Chronicle 4 branch.
This commit is contained in:
14
L2J_Mobius_C4/dist/game/GameServer_loop.sh
vendored
Normal file
14
L2J_Mobius_C4/dist/game/GameServer_loop.sh
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
#!/bin/bash
|
||||
|
||||
# exit codes of GameServer:
|
||||
# 0 normal shutdown
|
||||
# 2 reboot attempt
|
||||
|
||||
while :; do
|
||||
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
|
||||
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
|
||||
java -Djava.util.logging.manager=com.l2jmobius.util.L2LogManager -Xms1024m -Xmx1536m -jar GameServer.jar > log/stdout.log 2>&1
|
||||
[ $? -ne 2 ] && break
|
||||
# /etc/init.d/mysql restart
|
||||
sleep 10
|
||||
done
|
||||
320
L2J_Mobius_C4/dist/game/config/Feature.ini
vendored
Normal file
320
L2J_Mobius_C4/dist/game/config/Feature.ini
vendored
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@@ -0,0 +1,320 @@
|
||||
#=========================================================================================================================
|
||||
# Alternative Feature Settings
|
||||
#=========================================================================================================================
|
||||
# Purpose:
|
||||
# This properties file is solely for the purpose of Feature modifications that directly influence them.
|
||||
#
|
||||
# Note:
|
||||
# The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
|
||||
#
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you change before you do so on
|
||||
# a live server.
|
||||
#=========================================================================================================================
|
||||
|
||||
#============================================================#
|
||||
# Castle #
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||||
#============================================================#
|
||||
|
||||
# Correct values are unknown, temporarily used from clanhalls
|
||||
#-------------------------------------------------------------
|
||||
# Teleport Function price
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||||
# Price = 7 day
|
||||
#-------------------------------------------------------------
|
||||
# 1st level
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||||
CastleTeleportFunctionFeeLvl1 = 7000
|
||||
# 2nd level
|
||||
CastleTeleportFunctionFeeLvl2 = 14000
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Support magic buf price
|
||||
# Price = 1 day
|
||||
#-------------------------------------------------------------
|
||||
# 1st level
|
||||
CastleSupportFeeLvl1 = 7000
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||||
# 2nd level
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||||
CastleSupportFeeLvl2 = 21000
|
||||
# 3rd level
|
||||
CastleSupportFeeLvl3 = 37000
|
||||
# 4th level
|
||||
CastleSupportFeeLvl4 = 52000
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||||
|
||||
#-------------------------------------------------------------
|
||||
# MP Regeneration price
|
||||
# Price = 1 day
|
||||
#-------------------------------------------------------------
|
||||
# 5% MpRegeneration
|
||||
CastleMpRegenerationFeeLvl1 = 2000
|
||||
# 15% MpRegeneration
|
||||
CastleMpRegenerationFeeLvl2 = 6500
|
||||
# 30% MpRegeneration
|
||||
CastleMpRegenerationFeeLvl3 = 13750
|
||||
# 40% MpRegeneration
|
||||
CastleMpRegenerationFeeLvl4 = 20000
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Hp Regeneration price
|
||||
# Price = 1 day
|
||||
#-------------------------------------------------------------
|
||||
|
||||
# 80% HpRegeneration
|
||||
CastleHpRegenerationFeeLvl1 = 1000
|
||||
# 120% HpRegeneration
|
||||
CastleHpRegenerationFeeLvl2 = 1500
|
||||
# 180% HpRegeneration
|
||||
CastleHpRegenerationFeeLvl3 = 2250
|
||||
# 240% HpRegeneration
|
||||
CastleHpRegenerationFeeLvl4 = 3270
|
||||
# 300% HpRegeneration
|
||||
CastleHpRegenerationFeeLvl5 = 5166
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Exp Regeneration price
|
||||
# Price = 1 day
|
||||
#-------------------------------------------------------------
|
||||
# 15% ExpRegeneration
|
||||
CastleExpRegenerationFeeLvl1 = 9000
|
||||
# 25% ExpRegeneration
|
||||
CastleExpRegenerationFeeLvl2 = 15000
|
||||
# 35% ExpRegeneration
|
||||
CastleExpRegenerationFeeLvl3 = 21000
|
||||
# 50% ExpRegeneration
|
||||
CastleExpRegenerationFeeLvl4 = 30000
|
||||
|
||||
#============================================================#
|
||||
# Clan Hall #
|
||||
#============================================================#
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Teleport Function price
|
||||
#-------------------------------------------------------------
|
||||
# 1st level
|
||||
ClanHallTeleportFunctionFeeLvl1 = 7000
|
||||
# 2nd level
|
||||
ClanHallTeleportFunctionFeeLvl2 = 14000
|
||||
# 3rd level
|
||||
#ClanHallTeleportFunctionFeeLvl3 = 2100
|
||||
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
# 4th level
|
||||
#ClanHallTeleportFunctionFeeLvl4 = 28000
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Support magic buff price
|
||||
#-------------------------------------------------------------
|
||||
# 1st level
|
||||
ClanHallSupportFeeLvl1 = 17500
|
||||
# 2nd level
|
||||
ClanHallSupportFeeLvl2 = 35000
|
||||
# 3rd level
|
||||
ClanHallSupportFeeLvl3 = 49000
|
||||
# 4th level
|
||||
ClanHallSupportFeeLvl4 = 77000
|
||||
# 5th level
|
||||
ClanHallSupportFeeLvl5 = 147000
|
||||
# 6th level
|
||||
ClanHallSupportFeeLvl6 = 252000
|
||||
# 7th level
|
||||
ClanHallSupportFeeLvl7 = 259000
|
||||
# 8th level
|
||||
ClanHallSupportFeeLvl8 = 364000
|
||||
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
# 9th level
|
||||
#ClanHallSupportFeeLvl9 = 469000
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# MpRegeneration price
|
||||
#-------------------------------------------------------------
|
||||
# 5% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl1 = 14000
|
||||
# 10% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl2 = 26250
|
||||
# 15% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl3 = 45500
|
||||
# 30% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl4 = 96250
|
||||
# 40% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl5 = 140000
|
||||
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
# 20% MpRegeneration
|
||||
#ClanHallMpRegenerationFeeLvl? = 59500
|
||||
# 25% MpRegeneration
|
||||
#ClanHallMpRegenerationFeeLvl? = 84000
|
||||
# 35% MpRegeneration
|
||||
#ClanHallMpRegenerationFeeLvl? = 129500
|
||||
# 40% MpRegeneration
|
||||
#ClanHallMpRegenerationFeeLvl? = 140000
|
||||
# 45% MpRegeneration
|
||||
#ClanHallMpRegenerationFeeLvl? = 182000
|
||||
# 50% MpRegeneration
|
||||
#ClanHallMpRegenerationFeeLvl? = 192500
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# HpRegeneration price
|
||||
#-------------------------------------------------------------
|
||||
|
||||
# 20% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl1 = 4900
|
||||
# 40% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl2 = 5600
|
||||
# 80% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl3 = 7000
|
||||
# 100% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl4 = 8166
|
||||
# 120% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl5 = 10500
|
||||
# 140% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl6 = 12250
|
||||
# 160% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl7 = 14000
|
||||
# 180% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl8 = 15750
|
||||
# 200% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl9 = 17500
|
||||
# 220% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl10 = 22750
|
||||
# 240% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl11 = 26250
|
||||
# 260% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl12 = 29750
|
||||
# 300% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl13 = 36166
|
||||
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
# 60% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 6300
|
||||
# 280% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 33250
|
||||
# 320% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 43750
|
||||
# 340% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 49000
|
||||
# 360% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 54250
|
||||
# 380% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 59500
|
||||
# 400% HpRegeneration
|
||||
#ClanHallHpRegenerationFeeLvl? = 61833
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# ExpRegeneration price
|
||||
#-------------------------------------------------------------
|
||||
# 5% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl1 = 21000
|
||||
# 10% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl2 = 42000
|
||||
# 15% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl3 = 63000
|
||||
# 25% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl4 = 105000
|
||||
# 35% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl5 = 147000
|
||||
# 40% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl6 = 163331
|
||||
# 50% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl7 = 210000
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
|
||||
# 20% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 81666
|
||||
# 30% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 126000
|
||||
# 35% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 147000
|
||||
# 45% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 189000
|
||||
# 50% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 210000
|
||||
# 55% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 231000
|
||||
# 60% ExpRegeneration
|
||||
#ClanHallExpRegenerationFeeLvl? = 245000
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Creation item function
|
||||
#-------------------------------------------------------------
|
||||
#Time after count of Item is restored (in Hours)
|
||||
#ClanHallItemCreationFunctionTaskRestore = 24
|
||||
# 1st level
|
||||
ClanHallItemCreationFunctionFeeLvl1 = 210000
|
||||
# 2nd level
|
||||
ClanHallItemCreationFunctionFeeLvl2 = 490000
|
||||
# 3rd level
|
||||
ClanHallItemCreationFunctionFeeLvl3 = 980000
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Decor function
|
||||
#-------------------------------------------------------------
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
#
|
||||
ClanHallCurtainFunctionFeeLvl1 = 2002
|
||||
ClanHallCurtainFunctionFeeLvl2 = 2625
|
||||
ClanHallFrontPlatformFunctionFeeLvl1 = 3031
|
||||
ClanHallFrontPlatformFunctionFeeLvl2 = 9331
|
||||
|
||||
#============================================================#
|
||||
# Seven Signs #
|
||||
#============================================================#
|
||||
|
||||
# -----------------------------------------
|
||||
# Sign up Rules
|
||||
# -----------------------------------------
|
||||
|
||||
# Require a player to be in a castle/alliance-owning clan to be able to sign for Dawn.
|
||||
AltRequireCastleForDawn = False
|
||||
|
||||
# Determines whether castle ownership is determined by clan or by alliance.
|
||||
# Default is by alliance, as on official servers.
|
||||
AltRequireClanCastle = False
|
||||
|
||||
# -----------------------------------------
|
||||
# Festival Rules.
|
||||
# -----------------------------------------
|
||||
|
||||
# Minimum Players for participate in SevenSigns Festival.
|
||||
# Default : 5
|
||||
AltFestivalMinPlayer = 5
|
||||
|
||||
# Maximum contribution per player during festival
|
||||
# /!\ This value is NOT impacted by server drop rate.
|
||||
AltMaxPlayerContrib = 1000000
|
||||
|
||||
# Festival Manager Start time.
|
||||
# Default : 2 minutes
|
||||
AltFestivalManagerStart = 120000
|
||||
|
||||
# Festival Length.
|
||||
# Default : 18 minutes
|
||||
AltFestivalLength = 1080000
|
||||
|
||||
# Festival Cycle Length.
|
||||
# Default : 38 Minutes (20 minutes wait time, + Festival time)
|
||||
AltFestivalCycleLength = 2280000
|
||||
|
||||
# At what point the first festival spawn occures.
|
||||
# Default : 2 minutes
|
||||
AltFestivalFirstSpawn = 120000
|
||||
|
||||
# At what Point the first festival swarm occures.
|
||||
# Default : 5 minutes
|
||||
AltFestivalFirstSwarm = 300000
|
||||
|
||||
# At what Point the Second Festival spawn occures.
|
||||
# Default : 9 minutes
|
||||
AltFestivalSecondSpawn = 540000
|
||||
|
||||
# At what Point the Second Festival Swarm occures.
|
||||
# Default : 12 minutes
|
||||
AltFestivalSecondSwarm = 720000
|
||||
|
||||
# At what point the Chests Spawn in.
|
||||
# Default : 15 minutes
|
||||
AltFestivalChestspawn = 900000
|
||||
37
L2J_Mobius_C4/dist/game/config/GMAccess.ini
vendored
Normal file
37
L2J_Mobius_C4/dist/game/config/GMAccess.ini
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
# Configure GM AccessLevels
|
||||
GMAccessLevel = 100
|
||||
GMMinLevel = 100
|
||||
GMCanAnnounce = 100
|
||||
GMCanBan = 100
|
||||
GMCanBanChat = 100
|
||||
GMCanShop = 100
|
||||
GMCanDelete = 100
|
||||
GMCanKick = 100
|
||||
GMMenu = 100
|
||||
GMGodMode = 100
|
||||
GMCanEditChar = 100
|
||||
GMCanEditCharOther = 100
|
||||
GMCanViewChar = 100
|
||||
GMCanEditNPC = 100
|
||||
GMCanViewNPC = 100
|
||||
GMCanTeleport = 100
|
||||
GMCanTeleportOther = 100
|
||||
GMCanRestart = 100
|
||||
GMMonsterRace = 100
|
||||
GMRider = 100
|
||||
GMFastUnstuck = 100
|
||||
GMResurectFixed = 100
|
||||
GMEnchant = 100
|
||||
GMDoor = 100
|
||||
GMRes = 100
|
||||
GMPeaceAttack = 100
|
||||
GMHeal = 100
|
||||
GMUnblock = 100
|
||||
GMCache = 100
|
||||
GMTalkBlock = 100
|
||||
GMTest = 100
|
||||
|
||||
#Disable Transaction
|
||||
# False = Transaction enable for GM
|
||||
# Max,Min = Transaction disable for this range
|
||||
GMDisableTransaction = False
|
||||
16
L2J_Mobius_C4/dist/game/config/GeoDriver.ini
vendored
Normal file
16
L2J_Mobius_C4/dist/game/config/GeoDriver.ini
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
# Geodata files folder
|
||||
geodataPath = ./data/geodata
|
||||
|
||||
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
|
||||
# False: Don't load any regions other than the ones specified with True below
|
||||
tryLoadUnspecifiedRegions = True
|
||||
|
||||
# List of regions to be required to load
|
||||
# eg.:
|
||||
# Both regions required
|
||||
# 22_22=True
|
||||
# 19_20=true
|
||||
# Exclude region from loading
|
||||
# 25_26=false
|
||||
# True: Region is required for the server to startup
|
||||
# False: Region is not considered to be loaded
|
||||
333
L2J_Mobius_C4/dist/game/config/altsettings.ini
vendored
Normal file
333
L2J_Mobius_C4/dist/game/config/altsettings.ini
vendored
Normal file
@@ -0,0 +1,333 @@
|
||||
#=============================================================
|
||||
# WARNING WARNING
|
||||
#=============================================================
|
||||
# Those settings can modify the behaviour of your server.
|
||||
# Your server will NOT be as retail servers.
|
||||
#
|
||||
# Those settings are usefull if you own some special server
|
||||
# or really small server.
|
||||
#=============================================================
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Server config
|
||||
#-------------------------------------------------------------
|
||||
# AutoLoot enable... True to enable, False to disable
|
||||
# Default: False
|
||||
AutoLoot = False
|
||||
|
||||
# AutoLoot for RBs/GBs enable... True to enable, False to disable
|
||||
# Default: False
|
||||
AutoLootRaids = False
|
||||
|
||||
# AutoLearnSkills... True to enable, False to disable
|
||||
AutoLearnSkills = True
|
||||
# AutoLearnSkills...(For 3rd Class only) True to enable, False to disable
|
||||
AutoLearn3rdClassSkills = True
|
||||
|
||||
# Party range for l2attackable (default 1600)
|
||||
AltPartyRange = 1600
|
||||
# Party range for l2party (default 1400)
|
||||
AltPartyRange2 = 1400
|
||||
|
||||
# If XP loss (and deleveling) is enabled, default is 'true'
|
||||
Delevel = True
|
||||
|
||||
# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
|
||||
# Default: 1
|
||||
AltWeightLimit = 1
|
||||
|
||||
# If disabled, magic dmg has always 100% chance of success, default is 'true'
|
||||
MagicFailures = True
|
||||
|
||||
# Alternative cancel of attack (bow, cast, all)
|
||||
AltGameCancelByHit = cast
|
||||
|
||||
# Alternative Rate Value for Perfect Shield Block Rate.
|
||||
AltPerfectShieldBlockRate = 5
|
||||
|
||||
# Alternative mob behavior in peace zones
|
||||
# Default = True; Set to False to prevent mobs from auto-aggro against players in peace zones
|
||||
AltMobAggroInPeaceZone = True
|
||||
|
||||
# Alternative Freight mode. If true, freights can be withdrawed from any place.
|
||||
# Also, possibility to change Freight price (in adena) for each item slot in freight.
|
||||
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
|
||||
# player will actually get charged for the value set in here.
|
||||
AltGameFreights = False
|
||||
AltGameFreightPrice = 1000
|
||||
|
||||
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
|
||||
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
|
||||
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
|
||||
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
|
||||
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
|
||||
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
|
||||
AltGameExponentXp = 0
|
||||
AltGameExponentSp = 0
|
||||
|
||||
# Use tiredness (instead of combat points)
|
||||
AltGameTiredness = False
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Alternative settings against player with karma
|
||||
#-------------------------------------------------------------
|
||||
AltKarmaPlayerCanBeKilledInPeaceZone = False
|
||||
AltKarmaPlayerCanShop = True
|
||||
# Can the player use Scroll of Escape or Return skill?
|
||||
AltKarmaPlayerCanTeleport = True
|
||||
# Can the player use gatekeepers (GK)?
|
||||
AltKarmaPlayerCanUseGK = False
|
||||
AltKarmaPlayerCanTrade = True
|
||||
AltKarmaPlayerCanUseWareHouse = True
|
||||
|
||||
# Allow free teleportation around the world.
|
||||
AltFreeTeleporting = False
|
||||
|
||||
#Set true for disallow recommend character twice or more a day
|
||||
AltRecommend = False
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Crafting config
|
||||
#-------------------------------------------------------------
|
||||
# Crafting enabled/disabled. On by default
|
||||
CraftingEnabled = True
|
||||
|
||||
#Limits for recipes (defal: 50 - for dwarf , 50 - for common)
