Underground update.

This commit is contained in:
MobiusDev
2015-11-07 01:36:06 +00:00
parent cf1f829606
commit 37dbd02716
750 changed files with 102520 additions and 58051 deletions

View File

@@ -320,6 +320,12 @@ MaxEvasion = 250
MinAbnormalStateSuccessRate = 10
MaxAbnormalStateSuccessRate = 90
# Maximum Player Level
# WARNING: Cannot exceed the maximum experince.xml level.
# Example: Set as 85 to force the maximum player level at 85.
# Retail: 107
MaximumPlayerLevel = 107
# Maximum number of allowed subclasses for every player.
# Do not use more than 3!
# Default: 3
@@ -785,7 +791,7 @@ MaxPetitionsPending = 25
# Free teleporting around the world.
# Default: False
AltFreeTeleporting = False
FreeTeleporting = False
# Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
# Default: 1

View File

@@ -186,8 +186,8 @@ MinionChaosTime = 10
# It removes STR,CON... bonuses.
# With this enabled npcs will use the stats given directly from the xml.
# Default: False
IgnoreNpcStatFormulas = False
# Default: True
IgnoreNpcStatFormulas = True
# ---------------------------------------------------------------------------

View File

@@ -88,8 +88,8 @@ MaximumOnlineUsers = 2000
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Ertheia: 603;606;607;610
AllowedProtocolRevisions = 603;606;607;610
# Infinite Odyssey Underground: 28
AllowedProtocolRevisions = 28
# Displays server type next to the server name on character selection.
# Notes:

391
trunk/dist/game/data/DailyMissions.xml vendored Normal file
View File

@@ -0,0 +1,391 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/DailyMissions.xsd">
<mission id="1" clientId="26" type="LEVEL" level="4" classes="ALL">
<reward item="10650" count="5"/>
</mission>
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<reward item="32226" count="10"/>
</mission>
<mission id="3" clientId="28" type="LEVEL" level="6" classes="182,183,184,185,186,187,188,189">
<reward item="40195" count="10"/>
</mission>
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</mission>
<mission id="75" clientId="103" type="LEVEL" level="81" classes="ALL">
<reward item="27569" count="1"/>
<reward item="38684" count="1"/>
<reward item="38683" count="1"/>
<reward item="38685" count="1"/>
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</mission>
<mission id="76" clientId="104" type="LEVEL" level="82" classes="0,18,31,44,53,1,4,19,32,45,54,56,2,3,5,6,20,21,33,34,46,55,57,118,117,88,89,90,91,99,100,106,107,113,139,140,144">
<reward item="38662" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="77" clientId="104" type="LEVEL" level="82" classes="49,123,124,7,22,35,47,50,125,126,8,9,23,24,36,37,48,51,52,127,128,129,130,135,92,93,101,102,108,109,114,115,116,141,142,182,184,186,188">
<reward item="35987" count="1"/>
</mission>
<mission id="78" clientId="104" type="LEVEL" level="82" classes="10,25,38,11,15,26,29,39,42,12,13,14,16,17,27,28,30,40,41,43,94,95,96,97,98,103,104,105,110,111,112,143,145,146,183,185,187,189">
<reward item="38668" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="79" clientId="105" type="LEVEL" level="83" classes="0,18,31,44,53,1,4,19,32,45,54,56,2,3,5,6,20,21,33,34,46,55,57,118,117,88,89,90,91,99,100,106,107,113,139,140,144">
<reward item="38659" count="1"/>
<reward item="38657" count="1"/>
<reward item="38658" count="1"/>
<reward item="38660" count="1"/>
<reward item="38661" count="1"/>
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</mission>
<mission id="80" clientId="105" type="LEVEL" level="83" classes="49,123,124,7,22,35,47,50,125,126,8,9,23,24,36,37,48,51,52,127,128,129,130,135,92,93,101,102,108,109,114,115,116,141,142,182,184,186,188">
<reward item="38671" count="1"/>
<reward item="38669" count="1"/>
<reward item="38670" count="1"/>
<reward item="38672" count="1"/>
<reward item="38673" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="81" clientId="105" type="LEVEL" level="83" classes="10,25,38,11,15,26,29,39,42,12,13,14,16,17,27,28,30,40,41,43,94,95,96,97,98,103,104,105,110,111,112,143,145,146,183,185,187,189">
<reward item="38665" count="1"/>
<reward item="38663" count="1"/>
<reward item="38664" count="1"/>
<reward item="38666" count="1"/>
<reward item="38667" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="82" clientId="106" type="LEVEL" level="84" classes="ALL">
<reward item="38687" count="1"/>
<reward item="38686" count="1"/>
<reward item="38688" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="83" clientId="187" type="DUALCLASS" level="1" classes="ALL">
<reward item="35987" count="10"/>
</mission>
<mission id="84" clientId="224" type="WEEKEND" level="1" classes="ALL">
<reward item="27593" count="4"/>
<reward item="27603" count="1"/>
</mission>
<mission id="85" clientId="225" type="MONTHLY" level="1" classes="ALL">
<reward item="27593" count="15"/>
<reward item="27603" count="1"/>
</mission>
<mission id="86" clientId="226" type="DAILYQUESTS" level="1" classes="ALL">
<reward item="27593" count="1"/>
<reward item="27603" count="1"/>
</mission>
<mission id="87" clientId="227" type="OLYMPIAD" level="1" classes="ALL">
<reward item="27593" count="4"/>
<reward item="27603" count="3"/>
</mission>
<mission id="88" clientId="228" type="SIEGE" level="1" classes="ALL">
<reward item="27593" count="50"/>
<reward item="27603" count="15"/>
</mission>
<mission id="89" clientId="229" type="CHAOS" level="1" classes="ALL">
<reward item="27593" count="2"/>
<reward item="27603" count="1"/>
</mission>
<mission id="90" clientId="230" type="DAILYDUNGEONS" level="1" classes="ALL">
<reward item="27593" count="1"/>
<reward item="27603" count="1"/>
</mission>
<mission id="91" clientId="231" type="FISH" level="1" classes="ALL">
<reward item="27593" count="1"/>
<reward item="27603" count="1"/>
</mission>
</list>

