Cubics rework.

Contributed by Liamxroy.
This commit is contained in:
MobiusDev
2017-09-30 23:41:08 +00:00
parent 9d7a14bdae
commit 36b9f58139
44 changed files with 732 additions and 644 deletions

View File

@ -20,6 +20,7 @@ import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
@ -109,7 +110,7 @@ public class L2CubicTemplate implements ICubicConditionHolder
}
@Override
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
{
return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
}

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@ -18,12 +18,14 @@ package com.l2jmobius.gameserver.model.cubic;
import java.util.Comparator;
import java.util.concurrent.ScheduledFuture;
import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2Party;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
@ -52,7 +54,7 @@ public class CubicInstance
private void activate()
{
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::readyToUseSkill, 0, _template.getDelay() * 1000);
_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
}
@ -74,23 +76,120 @@ public class CubicInstance
_owner.broadcastCharInfo();
}
private void tryToUseSkill()
private void readyToUseSkill()
{
switch (_template.getTargetType())
{
case TARGET:
{
actionToCurrentTarget();
break;
}
case BY_SKILL:
{
actionToTargetBySkill();
break;
}
case HEAL:
{
actionHeal();
break;
}
case MASTER:
{
actionToMaster();
break;
}
}
}
private CubicSkill chooseSkill()
{
final double random = Rnd.nextDouble() * 100;
double commulativeChance = 0;
for (CubicSkill cubicSkill : _template.getSkills())
{
commulativeChance += cubicSkill.getTriggerRate();
if (commulativeChance > random)
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
{
return cubicSkill;
}
}
return null;
}
private void actionToCurrentTarget()
{
final CubicSkill skill = chooseSkill();
final L2Object target = _owner.getTarget();
if ((skill != null) && (target != null))
{
tryToUseSkill(target, skill);
}
}
private void actionToTargetBySkill()
{
final CubicSkill skill = chooseSkill();
if (skill != null)
{
switch (skill.getTargetType())
{
case TARGET:
{
final L2Object target = _owner.getTarget();
if (target != null)
{
tryToUseSkill(target, skill);
}
break;
}
case HEAL:
{
actionHeal();
break;
}
case MASTER:
{
tryToUseSkill(_owner, skill);
break;
}
}
}
}
private void actionHeal()
{
final double random = Rnd.nextDouble() * 100;
double commulativeChance = 0;
for (CubicSkill cubicSkill : _template.getSkills())
{
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
{
final Skill skill = cubicSkill.getSkill();
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
{
final L2Character target = findTarget(cubicSkill);
final L2Party party = _owner.getParty();
Stream<L2Character> stream;
if (party != null)
{
stream = L2World.getInstance().getVisibleObjects(_owner, L2Character.class, Config.ALT_PARTY_RANGE, c -> (c.getParty() == party) && _template.validateConditions(this, _owner, c) && cubicSkill.validateConditions(this, _owner, c)).stream();
}
else
{
stream = _owner.getServitorsAndPets().stream().filter(summon -> _template.validateConditions(this, _owner, summon) && cubicSkill.validateConditions(this, _owner, summon)).map(L2Character.class::cast);
}
if (_template.validateConditions(this, _owner, _owner) && cubicSkill.validateConditions(this, _owner, _owner))
{
stream = Stream.concat(stream, Stream.of(_owner));
}
final L2Character target = stream.sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent)).findFirst().orElse(null);
if (target != null)
{
_owner.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
skill.activateSkill(_owner, target);
activateCubicSkill(skill, target);
break;
}
}
@ -98,115 +197,49 @@ public class CubicInstance
}
}
private L2Character findTarget(CubicSkill cubicSkill)
private void actionToMaster()
{
switch (_template.getTargetType())
final CubicSkill skill = chooseSkill();
if (skill != null)
{
case BY_SKILL:
tryToUseSkill(_owner, skill);
}
}
private void tryToUseSkill(L2Object target, CubicSkill cubicSkill)
{
final Skill skill = cubicSkill.getSkill();
if ((_template.getTargetType() != CubicTargetType.MASTER) && !((_template.getTargetType() == CubicTargetType.BY_SKILL) && (cubicSkill.getTargetType() == CubicTargetType.MASTER)))
{
target = skill.getTarget(_owner, target, false, false, false);
}
if (target != null)
{
if (target.isDoor() && !cubicSkill.canUseOnStaticObjects())
{
if (!_template.validateConditions(this, _owner, _owner))
{
return null;
}
final Skill skill = cubicSkill.getSkill();
if (skill != null)
{
switch (cubicSkill.getTargetType())
{
case HEAL:
{
final L2Party party = _owner.getParty();
if (party != null)
{
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
}
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case MASTER:
{
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case TARGET:
{
final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
if ((possibleTarget != null) && possibleTarget.isCharacter())
{
if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
{
return (L2Character) possibleTarget;
}
}
break;
}
}
}
break;
return;
}
case TARGET:
if (_template.validateConditions(this, _owner, target) && cubicSkill.validateConditions(this, _owner, target))
{
switch (cubicSkill.getTargetType())
if (Rnd.get(100) < cubicSkill.getSuccessRate())
{
case HEAL:
{
final L2Party party = _owner.getParty();
if (party != null)
{
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
}
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case MASTER:
{
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case TARGET:
{
final L2Object targetObject = _owner.getTarget();
if ((targetObject != null) && targetObject.isCharacter())
{
final L2Character target = (L2Character) targetObject;
if (cubicSkill.validateConditions(this, _owner, target))
{
return target;
}
}
break;
}
activateCubicSkill(skill, target);
}
break;
}
case HEAL:
{
final L2Party party = _owner.getParty();
if (party != null)
{
return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
}
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
}
return null;
}
private void activateCubicSkill(Skill skill, L2Object target)
{
if (!_owner.hasSkillReuse(skill.getReuseHashCode()))
{
_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
skill.activateSkill(this, target);
_owner.addTimeStamp(skill, skill.getReuseDelay());
}
}
/**

