Underground update.
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@ -40,25 +40,25 @@ public enum InventorySlot implements IUpdateTypeComponent
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LEGS(Inventory.PAPERDOLL_LEGS),
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FEET(Inventory.PAPERDOLL_FEET),
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CLOAK(Inventory.PAPERDOLL_CLOAK),
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LRHAND(Inventory.PAPERDOLL_RHAND),
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LRHAND(Inventory.PAPERDOLL_LRHAND),
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HAIR(Inventory.PAPERDOLL_HAIR),
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HAIR2(Inventory.PAPERDOLL_HAIR2),
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HAIR2(Inventory.PAPERDOLL_DHAIR),
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RBRACELET(Inventory.PAPERDOLL_RBRACELET),
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LBRACELET(Inventory.PAPERDOLL_LBRACELET),
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DECO1(Inventory.PAPERDOLL_DECO1),
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DECO2(Inventory.PAPERDOLL_DECO2),
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DECO3(Inventory.PAPERDOLL_DECO3),
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DECO4(Inventory.PAPERDOLL_DECO4),
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DECO5(Inventory.PAPERDOLL_DECO5),
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DECO6(Inventory.PAPERDOLL_DECO6),
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DECO1(Inventory.PAPERDOLL_TALISMAN1),
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DECO2(Inventory.PAPERDOLL_TALISMAN2),
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DECO3(Inventory.PAPERDOLL_TALISMAN3),
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DECO4(Inventory.PAPERDOLL_TALISMAN4),
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DECO5(Inventory.PAPERDOLL_TALISMAN5),
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DECO6(Inventory.PAPERDOLL_TALISMAN6),
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BELT(Inventory.PAPERDOLL_BELT),
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BROOCH(Inventory.PAPERDOLL_BROOCH),
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BROOCH_JEWEL(Inventory.PAPERDOLL_BROOCH_JEWEL1),
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BROOCH_JEWEL2(Inventory.PAPERDOLL_BROOCH_JEWEL2),
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BROOCH_JEWEL3(Inventory.PAPERDOLL_BROOCH_JEWEL3),
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BROOCH_JEWEL4(Inventory.PAPERDOLL_BROOCH_JEWEL4),
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BROOCH_JEWEL5(Inventory.PAPERDOLL_BROOCH_JEWEL5),
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BROOCH_JEWEL6(Inventory.PAPERDOLL_BROOCH_JEWEL6);
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BROOCH_JEWEL(Inventory.PAPERDOLL_BROOCH_STONE1),
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BROOCH_JEWEL2(Inventory.PAPERDOLL_BROOCH_STONE2),
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BROOCH_JEWEL3(Inventory.PAPERDOLL_BROOCH_STONE3),
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BROOCH_JEWEL4(Inventory.PAPERDOLL_BROOCH_STONE4),
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BROOCH_JEWEL5(Inventory.PAPERDOLL_BROOCH_STONE5),
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BROOCH_JEWEL6(Inventory.PAPERDOLL_BROOCH_STONE6);
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private final int _paperdollSlot;
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@ -33,7 +33,7 @@ public enum PartySmallWindowUpdateType implements IUpdateTypeComponent
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MAX_MP(0x20),
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LEVEL(0x40),
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CLASS_ID(0x80),
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VITALITY_POINTS(0x100);
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VITALITY_POINTS(0x200);
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private final int _mask;
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