Underground update.

This commit is contained in:
MobiusDev
2015-11-07 01:36:06 +00:00
parent cf1f829606
commit 37dbd02716
750 changed files with 102520 additions and 58051 deletions

View File

@@ -252,16 +252,17 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="7" levels="41" name="Sonic Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<table name="#effectPoints"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 -168 -169 -170 -171 -172 -173 -174 -175 -176 -177 -178 -179 -180 </table>
<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 77 79 81 83 85 86 88 90 92 94 96 98 </table> <!-- Confirmed -->
<table name="#mpConsume"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 161 163 169 175 180 161 163 169 175 180 186 192 198 </table> <!-- Confirmed -->
<table name="#power"> 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 427 451 473 496 520 15024 15542 16580 17618 18656 19695 20732 21771 </table> <!-- Confirmed -->
<table name="#ench1Power"> 461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581 </table>
<table name="#ench2MpConsume"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
<table name="#ench7pvpPower"> 465 473 481 489 497 505 513 521 529 537 545 553 561 569 577 585 593 601 609 617 625 633 641 649 657 665 673 681 689 696 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="7" levels="44" name="Sonic Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 -168 -169 -170 -171 -172 -173 -174 -175 -176 -177 -178 -179 -180 -181 -182 -183 </table>
<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 77 79 81 83 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#mpConsume"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 161 163 169 175 180 161 163 169 175 180 186 192 198 204 210 216 </table>
<table name="#power"> 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 427 451 473 496 520 15024 15542 16580 17618 18656 19695 20732 21771 23352 24490 25628 </table> <!-- Confirmed -->
<table name="#ench1Power"> 461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581 586 591 596 </table> <!-- Guessed -->
<table name="#ench2MpConsume"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 44 43 42 </table> <!-- Guessed -->
<table name="#ench7pvpPower"> 465 473 481 489 497 505 513 521 529 537 545 553 561 569 577 585 593 601 609 617 625 633 641 649 657 665 673 681 689 696 703 710 717 </table> <!-- Guessed -->
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 52 54 56 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
@@ -1112,18 +1113,18 @@
</effect>
</for>
</skill>
<skill id="35" levels="41" name="Force Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#coolTime"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 300 300 300 300 300 300 300 300 300 300 300 300 300 </table>
<table name="#effectPoints"> -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 -193 -192 -191 -190 -189 -188 -187 -186 -185 -184 -183 -182 -181 </table> <!-- Guessed -->
<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 74 75 77 79 81 83 85 86 88 90 92 94 96 98 </table> <!-- Confirmed -->
<table name="#mpConsume"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 161 163 169 175 180 161 163 169 175 180 186 192 198 </table> <!-- Confirmed -->
<table name="#power"> 141 184 156 165 172 180 189 198 208 118 228 237 248 258 569 280 291 301 313 325 335 347 358 370 382 392 405 416 427 451 473 496 520 15024 15542 16580 17618 18656 19695 20732 21771 </table> <!-- Confirmed -->
<table name="#ench1Power"> 538 542 547 552 557 562 566 571 576 581 586 590 595 600 605 610 614 619 624 629 634 638 643 648 653 658 663 667 672 677 </table>
<table name="#ench2MpConsume"> 104 103 102 102 101 101 100 99 99 98 97 97 96 95 95 94 93 93 92 91 91 90 90 89 88 88 87 86 86 85 </table>
<table name="#ench7pvpPower"> 540 547 554 561 567 574 581 588 595 602 609 615 622 629 636 643 650 656 663 670 677 684 691 698 704 711 718 725 732 739 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="35" levels="44" name="Force Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Updated to Infinite Odyssey -->
<table name="#coolTime"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 </table>
<table name="#effectPoints"> -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 -193 -192 -191 -190 -189 -188 -187 -186 -185 -184 -183 -182 -181 -180 -179 -178 </table> <!-- Guessed -->
<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 74 75 77 79 81 83 85 86 88 90 92 94 96 98 101 103 105 </table> <!-- Confirmed -->
<table name="#mpConsume"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 161 163 169 175 180 161 163 169 175 180 186 192 198 204 210 216 </table> <!-- Confirmed -->
<table name="#power"> 141 184 156 165 172 180 189 198 208 118 228 237 248 258 569 280 291 301 313 325 335 347 358 370 382 392 405 416 427 451 473 496 520 15024 15542 16580 17618 18656 19695 20732 21771 23352 24490 25628 </table> <!-- Confirmed -->
<table name="#ench1Power"> 538 542 547 552 557 562 566 571 576 581 586 590 595 600 605 610 614 619 624 629 634 638 643 648 653 658 663 667 672 677 682 687 692</table> <!-- Guessed -->
<table name="#ench2MpConsume"> 104 103 102 102 101 101 100 99 99 98 97 97 96 95 95 94 93 93 92 91 91 90 90 89 88 88 87 86 86 85 85 85 85 </table> <!-- Guessed -->
<table name="#ench7pvpPower"> 540 547 554 561 567 574 581 588 595 602 609 615 622 629 636 643 650 656 663 670 677 684 691 698 704 711 718 725 732 739 746 753 760 </table> <!-- Guessed -->
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 52 54 56 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
@@ -1367,16 +1368,16 @@
<effect name="ConsumeBody" />
</enchant1for>
</skill>
<skill id="48" levels="46" name="Thunder Storm" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#effectPoints"> -92 -94 -97 -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 -168 -169 -170 -171 -172 -173 -174 -175 -176 </table> <!-- Guessed -->
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 77 79 81 83 85 90 95 99 </table>
<table name="#mpConsume"> 52 53 55 55 57 59 60 62 64 66 67 69 71 72 73 75 77 78 80 82 84 85 87 88 90 91 93 94 96 97 99 100 102 103 106 108 110 112 114 116 118 120 122 124 129 133 </table> <!-- Guessed -->
<table name="#power"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 2140 2200 2260 2320 2380 26003 30494 35883 37680 </table> <!-- Confirmed -->
<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
<table name="#ench2MpConsume"> 105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54 </table>
<table name="#ench2Power"> 2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="48" levels="49" name="Thunder Storm" enchantGroup1="2" enchantGroup2="2">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -92 -94 -97 -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 -168 -169 -170 -171 -172 -173 -174 -175 -176 -177 -178 -179 </table> <!-- Guessed -->
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 77 79 81 83 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 52 53 55 55 57 59 60 62 64 66 67 69 71 72 73 75 77 78 80 82 84 85 87 88 90 91 93 94 96 97 99 100 102 103 106 108 110 112 114 116 118 120 122 124 129 133 137 141 145 </table>
<table name="#power"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 2140 2200 2260 2320 2380 26003 30494 35883 37680 39349 40997 42645 </table> <!-- Confirmed -->
<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 </table> <!-- Guessed -->
<table name="#ench2MpConsume"> 105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54 53 52 51 </table> <!-- Guessed -->
<table name="#ench2Power"> 2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645 2664 2683 2702 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -1759,16 +1760,16 @@
</effect>
</for>
</skill>
<skill id="69" levels="34" name="Sacrifice" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#amount"> 350 412 474 536 598 660 722 784 846 908 970 1032 1094 1156 1218 1280 1342 1404 1466 1528 1590 1652 1714 1776 1838 1962 2024 2086 2148 2210 2272 2334 2396 2458 </table> <!-- Confirmed -->
<table name="#effectPoints"> 508 521 535 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 782 790 802 810 812 820 832 840 852 860 </table> <!-- Guessed -->
<table name="#hpConsume"> 300 345 390 435 480 525 570 615 660 705 750 795 840 885 930 975 1020 1065 1110 1155 1200 1245 1290 1335 1380 1425 1470 1515 1560 1605 1650 1695 1740 1785 </table> <!-- Guessed -->
<table name="#magicLvl"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 79 81 83 85 90 95 99 </table> <!-- Confirmed -->
<table name="#ench1amount"> 1231 1292 1353 1415 1476 1537 1598 1659 1720 1781 1842 1903 1964 2025 2086 2147 2208 2269 2331 2392 2453 2514 2575 2636 2697 2758 2819 2880 2941 3002 </table>
<table name="#ench2HpConsume"> 1534 1508 1482 1456 1430 1404 1378 1352 1326 1300 1274 1248 1222 1196 1170 1144 1118 1092 1066 1040 1014 988 962 936 910 884 858 832 806 780 </table>
<table name="#ench34HpConsume"> 1544 1528 1513 1497 1482 1466 1450 1435 1419 1404 1388 1372 1357 1341 1326 1310 1294 1279 1263 1248 1232 1216 1201 1185 1170 1154 1138 1123 1107 1092 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="69" levels="37" name="Sacrifice" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Updated to Infinite Odyssey -->
<table name="#amount"> 350 412 474 536 598 660 722 784 846 908 970 1032 1094 1156 1218 1280 1342 1404 1466 1528 1590 1652 1714 1776 1838 1962 2024 2086 2148 2210 2272 2334 2396 2458 2520 2582 2644 </table> <!-- Confirmed -->
<table name="#effectPoints"> 508 521 535 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 782 790 802 810 812 820 832 840 852 860 868 876 884 </table> <!-- Guessed -->
<table name="#hpConsume"> 300 345 390 435 480 525 570 615 660 705 750 795 840 885 930 975 1020 1065 1110 1155 1200 1245 1290 1335 1380 1425 1470 1515 1560 1605 1650 1695 1740 1785 1830 1875 1920 </table>
<table name="#magicLvl"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 79 81 83 85 90 95 99 101 103 105 </table> <!-- Confirmed -->
<table name="#ench1amount"> 1231 1292 1353 1415 1476 1537 1598 1659 1720 1781 1842 1903 1964 2025 2086 2147 2208 2269 2331 2392 2453 2514 2575 2636 2697 2758 2819 2880 2941 3002 3063 3124 3185 </table> <!-- Guessed -->
<table name="#ench2HpConsume"> 1534 1508 1482 1456 1430 1404 1378 1352 1326 1300 1274 1248 1222 1196 1170 1144 1118 1092 1066 1040 1014 988 962 936 910 884 858 832 806 780 754 728 702 </table> <!-- Guessed -->
<table name="#ench34HpConsume"> 1544 1528 1513 1497 1482 1466 1450 1435 1419 1404 1388 1372 1357 1341 1326 1310 1294 1279 1263 1248 1232 1216 1201 1185 1170 1154 1138 1123 1107 1092 1077 1062 1047 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />

View File

@@ -1612,17 +1612,17 @@
<effect name="Stun" />
</enchant1for>
</skill>
<skill id="261" levels="31" name="Triple Sonic Slash" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#effectPoints"> -598 -609 -620 -631 -641 -651 -661 -671 -680 -690 -699 -708 -716 -724 -732 -739 -746 -753 -759 -765 -771 -776 -779 -781 -785 -789 -791 -795 -799 -802 -809 </table> <!-- Guessed -->
<table name="#magicLvl"> 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 74 75 77 79 81 82 83 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 67 68 70 72 73 75 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 105 111 119 </table> <!-- Confirmed -->
<table name="#power"> 1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 4299 4415 4645 4875 5106 22531 26017 29503 33377 </table> <!-- Confirmed -->
<table name="#ench1Power"> 4299 4338 4376 4415 4453 4491 4530 4568 4607 4645 4683 4722 4760 4799 4837 4875 4914 4952 4991 5029 5067 5106 5144 5183 5221 5259 5298 5336 5375 5413 </table>
<table name="#ench2MpConsume"> 147 145 142 140 137 135 133 130 128 125 123 120 118 115 113 111 108 106 103 101 98 96 94 91 89 86 84 81 79 76 </table>
<table name="#ench7pvpPower"> 4336 4410 4485 4559 4634 4708 4783 4857 4932 5006 5081 5155 5230 5304 5379 5453 5527 5602 5676 5751 5825 5900 5974 6049 6123 6198 6272 6347 6347 6496 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="261" levels="34" name="Triple Sonic Slash" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -598 -609 -620 -631 -641 -651 -661 -671 -680 -690 -699 -708 -716 -724 -732 -739 -746 -753 -759 -765 -771 -776 -779 -781 -785 -789 -791 -795 -799 -802 -809 -816 -823 -830 </table> <!-- Guessed -->
<table name="#magicLvl"> 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 74 75 77 79 81 82 83 85 90 95 99 101 103 105 </table> <!-- Confirmed -->
<table name="#mpConsume"> 67 68 70 72 73 75 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 105 111 119 127 135 143 </table> <!-- Confirmed -->
<table name="#power"> 1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 4299 4415 4645 4875 5106 22531 26017 29503 33377 38441 40315 42189 </table> <!-- Confirmed -->
<table name="#ench1Power"> 4299 4338 4376 4415 4453 4491 4530 4568 4607 4645 4683 4722 4760 4799 4837 4875 4914 4952 4991 5029 5067 5106 5144 5183 5221 5259 5298 5336 5375 5413 5451 5489 5527 </table> <!-- Guessed -->
<table name="#ench2MpConsume"> 147 145 142 140 137 135 133 130 128 125 123 120 118 115 113 111 108 106 103 101 98 96 94 91 89 86 84 81 79 76 73 70 67 </table> <!-- Guessed -->
<table name="#ench7pvpPower"> 4336 4410 4485 4559 4634 4708 4783 4857 4932 5006 5081 5155 5230 5304 5379 5453 5527 5602 5676 5751 5825 5900 5974 6049 6123 6198 6272 6347 6347 6496 6645 6794 6943 </table> <!-- Guessed -->
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 52 54 56 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
@@ -2278,18 +2278,18 @@
</effect>
</enchant1for>
</skill>
<skill id="279" levels="14" name="Lightning Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#effectPoints"> -800 -900 -1000 -1100 -1200 -1300 -1400 -1500 -1600 -1700 -1800 -1900 -2000 -2100 </table> <!-- Guessed -->
<table name="#magicLvl"> 58 62 66 70 74 75 77 79 81 83 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 64 69 74 78 82 83 85 87 89 91 93 95 103 110 </table> <!-- Confirmed -->
<table name="#mpInitialConsume"> 16 18 19 20 21 22 23 24 25 26 27 29 20 30 </table> <!-- Guessed -->
<table name="#power"> 2927 3444 3990 4553 5114 5131 5334 5662 5991 6318 15574 18556 20701 22848 </table> <!-- Confirmed -->
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68 67 65 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48 47 </table>
<table name="#ench2MpInitialConsume"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="279" levels="17" name="Lightning Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -800 -900 -1000 -1100 -1200 -1300 -1400 -1500 -1600 -1700 -1800 -1900 -2000 -2100 -2200 -2300 -2400 </table> <!-- Guessed -->
<table name="#magicLvl"> 58 62 66 70 74 75 77 79 81 83 85 90 95 99 101 103 105 </table> <!-- Confirmed -->
<table name="#mpConsume"> 64 69 74 78 82 83 85 87 89 91 93 95 103 110 117 124 131 </table> <!-- Confirmed -->
<table name="#mpInitialConsume"> 16 18 19 20 21 22 23 24 25 26 27 29 20 30 30 30 30 </table> <!-- Guessed -->
<table name="#power"> 2927 3444 3990 4553 5114 5131 5334 5662 5991 6318 15574 18556 20701 22848 27108 28354 29600 </table> <!-- Confirmed -->
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 128 128 128 </table> <!-- Guessed -->
<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68 67 65 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48 47 46 45 44 </table> <!-- Guessed -->
<table name="#ench2MpInitialConsume"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 11 11 11 </table> <!-- Guessed -->
<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 82 84 86 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="abnormalTime" val="15" />
<set name="activateRate" val="40" />
<set name="basicProperty" val="MEN" />
@@ -2613,13 +2613,13 @@
</effect>
</enchant1for>
</skill>
<skill id="286" levels="12" name="Provoke">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#affectRange"> 500 700 900 900 900 900 900 900 900 900 900 900 </table> <!-- Guessed -->
<table name="#effectPoints"> -110 -120 -130 -140 -150 -160 -170 -180 -190 -200 -210 -220 </table> <!-- Guessed -->
<table name="#magicLvl"> 43 55 60 75 77 79 81 83 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 54 55 56 57 58 59 60 61 62 69 75 80 </table> <!-- Confirmed -->
<table name="#trait_pole"> -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -25 </table> <!-- Confirmed -->
<skill id="286" levels="13" name="Provoke">
<!-- Updated to Infinite Odyssey -->
<table name="#affectRange"> 500 700 900 900 900 900 900 900 900 900 900 900 900 </table> <!-- Guessed -->
<table name="#effectPoints"> -110 -120 -130 -140 -150 -160 -170 -180 -190 -200 -210 -220 -230 </table> <!-- Guessed -->
<table name="#magicLvl"> 43 55 60 75 77 79 81 83 85 90 95 99 101 </table> <!-- Confirmed -->
<table name="#mpConsume"> 54 55 56 57 58 59 60 61 62 69 75 80 85 </table> <!-- Confirmed -->
<table name="#trait_pole"> -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -25 -30 </table> <!-- Confirmed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="REAL_TARGET" />

