Chronicle 4 branch.
This commit is contained in:
0
L2J_Mobius_C4/dist/game/data/__init__.py
vendored
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0
L2J_Mobius_C4/dist/game/data/__init__.py
vendored
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0
L2J_Mobius_C4/dist/game/data/announcements.txt
vendored
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0
L2J_Mobius_C4/dist/game/data/announcements.txt
vendored
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9
L2J_Mobius_C4/dist/game/data/boat.csv
vendored
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9
L2J_Mobius_C4/dist/game/data/boat.csv
vendored
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@@ -0,0 +1,9 @@
|
||||
#name;id;spawnx;spawny;spawnz;heading;IdWaypoint1;Ticket1;xtelenoticket;ytelenoticket;ztelenoticket;annonceur1;message10_1;message5_1;message1_1;message0_1;message_begin_1;;IdWaypoint2;Ticket2;xtelenoticket;ytelenoticket;ztelenoticket;annonceur2;message10_2;message5_2;message1_2;message0_2;message_begin_2
|
||||
|
||||
TI_Gludin_TI;1;-96622;261660;-3610;32768;1;1074;-96777;258970;-3623; Passenger Boat Info;The ferry arrived at Talking Island Harbor. The ferry will leave for Gludin Harbor after anchoring for ten minutes.;The ferry will leave for Gludin Harbor in five minutes.;The ferry will leave for Gludin Harbor in one minute.;The ferry will be leaving soon for Gludin Harbor.;The ferry is leaving for Gludin Harbor.;2;1075;-90015;150422;-3610; Passenger Boat Info;The ferry has arrived at Gludin Harbor. The ferry will leave for Talking Island Harbor after anchoring for ten minutes.;The ferry will leave for Talking Island Harbor in five minutes.;The ferry will leave for Talking Island Harbor in one minute.;The ferry will be leaving soon for Talking Island Harbor.;The ferry is leaving for Talking Island Harbor.
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||||
|
||||
TI_Giran_TI;2;48950;190613;-3610;60800;3;3946;46763;187041;-3451; Passenger Boat Info;The ferry has arrived at Giran Harbor. The ferry will leave for Talking Island Harbor after anchoring for ten minutes.;We depart for Talking Island Harbor in five minutes.;We depart for Talking Island Harbor in one minute.;All aboard for Talking Island!.;We are now leaving for Talking Island!.;4;3945;-96777;258970;-3623; Passenger Boat Info;The ferry arrived at Talking Island Harbor.The ferry will leave for Giran Harbor after anchoring for ten minutes.;The ferry will leave for Giran Harbor in five minutes.;The ferry will leave for Giran Harbor in one minute.Those wishing to ride should make haste to get on.;The ferry will be leaving soon for Giran Harbor.;The ferry is leaving for Giran Harbor.
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||||
|
||||
Gludin_Rune_Gludin;3;-95686;150514;-3610;16723;5;0;-90015;150422;-3610; Passenger Boat Info;The ferry has arrived at Gludin Harbor. Departure for Rune Harbor will take place after anchoring for ten minutes.;Departure for Rune Harbor will take place in five minutes!;Departure for Rune Harbor will take place in one minute!;Make haste! We will be departing for Rune shortly.;We are now departing for Rune Harbor. Hold on and enjoy the ride!;6;0;34381;-37680;-3610; Passenger Boat Info;Arrived at Rune Harbor. Departure for Gludin Harbor will take place after anchoring for ten minutes;Departure for Gludin Harbor will take place in five minutes.;Departure for Gludin Harbor will take place in one minute.;Make haste! We will be departing for Gludin shortly.;We are now departing for Gludin Harbor. Hold on and enjoy the ride!
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||||
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||||
Innadril_Tour;4;111264;226240;-3610;32768;7;0;107092;219098;-3952;Passenger Boat Info;The Innadril pleasure boat has arrived. It will anchor for ten minutes.;The Innadril pleasure boat will leave in five minutes.;The Innadril pleasure boat will leave in one minute.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving soon.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving.;7;0;107092;219098;-3952;Passenger Boat Info;The Innadril pleasure boat has arrived. It will anchor for ten minutes.;The Innadril pleasure boat will leave in five minutes.;The Innadril pleasure boat will leave in one minute.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving soon.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving.
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||||
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27
L2J_Mobius_C4/dist/game/data/boatpath.csv
vendored
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27
L2J_Mobius_C4/dist/game/data/boatpath.csv
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@@ -0,0 +1,27 @@
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||||
#id;maxpoint;(speed1;speed2;x;y;z)
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#
|
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# Speed1 : Speed of the boat
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# Speed2 : rotation speed of the boat
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#From Talking To Gludin
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1;11;180;800;-121385;261660;-3610;200;800;-127694;253312;-3610;250;800;-129274;237060;-3610;200;800;-114688;139040;-3610;180;800;-109663;135704;-3610;180;800;-102151;135704;-3610;180;800;-96686;140595;-3610;180;800;-95686;147718;-3610;180;800;-95686;148718;-3610;150;800;-95686;149718;-3610;150;800;-95686;150514;-3610;
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||||
|
||||
#From Gludin To Talking
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||||
2;10;180;800;-95686;155514;-3610;250;800;-95686;185514;-3610;200;800;-60136;238816;-3610;180;1800;-60520;259609;-3610;180;1800;-65344;261460;-3610;180;1800;-83344;261560;-3610;180;1800;-88344;261660;-3610;150;1800;-92344;261660;-3610;150;1800;-94242;261659;-3610;150;1800;-96622;261660;-3610;
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||||
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||||
#From Giran To Talking
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3;20;150;800;51914;189023;-3610;150;800;60567;189789;-3610;200;800;63732;197457;-3610;250;800;63732;219946;-3610;250;1200;62008;222240;-3610;250;1200;56115;226791;-3610;300;800;40384;226432;-3610;300;800;37760;226432;-3610;300;800;27153;226791;-3610;300;800;12672;227535;-3610;300;800;-1808;228280;-3610;300;800;-22165;230542;-3610;300;800;-42523;235205;-3610;250;800;-68451;259560;-3610;200;800;-72378;261198;-3610;200;800;-83344;261610;-3610;180;800;-88344;261660;-3610;180;800;-92344;261660;-3610;150;800;-94242;261659;-3610;150;800;-96622;261660;-3610;
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||||
|
||||
#From Talking To Giran
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||||
4;18;150;800;-113925;261660;-3610;180;800;-126107;249116;-3610;180;800;-126107;234499;-3610;180;800;-126107;219882;-3610;180;800;-109414;204914;-3610;180;800;-92807;204914;-3610;250;800;-80425;216450;-3610;250;800;-68043;227987;-3610;250;800;-63744;231168;-3610;250;1800;-60844;231369;-3610;200;800;-44915;231369;-3610;200;800;-28986;231369;-3610;200;800;8233;207624;-3610;180;800;21470;201503;-3610;180;800;40058;195383;-3610;150;800;43022;193793;-3610;150;800;45986;192203;-3610;150;800;48950;190613;-3610;
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||||
|
||||
#From Gludin to Rune
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||||
5;28;150;800;-95686;155514;-3610;150;800;-98112;159040;-3610;200;1800;-104192;160608;-3610;250;1800;-109952;159616;-3610;290;1800;-112768;154784;-3610;290;1800;-114688;139040;-3610;290;1800;-115232;134368;-3610;290;1800;-113888;121696;-3610;290;1800;-107808;104928;-3610;290;800;-97152;75520;-3610;290;1800;-85536;67264;-3610;290;1800;-64640;55840;-3610;290;1800;-60096;44672;-3610;290;1800;-52672;37440;-3610;290;1800;-46144;33184;-3610;290;1800;-36096;24928;-3610;290;1800;-33792;8448;-3610;290;1000;-23776;3424;-3610;290;1000;-12000;-1760;-3610;290;1800;672;480;-3610;290;1000;15488;200;-3610;290;1000;24736;164;-3610;290;1000;32192;-1156;-3610;270;1000;39200;-8032;-3610;270;1000;44320;-25152;-3610;250;800;40576;-31616;-3610;220;800;36819;-35315;-3610;200;800;34381;-37680;-3610;
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||||
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||||
#From Rune to Gludin
|
||||
6;23;150;800;32750;-39300;-3610;180;1000;27440;-39328;-3610;200;1000;21456;-34272;-3610;250;800;6608;-29520;-3610;270;800;4160;-27828;-3610;270;1000;2432;-25472;-3610;220;1000;-8000;-16272;-3610;290;800;-18976;-9760;-3610;290;800;-23776;3408;-3610;290;800;-33792;8432;-3610;290;800;-36096;24912;-3610;290;800;-46144;33184;-3610;290;800;-52688;37440;-3610;290;800;-60096;44672;-3610;290;800;-64640;55840;-3610;290;800;-85552;67248;-3610;290;800;-97168;85264;-3610;290;800;-107824;104912;-3610;290;800;-102151;135704;-3610;290;800;-96686;140595;-3610;250;800;-95686;147717;-3610;200;800;-95686;148218;-3610;150;800;-95686;150514;-3610;
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||||
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||||
#Innandril tour
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||||
7;32;150;800;105129;226240;-3610;150;800;90604;238797;-3610;150;800;74853;237943;-3610;150;800;68207;235399;-3610;150;800;63226;230487;-3610;150;800;61843;224797;-3610;150;800;61822;203066;-3610;150;800;59051;197685;-3610;150;800;54048;195298;-3610;150;800;41609;195687;-3610;150;800;35821;200284;-3610;150;800;35567;205265;-3610;150;800;35617;222471;-3610;150;800;37932;226588;-3610;150;800;42932;229394;-3610;150;800;74324;245231;-3610;150;800;81872;250314;-3610;150;800;101692;249882;-3610;150;800;107907;256073;-3610;150;800;112317;257133;-3610;150;800;126273;255313;-3610;150;800;128067;250961;-3610;150;800;128520;238249;-3610;150;800;126428;235072;-3610;150;800;121843;234656;-3610;150;800;120096;234268;-3610;150;800;118572;233046;-3610;150;800;117671;228951;-3610;150;800;115936;226540;-3610;150;800;113628;226240;-3610;150;800;111300;226240;-3610;150;800;111264;226240;-3610;
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||||
|
||||
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||||
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429
L2J_Mobius_C4/dist/game/data/dimensionalRift.xml
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L2J_Mobius_C4/dist/game/data/dimensionalRift.xml
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@@ -0,0 +1,429 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<rift xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/dimensionalRift.xsd">
|
||||
<!-- ########### RECRUITS AREA ########### -->
|
||||
<area type="1">
|
||||
<room id="1">
|
||||
<!-- Otherworldy Invader Soldier -->
|
||||
<spawn mobId="1659" count="2" delay="90"/>
|
||||
<!-- Otherwordly Invader Archer -->
|
||||
<spawn mobId="1661" count="4" delay="80"/>
|
||||
<!-- Otherwordly Invader Soldier -->
|
||||
<spawn mobId="1660" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Otherworldy Invader Priest -->
|
||||
<spawn mobId="1664" count="3" delay="90"/>
|
||||
<!-- Otherwordly Invader Shaman -->
|
||||
<spawn mobId="1663" count="2" delay="90"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1662" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Otherworldy Invader Martyrs -->
|
||||
<spawn mobId="1666" count="2" delay="86"/>
|
||||
<!-- Otherwordly Invader Warrior -->
|
||||
<spawn mobId="1667" count="2" delay="86"/>
|
||||
<!-- Otherwordly Invader Magus -->
|
||||
<spawn mobId="1665" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Otherworldy Invader Soldier -->
|
||||
<spawn mobId="1668" count="2" delay="101"/>
|
||||
<!-- Otherwordly Invader Discipline -->
|
||||
<spawn mobId="1669" count="2" delay="101"/>
|
||||
<!-- Otherwordly Invader Berserker -->
|
||||
<spawn mobId="1670" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Otherwordly Invader Food -->
|
||||
<spawn mobId="1671" count="6" delay="82"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1672" count="3" delay="82"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1673" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Otherworldy Invader Elite Soldier -->
|
||||
<spawn mobId="1675" count="4" delay="52"/>
|
||||
<!-- Otherwordly Invader Warrior -->
|
||||
<spawn mobId="1676" count="4" delay="52"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1674" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Otherworldy Invader Elite Soldier -->
|
||||
<spawn mobId="1677" count="4" delay="100"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1678" count="4" delay="100"/>
|
||||
<!-- Otherwordly Invader Food -->
|
||||
<spawn mobId="1671" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Otherworldy Invader Elite Soldier -->
|
||||
<spawn mobId="1679" count="4" delay="137"/>
|
||||
<!-- Otherwordly Invader Magus -->
|
||||
<spawn mobId="1681" count="4" delay="137"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1680" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10333" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### PRIVATES AREA ########### -->
|
||||
<area type="2">
|
||||
<room id="1">
|
||||
<!-- Dimension Invader Soldier -->
|
||||
<spawn mobId="1682" count="2" delay="90"/>
|
||||
<!-- Dimension Invader Archer -->
|
||||
<spawn mobId="1684" count="4" delay="80"/>
|
||||
<!-- Dimension Invader Soldier -->
|
||||
<spawn mobId="1683" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Dimension Invader Priest -->
|
||||
<spawn mobId="1687" count="3" delay="90"/>
|
||||
<!-- Dimension Invader Shaman -->
|
||||
<spawn mobId="1686" count="2" delay="90"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1685" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Dimension Invader Martyrs -->
|
||||
<spawn mobId="1689" count="2" delay="86"/>
|
||||
<!-- Dimension Invader Warrior -->
|
||||
<spawn mobId="1690" count="2" delay="86"/>
|
||||
<!-- Dimension Invader Magus -->
|
||||
<spawn mobId="1688" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Dimension Invader Soldier -->
|
