Chronicle 4 branch.
This commit is contained in:
81
L2J_Mobius_C4/dist/login/config/loginserver.ini
vendored
Normal file
81
L2J_Mobius_C4/dist/login/config/loginserver.ini
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
# This is the server configuration file. Here you can set up the connection for your server.
|
||||
# Usually you have to change the ExternalHostname option to
|
||||
# - 127.0.0.1 (if you want to play alone / testing purpose)
|
||||
# - LAN IP* (if you want to play from another computer in the network)
|
||||
# - WAN IP** (if you want to play with friends over internet)
|
||||
# - Questions? => http://l2jserver.com
|
||||
#
|
||||
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
|
||||
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
|
||||
# ===================================================================================================
|
||||
|
||||
# ================================================================
|
||||
# General server setting !!! REQUIRED to configure to everyone !!!
|
||||
# ================================================================
|
||||
|
||||
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
|
||||
ExternalHostname=127.0.0.1
|
||||
|
||||
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
|
||||
InternalHostname=127.0.0.1
|
||||
|
||||
# Bind ip of the loginserver, use * to bind on all available IPs
|
||||
LoginserverHostname=*
|
||||
LoginserverPort=2106
|
||||
# How many times you can provide an invalid account/pass before the IP gets banned
|
||||
LoginTryBeforeBan=10
|
||||
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds.
|
||||
# Default 10min. (600)
|
||||
LoginBlockAfterBan=600
|
||||
GMMinLevel=100
|
||||
|
||||
# The address on which login will listen for GameServers, use * to bind on all available IPs
|
||||
LoginHostname=*
|
||||
|
||||
# The port on which login will listen for GameServers
|
||||
LoginPort=9014
|
||||
|
||||
# If set to true any GameServer can register on your login's free slots
|
||||
AcceptNewGameServer = False
|
||||
|
||||
# If false, the licence (after the login) will not be shown
|
||||
# It is highly recommended for Account Security to leave this option as default (True)
|
||||
ShowLicence = True
|
||||
|
||||
# Database info
|
||||
Driver=com.mysql.jdbc.Driver
|
||||
#Driver=org.hsqldb.jdbcDriver
|
||||
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
|
||||
URL=jdbc:mysql://localhost/l2jmc4?useUnicode=true&characterEncoding=utf-8&useSSL=false
|
||||
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
|
||||
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
|
||||
Login=root
|
||||
Password=
|
||||
MaximumDbConnections=10
|
||||
|
||||
# Connection close time.
|
||||
# Default: 60000
|
||||
ConnectionCloseTime = 60000
|
||||
|
||||
# Useable values: "true" - "false", use this option to choose whether accounts will be created
|
||||
# automatically or not.
|
||||
AutoCreateAccounts=True
|
||||
|
||||
# Datapack root directory.
|
||||
# Defaults to current directory from which the server is started.
|
||||
DatapackRoot = .
|
||||
|
||||
# ==============================================================
|
||||
# Test server setting, shoudnt be touched in online game server
|
||||
# ==============================================================
|
||||
|
||||
Debug = False
|
||||
Assert = False
|
||||
Developer = False
|
||||
|
||||
#FloodProtection. time in ms
|
||||
EnableFloodProtection=True
|
||||
FastConnectionLimit=15
|
||||
NormalConnectionTime=700
|
||||
FastConnectionTime=350
|
||||
MaxConnectionPerIP=50
|
||||
23
L2J_Mobius_C4/dist/login/config/mmo.ini
vendored
Normal file
23
L2J_Mobius_C4/dist/login/config/mmo.ini
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
#---------------------------------------------------------------
|
||||
# MMO
|
||||
#---------------------------------------------------------------
|
||||
|
||||
# Sleep time for all Selectors
|
||||
# After he finished his job the Selector waits the given time in milliseconds
|
||||
# Lower values will speed up the loop and the Ping is smaller
|
||||
SleepTime = 20
|
||||
|
||||
# Every loop it send a maximum of the given packages to each connection
|
||||
# Lower values will speed up the loop and the Ping is smaller but cause less output
|
||||
# Default: 12
|
||||
MaxSendPerPass = 60
|
||||
|
||||
# Every loop it read a maximum of the given packages from each connection
|
||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
|
||||
# Default: 12
|
||||
MaxReadPerPass = 60
|
||||
|
||||
# Each unfinished read/write need a TEMP storage Buffer
|
||||
# on large player amount we need more Buffers
|
||||
# if there are not enough buffers new ones are generated but not stored for future usage
|
||||
HelperBufferCount = 20
|
||||
21
L2J_Mobius_C4/dist/login/config/telnet.ini
vendored
Normal file
21
L2J_Mobius_C4/dist/login/config/telnet.ini
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
#Telnet is disabled by default.
|
||||
EnableTelnet = False
|
||||
|
||||
#This is the port telnet LoginServer will bind to
|
||||
#Must differ from GameStatusPort
|
||||
LoginStatusPort = 12345
|
||||
|
||||
#This is the port telnet GameServer will bind to
|
||||
#Must differ from LoginStatusPort
|
||||
GameStatusPort = 54321
|
||||
|
||||
#If the following is not set, a random password is generated on server startup.
|
||||
# Usage: StatusPW = somePass
|
||||
StatusPW =
|
||||
|
||||
#This list can contain IPs or Hosts of clients you wish to allow.
|
||||
#Hosts must be resolvable to an IP.
|
||||
#The format is as follows:
|
||||
#ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
|
||||
#Make sure there are no spaces between hosts/ips
|
||||
ListOfHosts = 127.0.0.1,localhost,::1
|
||||
Reference in New Issue
Block a user