Chronicle 4 branch.
This commit is contained in:
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/12121-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12121-d.htm
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<html><body>%npcname%:<br>
|
||||
What is your command?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 20220001 20220002">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 20220001 20220002">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 20220005 20220006">Open the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 20220005 20220006">Close the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 20220001 20220002 20220005 20220006">Open All Castle Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 20220001 20220002 20220005 20220006">Close All Castle Gates</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12121-t1.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12121-t1.htm
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@@ -0,0 +1,3 @@
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12121-t2.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12121-t2.htm
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@@ -0,0 +1,3 @@
|
||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/12152-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12152-d.htm
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@@ -0,0 +1,11 @@
|
||||
<html><body>%npcname%:<br>
|
||||
What is your command?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 23220001 23220002">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 23220001 23220002">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 23220005 23220006">Open the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 23220005 23220006">Close the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 23220001 23220002 23220005 23220006">Open All Castle Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 23220001 23220002 23220005 23220006">Close All Castle Gates</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12152-t1.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12152-t1.htm
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@@ -0,0 +1,3 @@
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12152-t2.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12152-t2.htm
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@@ -0,0 +1,3 @@
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/12240-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12240-d.htm
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||||
<html><body>%npcname%:<br>
|
||||
What is your command?<br>
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||||
<center>
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||||
<a action="bypass -h npc_%objectId%_operate_door 1 22190001 22190002">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 22190001 22190002">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 22190005 22190006">Open the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 22190005 22190006">Close the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 22190001 22190002 22190005 22190006">Open All Castle Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 22190001 22190002 22190005 22190006">Close All Castle Gates</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12240-t1.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12240-t1.htm
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12240-t2.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12240-t2.htm
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/12252-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12252-d.htm
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<html><body>%npcname%:<br>
|
||||
What is your command?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 19210001 19210002">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 19210001 19210002">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 19210005 19210006">Open the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 19210005 19210006">Close the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 19210001 19210002 19210005 19210006">Open All Castle Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 19210001 19210002 19210005 19210006">Close All Castle Gates</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12252-t1.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12252-t1.htm
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet.<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12252-t2.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12252-t2.htm
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|
||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet.<br>
|
||||
</body></html>
|
||||
17
L2J_Mobius_C4/dist/game/data/html/chamberlain/12255-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12255-d.htm
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||||
<html><body>%npcname%:<br>
|
||||
What is your command?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24180001 24180002">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24180001 24180002">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24180012 24180013">Open the East Inner Hall Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24180012 24180013">Close the East Inner Hall Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24180014 24180015">Open the West Inner Hall Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24180014 24180015">Close the West Inner Hall Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24180004 24180005">Open the Throne Room Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24180004 24180005">Close the Throne Room Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24180016">Open the Terrace Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24180016">Close the Terrace Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24180001 24180002 24180004 24180005 24180012 24180013 24180014 24180015 24180016">Open All Castle Gates</a><br>
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||||
<a action="bypass -h npc_%objectId%_operate_door 0 24180001 24180002 24180004 24180005 24180012 24180013 24180014 24180015 24180016">Close All Castle Gates</a><br>
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||||
</center>
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||||
</body></html>
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||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12255-t1.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12255-t1.htm
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12255-t2.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12255-t2.htm
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||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/12600-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12600-d.htm
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||||
<html><body>%npcname%:<br>
|
||||
What is your command?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 23250001 23250002">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 23250001 23250002">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 23250005 23250006">Open the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 23250005 23250006">Close the Inner Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 23250001 23250002 23250005 23250006">Open All Castle Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 23250001 23250002 23250005 23250006">Close All Castle Gates</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12600-t1.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12600-t1.htm