|
||||
DwarfRecipeLimit = 50
|
||||
CommonRecipeLimit = 50
|
||||
|
||||
# Alternative crafting rules:
|
||||
# - crafting takes time
|
||||
# - players get EXP/SP for crafting
|
||||
AltGameCreation = False
|
||||
|
||||
# time multiplier - bigger number ===> slower crafting but more XP/SP
|
||||
AltGameCreationSpeed = 1
|
||||
|
||||
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
|
||||
AltGameCreationRateXp = 1
|
||||
AltGameCreationRateSp = 1
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Skills config
|
||||
#-------------------------------------------------------------
|
||||
|
||||
# Spell Book needed to learn skills
|
||||
SpBookNeeded = True
|
||||
|
||||
# Book needed to enchant skills
|
||||
EnchantSkillSpBookNeeded = True
|
||||
|
||||
# Alternative skill learn rules:
|
||||
# - all classes can learn all skills
|
||||
# - skills of another class costs x2 SP
|
||||
# - skills of another race costs x2 SP
|
||||
# - skills of fighters/mages costs x3 SP
|
||||
AltGameSkillLearn = False
|
||||
|
||||
# Maximum allowed subclasses for a player
|
||||
# Default = 3
|
||||
AltMaxSubClasses = 3
|
||||
|
||||
# Allow player sub-class addition without checking for unique quest items.
|
||||
AltSubClassWithoutQuests = False
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Tutorial Guide
|
||||
#-------------------------------------------------------------
|
||||
# Enable/Disable Tutorial Guide
|
||||
AltEnableTutorial = True
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Buffs config
|
||||
#-------------------------------------------------------------
|
||||
# Maximum number of buffs (30 in client)
|
||||
# Default = 20
|
||||
maxbuffamount = 20
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Command Channel config
|
||||
#-------------------------------------------------------------
|
||||
# Minimum number of parties to activate command channel
|
||||
# (Activation bestows the right to use Chat dialog)
|
||||
# Minimum number set must be 2
|
||||
# Default = 5
|
||||
AltChannelActivationCount = 5
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Clan config
|
||||
#-------------------------------------------------------------
|
||||
# Number of days you have to wait before :
|
||||
# - joining another clan
|
||||
DaysBeforeJoinAClan = 5
|
||||
# - creating a new clan
|
||||
DaysBeforeCreateAClan = 10
|
||||
# - dissolving a clan
|
||||
DaysToPassToDissolveAClan = 7
|
||||
# - dissolving again
|
||||
DaysToPassToDissolveAgain = 7
|
||||
|
||||
# Number of days before joining a new alliance when clan voluntarily leave an alliance
|
||||
DaysBeforeJoinAllyWhenLeaved = 1
|
||||
# Number of days before joining a new alliance when clan was dismissed from an alliance
|
||||
DaysBeforeJoinAllyWhenDismissed = 1
|
||||
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
|
||||
DaysBeforeAcceptNewClanWhenDismissed = 1
|
||||
# Number of days before creating a new alliance when dissolved an alliance
|
||||
DaysBeforeCreateNewAllyWhenDissolved = 10
|
||||
|
||||
# Maximum number of clans in ally
|
||||
AltMaxNumOfClansInAlly = 12
|
||||
|
||||
# Number of members needed to request a clan war
|
||||
AltClanMembersForWar = 15
|
||||
|
||||
# All new characters of the same account are newbies, not only first one
|
||||
AltNewCharAlwaysIsNewbie = False
|
||||
|
||||
# Allows Players to Shift-click Mobs and view their Stats and Droplist
|
||||
AltGameViewNpc = False
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Olympiad config
|
||||
#-------------------------------------------------------------
|
||||
# Olympiad Start Time in Military hours Default 8pm (20)
|
||||
AltOlyStartTime = 20
|
||||
|
||||
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
|
||||
AltOlyMin = 00
|
||||
|
||||
# Olympiad Compeition Period, Default 4 hours.
|
||||
AltOlyCPeriod = 14400000
|
||||
|
||||
# Olympiad Battle Period, Default 3 minutes. (If set different, should be < AltOlyBWait)
|
||||
AltOlyBattle = 180000
|
||||
|
||||
# Olympiad Battle Wait, Default 10 Minutes
|
||||
AltOlyBWait = 600000
|
||||
|
||||
# Olympiad Inital Wait Period, Default 5 minutes
|
||||
AltOlyIWait = 300000
|
||||
|
||||
# Olympiad Weekly Period, Default 1 week
|
||||
AltOlyWPeriod = 604800000
|
||||
|
||||
# Olympiad Validation Period, Default 24 Hours.
|
||||
AltOlyVPeriod = 86400000
|
||||
|
||||
# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
|
||||
AltOlyClassedParticipants = 5
|
||||
AltOlyNonClassedParticipants = 9
|
||||
|
||||
# Olympiad battle winner reward for Class and Non_Class games.
|
||||
# Retail 6651(Gate Pass)
|
||||
AltOlyBattleRewItem = 6651
|
||||
# Retail 50 per winning
|
||||
AltOlyClassedRewItemCount = 50
|
||||
# Retail 30 per winning
|
||||
AltOlyNonClassedRewItemCount = 30
|
||||
|
||||
# Olympiad Competition Rewards
|
||||
# Minimum Points needed to to exchange nobless gate pass, Retail 50
|
||||
AltOlyMinPointForExchange = 50
|
||||
# ItemId for this Reward, Retail 6651(Gate Pass)
|
||||
AltOlyCompRewItem = 6651
|
||||
# Rate to exchange Points to Reward item, Retail 1 Point * 1000
|
||||
AltOlyGPPerPoint = 1000
|
||||
|
||||
# Noblesse points awarded to Heros. Retail 300
|
||||
AltOlyHeroPoints = 300
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Manor Config
|
||||
#-------------------------------------------------------------
|
||||
|
||||
# Manor Refresh Time in Military hours Default 8pm (20)
|
||||
AltManorRefreshTime = 20
|
||||
|
||||
# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
|
||||
AltManorRefreshMin = 00
|
||||
|
||||
# Manor Next Period Approve Time in Military hours Default 6am
|
||||
AltManorApproveTime = 6
|
||||
|
||||
# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
|
||||
AltManorApproveMin = 00
|
||||
|
||||
# Manor Maintenance time, Default 6 minutes.
|
||||
AltManorMaintenancePeriod = 360000
|
||||
|
||||
# Manor Save Type. 1-Save data into db after every action; Default false
|
||||
AltManorSaveAllActions = True
|
||||
|
||||
# Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours
|
||||
AltManorSavePeriodRate = 2
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Lottery config
|
||||
#-------------------------------------------------------------
|
||||
# Initial Lottery prize
|
||||
AltLotteryPrize = 50000
|
||||
|
||||
# Lottery Ticket Price
|
||||
AltLotteryTicketPrice = 2000
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 5 wining numbers
|
||||
AltLottery5NumberRate = 0.6
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 4 wining numbers
|
||||
AltLottery4NumberRate = 0.2
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 3 wining numbers
|
||||
AltLottery3NumberRate = 0.2
|
||||
|
||||
# How much adena receive characters who pick two or less of the winning number
|
||||
AltLottery2and1NumberPrize = 200
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Debug & Dev config
|
||||
#-------------------------------------------------------------
|
||||
# Don't load quests
|
||||
AltDevNoQuests = False
|
||||
# Don't load spawntable
|
||||
AltDevNoSpawns = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Four Sepulchers
|
||||
# ------------------------------------------------------------
|
||||
# Default: 50
|
||||
PendingTime = 50
|
||||
|
||||
# Default: 5
|
||||
EntryTime = 5
|
||||
|
||||
# Default: 4
|
||||
NumberOfNecessaryPartyMembers = 4
|
||||
|
||||
#-----------------------------------
|
||||
# Dimension Rift Config
|
||||
#-----------------------------------
|
||||
# Minimal party size to enter rift. Min = 2, Max = 9.
|
||||
# If in rift party will become smaller all members will be teleported back
|
||||
RiftMinPartySize = 2
|
||||
|
||||
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
|
||||
MaxRiftJumps = 4
|
||||
|
||||
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
|
||||
RiftSpawnDelay = 10000
|
||||
|
||||
# Time between automatic jumps in seconds
|
||||
AutoJumpsDelayMin = 480
|
||||
AutoJumpsDelayMax = 600
|
||||
|
||||
# Time Multiplier for stay in the boss room
|
||||
BossRoomTimeMultiply = 1.5
|
||||
|
||||
# Cost in dimension fragments to enter the rift, each party member must own this amount
|
||||
RecruitCost = 18
|
||||
SoldierCost = 21
|
||||
OfficerCost = 24
|
||||
CaptainCost = 27
|
||||
CommanderCost = 30
|
||||
HeroCost = 33
|
||||
391
L2J_Mobius_C4/dist/game/config/command-privileges.ini
vendored
Normal file
391
L2J_Mobius_C4/dist/game/config/command-privileges.ini
vendored
Normal file
@@ -0,0 +1,391 @@
|
||||
# Alternative Configuration for GM commands access level
|
||||
#
|
||||
# This file is only read if "AltPrivilegesAdmin = True"!!!
|
||||
#
|
||||
# Information:
|
||||
# 1) If AltPrivilegesSecureCheck = True
|
||||
# Every command needs an entry in this file, or else the command cannot be executed.
|
||||
# If a command hasn't got an entry in this file, the minimum access level is
|
||||
# AltPrivilegesDefaultLevel (default = 100)
|
||||
# 2) Some commands need a correct access level on GM Access table too, like
|
||||
# the commands contained into AdminEditChar.java, AdminEditNpc.java, AdminSpawn.java files etc.
|
||||
|
||||
admin_admin = 100
|
||||
|
||||
#######################
|
||||
### COMMON COMMANDS ###
|
||||
#######################
|
||||
admin_delete = 100
|
||||
admin_gmshop = 100
|
||||
admin_heal = 75
|
||||
admin_help = 75
|
||||
admin_vis = 75
|
||||
admin_invis = 75
|
||||
admin_invul = 75
|
||||
admin_setinvul = 100
|
||||
admin_sethero = 100
|
||||
admin_setnoble = 100
|
||||
admin_kill = 75
|
||||
admin_res = 75
|
||||
admin_silence = 75
|
||||
admin_target = 75
|
||||
|
||||
#######################
|
||||
### CHAR MANAGEMENT ###
|
||||
#######################
|
||||
admin_ban = 100
|
||||
admin_banchat = 75
|
||||
admin_jail = 100
|
||||
admin_character_disconnect = 75
|
||||
admin_kick = 75
|
||||
admin_unban = 100
|
||||
admin_unbanchat = 75
|
||||
admin_unjail = 100
|
||||
|
||||
#################
|
||||
### CLAN HALL ###
|
||||
#################
|
||||
admin_clanhall = 100
|
||||
admin_clanhalldel = 100
|
||||
admin_clanhallset = 100
|
||||
admin_clanhallopendoors = 100
|
||||
admin_clanhallteleportself = 100
|
||||
|
||||
####################
|
||||
### ANNOUNCEMENT ###
|
||||
####################
|
||||
admin_add_announcement = 100
|
||||
admin_announce = 75
|
||||
admin_announce_announcements = 75
|
||||
admin_announce_menu = 75
|
||||
admin_del_announcement = 100
|
||||
admin_list_announcements = 75
|
||||
admin_reload_announcements = 100
|
||||
|
||||
#######################
|
||||
### RELOAD COMMANDS ###
|
||||
#######################
|
||||
admin_cache_htm_rebuild = 100
|
||||
admin_cache_htm_reload = 100
|
||||
admin_cache_crest_fix = 100
|
||||
admin_cache_crest_rebuild = 100
|
||||
admin_cache_crest_reload = 100
|
||||
|
||||
admin_quest_reload = 100
|
||||
admin_teleport_reload = 100
|
||||
admin_spawn_reload = 100
|
||||
admin_zone_reload = 100
|
||||
# script-load (as opposed to reload) can be dangerous...use with caution
|
||||
admin_script_load = 1000
|
||||
|
||||
####################
|
||||
### DOOR CONTROL ###
|
||||
####################
|
||||
admin_close = 75
|
||||
admin_closeall = 100
|
||||
admin_open = 75
|
||||
admin_openall = 100
|
||||
|
||||
#########################
|
||||
### CHAR MODIFICATION ###
|
||||
#########################
|
||||
admin_add_exp_sp = 100
|
||||
admin_add_exp_sp_to_character = 100
|
||||
admin_add_level = 100
|
||||
admin_set_level = 100
|
||||
admin_character_list = 75
|
||||
admin_character_info = 75
|
||||
admin_current_player = 75
|
||||
admin_edit_character = 100
|
||||
admin_find_character = 75
|
||||
admin_find_ip = 75
|
||||
admin_find_account = 75
|
||||
admin_nokarma = 100
|
||||
admin_rec = 75
|
||||
admin_repair = 75
|
||||
admin_restore = 75
|
||||
admin_setew = 100
|
||||
admin_setkarma = 100
|
||||
admin_save_modifications = 100
|
||||
admin_setcolor = 75
|
||||
admin_setclass = 100
|
||||
admin_changename = 100
|
||||
admin_setsex = 100
|
||||
admin_settitle = 75
|
||||
admin_show_characters = 75
|
||||
admin_diet = 75
|
||||
admin_fullfood = 75
|
||||
|
||||
################
|
||||
### EDIT NPC ###
|
||||
################
|
||||
admin_edit_npc = 100
|
||||
admin_save_npc = 100
|
||||
admin_show_droplist = 100
|
||||
admin_edit_drop = 100
|
||||
admin_add_drop = 100
|
||||
admin_del_drop = 100
|
||||
admin_showShop = 100
|
||||
admin_showShopList = 100
|
||||
admin_addShopItem = 100
|
||||
admin_delShopItem = 100
|
||||
admin_editShopItem = 100
|
||||
|
||||
###############
|
||||
### EFFECTS ###
|
||||
###############
|
||||
admin_atmosphere = 75
|
||||
admin_invisible = 75
|
||||
admin_visible = 75
|
||||
admin_earthquake = 75
|
||||
admin_bighead = 100
|
||||
admin_shrinkhead = 100
|
||||
admin_gmspeed = 75
|
||||
admin_unpara_all = 100
|
||||
admin_para_all = 100
|
||||
admin_unpara = 100
|
||||
admin_para = 100
|
||||
admin_polymorph = 75
|
||||
admin_polyself = 75
|
||||
admin_unpolyself = 75
|
||||
admin_clearteams = 100
|
||||
admin_setteam = 100
|
||||
admin_social = 75
|
||||
admin_effect = 100
|
||||
|
||||
####################
|
||||
### ENCHANT MENU ###
|
||||
####################
|
||||
admin_seteh = 100
|
||||
admin_setec = 100
|
||||
admin_seteg = 100
|
||||
admin_setel = 100
|
||||
admin_seteb = 100
|
||||
admin_setes = 100
|
||||
admin_setle = 100
|
||||
admin_setre = 100
|
||||
admin_setlf = 100
|
||||
admin_setrf = 100
|
||||
admin_seten = 100
|
||||
admin_setun = 100
|
||||
admin_setba = 100
|
||||
admin_enchant = 100
|
||||
|
||||
#############
|
||||
### EVENT ###
|
||||
#############
|
||||
admin_event = 100
|
||||
admin_event_new = 100
|
||||
admin_event_choose = 100
|
||||
admin_event_store = 100
|
||||
admin_event_set = 100
|
||||
admin_event_change_teams_number = 100
|
||||
admin_event_announce = 100
|
||||
admin_event_panel = 100
|
||||
admin_event_control_begin = 100
|
||||
admin_event_control_teleport = 100
|
||||
admin_add = 100
|
||||
admin_event_see = 100
|
||||
admin_event_del = 100
|
||||
admin_delete_buffer = 100
|
||||
admin_event_control_sit = 100
|
||||
admin_event_name = 100
|
||||
admin_event_control_kill = 100
|
||||
admin_event_control_res = 100
|
||||
admin_event_control_poly = 100
|
||||
admin_event_control_unpoly = 100
|
||||
admin_event_control_prize = 100
|
||||
admin_event_control_chatban = 100
|
||||
admin_event_control_finish = 100
|
||||
admin_tvt_abort = 75
|
||||
|
||||
#######################
|
||||
### SERVER SETTINGS ###
|
||||
#######################
|
||||
admin_server_shutdown = 100
|
||||
admin_server_restart = 75
|
||||
admin_server_abort = 75
|
||||
admin_server_gm_only = 100
|
||||
admin_server_all = 100
|
||||
admin_server_max_player = 100
|
||||
admin_server_list_clock = 100
|
||||
admin_server_login = 100
|
||||
|
||||
############
|
||||
### MENU ###
|
||||
############
|
||||
admin_char_manage = 75
|
||||
admin_teleport_character_to_menu = 75
|
||||
admin_recall_char_menu = 75
|
||||
admin_goto_char_menu = 75
|
||||
admin_kick_menu = 75
|
||||
admin_kill_menu = 100
|
||||
admin_ban_menu = 100
|
||||
admin_unban_menu = 100
|
||||
|
||||
#################
|
||||
### MOB GROUP ###
|
||||
#################
|
||||
admin_mobmenu = 100
|
||||
admin_mobgroup_create = 100
|
||||
admin_mobgroup_spawn = 100
|
||||
admin_mobgroup_unspawn = 100
|
||||
admin_mobgroup_kill = 100
|
||||
admin_mobgroup_idle = 100
|
||||
admin_mobgroup_attack = 100
|
||||
admin_mobgroup_rnd = 100
|
||||
admin_mobgroup_return = 100
|
||||
admin_mobgroup_follow = 100
|
||||
admin_mobgroup_casting = 100
|
||||
admin_mobgroup_nomove = 100
|
||||
admin_mobgroup_attackgrp = 100
|
||||
admin_mobgroup_invul = 100
|
||||
admin_mobinst = 100
|
||||
admin_mobgroup_remove = 100
|
||||
|
||||
#################
|
||||
### PATH NODE ###
|
||||
#################
|
||||
admin_pn_info = 100
|
||||
admin_show_path = 100
|
||||
admin_path_debug = 100
|
||||
admin_show_pn = 100
|
||||
admin_find_path = 100
|
||||
|
||||
#############
|
||||
### RIDE ####
|
||||
#############
|
||||
admin_ride_wyvern = 75
|
||||
admin_ride_strider = 75
|
||||
admin_unride_wyvern = 75
|
||||
admin_unride_strider = 75
|
||||
admin_unride = 75
|
||||
|
||||
#############
|
||||
### SIEGE ###
|
||||
#############
|
||||
admin_siege = 100
|
||||
admin_add_attacker = 100
|
||||
admin_add_defender = 100
|
||||
admin_add_guard = 100
|
||||
admin_list_siege_clans = 100
|
||||
admin_clear_siege_list = 100
|
||||
admin_move_defenders = 100
|
||||
admin_spawn_doors = 100
|
||||
admin_endsiege = 100
|
||||
admin_startsiege = 100
|
||||
admin_setcastle = 100
|
||||
|
||||
#############
|
||||
### SKILL ###
|
||||
#############
|
||||
admin_show_skills = 100
|
||||
admin_remove_skills = 100
|
||||
admin_skill_list = 100
|
||||
admin_skill_index = 100
|
||||
admin_add_skill = 100
|
||||
admin_remove_skill = 100
|
||||
admin_get_skills = 100
|
||||
admin_reset_skills = 100
|
||||
admin_give_all_skills = 100
|
||||
admin_remove_all_skills = 100
|
||||
|
||||
#############
|
||||
### SPAWN ###
|
||||
#############
|
||||
admin_mammon_find = 75
|
||||
admin_mammon_respawn = 75
|
||||
admin_list_spawns = 75
|
||||
admin_show_spawns = 75
|
||||
admin_spawn = 100
|
||||
admin_spawn_index = 100
|
||||
admin_spawn_monster = 100
|
||||
admin_respawnall = 100
|
||||
admin_unspawnall = 100
|
||||
|
||||
################
|
||||
### TELEPORT ###
|
||||
################
|
||||
admin_show_moves = 75
|
||||
admin_show_moves_other = 75
|
||||
admin_show_teleport = 75
|
||||
admin_teleport_to_character = 75
|
||||
admin_teleportto = 75
|
||||
admin_move_to = 75
|
||||
admin_teleport_character = 75
|
||||
admin_recall = 75
|
||||
admin_walk = 75
|
||||
admin_explore = 75
|
||||
admin_recall_npc = 100
|
||||
admin_gonorth = 75
|
||||
admin_gosouth = 75
|
||||
admin_goeast = 75
|
||||
admin_gowest = 75
|
||||
admin_goup = 75
|
||||
admin_godown = 75
|
||||
admin_tele = 75
|
||||
admin_teleto = 75
|
||||
|
||||
#####################
|
||||
### TEST COMMANDS ###
|
||||
#####################
|
||||
admin_known = 100
|
||||
admin_msg = 100
|
||||
admin_skill_test = 75
|
||||
admin_st = 75
|
||||
admin_stats = 100
|
||||
admin_test = 100
|
||||
|
||||
#################
|
||||
### PETITIONS ###
|
||||
#################
|
||||
admin_accept_petition = 75
|
||||
admin_reject_petition = 75
|
||||
admin_reset_petitions = 100
|
||||
admin_view_petition = 75
|
||||
admin_view_petitions = 75
|
||||
|
||||
###################
|
||||
### GM SETTINGS ###
|
||||
###################
|
||||
admin_changelvl = 100
|
||||
admin_gm = 75
|
||||
admin_gmchat = 75
|
||||
admin_gmlistoff = 75
|
||||
admin_gmliston = 75
|
||||
admin_snoop = 75
|
||||
|
||||
#####################
|
||||
### MISCELLANEOUS ###
|
||||
#####################
|
||||
admin_buy = 100
|
||||
admin_sell = 75
|
||||
admin_create_item = 100
|
||||
admin_itemcreate = 100
|
||||
admin_play_sound = 75
|
||||
admin_play_sounds = 75
|
||||
admin_pledge = 100
|
||||
admin_set = 100
|
||||
admin_tradeoff = 75
|
||||
admin_unblockip = 100
|
||||
|
||||
###############
|
||||
### GEODATA ###
|
||||
###############
|
||||
admin_geo_pos = 100
|
||||
admin_geo_spawn_pos = 100
|
||||
admin_geo_can_see = 100
|
||||
admin_geo_can_move = 100
|
||||
admin_geoeditor_connect = 100
|
||||
admin_geoeditor_join = 100
|
||||
admin_geoeditor_leave = 100
|
||||
|
||||
###############
|
||||
### MANOR ###
|
||||
###############
|
||||
admin_manor_info = 75
|
||||
admin_manor_setnext = 100
|
||||
admin_manor_approve = 100
|
||||
admin_manor_disable = 100
|
||||
admin_manor_setmaintenance = 100
|
||||
admin_manor_save = 75
|
||||
248
L2J_Mobius_C4/dist/game/config/custom.ini
vendored
Normal file
248
L2J_Mobius_C4/dist/game/config/custom.ini
vendored
Normal file
@@ -0,0 +1,248 @@
|
||||
# ==================================================================
|
||||
# -- CUSTOM SETTINGS --
|
||||
# ==================================================================
|
||||
|
||||
#---------------------------------------------------------------
|
||||
# Block command custom functions
|
||||
# 1. AntiBuff Protection
|
||||
#---------------------------------------------------------------
|
||||
# Option to block buffs by certain players using /block command
|
||||
BlockUnwantedBuffs = False
|
||||
|
||||
#============================================================#
|
||||
# Database Customizations #
|
||||
#============================================================#
|
||||
|
||||
# Option to store additional spawnlist data on a custom table.
|
||||
CustomSpawnlistTable = False
|
||||
|
||||
# Option to save GM spawn only in the custom table.
|
||||
SaveGmSpawnOnCustom = False
|
||||
|
||||
# Option to store additional npc data on a custom table.
|
||||
CustomNpcTable = False
|
||||
CustomNpcSkillsTable = False
|
||||
|
||||
# Option to store additional Items data on custom tables.
|
||||
CustomItemTables = False
|
||||
CustomArmorSetsTable = False
|
||||
|
||||
# Option to store additional Teleport location on a custom table.
|
||||
CustomTeleportTable = False
|
||||
|
||||
# Option to store alternative drop on a custom table.
|
||||
CustomDroplistTable = False
|
||||
|
||||
# Option to store alternative merchant data on a custom table.
|
||||
CustomMerchantTables = False
|
||||
|
||||
#---------------------------------------------------------------
|
||||
# Champion mobs
|
||||
# Turns random mobs into Champions
|
||||
#---------------------------------------------------------------
|
||||
# Enable Champions
|
||||
ChampionEnable = False
|
||||
# Force Champion mobs to be Passive:
|
||||
# To leave champion mobs to default aggro, set to false.
|
||||
# To set all champion mobs to Passive (not aggro), set true.
|
||||
ChampionPassive = False
|
||||
# Chance for a mob to became champion (in percents) - 0 to disable
|
||||
ChampionFrequency = 5
|
||||
# Title of all Champion Mobs
|
||||
ChampionTitle = Champion
|
||||
# Min and max lvl allowed for a mob to be champion.
|
||||
ChampionMinLevel = 20
|
||||
ChampionMaxLevel = 70
|
||||
# Hp multiplier
|
||||
ChampionHp = 8
|
||||
# Hp Regen Multiplier
|
||||
ChampionHpRegen = 1.
|
||||
# Rewards multiplier
|
||||
ChampionRewards = 8
|
||||
# Adenas & seal stones rewards multiplier
|
||||
ChampionAdenasRewards = 1
|
||||
# Atk bonus for champion (changes apply on patk & matk)
|
||||
ChampionAtk = 1.
|
||||
# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
|
||||
ChampionSpdAtk = 1.