||||
<spawn mobId="1691" count="2" delay="101"/>
|
||||
<!-- Dimension Invader Discipline -->
|
||||
<spawn mobId="1692" count="2" delay="101"/>
|
||||
<!-- Dimension Invader Berserker -->
|
||||
<spawn mobId="1693" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Dimension Invader Food -->
|
||||
<spawn mobId="1694" count="6" delay="82"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1695" count="3" delay="82"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1696" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1698" count="4" delay="52"/>
|
||||
<!-- Dimension Invader Warrior -->
|
||||
<spawn mobId="1699" count="4" delay="52"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1697" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1700" count="4" delay="100"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1701" count="4" delay="100"/>
|
||||
<!-- Dimension Invader Food -->
|
||||
<spawn mobId="1694" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1702" count="4" delay="137"/>
|
||||
<!-- Dimension Invader Magus -->
|
||||
<spawn mobId="1704" count="4" delay="137"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1703" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10334" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### OFFICERS AREA ########### -->
|
||||
<area type="3">
|
||||
<room id="1">
|
||||
<!-- Purgatory Invader Soldier -->
|
||||
<spawn mobId="1705" count="2" delay="90"/>
|
||||
<!-- Purgatory Invader Archer -->
|
||||
<spawn mobId="1707" count="4" delay="80"/>
|
||||
<!-- Purgatory Invader Soldier -->
|
||||
<spawn mobId="1706" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Purgatory Invader Priest -->
|
||||
<spawn mobId="1710" count="3" delay="90"/>
|
||||
<!-- Purgatory Invader Shaman -->
|
||||
<spawn mobId="1709" count="2" delay="90"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1708" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Purgatory Invader Martyrs -->
|
||||
<spawn mobId="1712" count="2" delay="86"/>
|
||||
<!-- Purgatory Invader Warrior -->
|
||||
<spawn mobId="1713" count="2" delay="86"/>
|
||||
<!-- Purgatory Invader Magus -->
|
||||
<spawn mobId="1711" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Purgatory Invader Soldier -->
|
||||
<spawn mobId="1714" count="2" delay="101"/>
|
||||
<!-- Purgatory Invader Disciples -->
|
||||
<spawn mobId="1715" count="2" delay="101"/>
|
||||
<!-- Purgatory Invader Berserker -->
|
||||
<spawn mobId="1716" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Purgatory Invader Food -->
|
||||
<spawn mobId="1717" count="6" delay="82"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1719" count="3" delay="82"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1718" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1721" count="4" delay="52"/>
|
||||
<!-- Purgatory Invader Warrior -->
|
||||
<spawn mobId="1722" count="4" delay="52"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1720" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1723" count="4" delay="100"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1724" count="4" delay="100"/>
|
||||
<!-- Purgatory Invader Food -->
|
||||
<spawn mobId="1717" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1725" count="4" delay="137"/>
|
||||
<!-- Purgatory Invader Magus -->
|
||||
<spawn mobId="1727" count="4" delay="137"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1726" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10335" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### CAPTAINS AREA ########### -->
|
||||
<area type="4">
|
||||
<room id="1">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1728" count="2" delay="90"/>
|
||||
<!-- Forbidden Path Invader Archer -->
|
||||
<spawn mobId="1730" count="4" delay="80"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1729" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Forbidden Path Invader Priest -->
|
||||
<spawn mobId="1733" count="3" delay="90"/>
|
||||
<!-- Forbidden Path Invader Shaman -->
|
||||
<spawn mobId="1732" count="2" delay="90"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1731" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Forbidden Path Invader Martyrs -->
|
||||
<spawn mobId="1735" count="2" delay="86"/>
|
||||
<!-- Forbidden Path Invader Warrior -->
|
||||
<spawn mobId="1736" count="2" delay="86"/>
|
||||
<!-- Forbidden Path Invader Magus -->
|
||||
<spawn mobId="1734" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Forbidden Path Invader Soldier -->
|
||||
<spawn mobId="1737" count="2" delay="101"/>
|
||||
<!-- Forbidden Path Invader Disciple -->
|
||||
<spawn mobId="1738" count="2" delay="101"/>
|
||||
<!-- Forbidden Path Invader Berserker -->
|
||||
<spawn mobId="1739" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Forbidden Path Invader Food -->
|
||||
<spawn mobId="1740" count="6" delay="82"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1741" count="3" delay="82"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1742" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1744" count="4" delay="52"/>
|
||||
<!-- Forbidden Path Invader Warrior -->
|
||||
<spawn mobId="1745" count="4" delay="52"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1743" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1746" count="4" delay="100"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1747" count="4" delay="100"/>
|
||||
<!-- Forbidden Path Invader Food -->
|
||||
<spawn mobId="1740" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1748" count="4" delay="137"/>
|
||||
<!-- Forbidden Path Invader Magus -->
|
||||
<spawn mobId="1750" count="4" delay="137"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1749" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10336" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### COMMANDERS AREA ########### -->
|
||||
<area type="5">
|
||||
<room id="1">
|
||||
<!-- Dark Omen Invader Soldier -->
|
||||
<spawn mobId="1751" count="2" delay="90"/>
|
||||
<!-- Dark Omen Invader Archer -->
|
||||
<spawn mobId="1753" count="4" delay="80"/>
|
||||
<!-- Dark Omen Invader Soldier -->
|
||||
<spawn mobId="1752" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Dark Omen Invader Priest -->
|
||||
<spawn mobId="1756" count="3" delay="90"/>
|
||||
<!-- Dark Omen Invader Shaman -->
|
||||
<spawn mobId="1755" count="2" delay="90"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1754" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Dark Omen Invader Martyrs -->
|
||||
<spawn mobId="1758" count="2" delay="86"/>
|
||||
<!-- Dark Omen Invader Warrior -->
|
||||
<spawn mobId="1759" count="2" delay="86"/>
|
||||
<!-- Dark Omen Invader Magus -->
|
||||
<spawn mobId="1757" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Dark Omen Invader Soldier -->
|
||||
<spawn mobId="1760" count="2" delay="101"/>
|
||||
<!-- Dark Omen Invader Disciple -->
|
||||
<spawn mobId="1761" count="2" delay="101"/>
|
||||
<!-- Dark Omen Invader Berserker -->
|
||||
<spawn mobId="1762" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Dark Omen Invader Food -->
|
||||
<spawn mobId="1763" count="6" delay="82"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1764" count="3" delay="82"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1765" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1767" count="4" delay="52"/>
|
||||
<!-- Dark Omen Invader Warrior -->
|
||||
<spawn mobId="1768" count="4" delay="52"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1766" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1769" count="4" delay="100"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1770" count="4" delay="100"/>
|
||||
<!-- Dark Omen Invader Food -->
|
||||
<spawn mobId="1763" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1771" count="4" delay="137"/>
|
||||
<!-- Dark Omen Invader Magus -->
|
||||
<spawn mobId="1773" count="4" delay="137"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1772" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10337" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########## HEROES AREA ########### -->
|
||||
<area type="6">
|
||||
<room id="1">
|
||||
<!-- Messenger Invader Soldier -->
|
||||
<spawn mobId="1774" count="2" delay="90"/>
|
||||
<!-- Messenger Invader Archer -->
|
||||
<spawn mobId="1776" count="4" delay="80"/>
|
||||
<!-- Messenger Invader Soldier -->
|
||||
<spawn mobId="1775" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Messenger Invader Priest -->
|
||||
<spawn mobId="1779" count="3" delay="90"/>
|
||||
<!-- Messenger Invader Shaman -->
|
||||
<spawn mobId="1778" count="2" delay="90"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1777" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Messenger Invader Martyrs -->
|
||||
<spawn mobId="1781" count="2" delay="86"/>
|
||||
<!-- Messenger Invader Warrior -->
|
||||
<spawn mobId="1782" count="2" delay="86"/>
|
||||
<!-- Messenger Invader Magus -->
|
||||
<spawn mobId="1780" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Messenger Invader Soldier -->
|
||||
<spawn mobId="1783" count="2" delay="101"/>
|
||||
<!-- Messenger Invader Disciple -->
|
||||
<spawn mobId="1784" count="2" delay="101"/>
|
||||
<!-- Messenger Invader Berserker -->
|
||||
<spawn mobId="1785" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Messenger Invader Food -->
|
||||
<spawn mobId="1786" count="6" delay="82"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1787" count="3" delay="82"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1788" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1790" count="4" delay="52"/>
|
||||
<!-- Messenger Invader Warrior -->
|
||||
<spawn mobId="1791" count="4" delay="52"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1789" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1792" count="4" delay="100"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1793" count="4" delay="100"/>
|
||||
<!-- Messenger Invader Food -->
|
||||
<spawn mobId="1786" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1794" count="4" delay="137"/>
|
||||
<!-- Messenger Invader Magus -->
|
||||
<spawn mobId="1796" count="4" delay="137"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1795" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10338" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
</rift>
|
||||
196
L2J_Mobius_C4/dist/game/data/door.csv
vendored
Normal file
196
L2J_Mobius_C4/dist/game/data/door.csv
vendored
Normal file
@@ -0,0 +1,196 @@
|
||||
#NOTES:
|
||||
#All Castle doors and gates are found in the castledoor.sql
|
||||
#All thrones and signs are found in the staticobjects.csv
|
||||
#To make a door unlockable through the unlock skill, add true to the end of the string
|
||||
#Table Description:
|
||||
#name;static_object_id;posx;posy;posz;hp;physical_defence;magic_defence;unlockable
|
||||
|
||||
# Aden - Clan Halls
|
||||
aden_clanhall_001;24180022;145358;25385;-2090;145356;25343;-2142;145360;25385;-1692;158250;644;518;False
|
||||
aden_clanhall_002;24180023;145358;25304;-2090;145356;25304;-2142;145360;25345;-1692;158250;644;518;False
|
||||
aden_clanhall_003;24180024;149438;23177;-2101;149437;23135;-2152;149439;23176;-1702;158250;644;518;False
|
||||
aden_clanhall_004;24180025;149438;23095;-2101;149437;23095;-2152;149439;23136;-1702;158250;644;518;False
|
||||
aden_clanhall_005;24180026;150299;23695;-2090;150297;23653;-2141;150301;23695;-1691;158250;644;518;False
|
||||
aden_clanhall_006;24180027;150299;23614;-2090;150297;23614;-2141;150301;23656;-1691;158250;644;518;False
|
||||
aden_clanhall_007;24180028;150444;26584;-2226;150443;26542;-2278;150446;26583;-1828;158250;644;518;False
|
||||
aden_clanhall_008;24180029;150444;26502;-2226;150443;26502;-2278;150445;26543;-1828;158250;644;518;False
|
||||
aden_clanhall_009;24180030;144359;28239;-2218;144357;28197;-2270;144359;28238;-1820;158250;644;518;False
|
||||
aden_clanhall_010;24180031;144359;28158;-2218;144357;28157;-2270;144359;28198;-1820;158250;644;518;False
|
||||
aden_clanhall_011;24180032;144294;27131;-2228;144293;27089;-2280;144295;27130;-1830;158250;644;518;False
|
||||
aden_clanhall_012;24180033;144294;27049;-2228;144293;27049;-2280;144295;27090;-1830;158250;644;518;False
|
||||
|
||||
# Aden - Coliseum Gates
|
||||
aden_colosseum_outer_001;24190001;147086;46721;-3289;147075;46641;-3434;147099;46800;-3178;687500;644;518;False
|
||||
aden_colosseum_inner_001;24190002;148045;46721;-3289;148034;46642;-3435;148057;46800;-3179;687500;644;518;False
|
||||
aden_colosseum_inner_002;24190003;150951;46721;-3289;150939;46640;-3435;150961;46797;-3179;687500;644;518;False
|
||||
aden_colosseum_outer_002;24190004;151911;46721;-3289;151903;46644;-3435;151918;46798;-3179;687500;644;518;False
|
||||
|
||||
# Bandits Stronghold
|
||||
bandit_outer_001;22170001;85621;-18127;-1670;85411;-18299;-1821;85633;-18118;-1471;158250;644;518;False
|
||||
bandit_outer_002;22170002;85213;-18458;-1670;85206;-18466;-1821;85425;-18288;-1471;158250;644;518;False
|
||||
bandit_inner_003;22170003;80818;-15357;-1762;80815;-15445;-1829;80821;-15349;-1379;158250;644;518;False
|
||||
bandit_inner_004;22170004;80818;-15518;-1762;80815;-15525;-1829;80820;-15431;-1379;158250;644;518;False
|
||||
|
||||
# Cruma Tower - Core Room Doors
|
||||
cruma_001;20210001;17624;112427;-6456;17506;112402;-6625;17741;112452;-6287;150000;476;383;True
|
||||
cruma_002;20210002;17820;112427;-6456;17705;112402;-6627;17938;112452;-6289;150000;476;383;True
|
||||
cruma_003;20210003;17721;112427;-6579;17623;112396;-6628;17819;112459;-6530;150000;476;383;True
|
||||
|
||||
# Dion - Clan Halls
|
||||
H_Door_MV_01;20220011;18879;143353;-2998;18874;143315;-3039;18880;143353;-2589;158250;644;518;False
|
||||
H_Door_MV_01;20220012;18872;143278;-2998;18871;143278;-3039;18877;143316;-2589;158250;644;518;False
|
||||
H_Door_MV_01;20220013;17616;145184;-3025;17616;145183;-3066;17648;145206;-2616;158250;644;518;False
|
||||
H_Door_MV_01;20220014;17678;145226;-3025;17646;145204;-3066;17679;145227;-2616;158250;644;518;False
|
||||
H_Door_MV_01;20220015;20118;145994;-3099;20118;145992;-3140;20155;145996;-2690;158250;644;518;False