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|
||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12600-t2.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12600-t2.htm
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|
||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
20
L2J_Mobius_C4/dist/game/data/html/chamberlain/12791-d.htm
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L2J_Mobius_C4/dist/game/data/html/chamberlain/12791-d.htm
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||||
<html><body>%npcname%:<br>
|
||||
What is your command?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160009 24160010">Open the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160009 24160010">Close the Outer Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160011">Open the East Inner Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160011">Close the East Inner Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160012">Open the West Inner Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160012">Close the West Inner Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160015">Open the East Terrace Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160015">Close the East Terrace Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160015">Open the West Terrace Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160015">Close the West Terrace Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160023">Open the Throne Room Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160023">Close the Throne Room Gate</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160013 24160014 24160017 24160018 24160019 24160020">Open all Other Walls or Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160013 24160014 24160017 24160018 24160019 24160020">Close all Other Walls or Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 1 24160009 24160010 24160011 24160012 24160015 24160016 24160023">Open All Castle Gates</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door 0 24160009 24160010 24160011 24160012 24160015 24160016 24160023">Close All Castle Gates</a></center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12791-t1.htm
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3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12791-t1.htm
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|
||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12791-t2.htm
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3
L2J_Mobius_C4/dist/game/data/html/chamberlain/12791-t2.htm
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|
||||
<html><body>&$556;<br><br>
|
||||
Sorry, not working yet<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-busy.htm
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3
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-busy.htm
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|
||||
<html><body>%npcname%:<br>
|
||||
Oh! Our castle is being attacked. I can't do anything for you right now.<br>
|
||||
</body></html>
|
||||
12
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-functions.htm
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12
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-functions.htm
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|
||||
<html><body>
|
||||
The Castle's special facilities are active.<br>
|
||||
Each of the following facilities must be activated from the <a action="bypass -h npc_%objectId%_manage">Manage Castle</a> menu prior to use.<br>
|
||||
<center><br>
|
||||
<font color="LEVEL">Hp Recovery:</font> <font color="00FFFF">%hp_regen%</font>%<br>
|
||||
<font color="LEVEL">Mp Recovery:</font> <font color="00FFFF">%mp_regen%</font>%<br>
|
||||
<font color="LEVEL">Resurrection Exp. Recovery:</font> <font color="00FFFF">%xp_regen%</font>%<br>
|
||||
<button value="Teleport" action="bypass -h npc_%objectId%_functions tele" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"><br>
|
||||
<button value="Support Magic" action="bypass -h npc_%objectId%_functions support" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"><br><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
9
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-manage.htm
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9
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-manage.htm
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|
||||
<html><body>
|
||||
A castle has the following functions:<br><br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_banish_foreigner">Dismiss outsiders.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_operate_door">Open and close the castle gate.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_manage">Manage additional functions.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return.</a>
|
||||
</center>
|
||||
</body></html>
|
||||
7
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-nac.htm
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7
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-nac.htm
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|
||||
<html><body>
|
||||
That function has not been activated.<br>
|
||||
Use the <a action="bypass -h npc_%objectId%_manage">Manage Castle Functions</a> menu to activate functions.<br>
|
||||
<center>
|
||||
<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-no.htm
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3
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-no.htm
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|
||||
<html><body>%npcname%:<br>
|
||||
How dare you talk to me! I am not interested in anything you have to say. I only answer to the Lord of this castle!<br>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-noprivs.htm
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3
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-noprivs.htm
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|
||||
<html><body>
|
||||
<center>You are not authorized for that action.</center>
|
||||
</body></html>
|
||||
9
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-products.htm
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9
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-products.htm
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|
||||
<html><body>
|
||||
You can obtain the following from the castle:<br><br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain-products.htm">Lord of the Manor's Certificate of Approval</a><br>
|
||||
<a action="bypass -h npc_%objectId%_items %npcId%">General Items</a><br>
|
||||
<a action="bypass -h npc_%objectId%_crown">Castle Lord's Crown</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a>
|
||||
</center>
|
||||
</body></html>
|
||||
16
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-report.htm
vendored
Normal file
16
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-report.htm
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
<html><body>
|
||||
Greetings, Lord %clanleadername%!<br>
|
||||
Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan.