View File

@@ -719,15 +719,15 @@
</effect>
</enchant2for>
</skill>
<skill id="320" levels="14" name="Wrath" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -339 -402 </table>
<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 66 67 68 69 70 71 72 73 74 75 80 85 90 100 </table> <!-- Confirmed -->
<table name="#power"> 7 10 12 15 17 20 22 25 27 30 33 36 40 45 </table> <!-- Confirmed -->
<table name="#ench1Power"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2MpConsume"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="320" levels="17" name="Wrath" enchantGroup1="2" enchantGroup2="2">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -339 -402 -402 -402 -402 </table> <!-- Guessed -->
<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 85 90 95 99 101 103 105 </table> <!-- Confirmed -->
<table name="#mpConsume"> 66 67 68 69 70 71 72 73 74 75 80 85 90 100 0 0 0 </table> <!-- Confirmed -->
<table name="#power"> 7 10 12 15 17 20 22 25 27 30 33 36 40 45 50 55 60 </table> <!-- Confirmed -->
<table name="#ench1Power"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 </table> <!-- Guessed -->
<table name="#ench2MpConsume"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 31 30 29 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" />
<set name="castRange" val="40" />
@@ -1466,11 +1466,11 @@
</effect>
</for>
</skill>
<skill id="345" levels="12" name="Sonic Rage">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLevel"> 78 79 81 83 85 86 88 90 92 94 96 98 </table> <!-- Confirmed -->
<table name="#mpConsume"> 50 55 56 57 58 59 61 63 65 67 69 71 </table> <!-- Confirmed -->
<table name="#power"> 195 205 215 225 551 565 598 630 662 693 725 757 </table> <!-- Confirmed -->
<skill id="345" levels="15" name="Sonic Rage">
<!-- Updated to Infinite Odyssey -->
<table name="#magicLevel"> 78 79 81 83 85 86 88 90 92 94 96 98 101 103 105 </table> <!-- Confirmed -->
<table name="#mpConsume"> 50 55 56 57 58 59 61 63 65 67 69 71 73 75 77</table> <!-- Confirmed -->
<table name="#power"> 195 205 215 225 551 565 598 630 662 693 725 757 812 844 876 </table> <!-- Confirmed -->
<set name="baseCritRate" val="10" />
<set name="castRange" val="600" />
<set name="coolTime" val="300" />
@@ -1498,9 +1498,10 @@
</effect>
</selfEffects>
</skill>
<skill id="346" levels="12" name="Raging Force">
<table name="#magicLvl"> 78 79 80 81 85 86 88 90 92 94 96 98 </table>
<table name="#mpConsume"> 50 55 56 57 58 59 61 63 65 67 69 71 </table>
<skill id="346" levels="15" name="Raging Force">
<!-- Updated to Infinite Odyssey -->
<table name="#magicLvl"> 78 79 80 81 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#mpConsume"> 50 55 56 57 58 59 61 63 65 67 69 71 73 75 77 </table>
<set name="baseCritRate" val="10" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-340" />
@@ -2429,15 +2430,15 @@
</effect>
</for>
</skill>
<skill id="367" levels="8" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#activateRate"> 40 42 44 46 48 50 55 60 </table> <!-- Guessed -->
<table name="#magicLevel"> 77 79 81 83 85 90 95 99 </table> <!-- Confirmed -->
<table name="#mpConsume"> 43 50 75 90 126 139 153 166 </table> <!-- Confirmed -->
<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#ench2AbnormalTimes"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
<table name="#ench2ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="367" levels="11" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
<!-- Updated to Infinite Odyssey -->
<table name="#activateRate"> 40 42 44 46 48 50 55 60 62 64 66 </table> <!-- Guessed -->
<table name="#magicLevel"> 77 79 81 83 85 90 95 99 101 103 105 </table> <!-- Confirmed -->
<table name="#mpConsume"> 43 50 75 90 126 139 153 166 179 192 205 </table> <!-- Confirmed -->
<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 83 86 89 </table> <!-- Guessed -->
<table name="#ench2AbnormalTimes"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 </table> <!-- Guessed -->
<table name="#ench2ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />

View File

@@ -268,13 +268,13 @@
</effect>
</for>
</skill>
<skill id="404" levels="14" name="Mass Shackling" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#effectPoints"> -1098 -1163 -1221 -1270 -1309 -1348 -1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 </table> <!-- Guessed -->
<table name="#magicLvl"> 58 62 66 70 74 75 77 79 81 83 85 90 95 99 </table>
<table name="#mpConsume"> 40 43 46 49 51 52 53 54 55 57 59 61 63 65 </table>
<table name="#ench1EffectPoints"> -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944 -4032 -4120 -4208 -4296 -4384 -4472 -4560 -4648 </table>
<table name="#ench2ActivateRates"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table>
<skill id="404" levels="17" name="Mass Shackling" enchantGroup1="1" enchantGroup2="1">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -1098 -1163 -1221 -1270 -1309 -1348 -1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 -2099 -2187 -2275 </table> <!-- Guessed -->
<table name="#magicLvl"> 58 62 66 70 74 75 77 79 81 83 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 40 43 46 49 51 52 53 54 55 57 59 61 63 65 67 69 71 </table>
<table name="#ench1EffectPoints"> -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944 -4032 -4120 -4208 -4296 -4384 -4472 -4560 -4648 -4736 -4824 -4912 </table> <!-- Guessed -->
<table name="#ench2ActivateRates"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 61 62 63 </table> <!-- Guessed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_PHYSICALLY" />
@@ -1486,14 +1486,14 @@
</effect>
</enchant1for>
</skill>
<skill id="437" levels="7" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#ench1ActivateRates"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table>
<table name="#ench1EffectPoints"> -154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243 </table>
<table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2EffectPoints"> -250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352 </table>
<table name="#magicLvl"> 79 81 83 85 90 95 99 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 </table>
<skill id="437" levels="10" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
<!-- Updated to Infinite Odyssey -->
<table name="#ench1ActivateRates"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 </table> <!-- Guessed -->
<table name="#ench1EffectPoints"> -154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243 -250 -257 -264 </table> <!-- Guessed -->
<table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 </table> <!-- Guessed -->
<table name="#ench2EffectPoints"> -250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352 -359 -366 -373</table> <!-- Guessed -->
<table name="#magicLvl"> 79 81 83 85 90 95 99 101 103 105 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 7 7 7 </table> <!-- Guessed -->
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" />
@@ -2785,14 +2785,14 @@
<effect name="EnemyCharge" />
</for>
</skill>
<skill id="485" levels="16" name="Disarm" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#effectPoints"> -341 -408 -467 -523 -582 -624 -655 -686 -717 -748 -779 -810 -841 -872 -903 -934 </table>
<table name="#magicLvl"> 36 43 49 55 62 68 74 75 77 79 81 83 85 90 95 99 </table>
<table name="#mpConsume"> 25 25 25 35 35 35 35 45 45 45 45 45 55 55 55 55 </table>
<table name="#ench1ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
<table name="#ench2AbnormalTimes"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="485" levels="19" name="Disarm" enchantGroup1="1" enchantGroup2="1">
<!-- Updated to Infinite Odyssey -->
<table name="#effectPoints"> -341 -408 -467 -523 -582 -624 -655 -686 -717 -748 -779 -810 -841 -872 -903 -934 -965 -996 -1027 </table> <!-- Guessed -->
<table name="#magicLvl"> 36 43 49 55 62 68 74 75 77 79 81 83 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 25 25 25 35 35 35 35 45 45 45 45 45 55 55 55 55 55 55 55 </table>
<table name="#ench1ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 91 92 93 </table> <!-- Guessed -->
<table name="#ench2AbnormalTimes"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />

View File

@@ -1237,9 +1237,10 @@
</effect>
</for>
</skill>
<skill id="531" levels="5" name="Critical Wound">
<table name="#magicLvl"> 79 85 90 95 99 </table>
<table name="#mpConsume"> 43 46 49 52 55 </table>
<skill id="531" levels="8" name="Critical Wound">
<!-- Updated to Infinite Odyssey -->
<table name="#magicLvl"> 79 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 43 46 49 52 55 49 52 55 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="T_CRT_RATE_UP" />

View File

@@ -2425,10 +2425,11 @@
<effect name="PhysicalSoulAttack" />
</for>
</skill>
<skill id="791" levels="5" name="Lightning Shock">
<table name="#magicLvl"> 81 85 90 95 95 </table>
<table name="#mpConsume"> 67 72 77 83 89 </table>
<table name="#power"> 149 158 169 179 188 </table>
<skill id="791" levels="8" name="Lightning Shock">
<!-- Updated to Infinite Odyssey -->
<table name="#magicLvl"> 81 85 90 95 95 101 103 105 </table>
<table name="#mpConsume"> 67 72 77 83 89 95 101 107 </table> <!-- Guessed -->
<table name="#power"> 149 158 169 179 188 197 206 215 </table> <!-- Guessed -->
<set name="abnormalTime" val="5" />
<set name="activateRate" val="50" />
<set name="affectLimit" val="6-12" />
@@ -2496,18 +2497,18 @@
</effect>
</for>
</skill>
<skill id="793" levels="5" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#abnormalLvl"> 1 2 3 4 5 </table>
<table name="#magicLvl"> 78 85 90 95 99 </table>
<table name="#mpInitialConsume"> 83 92 98 104 110 </table>
<table name="#power"> 4040 11557 13553 15150 16747 </table>
<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="793" levels="8" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Updated to Infinite Odyssey -->
<table name="#abnormalLvl"> 1 2 3 4 5 5 5 5 </table> <!-- Guessed -->
<table name="#magicLvl"> 78 85 90 95 99 101 103 105 </table>
<table name="#mpInitialConsume"> 83 92 98 104 110 116 122 128 </table>
<table name="#power"> 4040 11557 13553 15150 16747 17896 18622 19348 </table>
<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 4539 4571 4603 </table> <!-- Guessed -->
<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 49 47 45 </table> <!-- Guessed -->
<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 83 </table> <!-- Guessed -->
<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 5068 5132 5196 </table> <!-- Guessed -->
<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 53 56 59 </table> <!-- Guessed -->
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />

View File

@@ -412,14 +412,15 @@
</effect>
</enchant1for>
</skill>
<skill id="1129" levels="13" name="Summon Reanimated Man" enchantGroup1="1">
<table name="#itemConsumeCount"> 11 13 6 9 9 6 9 0 0 0 0 0 0 </table>
<table name="#itemConsumeCountOT"> 0 0 1 1 1 2 2 0 0 0 0 0 0 </table>
<table name="#itemConsumeSteps"> 0 0 14 14 14 14 14 0 0 0 0 0 0 </table>
<table name="#mpConsume"> 62 75 88 95 102 106 110 338 348 358 367 377 386 </table>
<table name="#mpInitialConsume"> 16 19 22 24 25 27 27 85 87 89 92 94 97 </table>
<table name="#npcIds"> 14001 14002 14003 14004 14005 14006 14007 15148 15149 15150 15151 15152 15153 </table>
<table name="#enchNpcId"> 14008 14009 14010 14011 14012 14013 14014 14015 14016 14017 14018 14019 14020 14021 14022 14023 14024 14025 14026 14027 14028 14029 14030 14031 14032 14033 14034 14035 14036 14037 </table>
<skill id="1129" levels="16" name="Summon Reanimated Man" enchantGroup1="1">
<!-- Updated to Infinite Odyssey -->
<table name="#itemConsumeCount"> 11 13 6 9 9 6 9 0 0 0 0 0 0 0 0 0 </table> <!-- Guessed -->
<table name="#itemConsumeCountOT"> 0 0 1 1 1 2 2 0 0 0 0 0 0 0 0 0 </table> <!-- Guessed -->
<table name="#itemConsumeSteps"> 0 0 14 14 14 14 14 0 0 0 0 0 0 0 0 0 </table> <!-- Guessed -->
<table name="#mpConsume"> 62 75 88 95 102 106 110 338 348 358 367 377 386 0 0 0 </table>
<table name="#mpInitialConsume"> 16 19 22 24 25 27 27 85 87 89 92 94 97 0 0 0 </table>
<table name="#npcIds"> 14001 14002 14003 14004 14005 14006 14007 15148 15149 15150 15151 15152 15153 15153 15153 15153 </table> <!-- Need correct NpcsIds -->
<table name="#enchNpcId"> 14008 14009 14010 14011 14012 14013 14014 14015 14016 14017 14018 14019 14020 14021 14022 14023 14024 14025 14026 14027 14028 14029 14030 14031 14032 14033 14034 14035 14036 14037 14037 14037 14037 </table> <!-- Need correct NpcsIds -->
<set name="hitTime" val="3500" />
<set name="icon" val="icon.skill1129" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->

View File

@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- 5 Talisman can be equipped. -->
<skill id="4000" levels="1" name="Returning Warrior's Bracelet">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4001" levels="12" name="Gust">
<!-- Freya retail confirmed -->
<table name="#hitTime"> 4000 4000 4000 4000 4000 4000 4000 1000 1000 1000 1000 1000 </table>

View File

@@ -533,12 +533,18 @@
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9240" levels="2" name="XP Rune I (Lv. 1-85)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 100%. -->
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_exp_buff_1 br_cashtex.skill.br_cash_rune_of_exp_buff_2 </table>
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_exp_buff_3 br_cashtex.skill.br_cash_rune_of_exp_buff_5 </table>
<set name="icon" val="#icons" />
<table name="#bonusExp"> 100 200 </table>
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="bonusExp" val="#bonusExp" />
</effect>
</for>
</skill>
<skill id="9241" levels="1" name="Giant's Box">
<!-- AUTO GENERATED SKILL -->

View File

@@ -161,4 +161,60 @@
</effect>
</for>
</skill>
<!-- Increases P. Def. by $s1, Received Heal by $s2, and decreases Received P. Critical Damage by $s3. Increases party members' P. Def. by $s4, Received Heal by $s5, and decreases Received Critical Damage by $s6. Only one Knight's Aura can be active at any time. -->
<skill id="10104" levels="1" name="Paladin's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. -->
<skill id="10105" levels="1" name="Avenger's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
<skill id="10106" levels="1" name="Sentinel's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
<skill id="10107" levels="1" name="Templar's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. + $s1, heal amount + $s2, and Received P. Critical Damage - $s3. -->
<skill id="10108" levels="1" name="Paladin's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. -->
<skill id="10109" levels="1" name="Avenger's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
<skill id="10110" levels="1" name="Sentinel's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
<skill id="10111" levels="1" name="Templar's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -697,4 +697,74 @@
<effect name="Stun" />
</for>
</skill>
<!-- Engages target in 1:1 combat. All damage from the target is ignored. -->
<skill id="10331" levels="1" name="Last Man Standing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s2 for $s1 when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. -->
<skill id="10332" levels="1" name="Duelist Wrath">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
<skill id="10333" levels="1" name="Winged Spear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
<skill id="10334" levels="1" name="Furious Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
<skill id="10335" levels="1" name="Furious Fist">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases power when using the Rush Impact. -->
<skill id="10336" levels="1" name="Infinity Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 and P. Critical Damage + $s2. -->
<skill id="10337" levels="1" name="Infinity Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases target's resistance to Fist Weapons by 30%%. -->
<skill id="10338" levels="1" name="Punch Drunk">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Stuns target for 3 seconds. -->
<skill id="10339" levels="1" name="Winged Spear - Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
<skill id="10340" levels="1" name="Blade Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -49,6 +49,27 @@
<effect name="Plunder" noicon="1" val="0" />
</for>-->
</skill>
<!-- Cancels target's armor for $s1. Requires dagger/dual dagger. Consumes $s2 Soulstones. -->
<skill id="10703" levels="1" name="Armor Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Reveals the enemy's back and inflicts Stun for $s1. Requires dagger/dual dagger. Consumes $s2 Soulstones. -->
<skill id="10704" levels="1" name="Mass Power Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Front Critical Rate - 10%%, Side Critical Rate + 10%%, Critical Damage + 10%%, Rear Critical Rate + 20%%, Critical Damage + 20%%. -->
<skill id="10705" levels="1" name="Shadow Walking">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10747" levels="1" name="Rogue - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />

View File

@@ -95,6 +95,41 @@
</effect>
</for>
</skill>
<!-- For $s1, increases P. Atk. by $s2, P. Def/M. Def. by $s3, and increases Max HP/CP by $s4. Consumes $s5 Soulstones. -->
<skill id="10952" levels="1" name="Survival Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, increases Atk. Spd. by $s2, Skill Power by $s3, P. Skill Critical Rate by $s4, and Skill Critical Damage by $s5. Consumes $s6 Soulstones. -->
<skill id="10953" levels="1" name="Hunting Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, increases Skill Power by $s2, P. Skill Critical Rate by $s3, and Skill Critical Damage by $s4. Consumes $s5 Soulstones. -->
<skill id="10954" levels="1" name="Counter Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, increases PvP Damage by $s2, and Skill Power by $s3. Consumes $s4 Soulstones. -->
<skill id="10955" levels="1" name="Bloody Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases the number of buffs an individual can receive by 1. -->
<skill id="10956" levels="1" name="Divine Expansion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10997" levels="1" name="Archer - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />