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@ -20,6 +20,7 @@ import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
@ -33,7 +34,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
private final int _triggerRate;
private final int _successRate;
private final boolean _canUseOnStaticObjects;
private final CubicSkillTargetType _targetType;
private final CubicTargetType _targetType;
private final List<ICubicCondition> _conditions = new ArrayList<>();
private final boolean _targetDebuff;
@ -43,7 +44,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
_triggerRate = set.getInt("triggerRate", 100);
_successRate = set.getInt("successRate", 100);
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
_targetType = set.getEnum("target", CubicTargetType.class, CubicTargetType.TARGET);
_targetDebuff = set.getBoolean("targetDebuff", false);
}
@ -62,7 +63,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
return _canUseOnStaticObjects;
}
public CubicSkillTargetType getTargetType()
public CubicTargetType getTargetType()
{
return _targetType;
}
@ -73,9 +74,9 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
}
@Override
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
{
return (!_targetDebuff || (_targetDebuff && (target.getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
return (!_targetDebuff || (_targetDebuff && target.isCharacter() && (((L2Character) target).getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
}
@Override

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@ -1,27 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic;
/**
* @author UnAfraid
*/
public enum CubicSkillTargetType
{
HEAL,
MASTER,
TARGET
}

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@ -21,7 +21,8 @@ package com.l2jmobius.gameserver.model.cubic;
*/
public enum CubicTargetType
{
BY_SKILL,
TARGET,
HEAL;
BY_SKILL,
HEAL,
MASTER;
}

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@ -16,6 +16,7 @@
*/
package com.l2jmobius.gameserver.model.cubic;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
@ -24,7 +25,7 @@ import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
*/
public interface ICubicConditionHolder
{
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target);
void addCondition(ICubicCondition condition);
}

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@ -16,7 +16,9 @@
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
/**
@ -34,10 +36,14 @@ public class HealthCondition implements ICubicCondition
}
@Override
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
{
final double hpPer = target.getCurrentHpPercent();
return (hpPer > _min) && (hpPer < _max);
if (target.isCharacter() || target.isDoor())
{
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
return (hpPer > _min) && (hpPer < _max);
}
return false;
}
@Override

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@ -16,7 +16,9 @@
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
/**
@ -34,21 +36,24 @@ public class HpCondition implements ICubicCondition
}
@Override
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
{
final double hpPer = target.getCurrentHpPercent();
switch (_type)
if (target.isCharacter() || target.isDoor())
{
case GREATER:
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
switch (_type)
{
return hpPer > _hpPer;
}
case LESSER:
{
return hpPer < _hpPer;
case GREATER:
{
return hpPer > _hpPer;
}
case LESSER:
{
return hpPer < _hpPer;
}
}
}
return true;
return false;
}
@Override

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@ -16,6 +16,7 @@
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
@ -24,5 +25,5 @@ import com.l2jmobius.gameserver.model.cubic.CubicInstance;
*/
public interface ICubicCondition
{
boolean test(CubicInstance cubic, L2Character owner, L2Character target);
boolean test(CubicInstance cubic, L2Character owner, L2Object target);
}

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@ -16,6 +16,7 @@
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
@ -32,8 +33,8 @@ public class RangeCondition implements ICubicCondition
}
@Override
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
{
return owner.distFromMe(target) <= _range;
return owner.calculateDistance(target, false, false) <= _range;
}
}