Chronicle 4 branch.

This commit is contained in:
MobiusDev
2017-07-19 21:24:06 +00:00
parent 9a69bec286
commit 3a0bf3539a
13496 changed files with 641683 additions and 0 deletions

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<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='21' name="Shirt">
<for>
<add val='36' order='0x10' stat='pDef'/>
</for>
</item>
<item id='22' name="Leather Shirt">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='23' name="Wooden Breastplate">
<for>
<add stat='pDef' order='0x10' val='47'/>
</for>
</item>
<item id='24' name="Bone Breastplate">
<for>
<add val='50' order='0x10' stat='pDef'/>
</for>
</item>
<item id='25' name="Piece Bone Breastplate">
<for>
<add val='62' order='0x10' stat='pDef'/>
</for>
</item>
<item id='26' name="Bronze Breastplate">
<for>
<add val='68' order='0x10' stat='pDef'/>
</for>
</item>
<item id='27' name="Hard Leather Shirt">
<for>
<add val='53' order='0x10' stat='pDef'/>
</for>
</item>
<item id='28' name="Pants">
<for>
<add val='22' order='0x10' stat='pDef'/>
</for>
</item>
<item id='29' name="Leather Pants">
<for>
<add val='27' order='0x10' stat='pDef'/>
</for>
</item>
<item id='30' name="Hard Leather Pants">
<for>
<add val='29' order='0x10' stat='pDef'/>
</for>
</item>
<item id='31' name="Bone Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='32' name="Piece Bone Gaiters">
<for>
<add val='39' order='0x10' stat='pDef'/>
</for>
</item>
<item id='33' name="Hard Leather Gaiters">
<for>
<add val='33' order='0x10' stat='pDef'/>
</for>
</item>
<item id='34' name="Bronze Gaiters">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='35' name="Cloth Shoes">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='36' name="Leather Sandals">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='37' name="Leather Shoes">
<for>
<add val='13' order='0x10' stat='pDef'/>
</for>
</item>
<item id='38' name="Low Boots">
<for>
<add val='15' order='0x10' stat='pDef'/>
</for>
</item>
<item id='39' name="Boots">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='40' name="Leather Boots">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='41' name="Cloth Cap">
<for>
<add val='13' order='0x10' stat='pDef'/>
</for>
</item>
<item id='42' name="Leather Cap">
<for>
<add val='16' order='0x10' stat='pDef'/>
</for>
</item>
<item id='43' name="Wooden Helmet">
<for>
<add val='19' order='0x10' stat='pDef'/>
</for>
</item>
<item id='44' name="Leather Helmet">
<for>
<add val='23' order='0x10' stat='pDef'/>
</for>
</item>
<item id='45' name="Bone Helmet">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='46' name="Bronze Helmet">
<for>
<add val='33' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='47' name="Helmet">
<for>
<add val='37' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='48' name="Short Gloves">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='49' name="Gloves">
<for>
<add val='13' order='0x10' stat='pDef'/>
</for>
</item>
<item id='50' name="Leather Gloves">
<for>
<add val='15' order='0x10' stat='pDef'/>
</for>
</item>
<item id='51' name="Bracer">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='52' name="Hemp Cloak">
<for>
<add val='2' order='0x10' stat='pDef'/>
</for>
</item>
<item id='53' name="Cotton Cloak">
<for>
<add val='3' order='0x10' stat='pDef'/>
</for>
</item>
<item id='54' name="Silk Cloak">
<for>
<add val='4' order='0x10' stat='pDef'/>
</for>
</item>
<item id='55' name="Cotton Undergarment">
<for>
<add val='4' order='0x10' stat='pDef'/>
</for>
</item>
<item id='56' name="Wool Undergarment">
<for>
<add val='5' order='0x10' stat='pDef'/>
</for>
</item>
<item id='58' name="Mithril Breastplate">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='59' name="Mithril Gaiters">
<for>
<add val='61' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='60' name="Composite Armor">
<for>
<add val='224' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='61' name="Mithril Gloves">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='62' name="Mithril Boots">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='63' name="Gauntlets">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='64' name="Composite Boots">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

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<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='112' name="Apprentice's Earring">
<for>
<add val='11' order='0x10' stat='mDef'/>
</for>
</item>
<item id='113' name="Mystic's Earring">
<for>
<add val='13' order='0x10' stat='mDef'/>
</for>
</item>
<item id='114' name="Earring of Strength">
<for>
<add val='16' order='0x10' stat='mDef'/>
</for>
</item>
<item id='115' name="Earring of Wisdom">
<for>
<add val='16' order='0x10' stat='mDef'/>
</for>
</item>
<item id='116' name="Magic Ring">
<for>
<add val='7' order='0x10' stat='mDef'/>
</for>
</item>
<item id='117' name="Ring of Mana">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='118' name="Necklace of Magic">
<for>
<add val='15' order='0x10' stat='mDef'/>
</for>
</item>
<item id='119' name="Necklace of Binding">
<for>
<add val='64' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
</list>

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@@ -0,0 +1,320 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='347' name="Ring Mail Breastplate">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='348' name="Scale Mail">
<for>
<add val='87' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='349' name="Compound Scale Mail">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='350' name="Dwarven Scale Mail">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='351' name="Blast Plate">
<for>
<add val='97' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='352' name="Brigandine Tunic">
<for>
<add val='103' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='353' name="Half Plate Armor">
<for>
<add val='111' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='354' name="Chain Mail Shirt">
<for>
<add val='120' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='355' name="Dwarven Chain Mail Shirt">
<for>
<add val='129' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='356' name="Full Plate Armor">
<for>
<add stat='pDef' order='0x10' val='239'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='357' name="Zubei's Breastplate">
<for>
<add val='157' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='358' name="Blue Wolf Breastplate">
<for>
<add val='166' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='359' name="Shining Dragon Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='360' name="Armor of Victory">
<for>
<add val='175' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='361' name="Breastplate of Valor">
<for>
<add val='185' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='362' name="Glorious Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='363' name="Red Flame Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='364' name="Elven Crystal Breastplate">
<for>
<add val='175' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='365' name="Dark Crystal Breastplate">
<for>
<add val='171' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='366' name="Implosion Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='367' name="Dark Dragon Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='368' name="Elven Vagian Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='369' name="Dark Vagian Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='370' name="Complete Set of Plate Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='371' name="Hell Plate">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='372' name="Art of Plate">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='373' name="Masterpiece Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='374' name="Armor of Nightmare">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='375' name="Dragon Scale Mail">
<for>
<add val='198' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='376' name="Iron Plate Gaiters">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='377' name="Scale Gaiters">
<for>
<add val='54' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='378' name="Compound Scale Gaiters">
<for>
<add val='61' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='379' name="Dwarven Scale Gaiters">
<for>
<add val='61' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='380' name="Plate Gaiters">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='381' name="Chain Gaiters">
<for>
<add val='75' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='382' name="Dwarven Chain Gaiters">
<for>
<add val='80' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='383' name="Zubei's Gaiters">
<for>
<add val='98' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='384' name="Wolf Gaiters">
<for>
<add val='109' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='385' name="Gaiters of Victory">
<for>
<add val='109' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='386' name="Gaiters of Valor">
<for>
<add val='116' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='387' name="Elven Crystal Gaiters">
<for>
<add val='109' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='388' name="Dark Crystal Gaiters">
<for>
<add val='107' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='389' name="Dragon Scale Gaiters">
<for>
<add val='122' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='390' name="Cotton Shirt">
<for>
<add val='50' order='0x10' stat='pDef'/>
</for>
</item>
<item id='391' name="Puma Skin Shirt">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='392' name="Lion Skin Shirt">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='393' name="Mithril Banded Mail">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='394' name="Reinforced Leather Shirt">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='395' name="Manticore Skin Shirt">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='396' name="Salamander Skin Mail">
<for>
<add val='136' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='397' name="Mithril Shirt">
<for>
<add stat='pDef' order='0x10' val='90'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='398' name="Plated Leather">
<for>
<add val='94' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='399' name="Rind Leather Armor">
<for>
<add val='97' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