View File

@@ -1608,4 +1608,40 @@
<point X="-19748" Y="133899" Z="-3881" delay="0" run="false" />
<point X="-19331" Y="133534" Z="-3798" delay="0" run="false" />
</route>
<!-- Underground - Tavern Employee Male Route 1 -->
<route name="tavern_1" repeat="true" repeatStyle="back">
<target id="34202" spawnX="-50781" spawnY="-148963" spawnZ="-14944" />
<point string="" X="-50997" Y="-148648" Z="-14944" delay="0" run="false" />
<point string="" X="-51128" Y="-148187" Z="-14944" delay="0" run="false" />
<point string="" X="-51140" Y="-147688" Z="-14944" delay="0" run="false" />
<point string="" X="-51073" Y="-147302" Z="-14944" delay="3" run="false" />
</route>
<!-- Underground - Tavern Employee Female Route 2 -->
<route name="tavern_2" repeat="true" repeatStyle="cycle">
<target id="34203" spawnX="-50290" spawnY="-148100" spawnZ="-14157" />
<point string="Is there anything to clean up?" X="-49873" Y="-148291" Z="-14186" delay="3" run="false" />
<point string="Lupia introduced me here, so that's how I started working here." X="-49962" Y="-147955" Z="-14157" delay="3" run="false" />
<point string="I wonder what Hanna will be making today..." X="-50146" Y="-147816" Z="-14157" delay="3" run="false" />
<point string="Hey, you! We don't want drunk customers here." X="-50298" Y="-148021" Z="-14157" delay="2" run="false" />
</route>
<!-- Underground - Tavern Employee Female Route 3 -->
<route name="tavern_3" repeat="true" repeatStyle="cycle">
<target id="34204" spawnX="-50318" spawnY="-149266" spawnZ="-14171" />
<point string="You can place you order over here." X="-50069" Y="-148934" Z="-14159" delay="4" run="false" />
<point string="Hanna's cooking is the best." X="-49817" Y="-148762" Z="-14155" delay="3" run="false" />
<point string="Here you can forget about your responsibilities for a while." X="-49796" Y="-148464" Z="-14171" delay="4" run="false" />
<point string="Is there anything for clean up?" X="-50046" Y="-148498" Z="-14157" delay="3" run="false" />
<point string="I think we can wait for some more customers." X="-50413" Y="-148665" Z="-14161" delay="3" run="false" />
<point string="What your step." X="-50266" Y="-149095" Z="-14169" delay="2" run="false" />
</route>
<!-- Underground - Tavern Employee Female Route 4 -->
<route name="tavern_4" repeat="true" repeatStyle="cycle">
<target id="34205" spawnX="-49227" spawnY="-148682" spawnZ="-14157" />
<point string="Hanna's cooking is the best." X="-49291" Y="-148648" Z="-14157" delay="2" run="false" />
<point string="You can place you order over here." X="-49470" Y="-148411" Z="-14157" delay="3" run="false" />
<point string="Here you can forget about your responsibilities for a while." X="-49187" Y="-148229" Z="-14157" delay="4" run="false" />
<point string="Sigh.. busy as always." X="-49341" Y="-148047" Z="-14157" delay="2" run="false" />
<point string="You can place you order over here." X="-49627" Y="-148203" Z="-14167" delay="3" run="false" />
<point string="What do you think about our tavern? Isn't it great?" X="-49510" Y="-148437" Z="-14157" delay="5" run="false" />
</route>
</routes>

View File

@@ -2,6 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>30081</npc> <!-- Helvetia -->
<npc>34190</npc> <!-- Attitude -->
</npcs>
<item id="1835" /> <!-- Soulshot (No-grade) -->
<item id="2509" /> <!-- Spiritshot (No-grade) -->

View File

@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>34190</npc> <!-- Attitude -->
</npcs>
<item id="4445" /> <!-- STR Dye (STR + 1 CON - 3) -->
<item id="4446" /> <!-- STR Dye (STR + 1 DEX - 3) -->
<item id="4447" /> <!-- CON Dye (Con + 1 Str - 3) -->
<item id="4448" /> <!-- CON Dye (Con + 1 DEX - 3) -->
<item id="4449" /> <!-- DEX Dye (Dex + 1 Str - 3) -->
<item id="4450" /> <!-- DEX Dye (Dex + 1 CON - 3) -->
<item id="4451" /> <!-- INT Dye (Int + 1 Men - 3) -->
<item id="4452" /> <!-- INT Dye (Int + 1 Wit - 3) -->
<item id="4453" /> <!-- MEN Dye (Men + 1 Int - 3) -->
<item id="4454" /> <!-- MEN Dye (Men + 1 Wit - 3) -->
<item id="4455" /> <!-- WIT Dye (Wit + 1 Int - 3) -->
<item id="4456" /> <!-- WIT Dye (Wit + 1 Men - 3) -->
<item id="4457" /> <!-- STR Dye (STR + 1 CON - 2) -->
<item id="4458" /> <!-- STR Dye (STR + 1 DEX - 2) -->
<item id="4459" /> <!-- CON Dye (Con + 1 Str - 2) -->
<item id="4460" /> <!-- CON Dye (Con + 1 DEX - 2) -->
<item id="4461" /> <!-- DEX Dye (Dex + 1 Str - 2) -->
<item id="4462" /> <!-- DEX Dye (Dex + 1 CON - 2) -->
<item id="4463" /> <!-- INT Dye (Int + 1 Men - 2) -->
<item id="4464" /> <!-- INT Dye (Int + 1 Wit - 2) -->
<item id="4465" /> <!-- MEN Dye (Men + 1 Int - 2) -->
<item id="4466" /> <!-- MEN Dye (Men + 1 Wit - 2) -->
<item id="4467" /> <!-- WIT Dye (Wit + 1 Int - 2) -->
<item id="4468" /> <!-- WIT Dye (Wit + 1 Men - 2) -->
<item id="4481" /> <!-- Greater STR Dye (STR + 1 CON - 3) -->
<item id="4482" /> <!-- Greater STR Dye (STR + 1 DEX - 3) -->
<item id="4483" /> <!-- Greater CON Dye(Con + 1 Str - 3) -->
<item id="4484" /> <!-- Greater CON Dye(Con + 1 DEX - 3) -->
<item id="4485" /> <!-- Greater DEX Dye (Dex + 1 Str - 3) -->
<item id="4486" /> <!-- Greater DEX Dye (Dex + 1 CON - 3) -->
<item id="4487" /> <!-- Greater INT Dye (Int + 1 Men - 3) -->
<item id="4488" /> <!-- Greater INT Dye (Int + 1 Wit - 3) -->
<item id="4489" /> <!-- Greater MEN Dye (Men + 1 Int - 3) -->
<item id="4490" /> <!-- Greater MEN Dye (Men + 1 Wit - 3) -->
<item id="4491" /> <!-- Greater WIT Dye (Wit + 1 Int - 3) -->
<item id="4492" /> <!-- Greater WIT Dye (Wit + 1 Men - 3) -->
</list>

