP/ SP $s2 Received PvE damage $s3 Sayha's Grace Consumption $s4 -->
<icon>icon.skill19014</icon>
<operateType>P</operateType>

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@@ -141,7 +141,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2009" toLevel="1" name="Item - Blessed Beast Spiritshot">
<skill id="2009" toLevel="1" name="Item - Blessed Beast Spirit Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
@@ -694,7 +694,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2048" toLevel="1" name="Pet Food">
<skill id="2048" toLevel="1" name="Wolf Food">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>

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@@ -1172,7 +1172,7 @@
</effect>
</effects>
</skill>
<skill id="3543" toLevel="1" name="Set effect: Hoplon">
<skill id="3543" toLevel="1" name="Set Effect: Hoplon">
<!-- <Set effect> Shield Defense Rate +2.63% -->
<icon>icon.skill0091</icon>
<magicLevel>1</magicLevel>

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@@ -949,7 +949,7 @@
</effect>
</effects>
</skill>
<skill id="3620" toLevel="1" name="Enchant D-grade Heavy Armor">
<skill id="3620" toLevel="1" name="Enchant A-grade Heavy Armor">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLevel>1</magicLevel>
@@ -975,7 +975,7 @@
</effect>
</effects>
</skill>
<skill id="3621" toLevel="1" name="Enchant D-grade Light Armor">
<skill id="3621" toLevel="1" name="Enchant A-grade Light Armor">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLevel>1</magicLevel>
@@ -1392,7 +1392,7 @@
</effect>
</effects>
</skill>
<skill id="3633" toLevel="2" name="Residential Stun Immunity">
<skill id="3633" toLevel="2" name="Residential Shock Immunity">
<!-- Active skill: Temporarily increases Stun Resistance. -->
<icon>icon.accessory_pledge_cap1_i05</icon>
<abnormalLevel>1</abnormalLevel>

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@@ -634,7 +634,7 @@
</effect>
</effects>
</skill>
<skill id="4031" toLevel="4" name="Clan Shield">
<skill id="4031" toLevel="4" name="Clan's Shield">
<!-- For $s1, P. Def. +$s2. -->
<icon>icon.skill4031</icon>
<abnormalLevel>

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@@ -1310,7 +1310,7 @@
</effect>
</effects>
</skill>
<skill id="4137" toLevel="12" name="Hydro Screw">
<skill id="4137" toLevel="12" name="Water Pit">
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
@@ -1439,7 +1439,7 @@
<effect name="ConsumeBody" />
</effects>
</skill>
<skill id="4139" toLevel="12" name="Boom Attack">
<skill id="4139" toLevel="12" name="Booming Attack">
<affectRange>150</affectRange>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>

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@@ -1221,7 +1221,7 @@
</effect>
</effects>
</skill>
<skill id="4350" toLevel="4" name="Stun Resistance">
<skill id="4350" toLevel="4" name="Shock Resistance">
<!-- Increases Stun Resistance for a certain amount of time. -->
<icon>icon.skill1259</icon>
<abnormalLevel>

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@@ -82,7 +82,7 @@
</effect>
</effects>
</skill>
<skill id="5004" toLevel="1" name="Dimensional Stun">
<skill id="5004" toLevel="1" name="Dimensional Shock">
<!-- Immobilizes and stuns target. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>

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@@ -911,7 +911,7 @@
</effect>
</effects>
</skill>
<skill id="5443" toLevel="4" name="Cry of the Wolf">
<skill id="5443" toLevel="4" name="Wolf Cry">
<!-- Dominate nearby enemies with a mighty roar. -->
<icon>icon.action109</icon>
<abnormalLevel>3</abnormalLevel>

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@@ -2234,7 +2234,7 @@
</effect>
</effects>
</skill>
<skill id="5580" toLevel="1" name="Divine Beast Bite">
<skill id="5580" toLevel="1" name="Divine Beast's Bite">
<!-- Bite ferociously with sharp teeth. -->
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -2254,7 +2254,7 @@
</effect>
</effects>
</skill>
<skill id="5581" toLevel="1" name="Divine Beast Stun Attack">
<skill id="5581" toLevel="1" name="Divine Beast's Stun Attack">
<!-- Attacks the enemy with 704 power, stunning them. Over-hit. -->
<icon>icon.skill0100</icon>
<castRange>40</castRange>
@@ -2280,7 +2280,7 @@
<effect name="BlockActions" /> <!-- using 1 second due abnormal don't have abnormal time -->
</effects>
</skill>
<skill id="5582" toLevel="1" name="Divine Beast Fire Breath">
<skill id="5582" toLevel="1" name="Divine Beast's Fire Breath">
<!-- Attack the enemy by breathing fire. Power 875. -->
<affectLimit>5-12</affectLimit>
<affectRange>250</affectRange>
@@ -2306,7 +2306,7 @@
</effect>
</effects>
</skill>
<skill id="5583" toLevel="1" name="Divine Beast Roar">
<skill id="5583" toLevel="1" name="Divine Beast's Roar">
<!-- Dominate nearby enemies with a mighty roar. -->
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>

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@@ -1242,7 +1242,7 @@
</effect>
</effects>
</skill>
<skill id="5737" toLevel="6" name="Power Stamp">
<skill id="5737" toLevel="6" name="Power Strike">
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>

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@@ -312,7 +312,7 @@
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="6120" toLevel="1" name="Santa's Reward">
<skill id="6120" toLevel="1" name="New Year Gift">
<!-- For 1 h., Max HP +10%, Max MP +10%, Max CP +10%, Speed +15%, P. Atk. +10%, M. Atk. +15%, P. Critical Rate +5, P. Critical Damage +15%, M. Skill Critical Rate +2. -->
<icon>icon.etc_pi_gift_box_i04</icon>
<abnormalLevel>2</abnormalLevel>

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@@ -772,7 +772,7 @@
</effect>
</effects>
</skill>
<skill id="6331" toLevel="1" name="Campfire Tired">
<skill id="6331" toLevel="1" name="Dying Campfire">
<!-- Atk. Spd. is decreased. -->
<icon>icon.skill1206</icon>
<abnormalLevel>3</abnormalLevel>
@@ -796,7 +796,7 @@
</effect>
</effects>
</skill>
<skill id="6332" toLevel="1" name="Campfire Full">
<skill id="6332" toLevel="1" name="Glowing Campfire">
<!-- Speed and Atk. Spd. are decreased. -->
<icon>icon.skill1206</icon>
<abnormalLevel>3</abnormalLevel>

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@@ -2711,7 +2711,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6662" toLevel="2" name="Freeze">
<skill id="6662" toLevel="2" name="Ice Crystal">
<!-- Immobilizes for $s1 and $s2 HP is lost per sec. -->
<icon>icon.skill6274</icon>
<abnormalLevel>
@@ -3542,7 +3542,7 @@
</effect>
</effects>
</skill>
<skill id="6698" toLevel="1" name="Freeze">
<skill id="6698" toLevel="1" name="Ice Crystal">
<!-- Actions prohibited for 15 sec. HP decreases by 115 and MP decreases by 5% per second. -->
<icon>icon.skill6274</icon>
<abnormalLevel>3</abnormalLevel>

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@@ -780,7 +780,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6739" toLevel="1" name="Presentation - Behemoth Leader Casting Preparation">
<skill id="6739" toLevel="1" name="Demonstration - Behemoth Leader Preparation">
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
@@ -789,7 +789,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6740" toLevel="1" name="Presentation - Behemoth Leader Casting">
<skill id="6740" toLevel="1" name="Demonstration - Behemoth Leader Acting">
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
@@ -799,7 +799,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6741" toLevel="1" name="Presentation - Behemoth Leader Casting Failure">
<skill id="6741" toLevel="1" name="Demonstration - Behemoth Leader Acting Failure">
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
@@ -809,7 +809,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6742" toLevel="1" name="Presentation - Behemoth Object Channeling">
<skill id="6742" toLevel="1" name="Demonstration - Contact with Behemoth Object">
<blockedInOlympiad>false</blockedInOlympiad>
<operateType>CA1</operateType>
<effectPoint>100</effectPoint>

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@@ -530,46 +530,46 @@
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
</skill>
<skill id="6950" toLevel="1" name="D-grade Lucky Enchant Stone: Save Armor">
<skill id="6950" toLevel="1" name="Stone: Save D-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6951" toLevel="1" name="C-grade Lucky Enchant Stone: Save Armor">
<skill id="6951" toLevel="1" name="Stone: Save C-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6952" toLevel="1" name="B-grade Lucky Enchant Stone: Save Armor">
<skill id="6952" toLevel="1" name="Stone: Save B-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6953" toLevel="1" name="A-grade Lucky Enchant Stone: Save Armor">
<skill id="6953" toLevel="1" name="Stone: Save A-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6954" toLevel="1" name="D-grade Lucky Enchant Stone: Protect Armor">
<skill id="6954" toLevel="1" name="Stone: Protect D-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6955" toLevel="1" name="C-grade Lucky Enchant Stone: Protect Armor">
<skill id="6955" toLevel="1" name="Stone: Protect C-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6956" toLevel="1" name="B-grade Lucky Enchant Stone: Protect Armor">
<skill id="6956" toLevel="1" name="Stone: Protect B-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6957" toLevel="1" name="A-grade Lucky Enchant Stone: Protect Armor">
<skill id="6957" toLevel="1" name="Stone: Protect A-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6958" toLevel="1" name="Lucky Enchant Stone: D-grade Armor">
<skill id="6958" toLevel="1" name="Stone: Enchant D-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6959" toLevel="1" name="Lucky Enchant Stone: C-grade Armor">
<skill id="6959" toLevel="1" name="Stone: Enchant C-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6960" toLevel="1" name="B-grade Lucky Enchant Stone: Armor">
<skill id="6960" toLevel="1" name="Stone: Enchant B-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6961" toLevel="1" name="Lucky Enchant Stone: A-grade Armor">
<skill id="6961" toLevel="1" name="Stone: Enchant A-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="6962" toLevel="1" name="Giant's Lucky A-grade Enchant Stone">
<skill id="6962" toLevel="1" name="Giant's A-grade Enchant Stone">
<operateType>A1</operateType>
</skill>
<skill id="6963" toLevel="1" name="Blessed Lucky A-grade Enchant Stone">
<skill id="6963" toLevel="1" name="Blessed A-grade Enchant Stone">
<operateType>A1</operateType>
</skill>
<skill id="6964" toLevel="1" name="Scroll: Enchant Hair Accessory">

