Chronicle 4 branch.
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60
L2J_Mobius_C4/dist/game/config/rates.ini
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60
L2J_Mobius_C4/dist/game/config/rates.ini
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# =================================================================
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# NORMAL RATES
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# =================================================================
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# Rate control, float values
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RateXp = 1.
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RateSp = 1.
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RatePartyXp = 1.
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RatePartySp = 1.
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RateDropAdena = 1.
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RateConsumableCost = 1.
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RateDropItems = 1.
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RateBossDropItems = 1.
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RateDropSpoil = 1.
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RateDropManor = 1
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# NOTE: this need quests to be rewritten in dp in order to work
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RateDropQuest = 1.
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RateQuestsReward = 1.
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RateKarmaExpLost = 1
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RateSiegeGuardsPrice = 1
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# Player Drop Rate control, values are the percent values
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PlayerDropLimit = 3
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PlayerRateDrop = 5
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PlayerRateDropItem = 70
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PlayerRateDropEquip = 25
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PlayerRateDropEquipWeapon = 5
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# Karma Drop Rate control, values are the percent values
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KarmaDropLimit = 10
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KarmaRateDrop = 70
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KarmaRateDropItem = 50
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KarmaRateDropEquip = 40
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KarmaRateDropEquipWeapon = 10
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# Multiplier for pet rate control (with lower values pet will grow slower)
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PetXpRate = 1.
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# Pet Food Rate control, 1 food = PetFoodRate
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PetFoodRate = 1
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# SinEater exp rate
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SinEaterXpRate =1.
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# =================================================================
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# SPOIL RATES
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# =================================================================
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CanSpoilLowerLevelMobs = False
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MaximumPlayerAndMobLevelDifference = 9
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BasePercentChanceOfSpoilSuccess = 78
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MinimumPercentChanceOfSpoilSuccess = 1
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CanDelevelToSpoil = True
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# ----
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# SpoilLevelDifferenceLimit
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# Maximum level difference between player and spoil level to allow before decreasing spoil chance.
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SpoilLevelDifferenceLimit = 10
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# ----
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# LastLevelSpoilIsLearned
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# If the player level is above LastLevelSpoilIsLearned, it will be assumed that the player level
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# is LastLevelSpoilIsLearned for calculations on success rate
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# 72 = spoil lvl 11 (c3)
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LastLevelSpoilIsLearned = 72
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# ----
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