Cubics rework.
Contributed by Liamxroy.
This commit is contained in:
@@ -60,8 +60,7 @@ public final class MagicalAttack extends AbstractEffect
|
|||||||
@Override
|
@Override
|
||||||
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
||||||
{
|
{
|
||||||
// TODO: Unhardcode Cubic Skill to avoid double damage
|
if (effector.isAlikeDead())
|
||||||
if (effector.isAlikeDead() || (skill.getId() == 4049))
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
@@ -109,7 +110,7 @@ public class L2CubicTemplate implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
||||||
}
|
}
|
||||||
|
@@ -18,12 +18,14 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
|
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
import com.l2jmobius.commons.util.Rnd;
|
import com.l2jmobius.commons.util.Rnd;
|
||||||
import com.l2jmobius.gameserver.ThreadPoolManager;
|
import com.l2jmobius.gameserver.ThreadPoolManager;
|
||||||
import com.l2jmobius.gameserver.model.L2Object;
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.L2Party;
|
import com.l2jmobius.gameserver.model.L2Party;
|
||||||
|
import com.l2jmobius.gameserver.model.L2World;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
||||||
@@ -52,7 +54,7 @@ public class CubicInstance
|
|||||||
|
|
||||||
private void activate()
|
private void activate()
|
||||||
{
|
{
|
||||||
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
|
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::readyToUseSkill, 0, _template.getDelay() * 1000);
|
||||||
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -74,23 +76,120 @@ public class CubicInstance
|
|||||||
_owner.broadcastCharInfo();
|
_owner.broadcastCharInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void tryToUseSkill()
|
private void readyToUseSkill()
|
||||||
|
{
|
||||||
|
switch (_template.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
actionToCurrentTarget();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case BY_SKILL:
|
||||||
|
{
|
||||||
|
actionToTargetBySkill();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
actionToMaster();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private CubicSkill chooseSkill()
|
||||||
{
|
{
|
||||||
final double random = Rnd.nextDouble() * 100;
|
final double random = Rnd.nextDouble() * 100;
|
||||||
double commulativeChance = 0;
|
double commulativeChance = 0;
|
||||||
for (CubicSkill cubicSkill : _template.getSkills())
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
{
|
{
|
||||||
commulativeChance += cubicSkill.getTriggerRate();
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
if (commulativeChance > random)
|
{
|
||||||
|
return cubicSkill;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToCurrentTarget()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if ((skill != null) && (target != null))
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToTargetBySkill()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
|
{
|
||||||
|
switch (skill.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
tryToUseSkill(_owner, skill);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionHeal()
|
||||||
|
{
|
||||||
|
final double random = Rnd.nextDouble() * 100;
|
||||||
|
double commulativeChance = 0;
|
||||||
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
|
{
|
||||||
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
{
|
{
|
||||||
final Skill skill = cubicSkill.getSkill();
|
final Skill skill = cubicSkill.getSkill();
|
||||||
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
||||||
{
|
{
|
||||||
final L2Character target = findTarget(cubicSkill);
|
final L2Party party = _owner.getParty();
|
||||||
|
Stream<L2Character> stream;
|
||||||
|
if (party != null)
|
||||||
|
{
|
||||||
|
stream = L2World.getInstance().getVisibleObjects(_owner, L2Character.class, Config.ALT_PARTY_RANGE, c -> (c.getParty() == party) && _template.validateConditions(this, _owner, c) && cubicSkill.validateConditions(this, _owner, c)).stream();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stream = _owner.getServitorsAndPets().stream().filter(summon -> _template.validateConditions(this, _owner, summon) && cubicSkill.validateConditions(this, _owner, summon)).map(L2Character.class::cast);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_template.validateConditions(this, _owner, _owner) && cubicSkill.validateConditions(this, _owner, _owner))
|
||||||
|
{
|
||||||
|
stream = Stream.concat(stream, Stream.of(_owner));
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2Character target = stream.sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent)).findFirst().orElse(null);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
_owner.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
activateCubicSkill(skill, target);
|
||||||
skill.activateSkill(_owner, target);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -98,115 +197,49 @@ public class CubicInstance
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private L2Character findTarget(CubicSkill cubicSkill)
|
private void actionToMaster()
|
||||||
{
|
{
|
||||||
switch (_template.getTargetType())
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
{
|
{
|
||||||
case BY_SKILL:
|
tryToUseSkill(_owner, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tryToUseSkill(L2Object target, CubicSkill cubicSkill)
|
||||||
|
{
|
||||||
|
final Skill skill = cubicSkill.getSkill();
|
||||||
|
if ((_template.getTargetType() != CubicTargetType.MASTER) && !((_template.getTargetType() == CubicTargetType.BY_SKILL) && (cubicSkill.getTargetType() == CubicTargetType.MASTER)))
|
||||||
|
{
|
||||||
|
target = skill.getTarget(_owner, target, false, false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
if (target.isDoor() && !cubicSkill.canUseOnStaticObjects())
|
||||||
{
|
{
|
||||||
if (!_template.validateConditions(this, _owner, _owner))
|
return;
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
final Skill skill = cubicSkill.getSkill();
|
|
||||||
if (skill != null)
|
|
||||||
{