|
||||
# Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
# Chance to obtain a specified reward item from a lower lvl champion (in percents) default is off using glittering medal as reward
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
# Specified reward item ID
|
||||
ChampionRewardItemID = 6393
|
||||
# Specified reward item rnd qty
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Skill Duration List
|
||||
# ------------------------------------------------------------
|
||||
# When this is enabled it will read the config "SkillDurationList"
|
||||
# This will basically overlook the "time= x" in the skill xml's so that you do
|
||||
# not need to modify the L2J Datapack XML's to increase skill duration.
|
||||
# Skill duration list:
|
||||
# Format : skillid,newtime;skillid2,newtime2;....
|
||||
# Example:
|
||||
# This enable 1h(3600) duration for songs, the "\"indicates new line,
|
||||
# and is only set for formating purposes.
|
||||
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
|
||||
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
|
||||
# 363,3600;364,3600
|
||||
# Retail: False
|
||||
EnableModifySkillDuration = False
|
||||
SkillDurationList =
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Enable Auto Target
|
||||
# ------------------------------------------------------------
|
||||
# This function works for NPCs only,
|
||||
# in order to avoid issues such as attacks from mobs stucked in walls
|
||||
EnableAutoTargetNPC = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Choose any kind of subclass to any Village Master
|
||||
# ------------------------------------------------------------
|
||||
# Allows players to choose any kind of subclass to any village master
|
||||
ChooseAllSubClassesEveryWhere = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Auto Noblesse Status At Login
|
||||
# ------------------------------------------------------------
|
||||
# Give noblesse status to all characters at login
|
||||
AutoNoblesseAtLogin = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Allow Enchanting Hero Items
|
||||
# ------------------------------------------------------------
|
||||
# Allows players to enchant a hero weapon
|
||||
AllowEnchantHeroItems = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Prevent Dual Boxing
|
||||
# ------------------------------------------------------------
|
||||
# Prevents 2 characters with the same IP from being in the same place
|
||||
PreventDualBoxing = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Auto Rewarder
|
||||
# ------------------------------------------------------------
|
||||
# Enable Auto rewarder
|
||||
AllowAutoRewarder = False
|
||||
|
||||
# Delay for reward (in seconds)
|
||||
# Default 30 minutes
|
||||
AutoRewardDelay = 1800
|
||||
|
||||
# ID of item reward
|
||||
AutoRewardID = 57
|
||||
|
||||
# Count of item reward
|
||||
AutoRewardCount = 1000
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Custom Starting Spawn
|
||||
# ------------------------------------------------------------
|
||||
# Set true for custom starting spawn location.
|
||||
CustomStartingSpawn = False
|
||||
CustomSpawnX = 82585
|
||||
CustomSpawnY = 148192
|
||||
CustomSpawnZ = -3469
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Enable Real Time
|
||||
# ------------------------------------------------------------
|
||||
# Shows Real Time if set to True
|
||||
# Visible with /time command
|
||||
EnableRealTime = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Allow teleporting to towns, the castles of which are under attack
|
||||
# ------------------------------------------------------------
|
||||
# Default = False
|
||||
AllowSiegeTeleport = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Stuck Subs Configuration
|
||||
# ------------------------------------------------------------
|
||||
# If True then player will keep all skills from all subclasses
|
||||
KeepSubClassSkills = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Allow use Event Managers for changing occupation
|
||||
# ------------------------------------------------------------
|
||||
# Default: False
|
||||
AllowClassMasters = False
|
||||
|
||||
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
|
||||
# 1st occupation change for 100.000 Adena (item id 57)
|
||||
# 2nd occupation change for 1.000.000 Adena (item id 57)
|
||||
# 3rd occupation change for 10.000.000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
|
||||
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
|
||||
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
|
||||
# 1st, 2nd, 3rd occupation change for free, without rewards.
|
||||
# ConfigClassMaster=1;[];[];2;[];[]
|
||||
# Allow only first and second change.
|
||||
ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
|
||||
|
||||
# Class Masters will allow changing to any occupation on any level inside class tree
|
||||
# For example, Dwarven Fighter will be able to advance to:
|
||||
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
|
||||
# But Warsmith will be able to change only to Maestro.
|
||||
# Default = False
|
||||
AllowEntireTree = False
|
||||
|
||||
# When character reach levels 20,40,76 he will receive tutorial page
|
||||
# with list of the all possible variants, and can select and immediately
|
||||
# change to the new occupation, or decide to choose later (on next login).
|
||||
# Can be used with or without classic Class Masters.
|
||||
# Default = False
|
||||
AlternateClassMaster = False
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# L2J NPC & PC AIO Buffer
|
||||
#-------------------------------------------------------------
|
||||
# To enable the L2J NPC Buffer set this to true, default is false.
|
||||
# Buffer html files are located in folder "data/html/npcbuffer/" with file prefix: "NpcBuffer"
|
||||
# Buffer database values are located in table "npc_buffer"
|
||||
# Default L2J NPC is 100000
|
||||
NPCBufferEnabled = False
|
||||
# Sets the buff duration (in seconds) for all buffs given by:
|
||||
# - NPC Buffer
|
||||
# - PC AIO Buffer
|
||||
AIOBuffDuration = 0
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Enable / Disable / gaining experience. (.expon .expoff )
|
||||
# ------------------------------------------------------------
|
||||
# Default: False
|
||||
SpExpCommand = False
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Offline trade/craft
|
||||
# ------------------------------------------------------------
|
||||
# Option to enable or disable offline trade feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineTradeEnable = False
|
||||
|
||||
# Option to enable or disable offline craft feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineCraftEnable = False
|
||||
|
||||
#Restore offline traders/crafters after restart/shutdown. Default: true.
|
||||
RestoreOffliners = True
|
||||
|
||||
#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
|
||||
#Require server restart to disconnect expired shops.
|
||||
#0 = disabled (always restore).
|
||||
#Default: 10
|
||||
OfflineMaxDays = 10
|
||||
|
||||
#Disconnect shop after finished selling, buying.
|
||||
#Default: True
|
||||
OfflineDisconnectFinished = True
|
||||
|
||||
# If set to True, name color will be changed when entering offline mode
|
||||
OfflineSetNameColor = False
|
||||
|
||||
# Color of the name in offline mode (if OfflineSetNameColor = True)
|
||||
OfflineNameColor = 808080
|
||||
47
L2J_Mobius_C4/dist/game/config/events.ini
vendored
Normal file
47
L2J_Mobius_C4/dist/game/config/events.ini
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
# ==================================================================
|
||||
# -- EVENT SETTINGS --
|
||||
# ==================================================================
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# TvT Event
|
||||
# ------------------------------------------------------------
|
||||
# Enable TvT Event
|
||||
TvTEventEnable = False
|
||||
|
||||
# TvT Event maximum participants
|
||||
TvTMaxParticipants = 40
|
||||
|
||||
# TvT Event minimum participants
|
||||
TvTMinParticipants = 6
|
||||
|
||||
# TvT Event minimum level
|
||||
TvTEventMinLevel = 60
|
||||
|
||||
# TvT Event maximum level
|
||||
TvTEventMaxLevel = 78
|
||||
|
||||
# Delay between TvT Events
|
||||
# Default 5 hours
|
||||
TvTEventDelay = 18000
|
||||
|
||||
# TvT event registration NPC id
|
||||
# It can be anything
|
||||
# since core changes npc type to L2TvTManager
|
||||
TvTNpcManager = 621
|
||||
|
||||
# TvT registration NPC coords
|
||||
TvTNpcX = 151808
|
||||
TvTNpcY = 46864
|
||||
TvTNpcZ = -3408
|
||||
|
||||
# Time that TvT registration is open
|
||||
# Default 20 minutes
|
||||
TvTEventParticipationTime = 1200
|
||||
|
||||
# Time that TvT event lasts
|
||||
# Default 30 minutes
|
||||
TvTEventDuration = 1800
|
||||
|
||||
# TvT Event reward list
|
||||
# For example adena,amount;medals,amount;cppotions,amount etc
|
||||
TvTEventRewardList = 57,1000000;6393,50;5592,20
|
||||
1
L2J_Mobius_C4/dist/game/config/extensions.ini
vendored
Normal file
1
L2J_Mobius_C4/dist/game/config/extensions.ini
vendored
Normal file
@@ -0,0 +1 @@
|
||||
# Configuration file for dynamic extensions
|
||||
107
L2J_Mobius_C4/dist/game/config/floodprotector.ini
vendored
Normal file
107
L2J_Mobius_C4/dist/game/config/floodprotector.ini
vendored
Normal file
@@ -0,0 +1,107 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Floodprotector Options
