Chronicle 4 branch.
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L2J_Mobius_C4/dist/game/config/server.ini
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L2J_Mobius_C4/dist/game/config/server.ini
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# This is the server configuration file. Here you can set up the connection for your server.
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# Usually you have to change the ExternalHostname option to
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# - 127.0.0.1 (if you want to play alone / testing purpose)
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# - LAN IP* (if you want to play from another computer in the network)
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# - WAN IP** (if you want to play with friends over internet)
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# - Questions? => http://l2jserver.com
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#
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# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
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# **= If you want to get you WAN IP, visit http://www.whatismyip.com
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# ===================================================================================================
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# ================================================================
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# General server setting !!! REQUIRED to configure to everyone !!!
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# ================================================================
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# Bind ip of the gameserver, use * to bind on all available IPs
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GameserverHostname=*
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GameserverPort=7777
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# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
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# If this ip is resolvable by Login just leave *
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ExternalHostname=*
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# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
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# If this ip is resolvable by Login just leave *
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InternalHostname=*
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# The Loginserver host and port
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LoginPort=9014
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LoginHost=127.0.0.1
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# This is the server id that the gameserver will request (i.e. 0 is Bartz)
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RequestServerID = 0
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# If set to true, the login will give an other id to the server if the requested id is allready reserved
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AcceptAlternateID = True
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# Database info
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Driver=com.mysql.jdbc.Driver
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#Driver=org.hsqldb.jdbcDriver
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#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
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URL=jdbc:mysql://localhost/l2jmc4?useUnicode=true&characterEncoding=utf-8&useSSL=false
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#URL=jdbc:hsqldb:hsql://localhost/l2jdb
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#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
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Login=root
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Password=
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MaximumDbConnections=500
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# The time before a database connection closes (in milliseconds)
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# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
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# If you get often this error message, try increasing this.
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# Default: 60000ms
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ConnectionCloseTime = 60000
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# Datapack root directory.
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# Defaults to current directory from which the server is started unless the below line is uncommented.
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# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
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#Default: .
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DatapackRoot = .
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# Define character name template
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# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
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# will allow names with first capital letter, next three small letters,
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# and any (capital or not) letter or number, like ZbigN1eW
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# Most rational to have CnameTemplate=[A-Z][a-z]*
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# meaning names only of letters with first one capital, like Zbigniew
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# Default .* - any namy of any symbols
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CnameTemplate=.*
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PetNameTemplate=.*
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# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
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CharMaxNumber = 7
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# Define how many players are allowed to play simultaneously on your server.
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MaximumOnlineUsers=2000
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# Minimum and maximum protocol revision that server allow to connect.
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# You must keep MinProtocolRevision <= MaxProtocolRevision.
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MinProtocolRevision = 656
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MaxProtocolRevision = 665
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