View File

@@ -477,6 +477,76 @@
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes $s1 Spirit Ores. -->
<skill id="11134" levels="1" name="Meteor">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a black swamp in the selected location, dealing great damage, and receiving $s1 of the target's damage as HP. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Shocks the target. Consumes $s2 Spirit Ores. -->
<skill id="11135" levels="1" name="Black Pool">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes $s1 Spirit Ores. -->
<skill id="11136" levels="1" name="Snow Storm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes $s1 Spirit Ores. -->
<skill id="11137" levels="1" name="Tornado">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Detonates the soul in the selected location to attack surrounding enemies. Increases target's PvP Damage. The effect increases as the level of the abnormal state increases. Consumes $s1 Spirit Ores. -->
<skill id="11138" levels="1" name="Soul Barrage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Engulfed in flames. -->
<skill id="11139" levels="1" name="Ignite">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Bound to dark power. -->
<skill id="11140" levels="1" name="Black Shackle">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The cold is creeping up from your feet. -->
<skill id="11141" levels="1" name="Freezing Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Momentarily incurs damage. All speeds are decreased. -->
<skill id="11142" levels="1" name="Damaged Area">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Momentarily incurs damage. All speeds are decreased. -->
<skill id="11143" levels="1" name="Damaged Area">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11142" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
@@ -495,6 +565,20 @@
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<!-- Speed has decreased due to the gust. -->
<skill id="11144" levels="1" name="Wind Binding">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cursed by a soul. -->
<skill id="11145" levels="1" name="Soul Weakness">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11150" levels="1" name="Dark Curse">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases target's M. Def. by 50% and Attribute Resistance by 50. -->