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@@ -278,7 +278,7 @@
<reuseDelay>1000</reuseDelay>
<effectPoint>243</effectPoint>
</skill>
<skill id="7127" toLevel="1" name="Master's Blessing - Stun Resistance">
<skill id="7127" toLevel="1" name="Master's Blessing - Shock Resistance">
<!-- The GM is always by your side. For $s1, Stun Resistance +40%. -->
<icon>icon.skill1259</icon>
<operateType>A1</operateType>

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@@ -131,7 +131,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9279" toLevel="1" name="PA Progression Support">
<skill id="9279" toLevel="1" name="PA Growth Support">
<!-- PA only. Acquired XP/ SP +$s1. Not for servitors. -->
<icon>icon.etc_pccafe_exp_i00</icon>
<operateType>A2</operateType>

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13648" toLevel="1" name="Put on Lv. 5 Brooch">
<skill id="13648" toLevel="1" name="Equip Brooch Lv. 5">
<!-- Brooch shines and radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<abnormalTime>-1</abnormalTime>
@@ -8,7 +8,7 @@
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13649" toLevel="1" name="Remove Lv. 5 Brooch">
<skill id="13649" toLevel="1" name="Unequip Brooch Lv. 5">
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
@@ -20,7 +20,7 @@
</effect>
</effects>
</skill>
<skill id="13650" toLevel="1" name="Put on Lv. 4 Brooch">
<skill id="13650" toLevel="1" name="Equip Brooch Lv. 4">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<abnormalTime>-1</abnormalTime>
@@ -28,7 +28,7 @@
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13651" toLevel="1" name="Remove Lv. 4 Brooch">
<skill id="13651" toLevel="1" name="Unequip Brooch Lv. 4">
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
@@ -40,7 +40,7 @@
</effect>
</effects>
</skill>
<skill id="13652" toLevel="1" name="Put on Lv. 3 Brooch">
<skill id="13652" toLevel="1" name="Equip Brooch Lv. 3">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<abnormalTime>-1</abnormalTime>
@@ -48,7 +48,7 @@
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13653" toLevel="1" name="Remove Lv. 3 Brooch">
<skill id="13653" toLevel="1" name="Unequip Brooch Lv. 3">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
@@ -60,7 +60,7 @@
</effect>
</effects>
</skill>
<skill id="13654" toLevel="1" name="Brooch Lv. 2 On">
<skill id="13654" toLevel="1" name="Equip Brooch Lv. 2">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<abnormalTime>-1</abnormalTime>
@@ -71,7 +71,7 @@
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13655" toLevel="1" name="Brooch Lv. 2 Off">
<skill id="13655" toLevel="1" name="Unequip Brooch Lv. 2">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
@@ -93,7 +93,7 @@
</effect>
</effects>
</skill>
<skill id="13657" toLevel="1" name="Lv. 2 Brooch">
<skill id="13657" toLevel="1" name="Brooch Lv. 2">
<!-- <Effect> 3 jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>P</operateType>
@@ -103,7 +103,7 @@
</effect>
</effects>
</skill>
<skill id="13658" toLevel="1" name="Lv. 3 Brooch">
<skill id="13658" toLevel="1" name="Brooch Lv. 3">
<!-- <Effect> 4 jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
@@ -113,7 +113,7 @@
</effect>
</effects>
</skill>
<skill id="13659" toLevel="1" name="Lv. 4 Brooch">
<skill id="13659" toLevel="1" name="Brooch Lv. 4">
<!-- <Effect> 5 jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
@@ -123,7 +123,7 @@
</effect>
</effects>
</skill>
<skill id="13660" toLevel="1" name="Lv. 5 Brooch">
<skill id="13660" toLevel="1" name="Brooch Lv. 5">
<!-- <Effect> 6 jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<operateType>P</operateType>

View File

@@ -136,7 +136,7 @@
<reuseDelay>3000</reuseDelay>
<isMagic>1</isMagic>
</skill>
<skill id="15517" toLevel="1" name="Chaos Attack">
<skill id="15517" toLevel="1" name="Chaotic Ambush">
<!-- Inflicts powerful physical damage. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19009" toLevel="10" name="Clan Advent">
<skill id="19009" toLevel="10" name="Clan's Advent">
<!-- When a clan leader is online, the following effects are applied for clan members. P. Atk. +$s1 M. Atk. +$s2 -->
<icon>icon.skill19009</icon>
<operateType>A2</operateType>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19113" toLevel="1" name="No Clan Return">
<skill id="19113" toLevel="1" name="No Clan's Escape">
<!-- For 30 sec. prevents the target from using teleport. -->
<icon>icon.skill_recall</icon>
<abnormalLevel>1</abnormalLevel>
@@ -24,7 +24,7 @@
<effect name="BlockEscape" />
</effects>
</skill>
<skill id="19114" toLevel="1" name="No Clan Resurrection">
<skill id="19114" toLevel="1" name="No Clan's Resurrection">
<!-- For 30 sec. prevents the target from ressurecting. -->
<icon>icon.skill_resurrection</icon>
<abnormalLevel>1</abnormalLevel>

View File

@@ -15,7 +15,7 @@
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="23088" toLevel="1" name="Synge the Cat s affection">
<skill id="23088" toLevel="1" name="Synge the Cat<EFBFBD>s affection">
<!-- For 2 h., acquired XP/ SP +40%. -->
<icon>icon.skill_sing</icon>
<abnormalLevel>26</abnormalLevel>
@@ -54,7 +54,7 @@
</effect>
</effects>
</skill>
<skill id="23089" toLevel="1" name="Synge the Cat s Blessing">
<skill id="23089" toLevel="1" name="Synge the Cat<EFBFBD>s Blessing">
<!-- For 2 h., acquired XP/ SP +20%. -->
<icon>icon.skill_sing</icon>
<isMagic>2</isMagic> <!-- Static Skill -->

View File

@@ -178,7 +178,7 @@
</effect>
</effects>
</skill>
<skill id="32006" toLevel="1" name="Commander's Power">
<skill id="32006" toLevel="1" name="Commander<EFBFBD>s Power">
<!-- Inflicts 50 damage. Can be used only in PvP. -->
<icon>icon.weapon_shining_knife_i00</icon>
<operateType>A1</operateType>
@@ -321,7 +321,7 @@
</effect>
</effects>
</skill>
<skill id="32014" toLevel="1" name="Staff Chest">
<skill id="32014" toLevel="1" name="Staff Pack">
<icon>icon.etc_treasure_box_i02</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -351,7 +351,7 @@
</effect>
</effects>
</skill>
<skill id="32015" toLevel="1" name="Fist Weapon Chest">
<skill id="32015" toLevel="1" name="Fist Weapon Pack">
<icon>icon.etc_treasure_box_i03</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -459,7 +459,7 @@
</effect>
</effects>
</skill>
<skill id="32018" toLevel="1" name="Dagger Chest">
<skill id="32018" toLevel="1" name="Dagger Pack">
<icon>icon.etc_treasure_box_i06</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -495,7 +495,7 @@
</effect>
</effects>
</skill>
<skill id="32019" toLevel="1" name="One-Handed Sword Chest">
<skill id="32019" toLevel="1" name="One-handed Sword Pack">
<icon>icon.etc_treasure_box_i07</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -531,7 +531,7 @@
</effect>
</effects>
</skill>
<skill id="32020" toLevel="1" name="Bow Chest">
<skill id="32020" toLevel="1" name="Bow Pack">
<icon>icon.etc_treasure_box_i08</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>

View File

@@ -281,7 +281,7 @@
</effect>
</effects>
</skill>
<skill id="35007" toLevel="11" name="Fire Dragon Pendant +1">
<skill id="35007" toLevel="11" name="+1 Fire Dragon Pendant">
<!-- M. Def. +$s1 -->
<icon>icon.bm_pendant_pve</icon>
<magicLevel>1</magicLevel>
@@ -1491,7 +1491,7 @@
<effectPoint>440</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="35036" toLevel="1" name="Warrior's Talisman - Attack">
<skill id="35036" toLevel="1" name="Warrior<EFBFBD>s Talisman - Attack">
<!-- PvE Damage +3%, P. Critical Damage/ M. Skill Critical Damage +20, P./ M. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_mp_active</icon>
<operateType>P</operateType>
@@ -1542,7 +1542,7 @@
</effect>
</effects>
</skill>
<skill id="35037" toLevel="1" name="Warrior's Talisman - Defense">
<skill id="35037" toLevel="1" name="Warrior<EFBFBD>s Talisman - Defense">
<!-- PvE Damage +3%, M. Damage Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Pull Resistance +10%. -->
<icon>icon.r99_talisman_pd_up_passive</icon>
<operateType>P</operateType>
@@ -1584,7 +1584,7 @@
</effect>
</effects>
</skill>
<skill id="35038" toLevel="1" name="Hero's Talisman - Attack">
<skill id="35038" toLevel="1" name="Hero<EFBFBD>s Talisman - Attack">
<!-- PvP Damage +3%, P. Critical Damage/ M. Skill Critical Damage +20, P./ M. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_hp_active</icon>
<operateType>P</operateType>
@@ -1631,7 +1631,7 @@
</effect>
</effects>
</skill>
<skill id="35039" toLevel="1" name="Hero's Talisman - Defense">
<skill id="35039" toLevel="1" name="Hero<EFBFBD>s Talisman - Defense">
<!-- PvP Damage +3%, M. Damage Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Debuff Resistance +10%. -->
<icon>icon.r95_talisman_ca_down_active</icon>
<operateType>P</operateType>