|
|
||||||
switch (cubicSkill.getTargetType())
|
|
||||||
{
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
|
|
||||||
if ((possibleTarget != null) && possibleTarget.isCharacter())
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
|
|
||||||
{
|
|
||||||
return (L2Character) possibleTarget;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
case TARGET:
|
|
||||||
|
if (_template.validateConditions(this, _owner, target) && cubicSkill.validateConditions(this, _owner, target))
|
||||||
{
|
{
|
||||||
switch (cubicSkill.getTargetType())
|
if (Rnd.get(100) < cubicSkill.getSuccessRate())
|
||||||
{
|
{
|
||||||
case HEAL:
|
activateCubicSkill(skill, target);
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object targetObject = _owner.getTarget();
|
|
||||||
if ((targetObject != null) && targetObject.isCharacter())
|
|
||||||
{
|
|
||||||
final L2Character target = (L2Character) targetObject;
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, target))
|
|
||||||
{
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
}
|
||||||
|
|
||||||
|
private void activateCubicSkill(Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
if (!_owner.hasSkillReuse(skill.getReuseHashCode()))
|
||||||
|
{
|
||||||
|
_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
||||||
|
skill.activateSkill(this, target);
|
||||||
|
|
||||||
|
_owner.addTimeStamp(skill, skill.getReuseDelay());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
@@ -33,7 +34,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
private final int _triggerRate;
|
private final int _triggerRate;
|
||||||
private final int _successRate;
|
private final int _successRate;
|
||||||
private final boolean _canUseOnStaticObjects;
|
private final boolean _canUseOnStaticObjects;
|
||||||
private final CubicSkillTargetType _targetType;
|
private final CubicTargetType _targetType;
|
||||||
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
||||||
private final boolean _targetDebuff;
|
private final boolean _targetDebuff;
|
||||||
|
|
||||||
@@ -43,7 +44,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
_triggerRate = set.getInt("triggerRate", 100);
|
_triggerRate = set.getInt("triggerRate", 100);
|
||||||
_successRate = set.getInt("successRate", 100);
|
_successRate = set.getInt("successRate", 100);
|
||||||
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
||||||
_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
|
_targetType = set.getEnum("target", CubicTargetType.class, CubicTargetType.TARGET);
|
||||||
_targetDebuff = set.getBoolean("targetDebuff", false);
|
_targetDebuff = set.getBoolean("targetDebuff", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +63,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
return _canUseOnStaticObjects;
|
return _canUseOnStaticObjects;
|
||||||
}
|
}
|
||||||
|
|
||||||
public CubicSkillTargetType getTargetType()
|
public CubicTargetType getTargetType()
|
||||||
{
|
{
|
||||||
return _targetType;
|
return _targetType;
|
||||||
}
|
}
|
||||||
@@ -73,9 +74,9 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return (!_targetDebuff || (_targetDebuff && (target.getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
return (!_targetDebuff || (_targetDebuff && target.isCharacter() && (((L2Character) target).getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -1,27 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author UnAfraid
|
|
||||||
*/
|
|
||||||
public enum CubicSkillTargetType
|
|
||||||
{
|
|
||||||
HEAL,
|
|
||||||
MASTER,
|
|
||||||
TARGET
|
|
||||||
}
|
|
@@ -21,7 +21,8 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
*/
|
*/
|
||||||
public enum CubicTargetType
|
public enum CubicTargetType
|
||||||
{
|
{
|
||||||
BY_SKILL,
|
|
||||||
TARGET,
|
TARGET,
|
||||||
HEAL;
|
BY_SKILL,
|
||||||
|
HEAL,
|
||||||
|
MASTER;
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
package com.l2jmobius.gameserver.model.cubic;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
|
|
||||||
@@ -24,7 +25,7 @@ import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicConditionHolder
|
public interface ICubicConditionHolder
|
||||||
{
|
{
|
||||||
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
|
|
||||||
void addCondition(ICubicCondition condition);
|
void addCondition(ICubicCondition condition);
|
||||||
}
|
}
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,10 +36,14 @@ public class HealthCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
return (hpPer > _min) && (hpPer < _max);
|
{
|
||||||
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
return (hpPer > _min) && (hpPer < _max);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,21 +36,24 @@ public class HpCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
switch (_type)
|
|
||||||
{
|
{
|
||||||
case GREATER:
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
switch (_type)
|
||||||
{
|
{
|
||||||
return hpPer > _hpPer;
|
case GREATER:
|
||||||
}
|
{
|
||||||
case LESSER:
|
return hpPer > _hpPer;
|
||||||
{
|
}
|
||||||
return hpPer < _hpPer;
|
case LESSER:
|
||||||
|
{
|
||||||
|
return hpPer < _hpPer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -24,5 +25,5 @@ import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicCondition
|
public interface ICubicCondition
|
||||||
{
|
{
|
||||||
boolean test(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean test(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -32,8 +33,8 @@ public class RangeCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return owner.distFromMe(target) <= _range;
|
return owner.calculateDistance(target, false, false) <= _range;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -60,8 +60,7 @@ public final class MagicalAttack extends AbstractEffect
|
|||||||
@Override
|
@Override
|
||||||
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
||||||
{
|
{
|
||||||
// TODO: Unhardcode Cubic Skill to avoid double damage
|
if (effector.isAlikeDead())
|
||||||
if (effector.isAlikeDead() || (skill.getId() == 4049))