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@@ -0,0 +1,651 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='400' name="Theca Leather Armor">
<for>
<add stat='pDef' order='0x10' val='106'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='401' name="Drake Leather Armor">
<for>
<add stat='pDef' order='0x10' val='179'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='402' name="Chain Mail of Silence">
<for>
<add val='213' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='403' name="Gust Chain Mail">
<for>
<add val='225' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='404' name="Prairie Leather Armor">
<for>
<add val='131' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='405' name="Leather Armor of The Underworld">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='406' name="Leather Suit of Concentration">
<for>
<add val='213' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='407' name="Ace's Leather Armor">
<for>
<add val='225' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='408' name="Guardian's Leather Armor">
<for>
<add val='131' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='409' name="Marksman's Leather Armor">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='410' name="Unicorn Leather Armor">
<for>
<add val='238' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='411' name="Dragon Leather Armor">
<for>
<add val='237' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='412' name="Cotton Pants">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='413' name="Puma Skin Gaiters">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='414' name="Lion Skin Gaiters">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='415' name="Mithril Banded Gaiters">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='416' name="Reinforced Leather Gaiters">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='417' name="Manticore Skin Gaiters">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='418' name="Plated Leather Gaiters">
<for>
<add val='59' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='419' name="Rind Leather Gaiters">
<for>
<add val='60' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='420' name="Theca Leather Gaiters">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='421' name="Prairie Leather Gaiters">
<for>
<add val='82' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='422' name="Gaiters of The Underworld">
<for>
<add val='87' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='423' name="Guardian's Leather Gaiters">
<for>
<add val='82' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='424' name="Marksman's Leather Gaiters">
<for>
<add val='87' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='425' name="Apprentice's Tunic">
<for>
<add val='17' order='0x10' stat='pDef'/>
<add val='19' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='426' name="Tunic">
<for>
<add val='18' order='0x10' stat='pDef'/>
<add val='24' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='427' name="Cotton Robe">
<for>
<add val='35' order='0x10' stat='pDef'/>
<add val='61' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='428' name="Feriotic Tunic">
<for>
<add val='21' order='0x10' stat='pDef'/>
<add val='38' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='429' name="Leather Tunic">
<for>
<add val='25' order='0x10' stat='pDef'/>
<add val='52' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='430' name="Robe of Devotion">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='109' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='431' name="Robe of Magic">
<for>
<add val='56' order='0x10' stat='pDef'/>
<add val='140' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='432' name="Cursed Tunic">
<for>
<add val='39' order='0x10' stat='pDef'/>
<add val='106' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='433' name="Elven Tunic">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='126' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='434' name="White Tunic">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='126' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='435' name="Mystic's Tunic">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='126' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='436' name="Tunic of Knowledge">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='147' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='437' name="Mithril Tunic">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='169' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='438' name="Sage's Rag">
<for>
<add val='90' order='0x10' stat='pDef'/>
<add val='320' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='439' name="Karmian Tunic">
<for>
<add val='60' order='0x10' stat='pDef'/>
<add val='225' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='440' name="Robe of Seal">
<for>
<add val='105' order='0x10' stat='pDef'/>
<add val='413' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='441' name="Demon's Tunic">
<for>
<add val='69' order='0x10' stat='pDef'/>
<add val='284' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='442' name="Divine Tunic">
<for>
<add val='74' order='0x10' stat='pDef'/>
<add val='314' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='443' name="Tunic of Mana">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='444' name="Sage's Robe">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='445' name="Paradia Tunic">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='446' name="Inferno Tunic">
<for>
<add val='92' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='447' name="Tunic of Solar Eclipse">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='448' name="Robe of Black Ore">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='449' name="Tunic of Summoning">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='450' name="Otherworldly Robe">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='451' name="Elemental Tunic">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='452' name="Tunic of Phantom">
<for>
<add val='92' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='453' name="Tunic of Grace">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='454' name="Robe of Holy Spirit">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='455' name="Phoenix Tunic">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='456' name="Cerberus Tunic">
<for>
<add val='92' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='457' name="Tunic of Aid">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='458' name="Robe of Blessing">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='459' name="Dasparion's Robe">
<for>
<add val='158' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='460' name="The Robe">
<for>
<add val='158' order='0x10' stat='pDef'/>
<add val='773' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='461' name="Apprentice's Stockings">
<for>
<add val='10' order='0x10' stat='pDef'/>
<add val='10' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='462' name="Stockings">
<for>
<add val='11' order='0x10' stat='pDef'/>
<add val='15' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='463' name="Feriotic Stockings">
<for>
<add val='13' order='0x10' stat='pDef'/>
<add val='23' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='464' name="Leather Stockings">
<for>
<add val='16' order='0x10' stat='pDef'/>
<add val='33' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='465' name="Cursed Stockings">
<for>
<add val='24' order='0x10' stat='pDef'/>
<add val='66' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='466' name="Elven Stockings">
<for>
<add val='27' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='467' name="Dark Stockings">
<for>
<add val='27' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='468' name="Mystic's Stockings">
<for>
<add val='27' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='469' name="Stockings of Knowledge">
<for>
<add val='30' order='0x10' stat='pDef'/>
<add val='92' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='470' name="Mithril Stockings">
<for>
<add val='32' order='0x10' stat='pDef'/>
<add val='105' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='471' name="Karmian Stockings">
<for>
<add val='37' order='0x10' stat='pDef'/>
<add val='141' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='472' name="Demon's Stockings">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='177' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='473' name="Divine Stockings">
<for>
<add val='46' order='0x10' stat='pDef'/>
<add val='196' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='474' name="Stockings of Mana">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='475' name="Paradia Stockings">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='476' name="Inferno Stockings">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='477' name="Stockings of Solar Eclipse">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='478' name="Stockings of Summoning">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='479' name="Elemental Stockings">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='480' name="Stockings of Phantom">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='481' name="Stockings of Grace">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='482' name="Phoenix Stockings">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='483' name="Cerberus Stockings">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='484' name="Stockings of Aid">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='485' name="Tattoo of Power">
<for>
<add val='53' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='486' name="Tattoo of Fire">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='487' name="Tattoo of Resolve">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='488' name="Tattoo of Flame">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='489' name="Tattoo of Bravery">
<for>
<add val='110' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='490' name="Tattoo of Blood">
<for>
<add val='132' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='491' name="Tattoo of Absolute">
<for>
<add val='146' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='492' name="Tattoo of Soul">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='493' name="Tattoo of Avadon">
<for>
<add val='117' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='494' name="Tattoo of Doom">
<for>
<add val='125' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='495' name="Tattoo of Pledge">
<for>
<add val='124' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='496' name="Tattoo of Divine">
<for>
<add val='131' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='497' name="Chain Helmet">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='498' name="Steel Plate Helmet">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='499' name="Mithril Helmet">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,603 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='500' name="Great Helmet">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='501' name="Armet">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='502' name="Close Helmet">
<for>
<add val='64' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='503' name="Zubei's Helmet">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='504' name="Dragon Helmet">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='505' name="Wolf Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='506' name="Shining Dragon Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='507' name="Helmet of Victory">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='508' name="Helmet of Valor">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='509' name="Glorious Helmet">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='510' name="Red Flame Helmet">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='511' name="Elven Crystal Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='512' name="Dark Crystal Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='513' name="Implosion Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='514' name="Dark Dragon Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='515' name="Elven Vagian Helm">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='516' name="Dark Vagian Helm">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='517' name="Composite Helmet">
<for>
<add val='54' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='518' name="Hell Helm">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='519' name="Art of Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='520' name="Masterpiece Helm">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='521' name="Helmet of Silence">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='522' name="Gust Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='523' name="Prairie Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='524' name="Helm of The Underworld">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='525' name="Helmet of Concentration">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='526' name="ace'Ace's Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='527' name="Guardian's Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='528' name="Marksman Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='529' name="Cap of Mana">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='530' name="Sage's Cap">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='531' name="Paradia Hood">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='532' name="Inferno Hood">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='533' name="Hood of Solar Eclipse">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='534' name="Hood of Black Ore">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='535' name="Hood of Summoning">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='536' name="Otherworldly Hood">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='537' name="Elemental Hood">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='538' name="Hood of Phantom">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='539' name="Hood of Grace">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='540' name="Hood of Holy Spirit">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='541' name="Phoenix Hood">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='542' name="Cerberus Hood">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='543' name="Hood of Aid">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='544' name="Hood of Blessing">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='545' name="Flame Helm">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='546' name="Helm of Bravery">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='547' name="Tallum Helm">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='548' name="Absolute Helm">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='549' name="Helm of Avadon">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='550' name="Helm of Doom">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='551' name="Helmet of Pledge">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='552' name="Divine Helm">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='553' name="Iron Boots">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='554' name="Zubei's Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='555' name="Dragon Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='556' name="Wolf Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='557' name="Shining Dragon Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='558' name="Boots of Victory">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='559' name="Boots of Valor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='560' name="Glorious Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='561' name="Red Flame Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='562' name="Elven Crystal Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='563' name="Dark Crystal Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='564' name="Implosion Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='565' name="Dark Dragon Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='566' name="Elven Vagian Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='567' name="Dark Vagian Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='568' name="Composite Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='569' name="Hell Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='570' name="Art of Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='571' name="Masterpiece Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='572' name="Boots of Silence">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='573' name="Gust Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='574' name="Prairie Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='575' name="Boots of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='576' name="Boots of Concentration">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='577' name="Ace's Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='578' name="Guardian's Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='579' name="Marksman Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='580' name="Boots of Mana">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='581' name="Sage's Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='582' name="Paradia Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='583' name="Majestic Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='584' name="Boots of Solar Eclipse">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='585' name="Boots of Black Ore">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='586' name="Boots of Summoning">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='587' name="Otherworldly Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='588' name="Elemental Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='589' name="Boots of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='590' name="Boots of Grace">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='591' name="Boots of Holy Spirit">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='592' name="Phoenix Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='593' name="Cerberus Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='594' name="Boots of Aid">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='595' name="Boots of Blessing">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='596' name="Flame Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='597' name="Boots of Bravery">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='598' name="Blood Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='599' name="Absolute Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,216 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='600' name="Avadon Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='601' name="Boots of Doom">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='602' name="Boots of Pledge">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='603' name="Divine Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='604' name="Excellent Leather Gloves">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='605' name="Leather Gauntlets">
<for>
<add val='22' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='606' name="Rip Gauntlets">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='607' name="Ogre Power Gauntlets">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='608' name="Mithril Gauntlets">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='609' name="Gauntlets of Ghost">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='610' name="Saint Knight's Gauntlets">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='611' name="Soul Leech Gauntlets">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='612' name="Zubei's Gauntlets">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='613' name="Sand Dragon Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='614' name="Knight's Cloak">
<for>
<add val='7' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='615' name="Cobweb Cloak">
<for>
<add val='8' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='616' name="Cloak of Magic">
<for>
<add val='11' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='617' name="Mithril Cloak">
<for>
<add val='11' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='618' name="Cloak of Self Protection">
<for>
<add val='13' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='619' name="Ancient Cloak">
<for>
<add val='15' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='620' name="Cloak of Protection">
<for>
<add val='16' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='621' name="Cloak of Hell">
<for>
<add val='18' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='622' name="Holy Spirit's Cloak">
<for>
<add val='18' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='623' name="Divine Cloak">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='624' name="Cloak of Invisibility">
<for>
<add val='2' order='0x10' stat='pDef'/>
</for>
</item>
<item id='675' name="Silk Yarn Undergarment Set">
<for>
<add val='6' order='0x10' stat='pDef'/>
</for>
</item>
<item id='676' name="Pure White Undergarment Set">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='677' name="One-Piece Swimsuit">
<for>
<add val='10' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='678' name="Bikini Set">
<for>
<add val='11' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='679' name="Cursed Undergarment Set">
<for>
<add val='12' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='680' name="Mithril Undergarment Set">
<for>
<add val='16' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='681' name="Fascination Undergarment Set">
<for>
<add val='17' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='682' name="Demon's Undergarment Set">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='683' name="Holy Undergarment Set">
<for>
<add val='22' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='684' name="Underwear of Rule">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='685' name="Crystal Swimsuit Set">
<for>
<add val='26' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,332 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='845' name="Cat's Eye Earring">
<for>
<add val='19' order='0x10' stat='mDef'/>
</for>
</item>
<item id='846' name="Coral Earring">
<for>
<add val='21' order='0x10' stat='mDef'/>
</for>
</item>
<item id='847' name="Red Crescent Earring">
<for>
<add val='24' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='848' name="Enchanted Earring">
<for>
<add val='27' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='849' name="Tiger's Eye Earring">
<for>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='850' name="Elven Earring">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='851' name="Omen Beast's Eye Earring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='852' name="Moonstone Earring">
<for>
<add val='39' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='853' name="Earring of Protection">
<for>
<add val='42' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='854' name="Earring of Binding">
<for>
<add val='45' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='855' name="Nassen's Earring">
<for>
<add val='48' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='856' name="Adamantite Earring">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='857' name="Blessed Earring">
<for>
<add val='48' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='858' name="Tateossian Earring">
<for>
<add val='71' order='0x10' stat='mDef'/>
<add val='31' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='859' name="Earring of Mana">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='860' name="Sage's Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='861' name="Paradia Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='862' name="Majestic Earring">
<for>
<add val='63' order='0x10' stat='mDef'/>
<add val='25' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='863' name="Earring of Solar Eclipse">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='864' name="Earring of Black Ore">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='865' name="Earring of Summoning">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='866' name="Otherworldly Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='867' name="Elemental Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='868' name="Earring of Phantom">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='869' name="Earring of Grace">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='870' name="Earring of Holy Spirit">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='871' name="Phoenix Earring">
<for>
<add val='60' order='0x10' stat='mDef'/>
<add val='20' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='872' name="Cerberus Earring">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='873' name="Earring of Aid">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='874' name="Earring of Blessing">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='875' name="Ring of Knowledge">
<for>
<add val='9' order='0x10' stat='mDef'/>
</for>
</item>
<item id='876' name="Ring of Anguish">
<for>
<add val='11' order='0x10' stat='mDef'/>
</for>
</item>
<item id='877' name="Ring of Wisdom">
<for>
<add val='12' order='0x10' stat='mDef'/>
</for>
</item>
<item id='878' name="Blue Coral Ring">
<for>
<add val='14' order='0x10' stat='mDef'/>
</for>
</item>
<item id='879' name="Enchanted Ring">
<for>
<add val='18' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='880' name="Black Pearl Ring">
<for>
<add val='20' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='881' name="Elven Ring">
<for>
<add val='22' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='882' name="Mithril Ring">
<for>
<add val='24' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='883' name="Aquastone Ring">
<for>
<add val='26' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='884' name="Ring of Protection">
<for>
<add val='28' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='885' name="Ring of Ages">
<for>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='886' name="Ring of Binding">
<for>
<add val='32' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='887' name="Adamantite Ring">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='888' name="Blessed Ring">
<for>
<add val='32' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='889' name="Tateossian Ring">
<for>
<add val='48' order='0x10' stat='mDef'/>
<add val='21' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='890' name="Ring of Devotion">
<for>
<add val='16' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='891' name="Sage's Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='892' name="Paradia Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='893' name="Majestic Ring">
<for>
<add val='42' order='0x10' stat='mDef'/>
<add val='17' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='894' name="Ring of Solar Eclipse">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='895' name="Ring of Black Ore">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='896' name="Ring of Summoning">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='897' name="Otherworldly Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='898' name="Elemental Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='899' name="Ring of Phantom">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,275 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='900' name="Ring of Grace">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='901' name="Ring of Holy Spirit">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='902' name="Phoenix Ring">
<for>
<add val='40' order='0x10' stat='mDef'/>
<add val='13' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='903' name="Cerberus Ring">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='904' name="Ring of Aid">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='905' name="Ring of Blessing">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='906' name="Necklace of Knowledge">
<for>
<add val='18' order='0x10' stat='mDef'/>
</for>
</item>
<item id='907' name="Necklace of Anguish">
<for>
<add val='21' order='0x10' stat='mDef'/>
</for>
</item>
<item id='908' name="Necklace of Wisdom">
<for>
<add val='25' order='0x10' stat='mDef'/>
</for>
</item>
<item id='909' name="Blue Diamond Necklace">
<for>
<add val='28' order='0x10' stat='mDef'/>
</for>
</item>
<item id='910' name="Necklace of Devotion">
<for>
<add val='32' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='911' name="Enchanted Necklace">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='912' name="Near Forest Necklace">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='913' name="Elven Necklace">
<for>
<add val='45' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='914' name="Necklace of Darkness">
<for>
<add val='48' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='915' name="Aquastone Necklace">
<for>
<add val='52' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='916' name="Necklace of Protection">
<for>
<add val='56' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='917' name="Necklace of Mermaid">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='918' name="Adamantite Necklace">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='919' name="Blessed Necklace">
<for>
<add val='64' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='920' name="Tateossian Necklace">
<for>
<add val='95' order='0x10' stat='mDef'/>
<add val='42' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='921' name="Necklace of Mana">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='922' name="Sage's Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='923' name="Paradia Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='924' name="Majestic Necklace">
<for>
<add val='85' order='0x10' stat='mDef'/>
<add val='33' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='925' name="Necklace of Solar Eclipse">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='926' name="Necklace of Black Ore">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='927' name="Necklace of Summoning">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='928' name="Otherworldly Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='929' name="Elemental Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='930' name="Necklace of Phantom">
<for>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='931' name="Necklace of Grace">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='932' name="Necklace of Holy Spirit">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='933' name="Phoenix Necklace">
<for>
<add val='80' order='0x10' stat='mDef'/>
<add val='26' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='934' name="Cerberus Necklace">
<for>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='935' name="Necklace of Aid">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='936' name="Necklace of Blessing">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='990' name="Mandragora Essence">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='991' name="Royen's Key">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='992' name="Shilen's 1st Mark">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='993' name="Shilen's 2nd Mark">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='994' name="Eye of Abyss">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='995' name="Wanted Poster">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='996' name="Alex's Dagger">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='997' name="Pinter's Bill">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
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<item id='998' name="Book of Aklantoth - Part 1">
<for>
<add val='9' order='0x10' stat='pDef'/>
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<item id='999' name="Book of Aklantoth - Part 2">
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</for>
</item>
</list>