View File

@@ -2,118 +2,174 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantSkillGroups.xsd">
<!-- 2nd Class Buffs Debuffs Toogle and Summons -->
<group id="1">
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<enchant level="2" adena="74250" sp="575980" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="98" chance96="98" chance97="98" chance98="98" chance99="98" />
<enchant level="3" adena="74250" sp="575980" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" chance86="95" chance87="95" chance88="95" chance89="95" chance90="95" chance91="95" chance92="95" chance93="95" chance94="95" chance95="96" chance96="96" chance97="96" chance98="96" chance99="96" />
<enchant level="4" adena="112050" sp="604535" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" chance86="93" chance87="93" chance88="93" chance89="93" chance90="93" chance91="93" chance92="93" chance93="93" chance94="93" chance95="94" chance96="94" chance97="94" chance98="94" chance99="94" />
<enchant level="5" adena="112050" sp="604535" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" chance86="91" chance87="91" chance88="91" chance89="91" chance90="91" chance91="91" chance92="91" chance93="91" chance94="91" chance95="92" chance96="92" chance97="92" chance98="92" chance99="92" />
<enchant level="6" adena="112050" sp="604535" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" chance86="89" chance87="89" chance88="89" chance89="89" chance90="89" chance91="89" chance92="89" chance93="89" chance94="89" chance95="90" chance96="90" chance97="90" chance98="90" chance99="90" />
<enchant level="7" adena="150300" sp="634020" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" chance86="87" chance87="87" chance88="87" chance89="87" chance90="87" chance91="87" chance92="87" chance93="87" chance94="87" chance95="88" chance96="88" chance97="88" chance98="88" chance99="88" />
<enchant level="8" adena="150300" sp="634020" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" chance86="85" chance87="85" chance88="85" chance89="85" chance90="85" chance91="85" chance92="85" chance93="85" chance94="85" chance95="86" chance96="86" chance97="86" chance98="86" chance99="86" />
<enchant level="9" adena="150300" sp="634020" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" chance86="83" chance87="83" chance88="83" chance89="83" chance90="83" chance91="83" chance92="83" chance93="83" chance94="83" chance95="84" chance96="84" chance97="84" chance98="84" chance99="84" />
<enchant level="10" adena="189000" sp="680020" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" chance86="81" chance87="81" chance88="81" chance89="81" chance90="81" chance91="81" chance92="81" chance93="81" chance94="81" chance95="82" chance96="82" chance97="82" chance98="82" chance99="82" />
<enchant level="11" adena="189000" sp="680020" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" chance86="79" chance87="79" chance88="79" chance89="79" chance90="79" chance91="79" chance92="79" chance93="79" chance94="79" chance95="80" chance96="80" chance97="80" chance98="80" chance99="80" />
<enchant level="12" adena="189000" sp="680020" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" chance86="77" chance87="77" chance88="77" chance89="77" chance90="77" chance91="77" chance92="77" chance93="77" chance94="77" chance95="78" chance96="78" chance97="78" chance98="78" chance99="78" />
<enchant level="13" adena="228150" sp="711890" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" chance86="75" chance87="75" chance88="75" chance89="75" chance90="75" chance91="75" chance92="75" chance93="75" chance94="75" chance95="76" chance96="76" chance97="76" chance98="76" chance99="76" />
<enchant level="14" adena="228150" sp="711890" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" chance86="73" chance87="73" chance88="73" chance89="73" chance90="73" chance91="73" chance92="73" chance93="73" chance94="73" chance95="74" chance96="74" chance97="74" chance98="74" chance99="74" />
<enchant level="15" adena="228150" sp="711890" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" chance86="71" chance87="71" chance88="71" chance89="71" chance90="71" chance91="71" chance92="71" chance93="71" chance94="71" chance95="72" chance96="72" chance97="72" chance98="72" chance99="72" />
<enchant level="16" adena="267750" sp="761540" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" chance86="69" chance87="69" chance88="69" chance89="69" chance90="69" chance91="69" chance92="69" chance93="69" chance94="69" chance95="70" chance96="70" chance97="70" chance98="70" chance99="70" />
<enchant level="17" adena="267750" sp="761540" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" chance86="67" chance87="67" chance88="67" chance89="67" chance90="67" chance91="67" chance92="67" chance93="67" chance94="67" chance95="68" chance96="68" chance97="68" chance98="68" chance99="68" />
<enchant level="18" adena="267750" sp="761540" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="48" chance82="58" chance83="63" chance84="63" chance85="63" chance86="65" chance87="65" chance88="65" chance89="65" chance90="65" chance91="65" chance92="65" chance93="65" chance94="65" chance95="66" chance96="66" chance97="66" chance98="66" chance99="66" />
<enchant level="19" adena="307800" sp="795890" chance76="1" chance77="1" chance78="1" chance79="2" chance80="12" chance81="22" chance82="46" chance83="56" chance84="61" chance85="61" chance86="63" chance87="63" chance88="63" chance89="63" chance90="63" chance91="63" chance92="63" chance93="63" chance94="63" chance95="64" chance96="64" chance97="64" chance98="64" chance99="64" />
<enchant level="20" adena="307800" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="44" chance83="54" chance84="59" chance85="59" chance86="61" chance87="61" chance88="61" chance89="61" chance90="61" chance91="61" chance92="61" chance93="61" chance94="61" chance95="62" chance96="62" chance97="62" chance98="62" chance99="62" />
<enchant level="21" adena="307800" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="42" chance83="52" chance84="57" chance85="57" chance86="59" chance87="59" chance88="59" chance89="59" chance90="59" chance91="59" chance92="59" chance93="59" chance94="59" chance95="60" chance96="60" chance97="60" chance98="60" chance99="60" />
<enchant level="22" adena="348300" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="6" chance82="16" chance83="40" chance84="50" chance85="55" chance86="57" chance87="57" chance88="57" chance89="57" chance90="57" chance91="57" chance92="57" chance93="57" chance94="57" chance95="58" chance96="58" chance97="58" chance98="58" chance99="58" />
<enchant level="23" adena="348300" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="38" chance84="48" chance85="53" chance86="55" chance87="55" chance88="55" chance89="55" chance90="55" chance91="55" chance92="55" chance93="55" chance94="55" chance95="56" chance96="56" chance97="56" chance98="56" chance99="56" />
<enchant level="24" adena="348300" sp="849330" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="36" chance84="46" chance85="46" chance86="51" chance87="51" chance88="51" chance89="51" chance90="51" chance91="51" chance92="51" chance93="51" chance94="51" chance95="52" chance96="52" chance97="52" chance98="52" chance99="52" />
<enchant level="25" adena="389250" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="10" chance84="34" chance85="44" chance86="49" chance87="49" chance88="49" chance89="49" chance90="49" chance91="49" chance92="49" chance93="49" chance94="49" chance95="50" chance96="50" chance97="50" chance98="50" chance99="50" />
<enchant level="26" adena="389250" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="8" chance84="32" chance85="42" chance86="47" chance87="47" chance88="47" chance89="47" chance90="47" chance91="47" chance92="47" chance93="47" chance94="47" chance95="48" chance96="48" chance97="48" chance98="48" chance99="48" />
<enchant level="27" adena="389250" sp="886255" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="6" chance84="30" chance85="40" chance86="45" chance87="45" chance88="45" chance89="45" chance90="45" chance91="45" chance92="45" chance93="45" chance94="45" chance95="46" chance96="46" chance97="46" chance98="46" chance99="46" />
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<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 207320 87617 -1112" value="Arcan City" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/underground.htm" value="Underground" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/ti_starting.htm" value="Talking Isl." width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/dwarf_starting.htm" value="Dwarven" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
@@ -47,7 +54,7 @@
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/ertheia_starting.htm" value="Ertheia" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 207320 87617 -1112" value="Arcan City" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center></td>
</tr>
</table>
</center>