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
@@ -109,7 +110,7 @@ public class L2CubicTemplate implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
||||||
}
|
}
|
||||||
|
@@ -18,12 +18,14 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
|
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
import com.l2jmobius.commons.util.Rnd;
|
import com.l2jmobius.commons.util.Rnd;
|
||||||
import com.l2jmobius.gameserver.ThreadPoolManager;
|
import com.l2jmobius.gameserver.ThreadPoolManager;
|
||||||
import com.l2jmobius.gameserver.model.L2Object;
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.L2Party;
|
import com.l2jmobius.gameserver.model.L2Party;
|
||||||
|
import com.l2jmobius.gameserver.model.L2World;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
||||||
@@ -52,7 +54,7 @@ public class CubicInstance
|
|||||||
|
|
||||||
private void activate()
|
private void activate()
|
||||||
{
|
{
|
||||||
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
|
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::readyToUseSkill, 0, _template.getDelay() * 1000);
|
||||||
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -74,23 +76,120 @@ public class CubicInstance
|
|||||||
_owner.broadcastCharInfo();
|
_owner.broadcastCharInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void tryToUseSkill()
|
private void readyToUseSkill()
|
||||||
|
{
|
||||||
|
switch (_template.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
actionToCurrentTarget();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case BY_SKILL:
|
||||||
|
{
|
||||||
|
actionToTargetBySkill();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
actionToMaster();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private CubicSkill chooseSkill()
|
||||||
{
|
{
|
||||||
final double random = Rnd.nextDouble() * 100;
|
final double random = Rnd.nextDouble() * 100;
|
||||||
double commulativeChance = 0;
|
double commulativeChance = 0;
|
||||||
for (CubicSkill cubicSkill : _template.getSkills())
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
{
|
{
|
||||||
commulativeChance += cubicSkill.getTriggerRate();
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
if (commulativeChance > random)
|
{
|
||||||
|
return cubicSkill;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToCurrentTarget()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if ((skill != null) && (target != null))
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToTargetBySkill()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
|
{
|
||||||
|
switch (skill.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
tryToUseSkill(_owner, skill);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionHeal()
|
||||||
|
{
|
||||||
|
final double random = Rnd.nextDouble() * 100;
|
||||||
|
double commulativeChance = 0;
|
||||||
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
|
{
|
||||||
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
{
|
{
|
||||||
final Skill skill = cubicSkill.getSkill();
|
final Skill skill = cubicSkill.getSkill();
|
||||||
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
||||||
{
|
{
|
||||||
final L2Character target = findTarget(cubicSkill);
|
final L2Party party = _owner.getParty();
|
||||||
|
Stream<L2Character> stream;
|
||||||
|
if (party != null)
|
||||||
|
{
|
||||||
|
stream = L2World.getInstance().getVisibleObjects(_owner, L2Character.class, Config.ALT_PARTY_RANGE, c -> (c.getParty() == party) && _template.validateConditions(this, _owner, c) && cubicSkill.validateConditions(this, _owner, c)).stream();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stream = _owner.getServitorsAndPets().stream().filter(summon -> _template.validateConditions(this, _owner, summon) && cubicSkill.validateConditions(this, _owner, summon)).map(L2Character.class::cast);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_template.validateConditions(this, _owner, _owner) && cubicSkill.validateConditions(this, _owner, _owner))
|
||||||
|
{
|
||||||
|
stream = Stream.concat(stream, Stream.of(_owner));
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2Character target = stream.sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent)).findFirst().orElse(null);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
_owner.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
activateCubicSkill(skill, target);
|
||||||
skill.activateSkill(_owner, target);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -98,115 +197,49 @@ public class CubicInstance
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private L2Character findTarget(CubicSkill cubicSkill)
|
private void actionToMaster()
|
||||||
{
|
{
|
||||||
switch (_template.getTargetType())
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
{
|
{
|
||||||
case BY_SKILL:
|
tryToUseSkill(_owner, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tryToUseSkill(L2Object target, CubicSkill cubicSkill)
|
||||||
|
{
|
||||||
|
final Skill skill = cubicSkill.getSkill();
|
||||||
|
if ((_template.getTargetType() != CubicTargetType.MASTER) && !((_template.getTargetType() == CubicTargetType.BY_SKILL) && (cubicSkill.getTargetType() == CubicTargetType.MASTER)))
|
||||||
|
{
|
||||||
|
target = skill.getTarget(_owner, target, false, false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
if (target.isDoor() && !cubicSkill.canUseOnStaticObjects())
|
||||||
{
|
{
|
||||||
if (!_template.validateConditions(this, _owner, _owner))
|
return;
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
final Skill skill = cubicSkill.getSkill();
|
|
||||||
if (skill != null)
|
|
||||||
{
|
|
||||||
switch (cubicSkill.getTargetType())
|
|
||||||
{
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
|
|
||||||
if ((possibleTarget != null) && possibleTarget.isCharacter())
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
|
|
||||||
{
|
|
||||||
return (L2Character) possibleTarget;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
case TARGET:
|
|
||||||
|