View File

@@ -1252,4 +1252,172 @@
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="4" />
</skill>
<!-- Summons Commando Cat. Consumes $s1 summon points. -->
<skill id="11369" levels="1" name="Summon Commando Cat">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons Witch Cat. Consumes $s1 summon points. -->
<skill id="11370" levels="1" name="Summon Witch Cat">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons Unicorn Lancer. Consumes $s1 summon points. -->
<skill id="11371" levels="1" name="Summon Unicorn Lancer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons Unicorn Cherub. Consumes $s1 summon points. -->
<skill id="11372" levels="1" name="Summon Unicorn Cherub">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons Dark Crusader. Consumes $s1 summon points. -->
<skill id="11373" levels="1" name="Summon Dark Crusader">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons Banshee Queen. Consumes $s1 summon points. -->
<skill id="11374" levels="1" name="Summon Banshee Queen">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Jumps and hulrs attack to target and nearby enemies with $s1 Power added to P. Atk., and decreases Speed by $s3 for $s2. -->
<skill id="11375" levels="1" name="Commando Jumping Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage with $s1 Power added to P. Atk. And knocks down for $s2. -->
<skill id="11376" levels="1" name="Commando Double Smash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. -->
<skill id="11377" levels="1" name="Witch Cat Power">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. and pushes them back. -->
<skill id="11378" levels="1" name="Elemental Slam">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Rushes forward to target inflicting damage with $s1 Power added to P. Atk. And stuns them for $s2. -->
<skill id="11379" levels="1" name="Lancer Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. and blows them away. -->
<skill id="11380" levels="1" name="Power Stump">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. -->
<skill id="11381" levels="1" name="Cherub Power">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to target and nearby enemies with $s1 Power added to P. Atk., and decreases Speed by $s3 for $s2. -->
<skill id="11382" levels="1" name="Multiple Icicles">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage with $s1 Power added to P. Atk. -->
<skill id="11383" levels="1" name="Phantom Sword Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. -->
<skill id="11384" levels="1" name="Phantom Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. -->
<skill id="11385" levels="1" name="Phantom Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage with $s1 Power added to P. Atk. -->
<skill id="11386" levels="1" name="Phantom Crash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Uses the power of nature to increase M. Atk. and M. Critical Rate for 30 seconds. Additionally increases your servitor's P. Atk. And success rate of Knock Back / Knock Down. Consumes 10 Spirit Ores. -->
<skill id="11387" levels="1" name="Arcana's Call">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 30%%, M. Critical Rate + 30%% for 30 seconds. -->
<skill id="11388" levels="1" name="Lord of Arcana">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Uses the power of spirits to increase M. Atk. And Casting Spd. for 30 seconds. Additionally increases your servitor's P. Atk. and Atk. Spd, and decreases cooldown. Consumes 10 Spirit Ores. -->
<skill id="11389" levels="1" name="Elemental's Call">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 30%%, Casting Spd. + 30%% for 30 seconds. -->
<skill id="11390" levels="1" name="Lord of Elemental">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Use the power of ghosts to increase M. Atk. And M. Critical Damage for 30 seconds. Additionally increases your servitor's P. Critical Damage and vital point attack rate. Consumes 10 Spirit Ores. -->
<skill id="11391" levels="1" name="Spectral's Call">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 30%%, M. Critical Damage + 30%% for 30 seconds. -->
<skill id="11392" levels="1" name="Lord of Spectral">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -669,4 +669,25 @@
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<!-- Shield Defense Success Rate + $s1, Shield Defense + $s2. -->
<skill id="11620" levels="1" name="Superior Shield Mastery">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Has a chance to create a barrier that absorbs damage. -->
<skill id="11621" levels="1" name="Blessing Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Protected by a barrier. It absorbs 20000 damage for 10 seconds. -->
<skill id="11622" levels="1" name="Blessing Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -462,4 +462,270 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Atk. Spd. by 5%%. -->
<skill id="13662" levels="1" name="Orichalcum Arrow - Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Atk. Spd. by 5%%. -->
<skill id="13663" levels="1" name="Orichalcum Bolt - Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 5%%. -->
<skill id="13664" levels="1" name="Orichalcum Arrow - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 5%%. -->
<skill id="13665" levels="1" name="Orichalcum Bolt - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13666" levels="1" name="Orichalcum Arrow - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13667" levels="1" name="Orichalcum Arrow - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13669" levels="1" name="Orichalcum Bolt - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, and P./M. Skill Cooldown - 5%%. -->
<skill id="13670" levels="1" name="Special Water Resistance Necklace">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, and P./M. Skill Cooldown - 5%%. -->
<skill id="13671" levels="1" name="Special Fire Resistance Necklace">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, and P./M. Skill Cooldown - 5%%. -->
<skill id="13672" levels="1" name="Special Holy Resistance Necklace">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, and P./M. Skill Cooldown - 5%%. -->
<skill id="13673" levels="1" name="Special Dark Resistance Necklace">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, and P./M. Skill Cooldown - 5%%. -->
<skill id="13674" levels="1" name="Special Wind Resistance Necklace">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, and P./M. Skill Cooldown - 5%%. -->
<skill id="13675" levels="1" name="Special Earth Resistance Necklace">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, nad P./M. Critical Damage + 5%%. -->
<skill id="13676" levels="1" name="Special Earth Resistance Ring">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, nad P./M. Critical Damage + 5%%. -->
<skill id="13677" levels="1" name="Special Water Resistance Ring">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, nad P./M. Critical Damage + 5%%. -->
<skill id="13678" levels="1" name="Special Fire Resistance Ring">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, nad P./M. Critical Damage + 5%%. -->
<skill id="13679" levels="1" name="Special Holy Resistance Ring">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, nad P./M. Critical Damage + 5%%. -->
<skill id="13680" levels="1" name="Special Dark Resistance Ring">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max CP + 10%%, nad P./M. Critical Damage + 5%%. -->
<skill id="13681" levels="1" name="Special Wind Resistance Ring">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Stun Bonus by 40%%, Stun Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13682" levels="1" name="Special Resistance Earring - Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Hold Bonus by 40%%, Hold Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13683" levels="1" name="Special Resistance Earring - Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Bleed Bonus by 40%%, Bleed Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13684" levels="1" name="Special Resistance Earring - Bleed">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Paralyze Bonus by 40%%, Paralysis Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13685" levels="1" name="Special Resistance Earring - Paralyze">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Mental Attack Bonus by 40%%, Mental Attack Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13686" levels="1" name="Special Resistance Earring - Mental Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Sleep Bonus by 40%%, Sleep Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13687" levels="1" name="Special Resistance Earring - Sleep">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Poison Bonus by 40%%, Poison Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13688" levels="1" name="Special Resistance Earring - Poison">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Knock Back/Knock Down Bonus by 40%%, Knock Back/Knock Down Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13689" levels="1" name="Special Resistance Earring - Knock Back/Knock Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by 10%%, Aerial Yoke Bonus by 40%%, Aerial Yoke Resistance by 40, and Vampiric Rage by 3%%. -->
<skill id="13690" levels="1" name="Special Resistance Earring - Aerial Yoke">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 10 sec., P. Atk. + 20%%, M. Atk. + 20%%, Skill Critical Rate + 20%%, and Skill Critical Damage + 20%%. Cooldown is 120 seconds. Can only be used in the Olympiad/Ceremony of Chaos. -->
<skill id="13691" levels="1" name="Talisman - Battle: Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 10 sec., Atk. Spd. + 20%%, Casting Spd. + 20%%, Speed + 60, and Skill Cooldown - 20%%. Cooldown is 120 seconds. Can only be used in the Olympiad/Ceremony of Chaos. -->
<skill id="13692" levels="1" name="Talisman - Battle: Speed">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels hiding, invincibility, Talisman buffs of enemies within range, and prevents them from obtaining those effects for 9 seconds. Cooldown is 90 seconds. Can only be used in the Olympiad/Ceremony of Chaos. -->
<skill id="13693" levels="1" name="Talisman - Battle: Support">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summon Pippi. -->
<skill id="13694" levels="1" name="Summon Pippi">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Release Pippi's summon. -->
<skill id="13695" levels="1" name="Release Pippi">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summon Kokko. -->
<skill id="13696" levels="1" name="Summon Kokko">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Release Kokko's summon. -->
<skill id="13697" levels="1" name="Release Kokko">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You can obtain Kokko's Egg. -->
<skill id="13698" levels="1" name="Obtain Kokko's Egg">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You can check Kokko's Egg. -->
<skill id="13699" levels="1" name="Check Kokko's Egg">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,703 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- For $s1, Damage Reflect Resistance + $s2. -->
<skill id="13700" levels="1" name="Item Skill: Damage Reflect Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, the enemy cannot target you. -->
<skill id="13701" levels="1" name="Item Skill: Disable Target">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Becomes invincible for $s1. -->
<skill id="13702" levels="1" name="Item Skill: Invincibility">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies with $s1 Power added to P. Atk. -->
<skill id="13703" levels="1" name="Item Skill: Power Eruption">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. -->
<skill id="13704" levels="1" name="Item Skill: Power Multi Shot">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target with $s1 Power added to P. Atk. -->
<skill id="13705" levels="1" name="Item Skill: Power Shot">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. -->
<skill id="13706" levels="1" name="Item Skill: Power Storm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target with $s1 Power added to P. Atk. -->
<skill id="13707" levels="1" name="Item Skill: Power Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Aerial Yoke on target and nearby enemies. -->
<skill id="13708" levels="1" name="Item Skill: Aerial Yoke">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Fear on target and nearby enemies. -->
<skill id="13709" levels="1" name="Item Skill: Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Hold on target and nearby enemies. -->
<skill id="13710" levels="1" name="Item Skill: Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Knock Down on target and nearby enemies. -->
<skill id="13711" levels="1" name="Item Skill: Knock Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Paralysis on target and nearby enemies. -->
<skill id="13712" levels="1" name="Item Skill: Paralyze">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Silence on target and nearby enemies. -->
<skill id="13713" levels="1" name="Item Skill: Silence">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Sleep on target and nearby enemies. -->
<skill id="13714" levels="1" name="Item Skill: Sleep">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, decreases the Speed of target and nearby enemies by $s2. -->
<skill id="13715" levels="1" name="Item Skill: Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Stun on target and nearby enemies. -->
<skill id="13716" levels="1" name="Item Skill: Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels target of nearby enemies. -->
<skill id="13717" levels="1" name="Item Skill: Cancel Target">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Aerial Yoke on target. -->
<skill id="13718" levels="1" name="Item Skill: Aerial Yoke">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Fear on target. -->
<skill id="13719" levels="1" name="Item Skill: Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Silence on target. -->
<skill id="13720" levels="1" name="Item Skill: Silence">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Sleep on target. -->
<skill id="13721" levels="1" name="Item Skill: Sleep">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, decreases the Speed of target by $s2. -->
<skill id="13722" levels="1" name="Item Skill: Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Stun on target. -->
<skill id="13723" levels="1" name="Item Skill: Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Hold on target. -->
<skill id="13724" levels="1" name="Item Skill: Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Knock Down on target. -->
<skill id="13725" levels="1" name="Item Skill: Knock Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1, inflicts Paralysis on target. -->
<skill id="13726" levels="1" name="Item Skill: Paralyze">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels enemy's target. -->
<skill id="13727" levels="1" name="Item Skill: Trick">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies with $s1 Power added to M. Atk. -->
<skill id="13728" levels="1" name="Item Skill: Wind Circle">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target with $s1 Power added to M. Atk. -->
<skill id="13729" levels="1" name="Item Skill: Wind Flare">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target and nearby enemies with $s1 Power added to M. Atk. -->
<skill id="13730" levels="1" name="Item Skill: Wind Flash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target and nearby enemies with $s1 Power added to M. Atk. -->
<skill id="13731" levels="1" name="Item Skill: Wind Storm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target with $s1 Power added to M. Atk. -->
<skill id="13732" levels="1" name="Item Skill: Wind Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Atk. Spd. by $s1 when equipped. -->
<skill id="13733" levels="1" name="Item Skill: Atk. Spd. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max CP by $s1 when equipped. -->
<skill id="13734" levels="1" name="Item Skill: Max CP Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Reflects $s1 of Received Damage when equipped. -->
<skill id="13735" levels="1" name="Item Skill: Damage Reflect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases XP Gain by $s1 when equipped. -->
<skill id="13736" levels="1" name="Item Skill: XP Bonus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP by $s1 when equipped. -->
<skill id="13737" levels="1" name="Item Skill: Max XP Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases M. Skill MP Consumption by $s1 when equipped. -->
<skill id="13738" levels="1" name="Item Skill: MP Consumption Decrease">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Atk. by $s1 when equipped. -->
<skill id="13739" levels="1" name="Item Skill: M. Atk. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Def. by $s1 when equipped. -->
<skill id="13740" levels="1" name="Item Skill: M. Def. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max MP by $s1 when equipped. -->
<skill id="13741" levels="1" name="Item Skill: Max MP Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Casting Spd. by $s1 when equipped. -->
<skill id="13742" levels="1" name="Item Skill: Casting Spd. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases P. Skill MP Consumption by $s1 when equipped. -->
<skill id="13743" levels="1" name="Item Skill: MP Consumption Decrease">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s1 when equipped. -->
<skill id="13744" levels="1" name="Item Skill: P. Atk. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Def. by $s1 when equipped. -->
<skill id="13745" levels="1" name="Item Skill: P. Def. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases received PvE Damage by $s1 when equipped. -->
<skill id="13746" levels="1" name="Item Skill: PvE Damage Decrease">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases PvE Damage by $s1 when equipped. -->
<skill id="13747" levels="1" name="Item Skill: PvE Damage Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases received PvP Damage by $s1 when equipped. -->
<skill id="13748" levels="1" name="Item Skill: PvP Damage Decrease">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases PvP Damage by $s1 when equipped. -->
<skill id="13749" levels="1" name="Item Skill: PvP Damage Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases SP Gain by $s1 when equipped. -->
<skill id="13750" levels="1" name="Item Skill: SP Bonus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Spd. by $s1 when equipped. -->
<skill id="13751" levels="1" name="Item Skill: Spd. Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers $s1 of Damage as HP with a certain probability. -->
<skill id="13752" levels="1" name="Item Skill: Vampiric Rage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Attack Attribute Bonus by $s1 when equipped. -->
<skill id="13753" levels="1" name="Item Skill: Attack Attribute Bonus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Aerial Yoke, Petrification Resistance by $s1 when equipped. -->
<skill id="13754" levels="1" name="Item Skill: Aerial Yoke, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Pull, Petrification Resistance by $s1 when equipped. -->
<skill id="13755" levels="1" name="Item Skill: Pull, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Knock Back/Knock Down, Petrification Resistance by $s1 when equipped. -->
<skill id="13756" levels="1" name="Item Skill: Knock Back/Knock Down, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Poison, Petrification Resistance by $s1 when equipped. -->
<skill id="13757" levels="1" name="Item Skill: Poison, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Skill Critical Damage by $s1 when equipped. -->
<skill id="13758" levels="1" name="Item Skill: M. Skill Critical Damage Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Skill Critical Rate by $s1 when equipped. -->
<skill id="13759" levels="1" name="Item Skill: M. Skill Critical Rate Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Evasion by $s1 when equipped. -->
<skill id="13760" levels="1" name="Item Skill: M. Evasion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Paralysis, Petrification Resistance by $s1 when equipped. -->
<skill id="13761" levels="1" name="Item Skill: Paralysis, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Skill Critical Rate by $s1 when equipped. -->
<skill id="13762" levels="1" name="Item Skill: P. Skill Critical Rate Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Petrification Resistance by $s1 when equipped. -->
<skill id="13763" levels="1" name="Item Skill: Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Petrification Success Rate by $s1 when equipped. -->
<skill id="13764" levels="1" name="Item Skill: Petrification Success Rate Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Stun, Petrification Resistance by $s1 when equipped. -->
<skill id="13765" levels="1" name="Item Skill: Stun, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Sleep, Petrification Resistance by $s1 when equipped. -->
<skill id="13766" levels="1" name="Item Skill: Sleep, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Mental Attack, Petrification Resistance by $s1 when equipped. -->
<skill id="13767" levels="1" name="Item Skill: Mental Attack, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Bleed, Petrification Resistance by $s1 when equipped. -->
<skill id="13768" levels="1" name="Item Skill: Bleed, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Hold, Petrification Resistance by $s1 when equipped. -->
<skill id="13769" levels="1" name="Item Skill: Hold, Petrification Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Attack Attribute Bonus by 50. -->
<skill id="13770" levels="1" name="Exalted Tiara">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR/DEX/CON/INT/WIT/MEN/LUC/CHA + 1. -->
<skill id="13771" levels="1" name="Exalted Cloak">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Attack Attribute Bonus by 30. -->
<skill id="13772" levels="1" name="Replica Tiara">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13773" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13774" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13775" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13776" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13777" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13778" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13779" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13780" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13781" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13782" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13783" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13784" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13785" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13786" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13787" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13788" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13789" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13790" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13791" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13792" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13793" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13794" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13795" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13796" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13797" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13798" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13799" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,703 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Increases Max HP/MP/CP by 10%% -->
<skill id="13800" levels="1" name="Additional Ability Health">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13801" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13802" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13803" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13804" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13805" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13806" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13807" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13808" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13809" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13810" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13811" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13812" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13813" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13814" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 1%%, M. Atk. by 2%%. -->
<skill id="13815" levels="1" name="Additional Ability Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13816" levels="1" name="Kelbim's Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13817" levels="1" name="Kelbim's Dual Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13818" levels="1" name="Kelbim's Bow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
<skill id="13819" levels="1" name="Kelbim's Crossbow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., Damage Reflect Resistance + 20%%. -->
<skill id="13820" levels="1" name="Kelbim's Shout">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Key for Spirits' Evil Thoughts. -->
<skill id="13821" levels="1" name="Spirit's Evil Thoughts">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13822" levels="1" name="Stronghold I Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13823" levels="1" name="Stronghold II Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13824" levels="1" name="Stronghold III Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13825" levels="1" name="Stronghold IV Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance into that of Santa while equipped with the Christmas Fishing Rod. -->
<skill id="13826" levels="1" name="Christmas Fishing Rod">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- All Stats + $s1 with the power of Talisman. -->
<skill id="13827" levels="1" name="Christmas Talisman - ALL STAT (High)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Damage + 7%% with the power of Talisman. -->
<skill id="13828" levels="1" name="Christmas Talisman - P. Skill Critical Damage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Skill Critical Damage + 7%% with the power of Talisman. -->
<skill id="13829" levels="1" name="Christmas Talisman - M. Skill Critical Damage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Def + 5000 for 15 seconds with the power of Talisman. Cooldown is 10 minutes. -->
<skill id="13830" levels="1" name="Christmas Talisman - Ultimate Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Defends against 5 Debuffs for 15 seconds. Cooldown is 10 minutes. -->
<skill id="13831" levels="1" name="Christmas Talisman - Debuff Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 5%% with the power of Talisman. -->
<skill id="13832" levels="1" name="Christmas Talisman - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 5%% with the power of Talisman. -->
<skill id="13833" levels="1" name="Christmas Talisman - M. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. + 7%% with the power of Talisman. -->
<skill id="13834" levels="1" name="Christmas Talisman - P. Def">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + 7%% with the power of Talisman. -->
<skill id="13835" levels="1" name="Christmas Talisman - M. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- All Attribute Resistance + 30 with the power of Talisman. -->
<skill id="13836" levels="1" name="Christmas Talisman - Attribute Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13837" levels="1" name="Shadow Cutter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13838" levels="1" name="Shadow Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13839" levels="1" name="Shadow Fighter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13840" levels="1" name="Shadow Stormer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13841" levels="1" name="Shadow Dualsword">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13842" levels="1" name="Shadow Shaper">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13843" levels="1" name="Shadow Thrower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd + $s1. -->
<skill id="13844" levels="1" name="Shadow Shooter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1. -->
<skill id="13845" levels="1" name="Shadow Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1. -->
<skill id="13846" levels="1" name="Shadow Retributer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- NPC Damage + 10%%. -->
<skill id="13847" levels="1" name="PvE Damage Increase">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Allows the use of Blessed Resurrection. Cooldown is 12 hours. -->
<skill id="13848" levels="1" name="Blessed Resurrection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Can obtain 2 Sheep Bait Coupons when using the skill.(Only once a day) -->
<skill id="13849" levels="1" name="Baa~">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR + 3, P. Atk. + 3%% -->
<skill id="13850" levels="1" name="Sheep Hat - Physical">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- INT + 3, M. Atk. + 5%% -->
<skill id="13851" levels="1" name="Sheep Hat - Magic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- CON + 3, P./M. Def. + 3%% -->
<skill id="13852" levels="1" name="Sheep Hat - Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Talking Island Village. -->
<skill id="13853" levels="1" name="Agathion Teleport: Talking Island Village">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Goddard. -->
<skill id="13854" levels="1" name="Agathion Teleport: Town of Goddard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Schuttgart. -->
<skill id="13855" levels="1" name="Agathion Teleport: Town of Schuttgart">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 -->
<skill id="13856" levels="1" name="Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1 -->
<skill id="13857" levels="1" name="Fury">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1 -->
<skill id="13858" levels="1" name="Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Damage + $s1 -->
<skill id="13859" levels="1" name="Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Rate + $s1 -->
<skill id="13860" levels="1" name="Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Skill Critical Damage + $s1 -->
<skill id="13861" levels="1" name="Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1 -->
<skill id="13862" levels="1" name="Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + $s1 -->
<skill id="13863" levels="1" name="Empower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1 -->
<skill id="13864" levels="1" name="Acumen">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Rate + $s1 -->
<skill id="13865" levels="1" name="Wild">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Damage + $s1 -->
<skill id="13866" levels="1" name="Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1 -->
<skill id="13867" levels="1" name="Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Critical Rate + $s2 -->
<skill id="13868" levels="1" name="Speed Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Critical Damage + $s2 -->
<skill id="13869" levels="1" name="Speed Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13870" levels="1" name="Speed Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13871" levels="1" name="Speed Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. + $s1, Max HP + $s2 -->
<skill id="13872" levels="1" name="Speed Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1 , P. Critical Damage + $s2 -->
<skill id="13873" levels="1" name="Critical Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13874" levels="1" name="Critical Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13875" levels="1" name="Critical Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Critical Rate + $s1, Max HP + $s2 -->
<skill id="13876" levels="1" name="Critical Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1, M. Critical Rate + $s2 -->
<skill id="13877" levels="1" name="Acumen Wild">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1, M. Critical Damage + $s2 -->
<skill id="13878" levels="1" name="Acumen Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. + $s1, Max MP + $s2 -->
<skill id="13879" levels="1" name="Acumen Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Rate + $s1, M. Critical Damage + $s2 -->
<skill id="13880" levels="1" name="Wid. Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Critical Rate + $s1, Max MP + $s2 -->
<skill id="13881" levels="1" name="Wid. Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, Casting Spd. + $s2 -->
<skill id="13882" levels="1" name="HP Acumen">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, M. Critical Rate + $s2 -->
<skill id="13883" levels="1" name="HP Wild">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, M. Critical Damage + $s2 -->
<skill id="13884" levels="1" name="HP Mystic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max HP + $s1, Max MP + $s2 -->
<skill id="13885" levels="1" name="HP Soul">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, Atk. Spd. + $s2 -->
<skill id="13886" levels="1" name="MP Fury">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Critical Rate + $s2 -->
<skill id="13887" levels="1" name="MP Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Critical Damage + $s2 -->
<skill id="13888" levels="1" name="MP Death">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Skill Critical Rate + $s2 -->
<skill id="13889" levels="1" name="MP Hunter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Max MP + $s1, P. Skill Critical Damage + $s2 -->
<skill id="13890" levels="1" name="MP Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to decrease Speed and increase PvP Damage during a critical attack. -->