View File

@@ -0,0 +1,8 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1000' name="Book of Aklantoth - Part 3">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,122 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1100' name="Cotton Tunic">
<for>
<add val='21' order='0x10' stat='pDef'/>
<add val='38' order='0x60' stat='maxMp'/>
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</item>
<item id='1101' name="Tunic of Devotion">
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<add stat='pDef' order='0x10' val='30'/>
<add val='67' order='0x60' stat='maxMp'/>
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<item id='1102' name="Tunic of Magic">
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<add val='34' order='0x10' stat='pDef'/>
<add val='86' order='0x60' stat='maxMp'/>
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<item id='1103' name="Cotton Stockings">
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<add val='13' order='0x10' stat='pDef'/>
<add val='23' order='0x60' stat='maxMp'/>
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<item id='1104' name="Stockings of Devotion">
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<add val='19' order='0x10' stat='pDef'/>
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<item id='1120' name="Paagrio Hand">
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<item id='1123' name="Blue Buckskin Boots">
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<enchant val='0' order='0x0C' stat='pDef'/>
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</for>
</item>
</list>

View File

@@ -0,0 +1,107 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1308' name="Compound Scale Mail">
<for>
<add val='51' order='0x10' stat='pDef'/>
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</item>
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<add val='51' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1310' name="Tunic of Magic">
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<add val='96' order='0x60' stat='maxMp'/>
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</item>
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<for>
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<for>
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<add val='142' order='0x60' stat='maxMp'/>
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<item id='1313' name="Compound Scale Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
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<item id='1314' name="Mithril Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
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<item id='1315' name="Stockings of Magic">
<for>
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<add val='60' order='0x60' stat='maxMp'/>
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<add val='32' order='0x10' stat='pDef'/>
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<add val='79' order='0x60' stat='maxMp'/>
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<for>
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<for>
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<add val='14' order='0x10' stat='pDef'/>
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<for>
<add val='14' order='0x10' stat='pDef'/>
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<for>
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<for>
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<for>
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<for>
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<for>
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<for>
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</for>
</item>
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View File

@@ -0,0 +1,23 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1506' name="Necklace of Courage">
<for>
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<for>
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</for>
</item>
</list>

View File

@@ -0,0 +1,150 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='2376' name="Avadon Breastplate">
<for>
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<item id='2378' name="Brigandine Gaiters">
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<enchant val='0' order='0x0C' stat='pDef'/>
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<item id='2381' name="Doom Plate Armor">
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<enchant val='0' order='0x0C' stat='pDef'/>
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<item id='2382' name="Tallum Plate Armor">
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<item id='2385' name="Dark Crystal Leather Armor">
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<item id='2394' name="Nightmarish Leather Armor">
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<item id='2396' name="Elven Mithril Tunic">
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View File

@@ -0,0 +1,569 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='2400' name="Tallum Tunic">
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<item id='2426' name="Elven Mithril Boots">
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</for>
</item>
<item id='2437' name="Drake Leather Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2438' name="Full Plate Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2439' name="Blue Wolf Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2440' name="Boots of Nightmare">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2441' name="Dark Legion Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2442' name="Dasparion's Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2443' name="Dragon Leather Boots">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2444' name="The Boots">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2445' name="Dragon Scale Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2446' name="Reinforced Leather Gloves">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2447' name="Gloves of Knowledge">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2448' name="Manticore Skin Gloves">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2449' name="Brigandine Gauntlets">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2450' name="Elven Mithril Gloves">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2451' name="Sage's Worn Gloves">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2452' name="Reinforced Mithril Gloves">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2453' name="Chain Gloves">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2454' name="Karmian Gloves">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2455' name="Plated Leather Gloves">
<for>
<add val='33' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2456' name="Dwarven Chain Gloves">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2457' name="Gloves of Seal">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2458' name="Rind Leather Gloves">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2459' name="Demon's Gloves">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2460' name="Theca Leather Gloves">
<for>
<add val='37' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2461' name="Drake Leather Gloves">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2462' name="Full Plate Gauntlets">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2463' name="Divine Gloves">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2464' name="Avadon Gloves">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2465' name="Chain Gloves of Silence">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2466' name="Guardian's Gloves">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2467' name="Gloves of Blessing">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2468' name="Blessed Gloves">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2469' name="Gloves of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2470' name="Gloves of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2471' name="Dark Legion Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2472' name="Dark Crystal Gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2473' name="The Gloves">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2474' name="Dasparion's Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2475' name="Doom Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2476' name="Dragon Gauntlets">
<for>
<add val='52' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2477' name="Dragon Leather Gloves">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2478' name="Tallum Gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2479' name="Gloves of Nightmare">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2480' name="Elemental Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2481' name="Gloves of Grace">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2482' name="Majestic Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2483' name="Gust Bracer">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2484' name="Cerberus Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2485' name="Implosion Gauntlets">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2486' name="Paradia Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2487' name="Blue Wolf Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2488' name="Phoenix Gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2489' name="Gloves of Black Ore">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2490' name="Cloak of Silence">
<for>
<add val='5' order='0x10' stat='pDef'/>
</for>
</item>
<item id='2491' name="Golden Yarn Cloak">
<for>
<add val='5' order='0x10' stat='pDef'/>
</for>
</item>
<item id='2492' name="Shadow Cloak">
<for>
<add val='12' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,9 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='2506' name="Wolf's Leather Armor">
<for>
<add val='9' order='0x10' stat='pDef'/>
<add val='14' order='0x10' stat='mDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,57 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='3891' name="Wolf's Hide Armor">
<for>
<add val='13' order='0x10' stat='pDef'/>
<add val='16' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3892' name="Wolf's Hard Leather Mail">
<for>
<add val='16' order='0x10' stat='pDef'/>
<add val='18' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3893' name="Wolf's Wooden Armor">
<for>
<add val='19' order='0x10' stat='pDef'/>
<add val='20' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3894' name="Wolf's Ring Mail">
<for>
<add val='22' order='0x10' stat='pDef'/>
<add val='23' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3895' name="Wolf's Bone Armor">
<for>
<add val='26' order='0x10' stat='pDef'/>
<add val='26' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3896' name="Wolf's Scale Male">
<for>
<add val='30' order='0x10' stat='pDef'/>
<add val='29' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3897' name="Wof's Bronze Armor">
<for>
<add val='33' order='0x10' stat='pDef'/>
<add val='31' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3898' name="Wolf's Plate Mail">
<for>
<add val='37' order='0x10' stat='pDef'/>
<add val='33' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3899' name="Wolf's Steel Armor">
<for>
<add val='40' order='0x10' stat='pDef'/>
<add val='36' order='0x10' stat='mDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,57 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='3900' name="Wolf's Luxury Plate">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='38' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3901' name="Wolf's Mithril Armor">
<for>
<add val='47' order='0x10' stat='pDef'/>
<add val='41' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3912' name="Hatchling's Soft Leather">
<for>
<add val='26' order='0x10' stat='pDef'/>
<add val='26' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3913' name="Hatchling's Scale Mail">
<for>
<add val='29' order='0x10' stat='pDef'/>
<add val='29' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3914' name="Hatchling's Brigandine">
<for>
<add val='31' order='0x10' stat='pDef'/>
<add val='31' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3915' name="Hatchling's Bronze Coat">
<for>
<add val='33' order='0x10' stat='pDef'/>
<add val='33' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3916' name="Hatchling's Steel Coat">
<for>
<add val='36' order='0x10' stat='pDef'/>
<add val='36' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3917' name="Hatchling's Shadowplate">
<for>
<add val='38' order='0x10' stat='pDef'/>
<add val='38' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3918' name="Hatchling's Mithril Coat">
<for>
<add val='41' order='0x10' stat='pDef'/>
<add val='41' order='0x10' stat='mDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,61 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='4224' name="Dream Armor">
<for>
<add val='68' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4225' name="Dream Stockings">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4226' name="Dream Gloves">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4227' name="Dream Boots">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4228' name="Ubiquitous Armor">
<for>
<add val='68' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4229' name="Ubiquitous Stockings">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4230' name="Ubiquitous Gloves">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4231' name="Ubiquitous Boots">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4234' name="Hatchling's Level 65 Armor">
<for>
<add val='50' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='mDef'/>
</for>
</item>
<item id='4235' name="Hatchling's Level 75 Armor">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='58' order='0x10' stat='mDef'/>
</for>
</item>
<item id='4236' name="Gara Item">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='58' order='0x10' stat='mDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,69 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5170' name="Mithril Panzer Coat">
<for>
<add val='41' order='0x10' stat='pDef'/>
<add val='41' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5171' name="Brigadine Panzer Coat">
<for>
<add val='44' order='0x10' stat='pDef'/>
<add val='44' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5172' name="Draconic Panzer Coat">
<for>
<add val='46' order='0x10' stat='pDef'/>
<add val='46' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5173' name="Blood Panzer Coat">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='49' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5174' name="Ophidian Panzer Coat">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='52' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5175' name="Inferno Panzer Coat">
<for>
<add val='54' order='0x10' stat='pDef'/>
<add val='54' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5182' name="Hatchling's Gorgon Coat">
<for>
<add val='44' order='0x10' stat='pDef'/>
<add val='44' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5183' name="Hatchling's Ophidian Plate">
<for>
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<add val='46' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5184' name="Hatchling's Crimson Plate">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='49' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5185' name="Hatchling's Draconic Plate">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='52' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5186' name="Hatchling's Inferno Plate">
<for>
<add val='54' order='0x10' stat='pDef'/>
<add val='54' order='0x10' stat='mDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,81 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5216' name="Wolf Level 75 Armor">
<for>
<add val='71' order='0x10' stat='pDef'/>
<add val='58' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5287' name="Sealed Dark Crystal breastplate">
<for>
<add val='171' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5288' name="Sealed Dark Crystal Gaiters">
<for>
<add val='107' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5289' name="Sealed Dark Crystal Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5290' name="Sealed Dark Crystal Gloves">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
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</item>
<item id='5291' name="Sealed Dark Crystal Boots">
<for>
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</item>
<item id='5293' name="Sealed Tallum Plate Armor">
<for>
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<enchant val='0' order='0x0C' stat='pDef'/>
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<item id='5294' name="Sealed Tallum Helmet">
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<item id='5295' name="Sealed Tallum Gloves">
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</item>
<item id='5296' name="Sealed Tallum Boots">
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<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5297' name="Sealed Dark Crystal Leather Armor">
<for>
<add val='128' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5298' name="Sealed Dark Crystalline Leggings">
<for>
<add val='80' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5299' name="Sealed Gloves of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,194 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5300' name="Sealed Boots of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5301' name="Sealed Tallum Leather Armor">
<for>
<add val='209' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5302' name="Sealed Gust Bracer">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5303' name="Sealed Gust Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5304' name="Sealed Tallum Tunic">
<for>
<add val='86' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5305' name="Sealed Tallum Stockings">
<for>
<add val='53' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5306' name="Sealed Gloves of Black Ore">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5307' name="Sealed Red Flame Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5308' name="Sealed Dark Crystal Robe">
<for>
<add val='139' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5309' name="Sealed Phoenix Gloves's_gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5310' name="Sealed Phoenix Boots's_boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5311' name="Sealed Armor of Nightmare">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5312' name="Sealed Helm of Nightmare">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5313' name="Sealed Gloves of Nightmare">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5314' name="Sealed Boots of Nightmare">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5316' name="Sealed Majestic Plate Armor">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5317' name="Sealed Majestic Circlet">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5318' name="Sealed Majestic Gloves">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5319' name="Sealed Majestic Boots">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5320' name="Sealed Leather Armor of Nightmare">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5321' name="Sealed Dark Legion Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5322' name="Sealed Dark Legion Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5323' name="Sealed Majestic Leather Armor">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5324' name="Sealed Gloves of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5325' name="Sealed Boots of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5326' name="Sealed Robe of Nightmare">
<for>
<add val='147' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5327' name="Sealed Cerberus Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5328' name="Sealed Cerberus Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5329' name="Sealed Majestic Robe">
<for>
<add val='147' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5330' name="Sealed Dasparion's Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5331' name="Sealed Dasparion's Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,13 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5576' name="Sound Test Boots">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='5590' name="Squeaking Shoes">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,339 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5709' name="Sealed Zubei's Gauntlets">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5710' name="Zubei's Gauntlets Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5711' name="Zubei's Gauntlets Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5712' name="Zubei's Gauntlets Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5713' name="Sealed Avadon Gloves">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5714' name="Avadon Gloves Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5715' name="Avadon Gloves Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5716' name="Avadon Gloves Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5717' name="Sealed Blue Wolf Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5718' name="Blue Wolf Gloves Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5719' name="Blue Wolf Gloves Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5720' name="Blue Wolf Gloves Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5721' name="Sealed Doom Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5722' name="Doom Gloves Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5723' name="Doom Gloves Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5724' name="Doom Gloves Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5725' name="Sealed Zubei's Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5726' name="Zubei's Boots Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5727' name="Zubei's Boots Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5728' name="Zubei's Boots Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5729' name="Sealed Avadon Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5730' name="Avadon Boots Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5731' name="Avadon Boots Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5732' name="Avadon Boots Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5733' name="Sealed Blue Wolf Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5734' name="Blue Wolf Boots Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5735' name="Blue Wolf Boots Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5736' name="Blue Wolf Boots Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5737' name="Sealed Boots of Doom">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5738' name="Doom Boots Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5739' name="Doom Boots Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5740' name="Doom Boots Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5765' name="Dark Crystal Gloves Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5766' name="Dark Crystal Gloves Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5767' name="Dark Crystal Gloves Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5768' name="Tallum Gloves Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5769' name="Tallum Gloves Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5770' name="Tallum Gloves Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5771' name="Gloves of Nightmare Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5772' name="Gloves of Nightmare Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5773' name="Gloves of Nightmare Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5774' name="Majestic Gloves Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5775' name="Majestic Gloves Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5776' name="Majestic Gloves Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5777' name="Dark Crystal Boots Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5778' name="Dark Crystal Boots Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5779' name="Dark Crystal Boots Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5780' name="Tallum Boots Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5781' name="Tallum Boots Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5782' name="Tallum Boots Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5783' name="Boots of Nightmare Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5784' name="Boots of Nightmare Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5785' name="Boots of Nightmare Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5786' name="Majestic Boots Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5787' name="Majestic Boots Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5788' name="Majestic Boots Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,8 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5808' name="Party Mask">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,3 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
</list>