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<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Underground Gainak</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/TownAreas.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<center>
<font color="aadd77">Underground Gainak</font><br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 16336 -114086 -230" value="Entrance" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -49989 -147971 -14115" value="Mystic Tavern" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<tr>
<td align=center><button action="bypass -h admin_move_to -53292 -147791 -14945" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -51015 -147271 -14944" value="Gatekeeper" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</table>
</center>
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<html><body>Adventure Guildsman:<br>
We don't provide information about raid monsters any more. You can get the information from the <font color="LEVEL">Raid</font> tab of <font color="LEVEL">World Info</font> on the map.
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<html><body>Adventure Guildsman:<br>
Our guild specializes in collecting information from all corners of the world to disseminate it to adventurers who need it. Think of us as a nerve center for information.<br>
It was quite a busy time when Faeron first emerged. The only channel of communication we had with the Spirit Realm was to go through the Ertheia!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_questlist">"Tell me about quests."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to know about raid monsters."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body><br>
Ah, so you wish to bestow a special ability onto your weapon! Good idea. Enchantment? No worries. Bestowing a special ability won't make the enchantment disappear.<br>
Oh, and I have some important news. The skills of all the blacksmiths have improved greatly. You don't need to go through the Blacksmith of Mammon or the Black Marketeer of Mammon <font color="LEVEL">to bestow a Soul Crystal effect onto weapons</font> anymore.<br>
It looks like they stopped bestowing special abilities. Wait, did you know this already?<br>
Choose the capabilities you wish to add to your weapons!<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1005">"I want to bestow a Soul Crystal effect onto a weapon."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3420801">"I want to exchange a Soul Crystal Coupon for new Soul Crystal."</Button>
</center>
</body></html>

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<html><body>Andy the Patrol:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Andy the Patrol:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Andy the Patrol:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3384501">"I want to buy some things."</button>
</body></html>

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<html><body>Andy the Patrol:<br>
What can I do for you?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins."</button>
<button align="left" icon="quest" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Paterson's Disciple Bacon:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Paterson's Disciple Bacon:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Paterson's Disciple Bacon:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3384601">"I want to buy some things."</button>
</body></html>

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<html><body>Paterson's Disciple Bacon:<br>
This dangerous place... you treat it like your living room. You're my kind of crazy.<br>
<button align="left" icon="quest" action="bypass -h npc_%objectId%_Quest">Quest</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Baron's Personal Escort Eli<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Baron's Personal Escort Eli<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Baron's Personal Escort Eli<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3385801">"I want to buy some things."</button>
</body></html>

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<html><body>Baron's Personal Escort Eli<br>
Hush! Stay quiet and still. We don't want to get caught.<br>
<Button ALIGN=LEFT ICON="quest" action="bypass -h Quest">Quest</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Iason Heine:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Iason Heine:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Iason Heine:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3385901">"I want to buy some things."</button>
</body></html>

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<html><body>Iason Heine:<br>
How did this all go so wrong? We were trying to help, and just ended up making the alligators more violent...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Enron:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Enron:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Enron:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3386001">"I want to buy some things."</button>
</body></html>

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<html><body>Enron:<br>
Shilen made them more violent, but alligators are alligators. Their nature doesn't change, right?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
</body></html>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>

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<html><body>Guard Kelios:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Guard Kelios:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Guard Kelios:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3386201">"I want to buy some things."</button>
</body></html>

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<html><body>Guard Kelios:<br>
Everything is fine around here, thanks for asking. I mean, It's normal to have Outlaws swarming everywhere, yes?
<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
</body></html>
Everything is fine around here, thanks for asking. I mean, It's normal to have Outlaws swarming everywhere, yes?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>

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<html><body>Refugee Leo:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Refugee Leo:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Refugee Leo:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3386301">"I want to buy some things."</button>
</body></html>

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<html><body>Refugee Leo:<br>
I feel the pain of my people. It burns inside me, but there must be a better way.<br>
I tire of war.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
</body></html>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>

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<html><body>Giant's Minion Eblune:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Giant's Minion Eblune:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Giant's Minion Eblune:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3386501">"I want to buy some things."</button>
</body></html>

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<html><body>Giant's Minion Eblune:<br>
The Plains of the Continent are so big. It's a little overwhelming for an islander like me.<br>
I want to explore, but that's a luxury we haven't the time for.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Novain the Geographer:<br>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Novain the Geographer:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Novain the Geographer:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3386601">"I want to buy some things."</button>
</body></html>

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<html><body>Novain the Geographer:<br>
This place is much more dangerous than I though.<br>
Crime scenes are never in good environments, but I've never seen one as bad as this. I hope those investigators can get here safely .<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Shuvann:<br>
It's sad to see history repeat it self in the Fields of Massacre.<br>
We can only pray it's not too late to avoid the worst.<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I want to use some Steel Door Guild Coins".</button>
<button align="left" icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
</body></html>

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<html><body>Shuvann:<br>
You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Once you outgrow the equipment, <font color="LEVEL">You can trade them back for Steel Door Guild Coins again!</font> You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
<button align="left" icon="RETURN" action="bypass -h npc_%objectId%_Chat 1">Back</button>
</body></html>

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<html><body>Shuvann:<br>
You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help on your journey.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_multisell 3386601">"I want to buy some things."</button>
</body></html>