|
||||
H_Door_MV_01;20220016;20193;145994;-3099;20156;145993;-3140;20193;145995;-2690;158250;644;518;False
|
||||
|
||||
# Devastated Castle
|
||||
devastated_castle_outer_001;25170001;178212;-15038;-2135;178211;-15038;-2294;178342;-15017;-1976;158250;644;518;False
|
||||
devastated_castle_outer_002;25170002;178468;-15038;-2135;178339;-15038;-2295;178469;-15017;-1977;158250;644;518;False
|
||||
devastated_castle_inner_001;25170003;178121;-18226;-2286;178120;-18225;-2286;178183;-18211;-1836;79125;644;518;False
|
||||
devastated_castle_inner_002;25170004;178247;-18220;-2210;178182;-18225;-2286;178245;-18211;-1836;79125;644;518;False
|
||||
devastated_castle_inner_003;25170005;178119;-18220;-2210;178302;-18611;-2287;178309;-18573;-1837;79125;644;518;False
|
||||
devastated_castle_inner_004;25170006;178298;-18650;-2233;178302;-18648;-2287;178309;-18610;-1837;79125;644;518;False
|
||||
|
||||
# Devils Isle
|
||||
pirate_isle_001;21240001;42001;208378;-3666;41864;208287;-3785;42006;208383;-3540;187500;100000;10000;False
|
||||
pirate_isle_002;21240002;43745;212594;-3623;43741;212433;-3742;43749;212600;-3497;187500;100000;10000;False
|
||||
pirate_isle_003;21240003;42167;213285;-3643;42085;213285;-3760;42247;213286;-3515;187500;476;383;True
|
||||
pirate_isle_004;21240004;51111;206106;-3912;51105;206102;-4031;51270;206110;-3786;187500;476;383;True
|
||||
pirate_isle_005;21240005;52910;206720;-3692;52910;206637;-3808;52910;206801;-3563;187500;476;383;True
|
||||
pirate_isle_006;21240006;52423;219103;-3209;52423;219032;-3312;52423;219174;-3067;187500;1000000;383;True
|
||||
|
||||
# Garden of Eva - Water Walls and Secret Walls
|
||||
goe_001;22250001;86226;247063;-8584;86085;246961;-8845;86364;247162;-8333;187500;476;383;False
|
||||
goe_002;22250002;88491;253871;-8584;88436;253707;-8845;88546;254031;-8333;187500;476;383;False
|
||||
goe_003;22250003;76873;253954;-8584;76816;253788;-8856;76928;254118;-8344;187500;476;383;False
|
||||
goe_004;22250004;79033;247128;-8584;78897;247031;-8838;79164;247228;-8326;187500;476;383;False
|
||||
goe_005;22250005;82738;246603;-9093;82574;246603;-9359;82901;246603;-8847;187500;476;383;False
|
||||
goe_006;22250006;87902;250378;-9093;87845;250218;-9361;87963;250540;-8849;187500;476;383;False
|
||||
goe_007;22250007;85914;256377;-9093;85778;256278;-9352;86047;256477;-8840;187500;476;383;False
|
||||
goe_008;22250008;79561;256348;-9093;79427;256253;-9348;79699;256447;-8836;187500;476;383;False
|
||||
goe_009;22250009;77616;250361;-9093;77560;250195;-9360;77671;250525;-8848;187500;476;383;False
|
||||
goe_010;22250010;80102;248387;-9611;79968;248290;-9883;80233;248485;-9371;187500;476;383;False
|
||||
goe_011;22250011;85343;248344;-9611;85204;248243;-9869;85481;248443;-9357;187500;476;383;False
|
||||
goe_012;22250012;87018;253389;-9611;86965;253223;-9875;87076;253544;-9363;187500;476;383;False
|
||||
goe_013;22250013;82768;256485;-9611;82603;256484;-9873;82932;256486;-9361;187500;476;383;False
|
||||
goe_014;22250014;78490;253391;-9611;78435;253230;-9884;78548;253551;-9372;187500;476;383;False
|
||||
goe_015;22250015;79253;253097;-10118;79196;252936;-10386;79308;253256;-9874;187500;476;383;False
|
||||
goe_016;22250016;79276;250856;-10118;79220;250697;-10386;79328;251017;-9874;187500;476;383;False
|
||||
goe_017;22250017;80601;249046;-10118;80464;248949;-10370;80735;249143;-9858;187500;476;383;False
|
||||
goe_018;22250018;82836;248341;-10118;82672;248340;-10391;82999;248341;-9879;187500;476;383;False
|
||||
goe_019;22250019;84906;249034;-10116;84761;248927;-10379;85050;249141;-9867;187500;476;383;False
|
||||
goe_020;22250020;86247;250888;-10118;86186;250724;-10368;86307;251048;-9856;187500;476;383;False
|
||||
goe_021;22250021;86213;253197;-10118;86157;253034;-10380;86268;253360;-9868;187500;476;383;False
|
||||
goe_022;22250022;84889;254973;-10118;84750;254873;-10376;85027;255073;-9864;187500;476;383;False
|
||||
goe_023;22250023;82726;255659;-10118;82560;255658;-10387;82892;255660;-9875;187500;476;383;False
|
||||
goe_024;22250024;80590;254950;-10118;80454;254851;-10372;80727;255050;-9860;187500;476;383;False
|
||||
goe_025;22250025;81959;255493;-10734;81657;255478;-10888;82264;255508;-10376;187500;476;383;True
|
||||
goe_026;22250026;83496;255494;-10734;83194;255479;-10891;83795;255511;-10379;187500;476;383;True
|
||||
goe_027;22250027;83549;248505;-10734;83247;248490;-10886;83848;248523;-10374;187500;476;383;True
|
||||
goe_028;22250028;82012;248506;-10734;81713;248490;-10888;82312;248521;-10376;187500;476;383;True
|
||||
goe_029;22250029;82560;254715;-10880;82395;254712;-11183;82727;254719;-10577;187500;476;383;True
|
||||
|
||||
# Gludin - Clan Halls
|
||||
gludin_clanhall_001;17220001;-84495;155209;-3150;-84497;155208;-3192;-84494;155246;-2742;158250;644;518;False
|
||||
gludin_clanhall_002;17220002;-84495;155286;-3150;-84496;155248;-3192;-84494;155286;-2742;158250;644;518;False
|
||||
gludin_clanhall_003;17220003;-83961;155258;-3150;-83962;155218;-3191;-83960;155257;-2741;158250;644;518;False
|
||||
gludin_clanhall_004;17220004;-83961;155180;-3150;-83962;155180;-3191;-83960;155219;-2741;158250;644;518;False
|
||||
gludin_clanhall_005;17220005;-83879;153064;-3149;-83917;153062;-3149;-83878;153064;-2699;158250;644;518;False
|
||||
gludin_clanhall_006;17220006;-83956;153064;-3149;-83955;153061;-3149;-83916;153065;-2699;158250;644;518;False
|
||||
gludin_clanhall_007;17220007;-83927;153598;-3149;-83927;153597;-3190;-83889;153599;-2740;158250;644;518;False
|
||||
gludin_clanhall_008;17220008;-83850;153598;-3149;-83889;153597;-3190;-83850;153599;-2740;158250;644;518;False
|
||||
gludin_clanhall_009;17220009;-83971;151880;-3112;-84009;151879;-3152;-83971;151882;-2702;158250;644;518;False
|
||||
gludin_clanhall_010;17220010;-84047;151880;-3112;-84046;151879;-3152;-84008;151881;-2702;158250;644;518;False
|
||||
|
||||
# Gludin - Einhasad Temple
|
||||
gludin_einhasad_001;17220011;-79737;150063;-3027;-79737;150062;-3067;-79735;150100;-2617;158250;644;518;False
|
||||
gludin_einhasad_002;17220012;-79737;150138;-3027;-79737;150099;-3067;-79735;150138;-2617;158250;644;518;False
|
||||
gludin_einhasad_003;17220013;-79740;151522;-3027;-79740;151522;-3068;-79738;151561;-2618;158250;644;518;False
|
||||
gludin_einhasad_004;17220014;-79740;151598;-3027;-79740;151558;-3068;-79738;151597;-2618;158250;644;518;False
|
||||
|
||||
# Gludio - Clan Halls
|
||||
gludio_clanhall_001;19210011;-14790;125633;-3123;-14791;125595;-3158;-14789;125632;-2708;158250;644;518;False
|
||||
gludio_clanhall_002;19210012;-14790;125557;-3123;-14791;125557;-3158;-14789;125594;-2708;158250;644;518;False
|
||||
gludio_clanhall_003;19210013;-14116;125602;-3122;-14117;125602;-3157;-14115;125639;-2707;158250;644;518;False
|
||||
gludio_clanhall_004;19210014;-14116;125677;-3122;-14117;125640;-3157;-14115;125677;-2707;158250;644;518;False
|
||||
gludio_clanhall_005;19210015;-12601;123885;-3096;-12637;123884;-3131;-12600;123886;-2681;158250;644;518;False
|
||||
gludio_clanhall_006;19210016;-12676;123885;-3096;-12676;123884;-3131;-12639;123886;-2681;158250;644;518;False
|
||||
gludio_clanhall_007;19210017;-15981;123747;-3096;-15981;123734;-3131;-15945;123747;-2681;158250;644;518;False
|
||||
gludio_clanhall_008;19210018;-15909;123725;-3096;-15945;123723;-3131;-15909;123736;-2681;158250;644;518;False
|
||||
|
||||
# Partisans Hideaway - Clan Hall Doors
|
||||
partisan001;21210001;43643;108908;-1970;43643;108840;-2015;43651;108915;-1565;158250;644;518;False
|
||||
partisan002;21210002;43643;108783;-1970;43643;108778;-2015;43651;108853;-1565;158250;644;518;False
|
||||
|
||||
# Tower Of Insolence - Raid Boss Area Doors
|
||||
aden_tower_of_hubris;23180001;113876;16953;-1979;113814;16890;-2156;113937;17013;-1801;187500;476;383;False
|
||||
aden_tower_of_hubris;23180002;113771;16849;-1979;113710;16788;-2156;113833;16910;-1801;187500;476;383;False
|
||||
aden_tower_of_hubris;23180003;113252;15914;4115;113178;15874;3937;113326;15954;4292;187500;476;383;False
|
||||
aden_tower_of_hubris;23180004;113117;15970;4115;113043;15930;3938;113191;16010;4293;187500;476;383;False
|
||||
aden_tower_of_hubris;23180005;113263;15764;7145;113201;15703;6968;113325;15826;7323;187500;476;383;False
|
||||
aden_tower_of_hubris;23180006;113367;15868;7145;113305;15806;6968;113429;15930;7323;187500;476;383;False
|
||||
|
||||
#Imperial Tomb
|
||||
#Conquerer
|
||||
conq_mos;25150011;181195;-85594;-7064;181184;-85775;-7261;181256;-85412;-7005;158250;644;518;False
|
||||
visc_hall_gate;25150012;182981;-85580;-7067;182970;-85759;-7259;183045;-85399;-7003;158250;644;518;False
|
||||
count_hall_gate;25150013;184798;-85582;-7064;184787;-85759;-7259;184857;-85401;-7003;158250;644;518;False
|
||||
marquis_hall_gate;25150014;186575;-85576;-7066;186560;-85758;-7265;186643;-85390;-7009;158250;644;518;False
|
||||
duke_hall_gate;25150015;188361;-85576;-7066;188344;-85772;-7259;188426;-85383;-7003;158250;644;518;False
|
||||
imp_grave_gate;25150016;190191;-85576;-7064;190151;-85760;-7265;190232;-85393;-7009;158250;644;518;False
|
||||
|
||||
#Ruler
|
||||
ent_ruler;25150001;179516;-88988;-7068;179505;-89155;-7253;179567;-88805;-6997;158250;644;518;False
|
||||
vs_hall_2;25150002;181251;-88979;-7069;181240;-89155;-7254;181304;-88804;-6998;158250;644;518;False
|
||||
ct_ahll_2;25150003;183055;-88979;-7065;183038;-89166;-7261;183120;-88796;-7005;158250;644;518;False
|
||||
mr_hall_2;25150004;184881;-88969;-7068;184871;-89148;-7243;184946;-88790;-6987;158250;644;518;False
|
||||
dk_hall_2;25150005;186685;-88965;-7064;186678;-89151;-7261;186742;-88788;-7005;158250;644;518;False
|
||||
em_grav_2;25150006;188474;-88968;-7066;188463;-89147;-7261;188527;-88793;-7005;158250;644;518;False
|
||||
|
||||
# Great Sage Mos
|
||||
ent_grtsage;25150031;173218;-86614;-7076;173033;-86673;-7268;173400;-86604;-7012;158250;644;518;False
|
||||
vs_hall_3;25150032;173218;-84780;-7072;173032;-84846;-7268;173404;-84768;-7012;158250;644;518;False
|
||||
ct_ahll_3;25150033;173214;-82974;-7072;173034;-83033;-7259;173388;-82966;-7003;158250;644;518;False
|
||||
mr_hall_3;25150034;173212;-81165;-7066;173034;-81221;-7254;173388;-81152;-6998;158250;644;518;False
|
||||
dk_hall_3;25150035;173208;-79393;-7061;173035;-79450;-7253;173391;-79384;-6997;158250;644;518;False
|
||||
em_grav_3;25150036;173198;-77563;-7063;173019;-77621;-7253;173369;-77558;-6997;158250;644;518;False
|
||||
|
||||
#Judge Mos
|
||||
ent_judge;25150021;175610;-82701;-7057;175429;-82761;-7251;175790;-82691;-6995;158250;644;518;False
|
||||
vs_hall_4;25150022;175606;-80956;-7075;175421;-81024;-7260;175805;-80937;-7004;158250;644;518;False
|
||||
ct_ahll_4;25150023;175602;-79162;-7071;175426;-79217;-7259;175777;-79155;-7003;158250;644;518;False
|
||||
mr_hall_4;25150024;175602;-77330;-7074;175425;-77387;-7265;175778;-77319;-7009;158250;644;518;False
|
||||
dk_hall_4;25150025;175597;-75538;-7061;175415;-75595;-7258;175777;-75529;-7002;158250;644;518;False
|
||||
em_grav_4;25150026;175592;-73721;-7063;175401;-73781;-7257;175767;-73712;-7001;158250;644;518;False
|
||||
|
||||
# Goddard - Clan Halls
|
||||
goddard_clanhall_001;24160001;146438;-55458;-2792;146432;-55506;-2821;146450;-55453;-2371;158250;644;518;False
|
||||
goddard_clanhall_002;24160002;146449;-55547;-2792;146437;-55552;-2819;146455;-55497;-2369;158250;644;518;False
|
||||
goddard_clanhall_003;24160003;147071;-56472;-2792;147065;-56500;-2815;147117;-56465;-2365;158250;644;518;False
|
||||
goddard_clanhall_004;24160004;147151;-56514;-2792;147105;-56522;-2818;147158;-56486;-2368;158250;644;518;False
|
||||
goddard_clanhall_005;24160005;148262;-56520;-2792;148255;-56529;-2823;148310;-56490;-2373;158250;644;518;False
|
||||
goddard_clanhall_006;24160006;148342;-56478;-2792;148296;-56508;-2824;148348;-56470;-2374;158250;644;518;False
|
||||
goddard_clanhall_007;24160007;148971;-55557;-2792;148965;-55561;-2812;148982;-55509;-2362;158250;644;518;False
|
||||
goddard_clanhall_008;24160008;148982;-55468;-2792;148970;-55520;-2821;148988;-55464;-2371;158250;644;518;False
|
||||
|
||||
# Giran - Clan Halls
|
||||
giran_clanhall_001;22220012;83618;145382;-3360;83614;145280;-3417;83622;145332;-2967;158250;644;518;False
|
||||
giran_clanhall_002;22220011;83618;145382;-3360;83614;145330;-3417;83623;145383;-2967;158250;644;518;False
|
||||
giran_clanhall_003;22220009;81831;145267;-3489;81827;145316;-3546;81835;145369;-3096;158250;644;518;False
|
||||
giran_clanhall_004;22220010;81831;145267;-3489;81828;145265;-3546;81835;145319;-3096;158250;644;518;False
|
||||
giran_clanhall_005;22220008;78521;148327;-3553;78520;148323;-3614;78572;148331;-3164;158250;644;518;False
|
||||
giran_clanhall_006;22220007;78521;148327;-3553;78570;148323;-3614;78623;148331;-3164;158250;644;518;False
|
||||
giran_clanhall_007;22220005;81196;151657;-3490;81192;151605;-3546;81200;151658;-3096;158250;644;518;False
|
||||
giran_clanhall_008;22220006;81196;151657;-3490;81192;151555;-3546;81200;151607;-3096;158250;644;518;False
|
||||
giran_clanhall_009;22220003;81873;151842;-3488;81870;151892;-3545;81877;151944;-3095;126600;644;518;False
|
||||
giran_clanhall_010;22220004;81873;151842;-3488;81870;151842;-3545;81877;151894;-3095;126600;644;518;False
|
||||
|
||||
# Forge of the Gods
|
||||
godad_DCDoor_001;24210004;190918;-115529;-1529;190891;-115626;-1619;190944;-115430;-1363;158250;644;518;False
|
||||
godad_DCDoor1F_002a;24210005;189480;-108511;-964;189380;-108551;-1056;189579;-108473;-800;158250;644;518;False
|
||||
godad_DCDoor2F_003a;24210006;191458;-108107;-962;191357;-108153;-1058;191557;-108058;-802;158250;644;518;False
|
||||
|
||||
#Border Outpost
|
||||
borderoutpost_Door_001a;23170001;113931;-17870;-1872;113840;-17920;-2000;114035;-17819;-1762;158250;644;518;False
|
||||
borderoutpost_Door_002;24170001;157981;-25122;-1196;157859;-25172;-1344;158104;-25069;-1088;158250;644;518;False
|
||||
|
2
L2J_Mobius_C4/dist/game/data/events/to_die_with_honor
vendored
Normal file
2
L2J_Mobius_C4/dist/game/data/events/to_die_with_honor
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
SarEvoK
|
||||
In this event, only one simple rule exists: From all the participants, only one will remain !!!!
