Make use of onAttack with Skill parameter for some scripts.
Thanks to petryxa.
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.type.WeaponType;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import ai.AbstractNpcAI;
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@@ -210,14 +211,14 @@ public class SiegeGuards extends AbstractNpcAI
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}
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@Override
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public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
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public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon, Skill skill)
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{
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if ((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(npc.getScriptValue()))
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{
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((Attackable) npc).stopHating(attacker);
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return null;
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}
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return super.onAttack(npc, attacker, damage, isSummon);
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return super.onAttack(npc, attacker, damage, isSummon, skill);
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}
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@Override
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