Addition of CraftingCritical effect handler.
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@@ -96,6 +96,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("CpHealOverTime", CpHealOverTime::new);
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EffectHandler.getInstance().registerHandler("CpHealPercent", CpHealPercent::new);
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EffectHandler.getInstance().registerHandler("CpRegen", CpRegen::new);
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EffectHandler.getInstance().registerHandler("CraftingCritical", CraftingCritical::new);
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EffectHandler.getInstance().registerHandler("CraftRate", CraftRate::new);
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EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
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EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
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31
L2J_Mobius_01.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/CraftingCritical.java
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31
L2J_Mobius_01.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/CraftingCritical.java
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Nik
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*/
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public class CraftingCritical extends AbstractStatAddEffect
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{
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public CraftingCritical(StatSet params)
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{
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super(params, Stat.CRAFTING_CRITICAL);
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}
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}
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@@ -505,7 +505,23 @@
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<skill id="10312" toLevel="4" name="Crafting Mastery">
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<!-- There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
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<icon>icon.skill10312</icon>
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<magicLevel>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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</magicLevel>
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<operateType>P</operateType>
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<effects>
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<effect name="CraftingCritical">
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<amount>
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<value level="1">2.4</value>
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<value level="2">3.8</value>
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<value level="3">4.2</value>
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<value level="4">5.4</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="10313" toLevel="4" name="Infinite Rush">
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<!-- Rush toward the frontal enemies to inflict Shock for 9 sec. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
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@@ -67,6 +67,7 @@ CpHealPercent: Increases current CP by a given percentage amount.
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Cp: Increases current CP by a static amount.
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CpRegen: CP Regeneration stat.
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CraftRate: Craft success rate bonus. (l2jmobius)
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CraftingCritical: Crafting critical stat.
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CriticalDamage: Critical Damage stat.
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CriticalDamagePosition: Critical Damage depending on position stat.
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CriticalRate: Critical Rate stat.
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