|
||||
# ---------------------------------------------------------------------------
|
||||
# The following settings can be applied to each feature:
|
||||
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
|
||||
# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
|
||||
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
|
||||
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
|
||||
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
|
||||
|
||||
# UseItem - item usage flooding
|
||||
FloodProtectorUseItemInterval = 4
|
||||
FloodProtectorUseItemLogFlooding = False
|
||||
FloodProtectorUseItemPunishmentLimit = 0
|
||||
FloodProtectorUseItemPunishmentType = none
|
||||
FloodProtectorUseItemPunishmentTime = 0
|
||||
|
||||
# RollDice - rolling dice flooding
|
||||
FloodProtectorRollDiceInterval = 42
|
||||
FloodProtectorRollDiceLogFlooding = False
|
||||
FloodProtectorRollDicePunishmentLimit = 0
|
||||
FloodProtectorRollDicePunishmentType = none
|
||||
FloodProtectorRollDicePunishmentTime = 0
|
||||
|
||||
# Firework - firework flooding
|
||||
FloodProtectorFireworkInterval = 42
|
||||
FloodProtectorFireworkLogFlooding = False
|
||||
FloodProtectorFireworkPunishmentLimit = 0
|
||||
FloodProtectorFireworkPunishmentType = none
|
||||
FloodProtectorFireworkPunishmentTime = 0
|
||||
|
||||
# ItemPetSummon - item summoning
|
||||
FloodProtectorItemPetSummonInterval = 16
|
||||
FloodProtectorItemPetSummonLogFlooding = False
|
||||
FloodProtectorItemPetSummonPunishmentLimit = 0
|
||||
FloodProtectorItemPetSummonPunishmentType = none
|
||||
FloodProtectorItemPetSummonPunishmentTime = 0
|
||||
|
||||
# HeroVoice - hero voice flooding
|
||||
FloodProtectorHeroVoiceInterval = 100
|
||||
FloodProtectorHeroVoiceLogFlooding = False
|
||||
FloodProtectorHeroVoicePunishmentLimit = 0
|
||||
FloodProtectorHeroVoicePunishmentType = none
|
||||
FloodProtectorHeroVoicePunishmentTime = 0
|
||||
|
||||
# GlobalChat - global chat flooding
|
||||
FloodProtectorGlobalChatInterval = 5
|
||||
FloodProtectorGlobalChatLogFlooding = False
|
||||
FloodProtectorGlobalChatPunishmentLimit = 0
|
||||
FloodProtectorGlobalChatPunishmentType = none
|
||||
FloodProtectorGlobalChatPunishmentTime = 0
|
||||
|
||||
# Subclass - subclass flooding
|
||||
FloodProtectorSubclassInterval = 20
|
||||
FloodProtectorSubclassLogFlooding = False
|
||||
FloodProtectorSubclassPunishmentLimit = 0
|
||||
FloodProtectorSubclassPunishmentType = none
|
||||
FloodProtectorSubclassPunishmentTime = 0
|
||||
|
||||
# DropItem - drop item flooding
|
||||
FloodProtectorDropItemInterval = 10
|
||||
FloodProtectorDropItemLogFlooding = False
|
||||
FloodProtectorDropItemPunishmentLimit = 0
|
||||
FloodProtectorDropItemPunishmentType = none
|
||||
FloodProtectorDropItemPunishmentTime = 0
|
||||
|
||||
# ServerBypass - server bypass flooding
|
||||
FloodProtectorServerBypassInterval = 5
|
||||
FloodProtectorServerBypassLogFlooding = False
|
||||
FloodProtectorServerBypassPunishmentLimit = 0
|
||||
FloodProtectorServerBypassPunishmentType = none
|
||||
FloodProtectorServerBypassPunishmentTime = 0
|
||||
|
||||
# MultiSell - multisell list request flooding
|
||||
FloodProtectorMultiSellInterval = 1
|
||||
FloodProtectorMultiSellLogFlooding = False
|
||||
FloodProtectorMultiSellPunishmentLimit = 0
|
||||
FloodProtectorMultiSellPunishmentType = none
|
||||
FloodProtectorMultiSellPunishmentTime = 0
|
||||
|
||||
# All kind of other transactions - to/from pet, private store, warehouse, destroy
|
||||
FloodProtectorTransactionInterval = 10
|
||||
FloodProtectorTransactionLogFlooding = False
|
||||
FloodProtectorTransactionPunishmentLimit = 0
|
||||
FloodProtectorTransactionPunishmentType = none
|
||||
FloodProtectorTransactionPunishmentTime = 0
|
||||
|
||||
# Manufacture
|
||||
FloodProtectorManufactureInterval = 3
|
||||
FloodProtectorManufactureLogFlooding = False
|
||||
FloodProtectorManufacturePunishmentLimit = 0
|
||||
FloodProtectorManufacturePunishmentType = none
|
||||
FloodProtectorManufacturePunishmentTime = 0
|
||||
|
||||
# Manor
|
||||
FloodProtectorManorInterval = 30
|
||||
FloodProtectorManorLogFlooding = False
|
||||
FloodProtectorManorPunishmentLimit = 0
|
||||
FloodProtectorManorPunishmentType = none
|
||||
FloodProtectorManorPunishmentTime = 0
|
||||
|
||||
# CharacterSelect - attempts to load character
|
||||
FloodProtectorCharacterSelectInterval = 30
|
||||
FloodProtectorCharacterSelectLogFlooding = False
|
||||
FloodProtectorCharacterSelectPunishmentLimit = 0
|
||||
FloodProtectorCharacterSelectPunishmentType = none
|
||||
FloodProtectorCharacterSelectPunishmentTime = 0
|
||||
3
L2J_Mobius_C4/dist/game/config/hexid.txt
vendored
Normal file
3
L2J_Mobius_C4/dist/game/config/hexid.txt
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
#the hexID to auth into login
|
||||
#Wed Jul 19 23:42:04 EEST 2017
|
||||
HexID=f23de3c2a05a974a1b5369a8fe2eb16
|
||||
19
L2J_Mobius_C4/dist/game/config/idfactory.ini
vendored
Normal file
19
L2J_Mobius_C4/dist/game/config/idfactory.ini
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
# Allows selection of new Classes for storage of World Objects.
|
||||
# This may help servers with large amounts of players recieving error
|
||||
# messages related to the L2ObjectHashMap and L2ObejctHashSet classes.
|
||||
#
|
||||
# By default it uses the new method, to use the old classes add the
|
||||
# comment at the front of each line.
|
||||
L2Map = WorldObjectMap
|
||||
L2Set = WorldObjectSet
|
||||
|
||||
# Tell server which IDFactory Class to use
|
||||
# Options are:
|
||||
# Compaction (Original method),
|
||||
# BitSet (One non compaction method - default),
|
||||
# Stack (Another non compaction method)
|
||||
IDFactory = BitSet
|
||||
|
||||
# Check for bad ids in the database on server boot up
|
||||
# Much faster load time without it, but may cause problems
|
||||
BadIdChecking = True
|
||||
23
L2J_Mobius_C4/dist/game/config/mmo.ini
vendored
Normal file
23
L2J_Mobius_C4/dist/game/config/mmo.ini
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
#---------------------------------------------------------------
|
||||
# MMO
|
||||
#---------------------------------------------------------------
|
||||
|
||||
# Sleep time for all Selectors
|
||||
# After he finished his job the Selector waits the given time in milliseconds
|
||||
# Lower values will speed up the loop and the Ping is smaller
|
||||
SleepTime = 20
|
||||
|
||||
# Every loop it send a maximum of the given packages to each connection
|
||||
# Lower values will speed up the loop and the Ping is smaller but cause less output
|
||||
# Default: 12
|
||||
MaxSendPerPass = 60
|
||||
|
||||
# Every loop it read a maximum of the given packages from each connection
|
||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
|
||||
# Default: 12
|
||||
MaxReadPerPass = 60
|
||||
|
||||
# Each unfinished read/write need a TEMP storage Buffer
|
||||
# on large player amount we need more Buffers
|
||||
# if there are not enough buffers new ones are generated but not stored for future usage
|
||||
HelperBufferCount = 20
|
||||
5
L2J_Mobius_C4/dist/game/config/olympiad.ini
vendored
Normal file
5
L2J_Mobius_C4/dist/game/config/olympiad.ini
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
CurrentCycle = 1
|
||||
Period = 0
|
||||
OlympiadEnd = 0
|
||||
ValidationEnd = 0
|
||||
NextWeeklyChange = 0
|
||||
335
L2J_Mobius_C4/dist/game/config/options.ini
vendored
Normal file
335
L2J_Mobius_C4/dist/game/config/options.ini
vendored
Normal file
@@ -0,0 +1,335 @@
|
||||
# =================================================================
|
||||
# Test server setting, shoudnt be touched in online game server
|
||||
# =================================================================
|
||||
|
||||
Debug = False
|
||||
Assert = False
|
||||
Developer = False
|
||||
AcceptGeoeditorConn = False
|
||||
# if true the server will be a test server (listed by clients setted up to list testserver)
|
||||
TestServer = False
|
||||
|
||||
# =================================================================
|
||||
# Additional server setting, not required, can be left at defaults
|
||||
# =================================================================
|
||||
|
||||
# If next switch set to true every created character will have access level 200.
|
||||
EverybodyHasAdminRights = False
|
||||
|
||||
# Setting for serverList
|
||||
# Displays [] in front of server name
|
||||
ServerListBrackets = False
|
||||
# Displays a clock next to the server name
|
||||
ServerListClock = False
|
||||
# If true, the server will be set as gm only at startup
|
||||
ServerGMOnly = False
|
||||
|
||||
# Zone Setting
|
||||
# 0 = Peace All the Time
|
||||
# 1 = PVP During Siege for siege participants
|
||||
# 2 = PVP All the Time
|
||||
ZoneTown = 0
|
||||
|
||||
# Chat configuration
|
||||
# Global Chat - ON (=region), OFF, GM, GLOBAL
|
||||
GlobalChat = ON
|
||||
# Trade Chat - ON (=global), OFF, GM, LIMITED (=region)
|
||||
TradeChat = LIMITED
|
||||
|
||||
# Player punishment for illegal acions
|
||||
# 1 - broadcast warning to gms only
|
||||
# 2 - kick player(default)
|
||||
# 3 - kick & ban player
|
||||
# 4 - jail player (define minutes of jail with param: 0 = infinite)
|
||||
DefaultPunish = 2
|
||||
DefaultPunishParam = 0
|
||||
|
||||
# Bypass exploit protection
|
||||
BypassValidation = True
|
||||
|
||||
# Enforce gameguard for clients
|
||||
# GameGuardEnforce - enforces gameguard query on character login
|
||||
# GameGuardProhibitAction - dont allow player to perform trade, talk with npc
|
||||
# and move until gameguard reply received
|
||||
GameGuardEnforce = False
|
||||
GameGuardProhibitAction = False
|
||||
|
||||
# Allow delete chars after nnn days, 0 - feature disabled
|
||||
DeleteCharAfterDays = 7
|
||||
|
||||
# Check players for non-allowed skills
|
||||
# Default: False
|
||||
SkillCheckEnable = False
|
||||
|
||||
# =================================================================
|
||||
# Server optimizations
|
||||
# =================================================================
|
||||
# === Items on ground management ===
|
||||
# Allow players to drop items on the ground
|
||||
AllowDiscardItem = True
|
||||
# delete from world dropped reward items after n seconds. 0 - disabled
|
||||
AutoDestroyDroppedItemAfter = 0
|
||||
# List of items that will not be destroyed (seperated by ",")
|
||||
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
|
||||
# items on this list will be protected regardless below options
|
||||
ListOfProtectedItems = 57,5575,6673
|
||||
|
||||
# This enables the server to only update itens when saving the character
|
||||
# Enabling this greatly reduces DB usage and improves performance.
|
||||
# WARNING: This option causes item loss during crashes
|
||||
LazyItemsUpdate = false
|
||||
|
||||
# This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character
|
||||
# Increases DB usage
|
||||
UpdateItemsOnCharStore = false
|
||||
|
||||
# also delete from world misc. items dropped by players (all except equipable items)
|
||||
# NOTE: work only if AutoDestroyDroppedItemAfter >0
|
||||
DestroyPlayerDroppedItem = false
|
||||
# Destroy also equipable items (armor, weapon, jewelry)
|
||||
# NOTE: Work only if DestroyPlayerDroppedItem = true
|
||||
DestroyEquipableItem = false
|
||||
|
||||
# save into DB dropped items for restoring after reboot
|
||||
SaveDroppedItem = false
|
||||
# Empty table after items are loaded into memory - safety seting
|
||||
# if server crash before saving items, on next start old items will be restored
|
||||
# and players may already picked up some of them - so this will prevent duplicates
|
||||
EmptyDroppedItemTableAfterLoad = false
|
||||
# Time interval in minutes to save in DB items on ground, 0 to disable
|
||||
# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
|
||||
SaveDroppedItemInterval = 60
|
||||
# delete all saved items form DB On next start
|
||||
# NOTE: Work only if SaveDroppedItem = false
|
||||
ClearDroppedItemTable = false
|
||||
--------------------------------------------
|
||||
# delete invalid quest from player
|
||||
AutoDeleteInvalidQuestData = False
|
||||
# setting false can improve server performance on high rate servers
|
||||
PreciseDropCalculation = True
|
||||
# allows creating multiple nonstackable items at one time
|
||||
MultipleItemDrop = True
|
||||
|
||||
# Forces full item inventory packet to be sent for any item change
|
||||
# Note: This can increase network traffic
|
||||
ForceInventoryUpdate = False
|
||||
|
||||
# Set the html cache's lazy loading True or False
|
||||
# (Load html's into cache only on first time requested)
|
||||
LazyCache = True
|
||||
|
||||
# Maximum range mobs can randomly go from spawn point
|
||||
MaxDriftRange = 200
|
||||
|
||||
# Minimum and maximum variable in seconds for npc animation delay.
|
||||
# You must keep MinNPCAnimation <= MaxNPCAnimation.
|
||||
# "0" is default value.
|
||||
MinNPCAnimation = 10
|
||||
MaxNPCAnimation = 20
|
||||
MinMonsterAnimation = 5
|
||||
MaxMonsterAnimation = 20
|
||||
|
||||
# Show L2Monster level and aggro
|
||||
ShowNpcLevel = False
|
||||
|
||||
# Activate the position recorder
|
||||
# valid 3D points will be recorded and written to data/universe.txt on shutdown
|
||||
ActivatePositionRecorder = False
|
||||
|
||||
# Interval (in ms) on which knownlist do full updates.
|
||||
# WARNING! Useful interval is between 300 - 2000ms, too small value may kill your CPU, too high value
|
||||
# may not update knownlists properly, the default value is chosen experimentally
|
||||
KnownListUpdateInterval = 1250
|
||||
|
||||
# =================================================================
|
||||
# Additionnal features than can be enabled or disabled
|
||||
# =================================================================
|
||||
# If you are experiencing problems with Warehouse or Freight transactions,
|
||||
# feel free to disable them here. (They are both enabled by default).
|
||||
AllowWarehouse = True
|
||||
# Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
|
||||
WarehouseCache = False
|
||||
# How long Warehouse should be store in Memory
|
||||
WarehouseCacheTime = 15
|
||||
AllowFreight = True
|
||||
# If True player can try on weapon and armor in shop
|
||||
# Each Item tried cost WearPrice adena
|
||||
AllowWear = True
|
||||
WearDelay = 10
|
||||
WearPrice = 10
|
||||
# =============== Test features ===============
|
||||
AllowLottery = False
|
||||
AllowRace = False
|
||||
AllowWater = True
|
||||
# Enable pet for rent(wyvern&strider) from pet managers
|
||||
AllowRentPet = False
|
||||
# Allow fishing
|
||||
AllowFishing = True
|
||||
#Allow boat
|
||||
AllowBoat = True
|
||||
# Allow Manor
|
||||
AllowManor = True
|
||||
#Allow Walker NPC
|
||||
AllowNpcWalkers = True
|
||||
#Allow Pet managers pets walking
|
||||
AllowPetWalkers = True
|
||||
|
||||
# Allow L2Walker (Default False)
|
||||
AllowL2Walker = False
|
||||
|
||||
# Apply default punish if player buy items for zero adena
|
||||
OnlyGMItemsFree = True
|
||||
|
||||
# =================================================================
|
||||
# Logging features
|
||||
# =================================================================
|
||||
# Logging ChatWindow
|
||||
LogChat = False
|
||||
# Logging Item handling NOTE: This can be very space consuming if enabled for all items.
|
||||
LogItems = False
|
||||
# Log GM actions
|
||||
GMAudit = False
|
||||
|
||||
# =================================================================
|
||||
# Community board configuration
|
||||
# =================================================================
|
||||
# Type of the Community board
|
||||
# 0 = community is disabled
|
||||
# 1 = old community
|
||||
# 2 = full community (not fully implemented, experimental)
|
||||
# Default: 1
|
||||
CommunityType = 1
|
||||
BBSShowPlayerList = False
|
||||
BBSDefault = _bbshome
|
||||
# show level of character to others in Community Board
|
||||
ShowLevelOnCommunityBoard = False
|
||||
ShowStatusOnCommunityBoard = True
|
||||
NamePageSizeOnCommunityBoard = 50
|
||||
NamePerRowOnCommunityBoard = 5
|
||||
|
||||
# =================================================================
|
||||
# Threads configuration - Take care changing this
|
||||
# =================================================================
|
||||
|
||||
ThreadPoolSizeEffects = 10
|
||||
ThreadPoolSizeGeneral = 13
|
||||
|
||||
#Default 2
|
||||
UrgentPacketThreadCoreSize = 2
|
||||
#Default 4
|
||||
GeneralPacketThreadCoreSize = 4
|
||||
#Default 4
|
||||
GeneralThreadCoreSize = 4
|
||||
|
||||
AiMaxThread = 6
|
||||
|
||||
# Thread pools execution priority
|
||||
# default values are -1,0,1 (low/med/high pools)
|
||||
ExecutorPriLow = -1
|
||||
ExecutorPriMed = 0
|
||||
ExecutorPriHigh = 1
|
||||
|
||||
#Packet LifeTime in milliseconds, 0 - disabled feature
|
||||
PacketLifeTime = 0
|
||||
|
||||
#Dead Lock Detector (a separate thread for detecting deadlocks)
|
||||
#For improved crash logs and automatic restart in deadlock case if enabled
|
||||
#Check interval is in seconds
|
||||
DeadLockDetector = False
|
||||
DeadLockCheckInterval = 20
|
||||
RestartOnDeadlock = False
|
||||
|
||||
#Grid options: Grids can now turn themselves on and off. This also affects
|
||||
#the loading and processing of all AI tasks and (in the future) geodata
|
||||
#within this grid.
|
||||
#Turn on for a grid with a person in it is immediate, but it then turns on
|
||||
#the 8 neighboring grids based on the specified number of seconds.
|
||||
#Turn off for self and neighbors occurs after the specified number of
|
||||
#seconds have passed during which a grid has had no players in or in
|
||||
#any of its neighbors.
|
||||
#The always on option allows to ignore all this and let all grids be active
|
||||
#at all times (not suggested)
|
||||
GridsAlwaysOn = False
|
||||
GridNeighborTurnOnTime = 1
|
||||
GridNeighborTurnOffTime = 90
|
||||
|
||||
# =================================================================
|
||||
# GeoData & PathNode
|
||||
# =================================================================
|
||||
|
||||
# GeoData options:
|
||||
# 0 = GeoData and PathFinding OFF (default)
|
||||
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
|
||||
# L2Playable movement. You need to download files for data/geodata folder.
|
||||
# Monsters can pass walls but not aggro through them.
|
||||
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
|
||||
# files if CellPathFinding not enabled) and all character moves go through
|
||||
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
|
||||
# but we allow attack and returning home).
|
||||
# Recommended server memory minimum 2 GB, rather 3 GB.
|
||||
GeoData = 0
|
||||
|
||||
# GeoData driver to use
|
||||
# Default: com.l2j.geodriver.GeoDriver
|
||||
GeoDataDriver = com.l2j.geodriver.GeoDriver
|
||||
|
||||
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x)
|
||||
# heavier to calculate. Recommended for small servers at least. If False,
|
||||
# pathnode files are used. Uses a max nr of nodes in calculation which can
|
||||
# be adjusted in the algorithm if it needs to be faster.
|
||||
CellPathFinding = False
|
||||
|
||||
# Pathnode directory folder
|
||||
PathnodeDirectory = ./data/pathnode
|
||||
|
||||
# Pathfinding array buffers configuration
|
||||
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
|
||||
# Weight for nodes without obstacles far from walls
|
||||
LowWeight = 0.5
|
||||
|
||||
# Weight for nodes near walls
|
||||
MediumWeight = 2
|
||||
|
||||
# Weight for nodes with obstacles
|
||||
HighWeight = 3
|
||||
|
||||
# Angle paths will be more "smart", but in cost of higher CPU utilization
|
||||
AdvancedDiagonalStrategy = True
|
||||
|
||||
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
|
||||
# Default: LowWeight * sqrt(2)
|
||||
DiagonalWeight = 0.707
|
||||
|
||||
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
|
||||
# Default: 3
|
||||
MaxPostfilterPasses = 3
|
||||
|
||||
# Path debug function.
|
||||
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
|
||||
# Number of the items show node cost * 10
|
||||
# Potions display path after first stage filter
|
||||
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
|
||||
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server!
|
||||
DebugPath = False
|
||||
|
||||
#[True]Loads GeoData buffer's content into physical memory.
|
||||
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
|
||||
ForceGeodata = True
|
||||
|
||||
# This is setting of Client <--> Server Player coordinates synchronization,
|
||||
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
|
||||
# 1 - Synchronization Client --> Server only. Using this option (without geodata) it is more difficult for players to bypass obstacles
|
||||
# 2 - Intended for geodata (at least when cell-level pathfinding, otherwise can try -1 also)!
|
||||
# Server sends validation packet if client goes too far from server calculated coordinates.
|
||||
CoordSynchronize = -1
|
||||
|
||||
# Falling Damage
|
||||
# ---------------------------------------------------------------------------
|
||||
# Allow characters to receive damage from falling.
|
||||
# CoordSynchronize = 2 is recommended.
|
||||
# True - enabled.
|
||||
# False - disabled.
|
||||
# Auto - True if geodata enabled and False if disabled.
|
||||
# Default: Auto
|
||||
EnableFallingDamage = Auto
|
||||
189
L2J_Mobius_C4/dist/game/config/other.ini
vendored
Normal file
189
L2J_Mobius_C4/dist/game/config/other.ini
vendored
Normal file
@@ -0,0 +1,189 @@
|
||||
# Amount of adena that a new character is given
|
||||
StartingAdena = 0
|
||||
|
||||
# Starting level of a new character
|
||||
StartingLevel = 1
|
||||
|
||||
# Starting level of a new subclass
|
||||
StartingSubclassLevel = 40
|
||||
|
||||
# Maximum character running speed.
|
||||
# Retail: 250
|
||||
MaxRunSpeed = 250
|
||||
|
||||
# Maximum character Physical Critical Rate. (10 = 1%)
|
||||
# Retail: 500
|
||||
MaxPCritRate = 500
|
||||
|
||||
# Maximum character Magic Critical Rate. (10 = 1%)
|
||||
# Retail: 300
|
||||
MaxMCritRate = 300
|
||||
|
||||
# Maximum character Attack Speed.
|
||||
# Retail: 1500
|
||||
MaxPAtkSpeed = 1500
|
||||
|
||||
# Maximum character Cast Speed.
|
||||
# Retail: 1999
|
||||
MaxMAtkSpeed = 1999
|
||||
|
||||
# Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings
|
||||
AllowWyvernUpgrader = False
|
||||
|
||||
# If True, when effects of the same stack group are used, lesser
|
||||
# effects will be canceled if stronger effects are used. New effects
|
||||
# that are added will be canceled if they are of lesser priority to the old one.
|
||||
# If False, they will not be canceled, and it will switch to them after the
|
||||
# stronger one runs out, if the lesser one is still in effect.
|
||||
CancelLesserEffect = True
|
||||
|
||||
# If True, it allows guards to attack aggressive mobs within range.
|
||||
# Default: False
|
||||
GuardAttackAggroMob = False
|
||||
|
||||
# If True, the following deep blue mobs' drop penalties will be applied:
|
||||
# - When player's level is 9 times greater than mob's level, drops got divided by 3
|
||||
# - After 9 lvl's of difference between player and deep blue mobs, drop chance is
|
||||
# lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
|
||||
# NOTE1: These rules are applied to both normal and sweep drops
|
||||
# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)
|
||||
UseDeepBlueDropRules = True
|
||||
|
||||
# Inventory space limits
|
||||
MaximumSlotsForNoDwarf = 80
|
||||
MaximumSlotsForDwarf = 100
|
||||
MaximumSlotsForGMPlayer = 250
|
||||
MaximumSlotsForPet = 12
|
||||
|
||||
# Warehouse space limits (Must be < 300 for prevent client crash)
|
||||
# Dwarfs will get bonus from lvl 60
|
||||
MaximumWarehouseSlotsForDwarf = 120
|
||||
MaximumWarehouseSlotsForNoDwarf = 100
|
||||
MaximumWarehouseSlotsForClan = 200
|
||||
MaximumFreightSlots = 20
|
||||
|
||||
# % Chance of succeding to enchant an item when it has a chance of breaking
|
||||
EnchantChanceWeapon = 68
|
||||
EnchantChanceArmor = 52
|
||||
EnchantChanceJewelry = 54
|
||||
# % Chance of succeding to enchant an item without a chance of breaking
|
||||
BlessedEnchantChanceWeapon = 68
|
||||
BlessedEnchantChanceArmor = 52
|
||||
BlessedEnchantChanceJewelry = 54
|
||||
# Enchant limit [default = 0 (unlimited)]
|
||||
EnchantMaxWeapon = 0
|
||||
EnchantMaxArmor = 0
|
||||
EnchantMaxJewelry = 0
|
||||
# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'
|
||||
# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
|
||||
# EnchantSafeMaxFull is for full body armor (upper and lower)
|
||||
# SHOULD BE > 0
|
||||
EnchantSafeMax = 3
|
||||
EnchantSafeMaxFull = 4
|
||||
|
||||
# % regeneration of normal regeneration speed
|
||||
HpRegenMultiplier = 100
|
||||
MpRegenMultiplier = 100
|
||||
CpRegenMultiplier = 100
|
||||
|
||||
# HP/MP % regeneration for RaidBoss and their minions
|
||||
RaidHpRegenMultiplier = 100
|
||||
RaidMpRegenMultiplier = 100
|
||||
|
||||
# % P/M defense for RaidBoss and their minions
|
||||
RaidPDefenceMultiplier = 100
|
||||
RaidMDefenceMultiplier = 100
|
||||
|
||||
#Configure Minimum and Maximum multiplier time between RaidBoss respawn.
|
||||
#By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
|
||||
RaidMinRespawnMultiplier = 1.0
|
||||
RaidMaxRespawnMultiplier = 1.0
|
||||
|
||||
# Minions respawn timer 300000 = 5 mins
|
||||
RaidMinionRespawnTime = 300000
|
||||
|
||||
# Unstuck interval, seconds, default is 300 sec.
|
||||
UnstuckInterval = 300
|
||||
|
||||
# Player Protection after teleporting or login in seconds, 0 for disabled
|
||||
PlayerSpawnProtection = 0
|
||||
|
||||
# Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled
|
||||
PlayerFakeDeathUpProtection = 0
|
||||
|
||||
# PARTY XP DISTRIBUTION
|
||||
# Set the first option here to one of the (auto, percentage, level, none).
|
||||
# With "auto method" member is cut from Exp/SP distribution when his share is lower
|
||||
# then party bonus acquired for him (30% for 2 member party)
|
||||
# In that case he will not receive any Exp/SP from party and is not counted for party bonus
|
||||
# The second option takes effect when "percentage" method is choosen. Don't use high values for this!
|
||||
# The third option takes effect when "level" method is choosen. Don't use low values for this!
|
||||
# If you don't want to have a cutoff point for party members' XP distribution,
|
||||
# then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
|
||||
PartyXpCutoffMethod = auto
|
||||
PartyXpCutoffPercent = 3.0
|
||||
PartyXpCutoffLevel = 30
|
||||
|
||||
# Amount of HP that is restored during respawn
|
||||
# Value is in percent of max
|
||||
RespawnRestoreHP = 70
|
||||
|
||||
# Allow random respawning, based on a maximum random offset
|
||||
# from the base respawn co-ordinates.
|
||||
RespawnRandomOffset = True
|
||||
RespawnRandomMaxOffset = 20
|
||||
|
||||
# Maximum number of allowed slots for Private Stores (sell/buy) for dwarves and for all other races
|
||||
# Normally, dwarves get 5 slots for pvt stores, while other races get only 4
|
||||
MaxPvtStoreSlotsDwarf = 5
|
||||
MaxPvtStoreSlotsOther = 4
|
||||
|
||||
# Store buffs/debuffs other effects on user logout?
|
||||
StoreSkillCooltime=True
|
||||
|
||||
# List of pet rent (wyvern,strider). etc: 111,222,333
|
||||
ListPetRentNpc = 7827
|
||||
|
||||
# Announce to players the location of the Mammon NPCs during Seal Validation.
|
||||
AnnounceMammonSpawn = True
|
||||
|
||||
# Alt privileges for GMs based on command privileges
|
||||
AltPrivilegesAdmin = False
|
||||
AltPrivilegesSecureCheck = True
|
||||
AltPrivilegesDefaultLevel = 100
|
||||
|
||||
# Allow different name color for GM and Admin characters.
|
||||
GMNameColorEnabled = True
|
||||
# Color to use for Admin names, if enabled. (access level 100+).
|
||||
# (Must be in hex BGR format: eg. 00FF00 = Green)
|
||||
AdminNameColor = 00FF00
|
||||
# Color to use for GM names, if enabled. (access level 75+).
|
||||
# (Must be in hex BGR format: eg. FFFF00 = Yellow)
|
||||
GMNameColor = FFFF00
|
||||
|
||||
# Enable GMs to have the glowing aura of a Hero character.
|
||||
GMHeroAura = False
|
||||
|
||||
# Auto set invulnerable status to a GM on login.
|
||||
GMStartupInvulnerable = False
|
||||
# Auto set invisible status to a GM on login.
|
||||
GMStartupInvisible = False
|
||||
# Auto block private messages to a GM on login.
|
||||
GMStartupSilence = False
|
||||
# Auto list GMs in GM list (/gmlist) on login.
|
||||
GMStartupAutoList = True
|
||||
|
||||
# Enable players to send in-game petitions.
|
||||
PetitioningAllowed = True
|
||||
# Total number of petitions to allow per player, per session.
|
||||
MaxPetitionsPerPlayer = 5
|
||||
# Total number of petitions pending, if more are submitted they will be rejected.
|
||||
MaxPetitionsPending = 25
|
||||
|
||||
#---------------------------------------------
|
||||
# Jail configuration
|
||||
#---------------------------------------------
|
||||
# Jail is a PvP zone
|
||||
JailIsPvp = True
|
||||
# Disable all chat in jail (except normal one)
|
||||
JailDisableChat = True
|
||||
31
L2J_Mobius_C4/dist/game/config/pvp.ini
vendored
Normal file
31
L2J_Mobius_C4/dist/game/config/pvp.ini
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
# ==================================================================
|
||||
# -- KARMA VARS --
|
||||
# ==================================================================
|
||||
|
||||
# Karma gain/loss
|
||||
MinKarma = 240
|
||||
MaxKarma = 10000
|
||||
# the number to divide the xp received by, to calculate karma lost on xp gain/lost
|
||||
XPDivider = 260
|
||||
# The Minimum Karma lost if 0 karma is to be removed
|
||||
BaseKarmaLost = 0
|
||||
|
||||
# Equipment loss
|
||||
CanGMDropEquipment = False
|
||||
|
||||
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
|
||||
# List of pet items we cannot drop
|
||||
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
# Lists of items which should NEVER be dropped (note, adena will never be dropped) whether on this list or not
|
||||
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,7694,5575
|
||||
|
||||
# item drop related min/max
|
||||
MinimumPKRequiredToDrop = 5
|
||||
|
||||
# Should we award a pvp point for killing a player with karma?
|
||||
AwardPKKillPVPPoint = True
|
||||
|
||||
# Length one stays in PvP mode after hitting an inocent (in ms)
|
||||
PvPVsNormalTime = 40000
|
||||
# Length one stays in PvP mode after hitting a purple player (in ms)
|
||||
PvPVsPvPTime = 20000
|
||||
60
L2J_Mobius_C4/dist/game/config/rates.ini
vendored
Normal file
60
L2J_Mobius_C4/dist/game/config/rates.ini
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
# =================================================================
|
||||
# NORMAL RATES
|
||||
# =================================================================
|
||||
# Rate control, float values
|
||||
RateXp = 1.
|
||||
RateSp = 1.
|
||||
RatePartyXp = 1.
|
||||
RatePartySp = 1.
|
||||
RateDropAdena = 1.
|
||||
RateConsumableCost = 1.
|
||||
RateDropItems = 1.
|
||||
RateBossDropItems = 1.
|
||||
RateDropSpoil = 1.
|
||||
RateDropManor = 1
|
||||
# NOTE: this need quests to be rewritten in dp in order to work
|
||||
RateDropQuest = 1.
|
||||
RateQuestsReward = 1.
|
||||
RateKarmaExpLost = 1
|
||||
RateSiegeGuardsPrice = 1
|
||||
|
||||
# Player Drop Rate control, values are the percent values
|
||||
PlayerDropLimit = 3
|
||||
PlayerRateDrop = 5
|
||||
PlayerRateDropItem = 70
|
||||
PlayerRateDropEquip = 25
|
||||
PlayerRateDropEquipWeapon = 5
|
||||
|
||||
# Karma Drop Rate control, values are the percent values
|
||||
KarmaDropLimit = 10
|
||||
KarmaRateDrop = 70
|
||||
KarmaRateDropItem = 50
|
||||
KarmaRateDropEquip = 40
|
||||
KarmaRateDropEquipWeapon = 10
|
||||
|
||||
# Multiplier for pet rate control (with lower values pet will grow slower)
|
||||
PetXpRate = 1.
|
||||
# Pet Food Rate control, 1 food = PetFoodRate
|
||||
PetFoodRate = 1
|
||||
# SinEater exp rate
|
||||
SinEaterXpRate =1.
|
||||
|
||||
# =================================================================
|
||||
# SPOIL RATES
|
||||
# =================================================================
|
||||
CanSpoilLowerLevelMobs = False
|
||||
MaximumPlayerAndMobLevelDifference = 9
|
||||
BasePercentChanceOfSpoilSuccess = 78
|
||||
MinimumPercentChanceOfSpoilSuccess = 1
|
||||
CanDelevelToSpoil = True
|
||||
# ----
|
||||
# SpoilLevelDifferenceLimit
|
||||
# Maximum level difference between player and spoil level to allow before decreasing spoil chance.
|
||||
SpoilLevelDifferenceLimit = 10
|
||||
# ----
|
||||
# LastLevelSpoilIsLearned
|
||||
# If the player level is above LastLevelSpoilIsLearned, it will be assumed that the player level
|
||||
# is LastLevelSpoilIsLearned for calculations on success rate
|
||||
# 72 = spoil lvl 11 (c3)
|
||||
LastLevelSpoilIsLearned = 72
|
||||
# ----
|
||||
80
L2J_Mobius_C4/dist/game/config/server.ini
vendored
Normal file
80
L2J_Mobius_C4/dist/game/config/server.ini
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
# This is the server configuration file. Here you can set up the connection for your server.
|
||||
# Usually you have to change the ExternalHostname option to
|
||||
# - 127.0.0.1 (if you want to play alone / testing purpose)
|
||||
# - LAN IP* (if you want to play from another computer in the network)
|
||||
# - WAN IP** (if you want to play with friends over internet)
|
||||
# - Questions? => http://l2jserver.com
|
||||
#
|
||||
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
|
||||
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
|
||||
# ===================================================================================================
|
||||
|
||||
# ================================================================
|
||||
# General server setting !!! REQUIRED to configure to everyone !!!
|
||||
# ================================================================
|
||||
|
||||
# Bind ip of the gameserver, use * to bind on all available IPs
|
||||
GameserverHostname=*
|
||||
GameserverPort=7777
|
||||
|
||||
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
|
||||
# If this ip is resolvable by Login just leave *
|
||||
ExternalHostname=*
|
||||
|
||||
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
|
||||
# If this ip is resolvable by Login just leave *
|
||||
InternalHostname=*
|
||||
|
||||
# The Loginserver host and port
|
||||
LoginPort=9014
|
||||
LoginHost=127.0.0.1
|
||||
|
||||
# This is the server id that the gameserver will request (i.e. 0 is Bartz)
|
||||
RequestServerID = 0
|
||||
# If set to true, the login will give an other id to the server if the requested id is allready reserved
|
||||
AcceptAlternateID = True
|
||||
|
||||
# Database info
|
||||
Driver=com.mysql.jdbc.Driver
|
||||
#Driver=org.hsqldb.jdbcDriver
|
||||
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
|
||||
URL=jdbc:mysql://localhost/l2jmc4?useUnicode=true&characterEncoding=utf-8&useSSL=false
|
||||
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
|
||||
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
|
||||
Login=root
|
||||
Password=
|
||||
MaximumDbConnections=500
|
||||
|
||||
# The time before a database connection closes (in milliseconds)
|
||||
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
|
||||
# If you get often this error message, try increasing this.
|
||||
# Default: 60000ms
|
||||
ConnectionCloseTime = 60000
|
||||
|
||||
# Datapack root directory.
|
||||
# Defaults to current directory from which the server is started unless the below line is uncommented.
|
||||
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
|
||||
#Default: .
