Renamed Modifier effects to Modify.
This commit is contained in:
+1
-1
@@ -232,7 +232,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
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EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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+2
-2
@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class NightStatModifier extends AbstractEffect
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public class NightStatModify extends AbstractEffect
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{
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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@@ -49,7 +49,7 @@ public class NightStatModifier extends AbstractEffect
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private final int _amount;
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private final int _amount;
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protected final StatModifierType _mode;
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protected final StatModifierType _mode;
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public NightStatModifier(StatSet params)
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public NightStatModify(StatSet params)
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{
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{
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_stat = params.getEnum("stat", Stat.class);
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getInt("amount");
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_amount = params.getInt("amount");
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@@ -6458,7 +6458,7 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="NightStatModifier">
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<effect name="NightStatModify">
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<stat>ACCURACY_COMBAT</stat>
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<stat>ACCURACY_COMBAT</stat>
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<amount>3</amount>
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<amount>3</amount>
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</effect>
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</effect>
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@@ -202,7 +202,7 @@ MpRegen: MP Regeneration stat.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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Mute: Prevents target from using magical skills. Silence.
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Mute: Prevents target from using magical skills. Silence.
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NightStatModifier: Modify a specific stat at night time. (l2jmobius)
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NightStatModify: Modify a specific stat at night time. (l2jmobius)
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NoblesseBless: Does not remove buffs upon death except itself.
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NoblesseBless: Does not remove buffs upon death except itself.
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OpenChest: Opens a treasure chest.
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OpenChest: Opens a treasure chest.
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OpenCommonRecipeBook: Shows the common recipe book window.
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OpenCommonRecipeBook: Shows the common recipe book window.
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+1
-1
@@ -232,7 +232,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
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EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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+2
-2
@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class NightStatModifier extends AbstractEffect
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public class NightStatModify extends AbstractEffect
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{
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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@@ -49,7 +49,7 @@ public class NightStatModifier extends AbstractEffect
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private final int _amount;
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private final int _amount;
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protected final StatModifierType _mode;
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protected final StatModifierType _mode;
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public NightStatModifier(StatSet params)
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public NightStatModify(StatSet params)
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{
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{
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_stat = params.getEnum("stat", Stat.class);
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getInt("amount");
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_amount = params.getInt("amount");
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@@ -6456,7 +6456,7 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="NightStatModifier">
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<effect name="NightStatModify">
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<stat>ACCURACY_COMBAT</stat>
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<stat>ACCURACY_COMBAT</stat>
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<amount>3</amount>
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<amount>3</amount>
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</effect>
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</effect>
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@@ -202,7 +202,7 @@ MpRegen: MP Regeneration stat.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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Mute: Prevents target from using magical skills. Silence.
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Mute: Prevents target from using magical skills. Silence.
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NightStatModifier: Modify a specific stat at night time. (l2jmobius)
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NightStatModify: Modify a specific stat at night time. (l2jmobius)
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NoblesseBless: Does not remove buffs upon death except itself.
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NoblesseBless: Does not remove buffs upon death except itself.
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OpenChest: Opens a treasure chest.
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OpenChest: Opens a treasure chest.
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OpenCommonRecipeBook: Shows the common recipe book window.
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OpenCommonRecipeBook: Shows the common recipe book window.
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+1
-1
@@ -232,7 +232,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
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EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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+2
-2
@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class NightStatModifier extends AbstractEffect
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public class NightStatModify extends AbstractEffect
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{
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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@@ -49,7 +49,7 @@ public class NightStatModifier extends AbstractEffect
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private final int _amount;
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private final int _amount;
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protected final StatModifierType _mode;
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protected final StatModifierType _mode;
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public NightStatModifier(StatSet params)
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public NightStatModify(StatSet params)
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{
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{
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_stat = params.getEnum("stat", Stat.class);
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getInt("amount");
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_amount = params.getInt("amount");
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@@ -6456,7 +6456,7 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="NightStatModifier">
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<effect name="NightStatModify">
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<stat>ACCURACY_COMBAT</stat>
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<stat>ACCURACY_COMBAT</stat>
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<amount>3</amount>
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<amount>3</amount>
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</effect>
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</effect>
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@@ -202,7 +202,7 @@ MpRegen: MP Regeneration stat.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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Mute: Prevents target from using magical skills. Silence.