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<html><body>Shuvann:<br>
It's sad to see history repeat it self in the Fields of Massacre.<br>
We can only pray it's not too late to avoid the worst.<br>
<button align="left" icon="quest" action="bypass -h npc_%objectId%_Quest">Quest.</button>
The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventures who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
Well?<br>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"How do I use Steel Door Guild Coins?".</button>
<button align="left" icon="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Here, I have some Steel Door Guild Coins..."</button>
</body></html>

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<html><body>Madame Lailly:<br>
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
I understand that you want to listen to more great stories, but patience is a virtue!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Madame Lailly:<br>
Welcome. Thank you for coming all the way here.<br>
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Only Daughter Lollia:<br>
You want know about the tavern?<br>
The Mystic Tavern is our family's dream come true. We started it in order to have a place where travelers from all around the world can come to listen to the great stories that everyone has. I was worried, since Underground Gainak is not widely known, but my dad's friends spread the word for us.<br>
Currently, we only have stories about <font color="LEVEL">Kelbim, Tauti, and Freya</font>, but we will try expand later on.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Only Daughter Lollia:<br>
Oh, a customer! Nice to meet you.<br>
Is this ypur first time here? The stories you will hear from our employees here are real stories that we heard from around the continent. Isn't that exciting?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mystic Tavern."</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Kitchen Employee Hanna:<br>
My cooking skills? Nothing to worry about there.<br>
I was known as the best chef in the village when I was 15. Everyone lined up to just have a taste of my food.<br>
Lailly is my childhood friend, but she left to travel around the world. I was so sad back then.<br>
Anyway, she missed my food all those years. So taht should tell you about how great my food really is. She came to find me once they decided to open this Mystic Tavern. That's how I ended up here.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Kitchen Employee Hanna:<br>
Oh, a customer! Nice to meet you.<br>
I'm Hanna. I'm in charge of the kitchen ate the Mystic Tavern. I only use the best ingredients, so don't worry about the taste.<br>
I was known for my cooking skills all my life.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Your cooking skills?"</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Employee Brodien:<br>
The reason why I ended up here?<br>
I believe it's Eva's blessing. I truly believe so. I've been wandering here and there, and I met Settlen in the hot springs.<br>
We talked about life, and where it's leading us, and here I am now.<br>
I'm very happy to meet new adventurers every day. I don't miss my wandering life at all.
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Employee Brodien:<br>
Nice to meet you. I'm Brodien. We are always doing our best to provide great service to our customers at the Mystic Tavern.<br>
You can listen to all kinds of interesting stories here.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"How did you end up here?"</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Employee Lupia:<br>
I'm actually from the Wind Spirit Realm. The dimensional rift brought a lot of us to the Material Realm.<br>
When I woke up, all my friends were gone, and I saw things I'd never seen before. I was so surprised. I fell near Windy Hill. I was wandering around, without knowing what to do, and that's when I ran into Lollia.<br>
Lollia said I we can all be a family here, and thanks to her, I met Mei, Brodien, and Hanna. Another of my friends also came over to the Material Realm, so we are working together now.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Employee Lupia:<br>
Welcome! Thank you for visiting the Mystic Tavern.<br>
You can listen to all kinds of interesting stories here, so you can look forward to them.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"How did you end up here?"</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Employee Mei:<br>
Hanna introduced me to this place, and that's how I came to work here. Hanna, Lailly and I are all from the same village.<br>
Lailly used to tell me stories about her travels around the world, so I always wanted to go travel too. When Hanna asked me whether I wanted to come work here, I was really happy.<br>
I do get lonely since I'm away from home, but everyone here is very nice, and we meet new customers every day, do I don't have much time to get lonely.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Employee Mei:<br>
Welcome! Thank you for visiting the Mystic Tavern! We are all very happy to meet new customers, and are doing our best to provide the best experience.<br>
You can listen to all kinds of interesting stories from us.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the employees."</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Auction House Manager Mistress:<br>
Welcome, adventurer.<br1>
Are you familiar with our services?<br>
We are sales intermediaries. We enable you to view and purchase goods from all over the continent at rock bottom prices!<br1>
And, if you have items you want to sell, we can handle those transactions for you.<br>
Leave the worry and the paperwork to us! All you need to is pay us a small transaction fee, and we'll take care of the rest.<br1>
<font color="LEVEL">When an item sells, we'll transfer the proceeds to you, minus a slight transaction fee, of course.</font><br>
What do you think? You interested?<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_show_commission">"I want to use the Auction House."</button>
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<html><body>Administrative Manager Glissade:<br>
The discovery of this place is very important for Aden. The issue between the Noble Orcs and the Orc Supervia is chaotic, but don't worry too much. Aden is doing its best to stabilize this place along with the Noble Orcs.<br>
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<html><body>Administrative Manager Glissade:<br>
I'm an administrative manager from Aden. People didn't want to live here for a long time, so I'm here to help. I'll do my best to facilitate things for travelers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"From Aden?"</Button>
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<html><body>Administrative Aide Piroue:<br>
I'm Glissade's aide.<br>
I'm new to this job, but I'm hoping to learn lots from Glissade so that I can be dispatched to other villages... Maybe Faeron, where the Ertheia are? Ah! That's just a goal of mine.<br>
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<html><body>Mystic Summoning Crystal:<br>
<!-- Need be fixed this html belong an Instance -->
(It blinked and turned dark again. It looks like you need to be a party leader for it to react.)<br>
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<html><body>Mystic Summoning Crystal:<br>
<!-- Need be fixed this html belong an Instance -->
A blue crystal. You can summon an employee by pressing on the crystal.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"So if I press this..."</button>
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<html><body>Mystic Tavern Owner Settlen:<br>
Welcome! Welcome to the Mystic Tavern.<br>
This place is out of the way, so I was wondering if we would ever get customers. Thank you for coming!<br>
Here, you can listen to all kinds of interesting stories from Aden.<br>
Come by often to eat great food and drinks, and listen to great stories! Hahaha.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3418001">"I want to exchange Mystic Armor Pieces and Soul Crystal Fragments."</button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Grocer Attitude:<br>
My goodness. I can't believe people like you still walk the streets. What, do the guards of Underground just spend our taxes and sleep or what? I tell you, it's a disgrace.
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<html><body>Grocer Attitude:<br>
Welcome! Our shop carries a wide range of inexpensive but high-quality items. Come in, come in! Take some time and have a look around. If you need anything, just give me a shout.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3008100">"I need to exchange some consumables and minerals."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3008102">"I want to trade some dye."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Gatekeeper Plie:<br>
This place, Underground Gainak, isn't very known. No one lived here in the past. Ever since Mr. Settlen opened the Mystic Tavern, we started having more visitors.<br>
(If your <font color="LEVEL">main class</font> is <font color="LEVEL">Lv. 76 or below</font>, you can teleport for free.)<br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_showTeleports">"I'll teleport"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 002">"I want to trade some Dimensional Diamonds."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_showNoblesSelect">[Noblesse Only] "Teleport me, please."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest CharacterBirthday">"I need to call Alegria."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Blacksmith Bartman:<br>
Do you wish to seal armor or remove its seal? I can undertake both tasks in the blink of an eye.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1002">Remove seals from B-grade gloves or boots</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1003">Put seals back on B-grade gloves and boots</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262506">Remove seals from A-grade armor</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262507">Remove seals from A-grade accessories</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262508">Put seals back on A-grade armor</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Blacksmith Bartman:<br>
The Black Anvil guild has always produced fine craftsmen. I, of course, am one of them. I will augment your item with great care.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Augment an item</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Remove augmentation</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Blacksmith Bartman:<br>
Hello, there I'm Bartman.<br>
I've lived secluded from the world, and when I heard about Underground Gainak, I decided to come live here. I'll do my best!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/crafting_03.htm">"Show me the R-grade set options."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/duals_01.htm">"I want to craft a dual weapon."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/weapon_sa_02.htm">"I want to bestow a special ability on a weapon."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/crafting_01.htm">" I want to craft an item."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"I want to seal armor and accessories."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">"I want to change a Bound Item to an Unidentified Item."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">"I want to augment an item."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Warehouse Keeper Tutu:<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_DepositP">Deposit an item. (Private Warehouse)</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_WithdrawP">Withdraw an item. (Private Warehouse)</Button><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</center>
</body></html>