if (_template.validateConditions(this, _owner, target) && cubicSkill.validateConditions(this, _owner, target))
|
||||||
{
|
{
|
||||||
switch (cubicSkill.getTargetType())
|
if (Rnd.get(100) < cubicSkill.getSuccessRate())
|
||||||
{
|
{
|
||||||
case HEAL:
|
activateCubicSkill(skill, target);
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object targetObject = _owner.getTarget();
|
|
||||||
if ((targetObject != null) && targetObject.isCharacter())
|
|
||||||
{
|
|
||||||
final L2Character target = (L2Character) targetObject;
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, target))
|
|
||||||
{
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
}
|
||||||
|
|
||||||
|
private void activateCubicSkill(Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
if (!_owner.hasSkillReuse(skill.getReuseHashCode()))
|
||||||
|
{
|
||||||
|
_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
||||||
|
skill.activateSkill(this, target);
|
||||||
|
|
||||||
|
_owner.addTimeStamp(skill, skill.getReuseDelay());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
@@ -33,7 +34,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
private final int _triggerRate;
|
private final int _triggerRate;
|
||||||
private final int _successRate;
|
private final int _successRate;
|
||||||
private final boolean _canUseOnStaticObjects;
|
private final boolean _canUseOnStaticObjects;
|
||||||
private final CubicSkillTargetType _targetType;
|
private final CubicTargetType _targetType;
|
||||||
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
||||||
private final boolean _targetDebuff;
|
private final boolean _targetDebuff;
|
||||||
|
|
||||||
@@ -43,7 +44,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
_triggerRate = set.getInt("triggerRate", 100);
|
_triggerRate = set.getInt("triggerRate", 100);
|
||||||
_successRate = set.getInt("successRate", 100);
|
_successRate = set.getInt("successRate", 100);
|
||||||
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
||||||
_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
|
_targetType = set.getEnum("target", CubicTargetType.class, CubicTargetType.TARGET);
|
||||||
_targetDebuff = set.getBoolean("targetDebuff", false);
|
_targetDebuff = set.getBoolean("targetDebuff", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +63,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
return _canUseOnStaticObjects;
|
return _canUseOnStaticObjects;
|
||||||
}
|
}
|
||||||
|
|
||||||
public CubicSkillTargetType getTargetType()
|
public CubicTargetType getTargetType()
|
||||||
{
|
{
|
||||||
return _targetType;
|
return _targetType;
|
||||||
}
|
}
|
||||||
@@ -73,9 +74,9 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return (!_targetDebuff || (_targetDebuff && (target.getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
return (!_targetDebuff || (_targetDebuff && target.isCharacter() && (((L2Character) target).getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -1,27 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author UnAfraid
|
|
||||||
*/
|
|
||||||
public enum CubicSkillTargetType
|
|
||||||
{
|
|
||||||
HEAL,
|
|
||||||
MASTER,
|
|
||||||
TARGET
|
|
||||||
}
|
|
@@ -21,7 +21,8 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
*/
|
*/
|
||||||
public enum CubicTargetType
|
public enum CubicTargetType
|
||||||
{
|
{
|
||||||
BY_SKILL,
|
|
||||||
TARGET,
|
TARGET,
|
||||||
HEAL;
|
BY_SKILL,
|
||||||
|
HEAL,
|
||||||
|
MASTER;
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
package com.l2jmobius.gameserver.model.cubic;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
|
|
||||||
@@ -24,7 +25,7 @@ import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicConditionHolder
|
public interface ICubicConditionHolder
|
||||||
{
|
{
|
||||||
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
|
|
||||||
void addCondition(ICubicCondition condition);
|
void addCondition(ICubicCondition condition);
|
||||||
}
|
}
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,10 +36,14 @@ public class HealthCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
return (hpPer > _min) && (hpPer < _max);
|
{
|
||||||
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
return (hpPer > _min) && (hpPer < _max);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,21 +36,24 @@ public class HpCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
switch (_type)
|
|
||||||
{
|
{
|
||||||
case GREATER:
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
switch (_type)
|
||||||
{
|
{
|
||||||
return hpPer > _hpPer;
|
case GREATER:
|
||||||
}
|
{
|
||||||
case LESSER:
|
return hpPer > _hpPer;
|
||||||
{
|
}
|
||||||
return hpPer < _hpPer;
|
case LESSER:
|
||||||
|
{
|
||||||
|
return hpPer < _hpPer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -24,5 +25,5 @@ import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicCondition
|
public interface ICubicCondition
|
||||||
{
|
{
|
||||||
boolean test(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean test(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -32,8 +33,8 @@ public class RangeCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return owner.distFromMe(target) <= _range;
|
return owner.calculateDistance(target, false, false) <= _range;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -60,8 +60,7 @@ public final class MagicalAttack extends AbstractEffect
|
|||||||
@Override
|
@Override
|
||||||
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
||||||
{
|
{
|
||||||
// TODO: Unhardcode Cubic Skill to avoid double damage
|
if (effector.isAlikeDead())
|
||||||
if (effector.isAlikeDead() || (skill.getId() == 4049))
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
@@ -109,7 +110,7 @@ public class L2CubicTemplate implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
||||||
}
|
}
|
||||||
|
@@ -18,12 +18,14 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
|
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
import com.l2jmobius.commons.util.Rnd;
|
import com.l2jmobius.commons.util.Rnd;
|
||||||