View File

@@ -1424,7 +1424,7 @@
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39080" toLevel="2" name="Sheep s Benediction">
<skill id="39080" toLevel="2" name="Sheep<EFBFBD>s Benediction">
<!-- For 3 h., P./ M. Atk. +7%, P./ M. Def. +10%, Max HP/ MP/ CP +15%, HP/ MP Recovery Rate +20%. Can be used once a day (reset at 6:30 a.m.). The effect remains after death. When the buff is cancelled, you obtain a sheep's gift. Note! The gift can't be obtained if your character is dead. -->
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>

View File

@@ -775,19 +775,19 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39140" toLevel="1" name="Magical Potion of Leaping - Lv. 1">
<skill id="39140" toLevel="1" name="Magic Potion of Leaping Lv. 1">
<!-- Allows to receive 1,200,000 XP/ 40,000 SP. Available for characters from Lv. 20 or higher. -->
<icon>icon.etc_holy_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39141" toLevel="1" name="Magical Potion of Leaping - Lv. 2">
<skill id="39141" toLevel="1" name="Magic Potion of Leaping Lv. 2">
<!-- Allows to receive 7,800,000 XP/ 240,000 SP. Available for characters from Lv. 30 or higher. -->
<icon>icon.etc_wind_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39142" toLevel="1" name="Magical Potion of Leaping - Lv. 3">
<skill id="39142" toLevel="1" name="Magic Potion of Leaping Lv. 3">
<!-- Allows to receive 34,200,000 XP/ 1,040,000 SP. Available for characters from Lv. 40 or higher. -->
<icon>icon.etc_water_potion_i00</icon>
<operateType>A1</operateType>
@@ -1202,7 +1202,7 @@
</effect>
</effects>
</skill>
<skill id="39159" toLevel="1" name="Sayha s Energy">
<skill id="39159" toLevel="1" name="Sayha<EFBFBD>s Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>
@@ -2184,7 +2184,7 @@
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39196" toLevel="1" name="Fire Dragon Pendant Chest +10">
<skill id="39196" toLevel="1" name="+10 Fire Dragon Pendant Pack">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>

View File

@@ -866,7 +866,7 @@
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39212" toLevel="1" name="Einhasad's Protection">
<skill id="39212" toLevel="1" name="Einhasad<EFBFBD>s Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<abnormalLevel>1</abnormalLevel>
@@ -905,7 +905,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39214" toLevel="1" name="Savior's Cube">
<skill id="39214" toLevel="1" name="Savior<EFBFBD>s Cube">
<icon>icon.etc_crystal_cube_event_i00</icon>
<operateType>A1</operateType>
</skill>
@@ -1914,7 +1914,7 @@
</effect>
</effects>
</skill>
<skill id="39260" toLevel="1" name="Magical Potion of Leaping - Lv. 4">
<skill id="39260" toLevel="1" name="Magic Potion of Leaping Lv. 4">
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
<icon>icon.etc_water_potion_i00</icon>
<operateType>A1</operateType>
@@ -2156,7 +2156,7 @@
</effect>
</effects>
</skill>
<skill id="39270" toLevel="1" name="Dragon's Treasure Chest">
<skill id="39270" toLevel="1" name="Dragon??s Treasure Chest">
<icon>icon.bm_dragon_present</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>

View File

@@ -311,7 +311,7 @@
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39309" toLevel="1" name="Stabilized Eva's Scroll: Enchant Hair Accessory">
<skill id="39309" toLevel="1" name="Eva's Stable Scroll: Enchant Hair Accessory">
<!-- Enchants Hair Accessory. -->
<operateType>A1</operateType>
</skill>
@@ -839,7 +839,7 @@
</effect>
</effects>
</skill>
<skill id="39360" toLevel="1" name="Jewel Box">
<skill id="39360" toLevel="1" name="Greater Jewel Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>

View File

@@ -834,7 +834,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40088" toLevel="1" name="Scroll: Enchant Aden Weapon">
<skill id="40088" toLevel="1" name="Scroll: Enchant Aden's Weapon">
<!-- Used to enchant a moon weapon. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -229,7 +229,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha s Cookie">
<skill id="40113" toLevel="1" name="Sayha<EFBFBD>s Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
@@ -467,11 +467,11 @@
</effect>
</effects>
</skill>
<skill id="40129" toLevel="1" name="Lucky Enchant Stone: A-grade Weapon - Event">
<skill id="40129" toLevel="1" name="Stone: Enchant A-grade Weapon - Event">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40130" toLevel="1" name="Lucky Enchant Stone: A-grade Armor - Event">
<skill id="40130" toLevel="1" name="Stone: Enchant A-grade Armor - Event">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
@@ -480,11 +480,11 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40132" toLevel="1" name="Improved Lucky Enchant Stone: A-grade Weapon - Event">
<skill id="40132" toLevel="1" name="Improved Stone: Enchant A-grade Weapon - Event">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40133" toLevel="1" name="Improved Lucky Enchant Stone: A-grade Armor - Event">
<skill id="40133" toLevel="1" name="Improved Stone: Enchant A-grade Armor - Event">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
@@ -610,12 +610,12 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40158" toLevel="1" name="Honey Sesame Cakes (Event)">
<skill id="40158" toLevel="1" name="Honey Sesame Cakes - Event">
<!-- Acquired XP/ SP +$s2 for $s1 min. Note! When used with Einhasad's Blessing Scroll, Einhasad's Protection, Dandy's Home Run Ball, Dandy's Golden Ball, the most powerful effect is active. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40159" toLevel="1" name="Letter of Congratulation (Event)">
<skill id="40159" toLevel="1" name="Letter of Congratulation - Event">
<!-- Congratulations on Chuseok. When you open the letter, you will see an explosion of fireworks, also there will be writings over your character s head. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -959,7 +959,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40186" toLevel="1" name="Lucky Energy Card - EXP">
<skill id="40186" toLevel="1" name="Lucky Energy Card - XP">
<!-- For 20 min., acquired XP/ SP +20%. The effect remains after death. The effect can't be cancelled by yourself. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -464,7 +464,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40235" toLevel="1" name="Blessed Scroll: Enchant Rare Accessories (Exchangeable)">
<skill id="40235" toLevel="1" name="Improved Scroll: Enchant Rare Accessories (Exchangeable)">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
@@ -474,7 +474,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40236" toLevel="1" name="Blessed Scroll: Enchant Rare Accessories">
<skill id="40236" toLevel="1" name="Improved Scroll: Enchant Rare Accessories">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
@@ -697,7 +697,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40251" toLevel="1" name="Pet XP Growth Scroll">
<skill id="40251" toLevel="1" name="Pet's XP Growth Scroll">
<!-- Pet XP $s1 Removed when your pet is dead or recalled. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -1044,7 +1044,7 @@
</effect>
</effects>
</skill>
<skill id="40289" toLevel="1" name="Potion of Wardship">
<skill id="40289" toLevel="1" name="Grace Potion">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<conditions>

View File

@@ -473,4 +473,104 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40354" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40355" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40356" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40357" toLevel="1" name="Sayha's Storm Lv. 4">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40358" toLevel="1" name="Alligator Island's Time Stone">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40359" toLevel="1" name="Frost Lord's Castle's Time Stone">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40360" toLevel="1" name="Frost Lord's Castle's Time Stone">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40361" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40362" toLevel="1" name="Scroll of Escape: Frost Lord's Castle">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40364" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40365" toLevel="1" name="Valentine's Day Blessing - Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40366" toLevel="1" name="Valentine's Day Blessing - Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40367" toLevel="1" name="Valentine's Day Blessing - Speed">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40368" toLevel="1" name="Valentine's Day Blessing - Harmony">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40369" toLevel="25" name="New Year Blessing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40370" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40371" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40372" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40373" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="40374" toLevel="1" name="Aden Scroll">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -1163,7 +1163,7 @@
</effect>
</effects>
</skill>
<skill id="45028" toLevel="1" name="Ninja Hair Accessory (DEX +1 WIT +1)">
<skill id="45028" toLevel="1" name="Ninja Hair Accessory (DEX+1 WIT+1)">
<!-- DEX +1 WIT +1. -->
<icon>BranchSys3.icon1.g_co_ninja_hair</icon>
<operateType>P</operateType>

View File

@@ -1174,7 +1174,7 @@
</effect>
</effects>
</skill>
<skill id="45130" toLevel="4" name="Maphr s Acumen">
<skill id="45130" toLevel="4" name="Maphr<EFBFBD>s Acumen">
<!-- Casting Spd. $s1 -->
<icon>icon.skill11184</icon>
<abnormalLevel>

View File

@@ -1550,7 +1550,7 @@
</effect>
</selfEffects>
</skill>
<skill id="45317" toLevel="3" name="Congelation">
<skill id="45317" toLevel="3" name="Frosting">
<!-- The target is frozen and unable to move. -->
<abnormalTime>5</abnormalTime>
<activateRate>-1</activateRate>

View File

@@ -123,7 +123,7 @@
</effect>
</effects>
</skill>
<skill id="45501" toLevel="1" name="Destroyer s Roar">
<skill id="45501" toLevel="1" name="Destroyer<EFBFBD>s Roar">
<!-- Speed -90% -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>
@@ -1237,7 +1237,7 @@
</effect>
</effects>
</skill>
<skill id="45542" toLevel="1" name="Rolling Dice - Endurance">
<skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
<!-- P. Atk. $s1 Max HP $s1 -->
<icon>icon.rolling_dice_buff3</icon>
<abnormalLevel>1</abnormalLevel>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="46033" toLevel="1" name="1st Place in the List of Ranks for Level Among Sylphs">
<skill id="46033" toLevel="1" name="Sylph Level Ranking - 1st Place">
<!-- Bonus for 1st place in the list of ranks for level among Sylphs. Soulshot Damage +10% -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>

