No need for setActiveClass to return boolean.
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@@ -9696,13 +9696,12 @@ public class PlayerInstance extends Playable
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* An index of zero specifies the character's original (base) class, while indexes 1-3 specifies the character's sub-classes respectively.<br>
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* <font color="00FF00"/>WARNING: Use only on subclase change</font>
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* @param classIndex
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* @return
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*/
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public boolean setActiveClass(int classIndex)
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public void setActiveClass(int classIndex)
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{
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if (!_subclassLock.tryLock())
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{
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return false;
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return;
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}
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try
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@@ -9710,7 +9709,7 @@ public class PlayerInstance extends Playable
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// Cannot switch or change subclasses while transformed
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if (isTransformed())
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{
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return false;
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return;
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}
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// Remove active item skills before saving char to database
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@@ -9765,7 +9764,7 @@ public class PlayerInstance extends Playable
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catch (Exception e)
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{
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LOGGER.log(Level.WARNING, "Could not switch " + getName() + "'s sub class to class index " + classIndex + ": " + e.getMessage(), e);
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return false;
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return;
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}
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}
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_classIndex = classIndex;
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@@ -9849,7 +9848,7 @@ public class PlayerInstance extends Playable
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sendPacket(new ExStorageMaxCount(this));
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSubChange(this), this);
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return true;
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return;
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}
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finally
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{
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