<skill id="13891" levels="1" name="Critical Slow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to stun and increase PvP Damage during a critical attack. -->
<skill id="13892" levels="1" name="Critical Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate a Dryad Root and increase PvP Damage when using a magic skill. -->
<skill id="13893" levels="1" name="Magic Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Focus when using a magic skill. -->
<skill id="13894" levels="1" name="Magic Focus">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Blessed Body when using a magic skill. -->
<skill id="13895" levels="1" name="Magic Blessed Body">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Regeneration when using a magic skill. -->
<skill id="13896" levels="1" name="Magic Regeneration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Chance to activate Mental Shield when using a magic skill. -->
<skill id="13897" levels="1" name="Magic Mental Shield">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 -->
<skill id="13898" levels="1" name="Tyrr">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + $s1 -->
<skill id="13899" levels="1" name="Feoh">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,178 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Max HP + $s1 -->
<skill id="13900" levels="1" name="Sigel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Mounts the Shadow Blue. -->
<skill id="13901" levels="1" name="Shadow Blue">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Atk. Spd. +1%% -->
<skill id="13902" levels="1" name="Fury (Practice)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casting Spd. +1%% -->
<skill id="13903" levels="1" name="Acumen (Practice)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Special buff prepared by Roa. Go find Roa during special events. For $s1 hour, XP/SP + $s2. -->
<skill id="13904" levels="1" name="Roa's Assistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Resurrects all dead party members and restores 100%% of the XP lost. -->
<skill id="13905" levels="1" name="Red Libra Talisman - Resurrection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Restores all party members' HP/MP/CP and has a chance of dispelling their debuffs. -->
<skill id="13906" levels="1" name="Red Libra Talisman - Restoration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
<skill id="13907" levels="1" name="Red Libra Talisman - Cancel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Party's Speed + 70 for 10 seconds. -->
<skill id="13908" levels="1" name="Red Libra Talisman - Speed">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Received Damage - 10%%. -->
<skill id="13909" levels="1" name="Red Libra Talisman - Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13910" levels="1" name="Elysium Shaper">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13911" levels="1" name="Elysium Cutter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13912" levels="1" name="Elysium Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13913" levels="1" name="Elysium Avenger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13914" levels="1" name="Elysium Fighter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13915" levels="1" name="Elysium Stormer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13916" levels="1" name="Elysium Thrower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13917" levels="1" name="Elysium Shooter">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 6%%, Casting Spd. + 15%%, M. Critical Rate + 25%%, M. Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13918" levels="1" name="Elysium Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Atk. + 6%%, Casting Spd. + 15%%, M. Critical Rate + 25%%, M. Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13919" levels="1" name="Elysium Caster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, M. Atk. + 6%%, Atk. Spd. + 15%%, Casting Spd. + 15%%, P. Critical Rate + 82, M. Critical Rate + 25%%, P. Critical Damage + 7%%, M. Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13920" levels="1" name="Elysium Retributer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13921" levels="1" name="Elysium Dualsword">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13922" levels="1" name="Elysium Dual Dagger">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + 6%%, Atk. Spd. + 15%%, P. Critical Rate + 82, P. Critical Damage + 7%%, P. Skill Critical Damage + 10%%, Max HP/MP/CP + 15%%. -->
<skill id="13923" levels="1" name="Elysium Dual Blunt Weapon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Expands inventory. -->
<skill id="13924" levels="1" name="La Vie En Rose's Radiant Brooch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -334,6 +334,216 @@
<set name="castRange" val="1200" />
<set name="isMagic" val="4" />
</skill>
<!-- For 60 min., party members get P. Atk. + 19%%, P. Def. + 15%%, M. Atk. + 83%%, M. Def. + 30%%. -->
<skill id="16438" levels="1" name="Horn Melody Lv. 2 (Adventurer)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 min., party members get Max MP + 20%%, HP Recovery Bonus + 20%%, M. Critical Rate + 20, Critical Damage in standard attack + 20%%, P. Atk. + 10%%, P. Def. + 20%%, Atk. Spd. + 20%%, M. Atk./Def. + 20%%, Casting Spd. +60, anad Debuff Resistance + 10%%, Received Critical Damage - 30%%, and Speed - 10%%. Party members equipped with melee/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<skill id="16439" levels="1" name="Drum Melody Lv. 2 (Adventurer)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 min., party members get Max HP/MP/CP + 39%%, and HP Recovery Bonus + 20%%. -->
<skill id="16440" levels="1" name="Pipe Organ Melody Lv. 2 (Adventurer)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 min., party members get P. Critical Rate + 34%%, P. Critical Damage + 35%%, M. Critical Rate + 20. M. Skill Consumption - 10%%, and Iss enchanter's Enchant Skill MP Consumption - 20%%. -->
<skill id="16441" levels="1" name="Guitar Melody Lv. 2 (Adventurer)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 min., party members get P. Accuracy + 6, P./M. Evasion + 6, Speed + 35. Received Critical Damage - 30%%. -->
<skill id="16442" levels="1" name="Harp Melody Lv. 2 (Adventurer)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 min., party members get Atk. Spd. + 35%%, Casting Spd. + 32%%, and have a chance of applying 9%% Vampiric Rage. -->
<skill id="16443" levels="1" name="Lute Melody Lv. 2 (Adventurer)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16444" levels="1" name="Fatal Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16445" levels="1" name="Dark Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16446" levels="1" name="Unholy Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Poisoned. HP momentarily decreases. Power 14. -->
<skill id="16447" levels="1" name="Mass Poison">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Throws nearby enemies into the air and binds them for 10 sec. -->
<skill id="16448" levels="1" name="Mass Airbind">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casts Hold on target and nearby enemies for 10 sec. -->
<skill id="16449" levels="1" name="Mass Hold">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Moving against your will due to Fear. -->
<skill id="16450" levels="1" name="Mass Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies and stuns and cancels target for 10 sec. -->
<skill id="16451" levels="1" name="Wide Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- One of Etis van Etina's disciples. Twin of Isadora, and a Dark Healer representing the Seal of Avarice. Has been aiming for Aden from another dimension to help Etis van Etina. -->
<skill id="16452" levels="1" name="Raid Boss (Lv. 99)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16453" levels="1" name="Exalted Production">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pushes back enemies nearby and cancels target. -->
<skill id="16454" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pushes back enemies nearby, cancels target and decreases speed. -->
<skill id="16455" levels="1" name="Spinning Power Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Speed decreases momentarily. Effect 1. -->
<skill id="16456" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deal powerful attack and knock down enemies nearby. Cancels target. -->
<skill id="16457" levels="1" name="Mass Knock Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deal powerful attack and knock down enemies nearby. Cancels target and decreases speed. -->
<skill id="16458" levels="1" name="Mass Power Knock Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. decreased. -->
<skill id="16459" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Leaves Blood Seal to enemies in range for 20 seconds, making them bleed. -->
<skill id="16460" levels="1" name="Maliss Bloody Mark">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Leaves Dark Seal to enemies in range for 20 seconds, decreasing their defense. -->
<skill id="16461" levels="1" name="Isadora Chaos Mark">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Explodes Chaos Mark left to enemies in range, dealing additional Magic Damage. -->
<skill id="16462" levels="1" name="Chaos Mark Retriever">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Explodes Bloody Mark left to enemies in range, dealing additional Magic Damage. -->
<skill id="16463" levels="1" name="Bloody Mark Retriever">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Explodes powerful Blood Splash to enemies in range, dealing Magic Damage. -->
<skill id="16464" levels="1" name="Maliss Blood Splash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Explodes powerful Dark Splash to enemies in range, dealing Magic Damage. -->
<skill id="16465" levels="1" name="Isadora Dark Splash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Explodes bomb and deals great damage and pushes back enemies within range. -->
<skill id="16466" levels="1" name="Explosion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Blessing that can be obtained through Merlot. Your chances of receiving a better reward from Merlot increase next time you have this buff. -->
<skill id="16467" levels="1" name="Dimensional Raid Blessing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="16468" levels="1" name="Tauti's Temporary Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- A temporary buff that makes Tauti immune to attacks when he's down. -->
@@ -342,4 +552,221 @@
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
</skill>
<!-- Chance of inflicting powerful damage on all party members along with poison damage. -->
<skill id="16469" levels="1" name="Poison Arrow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Front Fan Sector Range Blow. -->
<skill id="16470" levels="1" name="Scream Penetration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Rushes in with all your strength for knock back. -->
<skill id="16471" levels="1" name="Mighty Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16472" levels="1" name="Holy Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16473" levels="1" name="Dark Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16474" levels="1" name="Fire Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16475" levels="1" name="Water Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16476" levels="1" name="Wind Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16477" levels="1" name="Earth Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16478" levels="1" name="Holy Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16479" levels="1" name="Fire Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16480" levels="1" name="Water Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16481" levels="1" name="Wind Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16482" levels="1" name="Earth Buster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16483" levels="1" name="Holy Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16484" levels="1" name="Fire Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16485" levels="1" name="Water Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16486" levels="1" name="Wind Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16487" levels="1" name="Earth Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16488" levels="1" name="Fatal Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Knocked down. -->
<skill id="16489" levels="1" name="Luminosity">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Shilen's blood seeped into a criminal's corpse and came back to life against as one of the Undead. Currently aiming for Giran from another dimension in order to complete the darkness. -->
<skill id="16490" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The master criminal who resurrected after drinking the blood of Shilen that seeped into the Execution Grounds. It is trapped in the madness of blood, and is aiming for the Giran from another dimension. -->
<skill id="16491" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The Guillotine was once an executioner. After drinking the blood of Shilen that permeated the Execution Grounds, it became the "Guillotine of Death" that kills to bring about the resurrection of Shilen, and is aiming for the Giran from another dimension. -->
<skill id="16492" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Messenger sent by Lindvior to help with Shilen's resurrection. Has the power of wind as strong as Lindvior, and is aiming for Goddard from another dimension. -->
<skill id="16493" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Messenger sent by Valakas to help with Shilen's resurrection. Has the power of fire as strong as Valakas, and is aiming for Goddard from another dimension. -->
<skill id="16494" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Messenger sent by Antharas to help with Shilen's resurrection. Has the power of earth as strong as Antharas, and is aiming for Goddard from another dimension. -->
<skill id="16495" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Part of the Spicula was affected by the darkness of Nemis and was reborn as Vengeful Agarez. Currently aiming for Gludio from another dimension in order to carry out Nemis' will. -->
<skill id="16496" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Part of the Krakia was affected by the darkness of Nemis and was reborn as Vengeful Oretross. Currently aiming for Gludio from another dimension in order to carry out Nemis' will. -->
<skill id="16497" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Part of the Spicula was affected by the darkness of Nemis and was reborn as Vengeful Eligos. Currently aiming for Gludio from another dimension in order to carry out Nemis' will. -->
<skill id="16498" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Part of the Weiss was affected by the darkness of Nemis and was reborn as Vengeful Lerazia. Currently aiming for Gludin from another dimension in order to carry out Nemis' will. -->
<skill id="16499" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,633 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Part of the Bamonti was affected by the darkness of Nemis and was reborn as Vengeful Edaire. Currently aiming for Gludin from another dimension in order to carry out Nemis' will. -->
<skill id="16500" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Part of the Weiss was affected by the darkness of Nemis and was reborn as Vengeful Agonia. Currently aiming for Gludin from another dimension in order to carry out Nemis' will. -->
<skill id="16501" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Triol took Pa'agrio's form to control warriors of the Nerva Orc. Currently aiming for Schuttgart from another dimension under Triol's orders. -->
<skill id="16502" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Amden Orc Turahot was cursed by Nemis and is currently aiming for Schuttgart from another dimension under Nemi's orders. -->
<skill id="16503" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Hero of the noble Orc royalty. Currently aiming for Schuttgart from another dimension under Triol's orders. -->
<skill id="16504" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Only dictated by primal instinct, and is currently aiming for Gainak from another dimension. -->
<skill id="16505" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Only dictated by primal instinct, and is currently aiming for Gainak from another dimension. -->
<skill id="16506" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Only dictated by primal instinct, and is currently aiming for Gainak from another dimension. -->
<skill id="16507" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A mechanical minion for Garamor. Has achieved its current form by devouring the resentful soul and stealing the body of a peasant revolutionary. Currently aiming for Oren from another dimension under Garamor's orders. -->
<skill id="16508" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A mechanical minion for Garamor. Has achieved its current form by devouring the resentful soul and stealing the body of a peasant revolutionary. Currently aiming for Oren from another dimension under Garamor's orders. -->
<skill id="16509" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A mechanical minion for Garamor. Has achieved its current form by devouring the resentful soul and stealing the body of a peasant revolutionary. Currently aiming for Oren from another dimension under Garamor's orders. -->
<skill id="16510" levels="1" name="99Lv. Raid Boss">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16511" levels="1" name="Solo Fighter Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16512" levels="1" name="Solo Mage Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16513" levels="1" name="Solo Archer Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16514" levels="1" name="Party Fighter Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16515" levels="1" name="Party Mage Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<skill id="16516" levels="1" name="Party Archer Monster">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- One of the seven disciples of Embryo. Received the power of the Seal of Calamity froM Etis van Etina, and is in control of the Atelia Fortress. Materializes the power of the Seal of Calamity. Currently, in charge of turning the Atelia obtained from the Garden of Spirits into Dark Atelia. -->
<skill id="16517" levels="1" name="Kelbim">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Invincible to regular hits and skills, as well as buffs/debuffs. No HP Recovery. -->
<skill id="16518" levels="1" name="Event Invincibility">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage to nearby enemies and makes them bleed for 15 seconds. -->
<skill id="16519" levels="1" name="Slay X">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P./M. Def. by $s1. -->
<skill id="16520" levels="1" name="Shild of Atelia">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Temporarily increases P. Atk. And Atk. Spd. by 50%%. -->
<skill id="16521" levels="1" name="Embryo's Call">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage and decreases P./M. Def by 50%% for 15 seconds. -->
<skill id="16522" levels="1" name="Shield Swing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage around the target and burns enemies for 10 seconds. -->
<skill id="16523" levels="1" name="Magma Splash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great physical damage to target and decreases P./M. Def by $s2 for $s1. -->
<skill id="16524" levels="1" name="Full Swing Crusher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Temporarily increases P. Atk. And Atk. Spd. by 25%% and decreases P./M. Def. by 30%% for 15 seconds. -->
<skill id="16525" levels="1" name="Spirit of Master">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the camp have been blocked. Decreases P./M. Atk. and Atk./Casting Spd. by $s1. -->
<skill id="16526" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the camp have been blocked and the equipment haven't been repaired. Decreases P./M. Atk. by 20%%. -->
<skill id="16527" levels="1" name="Poor Equipment">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Brainwashed by the power of Atelia. -->
<skill id="16528" levels="1" name="Atelia Brainwashing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- With Aden Vanguard Captain Adolph's help, launch a strong hit to Commander Burnstein and stun him for 15 seconds. Can only be used inside the Command Post. -->
<skill id="16529" levels="1" name="Adolph's Will of Steel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- With Aden Vanguard Captain Adolph's help, launch a strong hit to Commander Burnstein and stun him for 15 seconds. Can only be used inside the Command Post. -->
<skill id="16530" levels="1" name="Adolph's Will of Steel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by 20%% for 60 seconds when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by 20%%. -->
<skill id="16531" levels="1" name="Barton's Potential Force">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Aden Vanguard Barton appears and attacks Commander Burnstein's pawns Guardian Sinistra and Guardian Destra, killing them. Can only be used inside the Command Post. -->
<skill id="16532" levels="1" name="Barton's Lunatic Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies and knocks them down. Over-hit. Critical. -->
<skill id="16533" levels="1" name="Barton's Sonic Star">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers party members' HP by 100%%. Aden Vanguard Elise appears and makes all party members invincible and recovers HP by 100%%. Can only be used inside the Command Post. -->
<skill id="16534" levels="1" name="Elise's Protection Prayer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons an Enchanted Tree of Life that cannot be targeted. The summoned tree heals nearby party members for 30 seconds and casts a debuff canceling blessing. -->
<skill id="16535" levels="1" name="Elise's Summon Tree of Life">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Powerful bomb attack on enemies in selected area. -->
<skill id="16536" levels="1" name="Hayuk's Phoenix Arrow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 sec., Atk. Spd. + 40%% when equipped with a bow/crossbow. -->
<skill id="16537" levels="1" name="Hayuk's Quick Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Shadow Hell. -->
<skill id="16538" levels="1" name="Eliyah's Shadow Hell">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Aden Vanguard Eliyah appears and launches an Elemental bomb to Commander Burnstein. Decrease Burnstein's HP by 200%% and Resistance to all elements by 30%% for 30 seconds. Can only be used inside the Command Post. -->
<skill id="16539" levels="1" name="Eliyah's Elemental Detonation">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Petrify status. -->
<skill id="16540" levels="1" name="Revolutionaries' Petrification">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Stigma that proves that Commander Burnstein in Atelia Fortress' 3rd floor has withdrawn. -->
<skill id="16541" levels="1" name="Burstein's Stigma">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the $s1st floor have been blocked because of Quartermaster Hummel's death, decreasing their Max HP by $s2. The effect disappears when Quartermaster Hummel respawns. -->
<skill id="16542" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- When the Fortress Spy finds infiltrators inside the fortress will request aid and summon Fortress Raider, Atelia Passionate Soldier, and Atelia Elite Captain. -->
<skill id="16543" levels="1" name="Spy's Aid Request">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Event presentation skill. -->
<skill id="16544" levels="1" name="Rescue Captive">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Geork swings his hammer, dealing physical damage to enemies around and knocking them back. -->
<skill id="16545" levels="1" name="Geork's Hammer">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Banished from battle for 60 minutes by Geork. -->
<skill id="16546" levels="1" name="Banished Captive">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Has slight resistance to Danger Zone. -->
<skill id="16547" levels="1" name="Danger Zone Attack Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16548" levels="1" name="Eternal Blizzard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Frozen solid and unable to move. -->
<skill id="16549" levels="1" name="Freeze - Eternal Ice">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts ranged physical damage and knocks them back for 2 seconds. -->
<skill id="16550" levels="1" name="Zellaka's Quake">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16551" levels="1" name="Ice Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Freeze the opponent along with the damage from your first. -->
<skill id="16552" levels="1" name="Ice Fist">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Freeze enemies in front of you with your breath. -->
<skill id="16553" levels="1" name="Ice Breath">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage and stuns enemies around. -->
<skill id="16554" levels="1" name="Spinning Slash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Tries to inflict a powerful vital spot attack. -->
<skill id="16555" levels="1" name="Kelbim Deadly Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Makes the target show their back and inflicts damage. -->
<skill id="16556" levels="1" name="Kelbim Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to enemies within range and makes them bleed. -->
<skill id="16557" levels="1" name="Dancing Blade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases success rate of vital spot attacks. -->
<skill id="16558" levels="1" name="Kelbim Mortality">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Make an attack with a shield, stunning the target. -->
<skill id="16559" levels="1" name="Dragonclaw Shield Stun">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Def. -->
<skill id="16560" levels="1" name="Dragonclaw Ultimate Defense">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a whirlwind, inflicting wind damage on the enemy. -->
<skill id="16561" levels="1" name="Dragonclaw Hurricane">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Frightens the enemy and causes him to flee. -->
<skill id="16562" levels="1" name="Dragonclaw Curse Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the enemy with great power. -->
<skill id="16563" levels="1" name="Dragonclaw Iron Punch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Hurls an iron-fist, stunning the enemy. -->
<skill id="16564" levels="1" name="Dragonclaw Soul Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Detonate holy energy to inflict damage on nearby enemies. -->
<skill id="16565" levels="1" name="Dragonclaw Divine Flash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Restores the target's HP very fast. -->
<skill id="16566" levels="1" name="Dragonclaw Battle Heal">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignites nearby enemies. -->
<skill id="16567" levels="1" name="Dragonclaw Blaze Quake">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the enemy with great power. -->
<skill id="16568" levels="1" name="Dragonclaw Power Smash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks long-range enemies. -->
<skill id="16569" levels="1" name="Dragonclaw Power Shot">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Ignites flames on your body, inflicting fire damage on the enemy. -->
<skill id="16570" levels="1" name="Dragonclaw Blaze">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. is decreased. -->
<skill id="16571" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Unable to move due to Seal Archangel's wrath. -->
<skill id="16572" levels="1" name="Seal Archangel's Wrath">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Petrified and unable to move temporarily. -->
<skill id="16573" levels="1" name="Kelbim Petrify">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Def. + 15%%. -->
<skill id="16574" levels="1" name="Shield of Infinity">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16575" levels="1" name="Eternal Blizzard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Frozen solid and unable to move. -->
<skill id="16576" levels="1" name="Freeze - Eternal Ice">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Tricks the enemy. Make the enemy show their back and stun them for 9 seconds. -->
<skill id="16577" levels="1" name="Dragonclaw Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage to enemies around and stuns them. -->
<skill id="16578" levels="1" name="Dragonclaw Crush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy for 30 seconds. Decreases Speed by 10%%, Atk. Spd. by 30%%, Casting Spd. by 10%%, and Fire Resistance by 20. -->
<skill id="16579" levels="1" name="Dragonclaw Vortex">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Provokes nearby enemies to attack. -->
<skill id="16580" levels="1" name="Dragonclaw Aggression Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Turns aggressive due to hunger. -->
<skill id="16581" levels="1" name="Growth Accelerator">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Typhoon summons his guardians. -->
<skill id="16582" levels="1" name="Let the Dogs Out!">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pounces on the enemy and knocks them out. -->
<skill id="16583" levels="1" name="Pounce">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicted with Fear and moving against own will momentarily. -->
<skill id="16584" levels="1" name="Mass Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Bombards enemies around the target. -->
<skill id="16585" levels="1" name="Dragonclaw Cannon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deal a powerful attack on the enemy. -->
<skill id="16586" levels="1" name="Dragonclaw Siege Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks the target with great power, knocking them back. -->
<skill id="16587" levels="1" name="Dragonclaw Siege Punch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- On fire due to the explosion. Received Damage + 50%%. -->
<skill id="16588" levels="1" name="Time Bomb Explosion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="16589" levels="1" name="Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -424,4 +424,270 @@
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="4" />
</skill>
<!-- Buff filled with Pippi's love. Acquired XP/SP through hunting increases by $s2 for $s1. Once the effect wears off, receive Pippi's Fortune Pocket - Stage $s3. <Note:> Cannot receive item if you are dead or don't have space in your inventory. Deleted when changing main/dual/sub classes. -->
<skill id="18265" levels="1" name="Pippi's Love">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18266" levels="1" name="Spellbook: Fate of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Shaper Focus. -->
<skill id="18270" levels="1" name="Apocalypse Shaper Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18706" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Cutter Focus. -->
<skill id="18271" levels="1" name="Apocalypse Cutter Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18708" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Slasher Focus. -->
<skill id="18272" levels="1" name="Apocalypse Slasher Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18710" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Avenger Focus. -->
<skill id="18273" levels="1" name="Apocalypse Avenger Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18715" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Fighter Focus. -->
<skill id="18274" levels="1" name="Apocalypse Fighter Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18716" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Stormer Damage Up. -->
<skill id="18275" levels="1" name="Apocalypse Stormer Damage Up">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18721" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Thrower Focus. -->
<skill id="18276" levels="1" name="Apocalypse Thrower Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18723" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Shooter Focus. -->
<skill id="18277" levels="1" name="Apocalypse Shooter Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18725" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Buster Acumen. -->
<skill id="18278" levels="1" name="Apocalypse Buster Acumen">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18728" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Caster Acumen. -->
<skill id="18279" levels="1" name="Apocalypse Caster Acumen">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18732" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Retributer Acumen. -->
<skill id="18280" levels="1" name="Apocalypse Retributer Acumen">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18735" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Dualsword Damage Up. -->
<skill id="18281" levels="1" name="Apocalypse Dualsword Damage Up">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18740" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Dual Dagger Focus. -->
<skill id="18282" levels="1" name="Apocalypse Dual Dagger Focus">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18741" itemCount="1" />
</effect>
</for>
</skill>
<!-- Creates a + 4/6/9/11 enchanted Apocalypse Dual Blunt Weapon Damage Up. -->
<skill id="18283" levels="1" name="Apocalypse Dual Blunt Weapon Damage Up">
<set name="isMagic" val="2" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="18745" itemCount="1" />
</effect>
</for>
</skill>
</list>