View File

@@ -0,0 +1,323 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="47201" toLevel="1" name="Fortune Time">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47202" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47203" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47204" toLevel="5" name="Golden Stone">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47205" toLevel="5" name="Stone Body">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47210" toLevel="1" name="Life Gain">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47212" toLevel="1" name="Life Gain Lv. 2">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47213" toLevel="1" name="Life Gain Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47214" toLevel="1" name="Life Gain Lv. 4">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47215" toLevel="1" name="Life Gain Lv. 5">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47216" toLevel="8" name="Crushing Leap">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47217" toLevel="8" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47218" toLevel="8" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47219" toLevel="6" name="Adena Stun">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47221" toLevel="1" name="Mechanical Hero">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47222" toLevel="1" name="Hero<72>s Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47223" toLevel="1" name="Hero's Swing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47224" toLevel="1" name="Hero's Stomp">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47225" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47226" toLevel="1" name="Increased Speed">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47227" toLevel="7" name="Blacksmith's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47228" toLevel="1" name="Mechanical Masterpiece">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47229" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47230" toLevel="1" name="Life Gain Lv. 1">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47231" toLevel="1" name="Life Gain Lv. 6">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47233" toLevel="7" name="Blacksmith's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47234" toLevel="6" name="Adena Stun">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47235" toLevel="15" name="Dwarven Weapon Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47236" toLevel="15" name="Dwarven Armor Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47237" toLevel="10" name="Dwarven Recovery Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47238" toLevel="1" name="Mechanical Masterpiece">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47239" toLevel="1" name="Transcendent Hero<72>s Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47240" toLevel="1" name="Glorious Warrior's Resurrection Cost Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47241" toLevel="1" name="Sensation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47242" toLevel="1" name="Balanced Body">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47243" toLevel="1" name="Advanced Cleanse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47244" toLevel="1" name="Exclusion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47245" toLevel="1" name="Holy Buster">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47246" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47247" toLevel="1" name="Treatment">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47248" toLevel="1" name="Eva's Nocturne">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47249" toLevel="1" name="Eva's Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47250" toLevel="60" name="Improved Sleep">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47251" toLevel="27" name="Improved Wind Shackle">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47252" toLevel="45" name="Improved Dryad Root">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47253" toLevel="3" name="Duress">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47254" toLevel="3" name="Duress">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47255" toLevel="1" name="Nemesis">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47256" toLevel="1" name="Dark Disruption">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47257" toLevel="1" name="Shillien's Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47258" toLevel="1" name="Shillien's Power - Burst">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47259" toLevel="1" name="Unleashing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47260" toLevel="3" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47261" toLevel="3" name="Divine Recovery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47262" toLevel="3" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47263" toLevel="1" name="Sacred Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47264" toLevel="4" name="Sacred Power Lv. 1">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47265" toLevel="1" name="Improved Resilience">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47266" toLevel="3" name="Favorable Cover">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47267" toLevel="15" name="Priest's Armor Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47268" toLevel="15" name="Priest's Attack Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47269" toLevel="9" name="Mana Effect Boost">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47270" toLevel="11" name="Anti Magic">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47271" toLevel="7" name="Priest's Recovery Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -215,7 +215,7 @@
<castRange>400</castRange>
<hitTime>500</hitTime>
</skill>
<skill id="48036" toLevel="1" name="Einhasad's Protection">
<skill id="48036" toLevel="1" name="Einhasad<EFBFBD>s Protection">
<!-- For 1 h., Acquired XP/ SP +100%. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>
@@ -276,22 +276,22 @@
<effectPoint>-390</effectPoint>
<mpConsume>58</mpConsume>
</skill>
<skill id="48044" toLevel="1" name="Monster of Fire Element">
<skill id="48044" toLevel="1" name="Fire Attribute Monster">
<!-- Water Attacks are dealing additional damage. -->
<icon>icon.elemental_fire</icon>
<operateType>P</operateType>
</skill>
<skill id="48045" toLevel="1" name="Monster of Water Element">
<skill id="48045" toLevel="1" name="Water Attribute Monster">
<!-- Wind Attacks are dealing additional damage. -->
<icon>icon.elemental_water</icon>
<operateType>P</operateType>
</skill>
<skill id="48046" toLevel="1" name="Monster of Wind Element">
<skill id="48046" toLevel="1" name="Wind Attribute Monster">
<!-- Earth Attacks are dealing additional damage. -->
<icon>icon.elemental_wind</icon>
<operateType>P</operateType>
</skill>
<skill id="48047" toLevel="1" name="Monster of Earth Element">
<skill id="48047" toLevel="1" name="Earth Attribute Monster">
<!-- Fire Attacks are dealing additional damage. -->
<icon>icon.elemental_earth</icon>
<operateType>P</operateType>
@@ -331,12 +331,12 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48055" toLevel="5" name="Yogi's Energy">
<skill id="48055" toLevel="5" name="Yogi<EFBFBD>s Energy">
<!-- Even Yogi himself does not understand the nature of this energy. But for sure it is connected to Yogi s Weapon. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48056" toLevel="1" name="Golden Pig's Teleport">
<skill id="48056" toLevel="1" name="Golden Pig<EFBFBD>s Teleport">
<!-- Teleports to Golden Pig. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -380,7 +380,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48062" toLevel="1" name="Jeras' Fire Show">
<skill id="48062" toLevel="1" name="Jeras<EFBFBD> Fire Show">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
@@ -422,7 +422,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48071" toLevel="1" name="Master's Protection">
<skill id="48071" toLevel="1" name="Master<EFBFBD>s Protection">
<!-- For $s1, P./ M. Atk. and P./ M. Def. +250. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -684,17 +684,17 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48194" toLevel="1" name="Mighty Queen Ant Transformation">
<skill id="48194" toLevel="1" name="Queen Ant Transformation">
<!-- Transforms into Mighty Queen Ant to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 P. Def. +330 Speed +33 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48195" toLevel="1" name="Mighty Queen Ant's Earthquake">
<skill id="48195" toLevel="1" name="Queen Ant's Earthquake">
<!-- Deals significant damage to nearby enemies. Can be used only in the Black Anvil Guild Camp. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48196" toLevel="1" name="Mighty Queen Ant's Rain of Stones">
<skill id="48196" toLevel="1" name="Queen Ant's Rain of Stones">
<!-- Deals significant damage to the target and nearby enemies. Can be used only in the Black Anvil Guild Camp. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -270,7 +270,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48255" toLevel="1" name="Baium s Thunder Bolt">
<skill id="48255" toLevel="1" name="Baium<EFBFBD>s Thunder Bolt">
<!-- Deals $s1 fixed damage. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -150,7 +150,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48331" toLevel="1" name="Nephenthes's Scent">
<skill id="48331" toLevel="1" name="Nephenthes' Scent">
<!-- Nephenthes's scent poisons the character. PvP Damage +15% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -249,7 +249,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48351" toLevel="1" name="Tanas Stun">
<skill id="48351" toLevel="1" name="Tanas' Stun">
<!-- Unable to move for $s1 due to Stun. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -259,9 +259,239 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48353" toLevel="5" name="Tanas Poison">
<skill id="48353" toLevel="5" name="Tanas' Poison">
<!-- Max HP $s1. Applies Poison. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48354" toLevel="3" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48355" toLevel="3" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48356" toLevel="3" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48357" toLevel="3" name="Ice Curse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48358" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48359" toLevel="1" name="Ice Curse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48360" toLevel="1" name="Lacigies' Enhancement">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48361" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48362" toLevel="1" name="Ice Curse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48363" toLevel="1" name="Reggiesys Enhancement">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48364" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48365" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48366" toLevel="1" name="Freezing Curse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48367" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48368" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48369" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48370" toLevel="1" name="Tiron's Enhancement">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48371" toLevel="1" name="Frozen Crystal">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48372" toLevel="2" name="Glakias' Enhancement">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48373" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48374" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48375" toLevel="3" name="Freezing Curse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48376" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48377" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48378" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48379" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48380" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48381" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48382" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48383" toLevel="2" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48384" toLevel="3" name="Frozen Crystal">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48385" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48386" toLevel="1" name="Chills">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48387" toLevel="1" name="Eternal Blizzard">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48388" toLevel="1" name="Attack Nearby Range">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48389" toLevel="1" name="Ice Ball">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48390" toLevel="1" name="Ice Crystal">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48391" toLevel="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48392" toLevel="1" name="Ice Storm">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48393" toLevel="1" name="Eskimo Transformation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48394" toLevel="1" name="Eskimo Transformation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48395" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48396" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48397" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48398" toLevel="1" name="Fortune Time Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48399" toLevel="1" name="Bull's Gratitude">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="48400" toLevel="25" name="Red's Blessing Lv. 1">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48401" toLevel="9" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="49001" toLevel="5" name="Pet Natural Ability: Kookaburra Chick">
<skill id="49001" toLevel="5" name="Pet's Specific Skill: Kookaburra Chick">
<!-- Attacks with magic. <Required weapons> Rapier: M. Atk. +$s1 Blunt weapon: M. Atk. +$s1 If no proper weapon is equipped, Atk. Spd./ Casting Spd. -10%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -298,7 +298,7 @@
<effect name="BlinkSwap"/>
</effects>
</skill>
<skill id="49011" toLevel="5" name="Pet Natural Ability: Tiger Cub">
<skill id="49011" toLevel="5" name="Pet's Specific Skill: Tiger Cub">
<!-- Aims at the enemy's vital spots. <Required weapon> Dagger: P. Atk. +$s1, Vital Point Attack Rate +$s2 If no proper weapon is equipped, Atk. Spd./ Casting Spd. -10%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -652,7 +652,7 @@
</effect>
</effects>
</skill>
<skill id="49021" toLevel="5" name="Pet Natural Ability: Wolf Cub">
<skill id="49021" toLevel="5" name="Pet's Specific Skill: Wolf Cub">
<!-- Applies damage-increasing buffs when using the Dire Claw and Last Dire Claw skills. <Required weapons> Dual swords: P. Atk. +$s1, Atk. Spd. +$s2 Fist weapon: P. Atk. +$s1, P. Critical Rate +$s3 If no proper weapon is equipped, Atk. Spd./ Casting Spd. -10%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -951,7 +951,7 @@
</effect>
</effects>
</skill>
<skill id="49031" toLevel="5" name="Pet Natural Ability: Buffalo Calf">
<skill id="49031" toLevel="5" name="Pet's Specific Skill: Buffalo Calf">
<!-- Takes hits well and defends allies. HP Recovery Potions' Effect +20 <Required weapons> Blunt weapon: P. Atk. +$s1, Atk. Spd. +$s2 Spear: P. Atk. +$s1 If no proper weapon is equipped, Atk. Spd./ Casting Spd. -10%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -1245,7 +1245,7 @@
<effect name="BlockActions"/>
</effects>
</skill>
<skill id="49041" toLevel="5" name="Pet Natural Ability: Hawk Hatchling">
<skill id="49041" toLevel="5" name="Pet's Specific Skill: Hawk Hatchling">
<!-- Specializes on long range attacks. <Required weapon> Bow: P. Atk. +$s1, P. Accuracy +$s2 If no proper weapon is equipped, Atk. Spd/ Casting Spd. -10%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -1640,7 +1640,7 @@
</effect>
</effects>
</skill>
<skill id="49051" toLevel="5" name="Pet Natural Ability: Dragon Hatchling">
<skill id="49051" toLevel="5" name="Pet's Specific Skill: Dragon Hatchling">
<!-- Has inherited strong body, high speed and fast attacks from ancestors. There is a certain chance after Crippling Bite that Double Crippling Bite will be triggered allowing the pet to attack twice. <Proper Weapon> Sword: P. Atk. +$s1, Atk. Spd. +$s2 Ancient Sword: P. Atk. +$s1, P. Critical Rate +$s3 If there is no proper weapon, Atk. Spd./ Casting Spd. -10%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>