|
||||
DatapackRoot = .
|
||||
|
||||
# Define character name template
|
||||
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
|
||||
# will allow names with first capital letter, next three small letters,
|
||||
# and any (capital or not) letter or number, like ZbigN1eW
|
||||
# Most rational to have CnameTemplate=[A-Z][a-z]*
|
||||
# meaning names only of letters with first one capital, like Zbigniew
|
||||
# Default .* - any namy of any symbols
|
||||
CnameTemplate=.*
|
||||
PetNameTemplate=.*
|
||||
|
||||
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
|
||||
CharMaxNumber = 7
|
||||
|
||||
# Define how many players are allowed to play simultaneously on your server.
|
||||
MaximumOnlineUsers=2000
|
||||
|
||||
|
||||
# Minimum and maximum protocol revision that server allow to connect.
|
||||
# You must keep MinProtocolRevision <= MaxProtocolRevision.
|
||||
MinProtocolRevision = 656
|
||||
MaxProtocolRevision = 665
|
||||
105
L2J_Mobius_C4/dist/game/config/siege.ini
vendored
Normal file
105
L2J_Mobius_C4/dist/game/config/siege.ini
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
#Quick hack up Siege data file, plz dont use any spaces.
|
||||
|
||||
#Length of siege before the count down (in minutes)
|
||||
SiegeLength=120
|
||||
|
||||
#Count down length, best to use a multiple of 5 (in minutes)
|
||||
CountDownLength=10
|
||||
|
||||
#Max no. flags per clan
|
||||
MaxFlags=1
|
||||
|
||||
#Minimum level to register
|
||||
SiegeClanMinLevel=4
|
||||
|
||||
#Max no. of clans that can register on each side
|
||||
AttackerMaxClans=500
|
||||
DefenderMaxClans=500
|
||||
|
||||
#Respawn times in ms
|
||||
AttackerRespawn=0
|
||||
|
||||
#Castle Artifacts and Control Towers spawns
|
||||
#
|
||||
#Control Towers syntax: NameControlTowerN=x,y,z,npc_id,hp
|
||||
# Name - castle name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# npc_id - id of template
|
||||
# hp - maximum health
|
||||
#
|
||||
#Artifacts syntax: NameArtefactN=x,y,z,heading,npc_id
|
||||
# Name - castle name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# heading
|
||||
# npc_id - id of template
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Gludio
|
||||
#-------------------------------------------------------------
|
||||
|
||||
GludioControlTower1=-18134,109785,-2683,12314,8000
|
||||
GludioControlTower2=-18137,108583,-2379,12314,20000
|
||||
GludioControlTower3=-18061,107294,-2409,12314,8000
|
||||
GludioControlTower4=-18359,112879,-2409,12314,8000
|
||||
GludioArtefact1=-18120,107984,-2483,16384,7250
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Giran
|
||||
#-------------------------------------------------------------
|
||||
GiranControlTower1=118623,145150,-2476,12314,10000
|
||||
GiranControlTower2=117339,145051,-2446,12314,30000
|
||||
GiranControlTower3=116116,145016,-2750,12314,10000
|
||||
GiranControlTower4=113049,144849,-2476,12314,10000
|
||||
GiranArtefact1=117939,145090,-2550,32768,12154
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Dion
|
||||
#-------------------------------------------------------------
|
||||
DionControlTower1=22158,161167,-2573,12314,8000
|
||||
DionControlTower2=22138,159901,-2877,12314,20000
|
||||
DionControlTower3=22027,162449,-2603,12314,80000
|
||||
DionControlTower4=22319,156863,-2603,12314,8000
|
||||
DionArtefact1=22081,161771,-2677,49017,12123
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Oren
|
||||
#-------------------------------------------------------------
|
||||
OrenControlTower1=83416,37164,-2173,12314,10000
|
||||
OrenControlTower2=82129,37131,-2477,12314,30000
|
||||
OrenControlTower3=84709,37234,-2203,12314,10000
|
||||
OrenControlTower4=79103,36942,-2203,12314,10000
|
||||
OrenArtefact1=84014,37184,-2277,16384,12242
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Aden
|
||||
#-------------------------------------------------------------
|
||||
AdenControlTower1=147455,5624,-911,12314,6000
|
||||
AdenControlTower2=147460,1303,-176,12314,6000
|
||||
AdenControlTower3=146158,6929,-426,12314,6000
|
||||
AdenControlTower4=148755,6930,-426,12314,6000
|
||||
AdenControlTower5=148775,2351,-426,12314,6000
|
||||
AdenControlTower6=146137,2351,-426,12314,6000
|
||||
AdenControlTower7=144954,1603,-494,12314,6000
|
||||
AdenControlTower8=149976,1585,-494,12314,6000
|
||||
AdenArtefact1=147465,1537,-373,16384,12291
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Innadril
|
||||
#-------------------------------------------------------------
|
||||
InnadrilControlTower1=116062,248649,-973,12314,6000
|
||||
InnadrilControlTower2=116037,249948,-669,12314,6000
|
||||
InnadrilControlTower3=115977,251223,-699,12314,6000
|
||||
InnadrilControlTower4=116261,245621,-699,12314,6000
|
||||
InnadrilArtefact1=116031,250555,-798,49200,12602
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Goddard
|
||||
#-------------------------------------------------------------
|
||||
GoddardControlTower1=147456,-46029,-1360,12314,6000
|
||||
GoddardControlTower2=150183,-48201,-1744,12314,6000
|
||||
GoddardControlTower3=144741,-48188,-1744,12314,6000
|
||||
GoddardControlTower4=147477,-48516,-505,12314,6000
|
||||
GoddardArtefact1=146601,-50441,-1505,32768,12831
|
||||
GoddardArtefact2=148353,-50457,-1505,0,12832
|
||||
21
L2J_Mobius_C4/dist/game/config/telnet.ini
vendored
Normal file
21
L2J_Mobius_C4/dist/game/config/telnet.ini
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
#Telnet is disabled by default.
|
||||
EnableTelnet = False
|
||||
|
||||
#This is the port telnet LoginServer will bind to
|
||||
#Must differ from GameStatusPort
|
||||
LoginStatusPort = 12345
|
||||
|
||||
#This is the port telnet GameServer will bind to
|
||||
#Must differ from LoginStatusPort
|
||||
GameStatusPort = 54321
|
||||
|
||||
#If the following is not set, a random password is generated on server startup.
|
||||
# Usage: StatusPW = somePass
|
||||
StatusPW =
|
||||
|
||||
#This list can contain IPs or Hosts of clients you wish to allow.
|
||||
#Hosts must be resolvable to an IP.
|
||||
#The format is as follows:
|
||||
#ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
|
||||
#Make sure there are no spaces between hosts/ips
|
||||
ListOfHosts = 127.0.0.1,localhost,::1
|
||||
7
L2J_Mobius_C4/dist/game/console.cfg
vendored
Normal file
7
L2J_Mobius_C4/dist/game/console.cfg
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# Default global logging level.
|
||||
# This specifies which kinds of events are logged across
|
||||
# all loggers. For any given facility this global level
|
||||
# can be overriden by a facility specific level
|
||||
# Note that the ConsoleHandler also has a separate level
|
||||
# setting to limit messages printed to the console.
|
||||
.level=OFF
|
||||
0
L2J_Mobius_C4/dist/game/data/__init__.py
vendored
Normal file
0
L2J_Mobius_C4/dist/game/data/__init__.py
vendored
Normal file
0
L2J_Mobius_C4/dist/game/data/announcements.txt
vendored
Normal file
0
L2J_Mobius_C4/dist/game/data/announcements.txt
vendored
Normal file
9
L2J_Mobius_C4/dist/game/data/boat.csv
vendored
Normal file
9
L2J_Mobius_C4/dist/game/data/boat.csv
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
#name;id;spawnx;spawny;spawnz;heading;IdWaypoint1;Ticket1;xtelenoticket;ytelenoticket;ztelenoticket;annonceur1;message10_1;message5_1;message1_1;message0_1;message_begin_1;;IdWaypoint2;Ticket2;xtelenoticket;ytelenoticket;ztelenoticket;annonceur2;message10_2;message5_2;message1_2;message0_2;message_begin_2
|
||||
|
||||
TI_Gludin_TI;1;-96622;261660;-3610;32768;1;1074;-96777;258970;-3623; Passenger Boat Info;The ferry arrived at Talking Island Harbor. The ferry will leave for Gludin Harbor after anchoring for ten minutes.;The ferry will leave for Gludin Harbor in five minutes.;The ferry will leave for Gludin Harbor in one minute.;The ferry will be leaving soon for Gludin Harbor.;The ferry is leaving for Gludin Harbor.;2;1075;-90015;150422;-3610; Passenger Boat Info;The ferry has arrived at Gludin Harbor. The ferry will leave for Talking Island Harbor after anchoring for ten minutes.;The ferry will leave for Talking Island Harbor in five minutes.;The ferry will leave for Talking Island Harbor in one minute.;The ferry will be leaving soon for Talking Island Harbor.;The ferry is leaving for Talking Island Harbor.
|
||||
|
||||
TI_Giran_TI;2;48950;190613;-3610;60800;3;3946;46763;187041;-3451; Passenger Boat Info;The ferry has arrived at Giran Harbor. The ferry will leave for Talking Island Harbor after anchoring for ten minutes.;We depart for Talking Island Harbor in five minutes.;We depart for Talking Island Harbor in one minute.;All aboard for Talking Island!.;We are now leaving for Talking Island!.;4;3945;-96777;258970;-3623; Passenger Boat Info;The ferry arrived at Talking Island Harbor.The ferry will leave for Giran Harbor after anchoring for ten minutes.;The ferry will leave for Giran Harbor in five minutes.;The ferry will leave for Giran Harbor in one minute.Those wishing to ride should make haste to get on.;The ferry will be leaving soon for Giran Harbor.;The ferry is leaving for Giran Harbor.
|
||||
|
||||
Gludin_Rune_Gludin;3;-95686;150514;-3610;16723;5;0;-90015;150422;-3610; Passenger Boat Info;The ferry has arrived at Gludin Harbor. Departure for Rune Harbor will take place after anchoring for ten minutes.;Departure for Rune Harbor will take place in five minutes!;Departure for Rune Harbor will take place in one minute!;Make haste! We will be departing for Rune shortly.;We are now departing for Rune Harbor. Hold on and enjoy the ride!;6;0;34381;-37680;-3610; Passenger Boat Info;Arrived at Rune Harbor. Departure for Gludin Harbor will take place after anchoring for ten minutes;Departure for Gludin Harbor will take place in five minutes.;Departure for Gludin Harbor will take place in one minute.;Make haste! We will be departing for Gludin shortly.;We are now departing for Gludin Harbor. Hold on and enjoy the ride!
|
||||
|
||||
Innadril_Tour;4;111264;226240;-3610;32768;7;0;107092;219098;-3952;Passenger Boat Info;The Innadril pleasure boat has arrived. It will anchor for ten minutes.;The Innadril pleasure boat will leave in five minutes.;The Innadril pleasure boat will leave in one minute.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving soon.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving.;7;0;107092;219098;-3952;Passenger Boat Info;The Innadril pleasure boat has arrived. It will anchor for ten minutes.;The Innadril pleasure boat will leave in five minutes.;The Innadril pleasure boat will leave in one minute.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving soon.Those wishing to ride should make haste to get on.;Innadril pleasure boat is leaving.
|
||||
|
27
L2J_Mobius_C4/dist/game/data/boatpath.csv
vendored
Normal file
27
L2J_Mobius_C4/dist/game/data/boatpath.csv
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
#id;maxpoint;(speed1;speed2;x;y;z)
|
||||
#
|
||||
# Speed1 : Speed of the boat
|
||||
# Speed2 : rotation speed of the boat
|
||||
|
||||
#From Talking To Gludin
|
||||
1;11;180;800;-121385;261660;-3610;200;800;-127694;253312;-3610;250;800;-129274;237060;-3610;200;800;-114688;139040;-3610;180;800;-109663;135704;-3610;180;800;-102151;135704;-3610;180;800;-96686;140595;-3610;180;800;-95686;147718;-3610;180;800;-95686;148718;-3610;150;800;-95686;149718;-3610;150;800;-95686;150514;-3610;
|
||||
|
||||
#From Gludin To Talking
|
||||
2;10;180;800;-95686;155514;-3610;250;800;-95686;185514;-3610;200;800;-60136;238816;-3610;180;1800;-60520;259609;-3610;180;1800;-65344;261460;-3610;180;1800;-83344;261560;-3610;180;1800;-88344;261660;-3610;150;1800;-92344;261660;-3610;150;1800;-94242;261659;-3610;150;1800;-96622;261660;-3610;
|
||||
|
||||
#From Giran To Talking
|
||||
3;20;150;800;51914;189023;-3610;150;800;60567;189789;-3610;200;800;63732;197457;-3610;250;800;63732;219946;-3610;250;1200;62008;222240;-3610;250;1200;56115;226791;-3610;300;800;40384;226432;-3610;300;800;37760;226432;-3610;300;800;27153;226791;-3610;300;800;12672;227535;-3610;300;800;-1808;228280;-3610;300;800;-22165;230542;-3610;300;800;-42523;235205;-3610;250;800;-68451;259560;-3610;200;800;-72378;261198;-3610;200;800;-83344;261610;-3610;180;800;-88344;261660;-3610;180;800;-92344;261660;-3610;150;800;-94242;261659;-3610;150;800;-96622;261660;-3610;
|
||||
|
||||
#From Talking To Giran
|
||||
4;18;150;800;-113925;261660;-3610;180;800;-126107;249116;-3610;180;800;-126107;234499;-3610;180;800;-126107;219882;-3610;180;800;-109414;204914;-3610;180;800;-92807;204914;-3610;250;800;-80425;216450;-3610;250;800;-68043;227987;-3610;250;800;-63744;231168;-3610;250;1800;-60844;231369;-3610;200;800;-44915;231369;-3610;200;800;-28986;231369;-3610;200;800;8233;207624;-3610;180;800;21470;201503;-3610;180;800;40058;195383;-3610;150;800;43022;193793;-3610;150;800;45986;192203;-3610;150;800;48950;190613;-3610;
|
||||
|
||||
#From Gludin to Rune
|
||||
5;28;150;800;-95686;155514;-3610;150;800;-98112;159040;-3610;200;1800;-104192;160608;-3610;250;1800;-109952;159616;-3610;290;1800;-112768;154784;-3610;290;1800;-114688;139040;-3610;290;1800;-115232;134368;-3610;290;1800;-113888;121696;-3610;290;1800;-107808;104928;-3610;290;800;-97152;75520;-3610;290;1800;-85536;67264;-3610;290;1800;-64640;55840;-3610;290;1800;-60096;44672;-3610;290;1800;-52672;37440;-3610;290;1800;-46144;33184;-3610;290;1800;-36096;24928;-3610;290;1800;-33792;8448;-3610;290;1000;-23776;3424;-3610;290;1000;-12000;-1760;-3610;290;1800;672;480;-3610;290;1000;15488;200;-3610;290;1000;24736;164;-3610;290;1000;32192;-1156;-3610;270;1000;39200;-8032;-3610;270;1000;44320;-25152;-3610;250;800;40576;-31616;-3610;220;800;36819;-35315;-3610;200;800;34381;-37680;-3610;
|
||||
|
||||
#From Rune to Gludin
|
||||
6;23;150;800;32750;-39300;-3610;180;1000;27440;-39328;-3610;200;1000;21456;-34272;-3610;250;800;6608;-29520;-3610;270;800;4160;-27828;-3610;270;1000;2432;-25472;-3610;220;1000;-8000;-16272;-3610;290;800;-18976;-9760;-3610;290;800;-23776;3408;-3610;290;800;-33792;8432;-3610;290;800;-36096;24912;-3610;290;800;-46144;33184;-3610;290;800;-52688;37440;-3610;290;800;-60096;44672;-3610;290;800;-64640;55840;-3610;290;800;-85552;67248;-3610;290;800;-97168;85264;-3610;290;800;-107824;104912;-3610;290;800;-102151;135704;-3610;290;800;-96686;140595;-3610;250;800;-95686;147717;-3610;200;800;-95686;148218;-3610;150;800;-95686;150514;-3610;
|
||||
|
||||
#Innandril tour
|
||||
7;32;150;800;105129;226240;-3610;150;800;90604;238797;-3610;150;800;74853;237943;-3610;150;800;68207;235399;-3610;150;800;63226;230487;-3610;150;800;61843;224797;-3610;150;800;61822;203066;-3610;150;800;59051;197685;-3610;150;800;54048;195298;-3610;150;800;41609;195687;-3610;150;800;35821;200284;-3610;150;800;35567;205265;-3610;150;800;35617;222471;-3610;150;800;37932;226588;-3610;150;800;42932;229394;-3610;150;800;74324;245231;-3610;150;800;81872;250314;-3610;150;800;101692;249882;-3610;150;800;107907;256073;-3610;150;800;112317;257133;-3610;150;800;126273;255313;-3610;150;800;128067;250961;-3610;150;800;128520;238249;-3610;150;800;126428;235072;-3610;150;800;121843;234656;-3610;150;800;120096;234268;-3610;150;800;118572;233046;-3610;150;800;117671;228951;-3610;150;800;115936;226540;-3610;150;800;113628;226240;-3610;150;800;111300;226240;-3610;150;800;111264;226240;-3610;
|
||||
|
||||
|
||||
|
429
L2J_Mobius_C4/dist/game/data/dimensionalRift.xml
vendored
Normal file
429
L2J_Mobius_C4/dist/game/data/dimensionalRift.xml
vendored
Normal file
@@ -0,0 +1,429 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<rift xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/dimensionalRift.xsd">
|
||||
<!-- ########### RECRUITS AREA ########### -->
|
||||
<area type="1">
|
||||
<room id="1">
|
||||
<!-- Otherworldy Invader Soldier -->
|
||||
<spawn mobId="1659" count="2" delay="90"/>
|
||||
<!-- Otherwordly Invader Archer -->
|
||||
<spawn mobId="1661" count="4" delay="80"/>
|
||||
<!-- Otherwordly Invader Soldier -->
|
||||
<spawn mobId="1660" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Otherworldy Invader Priest -->
|
||||
<spawn mobId="1664" count="3" delay="90"/>
|
||||
<!-- Otherwordly Invader Shaman -->
|
||||
<spawn mobId="1663" count="2" delay="90"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1662" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Otherworldy Invader Martyrs -->
|
||||
<spawn mobId="1666" count="2" delay="86"/>
|
||||
<!-- Otherwordly Invader Warrior -->
|
||||
<spawn mobId="1667" count="2" delay="86"/>
|
||||
<!-- Otherwordly Invader Magus -->
|
||||
<spawn mobId="1665" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Otherworldy Invader Soldier -->
|
||||
<spawn mobId="1668" count="2" delay="101"/>
|
||||
<!-- Otherwordly Invader Discipline -->
|
||||
<spawn mobId="1669" count="2" delay="101"/>
|
||||
<!-- Otherwordly Invader Berserker -->
|
||||
<spawn mobId="1670" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Otherwordly Invader Food -->
|
||||
<spawn mobId="1671" count="6" delay="82"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1672" count="3" delay="82"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1673" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Otherworldy Invader Elite Soldier -->
|
||||
<spawn mobId="1675" count="4" delay="52"/>
|
||||
<!-- Otherwordly Invader Warrior -->
|
||||
<spawn mobId="1676" count="4" delay="52"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1674" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Otherworldy Invader Elite Soldier -->
|
||||
<spawn mobId="1677" count="4" delay="100"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1678" count="4" delay="100"/>
|
||||
<!-- Otherwordly Invader Food -->
|
||||
<spawn mobId="1671" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Otherworldy Invader Elite Soldier -->
|
||||
<spawn mobId="1679" count="4" delay="137"/>
|
||||
<!-- Otherwordly Invader Magus -->
|
||||
<spawn mobId="1681" count="4" delay="137"/>
|
||||
<!-- Otherwordly Invader Elite Soldier -->
|
||||
<spawn mobId="1680" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10333" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### PRIVATES AREA ########### -->
|
||||
<area type="2">
|
||||
<room id="1">
|
||||
<!-- Dimension Invader Soldier -->
|
||||
<spawn mobId="1682" count="2" delay="90"/>
|
||||
<!-- Dimension Invader Archer -->
|
||||
<spawn mobId="1684" count="4" delay="80"/>
|
||||
<!-- Dimension Invader Soldier -->
|
||||
<spawn mobId="1683" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Dimension Invader Priest -->
|
||||
<spawn mobId="1687" count="3" delay="90"/>
|
||||
<!-- Dimension Invader Shaman -->
|
||||
<spawn mobId="1686" count="2" delay="90"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1685" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Dimension Invader Martyrs -->
|
||||
<spawn mobId="1689" count="2" delay="86"/>
|
||||
<!-- Dimension Invader Warrior -->
|
||||
<spawn mobId="1690" count="2" delay="86"/>
|
||||
<!-- Dimension Invader Magus -->
|
||||
<spawn mobId="1688" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Dimension Invader Soldier -->
|
||||
<spawn mobId="1691" count="2" delay="101"/>
|
||||
<!-- Dimension Invader Discipline -->
|
||||
<spawn mobId="1692" count="2" delay="101"/>
|
||||
<!-- Dimension Invader Berserker -->
|
||||