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Mute: Prevents target from using magical skills. Silence.
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NightStatModifier: Modify a specific stat at night time. (l2jmobius)
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NightStatModify: Modify a specific stat at night time. (l2jmobius)
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NoblesseBless: Does not remove buffs upon death except itself.
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NoblesseBless: Does not remove buffs upon death except itself.
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OpenChest: Opens a treasure chest.
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OpenChest: Opens a treasure chest.
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OpenCommonRecipeBook: Shows the common recipe book window.
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OpenCommonRecipeBook: Shows the common recipe book window.
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+1
-1
@@ -236,7 +236,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
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EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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+2
-2
@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class NightStatModifier extends AbstractEffect
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public class NightStatModify extends AbstractEffect
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{
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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@@ -49,7 +49,7 @@ public class NightStatModifier extends AbstractEffect
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private final int _amount;
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private final int _amount;
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protected final StatModifierType _mode;
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protected final StatModifierType _mode;
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public NightStatModifier(StatSet params)
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public NightStatModify(StatSet params)
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{
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{
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_stat = params.getEnum("stat", Stat.class);
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getInt("amount");
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_amount = params.getInt("amount");
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@@ -6484,7 +6484,7 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="NightStatModifier">
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<effect name="NightStatModify">
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<stat>ACCURACY_COMBAT</stat>
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<stat>ACCURACY_COMBAT</stat>
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<amount>3</amount>
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<amount>3</amount>
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</effect>
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</effect>
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@@ -206,7 +206,7 @@ MpRegen: MP Regeneration stat.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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Mute: Prevents target from using magical skills. Silence.
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Mute: Prevents target from using magical skills. Silence.
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NightStatModifier: Modify a specific stat at night time. (l2jmobius)
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NightStatModify: Modify a specific stat at night time. (l2jmobius)
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NoblesseBless: Does not remove buffs upon death except itself.
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NoblesseBless: Does not remove buffs upon death except itself.
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OpenChest: Opens a treasure chest.
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OpenChest: Opens a treasure chest.
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OpenCommonRecipeBook: Shows the common recipe book window.
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OpenCommonRecipeBook: Shows the common recipe book window.
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+1
-1
@@ -240,7 +240,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
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EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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Vendored
-130
@@ -1,130 +0,0 @@
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/*
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|
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* This file is part of the L2J Mobius project.
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|
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*
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|
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* This program is free software: you can redistribute it and/or modify
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|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
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|
||||||
*
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|
||||||
* This program is distributed in the hope that it will be useful,
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|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
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|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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|
||||||
*/
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|
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package handlers.effecthandlers;
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|
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|
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import java.util.Set;
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|
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import java.util.concurrent.ConcurrentHashMap;
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|
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import java.util.concurrent.atomic.AtomicBoolean;
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|
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|
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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|
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.events.Containers;
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|
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import org.l2jmobius.gameserver.model.events.EventType;
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|
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import org.l2jmobius.gameserver.model.events.ListenersContainer;
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|
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import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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|