|
||||
This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br>
|
||||
The Seven Signs is currently in <font color="00FFFF">%ss_event%</font> period.<br>
|
||||
Current Status of the Seals:<br>
|
||||
Seal of Avarice: <font color="00FFFF">%ss_avarice%</font><br>
|
||||
Seal of Gnosis: <font color="00FFFF">%ss_gnosis%</font><br>
|
||||
Seal of Strife: <font color="00FFFF">%ss_strife%</font><br>
|
||||
|
||||
<center><br>
|
||||
|
||||
<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a>
|
||||
</center>
|
||||
|
||||
</body></html>
|
||||
5
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-tax.htm
vendored
Normal file
5
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-tax.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
The current tax rate is .<br>
|
||||
This tax rate will be changed to %tax%. This tax rate will be applied after 12 o'clock tomorrow.<br>
|
||||
<center><a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a></center>
|
||||
</body></html>
|
||||
12
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-vault-no.htm
vendored
Normal file
12
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-vault-no.htm
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
<html><body>
|
||||
<center><font color="LEVEL">[Castle Vault Management]</font></center>
|
||||
<br>
|
||||
There are currently <font color="00FFFF"> %tax_income% adena</font> in the castle vault.<br>
|
||||
There is not enough there to cover your withdrawal request for <font color="FF3333"> %withdraw_amount% adena</font>.
|
||||
<br>
|
||||
<br>
|
||||
<center>
|
||||
<button value="Go Back" action="bypass -h npc_%objectId%_manage_vault" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
19
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-vault.htm
vendored
Normal file
19
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain-vault.htm
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<html><body>
|
||||
<center><font color="LEVEL">[Castle Vault Management]</font></center><br>
|
||||
There is currently <font color="00ffff"> %tax_income% Adena</font> in the castle vault.<br>
|
||||
<br>
|
||||
Please enter the amount you wish to withdraw or deposit.<br>
|
||||
<center>
|
||||
<table height=27 width=280 bgColor="cccccc"><tbody><tr>
|
||||
<td align=middle width=50>Amount</td>
|
||||
<td align=left width=180><edit width="160" var="amount" type="number"></td>
|
||||
<td align=left width=40>Adena</td></tr></tbody></table>
|
||||
<br><br>
|
||||
<button value="Withdraw" action="bypass -h npc_%objectId%_manage_vault withdraw $amount" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
<button value="Deposit" action="bypass -h npc_%objectId%_manage_vault deposit $amount" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
<button value="Cancel" action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
|
||||
|
||||
|
||||
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain.htm
vendored
Normal file
11
L2J_Mobius_C4/dist/game/data/html/chamberlain/chamberlain.htm
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
How do you do? How may I serve you today?<center><br><br>
|
||||
<a action="bypass -h npc_%objectId%_receive_report">Receive a Report.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_tax_set">Adjust and Confirm Tax Rates.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_manage_vault">Manage Castle Vault.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_manage_functions">Manage Castle Functions.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_functions">Use Castle Functions.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_list_siege_clans">View Siege Info.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_manor 0">Manage Manor.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_products">Products</a></center>
|
||||
</body></html>
|
||||
15
L2J_Mobius_C4/dist/game/data/html/chamberlain/edit_other.htm
vendored
Normal file
15
L2J_Mobius_C4/dist/game/data/html/chamberlain/edit_other.htm
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<html><body><br>
|
||||
<font color="LEVEL">[Manage Castle]</font> <br>
|
||||
<table width=100% cellspacing=2 cellpadding=0><tr>
|
||||
<td width=45><font color="999999">Facility</font></td>
|
||||
<td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr>
|
||||
<tr><td><font color="999999">Period </font></td><td>%tele_period%</td></tr>
|
||||
<tr><td><font color="999999">Change </font><br></td><td>%change_tele%<br></td></tr>
|
||||
<tr><td><font color="999999">Facility</font></td>
|
||||
<td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr>
|
||||
<tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr>
|
||||
<tr><td><font color="999999">Change</font><br></td><td>%change_support%<br></td></tr>
|
||||
</table><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</body>
|
||||
</html>
|
||||
18
L2J_Mobius_C4/dist/game/data/html/chamberlain/edit_recovery.htm
vendored
Normal file
18
L2J_Mobius_C4/dist/game/data/html/chamberlain/edit_recovery.htm
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<html><body><br>
|
||||
<font color="LEVEL">[Manage Castle]</font><br>
|
||||
<table width=100% cellspacing=2 cellpadding=0><tr>
|
||||
<td width=45><font color="999999">Facility</font></td>
|
||||
<td width=230><font color="LEVEL">HP Recovery</font> <font color="00FFFF">%hp_recovery%</font></td></tr>
|
||||