|
||||
269
L2J_Mobius_C4/dist/game/data/extractable_items.csv
vendored
Normal file
269
L2J_Mobius_C4/dist/game/data/extractable_items.csv
vendored
Normal file
@@ -0,0 +1,269 @@
|
||||
#ItemID;Production1,Quantity1,Chance1[;Production2,Quantity2,Chance2... ;ProductionN,QuantityN,ChanceN]
|
||||
|
||||
#Ketra/Varka Rewards
|
||||
#Looted Goods - White Cargo box
|
||||
7629;6688,1,9;6689,1,9;6690,1,9;6691,1,9;6693,1,9;6694,1,9;6695,1,9;6696,1,9;6697,1,9;7579,1,9;57,330000,10
|
||||
#Looted Goods - Blue Cargo box
|
||||
7630;6703,1,8;6704,1,8;6705,1,8;6706,1,8;6708,1,8;6709,1,8;6710,1,8;6712,1,8;6713,1,8;6714,1,8;57,292000,20
|
||||
#Looted Goods - Yellow Cargo box
|
||||
7631;6701,1,20;6702,1,20;6707,1,20;6711,1,20;57,930000,20
|
||||
#Looted Goods - Red Filing Cabinet
|
||||
7632;6857,1,8;6859,1,8;6861,1,8;6863,1,8;6867,1,8;6869,1,8;6871,1,8;6875,1,8;6877,1,8;6879,1,8;57,340000,15
|
||||
#Looted Goods - Purple Filing Cabinet
|
||||
7633;6853,1,20;6855,1,20;6865,1,20;6873,1,20;57,850000,20
|
||||
#Looted Goods - Brown Pouch
|
||||
7634;1874,20,10;1875,20,10;1876,20,16;1877,20,11;1879,20,10;1880,20,5;1881,20,10;1882,20,18;57,150000,10
|
||||
#Looted Goods - Gray Pouch
|
||||
7635;4039,4,20;4040,4,10;4041,4,10;4042,4,10;4043,4,20;4044,4,20;57,160000,10
|
||||
# Quest 628: Hunt of Golden Ram
|
||||
7725;6035,1,7;1060,1,39;735,1,7;1540,1,3;1061,1,12;1539,1,32
|
||||
7637;4039,4,20;4041,1,10;4043,4,20;4044,4,20;4042,2,15;4040,2,15
|
||||
7636;1875,3,10;1882,3,20;1880,4,10;1874,1,10;1877,3,10;1881,1,12;1879,3,12;1876,6,16
|
||||
# Quest 370: A Wiseman Sows Seeds
|
||||
5916;5917,1,10;5918,1,10;5919,1,10;5920,1,10;736,1,60
|
||||
# Quest 376: Giants Cave Exploration, Part 1
|
||||
5944;5922,1,3;5923,1,3;5924,1,3;5925,1,3;5926,1,3;5927,1,3;5928,1,3;5929,1,3;5930,1,3;5931,1,3;5932,1,3;5933,1,3;5934,1,3;5935,1,3;5936,1,3;5937,1,3;5938,1,3;5939,1,3;5940,1,3;5941,1,3;5942,1,20;5943,1,20
|
||||
# Quest 377: Giants Cave Exploration, Part 2
|
||||
5955;5942,1,25;5943,1,25;5945,1,5;5946,1,5;5947,1,5;5948,1,5;5949,1,5;5950,1,5;5951,1,5;5952,1,5;5953,1,5;5954,1,5
|
||||
# Quest 373: Supplier of Reagents
|
||||
6007;6019,2,30;6013,2,30;6014,1,20;6016,1,20
|
||||
6008;6017,2,10;6020,2,20;6014,1,35;6016,1,35
|
||||
6009;6012,1,20;6018,2,20;6019,2,20;6013,1,40
|
||||
6010;6017,2,20;6020,2,20;6016,1,35;6015,2,25
|
||||
# Quest 372: Legacy of Insolence
|
||||
5966;5978,1,2;5983,1,2;5988,1,2;5994,1,2;5995,1,2;5975,1,8;5976,1,8;5977,1,8;5981,1,8;5982,1,8;5973,1,11;5974,1,11;5980,1,11;5985,1,11;5972,1,2;5979,1,2;5984,1,2
|
||||
5967;5978,1,4;5983,1,4;5988,1,4;5994,1,4;5995,1,4;5975,1,4;5976,1,4;5977,1,4;5981,1,4;5982,1,4;5973,1,10;5974,1,10;5980,1,10;5985,1,10;5972,1,7;5979,1,7;5984,1,6
|
||||
5968;6001,1,2;5970,1,2;5971,1,2;4408,1,2;4409,1,2;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,10;5992,1,10;5997,1,10;5998,1,10;5989,1,14;5990,1,13;5996,1,13
|
||||
5969;6001,1,3;5970,1,3;5971,1,3;4408,1,3;4409,1,3;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,3;5992,1,3;5997,1,3;5998,1,3;5989,1,21;5990,1,21;5996,1,21
|
||||
# Compressed SS
|
||||
5134;1835,300,100
|
||||
5135;1463,300,100
|
||||
5136;1464,300,100
|
||||
5137;1465,300,100
|
||||
5138;1466,300,100
|
||||
5139;1467,300,100
|
||||
# Compressed SpS
|
||||
5140;2509,300,100
|
||||
5141;2510,300,100
|
||||
5142;2511,300,100
|
||||
5143;2512,300,100
|
||||
5144;2513,300,100
|
||||
5145;2514,300,100
|
||||
# Compressed BSpS
|
||||
5146;3947,300,100
|
||||
5147;3948,300,100
|
||||
5148;3949,300,100
|
||||
5149;3950,300,100
|
||||
5150;3951,300,100
|
||||
5151;3952,300,100
|
||||
# Greater Compressed SS
|
||||
5250;1835,1000,100
|
||||
5251;1463,1000,100
|
||||
5252;1464,1000,100
|
||||
5253;1465,1000,100
|
||||
5254;1466,1000,100
|
||||
5255;1467,1000,100
|
||||
# Greater Compressed SpS
|
||||
5256;2509,1000,100
|
||||
5257;2510,1000,100
|
||||
5258;2511,1000,100
|
||||
5259;2512,1000,100
|
||||
5260;2513,1000,100
|
||||
5261;2514,1000,100
|
||||
# Greater Compressed BSpS
|
||||
5262;3947,1000,100
|
||||
5263;3948,1000,100
|
||||
5264;3949,1000,100
|
||||
5265;3950,1000,100
|
||||
5266;3951,1000,100
|
||||
5267;3952,1000,100
|
||||
# Fishing rewards
|
||||
6411;6908,6,31;6913,1,18;-1,0,51
|
||||
6412;6908,6,29;6911,2,22;-1,0,49
|
||||
6413;6908,6,35;9515,1,33;-1,0,32
|
||||
6414;6908,6,33;6913,1,23;-1,0,44
|
||||
6415;6908,8,31;6911,2,31;-1,0,38
|
||||
6416;6908,6,45;6915,1,32;-1,0,23
|
||||
6417;6908,12,16;6913,1,18;6920,8,26;-1,0,40
|
||||
6418;6908,8,42;6911,2,38;-1,0,20
|
||||
6419;6908,12,27;6915,1,45;-1,0,28
|
||||
6420;6908,12,21;6913,1,25;6920,8,35;-1,0,19
|
||||
6421;6908,8,47;6911,2,47;-1,0,6
|
||||
6422;6908,12,33;6915,1,55;-1,0,12
|
||||
6423;6908,12,28;6913,1,33;6920,16,23;-1,0,16
|
||||
6424;6908,16,38;6911,4,36;-1,0,26
|
||||
6425;6908,12,46;6915,2,35;-1,0,19
|
||||
6426;6908,12,33;6913,2,22;6920,16,26;-1,0,19
|
||||
6427;6908,16,41;6911,4,38;-1,0,21
|
||||
6428;6908,12,47;6915,2,38;-1,0,15
|
||||
6429;6908,12,33;6913,2,23;6920,16,27;-1,0,17
|
||||
6430;6908,16,41;6911,4,38;-1,0,21
|
||||
6431;6908,12,48;6915,2,39;-1,0,13
|
||||
6432;6904,1,2;6908,14,19;6909,4,17;6913,1,26;6920,16,18;-1,0,18
|
||||
6433;6904,1,2;6908,10,25;6909,2,21;6911,4,17;6921,4,17;-1,0,18
|
||||
6434;6904,1,4;6908,16,26;6909,4,19;6915,4,21;-1,0,30
|
||||
6435;6904,1,2;6908,14,21;6909,4,18;6913,2,14;6920,16,20;-1,0,25
|
||||
6436;6904,1,2;6908,10,24;6909,2,22;6911,4,17;6921,4,17;-1,0,18
|
||||
6437;6904,1,3;6908,16,26;6909,4,20;6915,4,21;-1,0,30
|
||||
6438;6904,1,2;6908,14,19;6909,4,18;6913,2,12;6920,16,16;-1,0,33
|
||||
6439;6904,1,2;6908,20,12;6909,2,20;6911,4,16;6921,4,17;-1,0,33
|
||||
6440;6904,1,3;6908,16,25;6909,4,19;6915,4,20;-1,0,33
|
||||
6441;6904,1,2;6908,14,19;6909,4,18;6913,2,14;6920,16,18;-1,0,29
|
||||
6442;6904,1,3;6908,20,13;6909,4,12;6911,4,18;6921,4,19;-1,0,35
|
||||
6443;6904,1,3;6908,16,25;6909,4,19;6915,4,20;-1,0,33
|
||||
6444;6904,1,2;6908,14,21;6909,4,20;6913,2,14;6920,16,19;-1,0,24
|
||||
6445;6904,1,3;6908,20,14;6909,4,12;6911,4,19;6921,4,21;-1,0,31
|
||||
6446;6904,1,4;6908,16,26;6909,4,19;6915,4,21;-1,0,30
|
||||
6447;6904,1,3;6908,28,11;6909,4,20;6913,2,16;6920,16,20;-1,0,30
|
||||
6448;6904,1,3;6908,20,16;6909,4,13;6911,8,11;6921,8,11;-1,0,46
|
||||
6449;6904,1,4;6908,32,14;6909,4,20;6915,4,23;-1,0,39
|
||||
6450;6910,1,24;6914,2,14;7698,1,5;-1,0,57
|
||||
6451;6910,1,28;6912,8,18;7686,1,7;-1,0,47
|
||||
6452;6910,1,26;6916,4,25;7697,1,7;-1,0,42
|
||||
6453;6910,1,30;6912,2,17;7698,1,6;-1,0,47
|
||||
6454;6910,2,15;6912,8,21;7686,1,7;-1,0,57
|
||||
6455;6910,1,31;6916,4,26;7697,1,7;-1,0,36
|
||||
6456;6910,2,20;6914,2,18;7698,1,7;-1,0,55
|
||||
6457;6910,2,16;6912,8,22;7686,1,8;-1,0,54
|
||||
6458;6910,1,31;6916,4,28;7697,1,8;-1,0,33
|
||||
6459;6910,2,22;6914,2,22;7698,1,8;-1,0,48
|
||||
6460;6910,2,17;6912,8,26;7686,1,9;-1,0,48
|
||||
6461;6910,2,20;6916,4,37;7697,1,10;-1,0,33
|
||||
6462;6907,1,6;6910,2,19;6914,2,17;7685,1,6;7698,1,6;-1,0,46
|
||||
6463;6905,1,8;6910,2,16;6912,8,24;7686,1,8;-1,0,44
|
||||
6464;6906,1,8;6910,2,18;6916,8,16;7697,1,9;-1,0,49
|
||||
6465;6907,1,7;6910,2,20;6914,2,17;7685,1,7;7698,1,8;-1,0,41
|
||||
6466;6905,1,9;6910,2,18;6912,8,27;7686,1,7;-1,0,39
|
||||
6467;6906,1,10;6910,2,18;6916,8,18;7697,1,9;-1,0,45
|
||||
6468;6907,1,8;6910,2,18;6914,2,18;7685,1,6;7698,1,7;-1,0,43
|
||||
6469;6905,1,9;6910,2,17;6912,8,26;7686,1,8;-1,0,40
|
||||
6470;6906,1,10;6910,2,23;6916,8,19;7697,1,11;-1,0,37
|
||||
6471;6907,1,8;6910,4,10;6914,2,20;7685,1,8;7698,1,8;-1,0,46
|
||||
6472;6905,1,10;6910,2,21;6912,8,23;7686,1,10;-1,0,36
|
||||
6473;6906,1,10;6910,2,23;6916,8,19;7697,1,11;-1,0,37
|
||||
6474;6907,1,9;6910,4,13;6914,4,11;7685,1,9;7698,1,9;-1,0,49
|
||||
6475;6905,1,11;6910,2,23;6912,8,27;7686,1,11;-1,0,28
|
||||
6476;6906,1,12;6910,2,25;6916,8,16;7697,1,11;-1,0,36
|
||||
6477;6907,1,9;6910,4,13;6914,4,12;7685,1,8;7698,1,10;-1,0,48
|
||||
6478;6905,1,12;6910,2,24;6912,16,14;7686,1,12;-1,0,38
|
||||
6479;6906,1,11;6910,2,26;6916,8,20;7697,1,11;-1,0,32
|
||||
6480;6907,1,11;6910,4,13;6914,4,12;7685,1,12;7698,1,11;-1,0,41
|
||||
6481;6905,0,14;6910,2,26;6912,16,15;7686,1,15;-1,0,30
|
||||
6482;6906,1,14;6910,2,28;6916,8,20;7697,1,12;-1,0,26
|
||||
6483;6907,1,12;6910,4,16;6914,4,15;7685,1,13;7698,1,14;-1,0,30
|
||||
6484;6905,1,18;6910,4,15;6912,16,16;7686,1,16;-1,0,35
|
||||
6485;6906,1,16;6910,4,15;6916,8,26;7697,1,17;-1,0,26
|
||||
6486;6907,1,12;6910,4,15;6914,4,20;7685,1,15;7698,1,12;-1,0,26
|
||||
6487;6905,1,14;6910,4,20;6912,16,23;7686,2,12;-1,0,31
|
||||
6488;6906,1,18;6910,4,15;6916,8,25;7697,1,16;-1,0,26
|
||||
6489;6907,1,15;6910,4,17;6914,4,16;7685,1,19;7698,1,10;-1,0,23
|
||||
6490;6905,1,22;6910,4,21;6912,16,19;7686,2,16;-1,0,22
|
||||
6491;6906,1,21;6910,4,18;6916,8,31;7697,2,9;-1,0,21
|
||||
6492;6908,12,32;7609,8,51;-1,0,17
|
||||
6493;6908,12,47;7609,16,33;-1,0,20
|
||||
6494;6908,24,28;7609,26,28;-1,0,44
|
||||
6495;6908,24,39;7609,26,35;-1,0,26
|
||||
6496;6908,24,44;7609,26,41;-1,0,15
|
||||
6497;6908,24,46;7609,26,43;-1,0,11
|
||||
6498;6908,24,47;7609,26,42;-1,0,11
|
||||
6499;6904,1,7;6908,28,26;6909,8,23;7609,30,25;-1,0,19
|
||||
6500;6904,1,7;6908,28,25;6909,8,24;7609,30,25;-1,0,19
|
||||
6501;6904,1,5;6908,28,24;6909,8,22;7609,30,22;-1,0,27
|
||||
6502;6904,1,7;6908,28,29;6909,8,23;7609,30,20;-1,0,21
|
||||
6503;6904,1,7;6908,56,13;6909,14,12;7609,30,27;-1,0,41
|
||||
6504;6904,1,8;6908,56,15;6909,14,12;7609,60,13;-1,0,52
|
||||
6505;6910,3,58;-1,0,42
|
||||
6506;6910,3,62;-1,0,38
|
||||
6507;6910,3,62;-1,0,38
|
||||
6508;6910,3,77;-1,0,23
|
||||
6509;6910,3,82;-1,0,18
|
||||
6510;6910,3,90;-1,0,10
|
||||
6511;6910,3,91;-1,0,9
|
||||
6512;6910,6,61;-1,0,39
|
||||
6513;6910,6,64;-1,0,36
|
||||
6514;6910,6,69;-1,0,31
|
||||
6515;6910,6,74;-1,0,26
|
||||
6516;6910,1,81;-1,0,19
|
||||
6517;6910,6,91;-1,0,9
|
||||
6518;6910,6,99;-1,0,1
|
||||
7726;6908,3,44;6913,1,7;-1,0,49
|
||||
7727;6908,4,32;6911,1,17;-1,0,51
|
||||
7728;6908,4,33;6915,1,13;-1,0,54
|
||||
7729;6908,4,36;6913,1,9;-1,0,55
|
||||
7730;6908,4,40;6911,1,26;-1,0,34
|
||||
7731;6908,4,49;6915,1,20;-1,0,31
|
||||
7732;6908,4,33;6913,1,9;6920,4,17;-1,0,41
|
||||
7733;6908,4,58;6911,2,18;-1,0,24
|
||||
7734;6908,6,29;6915,1,15;-1,0,56
|
||||
7735;6908,6,37;6913,1,7;6920,4,28;-1,0,28
|
||||
7736;6908,6,49;6911,2,17;-1,0,34
|
||||
7737;6908,6,47;6915,1,28;-1,0,25
|
||||
7738;6908,6,45;6913,1,11;6920,8,15;-1,0,29
|
||||
7739;6908,6,46;6911,2,20;-1,0,34
|
||||
7740;6908,6,45;6915,1,26;-1,0,29
|
||||
7741;6908,6,47;6913,1,6;6920,8,13;-1,0,34
|
||||
7742;6908,6,41;6911,2,18;-1,0,41
|
||||
7743;6908,6,45;6915,1,28;-1,0,27
|
||||
7744;6908,6,31;6913,1,13;6920,8,13;-1,0,43
|
||||
7745;6908,6,41;6911,2,20;-1,0,39
|
||||
7746;6908,6,42;6915,1,40;-1,0,18
|
||||
7747;6908,8,13;6909,2,17;6913,1,8;6920,8,11;6904,1,1;-1,0,50
|
||||
7748;6908,8,19;6909,2,17;6911,2,10;6920,1,17;6904,1,1;-1,0,36
|
||||
7749;6908,8,20;6909,2,18;6915,1,20;6904,1,2;-1,0,40
|
||||
7750;6908,8,16;6909,2,15;6913,1,11;6920,8,14;6904,1,1;-1,0,43
|
||||
7751;6908,8,17;6909,2,15;6911,2,9;6920,2,11;6904,1,1;-1,0,47
|
||||
7752;6908,8,20;6909,2,13;6915,1,17;6904,1,3;-1,0,47
|
||||
7753;6908,8,15;6909,2,18;6913,1,8;6920,8,11;6904,1,3;-1,0,45
|
||||
7754;6908,8,28;6909,2,16;6911,2,12;6921,2,8;6904,1,1;-1,0,35
|
||||
7755;6908,8,21;6909,2,19;6915,1,19;6904,1,1;-1,0,40
|
||||
7756;6908,12,15;6909,2,18;6913,1,14;6920,8,14;6904,1,1;-1,0,38
|
||||
