Dropped player count manager.

This commit is contained in:
MobiusDevelopment
2020-03-31 00:35:39 +00:00
parent 755e00e30e
commit 38cb67fad2
112 changed files with 391 additions and 1769 deletions

View File

@@ -20,11 +20,11 @@ import java.util.ArrayList;
import java.util.List;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.instancemanager.PlayerCountManager;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.ui.SystemPanel;
import org.l2jmobius.gameserver.util.BuilderUtil;
/**
@@ -93,7 +93,7 @@ public class AdminOnline implements IAdminCommandHandler
BuilderUtil.sendSysMessage(activeChar, "Total count: " + total);
BuilderUtil.sendSysMessage(activeChar, "Total online: " + online);
BuilderUtil.sendSysMessage(activeChar, "Total offline: " + offline);
BuilderUtil.sendSysMessage(activeChar, "Max connected: " + PlayerCountManager.getInstance().getMaxConnectedCount());
BuilderUtil.sendSysMessage(activeChar, "Max connected: " + SystemPanel.MAX_CONNECTED_COUNT);
BuilderUtil.sendSysMessage(activeChar, "Unique IPs: " + ips.size());
BuilderUtil.sendSysMessage(activeChar, "In peace zone: " + peace);
BuilderUtil.sendSysMessage(activeChar, "Not in peace zone: " + notPeace);