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<html><body>Warehouse Keeper Tuto:<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item. (Clan Warehouse)</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_WithdrawC">Withdraw an item. (Clan Warehouse)</Button><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</center>
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<html><body>Warehouse Keeper Tutu:<br>
Welcome. I'm Tutu, and I can guarantee that I will never lose your items.<br>
I'm glad to see you here. If you have anything you want to deposit, leave it with me.<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</center>
</body></html>

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<html><body>Warehouse Keeper Fouette:<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_DepositP">Deposit an item. (Private Warehouse)</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_WithdrawP">Withdraw an item. (Private Warehouse)</Button><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</center>
</body></html>

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<html><body>Warehouse Keeper Fouette:<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item. (Clan Warehouse)</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_WithdrawC">Withdraw an item. (Clan Warehouse)</Button><br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</center>
</body></html>

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<html><body>Warehouse Keeper Fouette:<br>
Nice to meet you. I was worried when they told me to come here, underground, but it's very pleasant.<br>
It's not very known, but I'm sure it will become popular amongst travelers soon. Hahaha.<br>
If you're not busy, you should stop by the tavern. Tell Settlen that I sent you there!<br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</center>
</body></html>

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<instance id="255" name="Chamber of Prophecies" />
<instance id="256" name="Infernal Kamaloka" />
<instance id="257" name="Lunatic Kamaloka" />
<instance id="258" name="Nightmare Kamaloka" />
<instance id="258" name="Nightmare Kamaloka" />
<instance id="259" name="Embryo Command Post" />
<instance id="260" name="Ashen Shadow Revolutionaries" />
<instance id="261" name="Mystic Tavern" />
<instance id="262" name="Mystic Tavern" />
<instance id="263" name="Mystic Tavern" />
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33485</npc> <!-- Andy -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33486</npc> <!-- Bacon -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33858</npc> <!-- Eli -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33859</npc> <!-- Iason -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33860</npc> <!-- Enron -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33862</npc> <!-- Kelios -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33863</npc> <!-- Leo -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33865</npc> <!-- Eblune -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>33866</npc> <!-- Novain -->
</npcs>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Alligator Island -->
<production count="1" id="37025" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Outlaw Forest -->
<production count="1" id="37026" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sea of Spores -->
<production count="1" id="37027" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forsaken Plains -->
<production count="1" id="37028" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Fields Of Massacre -->
<production count="1" id="37029" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Swamp Of Screams -->
<production count="1" id="37030" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Forest Of Dead -->
<production count="1" id="37031" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Wall of Argos -->
<production count="1" id="37032" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Varka Sillenos Barracks -->
<production count="1" id="37034" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Ketra Orc Outpost -->
<production count="1" id="37035" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Den Of Evil -->
<production count="1" id="37036" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Sel Mahum Training Grounds -->
<production count="1" id="37037" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Plains of the Lizardmen -->
<production count="1" id="37038" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Silence -->
<production count="1" id="37039" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="50" id="37045" />
<!-- Scroll Escape: Field Of Whispers -->
<production count="1" id="37040" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot D-Grade -->
<production count="252" id="1463" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot C-Grade -->
<production count="160" id="21847" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot B-Grade -->
<production count="71" id="21848" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot A-Grade -->
<production count="44" id="21849" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Soulshot S-Grade -->
<production count="35" id="21850" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot D-Grade -->
<production count="162" id="21852" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot C-Grade -->
<production count="108" id="21853" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot B-Grade -->
<production count="19" id="21854" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot A-Grade -->
<production count="16" id="21855" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Mysterious Blessed Spiritshot S-Grade -->
<production count="13" id="21856" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Firecracker -->
<production count="10" id="13268" />
</item>
<item>
<!-- Steel Door Guild Coins -->
<ingredient count="1" id="37045" />
<!-- Grain Kain's Large Firecracker -->
<production count="5" id="13269" />
</item>
</list>