import com.l2jmobius.gameserver.ThreadPoolManager;
|
import com.l2jmobius.gameserver.ThreadPoolManager;
|
||||||
import com.l2jmobius.gameserver.model.L2Object;
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.L2Party;
|
import com.l2jmobius.gameserver.model.L2Party;
|
||||||
|
import com.l2jmobius.gameserver.model.L2World;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
||||||
@@ -52,7 +54,7 @@ public class CubicInstance
|
|||||||
|
|
||||||
private void activate()
|
private void activate()
|
||||||
{
|
{
|
||||||
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
|
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::readyToUseSkill, 0, _template.getDelay() * 1000);
|
||||||
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -74,23 +76,120 @@ public class CubicInstance
|
|||||||
_owner.broadcastCharInfo();
|
_owner.broadcastCharInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void tryToUseSkill()
|
private void readyToUseSkill()
|
||||||
|
{
|
||||||
|
switch (_template.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
actionToCurrentTarget();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case BY_SKILL:
|
||||||
|
{
|
||||||
|
actionToTargetBySkill();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
actionToMaster();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private CubicSkill chooseSkill()
|
||||||
{
|
{
|
||||||
final double random = Rnd.nextDouble() * 100;
|
final double random = Rnd.nextDouble() * 100;
|
||||||
double commulativeChance = 0;
|
double commulativeChance = 0;
|
||||||
for (CubicSkill cubicSkill : _template.getSkills())
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
{
|
{
|
||||||
commulativeChance += cubicSkill.getTriggerRate();
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
if (commulativeChance > random)
|
{
|
||||||
|
return cubicSkill;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToCurrentTarget()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if ((skill != null) && (target != null))
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToTargetBySkill()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
|
{
|
||||||
|
switch (skill.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
tryToUseSkill(_owner, skill);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionHeal()
|
||||||
|
{
|
||||||
|
final double random = Rnd.nextDouble() * 100;
|
||||||
|
double commulativeChance = 0;
|
||||||
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
|
{
|
||||||
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
{
|
{
|
||||||
final Skill skill = cubicSkill.getSkill();
|
final Skill skill = cubicSkill.getSkill();
|
||||||
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
||||||
{
|
{
|
||||||
final L2Character target = findTarget(cubicSkill);
|
final L2Party party = _owner.getParty();
|
||||||
|
Stream<L2Character> stream;
|
||||||
|
if (party != null)
|
||||||
|
{
|
||||||
|
stream = L2World.getInstance().getVisibleObjects(_owner, L2Character.class, Config.ALT_PARTY_RANGE, c -> (c.getParty() == party) && _template.validateConditions(this, _owner, c) && cubicSkill.validateConditions(this, _owner, c)).stream();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stream = _owner.getServitorsAndPets().stream().filter(summon -> _template.validateConditions(this, _owner, summon) && cubicSkill.validateConditions(this, _owner, summon)).map(L2Character.class::cast);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_template.validateConditions(this, _owner, _owner) && cubicSkill.validateConditions(this, _owner, _owner))
|
||||||
|
{
|
||||||
|
stream = Stream.concat(stream, Stream.of(_owner));
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2Character target = stream.sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent)).findFirst().orElse(null);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
_owner.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
activateCubicSkill(skill, target);
|
||||||
skill.activateSkill(_owner, target);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -98,115 +197,49 @@ public class CubicInstance
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private L2Character findTarget(CubicSkill cubicSkill)
|
private void actionToMaster()
|
||||||
{
|
{
|
||||||
switch (_template.getTargetType())
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
{
|
{
|
||||||
case BY_SKILL:
|
tryToUseSkill(_owner, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tryToUseSkill(L2Object target, CubicSkill cubicSkill)
|
||||||
|
{
|
||||||
|
final Skill skill = cubicSkill.getSkill();
|
||||||
|
if ((_template.getTargetType() != CubicTargetType.MASTER) && !((_template.getTargetType() == CubicTargetType.BY_SKILL) && (cubicSkill.getTargetType() == CubicTargetType.MASTER)))
|
||||||
|
{
|
||||||
|
target = skill.getTarget(_owner, target, false, false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
if (target.isDoor() && !cubicSkill.canUseOnStaticObjects())
|
||||||
{
|
{
|
||||||
if (!_template.validateConditions(this, _owner, _owner))
|
return;
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
final Skill skill = cubicSkill.getSkill();
|
|
||||||
if (skill != null)
|
|
||||||
{
|
|
||||||
switch (cubicSkill.getTargetType())
|
|
||||||
{
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
|
|
||||||
if ((possibleTarget != null) && possibleTarget.isCharacter())
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
|
|
||||||
{
|
|
||||||
return (L2Character) possibleTarget;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
case TARGET:
|
|
||||||
|
if (_template.validateConditions(this, _owner, target) && cubicSkill.validateConditions(this, _owner, target))
|
||||||
{
|
{
|
||||||
switch (cubicSkill.getTargetType())
|
if (Rnd.get(100) < cubicSkill.getSuccessRate())
|
||||||
{
|
{
|
||||||
case HEAL:
|
activateCubicSkill(skill, target);
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object targetObject = _owner.getTarget();
|
|
||||||
if ((targetObject != null) && targetObject.isCharacter())