View File

@@ -0,0 +1,395 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Teleports to a village. -->
<skill id="18344" levels="1" name="Escape: Village">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18345" levels="1" name="Spellbook: Dignity of the Exalted Lv. 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18346" levels="1" name="Spellbook: Dignity of the Exalted Lv. 2">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18347" levels="1" name="Spellbook: Dignity of the Exalted Lv. 3">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18348" levels="1" name="Spellbook: Belief of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18349" levels="1" name="Spellbook: Blessing of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18350" levels="1" name="Spellbook: Summon Instant Cure Potion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18351" levels="1" name="Spellbook: Favor of the Exalted Lv. 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weight + 12800, Inventory Slot + 18, and Damage + 6%% during PvE. -->
<skill id="18352" levels="1" name="Special Magic Ornament Eternal Belt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weight + 12800, Inventory Slot + 18, and Damage Received - 7%% during PvE. -->
<skill id="18353" levels="1" name="Special Magic Ornament Eternal Belt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weight + 12800, Inventory Slot + 18, AND Damage + 6%% during PvP. -->
<skill id="18354" levels="1" name="Special Magic Ornament Eternal Belt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weight + 12800, Inventory Slot + 18, and Damage Received - 7%% during PvP. -->
<skill id="18355" levels="1" name="Special Magic Ornament Eternal Belt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18356" levels="1" name="Atelia Energy Combination Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18357" levels="1" name="Enhanced Atelia Energy Combination Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18358" levels="1" name="Dimensional Hero's Supply Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summon Kableon. -->
<skill id="18359" levels="1" name="Summon Kableon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You've gotten full from the food at the festival. Atk. Spd. - 5%%, Casting Spd. - 5%%, Speed - 20, and P. Def. + 10%%, M. Def. + 10%%, Max HP + 10%% for 3 hours. -->
<skill id="18360" levels="1" name="Festival Buff - Yum Yum">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You've drank too much at the festival. Atk. Spd. - 5%%, Casting Spd. - 5%%, Speed - 20, and P. Atk. + 10%%, M. Atk. + 10%%, Skill Power + 10%%, 10%%, Damage Reflect Resistance + 10%% for 3 hours. -->
<skill id="18361" levels="1" name="Festival Buff - Tipsy Tipsy">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Kableon is looking at you to give you a star rating. -->
<skill id="18362" levels="1" name="Star Rating Preparation">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- $s1 star. -->
<skill id="18363" levels="1" name="Star Rating">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The festival is not over yet. Obtain 300 Festival Coins after 6 hours. Receive the buff once a day. It resets at 6:30 AM every day.<Note:> Cannot receive Festival Coins if you are dead or don't have space in your inventory. -->
<skill id="18364" levels="1" name="Festival's Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The festival is not over yet. Obtain 300 Festival Coins after 10 minutes. Receive the buff once a day. It resets at 6:30 AM every day.<Note:> Cannot receive Festival Coins if you are dead or don't have space in your inventory. -->
<skill id="18365" levels="1" name="Festival's Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The festival is not over yet. Obtain 600 Festival Coins after 6 hours. Receive the buff once a day. It resets at 6:30 AM every day.<Note:> Cannot receive Festival Coins if you are dead or don't have space in your inventory. -->
<skill id="18366" levels="1" name="Festival's Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- -->
<skill id="18367" levels="1" name="Festival Reward">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- -->
<skill id="18368" levels="1" name="Festival Reward">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Kableon is checking your star rating. -->
<skill id="18369" levels="1" name="Kableon's Concentration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Converts Mid-grade Spirit Stone. Elementary Alchemy. -->
<skill id="18370" levels="1" name="Mid-grade Spirit Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Converts High-grade Spirit Stone. Intermediate Alchemy. -->
<skill id="18371" levels="1" name="High-grade Spirit Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Converts Top-grade Spirit Stone. Advanced Alchemy. -->
<skill id="18372" levels="1" name="Top-grade Spirit Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Converts Life Stone Instilled with Giants' Power. Master Alchemy. -->
<skill id="18373" levels="1" name="Life Stone Instilled with Giants' Power">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Speed + 7, STR + 1, and INT + 1. -->
<skill id="18374" levels="1" name="Pippi's Shirt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Speed + 7, STR + 1, INT + 1, CON + 1, and MEN + 1. -->
<skill id="18375" levels="1" name="Kokko's Shirt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weight + 12800 and Inventory Slot + 12. -->
<skill id="18376" levels="1" name="Pippi's Belt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weight + 12800 and Inventory Slot + 18. -->
<skill id="18377" levels="1" name="Kokko's Belt">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18378" levels="1" name="Awakened Hero's Olympiad Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18379" levels="1" name="Indomitable Hero's Olympiad Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR + 5 when equipped. -->
<skill id="18380" levels="1" name="Player Commendation - Talisman - STR">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- INT + 5 when equipped. -->
<skill id="18381" levels="1" name="Player Commendation - Talisman - INT">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- DEX + 5 when equipped. -->
<skill id="18382" levels="1" name="Player Commendation - Talisman - DEX">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- WIT + 5 when equipped. -->
<skill id="18383" levels="1" name="Player Commendation - Talisman - WIT">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- CON + 5 when equipped. -->
<skill id="18384" levels="1" name="Player Commendation - Talisman - CON">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- MEN + 5 when equipped. -->
<skill id="18385" levels="1" name="Player Commendation - Talisman - MEN">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attack Attribute + 50 when equipped. -->
<skill id="18386" levels="1" name="Player Commendation - Talisman - Attack Attribute">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Fire Resistance + 50 when equipped. -->
<skill id="18387" levels="1" name="Player Commendation - Talisman - Fire Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Water Resistance + 50 when equipped. -->
<skill id="18388" levels="1" name="Player Commendation - Talisman - Water Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Wind Resistance + 50 when equipped. -->
<skill id="18389" levels="1" name="Player Commendation - Talisman - Wind Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Earth Resistance + 50 when equipped. -->
<skill id="18390" levels="1" name="Player Commendation - Talisman - Earth Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Holy Resistance + 50 when equipped. -->
<skill id="18391" levels="1" name="Player Commendation - Talisman - Holy Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Dark Resistance + 50 when equipped. -->
<skill id="18392" levels="1" name="Player Commendation - Talisman - Dark Resistance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18393" levels="1" name="Dimensional Elcyum Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18394" levels="1" name="Dimensional Augment Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18395" levels="1" name="Dimensional Enhancement Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18396" levels="1" name="Player Commendation Points">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18397" levels="1" name="Player Commendation Points">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18398" levels="1" name="Zaken's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18399" levels="1" name="Leona Blackbird's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,703 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- none -->
<skill id="18400" levels="1" name="Beora's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18401" levels="1" name="Gladiator's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18402" levels="1" name="Raymond's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18403" levels="1" name="Turek Orc's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18404" levels="1" name="Drake Maul Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18405" levels="1" name="Freya's Staff Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18406" levels="1" name="Spezion's Claw Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18407" levels="1" name="Maliss Stormer Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18408" levels="1" name="Steregos' Dagger Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18409" levels="1" name="Ron's Dual Blunt Weapon Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18410" levels="1" name="Little Girls' Hat Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18411" levels="1" name="Little Boy's Hat Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18412" levels="1" name="Little Girls' Hat Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18413" levels="1" name="Little Boy's Hat Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18414" levels="1" name="Uniform Hat Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18415" levels="1" name="Afro - Gold Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18416" levels="1" name="Afro - Pink Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18417" levels="1" name="Uniform Hat Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18418" levels="1" name="Afro - Gold Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18419" levels="1" name="Afro - Pink Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18420" levels="1" name="Drake Maul Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18421" levels="1" name="Freya's Staff Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18422" levels="1" name="Spezion's Claw Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18423" levels="1" name="Maliss Stormer Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18424" levels="1" name="Steregos' Dagger Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18425" levels="1" name="Ron's Dual Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18426" levels="1" name="Scroll of Escape: Blackbird Campsite">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18427" levels="1" name="Aden Vanguard Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18428" levels="1" name="Ferin's Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18429" levels="1" name="Atelia Fortress Protection Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18430" levels="1" name="Garden of the Spirits Protection Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18431" levels="1" name="Drew Protection Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18432" levels="1" name="Soul Bottle Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18433" levels="1" name="Male Swimsuit No.1 Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18434" levels="1" name="Male Swimsuit No.2 Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18435" levels="1" name="Bikini No.1 Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18436" levels="1" name="Bikini No.2 Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18437" levels="1" name="Joyful Birthday Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18438" levels="1" name="Agathion - Anakim Holy Barrier Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18439" levels="1" name="Vampiric Style Appearance Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18440" levels="1" name="Vampiric Style Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18441" levels="1" name="Vampiric Style Appearance Stone (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- XP/SP + 3%% when equipped. -->
<skill id="18442" levels="1" name="Anakim Blessing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Releases Agathion's Seal. -->
<skill id="18443" levels="1" name="Release Agathion's Seal - Anakaim Holy Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Def. + $s1. -->
<skill id="18444" levels="1" name="Physical Reflect Shirt Enchant Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + $s1. -->
<skill id="18445" levels="1" name="Magical Reflect Shirt Enchant Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + 8. -->
<skill id="18446" levels="1" name="Reflect Shirt Basic Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- M. Def. + $s1. -->
<skill id="18447" levels="1" name="Reflect Shirt Basic Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summon Piero. -->
<skill id="18448" levels="1" name="Summon Piero">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Apply for the giveaway. -->
<skill id="18449" levels="1" name="Magic Number Cube">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Shows number $s1. -->
<skill id="18450" levels="1" name="Check Giveaway Number">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Receive an additional $s1 XP/SP when hunting. Receive an $s2th Anniversary Coin once the buff ends. <Note:> Cannot receive item if you are dead or don't have space in your inventory. -->
<skill id="18451" levels="1" name="11th Anniversary Buff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Replenishes 1 bar of Vitality. -->
<skill id="18452" levels="1" name="Participation Reward: Vitality Recovery">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18453" levels="1" name="Halloween Outfit Appearance Stone (7-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18454" levels="1" name="Halloween Outfit Appearance Stone (90-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18455" levels="1" name="Halloween Weapon Appearance Stone (7-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18456" levels="1" name="Halloween Weapon Appearance Stone (90-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a Bloody or Dark Eternal Enhancement Stone. -->
<skill id="18457" levels="1" name="L2 Market R99 Armor Enhancement Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a + 8 Amaranthine weapon. -->
<skill id="18458" levels="1" name="L2 Market +8 Amaranthine Weapon Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a Desire, Insanity, or Venir's Talisman. -->
<skill id="18459" levels="1" name="L2 Market Seed Talisman Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a + 4 Eternal armor set. -->
<skill id="18460" levels="1" name="L2 Market +4 Eternal Armor Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a Lindvior's Earring, Antharas' Earring, Valakas' Necklace, or Tauti's Ring. -->
<skill id="18461" levels="1" name="L2 Market Rare Accessory Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a Bottle of Antharas, Valakas or Baium's Soul. -->
<skill id="18462" levels="1" name="L2 Market Soul Bottle Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get Tiat or Ekimus' Belt. -->
<skill id="18463" levels="1" name="L2 Market Belt Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get an Anakim, Lilith, or Seven Signs Talisman. -->
<skill id="18464" levels="1" name="L2 Market Talisman - Seven Signs Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- 1st place prize for the L2 Market giveaway. Get a Bloody or Dark Amaranthine Enhancement Stone. -->
<skill id="18465" levels="1" name="L2 Market R99 Weapon Enhancement Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Piero's Victory Box. -->
<skill id="18466" levels="1" name="Piero's Victory Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Piero's Jackpot Box. -->
<skill id="18467" levels="1" name="Piero's Jackpot Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Get a + 4 enchanted Eternal Heavy Armor set. -->
<skill id="18468" levels="1" name="+4 Eternal Heavy Armor Capsule">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Get a + 4 enchanted Eternal Light Armor set. -->
<skill id="18469" levels="1" name="+4 Eternal Light Armor Capsule">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Get a + 4 enchanted Eternal Robe Armor set. -->
<skill id="18470" levels="1" name="+4 Eternal Robe Armor Capsule">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 1 hr., XP/SP gain + 100%%, and changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%%. -->
<skill id="18471" levels="1" name="Dandy's Golden Ball">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18472" levels="1" name="Giveaway Number 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Keep this in your inventory to gain XP/SP + 22%% when hunting. The effect only applies to characters below Lv. 99. -->
<skill id="18473" levels="1" name="Venezia Rune">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Keep this in your inventory to gain XP/SP + 11%% when hunting. All levels. -->
<skill id="18474" levels="1" name="Blessed Venezia Rune">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- -->
<skill id="18475" levels="1" name="11th Anniversary Buff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18476" levels="1" name="Mimyu's Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., Max HP/MP/CP + 30%%, P./M. Def. + 30%%, Speed + 20, P. Atk. + 10%%, M. Atk. + 20%%, Skill MP Consumption - 15%%. Cannot be stacked with Art of Seduction. Cannot be used in the Olympiad. Can be used in the Ceremony of Chaos. Cooldown is 5 min. -->
<skill id="18477" levels="1" name="Freya's Art of Seduction">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Double-click to get 1 Freya's Frozen Scroll and 1 Freya's Art of Seduction. Has a chance of obtaining one of the following items: Freya's Wish Box, Sirra's Wish Box, or a Snowman's Wish Box. -->
<skill id="18478" levels="1" name="Freya's Wish Stick">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Double-click to get 1 random rare item. -->
<skill id="18479" levels="1" name="Freya's Wish-filled Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Double-click to get one of the following: La Vie En Rose's Jewelry Box, various Enchant Stones and Dark/Bloody Enhancement Stones. -->
<skill id="18480" levels="1" name="Sirra's Wish-filled Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Double-click to get one of the following: Wind Vitality Tonic, or items that will help with enchanting skills. -->
<skill id="18481" levels="1" name="Snowman's Wish-filled Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18482" levels="1" name="Frozen Weapon Appearance Stone (90-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Wrapped Pack containing 1 random item out of the following: Dark Assassin Suit, Dark Knight Suit, Ninja Outfit, or Metal Suit. -->
<skill id="18483" levels="1" name="Freya's Kindness">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18484" levels="1" name="Wind Vitality Tonic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18485" levels="1" name="Dark Knight Suit Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18486" levels="1" name="Ninja Outfit Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18487" levels="1" name="Metal Suit Appearance Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18488" levels="1" name="Vampiric Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18489" levels="1" name="Ninja Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18490" levels="1" name="Metal Suit Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Requests help to Adolph and obtains Shillien's protection for all party members. -->
<skill id="18491" levels="1" name="Emergency Whistle - Adolph">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Requests help to Barton and uses Potential Force. -->
<skill id="18492" levels="1" name="Emergency Whistle - Barton">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Requests help to Hayuk and uses Phoenix Arrow. -->
<skill id="18493" levels="1" name="Emergency Whistle - Hayuk">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Requests help to Elise and uses Celestial Protection. -->
<skill id="18494" levels="1" name="Emergency Whistle - Elise">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Requests help to Eliyah and uses Shadow Hell. -->
<skill id="18495" levels="1" name="Emergency Whistle - Eliyah">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18496" levels="1" name="Gludin Hero's Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Random prize. -->
<skill id="18497" levels="1" name="Fish Gift Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases XP/SP by $s2 and Vitality Consumption by $s3 for $s1 hours. Additionaly, recovers $s4 bar of Vitality and changes the appearance into that of Santa Claus. -->
<skill id="18498" levels="1" name="Holiday Blessing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Random prize/reward item. -->
<skill id="18499" levels="1" name="Miraculous Christmas Gift Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,423 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Random prize. -->
<skill id="18500" levels="1" name="Aden Vanguard Supply Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Key to get to Core in the Cruma Tower. Key to the System Control Room. -->
<skill id="18501" levels="1" name="System Control Room Key">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18502" levels="1" name="Scroll: Enchant Shadow Weapon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18503" levels="1" name="Blessed Zodiac Agathion Pack (30-day)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Use it during your battle against Burnstein inside the Command Post, and one of the 5 Aden Vanguard members will appear randomly to support you. 30-minute. Can only be used inside the Command Post. -->
<skill id="18504" levels="1" name="Emergency Whistle - Aden Vanguard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18505" levels="1" name="Mr. K's Gift Basket">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 minutes, P. Atk. + 5%%, M. Atk. by 20%%, P. Def. by 5%%, M. Def. by 5%%, Atk. Spd. by 5%%, Casting Spd. by 5%%, Max HP/MP by 5%%, and XP and SP acquired through hunting increase by 30%%. -->
<skill id="18506" levels="1" name="Angel Cat's Energy">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR, INT, CON, DEX, WIT, MEN, LUC, CHA + 1. -->
<skill id="18507" levels="1" name="Perfect Charm Rune">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18508" levels="1" name="Harp's Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18509" levels="1" name="Divine Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18510" levels="1" name="Heine Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18511" levels="1" name="Zodiac Agathion Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18513" levels="1" name="Summon Flame Flower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Engraves the Seal of Ruler on the holy artifact which guards the castle. -->
<skill id="18514" levels="1" name="Seal Altar of Earth">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P./M. Def. is decreased by 10%%. -->
<skill id="18515" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Engraves the Seal of Ruler on the holy artifact which guards the castle. -->
<skill id="18516" levels="1" name="Seal Altar of Wind">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- A strange sensation envelopes you. For 15 seconds, P./M. Atk. And Atk./Casting Spd. increase. A strange power transforms your weapon. Cannot be stacked with Battle Rhapsody Dance.. -->
<skill id="18517" levels="1" name="Top-grade Love Potion - Party">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Throws a flare that will identify traps and targets who are hiding. -->
<skill id="18518" levels="1" name="Flash Grenade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Converts Flash Grenade. Elementary Alchemy. -->
<skill id="18522" levels="1" name="Flash Grenade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance of a weapon to that of White Day for 1 hour. -->
<skill id="18523" levels="1" name="Hansel's Weapon Crafting Potion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Can summon a friend -->
<skill id="18524" levels="1" name="Gretel's Friend Summon Candy">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Double-click to get one of the following: Blessed Antharas' Earring, Blessed Valakas' Necklace, Tauti's Ring, Earth Wyrm Heart Ring, or Blessed Zaken's Earring (7-day). Cannot be used in the Olympiad. Deleted after event. -->
<skill id="18531" levels="1" name="Rare Accessory Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Double-click to get one of the following: Expertise Rune Pack R, R95, or R99. Deleted after event. -->
<skill id="18532" levels="1" name="Expertise Rune Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18534" levels="1" name="Scroll of Escape: Mystic Tavern">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18535" levels="1" name="Epic Tale Pouch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18536" levels="1" name="Epic Tale Pouch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18537" levels="1" name="Epic Tale Pouch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18538" levels="1" name="Tauti's Helmet Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18539" levels="1" name="Tauti's Breastplate Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18540" levels="1" name="Tauti's Gaiters Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18541" levels="1" name="Tauti's Gauntlets Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18542" levels="1" name="Tauti's Boots Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18543" levels="1" name="Kelbim's Leather Helmet Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18544" levels="1" name="Kelbim's Leather Armor Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18545" levels="1" name="Kelbim's Leather Leggings Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18546" levels="1" name="Kelbim's Leather Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18547" levels="1" name="Kelbim's Leather Boots Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18548" levels="1" name="Freya's Circlet Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18549" levels="1" name="Freya's Tunic Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18550" levels="1" name="Freya's Stockings Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18551" levels="1" name="Freya's Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18552" levels="1" name="Freya's Shoes Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18553" levels="1" name="Leona's Reward Box (High-grade)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18554" levels="1" name="Leona's Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18555" levels="1" name="Curtiz's Reward Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance of your entire armor into that of Blue Dynasty. Tops and one-pieces only. -->