7757;6908,16,8;6909,16,8;6911,2,19;6921,2,20;6904,1,1;-1,0,44
|
||||
7758;6908,8,21;6909,2,21;6915,2,17;6904,1,1;-1,0,40
|
||||
7759;6908,8,22;6909,2,19;6913,1,10;6920,8,18;-1,0,31
|
||||
7760;6908,16,16;6909,2,14;6911,2,16;6921,2,14;6904,1,2;-1,0,38
|
||||
7761;6908,8,28;6909,2,20;6915,2,13;6904,1,1;-1,0,38
|
||||
7762;6908,14,16;6909,2,21;6913,1,11;6920,8,17;6904,1,2;-1,0,33
|
||||
7763;6908,16,14;6909,2,15;6911,2,19;6921,4,8;6904,1,1;-1,0,33
|
||||
7764;6908,16,14;6909,2,19;6915,2,17;6904,1,3;-1,0,47
|
||||
7765;6910,1,15;6914,1,9;7698,1,2;-1,0,74
|
||||
7766;6910,1,17;6912,1,17;7686,1,1;-1,0,65
|
||||
7767;6910,1,20;6916,2,17;7697,1,3;-1,0,60
|
||||
7768;6910,1,21;6914,1,13;7698,1,1;-1,0,65
|
||||
7769;6910,1,24;6912,1,20;7686,1,3;-1,0,53
|
||||
7770;6910,1,33;6916,2,12;7697,1,1;-1,0,54
|
||||
7771;6910,1,25;6914,1,13;7698,1,5;-1,0,57
|
||||
7772;6910,1,21;6912,2,27;7686,1,2;-1,0,50
|
||||
7773;6910,1,24;6916,2,18;7697,1,5;-1,0,53
|
||||
7774;6910,1,20;6914,1,15;7698,1,3;-1,0,62
|
||||
7775;6910,1,22;6912,4,16;7686,1,5;-1,0,57
|
||||
7776;6910,2,17;6916,2,19;7697,1,4;-1,0,60
|
||||
7777;6910,2,14;6914,1,6;7698,1,2;7685,1,2;6907,1,10;-1,0,66
|
||||
7778;6910,2,19;6912,4,12;6905,1,7;-1,0,62
|
||||
7779;6910,2,20;6916,2,13;7697,1,2;6906,1,2;-1,0,63
|
||||
7780;6910,2,16;6914,1,27;7698,1,4;7685,1,4;6907,1,1;-1,0,48
|
||||
7781;6910,2,28;6912,4,16;6905,1,5;7686,1,5;-1,0,46
|
||||
7782;6910,2,30;6916,2,22;7697,1,6;6906,1,6;-1,0,36
|
||||
7783;6910,2,36;6914,1,11;6907,1,7;7685,1,1;-1,0,45
|
||||
7784;6910,2,39;6912,4,25;7686,1,4;6905,1,1;-1,0,31
|
||||
7785;6910,2,39;6916,2,14;6906,1,8;7697,1,4;-1,0,35
|
||||
7786;6910,2,20;6914,1,14;7685,1,2;6907,1,2;7698,1,2;-1,0,60
|
||||
7787;6910,2,30;6905,1,5;6912,8,1;7686,1,1;-1,0,63
|
||||
7788;6910,2,37;6916,4,12;6906,1,4;7697,1,4;-1,0,43
|
||||
7789;6910,2,17;6914,2,12;7685,1,6;7698,1,4;6907,1,3;-1,0,58
|
||||
7790;6910,2,23;6912,8,15;6905,1,9;7686,1,7;-1,0,46
|
||||
7791;6910,2,29;6916,4,20;6906,1,8;7697,1,2;-1,0,41
|
||||
7792;6910,1,11;6914,2,22;7685,1,5;6907,1,5;7698,1,3;-1,0,54
|
||||
7793;6910,2,27;6912,8,10;6905,1,5;7686,1,3;-1,0,55
|
||||
7794;6910,2,36;6916,4,24;6906,1,10;7697,1,3;-1,0,27
|
||||
7795;6910,2,34;6914,2,25;6907,1,4;-1,0,37
|
||||
7796;6910,2,11;6912,8,23;7686,1,14;6905,1,5;-1,0,47
|
||||
7797;6910,2,31;6916,4,22;7697,1,6;6906,1,4;-1,0,37
|
||||
7798;6910,1,16;6907,1,12;6914,2,8;7685,1,4;7698,1,4;-1,0,56
|
||||
7799;6910,2,15;6912,8,15;6905,1,7;-1,0,63
|
||||
7800;6910,2,6;6916,4,17;6906,1,13;7697,1,10;-1,0,54
|
||||
7801;6910,1,16;6907,1,12;6914,2,8;7685,1,4;7698,1,4;-1,0,56
|
||||
7802;6910,2,15;6912,8,15;6905,1,7;-1,0,63
|
||||
7803;6910,2,6;6916,4,17;6906,1,13;7697,1,10;-1,0,54
|
||||
7804;6910,1,16;6907,1,12;6914,2,8;7685,1,4;7698,1,4;-1,0,56
|
||||
7805;6910,2,15;6912,8,15;6905,1,7;-1,0,63
|
||||
7806;6910,2,6;6916,4,17;6906,1,13;7697,1,10;-1,0,54
|
||||
|
BIN
L2J_Mobius_C4/dist/game/data/faenor/Valentines.zip
vendored
Normal file
BIN
L2J_Mobius_C4/dist/game/data/faenor/Valentines.zip
vendored
Normal file
Binary file not shown.
9
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/1.htm
vendored
Normal file
9
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/1.htm
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
<html><body><br>
|
||||
<br>
|
||||
<center>
|
||||
Hello!<br>
|
||||
<br>
|
||||
<br>
|
||||
<a action="bypass _bbstop">Return to the main page</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
19
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/index.htm
vendored
Normal file
19
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/index.htm
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<html><body><br>
|
||||
<br>
|
||||
<center>Welcome to your new community board !<br>
|
||||
<br>
|
||||
Admin, you can customize this file by editing the file index.htm, in directory 'data/html/ComunityBoard' of your DataPack.<br>
|
||||
<br>
|
||||
<br>
|
||||
You can also make links like : <a action="bypass _bbstop;1">My link</a><br>
|
||||
The link must be bypass _bbstop;X with X a integer like bypass _bbstop;1<br>
|
||||
The link bypass _bbstop;1 shows the file 1.htm of your 'data/html/ComunityBoard',bypass _bbstop;2 the file 2.html etc...<br>
|
||||
<br>
|
||||
<br>
|
||||
Community Board can support html 3 times longer than a classical npc dialog html !<br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
Be Careful : client crashes if the html is not valid for it !</center>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13187.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13187.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>Ghost Chamberlain of Elmoreden:<br>
|
||||
Greetings! I am a chamberlain of the ancient Elmoreden empire! When I was a mortal being I worked at the cemetery of the Elmoreden empire. Now I'm here, serving those who are traveling to the cemetery.<br>
|
||||
My assistant also assists such travelers. He can be found near the entrance of Argos' Wall.<br>
|
||||
Do you plan to visit the Elmoreden Cemetery?<br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13188.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13188.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>Ghost Chamberlain of Elmoreden:<br>
|
||||
Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<BR>
|
||||
My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<BR>
|
||||
Would you like to visit the cemetery of the Elmoreden empire? <BR>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
There is another party already in the sepulcher. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Visiting hours are over!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
The statue will only respond to the leader of the party.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One among your party hasn't fulfilled the request of the nameless soul. Ask %member% to go and meet with the nameless soul and do as he asks.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One of your party members doesn't have a pass. Either give %member% a pass to enter the sepulcher, or ask him to go get one and come back.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Your party must consist of at least %count% members. Come back when you have more friends.
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
A strange-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Entry forbidden at this time. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
The stone statue will only respond to the hand of the party leader.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% needs to speak with the nameless soul to gain entry.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
To gain entry, a party must consist of at least %count% members.
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Sepulcher is full. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
No entry. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
The party leader must place hands on the statue.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% must talk with the Nameless Soul to get permission.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Enter!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% does not have a pass to enter.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A party must consist of at least %count% members. Come back later.
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A weird-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Come back later!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
Come back later!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Only a party leader may lay hands on the stone statue and enter!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% must get permission from the nameless soul.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
You may enter!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
The combined strength of at least %count% is needed to gain entry!
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13193.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13193.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13194.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13194.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13195.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13195.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13196.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13196.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13197.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13197.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13198.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13198.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13199.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13199.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13200.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13200.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13201.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13201.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13202.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13202.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13203.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13203.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13204.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13204.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13205.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13205.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13206.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13206.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13207.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13207.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13208.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13208.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13209.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13209.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13210.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13210.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13211.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13211.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13212.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13212.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8452.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8452.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Ghost of Wigoth:<br>
|
||||
You've destroyed the Shadow of Halisha! Good job!<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
5
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8453.htm
vendored
Normal file
5
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8453.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Nameless Soul:<br>
|
||||
This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
|
||||
But this sacred place is ultimately...<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8454.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8454.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Ghost of Wigoth:<br>
|
||||
Phew! You escaped safely!<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/Gatekeeper-no.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/Gatekeeper-no.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
There is no key.