View File

@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>3420801</npc> <!-- Bartman -->
</npcs>
<item>
<!-- Soul Crystal Coupon stage 1 -->
<ingredient count="1" id="46565" />
<!-- Kain's Soul Crystal stage 1 -->
<production count="1" id="46444" />
</item>
<item>
<!-- Soul Crystal Coupon stage 2 -->
<ingredient count="1" id="46566" />
<!-- Kain's Soul Crystal stage 2 -->
<production count="1" id="46445" />
</item>
<item>
<!-- Soul Crystal Coupon stage 3 -->
<ingredient count="1" id="46567" />
<!-- Kain's Soul Crystal stage 3 -->
<production count="1" id="46446" />
</item>
<item>
<!-- Soul Crystal Coupon stage 4 -->
<ingredient count="1" id="46568" />
<!-- Kain's Soul Crystal stage 4 -->
<production count="1" id="46447" />
</item>
<item>
<!-- Soul Crystal Coupon stage 5 -->
<ingredient count="1" id="46569" />
<!-- Kain's Soul Crystal stage 5 -->
<production count="1" id="46448" />
</item>
<item>
<!-- Soul Crystal Coupon stage 1 -->
<ingredient count="1" id="46565" />
<!-- Mermoden's Soul Crystal stage 1 -->
<production count="1" id="46459" />
</item>
<item>
<!-- Soul Crystal Coupon stage 2 -->
<ingredient count="1" id="46566" />
<!-- Mermoden's Soul Crystal stage 2 -->
<production count="1" id="46460" />
</item>
<item>
<!-- Soul Crystal Coupon stage 3 -->
<ingredient count="1" id="46567" />
<!-- Mermoden's Soul Crystal stage 3 -->
<production count="1" id="46461" />
</item>
<item>
<!-- Soul Crystal Coupon stage 4 -->
<ingredient count="1" id="46568" />
<!-- Mermoden's Soul Crystal stage 4 -->
<production count="1" id="46462" />
</item>
<item>
<!-- Soul Crystal Coupon stage 5 -->
<ingredient count="1" id="46569" />
<!-- Mermoden's Soul Crystal stage 5 -->
<production count="1" id="46463" />
</item>
</list>

View File

@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>3418001</npc> <!-- Owner Settlen -->
</npcs>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Tauti's Breastplate Appearance Stone -->
<production count="1" id="46573" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Tauti's Gaiters Appearance Stone -->
<production count="1" id="46574" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Tauti's Gauntlets Appearance Stone -->
<production count="1" id="46575" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Tauti's Boots Appearance Stone -->
<production count="1" id="46576" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Kelbim's Leather Armor Appearance Stone -->
<production count="1" id="46578" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Kelbim's Leather Leggings Appearance Stone -->
<production count="1" id="46579" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Kelbim's Leather Gloves Appearance Stone -->
<production count="1" id="46580" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Kelbim's Leather Boots Appearance Stone -->
<production count="1" id="46581" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Freya's Tunic Appearance Stone -->
<production count="1" id="46583" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Freya's Stockings Appearance Stone -->
<production count="1" id="46584" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Freya's Gloves Appearance Stone -->
<production count="1" id="46585" />
</item>
<item>
<!-- Mystic Armor Piece -->
<ingredient count="10" id="46587" />
<!-- Freya's Shoes Appearance Stone -->
<production count="1" id="46586" />
</item>
<item>
<!-- Mystic Soul Crystal Fragment -->
<ingredient count="10" id="46537" />
<!-- Mystic Soul Crystal -->
<production count="1" id="46553" />
</item>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -68,6 +68,7 @@ ai/npc/Teleports/CrumaTower/CrumaTower.java
ai/npc/Teleports/DarkOmens/DarkOmens.java
ai/npc/Teleports/DelusionTeleport/DelusionTeleport.java
ai/npc/Teleports/ElrokiTeleporters/ElrokiTeleporters.java
ai/npc/Teleports/GainakUndergroundEntrance/GainakUndergroundEntrance.java
ai/npc/Teleports/GiantServant/GiantServant.java
ai/npc/Teleports/GrandBossTeleporters/GrandBossTeleporters.java
ai/npc/Teleports/Klemis/Klemis.java
@@ -160,7 +161,6 @@ ai/individual/Core.java
ai/individual/Devno.java
ai/individual/DarkWaterDragon.java
ai/individual/DivineBeast.java
ai/individual/DrChaos.java
ai/individual/DrillSergeant.java
ai/individual/Eleve.java
ai/individual/EmbryoPurifier.java
@@ -176,6 +176,7 @@ ai/individual/Handermonkey.java
ai/individual/Heymond.java
ai/individual/Holly.java
ai/individual/Karonf.java
ai/individual/Lailly.java
ai/individual/LeopardDragonHachling.java
ai/individual/Luderic.java
ai/individual/Lumi.java

