Underground update.
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.skills;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jserver.gameserver.model.actor.L2Character;
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public class BlowSuccess
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{
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private static Map<String, Boolean> _success = new HashMap<>();
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public static BlowSuccess getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final BlowSuccess _instance = new BlowSuccess();
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}
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public void remove(L2Character l2Character, Skill skill)
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{
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_success.remove(makeKey(l2Character, skill));
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}
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public boolean get(L2Character l2Character, Skill skill)
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{
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return _success.get(makeKey(l2Character, skill));
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}
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public void set(L2Character l2Character, Skill skill, boolean success)
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{
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_success.put(makeKey(l2Character, skill), success);
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}
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private String makeKey(L2Character l2Character, Skill skill)
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{
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return "" + l2Character.getObjectId() + ":" + skill.getId();
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}
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}
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