View File

@@ -0,0 +1,123 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6323' name="Sealed Phoenix Necklace's_necklace">
<for>
<add val='76' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6324' name="Sealed Phoenix Earring">
<for>
<add val='57' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6325' name="Sealed Phoenix Ring">
<for>
<add val='38' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6326' name="Sealed Majestic Necklace">
<for>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6327' name="Sealed Majestic Earring">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6328' name="Sealed Majestic Ring">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6373' name="Imperial Crusader Breastplate">
<for>
<add val='205' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6374' name="Imperial Crusader Gaiters">
<for>
<add val='128' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
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<item id='6375' name="Imperial Crusader Gauntlets">
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<item id='6376' name="Imperial Crusader Boots">
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<item id='6378' name="Imperial Crusader Helmet">
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<enchant val='0' order='0x0C' stat='pDef'/>
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<item id='6379' name="Draconic Leather Armor">
<for>
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<enchant val='0' order='0x0C' stat='pDef'/>
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</item>
<item id='6380' name="Draconic Leather Gloves">
<for>
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<item id='6382' name="Draconic Leather Helmet">
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<item id='6383' name="Major Arcana Robe">
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<add val='866' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
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<item id='6384' name="Major Arcana Gloves">
<for>
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<item id='6385' name="Major Arcana Boots">
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</list>

View File

@@ -0,0 +1,14 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6408' name="Formal Wear">
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<add stat='maxHp' order='0x40' val='0'>
<and>
<using slotitem="2414;6"/>
</and>
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</item>
</list>

View File

@@ -0,0 +1,135 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6656' name="Earring of Antharas">
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<enchant val='0' order='0x0C' stat='mDef'/>
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<enchant val='0' order='0x0C' stat='mDef'/>
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<item id='6659' name="Zaken's Earring">
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<enchant val='0' order='0x0C' stat='mDef'/>
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<item id='6661' name="Earring of Orfen">
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<add val='31' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
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<item id='6662' name="Ring of Core">
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<add val='21' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
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<add val='121' order='0x10' stat='pDef'/>
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<add val='55' order='0x10' stat='pDef'/>
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<item id='6679' name="Sealed Imperial Crusader Helmet">
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</item>
<item id='6681' name="Sealed Draconic Leather Glove">
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<item id='6682' name="Sealed Draconic Leather Boots">
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<add val='55' order='0x10' stat='pDef'/>
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<item id='6683' name="Sealed Draconic Leather Helmet">
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<item id='6686' name="Sealed Major Arcana Boots">
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</list>

View File

@@ -0,0 +1,68 @@
<?xml version='1.0' encoding='utf-8'?>
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<for>
<add val='0' order='0x10' stat='pDef'/>
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<item id='6842' name="Wings of Destiny Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
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<for>
<add val='0' order='0x10' stat='pDef'/>
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<for>
<add val='0' order='0x10' stat='pDef'/>
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</item>
<item id='6845' name="Pirate's Eye Patch">
<for>
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</list>

View File

@@ -0,0 +1,13 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='7059' name="Hair Accessory for Events">
<for>
<add val='0' order='0x10' stat='pDef'/>
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</item>
<item id='7060' name="Tateossian Hairband">
<for>
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</item>
</list>

View File

@@ -0,0 +1,48 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
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<for>
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<for>
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<for>
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<for>
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<for>
<add val='0' order='0x10' stat='pDef'/>
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</item>
</list>

View File

@@ -0,0 +1,621 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/baseStats.xsd">
<STR>
<!-- 1.036^(STR-34.845) -->
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<CON>
<!-- 1.030^(CON-27.632) -->
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</list>

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@@ -0,0 +1,970 @@
<?xml version='1.0' encoding='utf-8'?>
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</for>
</skill>
<skill id="2121" levels="1" name="Greater Compressed Package of Blessed Spiritshots: S-grade">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2122" levels="1" name="Facelifting Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2123" levels="1" name="Facelifting Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2124" levels="1" name="Facelifting Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2125" levels="1" name="Dye Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2126" levels="1" name="Dye Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2127" levels="1" name="Dye Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2128" levels="1" name="Dye Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2129" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2130" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2131" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2132" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2133" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2134" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2135" levels="1" name="Hair Style Change Potion">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2136" levels="1" name="Rice Cake">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2137" levels="1" name="Summon Regular Tree">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2138" levels="1" name="Summon Special Tree">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2140" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2141" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2142" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2143" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2144" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2145" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2146" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2147" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2148" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2149" levels="1" name="Carol Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2150" levels="1" name="Soulshot: D Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="1"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2151" levels="1" name="Soulshot: C Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="2"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2152" levels="1" name="Soulshot: B Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="3"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2153" levels="1" name="Soulshot: A Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="4"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2154" levels="1" name="Soulshot: S Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="5"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2155" levels="1" name="Spiritshot: D Grade">
<table name="#multiplier"> 1.5 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="1"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2156" levels="1" name="Spiritshot: C Grade">
<table name="#multiplier"> 1.5 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="2"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2157" levels="1" name="Spiritshot: B Grade">
<table name="#multiplier"> 1.5 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="3"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2158" levels="1" name="Spiritshot: A Grade">
<table name="#multiplier"> 1.5 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="4"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2159" levels="1" name="Spiritshot: S Grade">
<table name="#multiplier"> 1.5 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="5"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2160" levels="1" name="Blessed Spiritshot: D Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="1"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2161" levels="1" name="Blessed Spiritshot: C Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="2"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2162" levels="1" name="Blessed Spiritshot: B Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="3"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2163" levels="1" name="Blessed Spiritshot: A Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="4"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2164" levels="1" name="Blessed Spiritshot: S Grade">
<table name="#multiplier"> 2.0 </table>
<set name="target" val="TARGET_SELF"/>
<set name="element" val="5"/>
<set name="skillType" val="SOULSHOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2165" levels="1" name="Energy Stone">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CHARGE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="maxCharges" val="2"/>
<for>
</for>
</skill>
<skill id="2166" levels="2" name="CP Gauge Potion">
<table name="#power"> 50 200 </table>
<set name="power" val="#power"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COMBATPOINTHEAL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="2000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
</for>
</skill>
<skill id="2167" levels="3" name="Scroll of SP">
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="100000"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2168" levels="6" name="Raid Blessing">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="buffDuration" val="3600000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect name="CharmOfLuck" time="3600" count="1" val="0" stackOrder="1" stackType="LuckyCharm"/>
</for>
</skill>
<skill id="2169" levels="2" name="Magic Haste Potion">
<table name="#Tab-mAtkSpd"> 1.23 1.3 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
</effect>
</for>
</skill>
<skill id="2170" levels="1" name="Scroll of Waking">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NEGATE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="600"/>
<set name="negateStats" val="SLEEP"/>
<set name="negatePower" val="9.0"/>
<for>
</for>
</skill>
<skill id="2171" levels="1" name="Spellbook Paper">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2172" levels="1" name="Scroll of Giants">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2173" levels="1" name="Book of Giants">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2174" levels="3" name="Ingredient Bag">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2175" levels="1" name="Ingredient Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2176" levels="4" name="Ancient Papyrus">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2177" levels="1" name="Blessed Scroll of Escape: Clan Hall">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="200"/>
<set name="skillType" val="RECALL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2178" levels="1" name="Blessed Scroll of Escape: Castle">
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="200"/>
<set name="skillType" val="RECALL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2179" levels="1" name="Blessed Scroll of Resurrection: For Pets">
<set name="power" val="100.0"/>
<set name="target" val="TARGET_CORPSE_PLAYER"/>
<set name="hitTime" val="15000"/>
<set name="skillType" val="RESURRECT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="600"/>
<for>
</for>
</skill>
<skill id="2180" levels="1" name="Food for Wyverns">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="FEED_PET"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="feed" val="450"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2181" levels="1" name="Item - Fishing Shot">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2182" levels="1" name="Item - Fishing Shot">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2183" levels="1" name="Item - Fishing Shot">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2184" levels="1" name="Item - Fishing Shot">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2185" levels="1" name="Item - Fishing Shot">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2186" levels="1" name="Item - Fishing Shot">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2187" levels="1" name="Item - Special Sound Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2188" levels="1" name="Golden Spice">
<set name="power" val="0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BEAST_FEED"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="6643" />
<set name="itemConsumeCount" val="1"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="2189" levels="1" name="Crystal Spice">
<set name="power" val="0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BEAST_FEED"/>
<set name="itemConsumeId" val="6644" />
<set name="itemConsumeCount" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="2190" levels="9" name="Item - Green Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2191" levels="9" name="Item - Jade Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2192" levels="9" name="Item - Blue Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2193" levels="9" name="Item - Yellow Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2194" levels="9" name="Item - Orange Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2195" levels="9" name="Item - Violet Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2196" levels="9" name="Item - Red Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2197" levels="9" name="Item - White Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2198" levels="9" name="Item - Black Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2199" levels="3" name="Item - Green Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>

