Chronicle 4 branch.

This commit is contained in:
MobiusDev
2017-07-19 21:24:06 +00:00
parent 9a69bec286
commit 3a0bf3539a
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# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds.
# Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recommended for Account Security to leave this option as default (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jmc4?useUnicode=true&characterEncoding=utf-8&useSSL=false
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10
# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

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L2J_Mobius_C4/dist/login/config/mmo.ini vendored Normal file
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#---------------------------------------------------------------
# MMO
#---------------------------------------------------------------
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller
SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage
HelperBufferCount = 20

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#Telnet is disabled by default.
EnableTelnet = False
#This is the port telnet LoginServer will bind to
#Must differ from GameStatusPort
LoginStatusPort = 12345
#This is the port telnet GameServer will bind to
#Must differ from LoginStatusPort
GameStatusPort = 54321
#If the following is not set, a random password is generated on server startup.
# Usage: StatusPW = somePass
StatusPW =
#This list can contain IPs or Hosts of clients you wish to allow.
#Hosts must be resolvable to an IP.
#The format is as follows:
#ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
#Make sure there are no spaces between hosts/ips
ListOfHosts = 127.0.0.1,localhost,::1