View File

@@ -206,7 +206,7 @@
<coolTime>500</coolTime>
<reuseDelay>500</reuseDelay>
</skill>
<skill id="50127" toLevel="1" name="Piggy's Star Candy">
<skill id="50127" toLevel="1" name="White Day's Candy of Favor">
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>
@@ -263,7 +263,7 @@
</effect>
</effects>
</skill>
<skill id="50129" toLevel="1" name="Old Home's Golden Chest">
<skill id="50129" toLevel="1" name="Old Home's Golden Pack">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91854</itemConsumeId> <!-- Old Home's Golden Chest -->
@@ -292,7 +292,7 @@
</effect>
</effects>
</skill>
<skill id="50130" toLevel="1" name="Old Home's Silver Chest">
<skill id="50130" toLevel="1" name="Old Home's Silver Pack">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91855</itemConsumeId> <!-- Old Home's Silver Chest -->
@@ -349,7 +349,7 @@
<operateType>A1</operateType>
<hitTime>1000</hitTime>
</skill>
<skill id="50134" toLevel="1" name="XP Growth Scroll (Event)">
<skill id="50134" toLevel="1" name="XP Growth Scroll (Time-limited)">
<!-- For 20 min., acquired XP/ SP +30%. Cooldown: 1 min. The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.bm_rice_cake_i01</icon>
<abnormalLevel>1</abnormalLevel>
@@ -372,7 +372,7 @@
</effect>
</effects>
</skill>
<skill id="50135" toLevel="1" name="Einhasad s Protection">
<skill id="50135" toLevel="1" name="Einhasad<EFBFBD>s Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>

View File

@@ -2100,7 +2100,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50269" toLevel="22" name="Baium s Thunder Bolt">
<skill id="50269" toLevel="22" name="Baium<EFBFBD>s Thunder Bolt">
<!-- Inflicts magic damage on the enemy with $s1 power. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -2110,7 +2110,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50271" toLevel="20" name="Baium s Enhanced Thunder Bolt">
<skill id="50271" toLevel="20" name="Baium<EFBFBD>s Enhanced Thunder Bolt">
<!-- Inflicts magic damage on the enemy with $s1 power. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -2941,7 +2941,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50370" toLevel="1" name="Aden Sword">
<skill id="50370" toLevel="1" name="Aden's Sword">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
<icon>icon.weapon_spinebone_sword_i00</icon>
<operateType>P</operateType>
@@ -2988,7 +2988,7 @@
</effect>
</effects>
</skill>
<skill id="50371" toLevel="1" name="Aden Dagger">
<skill id="50371" toLevel="1" name="Aden's Dagger">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +15 M. Atk. +10 <Lv. 50-59> P. Atk. +30 M. Atk. +20 <Lv. 60-64> P. Atk. +46 M. Atk. +31 <Lv. 65-69> P. Atk. +61 M. Atk. +41 <Lv. 70-74> P. Atk. +76 M. Atk. +51 <Lv. 75+> P. Atk. +91 M. Atk. +61 -->
<icon>icon.weapon_knife_o'_silenus_i00</icon>
<operateType>P</operateType>
@@ -3035,7 +3035,7 @@
</effect>
</effects>
</skill>
<skill id="50372" toLevel="1" name="Aden Bow">
<skill id="50372" toLevel="1" name="Aden's Bow">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +33 M. Atk. +10 <Lv. 50-59> P. Atk. +63 M. Atk. +19 <Lv. 60-64> P. Atk. +96 M. Atk. +29 <Lv. 65-69> P. Atk. +129 M. Atk. +38 <Lv. 70-74> P. Atk. +159 M. Atk. +47 <Lv. 75+> P. Atk. +192 M. Atk. +57 -->
<icon>icon.weapon_gastraphetes_i00</icon>
<operateType>P</operateType>
@@ -3082,7 +3082,7 @@
</effect>
</effects>
</skill>
<skill id="50373" toLevel="1" name="Aden Club">
<skill id="50373" toLevel="1" name="Aden's Club">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
<icon>icon.weapon_war_pick_i00</icon>
<operateType>P</operateType>
@@ -3129,7 +3129,7 @@
</effect>
</effects>
</skill>
<skill id="50374" toLevel="1" name="Two-handed Sword of Aden">
<skill id="50374" toLevel="1" name="Aden's Two-handed Sword">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
<icon>icon.weapon_flamberge_i00</icon>
<operateType>P</operateType>
@@ -3176,7 +3176,7 @@
</effect>
</effects>
</skill>
<skill id="50375" toLevel="1" name="Two-handed Blunt Weapon of Aden">
<skill id="50375" toLevel="1" name="Aden's Two-handed Blunt Weapon">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +18 M. Atk. +14 <Lv. 50-59> P. Atk. +35 M. Atk. +27 <Lv. 60-64> P. Atk. +53 M. Atk. +41 <Lv. 65-69> P. Atk. +70 M. Atk. +55 <Lv. 70-74> P. Atk. +87 M. Atk. +68 <Lv. 75+> P. Atk. +105 M. Atk. +82 -->
<icon>icon.weapon_ghost_staff_i00</icon>
<operateType>P</operateType>
@@ -3223,7 +3223,7 @@
</effect>
</effects>
</skill>
<skill id="50376" toLevel="1" name="Aden Spear">
<skill id="50376" toLevel="1" name="Aden's Spear">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
<icon>icon.weapon_dwarven_trident_i00</icon>
<operateType>P</operateType>
@@ -3270,7 +3270,7 @@
</effect>
</effects>
</skill>
<skill id="50377" toLevel="1" name="Aden Fist">
<skill id="50377" toLevel="1" name="Aden's Fists">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
<icon>icon.weapon_baghnakh_i00</icon>
<operateType>P</operateType>
@@ -3317,7 +3317,7 @@
</effect>
</effects>
</skill>
<skill id="50378" toLevel="1" name="Aden Rapier">
<skill id="50378" toLevel="1" name="Aden's Rapier">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +16 M. Atk. +14 <Lv. 50-59> P. Atk. +32 M. Atk. +26 <Lv. 60-64> P. Atk. +49 M. Atk. +40 <Lv. 65-69> P. Atk. +65 M. Atk. +54 <Lv. 70-74> P. Atk. +81 M. Atk. +66 <Lv. 75+> P. Atk. +97 M. Atk. +80 -->
<icon>icon.weapon_soldat_estoc_i00</icon>
<operateType>P</operateType>
@@ -3364,7 +3364,7 @@
</effect>
</effects>
</skill>
<skill id="50379" toLevel="1" name="Aden Ancient Sword">
<skill id="50379" toLevel="1" name="Aden's Ancient Sword">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +20 M. Atk. +10 <Lv. 50-59> P. Atk. +38 M. Atk. +20 <Lv. 60-64> P. Atk. +58 M. Atk. +31 <Lv. 65-69> P. Atk. +77 M. Atk. +41 <Lv. 70-74> P. Atk. +95 M. Atk. +51 <Lv. 75+> P. Atk. +115 M. Atk. +61 -->
<icon>icon.weapon_schlaeger_i00</icon>
<operateType>P</operateType>