<tr><td><font color="999999">Period</font></td><td>%hp_period%</td></tr>
|
||||
<tr><td><font color="999999">Change</font><br></td><td>%change_hp%<br></td></tr>
|
||||
<tr><td><font color="999999">Facility</font></td>
|
||||
<td><font color="LEVEL">MP Recovery</font> <font color="00FFFF">%mp_recovery% </font></td></tr>
|
||||
<tr><td><font color="999999">Period</font></td><td>%mp_period%</td></tr>
|
||||
<tr><td><font color="999999">Change</font><br></td><td>%change_mp%<br></td></tr>
|
||||
<tr><td><font color="999999">Facility</font></td>
|
||||
<td><font color="LEVEL">Exp Recovery</font> <font color="00FFFF">%exp_recovery%</font></td></tr>
|
||||
<tr><td><font color="999999">Period</font></td><td>%exp_period%</td></tr>
|
||||
<tr><td><font color="999999">Change</font><br></td><td>%change_exp%<br></td></tr>
|
||||
</table><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</body></html>
|
||||
14
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-apply.htm
vendored
Normal file
14
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-apply.htm
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
<html><body><br>
|
||||
<font color="LEVEL">[Manage Castle]</font><br>
|
||||
<table width=275 cellspacing=3 cellpadding=0><tr>
|
||||
<td FIXWIDTH=45><font color="999999">Name</font></td><td FIXWIDTH=230>%name%</td></tr>
|
||||
<tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr>
|
||||
<tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
|
||||
The fee for using this feature must be paid in advance.<br>
|
||||
The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
|
||||
If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
|
||||
<center><table width=200><tr>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-apply_confirmed.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-apply_confirmed.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Castle functions have been activated.<br>
|
||||
The usage fee for each function will be automatically deducted from the clan warehouse account for each time period. If there are no more funds in the account, the applicable function will be reset.<br>
|
||||
To check the remaining time available for each function, use the Castle Management menu.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
10
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-cancel.htm
vendored
Normal file
10
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-cancel.htm
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<html><body>
|
||||
<font color="LEVEL">[Manage Castle]</font><br>
|
||||
This function will be reset.<br>
|
||||
The fee will no longer be automatically withdrawn from the clan warehouse.<br>
|
||||
Do you wish to continue?<br>
|
||||
<center><table width=200><tr>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-cancel_confirmed.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-cancel_confirmed.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Castle functions have been initialized.<br>
|
||||
The usage fee will no longer be deducted from the clan warehouse account.<br>
|
||||
You can use the Castle Management menu to manage functions.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
7
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-used.htm
vendored
Normal file
7
L2J_Mobius_C4/dist/game/data/html/chamberlain/functions-used.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
The facility is already set as <font color="00FFFF">%val%</font>.<br>
|
||||
The facility setting has not been changed.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/chamberlain/low_adena.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/chamberlain/low_adena.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
You don't have enough adena.<center><br>
|
||||
<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/chamberlain/manage.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/chamberlain/manage.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body><br>
|
||||
<font color="LEVEL">[Manage Castle]</font><br><br>
|
||||
<center>
|
||||
<button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"><br>
|
||||
<button value="Other" action="bypass -h npc_%objectId%_manage other" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"><br><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
10
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor.htm
vendored
Normal file
10
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor.htm
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<html><body>Here are some things you'll need to know about to manage the Manor.<br>
|
||||
<center><br>
|
||||
<br>
|
||||
<a action="bypass -h manor_menu_select?ask=3&state=-1&time=0">View the Status of Seeds/Crops</a><br>
|
||||
<a action="bypass -h manor_menu_select?ask=7&state=-1&time=0">Edit Seed Setup</a><br>
|
||||
<a action="bypass -h manor_menu_select?ask=8&state=-1&time=0">Edit Crop Setup</a><br>
|
||||
<a action="bypass -h npc_%objectId%_manor 1 1">View Descriptions</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
7
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help001.htm
vendored
Normal file
7