<spawn mobId="1693" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Dimension Invader Food -->
|
||||
<spawn mobId="1694" count="6" delay="82"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1695" count="3" delay="82"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1696" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1698" count="4" delay="52"/>
|
||||
<!-- Dimension Invader Warrior -->
|
||||
<spawn mobId="1699" count="4" delay="52"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1697" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1700" count="4" delay="100"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1701" count="4" delay="100"/>
|
||||
<!-- Dimension Invader Food -->
|
||||
<spawn mobId="1694" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1702" count="4" delay="137"/>
|
||||
<!-- Dimension Invader Magus -->
|
||||
<spawn mobId="1704" count="4" delay="137"/>
|
||||
<!-- Dimension Invader Elite Soldier -->
|
||||
<spawn mobId="1703" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10334" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### OFFICERS AREA ########### -->
|
||||
<area type="3">
|
||||
<room id="1">
|
||||
<!-- Purgatory Invader Soldier -->
|
||||
<spawn mobId="1705" count="2" delay="90"/>
|
||||
<!-- Purgatory Invader Archer -->
|
||||
<spawn mobId="1707" count="4" delay="80"/>
|
||||
<!-- Purgatory Invader Soldier -->
|
||||
<spawn mobId="1706" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Purgatory Invader Priest -->
|
||||
<spawn mobId="1710" count="3" delay="90"/>
|
||||
<!-- Purgatory Invader Shaman -->
|
||||
<spawn mobId="1709" count="2" delay="90"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1708" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Purgatory Invader Martyrs -->
|
||||
<spawn mobId="1712" count="2" delay="86"/>
|
||||
<!-- Purgatory Invader Warrior -->
|
||||
<spawn mobId="1713" count="2" delay="86"/>
|
||||
<!-- Purgatory Invader Magus -->
|
||||
<spawn mobId="1711" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Purgatory Invader Soldier -->
|
||||
<spawn mobId="1714" count="2" delay="101"/>
|
||||
<!-- Purgatory Invader Disciples -->
|
||||
<spawn mobId="1715" count="2" delay="101"/>
|
||||
<!-- Purgatory Invader Berserker -->
|
||||
<spawn mobId="1716" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Purgatory Invader Food -->
|
||||
<spawn mobId="1717" count="6" delay="82"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1719" count="3" delay="82"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1718" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1721" count="4" delay="52"/>
|
||||
<!-- Purgatory Invader Warrior -->
|
||||
<spawn mobId="1722" count="4" delay="52"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1720" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1723" count="4" delay="100"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1724" count="4" delay="100"/>
|
||||
<!-- Purgatory Invader Food -->
|
||||
<spawn mobId="1717" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1725" count="4" delay="137"/>
|
||||
<!-- Purgatory Invader Magus -->
|
||||
<spawn mobId="1727" count="4" delay="137"/>
|
||||
<!-- Purgatory Invader Elite Soldier -->
|
||||
<spawn mobId="1726" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10335" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### CAPTAINS AREA ########### -->
|
||||
<area type="4">
|
||||
<room id="1">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1728" count="2" delay="90"/>
|
||||
<!-- Forbidden Path Invader Archer -->
|
||||
<spawn mobId="1730" count="4" delay="80"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1729" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Forbidden Path Invader Priest -->
|
||||
<spawn mobId="1733" count="3" delay="90"/>
|
||||
<!-- Forbidden Path Invader Shaman -->
|
||||
<spawn mobId="1732" count="2" delay="90"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1731" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Forbidden Path Invader Martyrs -->
|
||||
<spawn mobId="1735" count="2" delay="86"/>
|
||||
<!-- Forbidden Path Invader Warrior -->
|
||||
<spawn mobId="1736" count="2" delay="86"/>
|
||||
<!-- Forbidden Path Invader Magus -->
|
||||
<spawn mobId="1734" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Forbidden Path Invader Soldier -->
|
||||
<spawn mobId="1737" count="2" delay="101"/>
|
||||
<!-- Forbidden Path Invader Disciple -->
|
||||
<spawn mobId="1738" count="2" delay="101"/>
|
||||
<!-- Forbidden Path Invader Berserker -->
|
||||
<spawn mobId="1739" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Forbidden Path Invader Food -->
|
||||
<spawn mobId="1740" count="6" delay="82"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1741" count="3" delay="82"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1742" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1744" count="4" delay="52"/>
|
||||
<!-- Forbidden Path Invader Warrior -->
|
||||
<spawn mobId="1745" count="4" delay="52"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1743" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1746" count="4" delay="100"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1747" count="4" delay="100"/>
|
||||
<!-- Forbidden Path Invader Food -->
|
||||
<spawn mobId="1740" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1748" count="4" delay="137"/>
|
||||
<!-- Forbidden Path Invader Magus -->
|
||||
<spawn mobId="1750" count="4" delay="137"/>
|
||||
<!-- Forbidden Path Invader Elite Soldier -->
|
||||
<spawn mobId="1749" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10336" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########### COMMANDERS AREA ########### -->
|
||||
<area type="5">
|
||||
<room id="1">
|
||||
<!-- Dark Omen Invader Soldier -->
|
||||
<spawn mobId="1751" count="2" delay="90"/>
|
||||
<!-- Dark Omen Invader Archer -->
|
||||
<spawn mobId="1753" count="4" delay="80"/>
|
||||
<!-- Dark Omen Invader Soldier -->
|
||||
<spawn mobId="1752" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Dark Omen Invader Priest -->
|
||||
<spawn mobId="1756" count="3" delay="90"/>
|
||||
<!-- Dark Omen Invader Shaman -->
|
||||
<spawn mobId="1755" count="2" delay="90"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1754" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Dark Omen Invader Martyrs -->
|
||||
<spawn mobId="1758" count="2" delay="86"/>
|
||||
<!-- Dark Omen Invader Warrior -->
|
||||
<spawn mobId="1759" count="2" delay="86"/>
|
||||
<!-- Dark Omen Invader Magus -->
|
||||
<spawn mobId="1757" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Dark Omen Invader Soldier -->
|
||||
<spawn mobId="1760" count="2" delay="101"/>
|
||||
<!-- Dark Omen Invader Disciple -->
|
||||
<spawn mobId="1761" count="2" delay="101"/>
|
||||
<!-- Dark Omen Invader Berserker -->
|
||||
<spawn mobId="1762" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Dark Omen Invader Food -->
|
||||
<spawn mobId="1763" count="6" delay="82"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1764" count="3" delay="82"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1765" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1767" count="4" delay="52"/>
|
||||
<!-- Dark Omen Invader Warrior -->
|
||||
<spawn mobId="1768" count="4" delay="52"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1766" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1769" count="4" delay="100"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1770" count="4" delay="100"/>
|
||||
<!-- Dark Omen Invader Food -->
|
||||
<spawn mobId="1763" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1771" count="4" delay="137"/>
|
||||
<!-- Dark Omen Invader Magus -->
|
||||
<spawn mobId="1773" count="4" delay="137"/>
|
||||
<!-- Dark Omen Invader Elite Soldier -->
|
||||
<spawn mobId="1772" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10337" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
<!-- ########## HEROES AREA ########### -->
|
||||
<area type="6">
|
||||
<room id="1">
|
||||
<!-- Messenger Invader Soldier -->
|
||||
<spawn mobId="1774" count="2" delay="90"/>
|
||||
<!-- Messenger Invader Archer -->
|
||||
<spawn mobId="1776" count="4" delay="80"/>
|
||||
<!-- Messenger Invader Soldier -->
|
||||
<spawn mobId="1775" count="2" delay="90"/>
|
||||
</room>
|
||||
<room id="2">
|
||||
<!-- Messenger Invader Priest -->
|
||||
<spawn mobId="1779" count="3" delay="90"/>
|
||||
<!-- Messenger Invader Shaman -->
|
||||
<spawn mobId="1778" count="2" delay="90"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1777" count="3" delay="90"/>
|
||||
</room>
|
||||
<room id="3">
|
||||
<!-- Messenger Invader Martyrs -->
|
||||
<spawn mobId="1781" count="2" delay="86"/>
|
||||
<!-- Messenger Invader Warrior -->
|
||||
<spawn mobId="1782" count="2" delay="86"/>
|
||||
<!-- Messenger Invader Magus -->
|
||||
<spawn mobId="1780" count="2" delay="86"/>
|
||||
</room>
|
||||
<room id="4">
|
||||
<!-- Messenger Invader Soldier -->
|
||||
<spawn mobId="1783" count="2" delay="101"/>
|
||||
<!-- Messenger Invader Disciple -->
|
||||
<spawn mobId="1784" count="2" delay="101"/>
|
||||
<!-- Messenger Invader Berserker -->
|
||||
<spawn mobId="1785" count="2" delay="101"/>
|
||||
</room>
|
||||
<room id="5">
|
||||
<!-- Messenger Invader Food -->
|
||||
<spawn mobId="1786" count="6" delay="82"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1787" count="3" delay="82"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1788" count="3" delay="82"/>
|
||||
</room>
|
||||
<room id="6">
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1790" count="4" delay="52"/>
|
||||
<!-- Messenger Invader Warrior -->
|
||||
<spawn mobId="1791" count="4" delay="52"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1789" count="4" delay="52"/>
|
||||
</room>
|
||||
<room id="7">
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1792" count="4" delay="100"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1793" count="4" delay="100"/>
|
||||
<!-- Messenger Invader Food -->
|
||||
<spawn mobId="1786" count="4" delay="100"/>
|
||||
</room>
|
||||
<room id="8">
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1794" count="4" delay="137"/>
|
||||
<!-- Messenger Invader Magus -->
|
||||
<spawn mobId="1796" count="4" delay="137"/>
|
||||
<!-- Messenger Invader Elite Soldier -->
|
||||
<spawn mobId="1795" count="4" delay="137"/>
|
||||
</room>
|
||||
<room id="9">
|
||||
<!-- Anakazel -->
|
||||
<spawn mobId="10338" count="1" delay="600"/>
|
||||
</room>
|
||||
</area>
|
||||
</rift>
|
||||
196
L2J_Mobius_C4/dist/game/data/door.csv
vendored
Normal file
196
L2J_Mobius_C4/dist/game/data/door.csv
vendored
Normal file
@@ -0,0 +1,196 @@
|
||||
#NOTES:
|
||||
#All Castle doors and gates are found in the castledoor.sql
|
||||
#All thrones and signs are found in the staticobjects.csv
|
||||
#To make a door unlockable through the unlock skill, add true to the end of the string
|
||||
#Table Description:
|
||||
#name;static_object_id;posx;posy;posz;hp;physical_defence;magic_defence;unlockable
|
||||
|
||||
# Aden - Clan Halls
|
||||
aden_clanhall_001;24180022;145358;25385;-2090;145356;25343;-2142;145360;25385;-1692;158250;644;518;False
|
||||
aden_clanhall_002;24180023;145358;25304;-2090;145356;25304;-2142;145360;25345;-1692;158250;644;518;False
|
||||
aden_clanhall_003;24180024;149438;23177;-2101;149437;23135;-2152;149439;23176;-1702;158250;644;518;False
|
||||
aden_clanhall_004;24180025;149438;23095;-2101;149437;23095;-2152;149439;23136;-1702;158250;644;518;False
|
||||
aden_clanhall_005;24180026;150299;23695;-2090;150297;23653;-2141;150301;23695;-1691;158250;644;518;False
|
||||
aden_clanhall_006;24180027;150299;23614;-2090;150297;23614;-2141;150301;23656;-1691;158250;644;518;False
|
||||
aden_clanhall_007;24180028;150444;26584;-2226;150443;26542;-2278;150446;26583;-1828;158250;644;518;False
|
||||
aden_clanhall_008;24180029;150444;26502;-2226;150443;26502;-2278;150445;26543;-1828;158250;644;518;False
|
||||
aden_clanhall_009;24180030;144359;28239;-2218;144357;28197;-2270;144359;28238;-1820;158250;644;518;False
|
||||
aden_clanhall_010;24180031;144359;28158;-2218;144357;28157;-2270;144359;28198;-1820;158250;644;518;False
|
||||
aden_clanhall_011;24180032;144294;27131;-2228;144293;27089;-2280;144295;27130;-1830;158250;644;518;False
|
||||
aden_clanhall_012;24180033;144294;27049;-2228;144293;27049;-2280;144295;27090;-1830;158250;644;518;False
|
||||
|
||||
# Aden - Coliseum Gates
|
||||
aden_colosseum_outer_001;24190001;147086;46721;-3289;147075;46641;-3434;147099;46800;-3178;687500;644;518;False
|
||||
aden_colosseum_inner_001;24190002;148045;46721;-3289;148034;46642;-3435;148057;46800;-3179;687500;644;518;False
|
||||
aden_colosseum_inner_002;24190003;150951;46721;-3289;150939;46640;-3435;150961;46797;-3179;687500;644;518;False
|
||||
aden_colosseum_outer_002;24190004;151911;46721;-3289;151903;46644;-3435;151918;46798;-3179;687500;644;518;False
|
||||
|
||||
# Bandits Stronghold
|
||||
bandit_outer_001;22170001;85621;-18127;-1670;85411;-18299;-1821;85633;-18118;-1471;158250;644;518;False
|
||||
bandit_outer_002;22170002;85213;-18458;-1670;85206;-18466;-1821;85425;-18288;-1471;158250;644;518;False
|
||||
bandit_inner_003;22170003;80818;-15357;-1762;80815;-15445;-1829;80821;-15349;-1379;158250;644;518;False
|
||||
bandit_inner_004;22170004;80818;-15518;-1762;80815;-15525;-1829;80820;-15431;-1379;158250;644;518;False
|
||||
|
||||
# Cruma Tower - Core Room Doors
|
||||
cruma_001;20210001;17624;112427;-6456;17506;112402;-6625;17741;112452;-6287;150000;476;383;True
|
||||
cruma_002;20210002;17820;112427;-6456;17705;112402;-6627;17938;112452;-6289;150000;476;383;True
|
||||
cruma_003;20210003;17721;112427;-6579;17623;112396;-6628;17819;112459;-6530;150000;476;383;True
|
||||
|
||||
# Dion - Clan Halls
|
||||
H_Door_MV_01;20220011;18879;143353;-2998;18874;143315;-3039;18880;143353;-2589;158250;644;518;False
|
||||
H_Door_MV_01;20220012;18872;143278;-2998;18871;143278;-3039;18877;143316;-2589;158250;644;518;False
|
||||
H_Door_MV_01;20220013;17616;145184;-3025;17616;145183;-3066;17648;145206;-2616;158250;644;518;False
|
||||
H_Door_MV_01;20220014;17678;145226;-3025;17646;145204;-3066;17679;145227;-2616;158250;644;518;False
|
||||
H_Door_MV_01;20220015;20118;145994;-3099;20118;145992;-3140;20155;145996;-2690;158250;644;518;False
|
||||
H_Door_MV_01;20220016;20193;145994;-3099;20156;145993;-3140;20193;145995;-2690;158250;644;518;False
|
||||
|
||||
# Devastated Castle
|
||||
devastated_castle_outer_001;25170001;178212;-15038;-2135;178211;-15038;-2294;178342;-15017;-1976;158250;644;518;False
|
||||
devastated_castle_outer_002;25170002;178468;-15038;-2135;178339;-15038;-2295;178469;-15017;-1977;158250;644;518;False
|
||||
devastated_castle_inner_001;25170003;178121;-18226;-2286;178120;-18225;-2286;178183;-18211;-1836;79125;644;518;False
|
||||
devastated_castle_inner_002;25170004;178247;-18220;-2210;178182;-18225;-2286;178245;-18211;-1836;79125;644;518;False
|
||||
devastated_castle_inner_003;25170005;178119;-18220;-2210;178302;-18611;-2287;178309;-18573;-1837;79125;644;518;False
|
||||
devastated_castle_inner_004;25170006;178298;-18650;-2233;178302;-18648;-2287;178309;-18610;-1837;79125;644;518;False
|
||||
|
||||
# Devils Isle
|
||||
pirate_isle_001;21240001;42001;208378;-3666;41864;208287;-3785;42006;208383;-3540;187500;100000;10000;False
|
||||
pirate_isle_002;21240002;43745;212594;-3623;43741;212433;-3742;43749;212600;-3497;187500;100000;10000;False
|
||||
pirate_isle_003;21240003;42167;213285;-3643;42085;213285;-3760;42247;213286;-3515;187500;476;383;True
|
||||
pirate_isle_004;21240004;51111;206106;-3912;51105;206102;-4031;51270;206110;-3786;187500;476;383;True
|
||||
pirate_isle_005;21240005;52910;206720;-3692;52910;206637;-3808;52910;206801;-3563;187500;476;383;True
|
||||
pirate_isle_006;21240006;52423;219103;-3209;52423;219032;-3312;52423;219174;-3067;187500;1000000;383;True
|
||||
|
||||
# Garden of Eva - Water Walls and Secret Walls
|
||||
goe_001;22250001;86226;247063;-8584;86085;246961;-8845;86364;247162;-8333;187500;476;383;False
|
||||
goe_002;22250002;88491;253871;-8584;88436;253707;-8845;88546;254031;-8333;187500;476;383;False
|
||||
goe_003;22250003;76873;253954;-8584;76816;253788;-8856;76928;254118;-8344;187500;476;383;False
|
||||
goe_004;22250004;79033;247128;-8584;78897;247031;-8838;79164;247228;-8326;187500;476;383;False
|
||||
goe_005;22250005;82738;246603;-9093;82574;246603;-9359;82901;246603;-8847;187500;476;383;False
|
||||
goe_006;22250006;87902;250378;-9093;87845;250218;-9361;87963;250540;-8849;187500;476;383;False
|
||||
goe_007;22250007;85914;256377;-9093;85778;256278;-9352;86047;256477;-8840;187500;476;383;False
|
||||
goe_008;22250008;79561;256348;-9093;79427;256253;-9348;79699;256447;-8836;187500;476;383;False
|
||||
goe_009;22250009;77616;250361;-9093;77560;250195;-9360;77671;250525;-8848;187500;476;383;False
|
||||
goe_010;22250010;80102;248387;-9611;79968;248290;-9883;80233;248485;-9371;187500;476;383;False
|
||||
goe_011;22250011;85343;248344;-9611;85204;248243;-9869;85481;248443;-9357;187500;476;383;False
|
||||
goe_012;22250012;87018;253389;-9611;86965;253223;-9875;87076;253544;-9363;187500;476;383;False
|
||||
goe_013;22250013;82768;256485;-9611;82603;256484;-9873;82932;256486;-9361;187500;476;383;False
|
||||
goe_014;22250014;78490;253391;-9611;78435;253230;-9884;78548;253551;-9372;187500;476;383;False
|
||||
goe_015;22250015;79253;253097;-10118;79196;252936;-10386;79308;253256;-9874;187500;476;383;False
|
||||
goe_016;22250016;79276;250856;-10118;79220;250697;-10386;79328;251017;-9874;187500;476;383;False
|
||||
goe_017;22250017;80601;249046;-10118;80464;248949;-10370;80735;249143;-9858;187500;476;383;False
|
||||
goe_018;22250018;82836;248341;-10118;82672;248340;-10391;82999;248341;-9879;187500;476;383;False
|
||||
goe_019;22250019;84906;249034;-10116;84761;248927;-10379;85050;249141;-9867;187500;476;383;False
|
||||
goe_020;22250020;86247;250888;-10118;86186;250724;-10368;86307;251048;-9856;187500;476;383;False
|
||||
goe_021;22250021;86213;253197;-10118;86157;253034;-10380;86268;253360;-9868;187500;476;383;False
|
||||
goe_022;22250022;84889;254973;-10118;84750;254873;-10376;85027;255073;-9864;187500;476;383;False
|
||||
goe_023;22250023;82726;255659;-10118;82560;255658;-10387;82892;255660;-9875;187500;476;383;False
|
||||
goe_024;22250024;80590;254950;-10118;80454;254851;-10372;80727;255050;-9860;187500;476;383;False
|
||||
goe_025;22250025;81959;255493;-10734;81657;255478;-10888;82264;255508;-10376;187500;476;383;True
|
||||
goe_026;22250026;83496;255494;-10734;83194;255479;-10891;83795;255511;-10379;187500;476;383;True
|
||||
goe_027;22250027;83549;248505;-10734;83247;248490;-10886;83848;248523;-10374;187500;476;383;True
|
||||
goe_028;22250028;82012;248506;-10734;81713;248490;-10888;82312;248521;-10376;187500;476;383;True
|
||||
goe_029;22250029;82560;254715;-10880;82395;254712;-11183;82727;254719;-10577;187500;476;383;True
|
||||
|
||||
# Gludin - Clan Halls
|
||||
gludin_clanhall_001;17220001;-84495;155209;-3150;-84497;155208;-3192;-84494;155246;-2742;158250;644;518;False
|
||||
gludin_clanhall_002;17220002;-84495;155286;-3150;-84496;155248;-3192;-84494;155286;-2742;158250;644;518;False
|
||||
gludin_clanhall_003;17220003;-83961;155258;-3150;-83962;155218;-3191;-83960;155257;-2741;158250;644;518;False