View File

@@ -1,329 +0,0 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
import com.l2jserver.util.Rnd;
/**
* Dr. Chaos is a boss @ Pavel's Ruins. Some things to know :
* <ul>
* <li>As a mad scientist, he thinks all are spies, and for so if you stand too much longer near him you're considered as an "assassin from Black Anvil Guild".</li>
* <li>You can chat with him, but if you try too much he will become angry.</li>
* <li>That adaptation sends a decent cinematic made with the different social actions too.</li>
* <li>The status of the RB is saved under GBs table, in order to retrieve the state if server restarts.</li>
* <li>The spawn of the different NPCs (Dr. Chaos / War golem) is handled by that script aswell.</li>
* </ul>
* @author Kerberos, Tryskell.
*/
public class DrChaos extends AbstractNpcAI
{
private static final int DOCTOR_CHAOS = 32033;
private static final int CHAOS_GOLEM = 25512;
private static final byte NORMAL = 0; // Dr. Chaos is in NPC form.
private static final byte CRAZY = 1; // Dr. Chaos entered on golem form.
private static final byte DEAD = 2; // Dr. Chaos has been killed and has not yet spawned.
private long _lastAttackVsGolem = 0;
private int _pissedOffTimer;
public DrChaos()
{
super(DrChaos.class.getSimpleName(), "ai");
addFirstTalkId(DOCTOR_CHAOS); // Different HTMs following actual humor.
addSpawnId(DOCTOR_CHAOS); // Timer activation at 30sec + paranoia activity.
addKillId(CHAOS_GOLEM); // Message + despawn.
addAttackId(CHAOS_GOLEM); // Random messages when he attacks.
StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
int status = GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM);
// Load the reset date and time for Dr. Chaos from DB.
if (status == DEAD)
{
long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
if (temp > 0)
{
startQuestTimer("reset_drchaos", temp, null, null, false);
}
else
{
// The time has already expired while the server was offline. Delete the saved time and
// immediately spawn Dr. Chaos. Also the state need to be changed for NORMAL
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL);
}
}
// Spawn the war golem.
else if (status == CRAZY)
{
int loc_x = info.getInt("loc_x");
int loc_y = info.getInt("loc_y");
int loc_z = info.getInt("loc_z");
int heading = info.getInt("heading");
final int hp = info.getInt("currentHP");
final int mp = info.getInt("currentMP");
L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, loc_x, loc_y, loc_z, heading, false, 0, false);
GrandBossManager.getInstance().addBoss(golem);
final L2Npc _golem = golem;
_golem.setCurrentHpMp(hp, mp);
_golem.setRunning();
// start monitoring Dr. Chaos's inactivity
_lastAttackVsGolem = System.currentTimeMillis();
startQuestTimer("golem_despawn", 60000, _golem, null, true);
}
// Spawn the regular NPC.
else
{
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("reset_drchaos"))
{
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL);
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
}
// despawn the live Dr. Chaos after 30 minutes of inactivity
else if (event.equalsIgnoreCase("golem_despawn") && (npc != null))
{
if (npc.getId() == CHAOS_GOLEM)
{
if ((_lastAttackVsGolem + 1800000) < System.currentTimeMillis())
{
// Despawn the war golem.
npc.deleteMe();
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); // spawn Dr. Chaos
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL); // mark Dr. Chaos is not crazy any more
cancelQuestTimer("golem_despawn", npc, null);
}
}
}
else if (event.equalsIgnoreCase("1"))
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 2));
npc.broadcastPacket(new SpecialCamera(npc, 1, -200, 15, 5500, 1000, 13500, 0, 0, 0, 0, 0));
}
else if (event.equalsIgnoreCase("2"))
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 3));
}
else if (event.equalsIgnoreCase("3"))
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
}
else if (event.equalsIgnoreCase("4"))
{
npc.broadcastPacket(new SpecialCamera(npc, 1, -150, 10, 3500, 1000, 5000, 0, 0, 0, 0, 0));
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(95928, -110671, -3340, 0));
}
else if (event.equalsIgnoreCase("5"))
{
// Delete Dr. Chaos && spawn the war golem.
npc.deleteMe();
L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, 96080, -110822, -3343, 0, false, 0, false);
GrandBossManager.getInstance().addBoss(golem);
// The "npc" variable attribution is now for the golem.
npc = golem;
npc.broadcastPacket(new SpecialCamera(npc, 30, 200, 20, 6000, 700, 8000, 0, 0, 0, 0, 0));
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
npc.broadcastPacket(new PlaySound(1, "Rm03_A", 0, 0, 0, 0, 0));
// start monitoring Dr. Chaos's inactivity
_lastAttackVsGolem = System.currentTimeMillis();
startQuestTimer("golem_despawn", 60000, npc, null, true);
}
// Check every sec if someone is in range, if found, launch one task to decrease the timer.
else if (event.equalsIgnoreCase("paranoia_activity"))
{
if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
{
for (L2PcInstance obj : npc.getKnownList().getKnownPlayersInRadius(500))
{
if (obj.isDead())
{
continue;
}
_pissedOffTimer -= 1;
// Make him speak.
if (_pissedOffTimer == 15)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, "How dare you trespass into my territory! Have you no fear?");
}
// That was "too much" for that time.
if (_pissedOffTimer <= 0)
{
crazyMidgetBecomesAngry(npc);
}
}
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
{
_pissedOffTimer -= 1 + Rnd.get(5); // remove 1-5 secs.
if ((_pissedOffTimer > 20) && (_pissedOffTimer <= 30))
{
htmltext = "<html><body>Doctor Chaos:<br>What?! Who are you? How did you come here?<br>You really look suspicious... Aren't those filthy members of Black Anvil guild send you? No? Mhhhhh... I don't trust you!</body></html>";
}
else if ((_pissedOffTimer > 10) && (_pissedOffTimer <= 20))
{
htmltext = "<html><body>Doctor Chaos:<br>Why are you standing here? Don't you see it's a private propertie? Don't look at him with those eyes... Did you smile?! Don't make fun of me! He will ... destroy ... you ... if you continue!</body></html>";
}
else if ((_pissedOffTimer > 0) && (_pissedOffTimer <= 10))
{
htmltext = "<html><body>Doctor Chaos:<br>I know why you are here, traitor! He discovered your plans! You are assassin ... sent by the Black Anvil guild! But you won't kill the Emperor of Evil!</body></html>";
}
else if (_pissedOffTimer <= 0)
{
crazyMidgetBecomesAngry(npc);
}
}
return htmltext;
}
@Override
public String onSpawn(L2Npc npc)
{
// 30 seconds timer at initialization.
_pissedOffTimer = 30;
// Initialization of the paranoia.
startQuestTimer("paranoia_activity", 1000, npc, null, true);
return null;
}
@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
cancelQuestTimer("golem_despawn", npc, null);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Urggh! You will pay dearly for this insult.");
// "lock" Dr. Chaos for regular RB time (36H fixed +- 24H random)
long respawnTime = (36 + Rnd.get(-24, 24)) * 3600000;
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, DEAD);
startQuestTimer("reset_drchaos", respawnTime, null, null, false);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(CHAOS_GOLEM, info);
return null;
}
@Override
public String onAttack(L2Npc npc, L2PcInstance victim, int damage, boolean isPet)
{
int chance = Rnd.get(300);
// Choose a message from 3 choices (1/100)
if (chance < 3)
{
String message = "";
switch (chance)
{
case 0:
message = "Bwah-ha-ha! Your doom is at hand! Behold the Ultra Secret Super Weapon!";
break;
case 1:
message = "Foolish, insignificant creatures! How dare you challenge me!";
break;
default:
message = "I see that none will challenge me now!";
break;
}
// Make him speak.
broadcastNpcSay(npc, ChatType.NPC_GENERAL, message);
}
return null;
}
/**
* Launches the complete animation.
* @param npc the midget.
*/
private void crazyMidgetBecomesAngry(L2Npc npc)
{
if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
{
// Set the status to "crazy".
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, CRAZY);
// Cancels the paranoia timer.
cancelQuestTimer("paranoia_activity", npc, null);
// Makes the NPC moves near the Strange Box speaking.
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(96323, -110914, -3328, 0));
broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Fools! Why haven't you fled yet? Prepare to learn a lesson!");
// Delayed animation timers.
startQuestTimer("1", 2000, npc, null, false); // 2 secs, time to launch dr.C anim 2. Cam 1 on.
startQuestTimer("2", 4000, npc, null, false); // 2,5 secs, time to launch dr.C anim 3.
startQuestTimer("3", 6500, npc, null, false); // 6 secs, time to launch dr.C anim 1.
startQuestTimer("4", 12500, npc, null, false); // 4,5 secs to make the NPC moves to the grotto. Cam 2 on.
startQuestTimer("5", 17000, npc, null, false); // 4 secs for golem spawn, and golem anim. Cam 3 on.
}
}
public static void main(String[] args)
{
new DrChaos();
}
}

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/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.NpcStringId;
/**
* Lailly AI.
* @author Stayway
*/
public final class Lailly extends AbstractNpcAI
{
// NPCs
private static final int LAILLY = 34181;
private Lailly()
{
super(Lailly.class.getSimpleName(), "ai/individual");
addSpawnId(LAILLY);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("SPAM_TEXT") && (npc != null))
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW, 1000);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new Lailly();
}
}

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