|
||||
</body></html>
|
||||
15
L2J_Mobius_C4/dist/game/data/html/admin/accountinfo.htm
vendored
Normal file
15
L2J_Mobius_C4/dist/game/data/html/admin/accountinfo.htm
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Details for Account: %account%</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_show_characters 0" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table><br>
|
||||
These are another characters in the %player%'s account:<br>
|
||||
%characters%
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Ban Account" action="bypass -h admin_ban %player%" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Reset Account" action="bypass -h admin_unban %account%" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</body></html>
|
||||
30
L2J_Mobius_C4/dist/game/data/html/admin/admhelp.htm
vendored
Normal file
30
L2J_Mobius_C4/dist/game/data/html/admin/admhelp.htm
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
<html><title>Admin Help</title>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
Table of Contents
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=200>
|
||||
<tr><td><a action="bypass -h admin_help readme.htm"><font color="LEVEL">Readme</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help changes.htm"><font color="LEVEL">Read Changes of Server</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help license.htm"><font color="LEVEL">Read Server License</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help license2.htm"><font color="LEVEL">Read Datapack License</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmcommands.htm"><font color="LEVEL">Read GM Commands list Page 1</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmcommands2.htm"><font color="LEVEL">Read GM Commands list Page 2</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmcommands3.htm"><font color="LEVEL">Read GM Commands list Page 3</font></a></td></tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
58
L2J_Mobius_C4/dist/game/data/html/admin/adminpanel.htm
vendored
Normal file
58
L2J_Mobius_C4/dist/game/data/html/admin/adminpanel.htm
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
<html><body>
|
||||
<center>
|
||||
Admin Panel
|
||||
<table width=200><tr><td>
|
||||
<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Dismount" action="bypass -h admin_unride" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Set Invisible" action="bypass -h admin_invis" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td><td>
|
||||
<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Manor System" action="bypass -h admin_manor" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Manage Clan" action="bypass -h admin_pledge" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Set Visible" action="bypass -h admin_vis" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br></td></tr>
|
||||
</table></center>
|
||||
<center>Name / Karma / Radius / DoorId:</center>
|
||||
<center><edit var="menu_command" width=100 height=15></center><br>
|
||||
<center><table><tr><td>
|
||||
<button value="Karma" action="bypass -h admin_setkarma $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Kill" action="bypass -h admin_kill $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Kick" action="bypass -h admin_kick $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Open" action="bypass -h admin_open $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<br><tr><td>
|
||||
<button value="Res" action="bypass -h admin_res $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Delete" action="bypass -h admin_delete $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Ban" action="bypass -h admin_ban $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Close" action="bypass -h admin_close $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
</table></center><br>
|
||||
<center>
|
||||
<table width=200>
|
||||
<tr><td><button value="Chat Ban" action="bypass -h admin_banchat $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Chat UnBan" action="bypass -h admin_unbanchat $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td><button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="List Spawns" action="bypass -h admin_list_spawns $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td><button value="Day" action="bypass -h admin_atmosphere sky day" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Night" action="bypass -h admin_atmosphere sky night" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere signsky dawn" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere signsky dusk" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
</table></center>
|
||||
</body></html>
|
||||
26
L2J_Mobius_C4/dist/game/data/html/admin/changes.htm
vendored
Normal file
26
L2J_Mobius_C4/dist/game/data/html/admin/changes.htm
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
<html><title>Admin Help</title>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
Help Menu
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td>Server Changes:</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>Please refer to the L2JMobius SVN or Forum</td></tr>
|
||||
<tr><td>to see a list of recent changes.</td></tr>
|
||||
</table>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/admin/changes2.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/admin/changes2.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><title>Datapack Changes</title><body><br>
|
||||
<center>Please refer to the L2JMobius SVN or Forum for recent changes.</center>
|
||||
</body></html>
|
||||
32
L2J_Mobius_C4/dist/game/data/html/admin/charclasses.htm
vendored
Normal file
32
L2J_Mobius_C4/dist/game/data/html/admin/charclasses.htm
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
<html><body><table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Class Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_current_player" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr></table>
|
||||
<center><table width=260><tr>
|
||||
<td width=80><font color="ababab">Page 1</font></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses2.htm"><font color="ababab">Page 2</font></a></td>
|
||||
</tr></table>
|
||||
Select a new class for your target:<br>
|
||||
Human:<table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 1"><font color="deba73">Warrior</font></a></td><td><a action="bypass -h admin_setclass 2"><font color="deba73">Gladiator</font></a></td><td><a action="bypass -h admin_setclass 88"><font color="deba73">Duelist</font></a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 3"><font color="deba73">Warlord</font></a></td><td><a action="bypass -h admin_setclass 89"><font color="deba73">Dreadnought</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 0"><font color="deba73">Fighter</font></a></td><td><a action="bypass -h admin_setclass 4"><font color="deba73">Knight</font></a></td><td><a action="bypass -h admin_setclass 5"><font color="deba73">Paladin</font></a></td><td><a action="bypass -h admin_setclass 90"><font color="deba73">Phoenix Knight</font></a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 6"><font color="deba73">Dark Avenger</font></a></td><td><a action="bypass -h admin_setclass 91"><font color="deba73">Hell Knight</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 7"><font color="deba73">Rogue</font></a></td><td><a action="bypass -h admin_setclass 8"><font color="deba73">Treasure Hunter</font></a></td><td><a action="bypass -h admin_setclass 93"><font color="deba73">Adventurer</font></a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 9"><font color="deba73">Hawkeye</font></a></td><td><a action="bypass -h admin_setclass 92"><font color="deba73">Sagittarius</font></a></td></tr></table><br>
|
||||
<table width=270><tr><td></td><td></td><td><a action="bypass -h admin_setclass 12"><font color="b5ba6b">Sorcerer/ss</font></a></td><td><a action="bypass -h admin_setclass 94"><font color="b5ba6b">Archmage</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 11"><font color="b5ba6b">Wizard</font></a></td><td><a action="bypass -h admin_setclass 13"><font color="b5ba6b">Necromancer</font></a></td><td><a action="bypass -h admin_setclass 95"><font color="b5ba6b">Soultaker</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 10"><font color="b5ba6b">Mystic</font></a></td><td></td><td><a action="bypass -h admin_setclass 14"><font color="b5ba6b">Warlock</font></a></td><td><a action="bypass -h admin_setclass 96"><font color="b5ba6b">Arcana Lord</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 15"><font color="b5ba6b">Cleric</font></a></td><td><a action="bypass -h admin_setclass 16"><font color="b5ba6b">Bishop</font></a></td><td><a action="bypass -h admin_setclass 97"><font color="b5ba6b">Cardinal</font></a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 17"><font color="b5ba6b">Prophet</font></a></td><td><a action="bypass -h admin_setclass 98"><font color="b5ba6b">Hierophant</font></a></td></tr></table><br>
|
||||
Elf:<table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 20"><font color="bddf94">Temple Knight</font></a></td><td><a action="bypass -h admin_setclass 99"><font color="bddf94">Eva's Templar</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 19"><font color="bddf94">Knight</font></a></td><td><a action="bypass -h admin_setclass 21"><font color="bddf94">Swordsinger</font></a></td><td><a action="bypass -h admin_setclass 100"><font color="bddf94">Sword Muse</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 18"><font color="bddf94">Fighter</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 22"><font color="bddf94">Scout</font></a></td><td><a action="bypass -h admin_setclass 23"><font color="bddf94">Plainswalker</font></a></td><td><a action="bypass -h admin_setclass 101"><font color="bddf94">Wind Rider</font></a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 24"><font color="bddf94">Silver Ranger </font></a></td><td><a action="bypass -h admin_setclass 102"><font color="bddf94">Moonlight Sentinel</font></a></td></tr>
|
||||
</table><br><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 26"><font color="b5c352">Wizard</font></a></td><td><a action="bypass -h admin_setclass 27"><font color="b5c352">Spellsinger</font></a></td><td><a action="bypass -h admin_setclass 103"><font color="b5c352">Mystic Muse </font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 25"><font color="b5c352">Mystic</font></a></td><td></td><td><a action="bypass -h admin_setclass 28"><font color="b5c352">Elem. Summoner</font></a></td><td><a action="bypass -h admin_setclass 104"><font color="b5c352">Elemental Master </font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 29"><font color="b5c352">Oracle</font></a></td><td><a action="bypass -h admin_setclass 30"><font color="b5c352">Elven Elder</font></a></td><td><a action="bypass -h admin_setclass 105"><font color="b5c352">Eva's Saint</font></a></td></tr>
|
||||
</table></center></body></html>
|
||||
32
L2J_Mobius_C4/dist/game/data/html/admin/charclasses2.htm
vendored
Normal file
32
L2J_Mobius_C4/dist/game/data/html/admin/charclasses2.htm
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
<html><body><table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Class Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_current_player" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr></table>
|
||||
<center><table width=260><tr>
|
||||
<td width=80><a action="bypass -h admin_help charclasses.htm"><font color="ababab">Page 1</font></a></td>
|
||||
<td width=80><font color="ababab">Page 2</font></td>
|
||||
</tr></table>
|
||||
Select a new class for your target:<br>
|
||||
Dark Elf:<table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 33"><font color="b5a6c6">Shillien Knight</font></a></td><td><a action="bypass -h admin_setclass 106"><font color="b5a6c6">Shillien Templar</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 32"><font color="b5a6c6">Palus Knight</font></a></td><td><a action="bypass -h admin_setclass 34"><font color="b5a6c6">Bladedancer</font></a></td><td><a action="bypass -h admin_setclass 107"><font color="b5a6c6">Spectral Dancer</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 31"><font color="b5a6c6">Fighter</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 35"><font color="b5a6c6">Assassin</font></a></td><td><a action="bypass -h admin_setclass 36"><font color="b5a6c6">Abyss Walker</font></a></td><td><a action="bypass -h admin_setclass 108"><font color="b5a6c6">Ghost Hunter</font></a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 37"><font color="b5a6c6">P. Ranger</font></a></td><td><a action="bypass -h admin_setclass 109"><font color="b5a6c6">Ghost Sentinel</font></a></td></tr>
|
||||
</table><br><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 39"><font color="a5aace">Wizard</font></a></td><td><a action="bypass -h admin_setclass 40"><font color="a5aace">Spellhowler</font></a></td><td><a action="bypass -h admin_setclass 110"><font color="a5aace">Storm Screamer</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 38"><font color="a5aace">Mystic</font></a></td><td></td><td><a action="bypass -h admin_setclass 41"><font color="a5aace">P. Summoner</font></a></td><td><a action="bypass -h admin_setclass 111"><font color="a5aace">Spectral Master</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 42"><font color="a5aace">Shillien Oracle</font></a></td><td><a action="bypass -h admin_setclass 43"><font color="a5aace">Shillien Elder</font></a></td><td><a action="bypass -h admin_setclass 112"><font color="a5aace">Shillien Saint</font></a></td></tr>
|
||||
</table><br>Orc:<table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 45"><font color="d6dfad">Raider</font></a></td><td><a action="bypass -h admin_setclass 46"><font color="d6dfad">Destroyer</font></a></td><td><a action="bypass -h admin_setclass 113"><font color="d6dfad">Titan</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 44"><font color="d6dfad">Fighter</font></a></td><td></td><td></td><td></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 47"><font color="d6dfad">Monk</font></a></td><td><a action="bypass -h admin_setclass 48"><font color="d6dfad">Tyrant</font></a></td><td><a action="bypass -h admin_setclass 114"><font color="d6dfad">G.Khavatari</font></a></td></tr>
|
||||
</table><br><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 51"><font color="b5dfad">Overlord</font></a></td><td><a action="bypass -h admin_setclass 115"><font color="b5dfad">Dominator</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 49"><font color="b5dfad">Mystic</font></a></td><td><a action="bypass -h admin_setclass 50"><font color="b5dfad">Shaman</font></a></td><td></td><td></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 52"><font color="b5dfad">Warcryer</font></a></td><td><a action="bypass -h admin_setclass 116"><font color="b5dfad">Doomcryer</font></a></td></tr>
|
||||
</table><br>Dwarf:<table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 56"><font color="d6aa63">Artisan</font></a></td><td><a action="bypass -h admin_setclass 57"><font color="d6aa63">Warsmith</font></a></td><td><a action="bypass -h admin_setclass 118"><font color="d6aa63">Maestro</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 53"><font color="d6aa63">Fighter</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 54"><font color="d6aa63">Scavenger</font></a></td><td><a action="bypass -h admin_setclass 55"><font color="d6aa63">Bounty Hunter</font></a></td><td><a action="bypass -h admin_setclass 117"><font color="d6aa63">Fortune Seeker</font></a></td></tr>
|
||||
</table></center></body></html>
|
||||
32
L2J_Mobius_C4/dist/game/data/html/admin/charedit.htm
vendored
Normal file
32
L2J_Mobius_C4/dist/game/data/html/admin/charedit.htm
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_current_player" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td fixwidth=90>HP:%currenthp%/%maxhp%</td><td fixwidth=90>MP:%currentmp%/%maxmp%</td><td fixwidth=90>CP:%currentcp%/%maxcp%</td></tr>
|
||||
<tr><td width=90>Karma:%karma%</td><td width=90>PvP:%pvpkills%</td><td width=90>PK:%pkkills%</td></tr>
|
||||
<tr><td width=90>Load:</td><td width=90>%currentload%/%maxload%</td><td width=90>(%percent%%)</td></tr>
|
||||
<tr><td width=90>Class:</td><td>%class%</td><td width=90>AccLv:%access%</td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_setname $name" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr></tr>
|
||||
<tr><td width=140> </td><td><button value="Class" action="bypass -h admin_setclass" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td><td><button value="Sex" action="bypass -h admin_setsex" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
</table>
|
||||
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=50>Current HP:</td><td><edit var="hp" width=50></td><td width=50>PvP Flag:</td><td><edit var="pvpflag" width=50></td></tr>
|
||||
<tr><td width=50>Current MP:</td><td><edit var="mp" width=50></td><td width=50>PvP Kills:</td><td><edit var="pvpkills" width=50></td></tr>
|
||||
<tr><td width=50>Current CP:</td><td><edit var="cp" width=50></td><td width=50>PK Kills:</td><td><edit var="pkkills" width=50></td></tr>
|
||||
</table><br>
|
||||
<center><button value="Save Changes" action="bypass -h admin_save_modifications $hp $mp $cp $pvpflag $pvpkills $pkkills" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></center>
|
||||
</body></html>
|
||||
16
L2J_Mobius_C4/dist/game/data/html/admin/charfind.htm
vendored
Normal file
16
L2J_Mobius_C4/dist/game/data/html/admin/charfind.htm
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Character Search</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_show_characters 0" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=80>Name</td><td width=110>Class</td><td width=40>Level</td></tr>
|
||||
%results%
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td><edit var="character_name" width=80></td>
|
||||
<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table><br>Found %number% character%end%</center></body></html>
|
||||
46
L2J_Mobius_C4/dist/game/data/html/admin/charinfo.htm
vendored
Normal file
46
L2J_Mobius_C4/dist/game/data/html/admin/charinfo.htm