|
|
||||||
{
|
|
||||||
final L2Character target = (L2Character) targetObject;
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, target))
|
|
||||||
{
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
}
|
||||||
|
|
||||||
|
private void activateCubicSkill(Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
if (!_owner.hasSkillReuse(skill.getReuseHashCode()))
|
||||||
|
{
|
||||||
|
_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
||||||
|
skill.activateSkill(this, target);
|
||||||
|
|
||||||
|
_owner.addTimeStamp(skill, skill.getReuseDelay());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
@@ -33,7 +34,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
private final int _triggerRate;
|
private final int _triggerRate;
|
||||||
private final int _successRate;
|
private final int _successRate;
|
||||||
private final boolean _canUseOnStaticObjects;
|
private final boolean _canUseOnStaticObjects;
|
||||||
private final CubicSkillTargetType _targetType;
|
private final CubicTargetType _targetType;
|
||||||
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
||||||
private final boolean _targetDebuff;
|
private final boolean _targetDebuff;
|
||||||
|
|
||||||
@@ -43,7 +44,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
_triggerRate = set.getInt("triggerRate", 100);
|
_triggerRate = set.getInt("triggerRate", 100);
|
||||||
_successRate = set.getInt("successRate", 100);
|
_successRate = set.getInt("successRate", 100);
|
||||||
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
||||||
_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
|
_targetType = set.getEnum("target", CubicTargetType.class, CubicTargetType.TARGET);
|
||||||
_targetDebuff = set.getBoolean("targetDebuff", false);
|
_targetDebuff = set.getBoolean("targetDebuff", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +63,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
return _canUseOnStaticObjects;
|
return _canUseOnStaticObjects;
|
||||||
}
|
}
|
||||||
|
|
||||||
public CubicSkillTargetType getTargetType()
|
public CubicTargetType getTargetType()
|
||||||
{
|
{
|
||||||
return _targetType;
|
return _targetType;
|
||||||
}
|
}
|
||||||
@@ -73,9 +74,9 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return (!_targetDebuff || (_targetDebuff && (target.getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
return (!_targetDebuff || (_targetDebuff && target.isCharacter() && (((L2Character) target).getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -1,27 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author UnAfraid
|
|
||||||
*/
|
|
||||||
public enum CubicSkillTargetType
|
|
||||||
{
|
|
||||||
HEAL,
|
|
||||||
MASTER,
|
|
||||||
TARGET
|
|
||||||
}
|
|
@@ -21,7 +21,8 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
*/
|
*/
|
||||||
public enum CubicTargetType
|
public enum CubicTargetType
|
||||||
{
|
{
|
||||||
BY_SKILL,
|
|
||||||
TARGET,
|
TARGET,
|
||||||
HEAL;
|
BY_SKILL,
|
||||||
|
HEAL,
|
||||||
|
MASTER;
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
package com.l2jmobius.gameserver.model.cubic;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
|
|
||||||
@@ -24,7 +25,7 @@ import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicConditionHolder
|
public interface ICubicConditionHolder
|
||||||
{
|
{
|
||||||
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
|
|
||||||
void addCondition(ICubicCondition condition);
|
void addCondition(ICubicCondition condition);
|
||||||
}
|
}
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,10 +36,14 @@ public class HealthCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
return (hpPer > _min) && (hpPer < _max);
|
{
|
||||||
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
return (hpPer > _min) && (hpPer < _max);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,21 +36,24 @@ public class HpCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
switch (_type)
|
|
||||||
{
|
{
|
||||||
case GREATER:
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
switch (_type)
|
||||||
{
|
{
|
||||||
return hpPer > _hpPer;
|
case GREATER:
|
||||||
}
|
{
|
||||||
case LESSER:
|
return hpPer > _hpPer;
|
||||||
{
|
}
|
||||||
return hpPer < _hpPer;
|
case LESSER:
|
||||||
|
{
|
||||||
|
return hpPer < _hpPer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -24,5 +25,5 @@ import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicCondition
|
public interface ICubicCondition
|
||||||
{
|
{
|
||||||
boolean test(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean test(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -32,8 +33,8 @@ public class RangeCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return owner.distFromMe(target) <= _range;
|
return owner.calculateDistance(target, false, false) <= _range;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -60,8 +60,7 @@ public final class MagicalAttack extends AbstractEffect
|
|||||||
@Override
|
@Override
|
||||||
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
||||||
{
|
{
|
||||||
// TODO: Unhardcode Cubic Skill to avoid double damage
|
if (effector.isAlikeDead())
|
||||||
if (effector.isAlikeDead() || (skill.getId() == 4049))
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
@@ -109,7 +110,7 @@ public class L2CubicTemplate implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
|
||||||
}
|
}
|
||||||
|
@@ -18,12 +18,14 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
|
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
import com.l2jmobius.commons.util.Rnd;
|
import com.l2jmobius.commons.util.Rnd;
|
||||||
import com.l2jmobius.gameserver.ThreadPoolManager;
|
import com.l2jmobius.gameserver.ThreadPoolManager;
|
||||||
import com.l2jmobius.gameserver.model.L2Object;
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.L2Party;
|
import com.l2jmobius.gameserver.model.L2Party;
|
||||||
|
import com.l2jmobius.gameserver.model.L2World;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
|
||||||