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help001.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>A manor is the territory belonging to the lord and castle. Anything produced within its confines remains the exclusive property of the lord and provides income for the castle. Let me explain the process briefly. First, the lord buys several varieties of <a action="bypass -h npc_%objectId%_manor 4 2"> Seeds</a> and sells them to his/her people. They in turn sow, tend and harvest the <a action="bypass -h npc_%objectId%_manor 4 3"> crops</a> and sell them back to the lord. Then, the crops are given to Artisans who manufacture useful items from them. Of course only the crops that are appropriate for the soil and weather of this region can be grown.<br>
|
||||
If you would like to set the quantity and price for your seeds or set the purchase quantity and price for your crops, you can do so only between <a action="bypass -h npc_%objectId%_manor 4 4"> 8 p.m. and 6 a.m. (of the following day)</a>. During other times, you won't be able to make any changes. Please bear this in mind.<br>
|
||||
The sale of seeds begins each day at 8 p.m. It is the beginning of the next manor.<br>
|
||||
All transactions are handled by agents of the lord in each village within the manor.<br>
|
||||
<br>
|
||||
<a action="bypass -h npc_%objectId%_manor 1 5">View Descriptions</a>
|
||||
</body></html>
|
||||
12
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help002.htm
vendored
Normal file
12
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help002.htm
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
<html><body>The seeds can be classified into regular type and alternative type. If you plant a regular type seed, a monster will hide an item and give you a crop of equivalent value instead.<br>
|
||||
When you plant alternative type seed, you will receive a crop approximately half of the time or you will receive an item approximately half of the time.<br>
|
||||
The lord of a manor can manage his manor according to the farmers' way of planting and the characteristics of the seed.<br>
|
||||
There are four kinds of seed--coda, cobol, codran and coba. Availability of each type is based upon a character's level. Coda is the seed most appropriate for farmers whose levels are between level 10 and level 30, relatively low levels. Cobol is the seed most appropriate for farmers whose levels fall between level 31 and level 48. Codran is the seed most appropriate for high level farmers of level 49 and level 64. Coba is the seed most appropriate for high level farmers of level 65 or above. First, you will need to clearly understand what type of people are being active in our manor so that you will know what type of seeds you should sell.<br>
|
||||
Needless to say, you will get different crops for different types of seeds. And since a seed will absorb the energy of a monster and grow instantly, in order to have a good crop, you have to plant seed onto an appropriate monster. If a monster is weak, he will produce a disappointing crop. On the other hand, if he is too strong, the crop could be damaged as well. One secret of a successful crop is to pick a monster with approximately the same power as the sower. Trying to sow a seed on a non-compliant monster can have disastrous consequences.<br>
|
||||
You may only buy a certain amount of seeds each day. The things that can be produced are largely divided into the things that are on the enchant scrolls and those that are not. Therefore, you should first decide on what kind of items you want to make and then grow the appropriate special crops for it. Of course you should also consider the financial state of the castle.<br>
|
||||
There is a fixed amount of seeds that can be sold each day. Any stock remaining unsold at the end of the day can be sold the next day.<br>
|
||||
New seed types go on sale each day at 8 p.m. If you don't tell me the type of seed, volume price etc. you want to sell, I will give an order to sell the seeds in the same way as the previous day.<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_manor 0">Return</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
9
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help003.htm
vendored
Normal file
9
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help003.htm
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
<html><body>When the territory's residents bring their crops, managers sent by the Lord buy them. When purchasing the crops, they must fairly compensate the residents. Considering the castle's financial status, they must determine the reward prices and Royal gifts to be given out as the reward. If the reward price and Royal gift are not fair, farmers will sell the indigenous products harvested in our castle to other castles that are purchasing for better conditions. Not all of them are doing so, but please keep it mind that there are other castles purchasing the same indigenous products that our castle does.<br>
|
||||
There are two price lists used for crops. One list contains items of similar value. The other list contains items of varying value, adding an element of luck to the process. Choice of list is based on preference of the people.<br>
|
||||
Each day from 8 p.m. until the next day at 6 a.m. you can adjust the purchase price and amount of crops needed. If a change of orders is not received during this time period, the previous day's orders will be in effect.<br>
|
||||
Funds for purchase will be released from the treasury each day, and un-spent funds are returned to the safe when the market closes.<br>
|