|
||||
gludin_clanhall_004;17220004;-83961;155180;-3150;-83962;155180;-3191;-83960;155219;-2741;158250;644;518;False
|
||||
gludin_clanhall_005;17220005;-83879;153064;-3149;-83917;153062;-3149;-83878;153064;-2699;158250;644;518;False
|
||||
gludin_clanhall_006;17220006;-83956;153064;-3149;-83955;153061;-3149;-83916;153065;-2699;158250;644;518;False
|
||||
gludin_clanhall_007;17220007;-83927;153598;-3149;-83927;153597;-3190;-83889;153599;-2740;158250;644;518;False
|
||||
gludin_clanhall_008;17220008;-83850;153598;-3149;-83889;153597;-3190;-83850;153599;-2740;158250;644;518;False
|
||||
gludin_clanhall_009;17220009;-83971;151880;-3112;-84009;151879;-3152;-83971;151882;-2702;158250;644;518;False
|
||||
gludin_clanhall_010;17220010;-84047;151880;-3112;-84046;151879;-3152;-84008;151881;-2702;158250;644;518;False
|
||||
|
||||
# Gludin - Einhasad Temple
|
||||
gludin_einhasad_001;17220011;-79737;150063;-3027;-79737;150062;-3067;-79735;150100;-2617;158250;644;518;False
|
||||
gludin_einhasad_002;17220012;-79737;150138;-3027;-79737;150099;-3067;-79735;150138;-2617;158250;644;518;False
|
||||
gludin_einhasad_003;17220013;-79740;151522;-3027;-79740;151522;-3068;-79738;151561;-2618;158250;644;518;False
|
||||
gludin_einhasad_004;17220014;-79740;151598;-3027;-79740;151558;-3068;-79738;151597;-2618;158250;644;518;False
|
||||
|
||||
# Gludio - Clan Halls
|
||||
gludio_clanhall_001;19210011;-14790;125633;-3123;-14791;125595;-3158;-14789;125632;-2708;158250;644;518;False
|
||||
gludio_clanhall_002;19210012;-14790;125557;-3123;-14791;125557;-3158;-14789;125594;-2708;158250;644;518;False
|
||||
gludio_clanhall_003;19210013;-14116;125602;-3122;-14117;125602;-3157;-14115;125639;-2707;158250;644;518;False
|
||||
gludio_clanhall_004;19210014;-14116;125677;-3122;-14117;125640;-3157;-14115;125677;-2707;158250;644;518;False
|
||||
gludio_clanhall_005;19210015;-12601;123885;-3096;-12637;123884;-3131;-12600;123886;-2681;158250;644;518;False
|
||||
gludio_clanhall_006;19210016;-12676;123885;-3096;-12676;123884;-3131;-12639;123886;-2681;158250;644;518;False
|
||||
gludio_clanhall_007;19210017;-15981;123747;-3096;-15981;123734;-3131;-15945;123747;-2681;158250;644;518;False
|
||||
gludio_clanhall_008;19210018;-15909;123725;-3096;-15945;123723;-3131;-15909;123736;-2681;158250;644;518;False
|
||||
|
||||
# Partisans Hideaway - Clan Hall Doors
|
||||
partisan001;21210001;43643;108908;-1970;43643;108840;-2015;43651;108915;-1565;158250;644;518;False
|
||||
partisan002;21210002;43643;108783;-1970;43643;108778;-2015;43651;108853;-1565;158250;644;518;False
|
||||
|
||||
# Tower Of Insolence - Raid Boss Area Doors
|
||||
aden_tower_of_hubris;23180001;113876;16953;-1979;113814;16890;-2156;113937;17013;-1801;187500;476;383;False
|
||||
aden_tower_of_hubris;23180002;113771;16849;-1979;113710;16788;-2156;113833;16910;-1801;187500;476;383;False
|
||||
aden_tower_of_hubris;23180003;113252;15914;4115;113178;15874;3937;113326;15954;4292;187500;476;383;False
|
||||
aden_tower_of_hubris;23180004;113117;15970;4115;113043;15930;3938;113191;16010;4293;187500;476;383;False
|
||||
aden_tower_of_hubris;23180005;113263;15764;7145;113201;15703;6968;113325;15826;7323;187500;476;383;False
|
||||
aden_tower_of_hubris;23180006;113367;15868;7145;113305;15806;6968;113429;15930;7323;187500;476;383;False
|
||||
|
||||
#Imperial Tomb
|
||||
#Conquerer
|
||||
conq_mos;25150011;181195;-85594;-7064;181184;-85775;-7261;181256;-85412;-7005;158250;644;518;False
|
||||
visc_hall_gate;25150012;182981;-85580;-7067;182970;-85759;-7259;183045;-85399;-7003;158250;644;518;False
|
||||
count_hall_gate;25150013;184798;-85582;-7064;184787;-85759;-7259;184857;-85401;-7003;158250;644;518;False
|
||||
marquis_hall_gate;25150014;186575;-85576;-7066;186560;-85758;-7265;186643;-85390;-7009;158250;644;518;False
|
||||
duke_hall_gate;25150015;188361;-85576;-7066;188344;-85772;-7259;188426;-85383;-7003;158250;644;518;False
|
||||
imp_grave_gate;25150016;190191;-85576;-7064;190151;-85760;-7265;190232;-85393;-7009;158250;644;518;False
|
||||
|
||||
#Ruler
|
||||
ent_ruler;25150001;179516;-88988;-7068;179505;-89155;-7253;179567;-88805;-6997;158250;644;518;False
|
||||
vs_hall_2;25150002;181251;-88979;-7069;181240;-89155;-7254;181304;-88804;-6998;158250;644;518;False
|
||||
ct_ahll_2;25150003;183055;-88979;-7065;183038;-89166;-7261;183120;-88796;-7005;158250;644;518;False
|
||||
mr_hall_2;25150004;184881;-88969;-7068;184871;-89148;-7243;184946;-88790;-6987;158250;644;518;False
|
||||
dk_hall_2;25150005;186685;-88965;-7064;186678;-89151;-7261;186742;-88788;-7005;158250;644;518;False
|
||||
em_grav_2;25150006;188474;-88968;-7066;188463;-89147;-7261;188527;-88793;-7005;158250;644;518;False
|
||||
|
||||
# Great Sage Mos
|
||||
ent_grtsage;25150031;173218;-86614;-7076;173033;-86673;-7268;173400;-86604;-7012;158250;644;518;False
|
||||
vs_hall_3;25150032;173218;-84780;-7072;173032;-84846;-7268;173404;-84768;-7012;158250;644;518;False
|
||||
ct_ahll_3;25150033;173214;-82974;-7072;173034;-83033;-7259;173388;-82966;-7003;158250;644;518;False
|
||||
mr_hall_3;25150034;173212;-81165;-7066;173034;-81221;-7254;173388;-81152;-6998;158250;644;518;False
|
||||
dk_hall_3;25150035;173208;-79393;-7061;173035;-79450;-7253;173391;-79384;-6997;158250;644;518;False
|
||||
em_grav_3;25150036;173198;-77563;-7063;173019;-77621;-7253;173369;-77558;-6997;158250;644;518;False
|
||||
|
||||
#Judge Mos
|
||||
ent_judge;25150021;175610;-82701;-7057;175429;-82761;-7251;175790;-82691;-6995;158250;644;518;False
|
||||
vs_hall_4;25150022;175606;-80956;-7075;175421;-81024;-7260;175805;-80937;-7004;158250;644;518;False
|
||||
ct_ahll_4;25150023;175602;-79162;-7071;175426;-79217;-7259;175777;-79155;-7003;158250;644;518;False
|
||||
mr_hall_4;25150024;175602;-77330;-7074;175425;-77387;-7265;175778;-77319;-7009;158250;644;518;False
|
||||
dk_hall_4;25150025;175597;-75538;-7061;175415;-75595;-7258;175777;-75529;-7002;158250;644;518;False
|
||||
em_grav_4;25150026;175592;-73721;-7063;175401;-73781;-7257;175767;-73712;-7001;158250;644;518;False
|
||||
|
||||
# Goddard - Clan Halls
|
||||
goddard_clanhall_001;24160001;146438;-55458;-2792;146432;-55506;-2821;146450;-55453;-2371;158250;644;518;False
|
||||
goddard_clanhall_002;24160002;146449;-55547;-2792;146437;-55552;-2819;146455;-55497;-2369;158250;644;518;False
|
||||
goddard_clanhall_003;24160003;147071;-56472;-2792;147065;-56500;-2815;147117;-56465;-2365;158250;644;518;False
|
||||
goddard_clanhall_004;24160004;147151;-56514;-2792;147105;-56522;-2818;147158;-56486;-2368;158250;644;518;False
|
||||
goddard_clanhall_005;24160005;148262;-56520;-2792;148255;-56529;-2823;148310;-56490;-2373;158250;644;518;False
|
||||
goddard_clanhall_006;24160006;148342;-56478;-2792;148296;-56508;-2824;148348;-56470;-2374;158250;644;518;False
|
||||
goddard_clanhall_007;24160007;148971;-55557;-2792;148965;-55561;-2812;148982;-55509;-2362;158250;644;518;False
|
||||
goddard_clanhall_008;24160008;148982;-55468;-2792;148970;-55520;-2821;148988;-55464;-2371;158250;644;518;False
|
||||
|
||||
# Giran - Clan Halls
|
||||
giran_clanhall_001;22220012;83618;145382;-3360;83614;145280;-3417;83622;145332;-2967;158250;644;518;False
|
||||
giran_clanhall_002;22220011;83618;145382;-3360;83614;145330;-3417;83623;145383;-2967;158250;644;518;False
|
||||
giran_clanhall_003;22220009;81831;145267;-3489;81827;145316;-3546;81835;145369;-3096;158250;644;518;False
|
||||
giran_clanhall_004;22220010;81831;145267;-3489;81828;145265;-3546;81835;145319;-3096;158250;644;518;False
|
||||
giran_clanhall_005;22220008;78521;148327;-3553;78520;148323;-3614;78572;148331;-3164;158250;644;518;False
|
||||
giran_clanhall_006;22220007;78521;148327;-3553;78570;148323;-3614;78623;148331;-3164;158250;644;518;False
|
||||
giran_clanhall_007;22220005;81196;151657;-3490;81192;151605;-3546;81200;151658;-3096;158250;644;518;False
|
||||
giran_clanhall_008;22220006;81196;151657;-3490;81192;151555;-3546;81200;151607;-3096;158250;644;518;False
|
||||
giran_clanhall_009;22220003;81873;151842;-3488;81870;151892;-3545;81877;151944;-3095;126600;644;518;False
|
||||
giran_clanhall_010;22220004;81873;151842;-3488;81870;151842;-3545;81877;151894;-3095;126600;644;518;False
|
||||
|
||||
# Forge of the Gods
|
||||
godad_DCDoor_001;24210004;190918;-115529;-1529;190891;-115626;-1619;190944;-115430;-1363;158250;644;518;False
|
||||
godad_DCDoor1F_002a;24210005;189480;-108511;-964;189380;-108551;-1056;189579;-108473;-800;158250;644;518;False
|
||||
godad_DCDoor2F_003a;24210006;191458;-108107;-962;191357;-108153;-1058;191557;-108058;-802;158250;644;518;False
|
||||
|
||||
#Border Outpost
|
||||
borderoutpost_Door_001a;23170001;113931;-17870;-1872;113840;-17920;-2000;114035;-17819;-1762;158250;644;518;False
|
||||
borderoutpost_Door_002;24170001;157981;-25122;-1196;157859;-25172;-1344;158104;-25069;-1088;158250;644;518;False
|
||||
|
2
L2J_Mobius_C4/dist/game/data/events/to_die_with_honor
vendored
Normal file
2
L2J_Mobius_C4/dist/game/data/events/to_die_with_honor
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
SarEvoK
|
||||
In this event, only one simple rule exists: From all the participants, only one will remain !!!!
|
||||
269
L2J_Mobius_C4/dist/game/data/extractable_items.csv
vendored
Normal file
269
L2J_Mobius_C4/dist/game/data/extractable_items.csv
vendored
Normal file
@@ -0,0 +1,269 @@
|
||||
#ItemID;Production1,Quantity1,Chance1[;Production2,Quantity2,Chance2... ;ProductionN,QuantityN,ChanceN]
|
||||
|
||||
#Ketra/Varka Rewards
|
||||
#Looted Goods - White Cargo box
|
||||
7629;6688,1,9;6689,1,9;6690,1,9;6691,1,9;6693,1,9;6694,1,9;6695,1,9;6696,1,9;6697,1,9;7579,1,9;57,330000,10
|
||||
#Looted Goods - Blue Cargo box
|
||||
7630;6703,1,8;6704,1,8;6705,1,8;6706,1,8;6708,1,8;6709,1,8;6710,1,8;6712,1,8;6713,1,8;6714,1,8;57,292000,20
|
||||
#Looted Goods - Yellow Cargo box
|
||||
7631;6701,1,20;6702,1,20;6707,1,20;6711,1,20;57,930000,20
|
||||
#Looted Goods - Red Filing Cabinet
|
||||
7632;6857,1,8;6859,1,8;6861,1,8;6863,1,8;6867,1,8;6869,1,8;6871,1,8;6875,1,8;6877,1,8;6879,1,8;57,340000,15
|
||||
#Looted Goods - Purple Filing Cabinet
|
||||
7633;6853,1,20;6855,1,20;6865,1,20;6873,1,20;57,850000,20
|
||||
#Looted Goods - Brown Pouch
|
||||
7634;1874,20,10;1875,20,10;1876,20,16;1877,20,11;1879,20,10;1880,20,5;1881,20,10;1882,20,18;57,150000,10
|
||||
#Looted Goods - Gray Pouch
|
||||
7635;4039,4,20;4040,4,10;4041,4,10;4042,4,10;4043,4,20;4044,4,20;57,160000,10
|
||||
# Quest 628: Hunt of Golden Ram
|
||||
7725;6035,1,7;1060,1,39;735,1,7;1540,1,3;1061,1,12;1539,1,32
|
||||
7637;4039,4,20;4041,1,10;4043,4,20;4044,4,20;4042,2,15;4040,2,15
|
||||
7636;1875,3,10;1882,3,20;1880,4,10;1874,1,10;1877,3,10;1881,1,12;1879,3,12;1876,6,16
|
||||
# Quest 370: A Wiseman Sows Seeds
|
||||
5916;5917,1,10;5918,1,10;5919,1,10;5920,1,10;736,1,60
|
||||
# Quest 376: Giants Cave Exploration, Part 1
|
||||
5944;5922,1,3;5923,1,3;5924,1,3;5925,1,3;5926,1,3;5927,1,3;5928,1,3;5929,1,3;5930,1,3;5931,1,3;5932,1,3;5933,1,3;5934,1,3;5935,1,3;5936,1,3;5937,1,3;5938,1,3;5939,1,3;5940,1,3;5941,1,3;5942,1,20;5943,1,20
|
||||
# Quest 377: Giants Cave Exploration, Part 2
|
||||
5955;5942,1,25;5943,1,25;5945,1,5;5946,1,5;5947,1,5;5948,1,5;5949,1,5;5950,1,5;5951,1,5;5952,1,5;5953,1,5;5954,1,5
|
||||
# Quest 373: Supplier of Reagents
|
||||
6007;6019,2,30;6013,2,30;6014,1,20;6016,1,20
|
||||
6008;6017,2,10;6020,2,20;6014,1,35;6016,1,35
|
||||
6009;6012,1,20;6018,2,20;6019,2,20;6013,1,40
|
||||
6010;6017,2,20;6020,2,20;6016,1,35;6015,2,25
|
||||
# Quest 372: Legacy of Insolence
|
||||
5966;5978,1,2;5983,1,2;5988,1,2;5994,1,2;5995,1,2;5975,1,8;5976,1,8;5977,1,8;5981,1,8;5982,1,8;5973,1,11;5974,1,11;5980,1,11;5985,1,11;5972,1,2;5979,1,2;5984,1,2
|
||||
5967;5978,1,4;5983,1,4;5988,1,4;5994,1,4;5995,1,4;5975,1,4;5976,1,4;5977,1,4;5981,1,4;5982,1,4;5973,1,10;5974,1,10;5980,1,10;5985,1,10;5972,1,7;5979,1,7;5984,1,6
|
||||
5968;6001,1,2;5970,1,2;5971,1,2;4408,1,2;4409,1,2;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,10;5992,1,10;5997,1,10;5998,1,10;5989,1,14;5990,1,13;5996,1,13
|
||||
5969;6001,1,3;5970,1,3;5971,1,3;4408,1,3;4409,1,3;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,3;5992,1,3;5997,1,3;5998,1,3;5989,1,21;5990,1,21;5996,1,21
|
||||
# Compressed SS
|
||||
5134;1835,300,100
|
||||
5135;1463,300,100
|
||||
5136;1464,300,100
|
||||
5137;1465,300,100
|
||||
5138;1466,300,100
|
||||
5139;1467,300,100
|
||||
# Compressed SpS
|
||||
5140;2509,300,100
|
||||
5141;2510,300,100
|
||||
5142;2511,300,100
|
||||
5143;2512,300,100
|
||||
5144;2513,300,100
|
||||
5145;2514,300,100
|
||||
# Compressed BSpS
|
||||
5146;3947,300,100
|
||||
5147;3948,300,100
|
||||
5148;3949,300,100
|
||||
5149;3950,300,100
|
||||
5150;3951,300,100
|
||||
5151;3952,300,100
|
||||
# Greater Compressed SS
|
||||
5250;1835,1000,100
|
||||
5251;1463,1000,100
|
||||
5252;1464,1000,100
|
||||
5253;1465,1000,100
|
||||
5254;1466,1000,100
|
||||
5255;1467,1000,100
|
||||
# Greater Compressed SpS
|
||||
5256;2509,1000,100
|
||||
5257;2510,1000,100
|
||||
5258;2511,1000,100
|
||||
5259;2512,1000,100
|
||||
5260;2513,1000,100
|
||||
5261;2514,1000,100
|
||||
# Greater Compressed BSpS
|
||||
5262;3947,1000,100
|
||||
5263;3948,1000,100
|
||||
5264;3949,1000,100
|
||||
5265;3950,1000,100
|
||||
5266;3951,1000,100
|
||||
5267;3952,1000,100
|
||||
# Fishing rewards
|
||||
6411;6908,6,31;6913,1,18;-1,0,51
|
||||
6412;6908,6,29;6911,2,22;-1,0,49
|
||||
6413;6908,6,35;9515,1,33;-1,0,32
|
||||
6414;6908,6,33;6913,1,23;-1,0,44
|
||||
6415;6908,8,31;6911,2,31;-1,0,38
|
||||
6416;6908,6,45;6915,1,32;-1,0,23
|
||||
6417;6908,12,16;6913,1,18;6920,8,26;-1,0,40
|
||||
6418;6908,8,42;6911,2,38;-1,0,20
|
||||
6419;6908,12,27;6915,1,45;-1,0,28
|
||||
6420;6908,12,21;6913,1,25;6920,8,35;-1,0,19
|
||||
6421;6908,8,47;6911,2,47;-1,0,6
|
||||
6422;6908,12,33;6915,1,55;-1,0,12
|
||||
6423;6908,12,28;6913,1,33;6920,16,23;-1,0,16
|
||||
6424;6908,16,38;6911,4,36;-1,0,26
|
||||
6425;6908,12,46;6915,2,35;-1,0,19
|
||||
6426;6908,12,33;6913,2,22;6920,16,26;-1,0,19
|
||||
6427;6908,16,41;6911,4,38;-1,0,21
|
||||
6428;6908,12,47;6915,2,38;-1,0,15
|
||||
6429;6908,12,33;6913,2,23;6920,16,27;-1,0,17
|
||||
6430;6908,16,41;6911,4,38;-1,0,21
|
||||
6431;6908,12,48;6915,2,39;-1,0,13
|
||||
6432;6904,1,2;6908,14,19;6909,4,17;6913,1,26;6920,16,18;-1,0,18
|
||||
6433;6904,1,2;6908,10,25;6909,2,21;6911,4,17;6921,4,17;-1,0,18
|
||||
6434;6904,1,4;6908,16,26;6909,4,19;6915,4,21;-1,0,30
|
||||
6435;6904,1,2;6908,14,21;6909,4,18;6913,2,14;6920,16,20;-1,0,25
|
||||
6436;6904,1,2;6908,10,24;6909,2,22;6911,4,17;6921,4,17;-1,0,18
|
||||
6437;6904,1,3;6908,16,26;6909,4,20;6915,4,21;-1,0,30
|
||||
6438;6904,1,2;6908,14,19;6909,4,18;6913,2,12;6920,16,16;-1,0,33
|
||||
6439;6904,1,2;6908,20,12;6909,2,20;6911,4,16;6921,4,17;-1,0,33
|
||||
6440;6904,1,3;6908,16,25;6909,4,19;6915,4,20;-1,0,33
|
||||
6441;6904,1,2;6908,14,19;6909,4,18;6913,2,14;6920,16,18;-1,0,29
|
||||
6442;6904,1,3;6908,20,13;6909,4,12;6911,4,18;6921,4,19;-1,0,35
|
||||
6443;6904,1,3;6908,16,25;6909,4,19;6915,4,20;-1,0,33
|
||||
6444;6904,1,2;6908,14,21;6909,4,20;6913,2,14;6920,16,19;-1,0,24
|
||||
6445;6904,1,3;6908,20,14;6909,4,12;6911,4,19;6921,4,21;-1,0,31
|
||||
6446;6904,1,4;6908,16,26;6909,4,19;6915,4,21;-1,0,30
|
||||
6447;6904,1,3;6908,28,11;6909,4,20;6913,2,16;6920,16,20;-1,0,30
|
||||
6448;6904,1,3;6908,20,16;6909,4,13;6911,8,11;6921,8,11;-1,0,46
|
||||
6449;6904,1,4;6908,32,14;6909,4,20;6915,4,23;-1,0,39
|
||||
6450;6910,1,24;6914,2,14;7698,1,5;-1,0,57
|
||||
6451;6910,1,28;6912,8,18;7686,1,7;-1,0,47
|
||||
6452;6910,1,26;6916,4,25;7697,1,7;-1,0,42
|
||||
6453;6910,1,30;6912,2,17;7698,1,6;-1,0,47
|
||||
6454;6910,2,15;6912,8,21;7686,1,7;-1,0,57
|
||||
6455;6910,1,31;6916,4,26;7697,1,7;-1,0,36
|
||||
6456;6910,2,20;6914,2,18;7698,1,7;-1,0,55
|
||||
6457;6910,2,16;6912,8,22;7686,1,8;-1,0,54
|
||||
6458;6910,1,31;6916,4,28;7697,1,8;-1,0,33
|
||||
6459;6910,2,22;6914,2,22;7698,1,8;-1,0,48
|
||||
6460;6910,2,17;6912,8,26;7686,1,9;-1,0,48
|
||||
6461;6910,2,20;6916,4,37;7697,1,10;-1,0,33
|
||||
6462;6907,1,6;6910,2,19;6914,2,17;7685,1,6;7698,1,6;-1,0,46
|
||||
6463;6905,1,8;6910,2,16;6912,8,24;7686,1,8;-1,0,44
|
||||
6464;6906,1,8;6910,2,18;6916,8,16;7697,1,9;-1,0,49
|
||||
6465;6907,1,7;6910,2,20;6914,2,17;7685,1,7;7698,1,8;-1,0,41
|
||||
6466;6905,1,9;6910,2,18;6912,8,27;7686,1,7;-1,0,39
|
||||
6467;6906,1,10;6910,2,18;6916,8,18;7697,1,9;-1,0,45
|
||||
6468;6907,1,8;6910,2,18;6914,2,18;7685,1,6;7698,1,7;-1,0,43
|
||||
6469;6905,1,9;6910,2,17;6912,8,26;7686,1,8;-1,0,40
|
||||
6470;6906,1,10;6910,2,23;6916,8,19;7697,1,11;-1,0,37
|
||||
6471;6907,1,8;6910,4,10;6914,2,20;7685,1,8;7698,1,8;-1,0,46
|
||||
6472;6905,1,10;6910,2,21;6912,8,23;7686,1,10;-1,0,36
|
||||
6473;6906,1,10;6910,2,23;6916,8,19;7697,1,11;-1,0,37
|
||||
6474;6907,1,9;6910,4,13;6914,4,11;7685,1,9;7698,1,9;-1,0,49
|
||||
6475;6905,1,11;6910,2,23;6912,8,27;7686,1,11;-1,0,28
|
||||
6476;6906,1,12;6910,2,25;6916,8,16;7697,1,11;-1,0,36
|
||||
6477;6907,1,9;6910,4,13;6914,4,12;7685,1,8;7698,1,10;-1,0,48
|
||||
6478;6905,1,12;6910,2,24;6912,16,14;7686,1,12;-1,0,38
|
||||
6479;6906,1,11;6910,2,26;6916,8,20;7697,1,11;-1,0,32
|
||||
6480;6907,1,11;6910,4,13;6914,4,12;7685,1,12;7698,1,11;-1,0,41
|
||||
6481;6905,0,14;6910,2,26;6912,16,15;7686,1,15;-1,0,30
|
||||
6482;6906,1,14;6910,2,28;6916,8,20;7697,1,12;-1,0,26
|
||||
6483;6907,1,12;6910,4,16;6914,4,15;7685,1,13;7698,1,14;-1,0,30
|
||||
6484;6905,1,18;6910,4,15;6912,16,16;7686,1,16;-1,0,35
|
||||
6485;6906,1,16;6910,4,15;6916,8,26;7697,1,17;-1,0,26
|
||||
6486;6907,1,12;6910,4,15;6914,4,20;7685,1,15;7698,1,12;-1,0,26
|
||||
6487;6905,1,14;6910,4,20;6912,16,23;7686,2,12;-1,0,31
|
||||
6488;6906,1,18;6910,4,15;6916,8,25;7697,1,16;-1,0,26
|
||||
6489;6907,1,15;6910,4,17;6914,4,16;7685,1,19;7698,1,10;-1,0,23
|
||||
6490;6905,1,22;6910,4,21;6912,16,19;7686,2,16;-1,0,22
|
||||
6491;6906,1,21;6910,4,18;6916,8,31;7697,2,9;-1,0,21
|
||||
6492;6908,12,32;7609,8,51;-1,0,17
|
||||
6493;6908,12,47;7609,16,33;-1,0,20
|
||||
6494;6908,24,28;7609,26,28;-1,0,44
|
||||
6495;6908,24,39;7609,26,35;-1,0,26
|
||||
6496;6908,24,44;7609,26,41;-1,0,15
|
||||
6497;6908,24,46;7609,26,43;-1,0,11
|
||||
6498;6908,24,47;7609,26,42;-1,0,11
|
||||
6499;6904,1,7;6908,28,26;6909,8,23;7609,30,25;-1,0,19
|
||||
6500;6904,1,7;6908,28,25;6909,8,24;7609,30,25;-1,0,19
|
||||
6501;6904,1,5;6908,28,24;6909,8,22;7609,30,22;-1,0,27
|
||||
6502;6904,1,7;6908,28,29;6909,8,23;7609,30,20;-1,0,21
|
||||
6503;6904,1,7;6908,56,13;6909,14,12;7609,30,27;-1,0,41
|
||||
6504;6904,1,8;6908,56,15;6909,14,12;7609,60,13;-1,0,52
|
||||
6505;6910,3,58;-1,0,42
|
||||
6506;6910,3,62;-1,0,38
|
||||
6507;6910,3,62;-1,0,38
|
||||
6508;6910,3,77;-1,0,23
|
||||
6509;6910,3,82;-1,0,18
|
||||
6510;6910,3,90;-1,0,10
|
||||
6511;6910,3,91;-1,0,9
|
||||
6512;6910,6,61;-1,0,39
|
||||
6513;6910,6,64;-1,0,36
|
||||
6514;6910,6,69;-1,0,31
|
||||
6515;6910,6,74;-1,0,26
|
||||
6516;6910,1,81;-1,0,19
|
||||
6517;6910,6,91;-1,0,9
|
||||
6518;6910,6,99;-1,0,1
|
||||
7726;6908,3,44;6913,1,7;-1,0,49
|
||||
7727;6908,4,32;6911,1,17;-1,0,51
|
||||
7728;6908,4,33;6915,1,13;-1,0,54
|
||||
7729;6908,4,36;6913,1,9;-1,0,55
|
||||
7730;6908,4,40;6911,1,26;-1,0,34
|
||||
7731;6908,4,49;6915,1,20;-1,0,31
|
||||
7732;6908,4,33;6913,1,9;6920,4,17;-1,0,41
|
||||
7733;6908,4,58;6911,2,18;-1,0,24
|
||||
7734;6908,6,29;6915,1,15;-1,0,56
|