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Character Information</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_show_characters 0" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_changelvl %name% -100" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Skills" action="bypass -h admin_show_skills" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Edit" action="bypass -h admin_edit_character" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Class" action="bypass -h admin_setclass" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<table width=270>
|
||||
<tr><td width=135>Account: <a action="bypass -h admin_find_account %name%"><font color="LEVEL">%account%</font></a></td><td width=135>IP: <a action="bypass -h admin_find_ip %ip%"><font color="LEVEL">%ip%</font></a></td></tr>
|
||||
<tr><td width=135>Name: %name%</td><td width=135>Level: %level%</td></tr>
|
||||
<tr><td width=135>Clan: %clan%</td><td width=135>Exp: %xp%</td></tr>
|
||||
<tr><td width=135>Class: %class%</td><td width=135>SP: %sp%</td></tr>
|
||||
</table>
|
||||
<table width=270>
|
||||
<tr><td width=270>Character Coordinates: %x% %y% %z%</td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=40></td><td width=70>Current:</td><td width=70>Maximum:</td><td width=90></td></tr>
|
||||
<tr><td width=40>HP:</td><td width=70>%currenthp%</td><td width=70>%maxhp%</td><td width=70>Karma: %karma%</td><td width=20></td></tr>
|
||||
<tr><td width=40>MP:</td><td width=70>%currentmp%</td><td width=70>%maxmp%</td><td width=70>PvP Flag: %pvpflag%</td><td width=20></td></tr>
|
||||
<tr><td width=40>CP:</td><td width=70>%currentcp%</td><td width=70>%maxcp%</td><td width=70>PvP Kills: %pvpkills%</td><td width=20></td></tr>
|
||||
<tr><td width=40>Load:</td><td width=70>%currentload%</td><td width=70>%maxload%</td><td width=70></td><td width=20></td></tr>
|
||||
</table>
|
||||
<table width=270>
|
||||
<tr><td width=65>Patk: %patk%</td><td width=65>Matk: %matk%</td><td width=65>Pdef: %pdef%</td><td width=65>Mdef: %mdef%</td></tr>
|
||||
<tr><td width=65>Accu: %accuracy%</td><td width=65>Evas: %evasion%</td><td width=65>Crit: %critical%</td><td width=65>Speed: %runspeed%</td></tr>
|
||||
<tr><td width=65>AtkSpd: %patkspd%</td><td width=65>MSpd: %matkspd%</td></tr>
|
||||
</table>
|
||||
</body></html>
|
||||
25
L2J_Mobius_C4/dist/game/data/html/admin/charlist.htm
vendored
Normal file
25
L2J_Mobius_C4/dist/game/data/html/admin/charlist.htm
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Character Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
You can find a character by writing his name or a part of it and clicking Find below.<br>
|
||||
<center>
|
||||
<table><tr>
|
||||
<td><edit var="character_name" width=80></td><td><button value="Find" action="bypass -h admin_find_character $character_name" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table><br>
|
||||
<img src="L2UI.SquareWhite" width=270 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
</center>
|
||||
<table width=270>
|
||||
<tr><td width=80>Name:</td><td width=110>Class:</td><td width=40>Level:</td></tr>
|
||||
%players%
|
||||
</table>
|
||||
<center>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<img src="L2UI.SquareWhite" width=270 height=1>
|
||||
<br>%pages%<br>
|
||||
</center>
|
||||
</body></html>
|
||||
50
L2J_Mobius_C4/dist/game/data/html/admin/charmanage.htm
vendored
Normal file
50
L2J_Mobius_C4/dist/game/data/html/admin/charmanage.htm
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
<html><body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Character Management Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=240><tr>
|
||||
<td width=80>Character:</td><td><edit var="menu_command" width=120 height=15></td>
|
||||
</tr></table><br>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td><button value="Go" action="bypass -h admin_goto_char_menu $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_changelvl $menu_command -100" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_menu $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Jail" action="bypass -h admin_jail $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Get" action="bypass -h admin_recall_char_menu $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_kill_menu $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="UnbanChr" action="bypass -h admin_changelvl $menu_command 0" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Unban Ac" action="bypass -h admin_unban_menu $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="UnJail" action="bypass -h admin_unjail $menu_command" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td width=15>X:</td><td><edit var="char_cord_x" width=50></td>
|
||||
<td width=15>Y:</td><td><edit var="char_cord_y" width=50></td>
|
||||
<td width=15>Z:</td><td><edit var="char_cord_z" width=50></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $menu_command $char_cord_x $char_cord_y $char_cord_z" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table><br>
|
||||
<table width=260>
|
||||
<tr><td width=101>Starter Towns:</td><td width="102">Mainland:</td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 9745 15606 -4574"><font color="LEVEL">Dark Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 15670 142983 -2705"><font color="LEVEL">Town of Dion</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
|
||||
<tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 147451 46728 -3410"><font color="LEVEL">Coliseum</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 82956 53162 -1495"><font color="LEVEL">Town of Oren</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 73890 142656 -3778"><font color="LEVEL">Giran Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 43799 -47727 -798"><font color="LEVEL">Rune Township</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 147928 -55273 -2734"><font color="LEVEL">Town of Goddard</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $menu_command 111409 219364 -3545"><font color="LEVEL">Town of Innadril</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
||||
49
L2J_Mobius_C4/dist/game/data/html/admin/editnpc.htm
vendored
Normal file
49
L2J_Mobius_C4/dist/game/data/html/admin/editnpc.htm
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
<html><title>Edit Npc</title><body>
|
||||
<center>Edit NPC Info</center><br>
|
||||
Caution:<br>Don't forget that modifying NPC Info can ruin the game.<br><br>
|
||||
<table width=270>
|
||||
<tr><td>Npc ID (%npcId%)</td><td></td><td></td></tr>
|
||||
<tr><td>Template ID (%templateId%):</td><td><edit var="tId"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% templateId $tId" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Name (%name%):</td><td><edit var="n"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% name $n" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Server Side Name (%serverSideName%):</td><td><edit var="sSN"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideName $sSN" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Title (%title%):</td><td><edit var="t"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% title $t" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Server Side Title (%serverSideTitle%):</td><td><edit var="sST"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideTitle $sST" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Collision Radius (%collisionRadius%):</td><td><edit var="cR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionRadius $cR" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Collision Height (%collisionHeight%):</td><td><edit var="cH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionHeight $cH" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Level (%level%):</td><td><edit var="lv"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% level $lv" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Sex (%sex%, 0=m, 1=f, 2=etc):</td><td><edit var="sex"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sex $sex" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Type (%type%):</td><td><edit var="type"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% type $type" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Attack Range (%attackRange%):</td><td><edit var="atkR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% attackRange $atkR" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>HP (%hp%):</td><td><edit var="hp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hp $hp" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>MP (%mp%):</td><td><edit var="mp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mp $mp" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>HP Regen. (%hpRegen%):</td><td><edit var="hpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hpRegen $hpR" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>MP Regen. (%mpRegen%):</td><td><edit var="mpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mpRegen $mpR" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Str. (%str%):</td><td></td><td></td></tr>
|
||||
<tr><td>Con. (%con%):</td><td></td><td></td></tr>
|
||||
<tr><td>Dex. (%dex%):</td><td></td><td></td></tr>
|
||||
<tr><td>Int. (%int%):</td><td></td><td></td></tr>
|
||||
<tr><td>Wit. (%wit%):</td><td></td><td></td></tr>
|
||||
<tr><td>Men. (%men%):</td><td></td><td></td></tr>
|
||||
<tr><td>EXP (%exp%):</td><td><edit var="exp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% exp $exp" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>SP (%sp%):</td><td><edit var="sp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sp $sp" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>P. Atk. (%pAtk%):</td><td><edit var="pAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtk $pAtk" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>P. Def. (%pDef%):</td><td><edit var="pDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pDef $pDef" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>M. Atk. (%mAtk%):</td><td><edit var="mAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtk $mAtk" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>M. Def. (%mDef%):</td><td><edit var="mDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mDef $mDef" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>P. Atk. Spd. (%pAtkSpd%):</td><td><edit var="pS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtkSpd $pS" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Aggro (%aggro%):</td><td><edit var="ag"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% aggro $ag" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>M. Atk. Spd. (%mAtkSpd%):</td><td><edit var="mS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtkSpd $mS" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>R Hand (%rHand%):</td><td><edit var="rH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% rHand $rH" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>L Hand (%lHand%):</td><td><edit var="lH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% lHand $lH" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Armor (%armor%):</td><td><edit var="ar"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% armor $ar" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Walk Spd. (%walkSpd%)</td><td></td><td></td></tr>
|
||||
<tr><td>Run Spd. (%runSpd%):</td><td><edit var="rSd"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% runSpd $rSd" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Faction ID (%factionId%):</td><td><edit var="fId"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% factionId $fId" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Faction Range (%factionRange%):</td><td><edit var="factionRange"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% factionRange $factionRange" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Is Undead (%isUndead%):</td><td><edit var="isUndead"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% isUndead $isUndead" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Absorb Level (%absorbLevel%):</td><td><edit var="absorbLevel"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% absorbLevel $absorbLevel" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Ss (%ss%):</td><td><edit var="ss"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% ss $ss" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Bss (%bss%):</td><td><edit var="bss"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% bss $bss" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>Ss Rate (%ssRate%):</td><td><edit var="ssRate"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% ssRate $ssRate" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td>AI (%AI%):</td><td><edit var="AI"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% AI $AI" height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
</table></body></html>
|
||||
63
L2J_Mobius_C4/dist/game/data/html/admin/gmcommands.htm
vendored
Normal file
63
L2J_Mobius_C4/dist/game/data/html/admin/gmcommands.htm
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width 90>GM commands page:</td>
|
||||
<td>1</td>
|
||||
<td><a action="bypass -h admin_help gmcommands2.htm">2</a></td>
|
||||
<td><a action="bypass -h admin_help gmcommands3.htm">3</a></td>
|
||||
</tr></table><br>
|
||||
<font color="FF0000">These are the available GM commands in game.</font><br>
|
||||
<br>
|
||||
<font color="LEVEL">//admin</font> - Brings up the admin menu.<br>
|
||||
<font color="LEVEL">//gmchat</font> - Sends a global message that only GMs can see.<br> <font color="FF9933">Ussage - //gmchat Type message here</font><br>
|
||||
<font color="LEVEL">//gm</font> - Turns on or off your GM status.<br>
|
||||
<font color="LEVEL">//invul</font> - Turns your invulnerability on or off.<br>
|
||||
<font color="LEVEL">//delete</font> - Used to remove a targetted Mob. Mob will not respawn.<br>
|
||||
<font color="LEVEL">//kill</font> - Used to kill a targetted Mob. Mob will respawn.<br>
|
||||
<font color="LEVEL">//target</font> - Used to target a Mob or player.<br><font color="FF9933">Usage: //target kadar</font><br>
|
||||
<font color="LEVEL">//buy</font> - Opens the GMShop.<br>
|
||||
<font color="LEVEL">//gmshop</font> - Opens the GMShop.<br>
|
||||
<font color="LEVEL">//announce_menu</font> - Opens the announce menu.<br>
|
||||
<font color="LEVEL">//list_announcements</font> - Lists the current announcements.<br>
|
||||
<font color="LEVEL">//reload_announcements</font> - Reloads the announcement list.<br>
|
||||
<font color="LEVEL">//announce_announcements</font> - Posts all announcements in list.<br>
|
||||
<font color="LEVEL">//add_announcement</font> - Adds an announcement.<br><font color="FF9933">Usage: //add_announcement Your announcement here</font><br>
|
||||
<font color="LEVEL">//del_announcement</font> - Deletes an announcement.<br><font color="FF9933">Usage: //del_announcement Your announcement here</font><br>
|
||||
<font color="LEVEL">//announce</font> - Posts an announcement.<br><font color="FF9933">Usage: //announce Your announcement here</font><br>
|
||||
<font color="LEVEL">//itemcreate</font> - Opens the item creation menu.<br>
|
||||
<font color="LEVEL">//create_item</font> - Creates an item.<br><font color="FF9933">Usage: //create_item item_id [qty]</font><br>
|
||||
<font color="LEVEL">//server_shutdown</font> - Starts the shutdown process.<br><font color="FF9933">Usage: //server_shutdown Number of seconds</font><br>
|
||||
<font color="LEVEL">//server_restart</font> - Starts the restart process.<br><font color="FF9933">Usage: //server_restart Number of seconds</font><br>
|
||||
<font color="LEVEL">//server_abort</font> - Stops the server shutdown.<br>
|
||||
<font color="LEVEL">//show_spawns</font> - Opens spawn menu.<br>
|
||||
<font color="LEVEL">//spawn</font> - Spawns a Mob on current target.<br><font color="FF9933">Usage: //spawn npc_id </font><br>
|
||||
<font color="LEVEL">//spawn_monster</font> - Spawns a Mob on current target.<br><font color="FF9933">Usage: //spawn_monster npc_id</font><br>
|
||||
<font color="LEVEL">//spawn_index</font> - Shows menu for monsters with respective level.<br><font color="FF9933">Usage: //spawn_index level</font><br>
|
||||
<font color="LEVEL">//show_skills</font> - Lists targetted players skills.<br>
|
||||
<font color="LEVEL">//remove_skills</font> - Removes the targetted players skills.<br>
|
||||
<font color="LEVEL">//skill_list</font> - Opens skill menu.<br>
|
||||
<font color="LEVEL">//skill_index</font> - Opens skill menu according to players stats.<br>
|
||||
<font color="LEVEL">//add_skill</font> - Adds a skill to a targetted player.<br><font color="FF9933">Usage: //add_skill Skill_id level</font><br>
|
||||
<font color="LEVEL">//remove_skill</font> - Removes a skill from a targetted player.<br><font color="FF9933">Usage: //remove_skill Skill_id</font><br>
|
||||
<font color="LEVEL">//get_skills</font> - Temporarily gives you the skills of a targetted player.<br>
|
||||
<font color="LEVEL">//reset_skills</font> - Restores your skills from before the get_skills command.<br>
|
||||
<font color="LEVEL">//add_exp_sp_to_character</font> - Opens the xp sp menu of the targetted player.<br>
|
||||
<font color="LEVEL">//add_exp_sp</font> - Adds xp sp to targetted player.<br><font color="FF9933">Usage: //add_exp_sp xp_number sp_number</font><br>
|
||||
<font color="LEVEL">//remove_exp_sp</font> - Removes xp sp to targetted player.<br> <font color="FF9933">Usage: //remove_exp_sp xp_number sp_number</font><br>
|
||||
<font color="LEVEL">//edit_character</font> - Opens menu to edit targetted player.<br>
|
||||
<font color="LEVEL">//current_player</font> - Opens character list.<br>
|
||||
<font color="LEVEL">//character_list</font> - Opens list of online players.<br>
|
||||
<font color="LEVEL">//show_characters</font> - Opens list of online players.<br>
|
||||
<font color="LEVEL">//find_character</font> - Opens the find player menu.<br>
|
||||
<font color="LEVEL">//save_modifications</font> - Saves the edits done to the targetted player.<br>
|
||||
<font color="LEVEL">//show_moves</font> - Opens the teleport menu.<br>
|
||||
<font color="LEVEL">//show_moves_other</font> - Opens the teleport menu named other.<br>
|
||||
<font color="LEVEL">//show_teleport</font> - Opens the teleport menu.<br>
|
||||
<font color="LEVEL">//teleport_to_character</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleport_to_character kadar</font><br>
|
||||
<font color="LEVEL">//teleportto</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleport_to_character kadar</font><br>
|
||||