<skill id="18556" levels="1" name="Blue Dynasty Armor Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance of your entire armor into that of Red Zubei. Tops and one-pieces only. -->
<skill id="18557" levels="1" name="Zubei Armor Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Changes the appearance of your entire armor into that of the White Assassin Suit. Tops and one-pieces only. -->
<skill id="18558" levels="1" name="White Assassin Suit Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18559" levels="1" name="Entrance Pass: Nightmare Kamaloka">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18560" levels="1" name="Entrance Pass: Embryo Command Post">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18561" levels="1" name="Assistant Roa's Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18562" levels="1" name="Entrance Pass: Crystal Caverns">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18563" levels="1" name="Red Libra Supplies Lv. 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18564" levels="1" name="Shadai's Jewelry Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. -->
<skill id="18565" levels="1" name="Tanzanite - Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Resistance to Debuffs + 3%%. -->
<skill id="18566" levels="1" name="Garnet">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels your debuffs. -->
<skill id="18567" levels="1" name="Garnet - Purge">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Vitality Status Bonus EXP by 3%%. -->
<skill id="18568" levels="1" name="Vital Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18570" levels="1" name="Function Test Item">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="18579" levels="1" name="Entrance Pass: Embryo Command Post">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -8,4 +8,228 @@
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<!-- For 15 sec., all party members' P. Def. + 200%%, P. Evastion + 8, Speed + 20. Consumes 5 Soulstones. -->
<skill id="19201" levels="1" name="Paladin's Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 15 sec., all party members' M. Def. + 200%%, M. Evastion + 8, Speed + 20. Consumes 5 Soulstones. -->
<skill id="19202" levels="1" name="Sentinel's Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases target's Bow/Crossbow Resistance by $s2 for $s1. Does not cancel when striking. Consumes $s3 Soulstone. -->
<skill id="19203" levels="1" name="Ultimate Bullseye">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Critical Rate and Damage of general attacks and skills of selected party member by $s1 for $s2. Consumes $s3 Spirit Ores. -->
<skill id="19204" levels="1" name="Prophecy of Might">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Bow/Crossbow Resistance of all party members by $s2 for $s1. Consumes $s3 Spirit Ores. -->
<skill id="19205" levels="1" name="Song of Archery">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Def. of all party members by $s2 for $s1. Consumes $s3 Spirit Ores. -->
<skill id="19206" levels="1" name="Sage's Dance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk./M. Atk. by $s2 and P. Accuracy/M. Accuracy by $s3 for all party members for $s1. Consumes $s4 Spirit Ores. -->
<skill id="19207" levels="1" name="Chant of Bison">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Casts a curse that prevents the target and nearby enemies from receiving Invincibility for $s1 during PvP. Consumes $s2 Spirit Ores. -->
<skill id="19208" levels="1" name="Seal of Restriction">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases Magic Skill MP Consumption by $s2 and has a $s3 to result in a Critical when using 'Radiant Heal', 'Panic Heal', or 'Brilliant Heal' for $s1. Consumes $s4 Spirit Ores. -->
<skill id="19209" levels="1" name="Divinity of Einhasad">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons an Enchanted Tree of Life that cannot be targeted. The summoned tree heals nearby party members for $s1 and casts a debuff canceling blessing. Consumes $s2 Spirit Ores. -->
<skill id="19210" levels="1" name="Summon Tree of Sephiroth">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 1 min., puts a barrier around a party member. The barrier blocks 50000 damage. Consumes 5 Soulstones. -->
<skill id="19211" levels="1" name="Barrer for Test">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Puts a barrier around a party member for $s1. Recovers $s2 CP/HP if dealt a death blow. Buff is deleted when the effect is applied. Consumes $s3 Spirit Ores. -->
<skill id="19212" levels="1" name="Shillien Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
<skill id="19213" levels="1" name="Polishing Arrows: Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
<skill id="19214" levels="1" name="Polishing Bolts: Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with increased P. Atk. Consumes 1 Crystal (R-grade). -->
<skill id="19215" levels="1" name="Polishing Arrows: P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with increased P. Atk. Consumes 1 Crystal (R-grade). -->
<skill id="19216" levels="1" name="Polishing Bolts: P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with Additional Hit. Consumes 1 Crystal (R-grade). -->
<skill id="19217" levels="1" name="Polishing Arrows: Added Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with Additional Hit. Consumes 1 Crystal (R-grade). -->
<skill id="19218" levels="1" name="Polishing Bolts: Added Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers HP and removes bad abnormal statuses. -->
<skill id="19219" levels="1" name="Blessing of Tree">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., the ability of the equipped item transfers to your servitor. Consumes 5 Spirit Ores. -->
<skill id="19220" levels="1" name="Sharing Equipment">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="19221" levels="1" name="Power of Darkness">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- STR/DEX/CON/INT/WIT/MEN/CHA + 1. World Chat + $s8 times. -->
<skill id="19222" levels="1" name="Dignity of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleports to selected party member. Consumes 100 Spirit Ores. -->
<skill id="19223" levels="1" name="Belief of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Gives 'Blessing of the Exalted' effect to all party members. Maintains target's buff/de-buff condition even following death and resurrection. Consumes 40 Spirit Ores. -->
<skill id="19224" levels="1" name="Blessing of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons 5 Battle Quick Healing Potions. Consumes 40 Crystals (R-grade). -->
<skill id="19225" levels="1" name="Summon Battle Potion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For $s1 hr., increases gained XP/SP by $s2. Consumes $s3 Spirit Ores. -->
<skill id="19226" levels="1" name="Favor of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Blends into the wind for $s1. Increases Speed by $s2. Canceled when using normal attacks or attack skills. -->
<skill id="19227" levels="1" name="Wind Hiding">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Dagger/Dual Dagger Resistance of all party members by $s2 for $s1. Consumes $s3 Spirit Ores. -->
<skill id="19228" levels="1" name="Song of Thief">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- LUC + 3. -->
<skill id="19229" levels="1" name="Fate of the Exalted">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- MP Recovery Bonus + $s2 for $s1. -->
<skill id="19230" levels="1" name="MP Recovery">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Party's M. Atk. + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
<skill id="19231" levels="1" name="Song of Wisdom">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Party's P. Skill Power + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
<skill id="19232" levels="1" name="Crippling Dance">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -556,4 +556,53 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. + 15%%, M. Atk. + 15%%, Skill Power + 15%%, Skill Critical Rate + 15%% momentarily with the power of Talisman. -->
<skill id="21477" levels="1" name="Power of Abundance - Lv. 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Removes the Agathion's seal. -->
<skill id="21478" levels="1" name="Release Agathion's Seal - Griffin">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Aden. Usable only when Agathion's Seal is released. -->
<skill id="21479" levels="1" name="Griffin Teleport - Town of Aden">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Rune. Usable only when Agathion's Seal is released. -->
<skill id="21480" levels="1" name="Griffin Teleport - Town of Rune">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teleport to the Town of Giran. Usable only when Agathion's Seal is released. -->
<skill id="21481" levels="1" name="Griffin Teleport - Town of Giran">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="21482" levels="1" name="Blessed Griffin Agathion's Egg">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="21483" levels="1" name="Blessed Griffin Egg">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -350,4 +350,452 @@
<set name="isMagic" val="#isMagics" />
<set name="isDebuff" val="#isDebuffs" />
</skill>
<!-- Attacks nearby enemies and stuns them for 5 seconds. -->
<skill id="23636" levels="1" name="Stun Crush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Provokes selected target and makes them re-target to you, and reduces their P. Atk. and Atk. Spd by 35%% for 15 seconds. -->
<skill id="23637" levels="1" name="Dark Provoke">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to a single target and makes them bleed for 10 seconds. -->
<skill id="23638" levels="1" name="Bloody Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Rush towards a single target and knocks them back. -->
<skill id="23639" levels="1" name="Rush Assault">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage on enemy. Recovers 40%% of Damage as HP. -->
<skill id="23640" levels="1" name="Thirst of Blood">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. And Atk. Spd. by 50%% for 10 seconds. -->
<skill id="23641" levels="1" name="Embryo Haste">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pull those within range of the target and reduces Speed and Atk. Spd. by 50%% for 10 seconds. -->
<skill id="23642" levels="1" name="Crack of Air">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts HP Drain to those within range of the target and inflicts Vampiric Rage for 10 seconds. -->
<skill id="23643" levels="1" name="Vampiric Force">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 10 sec., recover 80%% of P. Damage inflicted to enemy as HP at a set rate. -->
<skill id="23644" levels="1" name="Road of Embryo">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks surrounding enemies with 550 Power added to M. Atk. and blocks P./M. Skills for 10 seconds. -->
<skill id="23645" levels="1" name="Curse of Silence">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers 30%% of total HP. -->
<skill id="23646" levels="1" name="Blessing of Darkness">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies and stuns them for 5 seconds. -->
<skill id="23647" levels="1" name="Absolute Black">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers 50%% of HP of ally NPCs within the range of the target. -->
<skill id="23648" levels="1" name="Blessing of Atelia">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great magic damage to a single target and makes them burn for 10 seconds. -->
<skill id="23649" levels="1" name="Curse of Blaze">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great magic damage to those within the range of the target. -->
<skill id="23650" levels="1" name="Meteor Hurricane">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great magic damage with HP Drain to enemies within range. -->
<skill id="23651" levels="1" name="Absolute Crimson">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great magic damage to a single target and paralyzes them for 5 seconds. -->
<skill id="23652" levels="1" name="Rage of Embryo">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Poisoned with Atelia. Will affect battle ability if it adds up. Duration $s1. -->
<skill id="23653" levels="1" name="Poisonous Atelia">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to a single target and knocks back by 100 grids. -->
<skill id="23654" levels="1" name="Earth Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to enemies within range and stuns them for 5 seconds. -->
<skill id="23655" levels="1" name="Gravity Slam">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You won't die for 30 seconds. -->
<skill id="23656" levels="1" name="Oath of Keeper">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23657" levels="1" name="Wind Aura Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23658" levels="1" name="Earth Aura Spike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23659" levels="1" name="Wind Fatal Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23660" levels="1" name="Holy Fatal Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23661" levels="1" name="Earth Fatal Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23662" levels="1" name="Dark Fatal Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23663" levels="1" name="Wind Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23664" levels="1" name="Holy Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23665" levels="1" name="Earth Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23666" levels="1" name="Darkness Blast">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Thrusts nearby enemies into the air and immobilizes them for 10 seconds. -->
<skill id="23667" levels="1" name="Mass Air Binding">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deals a powerful blow and knocks back the enemy. -->
<skill id="23668" levels="1" name="Mass Power Slam">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases Wind Resistance. -->
<skill id="23669" levels="1" name="Wind Defense Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases Holly Resistance. -->
<skill id="23670" levels="1" name="Holy Defense Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases Earth Resistance. -->
<skill id="23671" levels="1" name="Earth Defense Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases Dark Resistance. -->
<skill id="23672" levels="1" name="Dark Defense Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicted with Isabella Mass Fear and moves against own will momentarily. -->
<skill id="23673" levels="1" name="Isabella Mass Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicted with Isabella Bleeding Range and receives damage with bleeding. -->
<skill id="23674" levels="1" name="Isabella Bleeding Range">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicted with Isabella Mass Fear and moves against own will momentarily. -->
<skill id="23675" levels="1" name="Isabella Mass Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicted with Isabella Bleeding Range and receives damage with bleeding. -->
<skill id="23676" levels="1" name="Isabella Bleeding Range">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Key for Spirits' Evil Thoughts. -->
<skill id="23677" levels="1" name="Spirit's Evil Thoughts">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Presentation AI. Summon NPC. -->
<skill id="23678" levels="1" name="Summon Friends">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Harpe petrifies itself for defense, and recovers HP. -->
<skill id="23679" levels="1" name="Harpe Recovery">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Def. and M. Def. by 50%% for 1 minute and reflects damage. 35%% of damage received is reflected. -->
<skill id="23680" levels="1" name="Kelbim's Blessing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23681" levels="1" name="Harpe Stone Cancel">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts a powerful blow on a single target. -->
<skill id="23682" levels="1" name="Fatal Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great magic damage to enemies within range. -->
<skill id="23683" levels="1" name="Dark Cloud">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to enemies within range and makes them bleed for 10 seconds. -->
<skill id="23684" levels="1" name="Dancing Blade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts Fear to enemies within range for 10 seconds. -->
<skill id="23685" levels="1" name="Exploration Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Knocks Down enemies within range for 10 seconds. -->
<skill id="23686" levels="1" name="Seismic Wave">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases MP by 60%% of enemies within a certain range of Kelim by, and decreases Spdd by 50%% for 10 seconds. -->
<skill id="23687" levels="1" name="Freezing Storm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Gains Damage Reflect effect. -->
<skill id="23688" levels="1" name="Reflection Armor">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P./M. Atk. And Atk. Spd. by 50%%. -->
<skill id="23689" levels="1" name="Fury of Kelbim">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Def. -->
<skill id="23690" levels="1" name="Kelbim Physical Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases M. Def. -->
<skill id="23691" levels="1" name="Kelbim Magic Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Gains resistance to all damage. -->
<skill id="23692" levels="1" name="Kelbim Ultimate Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great magic damage to enemies within range. -->
<skill id="23693" levels="1" name="Meteor Crash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts Aerial Yoke to enemies within range for 5 seconds. -->
<skill id="23694" levels="1" name="Water Drop Shackle">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to enemies within range and blows them away. -->
<skill id="23695" levels="1" name="Tornado Shackle">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to a single target and stuns them for 5 seconds. -->
<skill id="23696" levels="1" name="Stun Crash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pulls in enemies within range and stuns them for 10 seconds. -->
<skill id="23697" levels="1" name="Chain Snake">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts great damage to a single target and silences them for 5 seconds. -->
<skill id="23698" levels="1" name="Curse of Silence">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Infllicts great damage to enemies within range and blows them away. -->
<skill id="23699" levels="1" name="Storm Rage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,549 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Inflicts great magic damage to enemies within range and burns them for 5 seconds. -->
<skill id="23700" levels="1" name="Flame Thrower">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Contaminated gas spread throughout Atelia Fortress. Inflicts continuous damage and decreases Speed and Atk. Spd. -->
<skill id="23701" levels="1" name="Contaminated Atelia Gas">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Engulfed in flames. -->
<skill id="23702" levels="1" name="Laceration">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23703" levels="1" name="Kelbim Battle Mode">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23704" levels="1" name="Kelbim Battle Mode">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23705" levels="1" name="Kelbim Battle Mode">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deals great magic damage to a single target and decreases P./M. Atk. by $s2 for $s1. -->
<skill id="23706" levels="1" name="Dark Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deals great magic damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
<skill id="23707" levels="1" name="Chaos Fire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deals great damage to a single target and decreases P./M. Atk. by $s2 for $s1. -->
<skill id="23708" levels="1" name="Dark Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deals great damage to a single target and decreases P./M. Def. by $s2 for $s1. -->
<skill id="23709" levels="1" name="Chaos Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23710" levels="1" name="Atelia Buff Check">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23711" levels="1" name="Atelia Buff Check">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23712" levels="1" name="Atelia Buff Check">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23713" levels="1" name="Atelia Buff Check">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Blocks all physical/magic skills for 10 seconds. -->
<skill id="23714" levels="1" name="Water Drop Shackle - Silence">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23715" levels="1" name="Power Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23716" levels="1" name="Power Smash">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Leaves a mark to the killer when dying.. -->
<skill id="23717" levels="1" name="Pollen Spray">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Sprays dust to enemies, dealing immediate damage, and inflicting continuous damage. -->
<skill id="23718" levels="1" name="Dust Spray">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Seduces enemies, pulling them closer. -->
<skill id="23719" levels="1" name="Rose Scent Spray">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Confuses enemies and immobilizes them. -->
<skill id="23720" levels="1" name="Lily Scent Spray">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Seduces enemies with the scent and prevents them from using any skills. -->
<skill id="23721" levels="1" name="Tulip Scent Spray">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Binds enemies and immobilizes them. -->
<skill id="23722" levels="1" name="Cosmos Scent Spray">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pushes oncoming attackers and makes them fall. -->
<skill id="23723" levels="1" name="Guardian Knock Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23724" levels="1" name="Nymph's Fury">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23725" levels="1" name="Enchanted Valley Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Affected by the strong scent left by a dying Nymph Guardian. You can feel your power increasing. -->
<skill id="23726" levels="1" name="Strong Flower Scent">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="23727" levels="1" name="Birthday Cake Vitality Buff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Provokes nearby enemies into attacking you. -->
<skill id="23728" levels="1" name="Superior Aggression Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 11997 Power. Paralyzes for 5 seconds. Consumes 1 Soulstone. -->
<skill id="23729" levels="1" name="Mass Lightning Strike">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby targets. Healing Power received - 90%%. -->
<skill id="23730" levels="1" name="Chain Galaxy">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Pulls target and nearby enemies to make them attack you. -->
<skill id="23731" levels="1" name="Chain Hydra">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby targets and Stuns for 9 seconds. -->
<skill id="23732" levels="1" name="Shield Wave">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target and weakens P. Def. Over-hit. Critical. -->
<skill id="23733" levels="1" name="Armor Destruction">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Disarms nearby enemies for 5 seconds. Lowers P. Atk. and M. Atk. by 10%%. -->
<skill id="23734" levels="1" name="Lightning Disarm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks and knocks down nearby enemies at the speed of light. Over-hit. Critical. -->
<skill id="23735" levels="1" name="Sonic Star">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Jumps to attack frontal enemies and decreases their Speed by 180 for 5 seconds. Over-hit. Critical. -->
<skill id="23736" levels="1" name="Jump Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Recovers all of your HP. -->
<skill id="23737" levels="1" name="Power Revival">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 3 sec., turns the enemy's back to you and Stuns them. -->
<skill id="23738" levels="1" name="Power Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Stabs target's heart with 29472 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + 40, Evasion + 5, and Rear Critical Damage + 30%%. Over-hit. Critical hit. Half-kill. -->
<skill id="23739" levels="1" name="Heart Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%%, P. Skill Evasion Rate by 60%% and Debuff Resistance. Has a 40%% chance of canceling the enemy's targeting when attacked. -->
<skill id="23740" levels="1" name="Final Ultimate Evasion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Calls down a rain of blades to attack nearby enemies and inflicts Bleed. Requires a dagger or dual dagger. Over-hit. Critical hit. -->
<skill id="23741" levels="1" name="Razor Rain">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for 3 seconds. -->
<skill id="23742" levels="1" name="Mass Trick">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60%% and M. Def. by 25%%. -->
<skill id="23743" levels="1" name="Mass Bullseye">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks frontal enemies. Over-hit. Critical. -->
<skill id="23744" levels="1" name="Multiple Arrow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Fires an arrow at the enemy. Stuns the enemy for 5 seconds. Over-hit. -->
<skill id="23745" levels="1" name="Impact Shot">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Momentarily teleports 400 backward. -->
<skill id="23746" levels="1" name="Quick Evasion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target with piercing power. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<skill id="23747" levels="1" name="Tornado Shot">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts a magic attack imbued with elemental properties. Over-hit. -->
<skill id="23748" levels="1" name="Elemental Destruction">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies. Over-hit. -->
<skill id="23749" levels="1" name="Elemental Storm">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Immobilizes target and nearby enemies midair for 9 seconds and inflicts 100 damage per second. -->
<skill id="23750" levels="1" name="Mass Hell Binding">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 10 seconds, inflicts Fear on target and nearby enemies and decreases Speed by 55%%. -->
<skill id="23751" levels="1" name="Mass Death Fear">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks nearby enemies inflicting Stun and canceling their targets. Teleports you to the front. -->
<skill id="23752" levels="1" name="Magical Charge">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 sec., doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. -->
<skill id="23753" levels="1" name="Battle Rhapsody">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Attacks target and nearby enemies and decreases target's P./M. Def. by 40%% and P. Evasion by 15 for 20 seconds. Over-hit. Critical. -->
<skill id="23754" levels="1" name="Mass Crippling Attack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. -->
<skill id="23755" levels="1" name="Polymorph">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Rushes the enemy to inflict Stun for 1 second. -->
<skill id="23756" levels="1" name="Assault Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases nearby enemies' physical/magic skill Cooldown by 200%% for 2 minutes. -->