View File

@@ -1240,7 +1240,7 @@
</effect>
</effects>
</skill>
<skill id="50439" toLevel="6" name="Retribution Defence">
<skill id="50439" toLevel="6" name="Retribution Defense">
<!-- Reflects $s1 of the received damage. -->
<icon>icon.skill0000</icon>
<abnormalLevel>
@@ -3019,7 +3019,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="50458" toLevel="1" name="Pirate Earring">
<skill id="50458" toLevel="1" name="Pirate's Earring">
<!-- Max. MP $s1 MP Consumption $s2 P. Def. $s3 Damage Reflection +$s4 Absorbs $s5 of inflicted damage as HP. -->
<icon>icon.accessory_earring_of_zaken_i03</icon>
<operateType>P</operateType>
@@ -5136,7 +5136,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50498" toLevel="1" name="Aden Pistols">
<skill id="50498" toLevel="1" name="Aden's Pistols">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +33 M. Atk. +10 <Lv. 50-59> P. Atk. +63 M. Atk. +19 <Lv. 60-64> P. Atk. +96 M. Atk. +29 <Lv. 65-69> P. Atk. +129 M. Atk. +38 <Lv. 70-74> P. Atk. +159 M. Atk. +47 <Lv. 75+> P. Atk. +192 M. Atk. +57 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -117,7 +117,7 @@
</effect>
</effects>
</skill>
<skill id="50505" toLevel="3" name="Clan Cloak Progression Support">
<skill id="50505" toLevel="3" name="Clan Cloak Growth Support">
<!-- When used, for $s1 Pet XP $s2 Removed when your pet is dead or recalled. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
@@ -388,7 +388,7 @@
</effect>
</effects>
</skill>
<skill id="50511" toLevel="1" name="Symbol of Defense">
<skill id="50511" toLevel="1" name="Sigil of Protection">
<!-- Max HP $s1 Max MP $s1 Max CP $s1 All received Critical Rate $s2 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -413,7 +413,7 @@
</effect>
</effects>
</skill>
<skill id="50512" toLevel="1" name="Symbol of Defense">
<skill id="50512" toLevel="1" name="Sigil of Protection">
<!-- <Defense Curse> With a $s1 chance for $s2 after an attack: Enemy's P. Atk. $s3 Enemy's M. Atk. $s3 (Cooldown: 10 sec.) -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -546,7 +546,7 @@
</effect>
</effects>
</skill>
<skill id="50517" toLevel="1" name="Aden Dual Swords">
<skill id="50517" toLevel="1" name="Aden's Dual Swords">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
@@ -593,4 +593,179 @@
</effect>
</effects>
</skill>
<skill id="50518" toLevel="22" name="Furious Frost">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50519" toLevel="22" name="Absolute Zero">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50520" toLevel="22" name="Stay Frozen">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50521" toLevel="22" name="Furious Frost">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50522" toLevel="22" name="Absolute Zero">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50523" toLevel="22" name="Absolute Zero">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50524" toLevel="22" name="Stay Frozen">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50525" toLevel="11" name="Frost Lord's Sword">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50526" toLevel="11" name="Frost Lord's Axe">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50527" toLevel="11" name="Frost Lord's Dagger">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50528" toLevel="11" name="Frost Lord's Rapier">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50529" toLevel="11" name="Frost Lord's Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50530" toLevel="11" name="Frost Lord's Spear">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50531" toLevel="11" name="Frost Lord's Ancient Sword">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50532" toLevel="11" name="Frost Lord's Two-handed Sword">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50533" toLevel="11" name="Frost Lord's Staff">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50534" toLevel="11" name="Frost Lord's Dual Swords">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50535" toLevel="11" name="Frost Lord's Blade Fists">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50536" toLevel="11" name="Frost Lord's Bow">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50537" toLevel="11" name="Frost Lord's Pistols">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50538" toLevel="1" name="Hair Accessory of Willpower (V1)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50539" toLevel="1" name="ALL FOR ONE">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50540" toLevel="1" name="Freya's Necklace">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50541" toLevel="1" name="Helmet of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50542" toLevel="1" name="Helmet of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50543" toLevel="10" name="+1 Helmet of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50544" toLevel="7" name="Critical Rate Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50545" toLevel="1" name="Gauntlets of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50546" toLevel="1" name="Gauntlets of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50547" toLevel="10" name="+1 Gauntlets of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50548" toLevel="7" name="Power Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50549" toLevel="1" name="Boots of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50550" toLevel="1" name="Boots of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50551" toLevel="10" name="+1 Boots of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50552" toLevel="1" name="Debuff Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -58,7 +58,7 @@
</effect>
</effects>
</skill>
<skill id="51003" toLevel="1" name="Sayha Grace Box">
<skill id="51003" toLevel="1" name="Sayha's Grace Box">
<icon>icon.bm_nebit_box</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -163,7 +163,7 @@
<icon>icon.bm_sayha_rune</icon>
<operateType>P</operateType>
</skill>
<skill id="51008" toLevel="1" name="Lucky Enchant Stone Chest - A-grade">
<skill id="51008" toLevel="1" name="Eva's Stable Scroll: Enchant Hair Accessory (Low-grade)">
<icon>icon.scroll_of_unidentify_am_s</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -311,56 +311,56 @@
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="51016" toLevel="1" name="Clan Bonus - Exp Lv. 1">
<skill id="51016" toLevel="1" name="Clan's Bonus - XP Lv. 1">
<!-- Acquired XP/ SP $s1 The effect is applied if at least $s2 clan members are logged in. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="51017" toLevel="1" name="Clan Bonus - Exp Lv. 2">
<skill id="51017" toLevel="1" name="Clan's Bonus - XP Lv. 2">
<!-- Acquired XP/ SP $s1 The effect is applied if at least $s2 clan members are logged in. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="51018" toLevel="1" name="Clan Bonus - Exp Lv. 3">
<skill id="51018" toLevel="1" name="Clan's Bonus - XP Lv. 3">
<!-- Acquired XP/ SP $s1 The effect is applied if at least $s2 clan members are logged in. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="51019" toLevel="1" name="Clan Bonus - Exp Lv. 4">
<skill id="51019" toLevel="1" name="Clan's Bonus - XP Lv. 4">
<!-- Acquired XP/ SP $s1 The effect is applied if at least $s2 clan members are logged in. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="51020" toLevel="1" name="Clan Bonus - P. Atk. Lv. 1">
<skill id="51020" toLevel="1" name="Clan's Bonus - P. Atk. Lv. 1">
<!-- PvE damage $s1 Requires at least $s2 clan hunting points for the effect to be applied. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
</skill>
<skill id="51021" toLevel="1" name="Clan Bonus - P. Atk. Lv. 2">
<skill id="51021" toLevel="1" name="Clan's Bonus - P. Atk. Lv. 2">
<!-- PvE damage $s1 Requires at least $s2 clan hunting points for the effect to be applied. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
</skill>
<skill id="51022" toLevel="1" name="Clan Bonus - P. Atk. Lv. 3">
<skill id="51022" toLevel="1" name="Clan's Bonus - P. Atk. Lv. 3">
<!-- PvE damage $s1 Requires at least $s2 clan hunting points for the effect to be applied. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
</skill>
<skill id="51023" toLevel="1" name="Clan Bonus - P. Atk. Lv. 4">
<skill id="51023" toLevel="1" name="Clan's Bonus - P. Atk. Lv. 4">
<!-- PvE damage $s1 PvP damage $s2 Requires at least $s3 clan hunting points for the effect to be applied. -->
<icon>icon.skill19011</icon>
<operateType>A1</operateType>
@@ -1654,7 +1654,7 @@
</effect>
</effects>
</skill>
<skill id="51078" toLevel="1" name="Rash's Supply Items - Zaken">
<skill id="51078" toLevel="1" name="Rash<EFBFBD>s Supply Items - Zaken">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
@@ -1725,10 +1725,10 @@
<icon>icon.etc_bm_hero_red_potion</icon>
<operateType>A1</operateType>
</skill>
<skill id="51084" toLevel="1" name="Advanced B-grade Armor Enchant Stone">
<skill id="51084" toLevel="1" name="Improved Stone: Enchant B-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="51085" toLevel="1" name="Improved Lucky Enchant Stone: A-grade Armor">
<skill id="51085" toLevel="1" name="Improved Stone: Enchant A-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="51086" toLevel="1" name="Wind Cube of Abundance - 30 d.">

View File

@@ -561,7 +561,7 @@
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51142" toLevel="1" name="Sayha's Cloak Enchantment Scroll">
<skill id="51142" toLevel="1" name="Scroll: Enchant Sayha's Cloak">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
@@ -570,7 +570,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51143" toLevel="1" name="Radiant Sayha's Cloak Enchantment Scroll">
<skill id="51143" toLevel="1" name="Radiant Scroll: Enchant Sayha's Cloak">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
@@ -579,7 +579,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51144" toLevel="1" name="Shining Sayha's Cloak Enchantment Scroll">
<skill id="51144" toLevel="1" name="Shining Scroll: Enchant Sayha's Cloak">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>

View File

@@ -1183,14 +1183,14 @@
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51257" toLevel="1" name="Elmoreden Golden Pack">
<skill id="51257" toLevel="1" name="Elmoreden's Golden Pack">
<icon>icon.bm_elmoaden_gold_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51258" toLevel="1" name="Elmoreden Silver Pack">
<skill id="51258" toLevel="1" name="Elmoreden's Silver Pack">
<icon>icon.bm_elmoaden_silver_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
@@ -1426,63 +1426,63 @@
<icon>icon.skill4446</icon>
<operateType>A1</operateType>
</skill>
<skill id="51282" toLevel="1" name="Sealed Agathion Virgo +5">
<skill id="51282" toLevel="1" name="+5 Sealed Agathion Virgo">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51283" toLevel="1" name="Sealed Agathion Capricorn +5">
<skill id="51283" toLevel="1" name="+5 Sealed Agathion Capricorn">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51284" toLevel="1" name="Sealed Agathion Libra +5">
<skill id="51284" toLevel="1" name="+5 Sealed Agathion Libra">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51285" toLevel="1" name="Sealed Agathion Taurus +5">
<skill id="51285" toLevel="1" name="+5 Sealed Agathion Taurus">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51286" toLevel="1" name="Sealed Agathion Leo +5">
<skill id="51286" toLevel="1" name="+5 Sealed Agathion Leo">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51287" toLevel="1" name="Sealed Agathion Gemini +5">
<skill id="51287" toLevel="1" name="+5 Sealed Agathion Gemini">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51288" toLevel="1" name="Sealed Agathion Scorpio +5">
<skill id="51288" toLevel="1" name="+5 Sealed Agathion Scorpio">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51289" toLevel="1" name="Sealed Agathion Aquarius +5">
<skill id="51289" toLevel="1" name="+5 Sealed Agathion Aquarius">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="51290" toLevel="1" name="Sealed Agathion Sagittarius +5">
<skill id="51290" toLevel="1" name="+5 Sealed Agathion Sagittarius">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>