<font color="LEVEL">//move_to</font> - Teleports you to coordinates given.<br><font color="FF9933">Usage: //move_to 11111 22222 3333</font><br>
|
||||
<font color="LEVEL">//teleport_character</font> - Teleports targetted player to coordinates given.<br><font color="FF9933">Usage: //move_to 11111 22222r 3333</font><br>
|
||||
<font color="LEVEL">//recall</font> - Summons a named player to you.<br><font color="FF9933">Usage: //recall kadar</font><br>
|
||||
<font color="LEVEL">//restore</font> - Restores a broken player info.<br>
|
||||
<font color="LEVEL">//repair</font> - Repairs a broken player info.<br>
|
||||
<center><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></center>
|
||||
</body></html>
|
||||
65
L2J_Mobius_C4/dist/game/data/html/admin/gmcommands2.htm
vendored
Normal file
65
L2J_Mobius_C4/dist/game/data/html/admin/gmcommands2.htm
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width 90>GM commands page:</td>
|
||||
<td><a action="bypass -h admin_help gmcommands.htm">1</a></td>
|
||||
<td>2</td>
|
||||
<td><a action="bypass -h admin_help gmcommands3.htm">3</a></td>
|
||||
</tr></table><br>
|
||||
<font color="FF0000">These are the available GM commands in game.</font><br>
|
||||
<br>
|
||||
<font color="LEVEL">//changelvl</font> - Changes a targetted players access level.<br> <font color="FF9933">Usage: //changelvl Access_level_number </font> <br>
|
||||
<font color="LEVEL">//ban</font> - Used to kick and ban a named players account.<br> <font color="FF9933">Usage: //ban kadar </font> <br>
|
||||
<font color="LEVEL">//unban</font> - Used to unban a named players account.<br> <font color="FF9933">Usage: //unban kadar </font> <br>
|
||||
<font color="LEVEL">//kick</font> - Used to disconnect named player.<br> <font color="FF9933">Usage: //kick kadar </font> <br>
|
||||
<font color="LEVEL">//ride_wyvern</font> - Command used to summon and ride a wyvern. <br>
|
||||
<font color="LEVEL">//unride_wyvern</font> - Command to dismount and unsummon a wyvern. <br>
|
||||
<font color="LEVEL">//mons</font> - Used to start the Monster Races. <br>
|
||||
<font color="LEVEL">//edit_npc</font> - Used to edit an NPCs stats.<br> <font color="FF9933">Usage: //edit_npc npc_id </font> <br>
|
||||
<font color="LEVEL">//save_npc</font> - Saves modified NPC info. <br>
|
||||
<font color="LEVEL">//recall_npc</font> - Teleports targetted NPC to you. <br>
|
||||
<font color="LEVEL">//show_droplist</font> - Shows the named NPCs drop list.<br> <font color="FF9933">Usage: //show_droplist npc_id </font> <br>
|
||||
<font color="LEVEL">//edit_drop</font> - Edits the named NPCs droplist.<br> <font color="FF9933">Usage: //edit_drop npc_id item_id [min max sweep chance]</font> <br>
|
||||
<font color="LEVEL">//add_drop</font> - Adds a drop to the named NPCs droplist.<br> <font color="FF9933">Usage: //add_drop npc_id item_id [min max sweep chance]</font> <br>
|
||||
<font color="LEVEL">//del_drop</font> - Deletes a drop to the named NPCs droplist.<br> <font color="FF9933">Usage: //del_drop npc_id item_id </font> <br>
|
||||
<font color="LEVEL">//showShop</font> - Shows a targetted vendors shoplist. <br>
|
||||
<font color="LEVEL">//showShopList</font> - Shows a targetted vendors shoplist. <br>
|
||||
<font color="LEVEL">//addShopItem</font> - Adds an item to a vendors shop.<br> <font color="FF9933">Usage: //addShopItem Shop_ID item_id Price </font> <br>
|
||||
<font color="LEVEL">//delShopItem</font> - Deletes an item from a vendors shoplist.<br> <font color="FF9933">Usage: //delShopItem Shop_ID item_id </font> <br>
|
||||
<font color="LEVEL">//editShopItem</font> - Edits an item in a vendors shoplist.<br> <font color="FF9933">Usage: //editShopItem Shop_ID item_id Price </font> <br>
|
||||
<font color="LEVEL">//gonorth</font><br>
|
||||
<font color="LEVEL">//gosouth</font><br>
|
||||
<font color="LEVEL">//goeast</font><br>
|
||||
<font color="LEVEL">//gowest</font><br>
|
||||
<font color="LEVEL">//goup</font><br>
|
||||
<font color="LEVEL">//godown</font><br>
|
||||
<font color="LEVEL">//setcastle</font><br>
|
||||
<font color="LEVEL">//clean_up_siege</font><br>
|
||||
<font color="LEVEL">//spawn_doors</font><br>
|
||||
<font color="LEVEL">//move_defenders</font><br>
|
||||
<font color="LEVEL">//startsiege</font><br>
|
||||
<font color="LEVEL">//endsiege</font><br>
|
||||
<font color="LEVEL">//list_siege_clans</font><br>
|
||||
<font color="LEVEL">//add_defender</font><br>
|
||||
<font color="LEVEL">//add_attacker</font><br>
|
||||
<font color="LEVEL">//clear_siege_list</font><br>
|
||||
<font color="LEVEL">//sgspawn <npc_id> <group></font><br>
|
||||
<font color="LEVEL">//siege</font> - Castle names: gludio, giran, dion, oren <br>
|
||||
<font color="LEVEL">//box_access</font> - with box targetted, shows access list <br>
|
||||
<font color="LEVEL">//box_access char1 char2</font> - To add players to box<br> <font color="FF9933">Usage: //box_access kadar LadyPain</font> <br>
|
||||
<font color="LEVEL">//box_access no char1</font> - Removes player from box access<br> <font color="FF9933">Usage: //box_access LadyPain no kadar </font> <br>
|
||||
<font color="LEVEL">//fight_calculator </font><br>
|
||||
<font color="LEVEL">//fight_calculator_show </font><br>
|
||||
<font color="LEVEL">//fcs </font><br>
|
||||
<font color="LEVEL">//play_sounds </font><br>
|
||||
<font color="LEVEL">//nokarma</font> - Removes karma from target player <br>
|
||||
<font color="LEVEL">//setkarma value</font> - Sets karma of target player to value <br>
|
||||
<font color="LEVEL">//setew value</font> - Sets enchantment of target player currently equipped weapon to value<br> <font color="FF9933">Usage: //setew 9999</font> <br>
|
||||
<font color="LEVEL">//banchat</font> - Mutes a player<br> <font color="FF9933">Usage: //banchat kadar </font> <br>
|
||||
<font color="LEVEL">//unbanchat</font> - Unmutes a player<br> <font color="FF9933">Usage: //unbanchat kadar </font> <br>
|
||||
<font color="LEVEL">//polymorph character npc id </font><br>
|
||||
<font color="LEVEL">//polymorph item id to poly target into id|</font><br>
|
||||
<font color="LEVEL">//polyself <npc id></font> - Used to polymorph yourself into a mob <br>
|
||||
<font color="LEVEL">//unpolyself</font> - Returns you to the normal state <br>
|
||||
<font color="LEVEL">//polymorph item <itemid></font> - Polymorphs an item <br>
|
||||
<center><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></center>
|
||||
</body></html>
|
||||
58
L2J_Mobius_C4/dist/game/data/html/admin/gmcommands3.htm
vendored
Normal file
58
L2J_Mobius_C4/dist/game/data/html/admin/gmcommands3.htm
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width 90>GM commands page:</td>
|
||||
<td><a action="bypass -h admin_help gmcommands.htm">1</a></td>
|
||||
<td><a action="bypass -h admin_help gmcommands2.htm">2</a></td>
|
||||
<td>3</td>
|
||||
</tr></table><br>
|
||||
<font color="FF0000">These are the available GM commands in game.</font><br>
|
||||
<br>
|
||||
<font color="LEVEL">//invis</font> - To hide your character <br>
|
||||
<font color="LEVEL">//invisible</font> - To hide your character <br>
|
||||
<font color="LEVEL">//vis</font> - To unhide your character <br>
|
||||
<font color="LEVEL">//visible</font> - To unhide your character <br>
|
||||
<font color="LEVEL">//earthquake <Intensity> <Duration></font> - Creates an earthquake <br>
|
||||
<font color="LEVEL">//para_all</font> - Paralyzes all players}} <br>
|
||||
<font color="LEVEL">//unpara_all</font> - Unparalyze all players <br>
|
||||
<font color="LEVEL">//para</font> - Paralyze Target <br>
|
||||
<font color="LEVEL">//unpara</font> - Unparalyze Target<br>
|
||||
<font color="LEVEL">//bighead</font> - Gives target a big head <br>
|
||||
<font color="LEVEL">//shrinkhead</font> - Returns targets head to normal size <br>
|
||||
<font color="LEVEL">//test</font> - These //test commands are for the universe mapping feature (developmental)<br>
|
||||
<font color="LEVEL">//test uni flush </font><br>
|
||||
<font color="LEVEL">//test hash <number> </font><br>
|
||||
<font color="LEVEL">//test uni </font><br>
|
||||
<font color="LEVEL">//res </font> - Resurrects either target, playername or radius<br>
|
||||
<font color="LEVEL">//mammon_find</font> - Lists the current location (if any) of the Mammon NPCs <br>
|
||||
<font color="LEVEL">//mammon_respawn</font> - Lists the current respawn times (if any) of the Mammon NPCs <br>
|
||||
<font color="LEVEL">//list_spawns <npcId></font> - Lists all the spawns for the specified NPC ID. If teleIndex is specified, player targets to the location of that spawn. <br>
|
||||
<font color="LEVEL">//list_spawns <npcId> <teleIndex></font> - Teleports to the player based on the given spawn index (from using //list_spawns <npcId>Wink. <br>
|
||||
<font color="LEVEL">//gmliston</font> - (To add Gm from gmlist) <br>
|
||||
<font color="LEVEL">//gmlistoff</font> - (To remove GM from gmlist) <br>
|
||||
<font color="LEVEL">//silence</font> - (To enable/disable private message mode) <br>
|
||||
<font color="LEVEL">//diet</font> - Current status of diet mode for player. <br>
|
||||
<font color="LEVEL">//diet on</font> - Enables diet mode.<br>
|
||||
<font color="LEVEL">//diet off</font> - Disables diet mode. <br>
|
||||
<font color="LEVEL">//tradeoff</font> - Current status of trading for player.<br>
|
||||
<font color="LEVEL">//tradeoff on</font> -Enables trading with other players. <br>
|
||||
<font color="LEVEL">//tradeoff off</font> - Disables trading with other players.<br>
|
||||
<font color="LEVEL">//spawn mob_name|mob_id [qty] [respawn_secs]</font> - //spawn kaboo_orc <br>
|
||||
<font color="LEVEL">//heal</font> - Heals yourself <br>
|
||||
<font color="LEVEL">//heal (with a character selected)</font> - Heals selected character <br>
|
||||
<font color="LEVEL">//heal <radius></font> - Heals all characters within <radius><br>
|
||||
<font color="LEVEL">//heal <name></font> - Heals character with the name <name>. Does not have to be targeted. <br>
|
||||
<font color="LEVEL">//give_all_skills</font> - It will give your target all the skills he can learn at his level with his class <br>
|
||||
<font color="LEVEL">//openall</font> - Opens all doors<br>
|
||||
<font color="LEVEL">//closeall</font> - Closes all doors<br>
|
||||
<font color="LEVEL">//unspawnall</font> - Remove all npcs from world <br>
|
||||
<font color="LEVEL">//respawnall</font> - Reload npc data <br>
|
||||
<font color="LEVEL">//reload skill</font> - Reloads skill data. <br>
|
||||
<font color="LEVEL">//reload multisell</font> - Reloads multisell data. <br>
|
||||
<font color="LEVEL">//atmosphere <signsky> <dawn|dusk></font> - Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal. <br>
|
||||
<font color="LEVEL">//atmosphere <sky> <day|night></font> - Sets current sky to either day or night.<br>
|
||||
<font color="LEVEL">//cache_htm_rebuild</font> - Rebuilds and reloads the HTML cache.<br>
|
||||
<font color="LEVEL">//cache_htm_reload</font> - Reloads the HTML cache.<br>
|
||||
<font color="LEVEL">//cache_crest_rebuild</font> - Rebuilds the cache of pledge crests.<br>
|
||||
<font color="LEVEL">//cache_crest_fix</font> - Fixes problems with incorrect displaying of pledge crests.<br>
|
||||
<center><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></center>
|
||||
</body></html>
|
||||
18
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/blunts.htm
vendored
Normal file
18
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/blunts.htm
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Blunts</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 2009"><font color="LEVEL">Single Handed Blunt Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 2010"><font color="LEVEL">Double Handed Blunt Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1026"><font color="LEVEL">Blunts with Special Abilities</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/bows.htm
vendored
Normal file
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/bows.htm
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Bows</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 2005"><font color="LEVEL">Bows & Arrows</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1029"><font color="LEVEL">Bows with Special Abilities</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/daggers.htm
vendored
Normal file
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/daggers.htm
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Daggers</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 2004"><font color="LEVEL">Daggers</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1027"><font color="LEVEL">Daggers with Special Abilities</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
18
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/fists.htm
vendored
Normal file
18
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/fists.htm
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Fists</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 2006"><font color="LEVEL">Single Handed Fist Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 2007"><font color="LEVEL">Dual Fist Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1028"><font color="LEVEL">Dual Fist Weapons with Special Abilities</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/hennas.htm
vendored
Normal file
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/hennas.htm
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Dyes</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 300526"><font color="LEVEL">Dyes 1/2</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 5808"><font color="LEVEL">Dyes 2/2</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/materials.htm
vendored
Normal file
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/materials.htm
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Materials</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 30050"><font color="LEVEL">Materials 1/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30051"><font color="LEVEL">Materials 2/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30052"><font color="LEVEL">Materials 3/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30053"><font color="LEVEL">Materials 4/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30054"><font color="LEVEL">Materials 5/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30055"><font color="LEVEL">Materials 6/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30056"><font color="LEVEL">Materials 7/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30057"><font color="LEVEL">Materials 8/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30058"><font color="LEVEL">Materials 9/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30059"><font color="LEVEL">Materials 10/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 300510"><font color="LEVEL">Materials 11/11</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/petarmor.htm
vendored
Normal file
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/petarmor.htm
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
GM Shop Menu - Pet Armor
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_help gmshop/pets.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 1012"><font color="LEVEL">Wolf Armor</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1013"><font color="LEVEL">Hatchling Armor</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1014"><font color="LEVEL">Strider Armor</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/pets.htm
vendored
Normal file
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/pets.htm
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
GM Shop Menu - Pets
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_help gmshop/petweapon.htm"><font color="LEVEL">Pet Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmshop/petarmor.htm"><font color="LEVEL">Pet Armor</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 3003"><font color="LEVEL">Pet Collars</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/petweapon.htm
vendored
Normal file
26
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/petweapon.htm
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
GM Shop Menu - Pet Weapon
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_help gmshop/pets.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 2013"><font color="LEVEL">Wolf Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 2014"><font color="LEVEL">Hatchling Weapons</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 2015"><font color="LEVEL">Strider Weapons</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/polearms.htm
vendored
Normal file
17
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/polearms.htm
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>GM Shop Menu - Polearms</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 2008"><font color="LEVEL">Polearms</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 1030"><font color="LEVEL">Polearms with Special Abilities</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
34
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/recipes.htm
vendored
Normal file
34
L2J_Mobius_C4/dist/game/data/html/admin/gmshop/recipes.htm
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
<html>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
GM Shop Menu - Recipes
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=230>
|
||||
<tr><td><a action="bypass -h admin_buy 30040"><font color="LEVEL">Recipes 1/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30041"><font color="LEVEL">Recipes 2/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30042"><font color="LEVEL">Recipes 3/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30043"><font color="LEVEL">Recipes 4/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30044"><font color="LEVEL">Recipes 5/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30045"><font color="LEVEL">Recipes 6/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30046"><font color="LEVEL">Recipes 7/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30047"><font color="LEVEL">Recipes 8/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30048"><font color="LEVEL">Recipes 9/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 30049"><font color="LEVEL">Recipes 10/11</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_buy 300410"><font color="LEVEL">Recipes 11/11</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user