||||
Always remember! You can do this only when you have sufficient funds available in the safe of a castle to purchase crops. At 6 a.m. when the next manor changes, the funds required for the next manor is taken out of the safe. Please make sure that the appropriate amount must be in the safe of the castle before that time.<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_manor 0">Return</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
13
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help004.htm
vendored
Normal file
13
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help004.htm
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
<html><body>At 6 a.m., the amount required to purchase seeds or crops is taken out of the safe of our castle in advance.<br>
|
||||
If the balance is not enough at that time, the manor will have to stop for a whole day. Don't forget about this.<br>
|
||||
At 8 p.m., the remainder of the purchasing budget for the previous day is deposited back to the safe.<br>
|
||||
<br>
|
||||
You cannot set the selling prices and reward prices of seeds and crops at 60% or lower or 1,000% or higher than the standard prices.<br>
|
||||
The volume setup is different for general seeds and alternative seeds.<br>
|
||||
Since the general seeds have a high harvesting rate, you can buy a little more than the seed sales volume of our castle. However, the procurement volume of the alternative seeds has to be smaller than the seed sales volume because the alternative seeds have a low harvesting rate. Please make a note of this.<br>
|
||||
Within this range, the lord must make judgments to set up the manor that satisfies all the farmers and lord.<br>
|
||||
<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_manor 0">Return</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
35
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help005.htm
vendored
Normal file
35
L2J_Mobius_C4/dist/game/data/html/chamberlain/manor/manor_help005.htm
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
<html><body>
|
||||
<center>
|
||||
Level/Standard Price Information for Regular (Alternative) Crops
|
||||
</center>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<table width=270 border=0 bgcolor="111111">
|
||||
<tr><td width=150> Name</td><td fixwidth=45 align=center> Level</td><td fixwidth=75 align=center>Standard Price</td></tr>
|
||||
</table>
|
||||
<table width=270 border=0>
|
||||
<tr><td fixwidth=150>Dark Coda</td><td fixwidth=45 align=center>10</td><td fixwidth=75 align=center>50</td></tr>
|
||||
<tr><td>Red Coda</td><td width=45 align=center>13</td><td width=75 align=center>50</td></tr>
|
||||
<tr><td>Chilly Coda</td><td width=45 align=center>16</td><td width=75 align=center>50</td></tr>
|
||||
<tr><td>Blue Coda</td><td width=45 align=center>19</td><td width=75 align=center>100</td></tr>
|
||||
<tr><td>Golden Coda</td><td width=45 align=center>22</td><td width=75 align=center>200</td></tr>
|
||||
<tr><td>Lute Coda</td><td width=45 align=center>25</td><td width=75 align=center>300</td></tr>
|
||||
<tr><td>Desert Coda</td><td width=45 align=center>28</td><td width=75 align=center>200</td></tr>
|
||||
<tr><td>Red Cobol</td><td width=45 align=center>31</td><td width=75 align=center>200</td></tr>
|
||||
<tr><td>Chilly Cobol</td><td width=45 align=center>34</td><td width=75 align=center>250</td></tr>
|
||||
<tr><td>Blue Cobol</td><td width=45 align=center>37</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Thorn Cobol</td><td width=45 align=center>40</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Golden Cobol</td><td width=45 align=center>43</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Great Cobol</td><td width=45 align=center>46</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Red Codran</td><td width=45 align=center>49</td><td width=75 align=center>400</td></tr>
|
||||
<tr><td>Sea Codran</td><td width=45 align=center>50</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Chilly Codran</td><td width=45 align=center>52</td><td width=75 align=center>400</td></tr>
|
||||
<tr><td>Blue Codran</td><td width=45 align=center>55</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Twin Codran</td><td width=45 align=center>58</td><td width=75 align=center>500</td></tr>
|
||||
<tr><td>Great Codran</td><td width=45 align=center>61</td><td width=75 align=center>750</td></tr>
|
||||
<tr><td>Desert Codran</td><td width=45 align=center>64</td><td width=75 align=center>1000</td></tr>
|
||||
</table>
|
||||
<br> <img src="L2UI.SquareWhite" width=270 height=1><br>Regular and alternative types are only different in terms of names and properties and their levels and prices are the same. Therefore, please note that the above reported information is for regular types only. Also, the standard prices listed for crops are only the values based on the reference documents and the lord of the manor does not have to follow these prices.<BR>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_manor 0">Go back.</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
5
L2J_Mobius_C4/dist/game/data/html/chamberlain/support-done.htm
vendored
Normal file
5
L2J_Mobius_C4/dist/game/data/html/chamberlain/support-done.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
You have cast support magic.<br>
|
||||
You have <font color="55FFFF">%mp%</font> MP remaining.<br><br>
|
||||