View File

@@ -401,7 +401,7 @@
<skill id="51315" toLevel="1" name="Scroll: Enchant Excalibur">
<operateType>A1</operateType>
</skill>
<skill id="51316" toLevel="1" name="Yogi's Magic Support">
<skill id="51316" toLevel="1" name="Yogi<EFBFBD>s Magic Support">
<!-- HP Recovery Rate +$s1, MP Recovery Rate +$s2. -->
<icon>icon.weapon_plenitas_i00</icon>
<operateType>P</operateType>

View File

@@ -289,7 +289,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="51422" toLevel="1" name="Eminence Bow +7">
<skill id="51422" toLevel="1" name="+7 Eminence Bow">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
@@ -325,7 +325,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="51428" toLevel="1" name="+4 Highest Quality C-grade Armor Set Pack">
<skill id="51428" toLevel="1" name="+4 Top-grade C-grade Armor Set Pack">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>

View File

@@ -60,7 +60,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="52013" toLevel="1" name="Flag Equip">
<skill id="52013" toLevel="1" name="Flag Carrier">
<!-- Speed of the flag bearer is decreased. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -75,7 +75,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="52016" toLevel="1" name="Orc Fortress Siege">
<skill id="52016" toLevel="1" name="Orc Fortress Owner">
<!-- A special ability given to the clan members who own the Orc Fortress. Acquired XP/ SP +$s1, gained adena +$s2. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -100,7 +100,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="52021" toLevel="1" name="Vitality Clan Bonus">
<skill id="52021" toLevel="1" name="Clan's Vitality Bonus">
<!-- Sayha's Grace charging rate $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -137,4 +137,14 @@
</effect>
</effects>
</skill>
<skill id="52023" toLevel="1" name="Giran Castle Owner">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="52024" toLevel="1" name="Goddard Castle Owner">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -313,7 +313,7 @@
</effect>
</effects>
</skill>
<skill id="53011" toLevel="2" name="Knight s Fortress">
<skill id="53011" toLevel="2" name="Knight<EFBFBD>s Fortress">
<!-- P. Atk. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -1182,7 +1182,7 @@
</effect>
</effects>
</skill>
<skill id="54039" toLevel="10" name="Sayha's Cloak +1">
<skill id="54039" toLevel="10" name="+1 Sayha's Cloak">
<!-- Max HP +$s1 Max MP +$s1 -->
<icon>BranchSys2.br_wing_of_sylphide_i00</icon>
<operateType>P</operateType>
@@ -1302,7 +1302,7 @@
</effect>
</effects>
</skill>
<skill id="54040" toLevel="2" name="Sayha s Blink">
<skill id="54040" toLevel="2" name="Sayha<EFBFBD>s Blink">
<!-- Cancels the enemy's target and teleports you backwards. -->
<icon>icon.sayha2017_blink</icon>
<operateType>A1</operateType>
@@ -1455,7 +1455,7 @@
</effect>
</effects>
</skill>
<skill id="54045" toLevel="10" name="Special Sayha's Cloak +1">
<skill id="54045" toLevel="10" name="+1 Special Sayha's Cloak">
<!-- Max HP/ MP +$s1, Acquired XP/ SP +$s2, P. Def. +$s3, M. Def. +$s4, P. Critical Damage +$s5, M. Skill Critical Damage +$s6, Received P. Critical Damage/ Received M. Skill Critical Damage -$s7. -->
<icon>BranchSys2.br_wing_of_sylphide_i00</icon>
<operateType>P</operateType>
@@ -1814,7 +1814,7 @@
</effect>
</effects>
</skill>
<skill id="54048" toLevel="10" name="Blessing of Aden">
<skill id="54048" toLevel="10" name="Aden's Blessing">
<!-- Restores Sayha's Grace bar to the full. -->
<icon>icon.skill19222</icon>
<operateType>A1</operateType>
@@ -2206,7 +2206,7 @@
</effect>
</selfEffects>
</skill>
<skill id="54071" toLevel="1" name="Battle Scroll Lv1">
<skill id="54071" toLevel="1" name="Battle Scroll">
<!-- For 20 min., P. Atk. +200, M. Atk. +350, P. Critical Rate/ M. Skill Critical Rate +30, Atk./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. -->
<icon>icon.ev_charge_scroll</icon>
<operateType>A2</operateType>

View File

@@ -227,7 +227,7 @@
</effect>
</effects>
</skill>
<skill id="54208" toLevel="1" name="Worthy Warrior Bonus">
<skill id="54208" toLevel="1" name="Worthy Warrior Effect">
<!-- For warriors that has taken the 1st-3rd places in rankings among Death Knights. Max HP +300. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -472,4 +472,14 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="54228" toLevel="1" name="Eskimo Transformation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="54229" toLevel="1" name="Santa Claus Transformation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -1796,7 +1796,7 @@
</effect>
</effects>
</skill>
<skill id="55060" toLevel="1" name="Griffin s Benediction">
<skill id="55060" toLevel="1" name="Griffin<EFBFBD>s Benediction">
<!-- STR +1, INT +1. -->
<icon>icon.etc_rbracelet_aga_agit_i00</icon>
<magicLevel>1</magicLevel>

View File

@@ -2007,7 +2007,7 @@
</effect>
</effects>
</skill>
<skill id="55168" toLevel="1" name="Clan Unity - Lv. 1">
<skill id="55168" toLevel="1" name="Clan's Unity Lv. 1">
<!-- Clan Alliance Buff. For 3 h., acquired XP/ SP +3%. -->
<icon>icon.skill19011</icon>
<operateType>A2</operateType>
@@ -2026,7 +2026,7 @@
</effect>
</effects>
</skill>
<skill id="55169" toLevel="1" name="Clan Unity - Lv. 2">
<skill id="55169" toLevel="1" name="Clan's Unity Lv. 2">
<!-- Clan Alliance Buff. For 3 h., acquired XP/ SP +5%, Received PvE Damage -2%. -->
<icon>icon.skill19011</icon>
<operateType>A2</operateType>
@@ -2057,7 +2057,7 @@
</effect>
</effects>
</skill>
<skill id="55170" toLevel="1" name="Clan Unity - Lv. 3">
<skill id="55170" toLevel="1" name="Clan's Unity Lv. 3">
<!-- Clan Alliance Buff. For 3 h., acquired XP/ SP +7%, Received PvE Damage -5%. -->
<icon>icon.skill19011</icon>
<operateType>A2</operateType>
@@ -2088,7 +2088,7 @@
</effect>
</effects>
</skill>
<skill id="55171" toLevel="1" name="Clan Unity - Lv. 4">
<skill id="55171" toLevel="1" name="Clan's Unity Lv. 4">
<!-- Clan Alliance Buff. For 3 h., Acquired XP/ SP +10%, PvE damage +7%, Received PvE Damage -8%. -->
<icon>icon.skill19011</icon>
<operateType>A2</operateType>

View File

@@ -1958,7 +1958,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="55290" toLevel="1" name="Devi s Ring">
<skill id="55290" toLevel="1" name="Devi<EFBFBD>s Ring">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<magicLevel>55</magicLevel>
@@ -1984,12 +1984,12 @@
</effect>
</effects>
</skill>
<skill id="55291" toLevel="1" name="Devi s Ring">
<skill id="55291" toLevel="1" name="Devi<EFBFBD>s Ring">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<operateType>P</operateType>
</skill>
<skill id="55292" toLevel="1" name="Devi s Earring">
<skill id="55292" toLevel="1" name="Devi<EFBFBD>s Earring">
<!-- Increases MP Recovery Rate and Received Healing. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<magicLevel>55</magicLevel>
@@ -2011,12 +2011,12 @@
</effect>
</effects>
</skill>
<skill id="55293" toLevel="1" name="Devi s Earring">
<skill id="55293" toLevel="1" name="Devi<EFBFBD>s Earring">
<!-- Increases MP recovery rate and healing power. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<operateType>P</operateType>
</skill>
<skill id="55294" toLevel="1" name="Devi s Necklace">
<skill id="55294" toLevel="1" name="Devi<EFBFBD>s Necklace">
<!-- Increases P./ M. Def. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<!-- A 15-day item. Max MP +20, M. Def. +3, P. Def. +5. -->
@@ -2044,7 +2044,7 @@
</effect>
</effects>
</skill>
<skill id="55295" toLevel="1" name="Devi s Necklace">
<skill id="55295" toLevel="1" name="Devi<EFBFBD>s Necklace">
<!-- P./ M. Def. are increased. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<operateType>P</operateType>

View File

@@ -422,7 +422,7 @@
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="59581" toLevel="1" name="Eminence Bow +7">
<skill id="59581" toLevel="1" name="+7 Eminence Bow">
<icon>icon.bm_pendant_pve_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>

View File

@@ -154,7 +154,7 @@
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="59633" toLevel="1" name="+6 Fire Dragon Pendant Chest">
<skill id="59633" toLevel="1" name="+6 Fire Dragon Pendant Pack">
<icon>icon.bm_pendant_pve_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>