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import org.l2jmobius.gameserver.model.skill.Skill;
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|
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import org.l2jmobius.gameserver.model.stats.Stat;
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|
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import org.l2jmobius.gameserver.network.SystemMessageId;
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|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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|
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import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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|
||||||
|
|
||||||
/**
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|
||||||
* @author Mobius
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|
||||||
*/
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|
||||||
public class NightStatModifier extends AbstractEffect
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|
||||||
{
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|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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|
||||||
private static final int SHADOW_SENSE = 294;
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|
||||||
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|
||||||
private final Stat _stat;
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|
||||||
private final int _amount;
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|
||||||
protected final StatModifierType _mode;
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|
||||||
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|
||||||
public NightStatModifier(StatSet params)
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|
||||||
{
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|
||||||
_stat = params.getEnum("stat", Stat.class);
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|
||||||
_amount = params.getInt("amount");
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|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6484,7 +6484,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -210,7 +210,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -241,7 +241,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6484,7 +6484,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -211,7 +211,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -241,7 +241,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6507,7 +6507,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -211,7 +211,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -241,7 +241,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6490,7 +6490,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -211,7 +211,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -242,7 +242,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6480,7 +6480,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -212,7 +212,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
Vendored
+1
-1
@@ -243,7 +243,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -6480,7 +6480,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -212,7 +212,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -244,7 +244,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6480,7 +6480,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -213,7 +213,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+2
-2
@@ -48,7 +48,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
|
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
|
||||||
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
|
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
|
||||||
EffectHandler.getInstance().registerHandler("AreaOfEffectDamageDefence", AreaOfEffectDamageDefence::new);
|
EffectHandler.getInstance().registerHandler("AreaOfEffectDamageDefence", AreaOfEffectDamageDefence::new);
|
||||||
EffectHandler.getInstance().registerHandler("AreaOfEffectDamageModifier", AreaOfEffectDamageModifier::new);
|
EffectHandler.getInstance().registerHandler("AreaOfEffectDamageModify", AreaOfEffectDamageModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("ArtifactSlot", ArtifactSlot::new);
|
EffectHandler.getInstance().registerHandler("ArtifactSlot", ArtifactSlot::new);
|
||||||
EffectHandler.getInstance().registerHandler("AttackAttribute", AttackAttribute::new);
|
EffectHandler.getInstance().registerHandler("AttackAttribute", AttackAttribute::new);
|
||||||
EffectHandler.getInstance().registerHandler("AttackAttributeAdd", AttackAttributeAdd::new);
|
EffectHandler.getInstance().registerHandler("AttackAttributeAdd", AttackAttributeAdd::new);
|
||||||
@@ -246,7 +246,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
+3
-3
@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
|
|||||||
/**
|
/**
|
||||||
* @author quangnguyen
|
* @author quangnguyen
|
||||||
*/
|
*/
|
||||||
public class AreaOfEffectDamageModifier extends AbstractStatPercentEffect
|
public class AreaOfEffectDamageModify extends AbstractStatPercentEffect
|
||||||
{
|
{
|
||||||
public AreaOfEffectDamageModifier(StatSet params)
|
public AreaOfEffectDamageModify(StatSet params)
|
||||||
{
|
{
|
||||||
super(params, Stat.AREA_OF_EFFECT_DAMAGE_MODIFIER);
|
super(params, Stat.AREA_OF_EFFECT_DAMAGE_MODIFY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6480,7 +6480,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ AgathionSlot: Agathion slot modifier. (l2jmobius)
|
|||||||
AirBind: Used by airbind chain skills. (l2jmobius)
|
AirBind: Used by airbind chain skills. (l2jmobius)
|
||||||
AreaDamage: Topography (Danger Zone) resistance stat.
|
AreaDamage: Topography (Danger Zone) resistance stat.
|
||||||
AreaOfEffectDamageDefence: Area of effect damage defence stat. (l2jmobius)
|
AreaOfEffectDamageDefence: Area of effect damage defence stat. (l2jmobius)
|
||||||
AreaOfEffectDamageModifier: Area of effect damage modifier. (l2jmobius)
|
AreaOfEffectDamageModify: Area of effect damage modifier. (l2jmobius)
|
||||||
ArtifactSlot: Artifact slot modifier. (l2jmobius)
|
ArtifactSlot: Artifact slot modifier. (l2jmobius)
|
||||||
AttackAttribute: Stat that increases specific attack attribute.
|
AttackAttribute: Stat that increases specific attack attribute.
|
||||||
AttackAttributeAdd: Stat that increases all attack attribute.
|
AttackAttributeAdd: Stat that increases all attack attribute.
|
||||||
@@ -215,7 +215,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
@@ -201,7 +201,7 @@ public class Formulas
|
|||||||
// AoE modifiers.
|
// AoE modifiers.
|
||||||
if (skill.isBad() && (skill.getAffectLimit() > 0))
|
if (skill.isBad() && (skill.getAffectLimit() > 0))
|
||||||
{
|
{
|
||||||
damage *= attacker.getStat().getMul(Stat.AREA_OF_EFFECT_DAMAGE_MODIFIER, 1) - target.getStat().getValue(Stat.AREA_OF_EFFECT_DAMAGE_DEFENCE, 0);
|
damage *= attacker.getStat().getMul(Stat.AREA_OF_EFFECT_DAMAGE_MODIFY, 1) - target.getStat().getValue(Stat.AREA_OF_EFFECT_DAMAGE_DEFENCE, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
return damage;
|
return damage;
|
||||||
|
|||||||
@@ -144,8 +144,8 @@ public enum Stat
|
|||||||
DEFENCE_CRITICAL_DAMAGE_ADD("defCritDamageAdd"), // Resistance to critical damage in value (Example: +100 will be 100 more critical damage, NOT 100% more).