||||
7735;6908,6,37;6913,1,7;6920,4,28;-1,0,28
|
||||
7736;6908,6,49;6911,2,17;-1,0,34
|
||||
7737;6908,6,47;6915,1,28;-1,0,25
|
||||
7738;6908,6,45;6913,1,11;6920,8,15;-1,0,29
|
||||
7739;6908,6,46;6911,2,20;-1,0,34
|
||||
7740;6908,6,45;6915,1,26;-1,0,29
|
||||
7741;6908,6,47;6913,1,6;6920,8,13;-1,0,34
|
||||
7742;6908,6,41;6911,2,18;-1,0,41
|
||||
7743;6908,6,45;6915,1,28;-1,0,27
|
||||
7744;6908,6,31;6913,1,13;6920,8,13;-1,0,43
|
||||
7745;6908,6,41;6911,2,20;-1,0,39
|
||||
7746;6908,6,42;6915,1,40;-1,0,18
|
||||
7747;6908,8,13;6909,2,17;6913,1,8;6920,8,11;6904,1,1;-1,0,50
|
||||
7748;6908,8,19;6909,2,17;6911,2,10;6920,1,17;6904,1,1;-1,0,36
|
||||
7749;6908,8,20;6909,2,18;6915,1,20;6904,1,2;-1,0,40
|
||||
7750;6908,8,16;6909,2,15;6913,1,11;6920,8,14;6904,1,1;-1,0,43
|
||||
7751;6908,8,17;6909,2,15;6911,2,9;6920,2,11;6904,1,1;-1,0,47
|
||||
7752;6908,8,20;6909,2,13;6915,1,17;6904,1,3;-1,0,47
|
||||
7753;6908,8,15;6909,2,18;6913,1,8;6920,8,11;6904,1,3;-1,0,45
|
||||
7754;6908,8,28;6909,2,16;6911,2,12;6921,2,8;6904,1,1;-1,0,35
|
||||
7755;6908,8,21;6909,2,19;6915,1,19;6904,1,1;-1,0,40
|
||||
7756;6908,12,15;6909,2,18;6913,1,14;6920,8,14;6904,1,1;-1,0,38
|
||||
7757;6908,16,8;6909,16,8;6911,2,19;6921,2,20;6904,1,1;-1,0,44
|
||||
7758;6908,8,21;6909,2,21;6915,2,17;6904,1,1;-1,0,40
|
||||
7759;6908,8,22;6909,2,19;6913,1,10;6920,8,18;-1,0,31
|
||||
7760;6908,16,16;6909,2,14;6911,2,16;6921,2,14;6904,1,2;-1,0,38
|
||||
7761;6908,8,28;6909,2,20;6915,2,13;6904,1,1;-1,0,38
|
||||
7762;6908,14,16;6909,2,21;6913,1,11;6920,8,17;6904,1,2;-1,0,33
|
||||
7763;6908,16,14;6909,2,15;6911,2,19;6921,4,8;6904,1,1;-1,0,33
|
||||
7764;6908,16,14;6909,2,19;6915,2,17;6904,1,3;-1,0,47
|
||||
7765;6910,1,15;6914,1,9;7698,1,2;-1,0,74
|
||||
7766;6910,1,17;6912,1,17;7686,1,1;-1,0,65
|
||||
7767;6910,1,20;6916,2,17;7697,1,3;-1,0,60
|
||||
7768;6910,1,21;6914,1,13;7698,1,1;-1,0,65
|
||||
7769;6910,1,24;6912,1,20;7686,1,3;-1,0,53
|
||||
7770;6910,1,33;6916,2,12;7697,1,1;-1,0,54
|
||||
7771;6910,1,25;6914,1,13;7698,1,5;-1,0,57
|
||||
7772;6910,1,21;6912,2,27;7686,1,2;-1,0,50
|
||||
7773;6910,1,24;6916,2,18;7697,1,5;-1,0,53
|
||||
7774;6910,1,20;6914,1,15;7698,1,3;-1,0,62
|
||||
7775;6910,1,22;6912,4,16;7686,1,5;-1,0,57
|
||||
7776;6910,2,17;6916,2,19;7697,1,4;-1,0,60
|
||||
7777;6910,2,14;6914,1,6;7698,1,2;7685,1,2;6907,1,10;-1,0,66
|
||||
7778;6910,2,19;6912,4,12;6905,1,7;-1,0,62
|
||||
7779;6910,2,20;6916,2,13;7697,1,2;6906,1,2;-1,0,63
|
||||
7780;6910,2,16;6914,1,27;7698,1,4;7685,1,4;6907,1,1;-1,0,48
|
||||
7781;6910,2,28;6912,4,16;6905,1,5;7686,1,5;-1,0,46
|
||||
7782;6910,2,30;6916,2,22;7697,1,6;6906,1,6;-1,0,36
|
||||
7783;6910,2,36;6914,1,11;6907,1,7;7685,1,1;-1,0,45
|
||||
7784;6910,2,39;6912,4,25;7686,1,4;6905,1,1;-1,0,31
|
||||
7785;6910,2,39;6916,2,14;6906,1,8;7697,1,4;-1,0,35
|
||||
7786;6910,2,20;6914,1,14;7685,1,2;6907,1,2;7698,1,2;-1,0,60
|
||||
7787;6910,2,30;6905,1,5;6912,8,1;7686,1,1;-1,0,63
|
||||
7788;6910,2,37;6916,4,12;6906,1,4;7697,1,4;-1,0,43
|
||||
7789;6910,2,17;6914,2,12;7685,1,6;7698,1,4;6907,1,3;-1,0,58
|
||||
7790;6910,2,23;6912,8,15;6905,1,9;7686,1,7;-1,0,46
|
||||
7791;6910,2,29;6916,4,20;6906,1,8;7697,1,2;-1,0,41
|
||||
7792;6910,1,11;6914,2,22;7685,1,5;6907,1,5;7698,1,3;-1,0,54
|
||||
7793;6910,2,27;6912,8,10;6905,1,5;7686,1,3;-1,0,55
|
||||
7794;6910,2,36;6916,4,24;6906,1,10;7697,1,3;-1,0,27
|
||||
7795;6910,2,34;6914,2,25;6907,1,4;-1,0,37
|
||||
7796;6910,2,11;6912,8,23;7686,1,14;6905,1,5;-1,0,47
|
||||
7797;6910,2,31;6916,4,22;7697,1,6;6906,1,4;-1,0,37
|
||||
7798;6910,1,16;6907,1,12;6914,2,8;7685,1,4;7698,1,4;-1,0,56
|
||||
7799;6910,2,15;6912,8,15;6905,1,7;-1,0,63
|
||||
7800;6910,2,6;6916,4,17;6906,1,13;7697,1,10;-1,0,54
|
||||
7801;6910,1,16;6907,1,12;6914,2,8;7685,1,4;7698,1,4;-1,0,56
|
||||
7802;6910,2,15;6912,8,15;6905,1,7;-1,0,63
|
||||
7803;6910,2,6;6916,4,17;6906,1,13;7697,1,10;-1,0,54
|
||||
7804;6910,1,16;6907,1,12;6914,2,8;7685,1,4;7698,1,4;-1,0,56
|
||||
7805;6910,2,15;6912,8,15;6905,1,7;-1,0,63
|
||||
7806;6910,2,6;6916,4,17;6906,1,13;7697,1,10;-1,0,54
|
||||
|
BIN
L2J_Mobius_C4/dist/game/data/faenor/Valentines.zip
vendored
Normal file
BIN
L2J_Mobius_C4/dist/game/data/faenor/Valentines.zip
vendored
Normal file
Binary file not shown.
9
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/1.htm
vendored
Normal file
9
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/1.htm
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
<html><body><br>
|
||||
<br>
|
||||
<center>
|
||||
Hello!<br>
|
||||
<br>
|
||||
<br>
|
||||
<a action="bypass _bbstop">Return to the main page</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
19
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/index.htm
vendored
Normal file
19
L2J_Mobius_C4/dist/game/data/html/CommunityBoard/index.htm
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<html><body><br>
|
||||
<br>
|
||||
<center>Welcome to your new community board !<br>
|
||||
<br>
|
||||
Admin, you can customize this file by editing the file index.htm, in directory 'data/html/ComunityBoard' of your DataPack.<br>
|
||||
<br>
|
||||
<br>
|
||||
You can also make links like : <a action="bypass _bbstop;1">My link</a><br>
|
||||
The link must be bypass _bbstop;X with X a integer like bypass _bbstop;1<br>
|
||||
The link bypass _bbstop;1 shows the file 1.htm of your 'data/html/ComunityBoard',bypass _bbstop;2 the file 2.html etc...<br>
|
||||
<br>
|
||||
<br>
|
||||
Community Board can support html 3 times longer than a classical npc dialog html !<br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
Be Careful : client crashes if the html is not valid for it !</center>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13187.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13187.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>Ghost Chamberlain of Elmoreden:<br>
|
||||
Greetings! I am a chamberlain of the ancient Elmoreden empire! When I was a mortal being I worked at the cemetery of the Elmoreden empire. Now I'm here, serving those who are traveling to the cemetery.<br>
|
||||
My assistant also assists such travelers. He can be found near the entrance of Argos' Wall.<br>
|
||||
Do you plan to visit the Elmoreden Cemetery?<br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13188.htm
vendored
Normal file
8
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13188.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>Ghost Chamberlain of Elmoreden:<br>
|
||||
Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<BR>
|
||||
My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<BR>
|
||||
Would you like to visit the cemetery of the Elmoreden empire? <BR>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
There is another party already in the sepulcher. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Visiting hours are over!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
The statue will only respond to the leader of the party.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One among your party hasn't fulfilled the request of the nameless soul. Ask %member% to go and meet with the nameless soul and do as he asks.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One of your party members doesn't have a pass. Either give %member% a pass to enter the sepulcher, or ask him to go get one and come back.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Your party must consist of at least %count% members. Come back when you have more friends.
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13189.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
A strange-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Entry forbidden at this time. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
The stone statue will only respond to the hand of the party leader.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% needs to speak with the nameless soul to gain entry.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
To gain entry, a party must consist of at least %count% members.
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13190.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Sepulcher is full. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
No entry. Try again later.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
The party leader must place hands on the statue.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% must talk with the Nameless Soul to get permission.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Enter!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% does not have a pass to enter.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A party must consist of at least %count% members. Come back later.
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13191.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A weird-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-AWAY.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-AWAY.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
All party members must be in a close distance to me.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-FULL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Come back later!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
Come back later!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NL.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Only a party leader may lay hands on the stone statue and enter!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NS.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% must get permission from the nameless soul.
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-OK.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
You may enter!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SE.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass!
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SP.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
The combined strength of at least %count% is needed to gain entry!
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13192.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13193.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13193.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13194.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13194.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13195.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13195.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13196.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13196.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13197.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13197.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13198.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13198.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13199.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13199.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13200.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13200.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13201.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13201.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13202.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13202.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13203.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13203.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13204.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13204.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13205.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13205.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13206.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13206.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13207.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13207.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13208.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13208.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13209.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13209.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13210.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13210.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13211.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13211.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13212.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/13212.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8452.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8452.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Ghost of Wigoth:<br>
|
||||
You've destroyed the Shadow of Halisha! Good job!<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
5
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8453.htm
vendored
Normal file
5
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8453.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Nameless Soul:<br>
|
||||
This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
|
||||
But this sacred place is ultimately...<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8454.htm
vendored
Normal file
4
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/8454.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Ghost of Wigoth:<br>
|
||||
Phew! You escaped safely!<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/Gatekeeper-no.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/SepulcherNpc/Gatekeeper-no.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
There is no key.
|
||||
</body></html>
|
||||
15
L2J_Mobius_C4/dist/game/data/html/admin/accountinfo.htm
vendored
Normal file
15
L2J_Mobius_C4/dist/game/data/html/admin/accountinfo.htm
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td width=180><center>Details for Account: %account%</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_show_characters 0" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr></table><br>
|
||||
These are another characters in the %player%'s account:<br>
|
||||
%characters%
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Ban Account" action="bypass -h admin_ban %player%" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Reset Account" action="bypass -h admin_unban %account%" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</body></html>
|
||||
30
L2J_Mobius_C4/dist/game/data/html/admin/admhelp.htm
vendored
Normal file
30
L2J_Mobius_C4/dist/game/data/html/admin/admhelp.htm
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
<html><title>Admin Help</title>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
Table of Contents
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=200>
|
||||
<tr><td><a action="bypass -h admin_help readme.htm"><font color="LEVEL">Readme</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help changes.htm"><font color="LEVEL">Read Changes of Server</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help license.htm"><font color="LEVEL">Read Server License</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help license2.htm"><font color="LEVEL">Read Datapack License</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmcommands.htm"><font color="LEVEL">Read GM Commands list Page 1</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmcommands2.htm"><font color="LEVEL">Read GM Commands list Page 2</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help gmcommands3.htm"><font color="LEVEL">Read GM Commands list Page 3</font></a></td></tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
58
L2J_Mobius_C4/dist/game/data/html/admin/adminpanel.htm
vendored
Normal file
58
L2J_Mobius_C4/dist/game/data/html/admin/adminpanel.htm
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
<html><body>
|
||||
<center>
|
||||
Admin Panel
|
||||
<table width=200><tr><td>
|
||||
<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Dismount" action="bypass -h admin_unride" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Set Invisible" action="bypass -h admin_invis" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td><td>
|
||||
<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Manor System" action="bypass -h admin_manor" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Manage Clan" action="bypass -h admin_pledge" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br>
|
||||
<button value="Set Visible" action="bypass -h admin_vis" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
<br></td></tr>
|
||||
</table></center>
|
||||
<center>Name / Karma / Radius / DoorId:</center>
|
||||
<center><edit var="menu_command" width=100 height=15></center><br>
|
||||
<center><table><tr><td>
|
||||
<button value="Karma" action="bypass -h admin_setkarma $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Kill" action="bypass -h admin_kill $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Kick" action="bypass -h admin_kick $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Open" action="bypass -h admin_open $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<br><tr><td>
|
||||
<button value="Res" action="bypass -h admin_res $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Delete" action="bypass -h admin_delete $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Ban" action="bypass -h admin_ban $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td><td>
|
||||
<button value="Close" action="bypass -h admin_close $menu_command" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
</table></center><br>
|
||||
<center>
|
||||
<table width=200>
|
||||
<tr><td><button value="Chat Ban" action="bypass -h admin_banchat $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Chat UnBan" action="bypass -h admin_unbanchat $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td><button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="List Spawns" action="bypass -h admin_list_spawns $menu_command" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td><button value="Day" action="bypass -h admin_atmosphere sky day" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Night" action="bypass -h admin_atmosphere sky night" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere signsky dawn" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
|
||||
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere signsky dusk" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td></tr>
|
||||
</table></center>
|
||||
</body></html>
|
||||
26
L2J_Mobius_C4/dist/game/data/html/admin/changes.htm
vendored
Normal file
26
L2J_Mobius_C4/dist/game/data/html/admin/changes.htm
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
<html><title>Admin Help</title>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>
|
||||
Help Menu
|
||||
</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td>Server Changes:</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>Please refer to the L2JMobius SVN or Forum</td></tr>
|
||||
<tr><td>to see a list of recent changes.</td></tr>
|
||||
</table>
|
||||
</body></html>
|
||||
3
L2J_Mobius_C4/dist/game/data/html/admin/changes2.htm
vendored
Normal file
3
L2J_Mobius_C4/dist/game/data/html/admin/changes2.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><title>Datapack Changes</title><body><br>
|
||||
<center>Please refer to the L2JMobius SVN or Forum for recent changes.</center>
|
||||
</body></html>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user