Additional check for Player destroyItemByItemId method.
Thanks to Enryu.
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@ -3542,13 +3542,13 @@ public class Player extends Playable
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}
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final Item item = _inventory.getItemByItemId(itemId);
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if ((item == null) || (item.getCount() < count) || (_inventory.destroyItemByItemId(process, itemId, count, this, reference) == null))
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final long quantity = (count < 0) && (item != null) ? item.getCount() : count;
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if ((item == null) || (item.getCount() < quantity) || (quantity <= 0) || (_inventory.destroyItemByItemId(process, itemId, quantity, this, reference) == null))
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{
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if (sendMessage)
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{
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sendPacket(SystemMessageId.INCORRECT_ITEM_COUNT_2);
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}
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return false;
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}
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@ -3574,11 +3574,11 @@ public class Player extends Playable
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// Sends message to client if requested
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if (sendMessage)
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{
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if (count > 1)
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if (quantity > 1)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S2_S1_S_DISAPPEARED);
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sm.addItemName(itemId);
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sm.addLong(count);
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sm.addLong(quantity);
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sendPacket(sm);
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}
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else
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