<center><button value="To List" action="bypass -h npc_%objectId%_support_back" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"></center>
|
||||
</body></html>
|
||||
6
L2J_Mobius_C4/dist/game/data/html/chamberlain/support-no_mana.htm
vendored
Normal file
6
L2J_Mobius_C4/dist/game/data/html/chamberlain/support-no_mana.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
<font color="LEVEL">Your attempt to cast support magic has failed.</font><br><br>
|
||||
You do not have sufficient MP for the spell selected. <br1>
|
||||
Please try again later.<br>(You have <font color="00FFFF">%mp%</font> MP remaining.)<br><br>
|
||||
<center><button action="bypass -h npc_%objectId%_support_back" value="To List" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal"></center>
|
||||
</body></html>
|
||||
13
L2J_Mobius_C4/dist/game/data/html/chamberlain/support1.htm
vendored
Normal file
13
L2J_Mobius_C4/dist/game/data/html/chamberlain/support1.htm
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
<html><body>
|
||||
Select the support magic that you wish to cast.<br1>
|
||||
The amount of magic that can be cast is limited by the Manager's MP.<br>
|
||||
The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<center><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
|
||||
<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
22
L2J_Mobius_C4/dist/game/data/html/chamberlain/support2.htm
vendored
Normal file
22
L2J_Mobius_C4/dist/game/data/html/chamberlain/support2.htm
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
<html><body>
|
||||
Select the support magic that you wish to cast.<br1>
|
||||
The amount of magic that can be cast is limited by the Manager's MP.<br>
|
||||
The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<center><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4347 2">Bless The Body Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4349 1">Magic Barrier Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4350 1">Resist Shock Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4348 2">Bless the Soul Lv.2</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4351 2">Concentration Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4352 1">Berserk Spirit Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4353 2">Bless Shield Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4358 1">Guidance Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4354 1">Vampiric Rage Lv.1</a><br1><br>
|
||||
<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
22
L2J_Mobius_C4/dist/game/data/html/chamberlain/support3.htm
vendored
Normal file
22
L2J_Mobius_C4/dist/game/data/html/chamberlain/support3.htm
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
<html><body>
|
||||
Select the support magic that you wish to cast.<br1>
|
||||
The amount of magic that can be cast is limited by the Manager's MP.<br>
|
||||
The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<center><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4347 6">Bless The Body Lv.6</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4349 2">Magic Barrier Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4350 4">Resist Shock Lv.4</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4348 6">Bless the Soul Lv.6</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4351 6">Concentration Lv.6</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4352 2">Berserk Spirit Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4353 6">Bless Shield Lv.6</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4358 3">Guidance Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4354 4">Vampiric Rage Lv.4</a><br1><br>
|
||||
<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
27
L2J_Mobius_C4/dist/game/data/html/chamberlain/support4.htm
vendored
Normal file
27
L2J_Mobius_C4/dist/game/data/html/chamberlain/support4.htm
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
<html><body>
|
||||
Select the support magic that you wish to cast.<br1>
|
||||
The amount of magic that can be cast is limited by the Manager's MP.<br>
|
||||
The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<center><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4347 6">Bless The Body Lv.6</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4349 2">Magic Barrier Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4350 4">Resist Shock Lv.4</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4348 6">Bless the Soul Lv.6</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4351 6">Concentration Lv.6</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4352 2">Berserk Spirit Lv.2</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4353 6">Bless Shield Lv.6</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4358 3">Guidance Lv.3</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4354 4">Vampiric Rage Lv.4</a><br1><br>
|
||||
<a action="bypass -h npc_%objectId%_support 4355 1">Acumen Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4356 1">Empower Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4357 1">Haste Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4359 1">Focus Lv.1</a><br1>
|
||||
<a action="bypass -h npc_%objectId%_support 4360 1">Death Whisper Lv.1</a><br1><br>
|
||||
<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
|
||||
</center>
|
||||
</body></html>
|
||||
Reference in New Issue
Block a user