View File

@@ -0,0 +1,303 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2200" levels="3" name="Item - Jade Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2201" levels="3" name="Item - Blue Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2202" levels="3" name="Item - Yellow Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2203" levels="3" name="Item - Orange Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2204" levels="3" name="Item - Violet Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2205" levels="3" name="Item - Red Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2206" levels="3" name="Item - White Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2207" levels="3" name="Item - Black Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2213" levels="21" name="Escape - to X Town">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="20000"/>
<set name="skillType" val="RECALL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2214" levels="6" name="Scroll of Escape to Talking Island">
<!-- skill levels are 1-5 & 10 ... names correspond with 2213 levels -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="20000"/>
<set name="skillType" val="RECALL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2215" levels="4" name="Item - Quest Special Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2216" levels="4" name="Item - Quest Special Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2217" levels="5" name="Item - Quest Treasure Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2218" levels="3" name="Item - Quest Sac">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2219" levels="2" name="Item - Quest Sac">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2220" levels="9" name="Item - Easy Green Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2221" levels="9" name="Item - Easy Jade Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2222" levels="9" name="Item - Easy Blue Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2223" levels="9" name="Item - Easy Yellow Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2224" levels="9" name="Item - Easy Orange Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2225" levels="9" name="Item - Easy Violet Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2226" levels="9" name="Item - Easy Red Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2227" levels="9" name="Item - Easy White Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2228" levels="9" name="Item - Easy Black Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2229" levels="8" name="Treasure Chest Key">
<table name="#itemConsume">6665 6666 6667 6668 6669 6670 6671 6672</table>
<set name="power" val="0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="500"/>
<set name="reuseDelay" val="8000"/>
<set name="skillType" val="DELUXE_KEY_UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="#itemConsume" />
<set name="itemConsumeCount" val="1"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="2230" levels="1" name="Item - Theme Sound Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect name="Buff" time="1200" count="1" val="0" stackOrder="1" stackType="valakas_item">
<mul order="0x30" stat="valakasVuln" val="0.89"/>
</effect>
</for>
</skill>
<skill id="2232" levels="1" name="Amulet: Slay Valakas">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect name="Buff" time="1200" count="1" val="0" stackOrder="1" stackType="valakas_item">
<mul order="0x30" stat="valakasPhysDmg" val="1.11"/>
</effect>
</for>
</skill>
<skill id="2233" levels="1" name="Amulet: Flames of Valakas">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
</list>

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<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3600" levels="9" name="Special Ability: Anger">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.
Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
-->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3601" levels="9" name="Special Ability: Haste">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
-->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3602" levels="9" name="Special Ability: Guidance">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
-->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
</list>

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<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4400" levels="3" name="Acumen">
<!-- by DrLecter -->
<table name="#Tab-mAtkSpd">1.15 1.23 1.3</table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
</effect>
</for>
</skill>
<skill id="4401" levels="3" name="Empower">
<!-- by DrLecter -->
<table name="#Tab-mAtk">1.55 1.65 1.75</table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtk" stackType="mAtk">
<mul order="0x30" stat="mAtk" val="#Tab-mAtk"/>
</effect>
</for>
</skill>
<skill id="4402" levels="2" name="Haste">
<!-- by DrLecter -->
<table name="#Tab-pAtkSpd">1.15 1.33</table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-pAtkSpd" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
</effect>
</for>
</skill>
<skill id="4403" levels="3" name="Guidance">
<table name="#Tab-accCombat"> 2 3 4 </table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">
<add order="0x40" stat="accCombat" val="#Tab-accCombat"/>
</effect>
</for>
</skill>
<skill id="4404" levels="3" name="Focus">
<!-- by DrLecter -->
<table name="#Tab-rCrit">1.2 1.25 1.3</table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rCrit" stackType="rCrit">
<mul order="0x30" stat="rCrit" val="#Tab-rCrit"/>
</effect>
</for>
</skill>
<skill id="4405" levels="3" name="Death Whisper">
<!-- by DrLecter -->
<table name="#Tab-cAtk">1.3 1.4 1.5</table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-cAtk" stackType="cAtk">
<mul order="0x30" stat="cAtk" val="#Tab-cAtk"/>
</effect>
</for>
</skill>
<skill id="4406" levels="3" name="Agility">
<table name="#Tab-rEvas"> 2 3 4 </table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rEvas" stackType="rEvas">
<add order="0x40" stat="rEvas" val="#Tab-rEvas"/>
</effect>
</for>
</skill>
<skill id="4494" levels="1" name="Raid Boss">
<!--
1: If the level of the person who made the greatest contribution is
higher than the level of the raid monster by 3 or more levels,
then the probability of dropping an item or adena will decrease.
If the level difference is nine or more levels, then, the monster
will not drop any item or adena.-->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4495" levels="12" name="BOSS Power Shot">
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
<table name="#power"> 352.0 949.0 2607.0 6828.0 17184.0 33213.0 51007.0 59177.0 67888.0 77001.0 86359.0 95790.0 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4500"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<for>
</for>
</skill>
<skill id="4496" levels="12" name="Shock">
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
<table name="#power"> 176.0 475.0 1304.0 3414.0 8592.0 16607.0 25504.0 29589.0 33944.0 38501.0 43180.0 47895.0 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="4"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4500"/>
<set name="overHit" val="true"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="9000"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<set name="effectType" val="STUN"/>
<set name="effectPower" val="80"/>
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
</skill>
<skill id="4497" levels="1" name="Treasure Chest - Level 21">
<!-- TODO -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4498" levels="1" name="Treasure Chest - Level 22">
<!-- TODO -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4499" levels="1" name="Treasure Chest - Level 25">
<!-- TODO -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
</list>

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@@ -0,0 +1,893 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4900" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4901" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4902" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4903" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4904" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4905" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4906" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4907" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4908" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4909" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4910" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4911" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4912" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4913" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4914" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4915" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4916" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4917" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4918" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4919" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4920" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4921" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4922" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4923" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4924" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4925" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4926" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4927" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4928" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4929" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4930" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4931" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4932" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4933" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4934" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4935" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4936" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4937" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4938" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4939" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4940" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4941" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4942" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4943" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4944" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4945" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4946" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4947" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4948" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4949" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4950" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4951" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4952" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4953" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4954" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4955" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4956" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4957" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4958" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4959" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4960" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4961" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4962" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4963" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4964" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4965" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4966" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4967" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4968" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4969" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4970" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4971" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4972" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4973" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4974" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4975" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4976" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4977" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4978" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4979" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4980" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4981" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4982" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4983" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4984" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4985" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4986" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4987" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4988" levels="1" name="Raid Boss - Level">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
</list>

View File

@@ -0,0 +1,193 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7001" levels="1" name="Dispel Buff">
<!-- TODO -->
<set name="save" val="3"/>
<set name="power" val="1.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="POISON"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="60000"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7002" levels="1" name="Dispel Debuff">
<!-- TODO -->
<set name="save" val="3"/>
<set name="power" val="1.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="POISON"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="60000"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7003" levels="1" name="Dispel All">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7004" levels="2" name="Dispel Petrification">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="7005" levels="4" name="Greater Chant of Vampire">
<!-- TODO -->
<set name="mpConsume" val="272"/>
<set name="power" val="0.0"/>
<set name="hitTime" val="2500"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7006" levels="13" name="Greater Heart of Paagrio">
<!-- TODO -->
<set name="mpConsume" val="272"/>
<set name="power" val="0.0"/>
<set name="hitTime" val="2500"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7007" levels="4" name="Greater Seal of Flame">
<!-- TODO -->
<set name="mpConsume" val="153"/>
<set name="power" val="0.0"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7029" levels="4" name="Super Haste">
<!-- Done by dc -->
<table name="#Tab-runSpd"> 1.5 2 3 4 </table>
<table name="#Tab-mReuse"> 1 2 4 30 </table>
<table name="#Tab-pReuse"> 1 2 4 30 </table>
<table name="#Tab-mAtkSpd"> 1.5 1.8 3 4 </table>
<table name="#Tab-pAtkSpd"> 1.2 1.5 2 3 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect name="Buff" time="144000" count="1" val="0">
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
<div order="0x30" stat="pReuse" val="#Tab-pReuse"/>
<div order="0x30" stat="mReuse" val="#Tab-mReuse"/>
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
</effect>
</for>
</skill>
<skill id="7030" levels="1" name="Summon King Bugbear">
<table name="#itemConsumeCount"> 8 </table>
<set name="itemConsumeId" val="1458"/>
<set name="mpConsume" val="3"/>
<set name="itemConsumeSteps" val="0"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="18600000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="150"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<skill id="7031" levels="1" name="Summon Skeleton Royal Guard">
<table name="#itemConsumeCount"> 8 </table>
<set name="itemConsumeId" val="1458"/>
<set name="mpConsume" val="3"/>
<set name="itemConsumeSteps" val="0"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="18600000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="622"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<skill id="7032" levels="1" name="Summon Hunter Gargoyle">
<table name="#itemConsumeCount"> 8 </table>
<set name="itemConsumeId" val="1458"/>
<set name="mpConsume" val="3"/>
<set name="itemConsumeSteps" val="0"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="18600000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="241"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
</for>

View File

@@ -0,0 +1,147 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9001" levels="99" name="INT">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for>
<add val="#lvl" order="0x10" stat="INT"/>
</for>
</skill>
<skill id="9002" levels="99" name="WIT">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for>
<add val="#lvl" order="0x10" stat="WIT"/>
</for>
</skill>
<skill id="9003" levels="99" name="MEN">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for>
<add val="#lvl" order="0x10" stat="MEN"/>
</for>
</skill>
<skill id="9004" levels="99" name="CON">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for>
<add val="#lvl" order="0x10" stat="CON"/>
</for>
</skill>
<skill id="9005" levels="99" name="DEX">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for>
<add val="#lvl" order="0x10" stat="DEX"/>
</for>
</skill>
<skill id="9006" levels="99" name="STR">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for>
<add val="#lvl" order="0x10" stat="STR"/>
</for>
</skill>
</list>