|
DEFENCE_CRITICAL_DAMAGE_ADD("defCritDamageAdd"), // Resistance to critical damage in value (Example: +100 will be 100 more critical damage, NOT 100% more).
|
||||||
DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE("defCAtkSkill"),
|
DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE("defCAtkSkill"),
|
||||||
DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD("defCAtkSkillAdd"),
|
DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD("defCAtkSkillAdd"),
|
||||||
AREA_OF_EFFECT_DAMAGE_MODIFIER("aoeDamageMofifier"),
|
|
||||||
AREA_OF_EFFECT_DAMAGE_DEFENCE("aoeDamageDefence"),
|
AREA_OF_EFFECT_DAMAGE_DEFENCE("aoeDamageDefence"),
|
||||||
|
AREA_OF_EFFECT_DAMAGE_MODIFY("aoeDamageModify"),
|
||||||
BLOW_RATE("blowRate"),
|
BLOW_RATE("blowRate"),
|
||||||
BLOW_RATE_DEFENCE("blowRateDefence"),
|
BLOW_RATE_DEFENCE("blowRateDefence"),
|
||||||
INSTANT_KILL_RESIST("instantKillResist"),
|
INSTANT_KILL_RESIST("instantKillResist"),
|
||||||
|
|||||||
+1
-1
@@ -230,7 +230,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/handlers/effecthandlers/NightStatModifier.java
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6634,7 +6634,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -200,7 +200,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -230,7 +230,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6652,7 +6652,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -232,7 +232,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7192,7 +7192,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -202,7 +202,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -235,7 +235,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7234,7 +7234,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -205,7 +205,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
Vendored
+1
-1
@@ -235,7 +235,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7817,7 +7817,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -205,7 +205,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -237,7 +237,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/scripts/handlers/effecthandlers/NightStatModify.java
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7817,7 +7817,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -207,7 +207,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -232,7 +232,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Vendored
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6462,7 +6462,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
@@ -202,7 +202,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
Vendored
+1
-1
@@ -242,7 +242,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
-130
@@ -1,130 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package handlers.effecthandlers;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
|
||||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
||||||
import org.l2jmobius.gameserver.model.events.Containers;
|
|
||||||
import org.l2jmobius.gameserver.model.events.EventType;
|
|
||||||
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
||||||
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
|
||||||
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
|
||||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
|
||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
|
||||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
||||||
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class NightStatModifier extends AbstractEffect
|
|
||||||
{
|
|
||||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
|
||||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
|
||||||
private static final int SHADOW_SENSE = 294;
|
|
||||||
|
|
||||||
private final Stat _stat;
|
|
||||||
private final int _amount;
|
|
||||||
protected final StatModifierType _mode;
|
|
||||||
|
|
||||||
public NightStatModifier(StatSet params)
|
|
||||||
{
|
|
||||||
_stat = params.getEnum("stat", Stat.class);
|
|
||||||
_amount = params.getInt("amount");
|
|
||||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
|
||||||
|
|
||||||
// Init a global day-night change listener.
|
|
||||||
final ListenersContainer container = Containers.Global();
|
|
||||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.add(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
NIGHT_STAT_CHARACTERS.remove(effected);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pump(Creature effected, Skill skill)
|
|
||||||
{
|
|
||||||
// Not night.
|
|
||||||
if (!GameTimeTaskManager.getInstance().isNight())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply stat.
|
|
||||||
switch (_mode)
|
|
||||||
{
|
|
||||||
case DIFF:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeAdd(_stat, _amount);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case PER:
|
|
||||||
{
|
|
||||||
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDayNightChange(OnDayNightChange event)
|
|
||||||
{
|
|
||||||
synchronized (DAY_TIME)
|
|
||||||
{
|
|
||||||
final boolean isNight = event.isNight();
|
|
||||||
|
|
||||||
// Run only once per daytime change.
|
|
||||||
if (isNight == DAY_TIME.get())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DAY_TIME.set(isNight);
|
|
||||||
|
|
||||||
// System message for Shadow Sense.