<skill id="23757" levels="1" name="Ultimate Suspension">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Summons a Demonic Crucifix and inflicts damage to target and nearby enemies. Casts a curse that decreases target's Atk./Casting Spd. by 30%% and Speed by 180. Consumes 3 Spirit Ores. -->
<skill id="23758" levels="1" name="Summon Demonic Crucifix">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 282 HP/second. -->
<skill id="23759" levels="1" name="Mass Exile">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Use Spectral Wrath to inflict severe damage on a target. -->
<skill id="23760" levels="1" name="Spectral Rage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies. -->
<skill id="23761" levels="1" name="Invoke">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Weakens target for 10 seconds. Decreases 326 HP per second, P. Def. by 30%%, M. Def. by 30%%, and Debuff Resistance by 30%%. -->
<skill id="23762" levels="1" name="Mark of Weakness">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Leaves a mark that decreases target's P. Def. and M. Def. by 10%%, and consumes 113 HP every second for 60 seconds. -->
<skill id="23763" levels="1" name="Mark of Lumi">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Heals yourself and nearby party members. -->
<skill id="23764" levels="1" name="Brilliant Heal">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Renders all party members invincible for 10 seconds. -->
<skill id="23765" levels="1" name="Celestial Party Protection">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Deals damage to target and nearby enemies. -->
<skill id="23766" levels="1" name="Mass Dark Veil">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Inflicts damage on target and has a chance of pushing back target. -->
<skill id="23767" levels="1" name="Dark Force">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels all your debuffs. For 5 seconds, you cannot be targeted. -->
<skill id="23768" levels="1" name="Disparition">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- When receiving damage while HP is below 30%%, becomes invincible for 5 seconds. 1 time every 5 minutes only. -->
<skill id="23769" levels="1" name="Undying Will">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Invincible. -->
<skill id="23770" levels="1" name="Undying Will">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 sec., P. Atk. + 10%%, M. Atk. + 20%%, Atk. Spd., + 10%%, and Casting Spd. + 10%%. P. Def. / M. Def. - 10%%. -->
<skill id="23771" levels="1" name="Savage">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Petrified and unable to move temporarily. -->
<skill id="23772" levels="1" name="Revolutionaries' Petrification">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Shares the following with your servitor(s): 70%% of P. Atk., 60%% of P. Def., 50%% of M. Def., 15%% of Max HP and MP, 10%% of Atk. Spd., 30%% of Critical Rate for 30 minutes. -->
<skill id="23773" levels="1" name="Sharing Ability (Test)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 8%% and Vitality Consumption Speed - 3%% for 3 hours. -->
<skill id="23774" levels="1" name="Clan Teamwork - Stage 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 16%%, PvE Damage + 2%%, and Vitality Consumption Speed - 3%% for 3 hours. -->
<skill id="23775" levels="1" name="Clan Teamwork - Stage 2">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 24%%, PvE Damage + 5%%, and Vitality Consumption Speed - 5%% for 3 hours. -->
<skill id="23776" levels="1" name="Clan Teamwork - Stage 3">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 35%%, PvE Damage + 8%%, Vitality Consumption Speed - 3%%, and Damage Received from Raid/Boss Monsters - 8%% for 3 hours. -->
<skill id="23777" levels="1" name="Clan Teamwork - Stage 4">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -505,4 +505,221 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27369" levels="1" name="La Vie En Rose's Jewelry Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Receive the gift from Agathion - Nepal Snow. -->
<skill id="27370" levels="1" name="3rd Anniversary Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 minutes, you can transform into one of the following: Snow Man, Scarecrow Jack, Tin Golem, Makeshift Bat, Lady Tow, Angry Tow, and Sleepy Tow. -->
<skill id="27371" levels="1" name="Transformation Skill">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You can summon a selected target. Only possible while in a party. Cooldown is 30 minutes. -->
<skill id="27372" levels="1" name="Summon Friend">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Receive the gift from Agathion - Nepal Snow. -->
<skill id="27373" levels="1" name="6th Anniversary Gift">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 60 minutes, you can transform into one of the following: Snow Man, Scarecrow Jack, Tin Golem, Makeshift Bat, Lady Tow, Angry Tow, and Sleepy Tow. -->
<skill id="27374" levels="1" name="Transformation Skill">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- You can summon a selected target. Only possible while in a party. Cooldown is 30 minutes. -->
<skill id="27375" levels="1" name="Summon Friend">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The campfire's warmth can be felt. Skill Cooldown - 10%%, PVE Damage + 10%%, Vampirig Rage Effect + 5%%. -->
<skill id="27376" levels="1" name="Campfire's Warmth">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27377" levels="1" name="Summon Campfire">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- The warmth of Kotatsu can be felt. Speed + 20, MP Consumption of skills decreases, and PVE Damage - 10%%. -->
<skill id="27378" levels="1" name="Warmth of Kotatsu">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27379" levels="1" name="Summon Warm Kotatsu">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27380" levels="1" name="Lineage II Baseball Uniform Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27381" levels="1" name="Lineage II Baseball Cap Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27382" levels="1" name="School Uniform A Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27383" levels="1" name="School Uniform Hair A Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27384" levels="1" name="School Uniform B Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27385" levels="1" name="School Uniform Hair B Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27386" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27387" levels="1" name="Pirate Crew Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27388" levels="1" name="Automatic Appearance Stone: Tears Weapon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27389" levels="1" name="Automatic Appearance Stone: Tears Weapon">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27390" levels="1" name="Metal Suit Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27391" levels="1" name="Metal Suit Top Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27392" levels="1" name="Metal Suit Pants Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27393" levels="1" name="Metal Suit Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27394" levels="1" name="Metal Suit Shoes Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27395" levels="1" name="Ninja Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27396" levels="1" name="Ninja Top Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27397" levels="1" name="Ninja Pants Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27398" levels="1" name="Ninja Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27399" levels="1" name="Ninja Shoes Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,703 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- none -->
<skill id="27400" levels="1" name="Tribal Warrior Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27401" levels="1" name="Tribal Warrior Top Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27402" levels="1" name="Tribal Warrior Pants Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27403" levels="1" name="Tribal Warrior Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27404" levels="1" name="Tribal Warrior Shoes Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27405" levels="1" name="Military Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27406" levels="1" name="Military Top Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27407" levels="1" name="Military Pants Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27408" levels="1" name="Military Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27409" levels="1" name="Military Shoes Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27410" levels="1" name="Samurai Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27411" levels="1" name="Samurai Outfit Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27412" levels="1" name="Vampire Top Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27413" levels="1" name="Vampire Pants Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27414" levels="1" name="Vampire Gloves Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27415" levels="1" name="Vampire Shoes Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27416" levels="1" name="Vampire Hair Accessory Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27417" levels="1" name="Anakim Outfit Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Greatly increases HP Recovery Bonus. Effect 20. -->
<skill id="27418" levels="1" name="Mysterious Quick Healing Potion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., transform into Rose (Male) -->
<skill id="27419" levels="1" name="Transform Rose (Male)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., transform into Rose (Female) -->
<skill id="27420" levels="1" name="Transform Rose (Female)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27421" levels="1" name="Alien's Ingredient Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases XP/SP by 100%%. (Lv. 99 or below) -->
<skill id="27422" levels="1" name="XP Rune (Dragon's Ascension)">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27423" levels="1" name="Luck Box 1">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27424" levels="1" name="Luck Box 2">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27425" levels="1" name="Luck Box 3">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27426" levels="1" name="Shadow Shaper Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27427" levels="1" name="Shadow Cutter Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27428" levels="1" name="Shadow Slasher Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27429" levels="1" name="Shadow Fighter Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27430" levels="1" name="Shadow Stormer Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27431" levels="1" name="Shadow Thrower Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27432" levels="1" name="Shadow Shooter Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27433" levels="1" name="Shadow Buster Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27434" levels="1" name="Shadow Retributer Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27435" levels="1" name="Shadow Dualsword Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27436" levels="1" name="Abundance Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27437" levels="1" name="Lindvior's Earring Random Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27438" levels="1" name="Lindvior's Earring Random Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%%, XP/SP Gain + 20%%. Cooldown 20 minutes. -->
<skill id="27439" levels="1" name="Vital Stone - Vital Wind">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Resistance to Damage Shield + 10. -->
<skill id="27440" levels="1" name="Cat's Eye">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Invincinble for 10 seconds. Cooldown 30 minutes. -->
<skill id="27441" levels="1" name="Cat's Eye - Invincibility">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Damage in PvP by 3%%. -->
<skill id="27442" levels="1" name="Amethyst">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Removes invincibility of target. Cooldown 30 minutes. -->
<skill id="27443" levels="1" name="Amethyst - Remove Invincibility">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- For 30 min., obtained XP + 10%%, Max HP/MP/CP + 30%%, P. Def./M. Def. + 30%%, Speed + 20, P. Atk. + 10%%, and M. Atk. + 20%%. Skill MP Consumption - 15%%. Cannot use with the Art of Seduction buff. -->
<skill id="27444" levels="1" name="Summon Scroll: Pomona">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27445" levels="1" name="Attendance Vitality Tonic">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27446" levels="1" name="Lv. 5 Legendary CHA Dye Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27447" levels="1" name="Lv. 5 Legendary LUC Dye Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27448" levels="1" name="Lv. 3 Legendary CHA Dye Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27449" levels="1" name="Lv. 3 Legendary LUC Dye Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27450" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27451" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27452" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27453" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27454" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27455" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27456" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27457" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27458" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27459" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27460" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27461" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27462" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27463" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27464" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27465" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27466" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27467" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27468" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27469" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27470" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27471" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27472" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27473" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27474" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27475" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27476" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27477" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27478" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27479" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27480" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27481" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27482" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27483" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27484" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27485" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27486" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27487" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27488" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27489" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27490" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27491" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27492" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27493" levels="1" name="Pirate Captain Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27494" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27495" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27496" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27497" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27498" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27499" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,675 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- none -->
<skill id="27500" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27501" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27502" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27503" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27504" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27505" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27506" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27507" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27508" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27509" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27510" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27511" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27512" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27513" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27514" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27515" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27516" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27517" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27518" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27519" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27520" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27521" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27522" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27523" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27524" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27525" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27526" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27527" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27528" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27529" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27530" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27531" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27532" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27533" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27534" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27535" levels="1" name="Pirate Crew Appeareance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27536" levels="1" name="Rabbit Ears Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27537" levels="1" name="Raccoon Ears Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27538" levels="1" name="Cat Ears Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27539" levels="1" name="Romantic Chapeau Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27540" levels="1" name="Angel Circlet Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27541" levels="1" name="Demon Circlet Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27542" levels="1" name="Pirate's Eyepatch Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27543" levels="1" name="Outlaw's Eyepatch Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27544" levels="1" name="Eyepatch Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27545" levels="1" name="Party Hat Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27546" levels="1" name="Refined Angel Ring Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27547" levels="1" name="Refined Devil Horn Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Cancels your debuffs. -->
<skill id="27548" levels="1" name="Garnet - Purge">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. -->
<skill id="27549" levels="1" name="Tanzanite - Barrier">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases Vitality Status Bonus EXP by 3%%. -->
<skill id="27550" levels="1" name="Vital Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27551" levels="1" name="Shadai's Jewelry Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Vitality consumption + 200%% and XP/SP acquisition + 200%% while hunting. Remains after death. Duration is 30 sec. Cooldown is 1 min. -->
<skill id="27556" levels="1" name="Maphr's Wind Scroll">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27557" levels="1" name="Extra Pass">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27558" levels="1" name="Extra Pass">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27559" levels="1" name="Extra Pass">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27560" levels="1" name="Extra Pass">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27561" levels="1" name="Extra Pass">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27562" levels="1" name="Extra Pass">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27563" levels="1" name="Rare Accessory Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27564" levels="1" name="Greater Rare Accessory Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27565" levels="1" name="Soul Bottle Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27566" levels="1" name="Soul Crystal Coupon Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27567" levels="1" name="Talisman - Abundance Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27568" levels="1" name="Spirit Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27569" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27570" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27571" levels="1" name="Ingredient Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27572" levels="1" name="Attribute Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27573" levels="1" name="Greater Attribute Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27574" levels="1" name="Enchant Scroll Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27575" levels="1" name="Greater Enchant Scroll Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27576" levels="1" name="Lucky Enchant Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27577" levels="1" name="Greater Lucky Enchant Stone Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27578" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27579" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- XP/SP + 100%% for 1 hour. Cannot be stacked with Maphr's Wind Scroll. Buff remains after death. -->
<skill id="27580" levels="1" name="Wind of Bard">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27581" levels="1" name="Talisman - Abundance Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27582" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27583" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- CON + $s1 -->
<skill id="27584" levels="1" name="Novice Adventurer's Shirt Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- INT + $s1, STR + $s2, Speed + $s3 -->
<skill id="27585" levels="1" name="Adventurer's Shirt Effect">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Critical Rate + $s1 -->
<skill id="27586" levels="1" name="Novice Adventurer's Circlet Critical Rate">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Critical Rate + $s1 -->
<skill id="27587" levels="1" name="Experienced Adventurer's Circlet Critical Rate">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1, M. Atk. + $s2 -->
<skill id="27588" levels="1" name="Adventurer's Circlet Critical Rate">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27589" levels="1" name="Adventurer's Support Cube">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27590" levels="1" name="Talisman - Abundance Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27591" levels="1" name="+ 8 Shiny Elemental Shirt Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27592" levels="1" name="+ 8 Reflect Attack T-shirt Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27593" levels="1" name="+ 8 Reflect Magic T-shirt Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27594" levels="1" name="+ 7 Bloody Amaranthine Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27595" levels="1" name="Lv. 4 Jewel Bundle">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Can mount the Riding Wolf. -->
<skill id="27596" levels="1" name="Riding Wolf">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27597" levels="1" name="Summon Riding Wolf">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Swing the bat for a home run. P. Accuracy + 1 for 5 minutes. -->
<skill id="27598" levels="1" name="Perfect Swing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Throw the ball as best as you can for a strikeout. M. Accuracy + 1 for 5 minutes. -->
<skill id="27599" levels="1" name="Perfect Pitch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,136 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- none -->
<skill id="27600" levels="1" name="Lineage II Baseball Uniform Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27601" levels="1" name="Lineage II Baseball Cap Appearance Stone">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- MEN/WIT/CON/INT/DEX/STR + $s1. Can equip 3 Talismans. -->
<skill id="27602" levels="1" name="Adventurer's Bracelet">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27603" levels="1" name="Weekend Login Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27604" levels="1" name="Monthly Login Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27605" levels="1" name="Daily Quest Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27606" levels="1" name="Daily Instance Instance Zone Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27607" levels="1" name="Daily Fishing Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27608" levels="1" name="Olympiad Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27609" levels="1" name="Ceremony of Chaos Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27610" levels="1" name="Castle Siege Reward Pack">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27611" levels="1" name="Lord's Special Supply Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27612" levels="1" name="Lord's Special Supply Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27613" levels="1" name="Lord's Special Supply Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27614" levels="1" name="Lord's Special Supply Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Vitality consumption + 200%% and XP/SP acquisition + 200%% while hunting. Remains after death. Duration is 30 sec. Cooldown is 1 min. -->
<skill id="27615" levels="1" name="Maphr's Wind Scroll">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- State in which the Vitality Stage is maintained. -->
<skill id="27616" levels="1" name="Vitality Maintaining Potion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27617" levels="1" name="Abundance Box">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="27618" levels="1" name="Daily Mission Reward Chest">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -582,4 +582,18 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Lands a knee kick on the target. Target is knocked down for $s1. Fist weapon must be equipped. -->
<skill id="30546" levels="1" name="Flying Knee Kick">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Throws a powerful punch to a fallen target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Fist weapon must be equipped. -->
<skill id="30547" levels="1" name="Stamp Punch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -90,4 +90,11 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1. -->
<skill id="30608" levels="1" name="Fury of Eviscerator">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- For 15 seconds, Speed increases by 66. -->
<skill id="39101" levels="1" name="Chase Down">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Protected from preemptive attacks from monsters. -->
<skill id="39102" levels="1" name="Sneak">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>