View File

@@ -0,0 +1,3 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
</list>

View File

@@ -0,0 +1,585 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1' name="short_sword">
<for>
<set val='8' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2' name="long_sword">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3' name="broadsword">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4' name="club">
<for>
<set val='8' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5' name="mace">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6' name="apprentices_wand">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='7' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='7' name="apprentices_rod">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='8' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='8' name="willow_staff">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='9' name="cedar_staff">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='16' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='10' name="dagger">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='11' name="bone_dagger">
<for>
<set val='7' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='12' name="knife">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='13' name="short_bow">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14' name="bow">
<for>
<set val='23' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='15' name="short_spear">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='16' name="long_spear">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='18' name="leather_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='47' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='19' name="small_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='56' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='20' name="buckler">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='67' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='66' name="gladius">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='67' name="orcish_sword">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='68' name="falchion">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='69' name="bastard_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='70' name="claymore">
<for>
<set val='112' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='71' name="flamberge">
<for>
<set val='130' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='72' name="stormbringer">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='73' name="shamshir">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='74' name="katana">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='75' name="caliburs">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='76' name="sword_of_delusion">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='77' name="tsurugi">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='78' name="great_sword">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='79' name="sword_of_damascus">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='80' name="tallum_blade">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='81' name="dragon_slayer">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='82' name="gods_blade">
<for>
<set val='257' order='0x08' stat='pAtk'/>
<set val='124' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='83' name="sword_of_magic">
<for>
<set val='43' order='0x08' stat='pAtk'/>
<set val='45' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='84' name="homunkuluss_sword">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='85' name="phantom_sword">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='86' name="tomahawk">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='87' name="iron_hammer">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='88' name="morning_star">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='89' name="big_hammer">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='90' name="goat_head_staff">
<for>
<set val='77' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='91' name="heavy_war_axe">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='92' name="sprites_staff">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='122' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='93' name="winged_spear">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='94' name="bec_de_corbin">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='95' name="poleaxe">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='96' name="scythe">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='97' name="lance">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='98' name="halberd">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='99' name="apprentices_spellbook">
<for>
<set val='9' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,985 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='100' name="voodoo_doll">
<for>
<set val='25' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='101' name="scroll_of_wisdom">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='102' name="round_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='79' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='103' name="tower_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='190' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='104' name="shield_of_victory">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='105' name="implosion_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='106' name="dark_dragon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='107' name="composite_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='190' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='108' name="masterpiece_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='109' name="shield_of_solar_eclipse">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='110' name="doom_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='111' name="shield_of_pledge">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='120' name="sword_of_reflection">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='121' name="sword_of_watershadow">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='122' name="handmade_sword">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='123' name="saber">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='124' name="two-handed_sword">
<for>
<set val='78' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='125' name="spinebone_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='126' name="artisans_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='127' name="crimson_sword">
<for>
<set val='64' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='128' name="knights_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='129' name="sword_of_revolution">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='130' name="elven_sword">
<for>
<set val='64' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='131' name="spirit_sword">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='132' name="sword_of_limit">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='133' name="raid_sword">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='134' name="sword_of_nightmare">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='135' name="samurai_longsword">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='136' name="blade_of_serenity">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='137' name="mist_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='138' name="sword_of_desert">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='139' name="dusk_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='140' name="eminence_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='141' name="hazard_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='142' name="keshanberk">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='143' name="sword_of_mystic">
<for>
<set val='43' order='0x08' stat='pAtk'/>
<set val='45' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='144' name="sword_of_occult">
<for>
<set val='43' order='0x08' stat='pAtk'/>
<set val='45' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='145' name="sword_of_whispering_death">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='146' name="ghoulbane">
<for>
<set val='140' order='0x08' stat='pAtk'/>
<set val='122' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='147' name="tear_of_darkness">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='148' name="sword_of_valhalla">
<for>
<set val='140' order='0x08' stat='pAtk'/>
<set val='122' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='149' name="sword_of_life">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='150' name="elemental_sword">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='151' name="sword_of_miracles">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='152' name="heavy_chisel">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='8' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='153' name="sickle">
<for>
<set val='12' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='154' name="dwarven_mace">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='155' name="buzdygan">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='156' name="hand_axe">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='157' name="spiked_club">
<for>
<set val='64' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='158' name="tarbar">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='159' name="bonebreaker">
<for>
<set val='92' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='160' name="battle_axe">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='161' name="silver_axe">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='162' name="war_axe">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='163' name="">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='164' name="elysian_axe">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='165' name="yablonskis_hammer">
<for>
<set val='251' order='0x08' stat='pAtk'/>
<set val='121' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='166' name="heavy_mace">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='167' name="scalpel">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='168' name="work_hammer">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='169' name="skull_breaker">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='170' name="">
<for>
<set val='258' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='171' name="deadmans_glory">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='172' name="heavy_bone_club">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='173' name="skull_graver">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='174' name="nirvana_axe">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='175' name="art_of_battle_axe">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='176' name="journeymans_staff">
<for>
<set val='23' order='0x08' stat='pAtk'/>
<set val='22' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='177' name="mage_staff">
<for>
<set val='30' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='178' name="bone_staff">
<for>
<set val='39' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='179' name="mace_of_prayer">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='180' name="mace_of_judgment">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='181' name="mace_of_miracle">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='182' name="doom_hammer">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='183' name="mystic_staff">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='184' name="conjurors_staff">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='185' name="staff_of_mana">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='186' name="staff_of_magic">
<for>
<set val='62' order='0x08' stat='pAtk'/>
<set val='52' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='187' name="atuba_hammer">
<for>
<set val='90' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='188' name="ghost_staff">
<for>
<set val='90' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='189' name="staff_of_life">
<for>
<set val='74' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='190' name="atuba_mace">
<for>
<set val='90' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='191' name="heavy_doom_hammer">
<for>
<set val='103' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='192' name="crystal_staff">
<for>
<set val='103' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='193' name="stick_of_faith">
<for>
<set val='85' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='194' name="heavy_doom_axe">
<for>
<set val='103' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='195' name="cursed_staff">
<for>
<set val='119' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='196' name="stick_of_eternity">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='197' name="paradia_staff">
<for>
<set val='135' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='198' name="inferno_staff">
<for>
<set val='135' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='199' name="paagrio_hammer">
<for>
<set val='135' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

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<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='300' name="great_axe">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='301' name="scorpion">
<for>
<set val='144' order='0x08' stat='pAtk'/>
<set val='78' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='302' name="body_slasher">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='303' name="widow_maker">
<for>
<set val='144' order='0x08' stat='pAtk'/>
<set val='78' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='304' name="orcish_halberd">
<for>
<set val='219' order='0x08' stat='pAtk'/>
<set val='109' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='305' name="tallum_glaive">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='306' name="dragon_claw_axe">
<for>
<set val='251' order='0x08' stat='pAtk'/>
<set val='121' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='307' name="aurakyria_lance">
<for>
<set val='269' order='0x08' stat='pAtk'/>
<set val='128' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='308' name="buffalos_horn">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='8' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='309' name="tears_of_eva">
<for>
<set val='19' order='0x08' stat='pAtk'/>
<set val='22' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='310' name="relic_of_the_saints">
<for>
<set val='19' order='0x08' stat='pAtk'/>
<set val='22' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='311' name="crucifix_of_blessing">
<for>
<set val='25' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='312' name="branch_of_life">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='313' name="temptation_of_abyss">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='314' name="proof_of_revenge">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='315' name="divine_tome">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='316' name="blood_of_saints">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='52' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='317' name="tome_of_blood">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='52' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='318' name="crucifix_of_blood">
<for>
<set val='63' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='319' name="eye_of_infinity">
<for>
<set val='63' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='320' name="blue_crystal_skull">
<for>
<set val='67' order='0x08' stat='pAtk'/>
<set val='66' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='321' name="demon_fangs">
<for>
<set val='67' order='0x08' stat='pAtk'/>
<set val='66' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='322' name="vajra_wands">
<for>
<set val='74' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='323' name="ancient_reagent">
<for>
<set val='74' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='324' name="tears_of_fairy">
<for>
<set val='98' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='325' name="horn_of_glory">
<for>
<set val='98' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='326' name="heathens_book">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='327' name="hex_doll">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='328' name="candle_of_wisdom">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='329' name="blessed_branch">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='330' name="phoenix_feather">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='331' name="cerberus_eye">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='332' name="scroll_of_destruction">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='333' name="claws_of_black_dragon">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='334' name="three_eyed_crows_feather">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='335' name="soul_crystal">
<for>
<set val='155' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='336' name="scroll_of_mana">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='337' name="scroll_of_massacre">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='338' name="wyverns_skull">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='339' name="blood_crystal">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='340' name="unicorns_horn">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='341' name="forgotten_tome">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='342' name="enchanted_flute">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='343' name="headless_arrow">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='344' name="proof_of_overlord">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='345' name="deathbringer_sword">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='346' name="tears_of_fallen_angel">
<for>
<set val='201' order='0x08' stat='pAtk'/>
<set val='162' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,403 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='625' name="bone_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='626' name="bronze_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='101' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='627' name="aspis">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='114' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='628' name="hoplon">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='128' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='629' name="kite_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='142' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='630' name="square_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='154' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='631' name="eldarake">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='166' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='632' name="knight_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='178' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='633' name="zubeis_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='634' name="dragon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='269' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='635' name="wolf_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='636' name="shining_dragon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='637' name="shield_of_valor">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='638' name="glorious_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='639' name="red_flame_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='640' name="elven_crystal_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='641' name="dark_crystal_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='243' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='642' name="elven_vagian_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='643' name="dark_vagian_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='644' name="hell_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='645' name="art_of_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='646' name="shield_of_silence">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='647' name="gust_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='648' name="prairie_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='649' name="shield_of_the_underworld">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='650' name="shield_of_concentration">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='651' name="aces_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='652' name="guardians_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='653' name="marksman_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='654' name="shield_of_mana">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='655' name="sages_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='656' name="paradia_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='657' name="inferno_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='658' name="shield_of_black_ore">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='659' name="shield_of_summoning">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='660' name="otherworldly_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='661' name="elemental_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='662' name="shield_of_phantom">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='663' name="shield_of_grace">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='664' name="shield_of_holy_spirit">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='665' name="phoenix_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='666' name="cerberus_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='667' name="shield_of_aid">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='668' name="shield_of_blessing">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='669' name="flame_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='670' name="shield_of_bravery">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='671' name="blood_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='672' name="absolute_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='673' name="avadon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='674' name="divine_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,80 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='738' name="sword_of_solidarity">
<for>
<set val='12' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='743' name="sword_of_sentinel">
<for>
<set val='14' order='0x08' stat='pAtk'/>
<set val='11' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='744' name="staff_of_sentinel">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='14' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='747' name="wand_of_adept">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='748' name="gallints_oak_wand">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='749' name="0">
<for>
<set val='21' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='754' name="red_sunset_staff">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,55 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='945' name="skeleton_buckler">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='69' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='946' name="skeleton_dagger">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='975' name="blood_saber">
<for>
<set val='14' order='0x08' stat='pAtk'/>
<set val='11' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='981' name="red_sunset_sword">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='989' name="eldritch_dagger">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,36 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1142' name="rusted_bronze_sword">
<for>
<set val='18' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1181' name="netis_bow">
<for>
<set val='45' order='0x08' stat='pAtk'/>
<set val='16' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1182' name="netis_dagger">
<for>
<set val='19' order='0x08' stat='pAtk'/>
<set val='16' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,69 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1213' name="guards_bow">
<for>
<set val='49' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1295' name="long_sword">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1296' name="gladius">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1297' name="bastard_sword">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1298' name="caliburs">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1299' name="great_sword">
<for>
<set val='200' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,156 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1300' name="apprentices_rod">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1301' name="big_hammer">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1302' name="bec_de_corbin">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1303' name="lance">
<for>
<set val='30000' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1304' name="conjurors_staff">
<for>
<set val='15' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1305' name="knife">
<for>
<set val='30000' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1306' name="crafted_dagger">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1307' name="bow">
<for>
<set val='120' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1328' name="shield_of_grace">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1329' name="shield_of_victory">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1330' name="zubeis_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1331' name="otherworldly_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1332' name="knight_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1333' name="brandish">
<for>
<set val='21' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1376' name="guard_spear">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,26 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1471' name="silenos_blowgun">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1472' name="dreadbane">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,25 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1510' name="butchers_sword">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1511' name="silversmith_hammer">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,14 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1660' name="cursed_maingauche">
<for>
<set val='62' order='0x08' stat='pAtk'/>
<set val='42' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,80 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2368' name="training_gloves">
<for>
<set val='7' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2369' name="squires_sword">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2370' name="guild_members_club">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2371' name="fist_of_butcher">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2372' name="dagger_of_adept">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2373' name="eldritch_staff">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2374' name="red_sunset_dagger">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