@@ -52,7 +54,7 @@ public class CubicInstance
|
|||||||
|
|
||||||
private void activate()
|
private void activate()
|
||||||
{
|
{
|
||||||
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
|
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::readyToUseSkill, 0, _template.getDelay() * 1000);
|
||||||
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -74,23 +76,120 @@ public class CubicInstance
|
|||||||
_owner.broadcastCharInfo();
|
_owner.broadcastCharInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void tryToUseSkill()
|
private void readyToUseSkill()
|
||||||
|
{
|
||||||
|
switch (_template.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
actionToCurrentTarget();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case BY_SKILL:
|
||||||
|
{
|
||||||
|
actionToTargetBySkill();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
actionToMaster();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private CubicSkill chooseSkill()
|
||||||
{
|
{
|
||||||
final double random = Rnd.nextDouble() * 100;
|
final double random = Rnd.nextDouble() * 100;
|
||||||
double commulativeChance = 0;
|
double commulativeChance = 0;
|
||||||
for (CubicSkill cubicSkill : _template.getSkills())
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
{
|
{
|
||||||
commulativeChance += cubicSkill.getTriggerRate();
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
if (commulativeChance > random)
|
{
|
||||||
|
return cubicSkill;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToCurrentTarget()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if ((skill != null) && (target != null))
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionToTargetBySkill()
|
||||||
|
{
|
||||||
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
|
{
|
||||||
|
switch (skill.getTargetType())
|
||||||
|
{
|
||||||
|
case TARGET:
|
||||||
|
{
|
||||||
|
final L2Object target = _owner.getTarget();
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
tryToUseSkill(target, skill);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case HEAL:
|
||||||
|
{
|
||||||
|
actionHeal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MASTER:
|
||||||
|
{
|
||||||
|
tryToUseSkill(_owner, skill);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void actionHeal()
|
||||||
|
{
|
||||||
|
final double random = Rnd.nextDouble() * 100;
|
||||||
|
double commulativeChance = 0;
|
||||||
|
for (CubicSkill cubicSkill : _template.getSkills())
|
||||||
|
{
|
||||||
|
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
|
||||||
{
|
{
|
||||||
final Skill skill = cubicSkill.getSkill();
|
final Skill skill = cubicSkill.getSkill();
|
||||||
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
|
||||||
{
|
{
|
||||||
final L2Character target = findTarget(cubicSkill);
|
final L2Party party = _owner.getParty();
|
||||||
|
Stream<L2Character> stream;
|
||||||
|
if (party != null)
|
||||||
|
{
|
||||||
|
stream = L2World.getInstance().getVisibleObjects(_owner, L2Character.class, Config.ALT_PARTY_RANGE, c -> (c.getParty() == party) && _template.validateConditions(this, _owner, c) && cubicSkill.validateConditions(this, _owner, c)).stream();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stream = _owner.getServitorsAndPets().stream().filter(summon -> _template.validateConditions(this, _owner, summon) && cubicSkill.validateConditions(this, _owner, summon)).map(L2Character.class::cast);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_template.validateConditions(this, _owner, _owner) && cubicSkill.validateConditions(this, _owner, _owner))
|
||||||
|
{
|
||||||
|
stream = Stream.concat(stream, Stream.of(_owner));
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2Character target = stream.sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent)).findFirst().orElse(null);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
_owner.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
activateCubicSkill(skill, target);
|
||||||
skill.activateSkill(_owner, target);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -98,115 +197,49 @@ public class CubicInstance
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private L2Character findTarget(CubicSkill cubicSkill)
|
private void actionToMaster()
|
||||||
{
|
{
|
||||||
switch (_template.getTargetType())
|
final CubicSkill skill = chooseSkill();
|
||||||
|
if (skill != null)
|
||||||
{
|
{
|
||||||
case BY_SKILL:
|
tryToUseSkill(_owner, skill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tryToUseSkill(L2Object target, CubicSkill cubicSkill)
|
||||||
|
{
|
||||||
|
final Skill skill = cubicSkill.getSkill();
|
||||||
|
if ((_template.getTargetType() != CubicTargetType.MASTER) && !((_template.getTargetType() == CubicTargetType.BY_SKILL) && (cubicSkill.getTargetType() == CubicTargetType.MASTER)))
|
||||||
|
{
|
||||||
|
target = skill.getTarget(_owner, target, false, false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
if (target.isDoor() && !cubicSkill.canUseOnStaticObjects())
|
||||||
{
|
{
|
||||||
if (!_template.validateConditions(this, _owner, _owner))
|
return;
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
final Skill skill = cubicSkill.getSkill();
|
|
||||||
if (skill != null)
|
|
||||||
{
|
|
||||||
switch (cubicSkill.getTargetType())
|
|
||||||
{
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
|
|
||||||
if ((possibleTarget != null) && possibleTarget.isCharacter())
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
|
|
||||||
{
|
|
||||||
return (L2Character) possibleTarget;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
case TARGET:
|
|
||||||
|
if (_template.validateConditions(this, _owner, target) && cubicSkill.validateConditions(this, _owner, target))
|
||||||
{
|
{
|
||||||
switch (cubicSkill.getTargetType())
|
if (Rnd.get(100) < cubicSkill.getSuccessRate())
|
||||||
{
|
{
|
||||||
case HEAL:
|
activateCubicSkill(skill, target);
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MASTER:
|
|
||||||
{
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TARGET:
