Ignore no path found issues.
Thanks to Trance.
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		| @@ -2,16 +2,14 @@ | ||||
| GEODATA COMPENDIUM | ||||
| ############################################## | ||||
|  | ||||
| Comprehensive guide for geodata, by Tryskell and Hasha. | ||||
| Comprehensive guide for geodata. | ||||
|  | ||||
| I	- How to configure it | ||||
| 		a - Prerequisites | ||||
| 		b - Make it work | ||||
| 		c - L2D format | ||||
| II	- Addendum | ||||
| How to configure it | ||||
| 	a - Prerequisites | ||||
| 	b - Make it work | ||||
|  | ||||
| ############################################## | ||||
| I - How to configure it | ||||
| How to configure it | ||||
| ############################################## | ||||
|  | ||||
| ---------------------------------------------- | ||||
| @@ -30,12 +28,3 @@ To make geodata working: | ||||
| * open "/config/GeoEngine.ini" with your favorite text editor and then edit following config: | ||||
|   - CoordSynchronize = 2 | ||||
| * If you do not use any geodata files, the server will automatically change this setting to -1. | ||||
|  | ||||
| ---------------------------------------------- | ||||
| c - L2D format | ||||
| ---------------------------------------------- | ||||
|  | ||||
| * L2D is a new geodata file format. It holds diagonal movement informations, in addition to regular NSWE flags. | ||||
| * Heavier file weight (+30%), but the pathfinding algorithms are processed way faster (-35% calculation times). | ||||
| * L2D files can be converted from L2OFF/L2J formats without losing any information. Converter is part of the gameserver. | ||||
| * Keep in mind to convert new geodata files, once you update your L2OFF/L2J ones. | ||||
|   | ||||
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