View File

@@ -600,7 +600,7 @@
</effect>
</effects>
</skill>
<skill id="59732" toLevel="1" name="+3~8 Talisman/ Belt Coupon Box">
<skill id="59732" toLevel="1" name="+3 ~ +8 Talisman/ Belt Coupon Box">
<icon>icon.bm_gold_lure_box</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -654,12 +654,12 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="59735" toLevel="1" name="">
<skill id="59735" toLevel="1" name="Adventurer's Ring">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="59736" toLevel="1" name="">
<skill id="59736" toLevel="1" name="XP Bonus Rune">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="59817" toLevel="1" name="Returning Hero's Symbol">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="59819" toLevel="1" name="Sayha's Grace Sustain Rune">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -39,7 +39,7 @@
</effect>
</effects>
</skill>
<skill id="60003" toLevel="1" name="1st Place in the List of Ranks for Level on the Server">
<skill id="60003" toLevel="1" name="Server Level Ranking I">
<!-- Bonus for the 1st place in the list of ranks for level on the server. STR +1 INT +1 CON +1 MEN +1 DEX +1 WIT +1 Recovery Potions' Effect +50 Weight limit +100,000 P. Evasion +20 -->
<icon>icon.server_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -79,7 +79,7 @@
</effect>
</effects>
</skill>
<skill id="60004" toLevel="1" name="2nd Place in the List of Ranks for Level on the Server">
<skill id="60004" toLevel="1" name="Server Level Ranking II">
<!-- Bonus for 2nd-30th places in the list of ranks for level on the server. CON +1 MEN +1 DEX +1 WIT +1 Weight limit +10,000 -->
<icon>icon.server_ranking_2</icon>
<magicLevel>40</magicLevel>
@@ -108,7 +108,7 @@
</effect>
</effects>
</skill>
<skill id="60005" toLevel="1" name="3rd Place in the List of Ranks for Level on the Server">
<skill id="60005" toLevel="1" name="Server Level Ranking III">
<!-- Bonus for 31-100th places in the list of ranks for level on the server. CON +1 MEN +1 Weight limit +5,000 -->
<icon>icon.server_ranking_3</icon>
<magicLevel>40</magicLevel>
@@ -129,7 +129,7 @@
</effect>
</effects>
</skill>
<skill id="60006" toLevel="1" name="1st Place in the List of Ranks for Level Among Humans">
<skill id="60006" toLevel="1" name="Human Level Ranking - 1st Place">
<!-- Bonus for the 1st place in the list of ranks for level among humans. P. Critical Damage +300 M. Skill Critical Damage +300 -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -146,7 +146,7 @@
</effect>
</effects>
</skill>
<skill id="60007" toLevel="1" name="1st Place in the List of Ranks for Level Among Elves">
<skill id="60007" toLevel="1" name="Elf Level Ranking - 1st Place">
<!-- Bonus for the 1st place in the list of ranks for level among elves. P. Atk. +300 M. Atk. +300 -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -163,7 +163,7 @@
</effect>
</effects>
</skill>
<skill id="60008" toLevel="1" name="1st Place in the List of Ranks for Level Among Dark Elves">
<skill id="60008" toLevel="1" name="Dark Elf Level Ranking - 1st Place">
<!-- Bonus for the 1st place in the list of ranks for level among dark elves. Atk. Spd. +200 Casting Spd. +200 -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -180,7 +180,7 @@
</effect>
</effects>
</skill>
<skill id="60009" toLevel="1" name="1st Place in the List of Ranks for Level Among Orcs">
<skill id="60009" toLevel="1" name="Orc Level Ranking - 1st Place">
<!-- Bonus for the 1st place in the list of ranks for level among orcs. P. Critical Rate +20 M. Skill Critical Rate +20 -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -197,14 +197,14 @@
</effect>
</effects>
</skill>
<skill id="60010" toLevel="1" name="1st Place in the List of Ranks for Level Among Dwarves">
<skill id="60010" toLevel="1" name="Dwarf Level Ranking - 1st Place">
<!-- Bonus for 1st place in the list of ranks for level among dwarves. Enchant success rate for weapon and armor when using scrolls +1%. -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="60011" toLevel="1" name="1st Place in the List of Ranks for Level Among Kamael">
<skill id="60011" toLevel="1" name="Kamael Level Ranking - 1st Place">
<!-- Bonus for the 1st place in the list of ranks for level among Kamael. P. Accuracy +5 M. Accuracy +5 P. Evasion +5 M. Evasion +5 -->
<icon>icon.race_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -229,7 +229,7 @@
</effect>
</effects>
</skill>
<skill id="60012" toLevel="1" name="Bonuses for 1st Rank on the Server">
<skill id="60012" toLevel="1" name="Server Level Ranking Effect I">
<!-- CON +1. MEN +1. Weight Limit +5000. -->
<icon>icon.UI_server_ranking_1</icon>
<magicLevel>40</magicLevel>
@@ -250,7 +250,7 @@
</effect>
</effects>
</skill>
<skill id="60013" toLevel="1" name="Bonuses for 2nd Rank on the Server">
<skill id="60013" toLevel="1" name="Server Level Ranking Effect II">
<!-- DEX +1. WIT +1. Weight Limit +5000. -->
<magicLevel>40</magicLevel>
<operateType>P</operateType>
@@ -270,7 +270,7 @@
</effect>
</effects>
</skill>
<skill id="60014" toLevel="1" name="Bonuses for 3rd Rank on the Server">
<skill id="60014" toLevel="1" name="Server Level Ranking Effect III">
<!-- STR +1 INT +1 Weight limit +90,000 P. Evasion +20 HP Recovery Potions' Effect +50 -->
<icon>icon.UI_server_ranking_3</icon>
<magicLevel>40</magicLevel>
@@ -298,7 +298,7 @@
</effect>
</effects>
</skill>
<skill id="60015" toLevel="1" name="Bonus for Rank Among Races">
<skill id="60015" toLevel="1" name="Race Ranking Effect">
<!-- For warriors who have taken the 1st place in rankings among their race. Humans: P. Critical Damage/ M. Skill Critical Damage increased. Elves: P./ M. Atk. increased. Dark Elves: Atk. Spd./ Casting Spd. increased. Orcs: P. Critical Rate/ M. Skill Critical Rate increased. Dwarves: Enchant success rate increased. Kamaels: P./ M. Accuracy, P./ M. Evasion increased. Sylphs: Soulshot damage increased. For those who placed 1st-3rd: All races: Worthy Warrior Transformation with unique appearance available. Death Knights: Unique cloak appearance (only for the 1st place) and Worthy Warrior Bonus available. Sylphs: Unique transformation and appearance modification via the Elemental Spirit Lv. 5 skill. -->
<icon>icon.UI_race_ranking_1</icon>
<operateType>P</operateType>

View File

@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="60437" toLevel="1" name="i_hp_drain_link">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="60438" toLevel="1" name="i_death_link">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="60439" toLevel="1" name="i_death_link_mp">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="60440" toLevel="1" name="i_hp_drain">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="60521" toLevel="1" name="t_hp_by_hp Test">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="60522" toLevel="1" name="p_condition_block_act_item Test">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="60523" toLevel="1" name="p_knockdown Test">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -817,4 +817,104 @@
</effect>
</effects>
</skill>
<skill id="81880" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81881" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81882" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81883" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81884" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81885" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81886" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81887" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81888" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81889" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81890" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81891" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81892" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81893" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81894" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81895" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81896" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81897" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81898" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81899" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -0,0 +1,178 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="81900" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81901" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81902" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81903" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81904" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81905" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81906" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81907" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81908" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81909" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81910" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81911" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81912" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81913" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81914" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81915" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81916" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81917" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81918" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81919" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81920" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81921" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81922" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81923" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81924" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81925" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81926" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81927" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81928" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81929" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81930" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81931" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81932" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81933" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="81934" toLevel="1" name="">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>

View File

@@ -0,0 +1,328 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="82000" toLevel="20" name="Health Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82001" toLevel="20" name="Mana Boost">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82002" toLevel="20" name="Physical Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82003" toLevel="20" name="Magic Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82004" toLevel="20" name="Physical Speed">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82005" toLevel="20" name="Magical Speed">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82006" toLevel="20" name="Movement Speed">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82007" toLevel="20" name="Physical Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82008" toLevel="20" name="Physical Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82009" toLevel="20" name="Magical Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82010" toLevel="20" name="Physical Critical Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82011" toLevel="20" name="Physical Skill Critical Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82012" toLevel="20" name="Magical Skill Critical Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82013" toLevel="20" name="Shock Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82014" toLevel="20" name="Shock Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82015" toLevel="20" name="Silence Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82016" toLevel="20" name="Silence Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82017" toLevel="20" name="Magical Abilities">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82018" toLevel="20" name="Physical Abilities">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82019" toLevel="6" name="Recover MP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82020" toLevel="6" name="Recover HP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82021" toLevel="20" name="Physical Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82022" toLevel="20" name="Magical Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82023" toLevel="5" name="Physical Critical Attack Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82024" toLevel="5" name="Physical Skill Critical Attack Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82025" toLevel="5" name="Magical Skill Critical Attack Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82026" toLevel="10" name="All Critical Attack Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82027" toLevel="5" name="Physical Critical Attack Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82028" toLevel="5" name="Physical Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82029" toLevel="5" name="Magical Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82030" toLevel="10" name="All Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82031" toLevel="10" name="Physical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82032" toLevel="10" name="Physical Skill Power Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82033" toLevel="10" name="Magical Skill Power Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82034" toLevel="5" name="All Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82035" toLevel="10" name="Soulshot Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82036" toLevel="10" name="Spiritshot Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82037" toLevel="5" name="AoE Damage Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82038" toLevel="10" name="Melee Damage Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82039" toLevel="10" name="Ranged Damage Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82040" toLevel="10" name="Magical Damage Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82041" toLevel="20" name="Life Regeneration">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82042" toLevel="20" name="Mana Regeneration">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82043" toLevel="15" name="Paralysis Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82044" toLevel="15" name="Shock Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82045" toLevel="15" name="Knockback Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82046" toLevel="15" name="Pull Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82047" toLevel="15" name="Silence Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82048" toLevel="15" name="Imprisonment Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82049" toLevel="15" name="Sleep Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82050" toLevel="15" name="Fear Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82051" toLevel="15" name="Hold Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82052" toLevel="15" name="Slow Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82053" toLevel="15" name="Infection Mitigation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82054" toLevel="15" name="Paralysis Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82055" toLevel="15" name="Shock Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82056" toLevel="15" name="Knockback Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82057" toLevel="15" name="Pull Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82058" toLevel="15" name="Silence Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82059" toLevel="15" name="Imprisonment Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82060" toLevel="15" name="Sleep Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82061" toLevel="15" name="Fear Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82062" toLevel="15" name="Hold Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82063" toLevel="15" name="Slow Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="82064" toLevel="15" name="Infection Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>