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@@ -0,0 +1,62 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2493' name="brigandine_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='142' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2494' name="plate_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='154' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2495' name="chain_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='166' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2496' name="dwarven_chain_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='174' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2497' name="full_plate_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='203' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2498' name="shield_of_nightmare">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='256' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2499' name="elven_long_sword">
<for>
<set val='92' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,431 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2600' name="raid_sword*caliburs">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='4' order='0x10' stat='accCombat'>
<and>
<using slotitem="2600;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2601' name="raid_sword*sword_of_limit">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='146' order='0x10' stat='cAtkAdd'>
<and>
<using slotitem="2601;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2602' name="raid_sword*sword_of_delusion">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.25' order='0x30' stat='maxHp'>
<and>
<using slotitem="2602;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2603' name="raid_sword*sword_of_nightmare">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='65' order='0x40' stat='rCrit'>
<and>
<using slotitem="2603;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2604' name="raid_sword*tsurugi">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.06' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="2604;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2605' name="raid_sword*samurai_long_sword">
<for>
<set val='220' order='0x08' stat='pAtk'/>
<set val='94' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='43' order='0x40' stat='rCrit'>
<and>
<using slotitem="2605;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2606' name="caliburs*caliburs">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='127' order='0x10' stat='cAtkAdd'>
<and>
<using slotitem="2606;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2607' name="caliburs*sword_of_limit">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.25' order='0x30' stat='maxHp'>
<and>
<using slotitem="2607;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2608' name="caliburs*sword_of_delusion">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='54' order='0x40' stat='rCrit'>
<and>
<using slotitem="2608;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2609' name="caliburs*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.05' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="2609;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2610' name="caliburs*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='4' order='0x10' stat='accCombat'>
<and>
<using slotitem="2610;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2611' name="caliburs*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.05' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="2611;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2612' name="sword_of_limit*sword_of_limit">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='127' order='0x10' stat='cAtkAdd'>
<and>
<using slotitem="2612;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2613' name="sword_of_limit*sword_of_delusion">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.25' order='0x30' stat='maxHp'>
<and>
<using slotitem="2613;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2614' name="sword_of_limit*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='54' order='0x40' stat='rCrit'>
<and>
<using slotitem="2614;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2615' name="sword_of_limit*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.05' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="2615;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2616' name="sword_of_limit*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='3' order='0x10' stat='accCombat'>
<and>
<using slotitem="2616;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2617' name="sword_of_delusion*sword_of_delusion">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='4' order='0x10' stat='accCombat'>
<and>
<using slotitem="2617;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2618' name="sword_of_delusion*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='127' order='0x10' stat='cAtkAdd'>
<and>
<using slotitem="2618;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2619' name="sword_of_delusion*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.25' order='0x30' stat='maxHp'>
<and>
<using slotitem="2619;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2620' name="sword_of_delusion*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='133' order='0x10' stat='cAtkAdd'>
<and>
<using slotitem="2620;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2621' name="sword_of_nightmare*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='54' order='0x40' stat='rCrit'>
<and>
<using slotitem="2621;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2622' name="sword_of_nightmare*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.05' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="2622;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2623' name="sword_of_nightmare*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.25' order='0x30' stat='maxHp'>
<and>
<using slotitem="2623;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2624' name="tsurugi*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='54' order='0x40' stat='rCrit'>
<and>
<using slotitem="2624;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2625' name="tsurugi*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='52' order='0x40' stat='rCrit'>
<and>
<using slotitem="2625;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2626' name="samurai_long_sword*samurai_long_sword">
<for>
<set val='236' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.04' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="2626;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,14 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2915' name="old_knight_sword">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,48 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='3026' name="talins_spear">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3027' name="old_knights_sword">
<for>
<set val='29' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3028' name="crescent_moon_bow">
<for>
<set val='34' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3029' name="sword_of_binding">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,22 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='3439' name="shining_canine">
<for>
<add val='7' order='0x10' stat='pAtk'/>
<add val='8' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3471' name="cybellins_dagger">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,175 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='3902' name="ghost_canine">
<for>
<add val='11' order='0x10' stat='pAtk'/>
<add val='10' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3903' name="mithril_canine">
<for>
<add val='16' order='0x10' stat='pAtk'/>
<add val='14' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3904' name="sylvan_canine">
<for>
<add val='23' order='0x10' stat='pAtk'/>
<add val='18' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3905' name="orikarukon_canine">
<for>
<add val='31' order='0x10' stat='pAtk'/>
<add val='24' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3906' name="fang_of_saltydog">
<for>
<add val='40' order='0x10' stat='pAtk'/>
<add val='30' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3907' name="fang_of_cerberus">
<for>
<add val='49' order='0x10' stat='pAtk'/>
<add val='36' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3908' name="fang_of_coyote">
<for>
<add val='58' order='0x10' stat='pAtk'/>
<add val='42' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3909' name="crystalized_ice_canine">
<for>
<add val='69' order='0x10' stat='pAtk'/>
<add val='50' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3910' name="fang_of_the_blue_wolf">
<for>
<add val='80' order='0x10' stat='pAtk'/>
<add val='58' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3911' name="fang_of_fenril">
<for>
<add val='93' order='0x10' stat='pAtk'/>
<add val='66' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3919' name="serpent_fang">
<for>
<add val='8' order='0x10' stat='pAtk'/>
<add val='7' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3920' name="viperbite">
<for>
<add val='9' order='0x10' stat='pAtk'/>
<add val='10' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3921' name="shadow_fang">
<for>
<add val='10' order='0x10' stat='pAtk'/>
<add val='11' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3922' name="alya_fang">
<for>
<add val='12' order='0x10' stat='pAtk'/>
<add val='13' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3923' name="torturer">
<for>
<add val='13' order='0x10' stat='pAtk'/>
<add val='16' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3924' name="unuk_alhay_fang">
<for>
<add val='15' order='0x10' stat='pAtk'/>
<add val='18' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3925' name="antiplague">
<for>
<add val='17' order='0x10' stat='pAtk'/>
<add val='21' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3937' name="giant_bar">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3938' name="giant_rod">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3939' name="ladys_fan">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,25 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='4027' name="bouquet">
<for>
<set val='8' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4028' name="giant_cannon">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,90 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='4202' name="chrono_cithara">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4219' name="dream_sword">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4220' name="dream_knife">
<for>
<set val='27' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4221' name="ubiquitous_axe">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4222' name="dream_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='4223' name="ubiquitous_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='4233' name="knuckle_duster">
<for>
<set val='148' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4237' name="hatchlings_level_65_weapon">
<for>
<add val='24' order='0x10' stat='pAtk'/>
<add val='32' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='4238' name="hatchlings_level_75_weapon">
<for>
<add val='31' order='0x10' stat='pAtk'/>
<add val='43' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,223 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='4665' name="pipette_knife">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4681' name="stormbringer_critical_anger">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4682' name="stormbringer_focus">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4683' name="stormbringer_light">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4684' name="shamshir_guidance">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4685' name="shamshir_back_blow">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4686' name="shamshir_rsk._evasion">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4687' name="katana_focus">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4688' name="katana_critical_damage">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4689' name="katana_haste">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4690' name="spirit_sword_critical_damage">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4691' name="spirit_sword_critical_poison">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4692' name="spirit_sword_haste">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4693' name="raid_sword_focus">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4694' name="raid_sword_critical_drain">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4695' name="raid_sword_critical_poison">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4696' name="caliburs_guidance">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4697' name="caliburs_focus">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4698' name="caliburs_critical_damage">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4699' name="sword_of_delusion_focus">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,69 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='4900' name="staff_of_evil_spirit_magic_focus">
<for>
<set val='189' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4901' name="staff_of_evil_spirit_bodily_blessing">
<for>
<set val='189' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4902' name="staff_of_evil_spirit_magic_poison">
<for>
<set val='189' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4903' name="dasparions_staff">
<for>
<set val='207' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4904' name="dasparions_staff">
<for>
<set val='207' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4905' name="dasparions_staff">
<for>
<set val='207' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5127' name="dailaon_knife">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5128' name="crokian_blade">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5129' name="doll_knife">
<for>
<set val='200' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5130' name="nos_sword">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5131' name="parhit_staff">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5132' name="giant_trident">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5133' name="chrono_unitus">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5176' name="serpentine_spike">
<for>
<add val='17' order='0x10' stat='pAtk'/>
<add val='21' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5177' name="drake_horn">
<for>
<add val='19' order='0x10' stat='pAtk'/>
<add val='24' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5178' name="assult_alicorn">
<for>
<add val='21' order='0x10' stat='pAtk'/>
<add val='27' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5179' name="draconic_slicer">
<for>
<add val='23' order='0x10' stat='pAtk'/>
<add val='30' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5180' name="ohpdian_lance">
<for>
<add val='25' order='0x10' stat='pAtk'/>
<add val='34' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5181' name="diamond_drill">
<for>
<add val='27' order='0x10' stat='pAtk'/>
<add val='37' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5187' name="serpentine_grinder">
<for>
<add val='19' order='0x10' stat='pAtk'/>
<add val='24' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5188' name="fang_of_dahak">
<for>
<add val='21' order='0x10' stat='pAtk'/>
<add val='27' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5189' name="crimson_blood_fang">
<for>
<add val='23' order='0x10' stat='pAtk'/>
<add val='30' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5190' name="draconic_chopper">
<for>
<add val='25' order='0x10' stat='pAtk'/>
<add val='34' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5191' name="diabolic_grinder">
<for>
<add val='27' order='0x10' stat='pAtk'/>
<add val='37' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,72 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5217' name="wolf_level_75_weapon">
<for>
<add val='194' order='0x10' stat='pAtk'/>
<add val='136' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='5233' name="keshanberk*keshanberk">
<for>
<set val='259' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<mul val='1.08' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="5233;14;4"/>
</and>
</mul>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5284' name="zweihander">
<for>
<set val='38' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5285' name="heavy_sword">
<for>
<set val='49' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5286' name="berserker_blade">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5292' name="sealed_dark_crystal_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='243' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,11 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5315' name="sealed_shield_of_nightmare">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='256' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,47 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5596' name="dasparions_staff_mana_up">
<for>
<set val='207' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5597' name="dasparions_staff_conversion">
<for>
<set val='207' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5598' name="dasparions_staff_acumen">
<for>
<set val='207' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5599' name="meteor_shower_focus">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,656 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5600' name="meteor_shower_critical_bleed">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5601' name="meteor_shower_rsk._haste">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5602' name="elysian_health">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5603' name="elysian_anger">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5604' name="elysian_critical_drain">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5605' name="branch_of_the_mother_tree_conversion">
<for>
<set val='226' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5606' name="branch_of_the_mother_tree_magic_damage">
<for>
<set val='226' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5607' name="branch_of_the_mother_tree_acumen">
<for>
<set val='226' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5608' name="carnage_bow_light">
<for>
<set val='440' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5609' name="carnage_bow_critical_bleed">
<for>
<set val='440' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5610' name="carnage_bow_mana_up">
<for>
<set val='440' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5611' name="soul_bow_cheap_shot">
<for>
<set val='528' order='0x08' stat='pAtk'/>
<set val='125' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='227' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Cheap Shot -->
<set val='2' order='0x08' stat='MpConsume'>
<and>
<game skill="false" chance="38"/>
</and>
</set>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5612' name="soul_bow_quick_recovery">
<for>
<set val='528' order='0x08' stat='pAtk'/>
<set val='125' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='227' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Quick Recovery -->
<mul val='0.85' order='0x30' stat='atkReuse'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5613' name="soul_bow_critical_poison">
<for>
<set val='528' order='0x08' stat='pAtk'/>
<set val='125' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='227' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5614' name="bloody_orchid_focus">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5615' name="bloody_orchid_back_blow">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5616' name="bloody_orchid_critical_bleed">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5617' name="soul_separator_guidance">