|
|
||||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
|
||||||
msg.addSkillName(SHADOW_SENSE);
|
|
||||||
|
|
||||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
|
||||||
{
|
|
||||||
// Pump again.
|
|
||||||
creature.getStat().recalculateStats(true);
|
|
||||||
|
|
||||||
// Send Shadow Sense message when player has skill.
|
|
||||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
|
||||||
{
|
|
||||||
creature.sendPacket(msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+130
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
|
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import org.l2jmobius.gameserver.model.events.Containers;
|
||||||
|
import org.l2jmobius.gameserver.model.events.EventType;
|
||||||
|
import org.l2jmobius.gameserver.model.events.ListenersContainer;
|
||||||
|
import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
|
||||||
|
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
|
||||||
|
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
|
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NightStatModify extends AbstractEffect
|
||||||
|
{
|
||||||
|
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||||
|
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||||
|
private static final int SHADOW_SENSE = 294;
|
||||||
|
|
||||||
|
private final Stat _stat;
|
||||||
|
private final int _amount;
|
||||||
|
protected final StatModifierType _mode;
|
||||||
|
|
||||||
|
public NightStatModify(StatSet params)
|
||||||
|
{
|
||||||
|
_stat = params.getEnum("stat", Stat.class);
|
||||||
|
_amount = params.getInt("amount");
|
||||||
|
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||||
|
|
||||||
|
// Init a global day-night change listener.
|
||||||
|
final ListenersContainer container = Containers.Global();
|
||||||
|
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onStart(Creature effector, Creature effected, Skill skill, Item item)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.add(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
NIGHT_STAT_CHARACTERS.remove(effected);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void pump(Creature effected, Skill skill)
|
||||||
|
{
|
||||||
|
// Not night.
|
||||||
|
if (!GameTimeTaskManager.getInstance().isNight())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply stat.
|
||||||
|
switch (_mode)
|
||||||
|
{
|
||||||
|
case DIFF:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeAdd(_stat, _amount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PER:
|
||||||
|
{
|
||||||
|
effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDayNightChange(OnDayNightChange event)
|
||||||
|
{
|
||||||
|
synchronized (DAY_TIME)
|
||||||
|
{
|
||||||
|
final boolean isNight = event.isNight();
|
||||||
|
|
||||||
|
// Run only once per daytime change.
|
||||||
|
if (isNight == DAY_TIME.get())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DAY_TIME.set(isNight);
|
||||||
|
|
||||||
|
// System message for Shadow Sense.
|
||||||
|
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||||
|
msg.addSkillName(SHADOW_SENSE);
|
||||||
|
|
||||||
|
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||||
|
{
|
||||||
|
// Pump again.
|
||||||
|
creature.getStat().recalculateStats(true);
|
||||||
|
|
||||||
|
// Send Shadow Sense message when player has skill.
|
||||||
|
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||||
|
{
|
||||||
|
creature.sendPacket(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -7752,7 +7752,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="NightStatModifier">
|
<effect name="NightStatModify">
|
||||||
<stat>ACCURACY_COMBAT</stat>
|
<stat>ACCURACY_COMBAT</stat>
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+1
-1
@@ -212,7 +212,7 @@ MpRegen: MP Regeneration stat.
|
|||||||
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
|
||||||
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
MpVampiricAttack: Absorbs given percentage of mana during attack.
|
||||||
Mute: Prevents target from using magical skills. Silence.
|
Mute: Prevents target from using magical skills. Silence.
|
||||||
NightStatModifier: Modify a specific stat at night time. (l2jmobius)
|
NightStatModify: Modify a specific stat at night time. (l2jmobius)
|
||||||
NoblesseBless: Does not remove buffs upon death except itself.
|
NoblesseBless: Does not remove buffs upon death except itself.
|
||||||
OpenChest: Opens a treasure chest.
|
OpenChest: Opens a treasure chest.
|
||||||
OpenCommonRecipeBook: Shows the common recipe book window.
|
OpenCommonRecipeBook: Shows the common recipe book window.
|
||||||
|
|||||||
+1
-1
@@ -243,7 +243,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
|
||||||
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
|
||||||
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
EffectHandler.getInstance().registerHandler("Mute", Mute::new);
|
||||||
EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
|
EffectHandler.getInstance().registerHandler("NightStatModify", NightStatModify::new);
|
||||||
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
|
||||||
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user