|
|
||||||
{
|
|
||||||
final L2Object targetObject = _owner.getTarget();
|
|
||||||
if ((targetObject != null) && targetObject.isCharacter())
|
|
||||||
{
|
|
||||||
final L2Character target = (L2Character) targetObject;
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, target))
|
|
||||||
{
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
|
||||||
case HEAL:
|
|
||||||
{
|
|
||||||
final L2Party party = _owner.getParty();
|
|
||||||
if (party != null)
|
|
||||||
{
|
|
||||||
return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
|
|
||||||
}
|
|
||||||
if (cubicSkill.validateConditions(this, _owner, _owner))
|
|
||||||
{
|
|
||||||
return _owner;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
}
|
||||||
|
|
||||||
|
private void activateCubicSkill(Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
if (!_owner.hasSkillReuse(skill.getReuseHashCode()))
|
||||||
|
{
|
||||||
|
_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
|
||||||
|
skill.activateSkill(this, target);
|
||||||
|
|
||||||
|
_owner.addTimeStamp(skill, skill.getReuseDelay());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -20,6 +20,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.l2jmobius.Config;
|
import com.l2jmobius.Config;
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
@@ -33,7 +34,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
private final int _triggerRate;
|
private final int _triggerRate;
|
||||||
private final int _successRate;
|
private final int _successRate;
|
||||||
private final boolean _canUseOnStaticObjects;
|
private final boolean _canUseOnStaticObjects;
|
||||||
private final CubicSkillTargetType _targetType;
|
private final CubicTargetType _targetType;
|
||||||
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
private final List<ICubicCondition> _conditions = new ArrayList<>();
|
||||||
private final boolean _targetDebuff;
|
private final boolean _targetDebuff;
|
||||||
|
|
||||||
@@ -43,7 +44,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
_triggerRate = set.getInt("triggerRate", 100);
|
_triggerRate = set.getInt("triggerRate", 100);
|
||||||
_successRate = set.getInt("successRate", 100);
|
_successRate = set.getInt("successRate", 100);
|
||||||
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
|
||||||
_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
|
_targetType = set.getEnum("target", CubicTargetType.class, CubicTargetType.TARGET);
|
||||||
_targetDebuff = set.getBoolean("targetDebuff", false);
|
_targetDebuff = set.getBoolean("targetDebuff", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +63,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
return _canUseOnStaticObjects;
|
return _canUseOnStaticObjects;
|
||||||
}
|
}
|
||||||
|
|
||||||
public CubicSkillTargetType getTargetType()
|
public CubicTargetType getTargetType()
|
||||||
{
|
{
|
||||||
return _targetType;
|
return _targetType;
|
||||||
}
|
}
|
||||||
@@ -73,9 +74,9 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return (!_targetDebuff || (_targetDebuff && (target.getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
return (!_targetDebuff || (_targetDebuff && target.isCharacter() && (((L2Character) target).getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -1,27 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author UnAfraid
|
|
||||||
*/
|
|
||||||
public enum CubicSkillTargetType
|
|
||||||
{
|
|
||||||
HEAL,
|
|
||||||
MASTER,
|
|
||||||
TARGET
|
|
||||||
}
|
|
@@ -21,7 +21,8 @@ package com.l2jmobius.gameserver.model.cubic;
|
|||||||
*/
|
*/
|
||||||
public enum CubicTargetType
|
public enum CubicTargetType
|
||||||
{
|
{
|
||||||
BY_SKILL,
|
|
||||||
TARGET,
|
TARGET,
|
||||||
HEAL;
|
BY_SKILL,
|
||||||
|
HEAL,
|
||||||
|
MASTER;
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic;
|
package com.l2jmobius.gameserver.model.cubic;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
||||||
|
|
||||||
@@ -24,7 +25,7 @@ import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicConditionHolder
|
public interface ICubicConditionHolder
|
||||||
{
|
{
|
||||||
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
|
|
||||||
void addCondition(ICubicCondition condition);
|
void addCondition(ICubicCondition condition);
|
||||||
}
|
}
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,10 +36,14 @@ public class HealthCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
return (hpPer > _min) && (hpPer < _max);
|
{
|
||||||
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
return (hpPer > _min) && (hpPer < _max);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,7 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,21 +36,24 @@ public class HpCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
final double hpPer = target.getCurrentHpPercent();
|
if (target.isCharacter() || target.isDoor())
|
||||||
switch (_type)
|
|
||||||
{
|
{
|
||||||
case GREATER:
|
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||||
|
switch (_type)
|
||||||
{
|
{
|
||||||
return hpPer > _hpPer;
|
case GREATER:
|
||||||
}
|
{
|
||||||
case LESSER:
|
return hpPer > _hpPer;
|
||||||
{
|
}
|
||||||
return hpPer < _hpPer;
|
case LESSER:
|
||||||
|
{
|
||||||
|
return hpPer < _hpPer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -24,5 +25,5 @@ import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
|||||||
*/
|
*/
|
||||||
public interface ICubicCondition
|
public interface ICubicCondition
|
||||||
{
|
{
|
||||||
boolean test(CubicInstance cubic, L2Character owner, L2Character target);
|
boolean test(CubicInstance cubic, L2Character owner, L2Object target);
|
||||||
}
|
}
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||||
|
|
||||||
@@ -32,8 +33,8 @@ public class RangeCondition implements ICubicCondition
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||||
{
|
{
|
||||||
return owner.distFromMe(target) <= _range;
|
return owner.calculateDistance(target, false, false) <= _range;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user