<for>
<set val='203' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5618' name="soul_separator_critical_damage">
<for>
<set val='203' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5619' name="soul_separator_rsk._haste">
<for>
<set val='203' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5620' name="blood_tornado_haste">
<for>
<set val='259' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5621' name="blood_tornado_focus">
<for>
<set val='259' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5622' name="blood_tornado_anger">
<for>
<set val='259' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5623' name="dragon_grinder_rsk._evasion">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5624' name="dragon_grinder_guidance">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5625' name="dragon_grinder_health">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5626' name="halberd_haste">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Haste -->
<mul val='1.06' order='0x30' stat='pAtkSpd'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5627' name="halberd_critical_stun">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5628' name="halberd_wide_blow">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<!-- SA: Wide Blow -->
<set val='180' order='0x08' stat='pAtkAngle'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5629' name="orcish_halberd">
<for>
<set val='219' order='0x08' stat='pAtk'/>
<set val='109' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5630' name="orcish_halberd">
<for>
<set val='219' order='0x08' stat='pAtk'/>
<set val='109' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5631' name="orcish_halberd">
<for>
<set val='219' order='0x08' stat='pAtk'/>
<set val='109' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5632' name="tallum_glaive_guidance">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Guidance -->
<add val='4' order='0x40' stat='accCombat'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5633' name="tallum_glaive_health">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5634' name="tallum_glaive_wide_blow">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<!-- SA: Wide Blow -->
<set val='180' order='0x08' stat='pAtkAngle'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5635' name="tallum_blade_critical_poison">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5636' name="tallum_blade_haste">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5637' name="tallum_blade_anger">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5638' name="elemental_sword_magic_power">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5639' name="elemental_sword_magic_paralyze">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5640' name="elemental_sword_empower">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Empower -->
<add val='30' order='0x40' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5641' name="sword_of_miracles__magic_power">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5642' name="sword_of_miracles__magic_silence">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5643' name="sword_of_miracles__acumen">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5644' name="dragon_slayer_health">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5645' name="dragon_slayer_critical_bleed">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5646' name="dragon_slayer_critical_drain">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5647' name="dark_legions_edge_critical_damage">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5648' name="dark_legions_edge_health">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5649' name="dark_legions_edge_rsk._focus">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,154 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5704' name="keshanberk*keshanberk">
<for>
<set val='259' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.08' order='0x30' stat='pAtkSpd'>
<and>
<using slotitem="5704;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5705' name="keshanberk*damascus">
<for>
<set val='275' order='0x08' stat='pAtk'/>
<set val='112' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<mul val='1.25' order='0x30' stat='maxHp'>
<and>
<using slotitem="5705;14;4"/>
</and>
</mul>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5706' name="damascus*damascus">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<add val='6' order='0x10' stat='accCombat'>
<and>
<using slotitem="5706;14;4"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='5791' name="tomb_guard_a">
<for>
<set val='78' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5792' name="tomb_guard_b">
<for>
<set val='78' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5793' name="tomb_savant_a">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5794' name="tomb_savant_b">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5795' name="tomb_guard_a">
<for>
<set val='78' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5796' name="tomb_guard_b">
<for>
<set val='78' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5797' name="tomb_savant_a">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5798' name="tomb_savant_b">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5799' name="nephilim_lord">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='142' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,48 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='5800' name="nephilim_lord">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5801' name="dusk">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5802' name="dawn">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5817' name="chrono_campana">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,317 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='6307' name="sword_of_limit_guidance">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Guidance -->
<add val='5' order='0x40' stat='accCombat'/>
</for>
</item>
<item id='6308' name="sword_of_limit_critical_drain">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6309' name="sword_of_limit_health">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6310' name="sword_of_whispering_death_empower">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Empower -->
<add val='24' order='0x40' stat='mAtk'/>
</for>
</item>
<item id='6311' name="sword_of_whispering_death_magic_power">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6312' name="sword_of_whispering_death_magic_silence">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6313' name="homunkuluss_sword_acumen">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6314' name="homunkuluss_sword_conversion">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6315' name="homunkuluss_sword_magic_paralyze">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6347' name="berserker_blade_focus">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6348' name="berserker_blade_critical_damage">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Critical Damage -->
<add val='270' order='0x40' stat='cAtkAdd'/>
</for>
</item>
<item id='6349' name="berserker_blade_haste">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Haste -->
<mul val='1.07' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='6354' name="falchion_-_for_newbie">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6355' name="mage_staff_-_for_newbie">
<for>
<set val='30' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6356' name="dark_elven_dagger_rsk._haste">
<for>
<set val='94' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6357' name="stiletto_rsk._haste">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6358' name="crystal_dagger_critical_damage">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6359' name="demons_sword_critical_damage">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6364' name="forgotten_blade">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6365' name="basalt_battlehammer">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6366' name="imperial_staff">
<for>
<set val='274' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6367' name="angel_slayer">
<for>
<set val='246' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6368' name="shining_bow">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6369' name="dragon_hunter_axe">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6370' name="saint_spear">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6371' name="demon_splinter">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6372' name="heavens_divider">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6377' name="imperial_crusader_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='290' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,400 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='6529' name="baby_duck_rod">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6530' name="albatross_rod">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6531' name="pelican_rod">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6532' name="kingfisher_rod">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6533' name="cygnus_pole">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6534' name="triton_pole">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6579' name="arcana_mace">
<for>
<set val='225' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6580' name="tallum_blade*dark_legions_edge">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<mul val='1.15' order='0x30' stat='maxHp'>
<and>
<using slotitem="6580;14;4"/>
</and>
</mul>
<mul val='1.2' order='0x30' stat='maxMp'>
<and>
<using slotitem="6580;14;4"/>
</and>
</mul>
<mul val='1.3' order='0x30' stat='maxCp'>
<and>
<using slotitem="6580;14;4"/>
</and>
</mul>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6581' name="forgotten_blade_haste">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Haste -->
<mul val='1.07' order='0x30' stat='pAtkSpd'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6582' name="forgotten_blade_health">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6583' name="forgotten_blade_focus">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Focus -->
<add val='84' order='0x40' stat='rCrit'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6584' name="basalt_battlehammer_hp_drain">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6585' name="basalt_battlehammer_health">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6586' name="basalt_battlehammer_hp_regeneration">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: HP Regeneration -->
<add val='2.04' order='0x40' stat='regHp'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6587' name="imperial_staff_empower">
<for>
<set val='274' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Empower -->
<add val='60' order='0x40' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6588' name="imperial_staff_mp_regeneration">
<for>
<set val='274' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: MP Regeneration -->
<add val='0.54' order='0x40' stat='regMp'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6589' name="imperial_staff_magic_hold">
<for>
<set val='274' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6590' name="angel_slayer__crt._damage">
<for>
<set val='246' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Critical Damage -->
<add val='265' order='0x40' stat='cAtkAdd'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6591' name="angel_slayer__hp_drain">
<for>
<set val='246' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: HP Drain -->
<add val='3' order='0x40' stat='absorbDam'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6592' name="angel_slayer__haste">
<for>
<set val='246' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Haste -->
<mul val='1.07' order='0x30' stat='pAtkSpd'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6593' name="shining_bow_cheap_shot">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Cheap Shot -->
<set val='1' order='0x08' stat='MpConsume'>
<and>
<game skill="false" chance="26"/>
</and>
</set>
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6594' name="shining_bow_focus">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6595' name="shining_bow_crt._slow">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6596' name="dragon_hunter_axe_hp_regeneration">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: HP Regeneration -->
<add val='2.04' order='0x40' stat='regHp'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6597' name="dragon_hunter_axe_health">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6598' name="dragon_hunter_axe_hp_drain">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: HP Drain -->
<add val='3' order='0x40' stat='absorbDam'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6599' name="saint_spear__health">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,301 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='6600' name="saint_spear__guidance">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Guidance -->
<add val='5' order='0x40' stat='accCombat'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6601' name="saint_spear__haste">
<for>
<set val='281' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Haste -->
<mul val='1.07' order='0x30' stat='pAtkSpd'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6602' name="demon_splinter_focus">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Focus -->
<add val='80' order='0x40' stat='rCrit'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6603' name="demon_splinter_health">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6604' name="demon_splinter_crt._stun">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6605' name="heavens_divider_haste">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Haste -->
<mul val='1.07' order='0x30' stat='pAtkSpd'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6606' name="heavens_divider_health">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6607' name="heavens_divider_focus">
<for>
<set val='342' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Focus -->
<add val='84' order='0x40' stat='rCrit'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6608' name="arcana_mace_acumen">
<for>
<set val='225' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6609' name="arcana_mace_mp_regeneration">
<for>
<set val='225' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: MP Regeneration -->
<add val='0.54' order='0x40' stat='regMp'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='6610' name="arcana_mace_mana_up">
<for>
<set val='225' order='0x08' stat='pAtk'/>
<set val='175' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6611' name="infinity_blade">
<for>
<set val='379' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6612' name="infinity_cleaver">
<for>
<set val='461' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6613' name="infinity_axe">
<for>
<set val='379' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6614' name="infinity_rod">
<for>
<set val='303' order='0x08' stat='pAtk'/>
<set val='226' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6615' name="infinity_crusher">
<for>
<set val='461' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6616' name="infinity_scepter">
<for>
<set val='369' order='0x08' stat='pAtk'/>
<set val='226' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6617' name="infinity_stinger">
<for>
<set val='332' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6618' name="infinity_fang">
<for>
<set val='461' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6619' name="infinity_bow">
<for>
<set val='707' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<set val='1' order='0x08' stat='MpConsume'>
<and>
<game skill="false" chance="26"/>
</and>
</set>
</for>
</item>
<item id='6620' name="infinity_wing">
<for>
<set val='461' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6621' name="infinity_spear">
<for>
<set val='379' order='0x08' stat='pAtk'/>
<set val='169' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<set val='66' order='0x08' stat='pAtkRange'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6678' name="sealed_imperial_crusader_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='276' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,99 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='6715' name="monster_only(silenos_archer)">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6716' name="monster_only(silenos_shaman)">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6717' name="monster_only(einhasad_warrior)">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='379' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6718' name="monster_only(einhasad_shaman)">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6719' name="monster_only(ketra_orc_chieftain)">
<for>
<set val='141' order='0x08' stat='pAtk'/>
<set val='104' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6720' name="monster_only(shadow_of_halisha)">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6721' name="monster_only(shield_of_imperial_warlord">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='47' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='6722' name="monster_only(ahrimanes)">
<for>
<set val='236' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6723' name="monster_only(vampire_warrior)">
<for>
<set val='112' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
<set val='8' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,38 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='6902' name="pledge_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='6917' name="monster_only_(poison_sting)">
<for>
<set val='0' order='0x08' stat='pAtk'/>
<set val='0' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='0' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6918' name="monster_only_(shield_of_silenos)">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='6919' name="monster_only_(shield_of_ketra_orc)">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='142' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,30 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='7014' name="monster_only_(shield_of_dark_dragon)">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='7015' name="shield_of_castle_pledge">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='7058' name="chrono_darbuka">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='4' order='0x08' stat='rCrit'/>
<add val='4' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</list>

View File

@@ -0,0 +1,72 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='7560' name="monster_only_(fishing_rod)">
<for>
<set val='1' order='0x08' stat='pAtk'/>
<set val='1' order='0x08' stat='mAtk'/>
<set val='0' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='7575' name="draconic_bow">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='7576' name="draconic_bow_cheap_shot">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- SA: Cheap Shot -->
<set val='1' order='0x08' stat='MpConsume'>
<and>
<game skill="false" chance="26"/>
</and>
</set>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
<item id='7577' name="draconic_bow_focus">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='7578' name="draconic_bow_critical_slow">
<for>
<set val='581' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- Enhances damage to target during PvP -->
<mul val='1.05' order='0x30' stat='pvpPhysDmg'/>
<mul val='1.05' order='0x30' stat='pvpPhysSkillsDmg'/>
<mul val='1.05' order='0x30' stat='pvpMagicalDmg'/>
</for>
</item>
</list>

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