Underground update.

This commit is contained in:
MobiusDev
2015-11-07 01:36:06 +00:00
parent cf1f829606
commit 37dbd02716
750 changed files with 102520 additions and 58051 deletions

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@@ -0,0 +1,703 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13800" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13801" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13802" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13803" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13804" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13805" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13806" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13807" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13808" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13809" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13810" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13811" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13812" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13813" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13814" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13815" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13816" levels="1" name="Kelbim's Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13817" levels="1" name="Kelbim's Dual Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13818" levels="1" name="Kelbim's Bow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13819" levels="1" name="Kelbim's Crossbow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., Damage Reflect Resistance + 20%%. -->
<skill id="13820" levels="1" name="Kelbim's Shout">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Key for Spirits' Evil Thoughts. -->
<skill id="13821" levels="1" name="Spirit's Evil Thoughts">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13822" levels="1" name="Stronghold I Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13823" levels="1" name="Stronghold II Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13824" levels="1" name="Stronghold III Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13825" levels="1" name="Stronghold IV Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance into that of Santa while equipped with the Christmas Fishing Rod. -->
<skill id="13826" levels="1" name="Christmas Fishing Rod">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- All Stats + $s1 with the power of Talisman. -->
<skill id="13827" levels="1" name="Christmas Talisman - ALL STAT (High)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Damage + 7%% with the power of Talisman. -->
<skill id="13828" levels="1" name="Christmas Talisman - P. Skill Critical Damage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Skill Critical Damage + 7%% with the power of Talisman. -->
<skill id="13829" levels="1" name="Christmas Talisman - M. Skill Critical Damage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Def + 5000 for 15 seconds with the power of Talisman. Cooldown is 10 minutes. -->
<skill id="13830" levels="1" name="Christmas Talisman - Ultimate Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Defends against 5 Debuffs for 15 seconds. Cooldown is 10 minutes. -->
<skill id="13831" levels="1" name="Christmas Talisman - Debuff Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 5%% with the power of Talisman. -->
<skill id="13832" levels="1" name="Christmas Talisman - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 5%% with the power of Talisman. -->
<skill id="13833" levels="1" name="Christmas Talisman - M. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. + 7%% with the power of Talisman. -->
<skill id="13834" levels="1" name="Christmas Talisman - P. Def">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + 7%% with the power of Talisman. -->
<skill id="13835" levels="1" name="Christmas Talisman - M. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- All Attribute Resistance + 30 with the power of Talisman. -->
<skill id="13836" levels="1" name="Christmas Talisman - Attribute Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13837" levels="1" name="Shadow Cutter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13838" levels="1" name="Shadow Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13839" levels="1" name="Shadow Fighter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13840" levels="1" name="Shadow Stormer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13841" levels="1" name="Shadow Dualsword">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13842" levels="1" name="Shadow Shaper">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13843" levels="1" name="Shadow Thrower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13844" levels="1" name="Shadow Shooter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1. -->
<skill id="13845" levels="1" name="Shadow Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1. -->
<skill id="13846" levels="1" name="Shadow Retributer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- NPC Damage + 10%%. -->
<skill id="13847" levels="1" name="PvE Damage Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Allows the use of Blessed Resurrection. Cooldown is 12 hours. -->
<skill id="13848" levels="1" name="Blessed Resurrection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Can obtain 2 Sheep Bait Coupons when using the skill.(Only once a day) -->
<skill id="13849" levels="1" name="Baa~">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR + 3, P. Atk. + 3%% -->
<skill id="13850" levels="1" name="Sheep Hat - Physical">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- INT + 3, M. Atk. + 5%% -->
<skill id="13851" levels="1" name="Sheep Hat - Magic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- CON + 3, P./M. Def. + 3%% -->
<skill id="13852" levels="1" name="Sheep Hat - Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Talking Island Village. -->
<skill id="13853" levels="1" name="Agathion Teleport: Talking Island Village">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Goddard. -->
<skill id="13854" levels="1" name="Agathion Teleport: Town of Goddard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Schuttgart. -->
<skill id="13855" levels="1" name="Agathion Teleport: Town of Schuttgart">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 -->
<skill id="13856" levels="1" name="Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1 -->
<skill id="13857" levels="1" name="Fury">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1 -->
<skill id="13858" levels="1" name="Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Damage + $s1 -->
<skill id="13859" levels="1" name="Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Rate + $s1 -->
<skill id="13860" levels="1" name="Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Damage + $s1 -->
<skill id="13861" levels="1" name="Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1 -->
<skill id="13862" levels="1" name="Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + $s1 -->
<skill id="13863" levels="1" name="Empower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1 -->
<skill id="13864" levels="1" name="Acumen">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Rate + $s1 -->
<skill id="13865" levels="1" name="Wild">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Damage + $s1 -->
<skill id="13866" levels="1" name="Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1 -->
<skill id="13867" levels="1" name="Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Critical Rate + $s2 -->
<skill id="13868" levels="1" name="Speed Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Critical Damage + $s2 -->
<skill id="13869" levels="1" name="Speed Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13870" levels="1" name="Speed Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13871" levels="1" name="Speed Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, Max HP + $s2 -->
<skill id="13872" levels="1" name="Speed Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1 , P. Critical Damage + $s2 -->
<skill id="13873" levels="1" name="Critical Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13874" levels="1" name="Critical Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13875" levels="1" name="Critical Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1, Max HP + $s2 -->
<skill id="13876" levels="1" name="Critical Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1, M. Critical Rate + $s2 -->
<skill id="13877" levels="1" name="Acumen Wild">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1, M. Critical Damage + $s2 -->
<skill id="13878" levels="1" name="Acumen Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1, Max MP + $s2 -->
<skill id="13879" levels="1" name="Acumen Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Rate + $s1, M. Critical Damage + $s2 -->
<skill id="13880" levels="1" name="Wid. Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Rate + $s1, Max MP + $s2 -->
<skill id="13881" levels="1" name="Wid. Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, Casting Spd. + $s2 -->
<skill id="13882" levels="1" name="HP Acumen">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, M. Critical Rate + $s2 -->
<skill id="13883" levels="1" name="HP Wild">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, M. Critical Damage + $s2 -->
<skill id="13884" levels="1" name="HP Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, Max MP + $s2 -->
<skill id="13885" levels="1" name="HP Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, Atk. Spd. + $s2 -->
<skill id="13886" levels="1" name="MP Fury">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Critical Rate + $s2 -->
<skill id="13887" levels="1" name="MP Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Critical Damage + $s2 -->
<skill id="13888" levels="1" name="MP Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13889" levels="1" name="MP Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13890" levels="1" name="MP Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to decrease Speed and increase PvP Damage during a critical attack. -->
<skill id="13891" levels="1" name="Critical Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to stun and increase PvP Damage during a critical attack. -->
<skill id="13892" levels="1" name="Critical Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate a Dryad Root and increase PvP Damage when using a magic skill. -->
<skill id="13893" levels="1" name="Magic Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Focus when using a magic skill. -->
<skill id="13894" levels="1" name="Magic Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Blessed Body when using a magic skill. -->
<skill id="13895" levels="1" name="Magic Blessed Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Regeneration when using a magic skill. -->
<skill id="13896" levels="1" name="Magic Regeneration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Mental Shield when using a magic skill. -->
<skill id="13897" levels="1" name="Magic Mental Shield">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 -->
<skill id="13898" levels="1" name="Tyrr">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + $s1 -->
<skill id="13899" levels="1" name="Feoh">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>