Add trait bonus instead of multiplying.

This commit is contained in:
MobiusDevelopment
2019-06-13 20:11:48 +00:00
parent badd7c95b2
commit 38b7674feb
36 changed files with 96 additions and 96 deletions

View File

@ -591,7 +591,7 @@ public class CreatureStat
_lock.readLock().lock();
try
{
_attackTraitValues[traitType.ordinal()] *= value;
_attackTraitValues[traitType.ordinal()] += value;
_attackTraits.add(traitType);
}
finally
@ -605,7 +605,7 @@ public class CreatureStat
_lock.readLock().lock();
try
{
_attackTraitValues[traitType.ordinal()] /= value;
_attackTraitValues[traitType.ordinal()] -= value;
if (_attackTraitValues[traitType.ordinal()] == 1)
{
_attackTraits.remove(traitType);
@ -648,7 +648,7 @@ public class CreatureStat
_lock.readLock().lock();
try
{
_defenceTraitValues[traitType.ordinal()] *= value;
_defenceTraitValues[traitType.ordinal()] += value;
_defenceTraits.add(traitType);
}
finally
@ -662,7 +662,7 @@ public class CreatureStat
_lock.readLock().lock();
try
{
_defenceTraitValues[traitType.ordinal()] /= value;
_defenceTraitValues[traitType.ordinal()] -= value;
if (_defenceTraitValues[traitType.ordinal()] == 1)
{
_defenceTraits.remove(traitType);