Cubics rework.
Contributed by Liamxroy.
This commit is contained in:
@ -20,6 +20,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.cubic.CubicInstance;
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@ -109,7 +110,7 @@ public class L2CubicTemplate implements ICubicConditionHolder
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}
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@Override
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public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
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public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
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{
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return _conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target));
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}
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@ -18,12 +18,14 @@ package com.l2jmobius.gameserver.model.cubic;
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import java.util.Comparator;
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import java.util.concurrent.ScheduledFuture;
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import java.util.stream.Stream;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
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@ -52,7 +54,7 @@ public class CubicInstance
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private void activate()
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{
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_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
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_skillUseTask = ThreadPoolManager.scheduleAtFixedRate(this::readyToUseSkill, 0, _template.getDelay() * 1000);
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_expireTask = ThreadPoolManager.schedule(this::deactivate, _template.getDuration() * 1000);
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}
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@ -74,23 +76,120 @@ public class CubicInstance
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_owner.broadcastCharInfo();
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}
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private void tryToUseSkill()
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private void readyToUseSkill()
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{
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switch (_template.getTargetType())
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{
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case TARGET:
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{
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actionToCurrentTarget();
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break;
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}
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case BY_SKILL:
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{
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actionToTargetBySkill();
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break;
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}
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case HEAL:
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{
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actionHeal();
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break;
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}
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case MASTER:
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{
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actionToMaster();
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break;
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}
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}
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}
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private CubicSkill chooseSkill()
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{
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final double random = Rnd.nextDouble() * 100;
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double commulativeChance = 0;
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for (CubicSkill cubicSkill : _template.getSkills())
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{
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commulativeChance += cubicSkill.getTriggerRate();
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if (commulativeChance > random)
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if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
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{
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return cubicSkill;
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}
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}
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return null;
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}
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private void actionToCurrentTarget()
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{
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final CubicSkill skill = chooseSkill();
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final L2Object target = _owner.getTarget();
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if ((skill != null) && (target != null))
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{
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tryToUseSkill(target, skill);
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}
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}
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private void actionToTargetBySkill()
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{
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final CubicSkill skill = chooseSkill();
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if (skill != null)
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{
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switch (skill.getTargetType())
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{
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case TARGET:
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{
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final L2Object target = _owner.getTarget();
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if (target != null)
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{
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tryToUseSkill(target, skill);
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}
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break;
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}
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case HEAL:
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{
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actionHeal();
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break;
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}
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case MASTER:
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{
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tryToUseSkill(_owner, skill);
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break;
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}
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}
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}
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}
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private void actionHeal()
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{
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final double random = Rnd.nextDouble() * 100;
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double commulativeChance = 0;
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for (CubicSkill cubicSkill : _template.getSkills())
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{
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if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
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{
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final Skill skill = cubicSkill.getSkill();
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if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
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{
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final L2Character target = findTarget(cubicSkill);
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final L2Party party = _owner.getParty();
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Stream<L2Character> stream;
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if (party != null)
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{
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stream = L2World.getInstance().getVisibleObjects(_owner, L2Character.class, Config.ALT_PARTY_RANGE, c -> (c.getParty() == party) && _template.validateConditions(this, _owner, c) && cubicSkill.validateConditions(this, _owner, c)).stream();
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}
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else
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{
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stream = _owner.getServitorsAndPets().stream().filter(summon -> _template.validateConditions(this, _owner, summon) && cubicSkill.validateConditions(this, _owner, summon)).map(L2Character.class::cast);
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}
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if (_template.validateConditions(this, _owner, _owner) && cubicSkill.validateConditions(this, _owner, _owner))
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{
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stream = Stream.concat(stream, Stream.of(_owner));
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}
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final L2Character target = stream.sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent)).findFirst().orElse(null);
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if (target != null)
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{
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_owner.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
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skill.activateSkill(_owner, target);
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activateCubicSkill(skill, target);
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break;
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}
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}
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@ -98,115 +197,49 @@ public class CubicInstance
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}
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}
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private L2Character findTarget(CubicSkill cubicSkill)
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private void actionToMaster()
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{
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switch (_template.getTargetType())
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final CubicSkill skill = chooseSkill();
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if (skill != null)
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{
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case BY_SKILL:
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tryToUseSkill(_owner, skill);
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}
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}
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private void tryToUseSkill(L2Object target, CubicSkill cubicSkill)
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{
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final Skill skill = cubicSkill.getSkill();
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if ((_template.getTargetType() != CubicTargetType.MASTER) && !((_template.getTargetType() == CubicTargetType.BY_SKILL) && (cubicSkill.getTargetType() == CubicTargetType.MASTER)))
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{
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target = skill.getTarget(_owner, target, false, false, false);
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}
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if (target != null)
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{
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if (target.isDoor() && !cubicSkill.canUseOnStaticObjects())
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{
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if (!_template.validateConditions(this, _owner, _owner))
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{
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return null;
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}
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final Skill skill = cubicSkill.getSkill();
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if (skill != null)
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{
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switch (cubicSkill.getTargetType())
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{
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case HEAL:
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{
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final L2Party party = _owner.getParty();
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if (party != null)
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{
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return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
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}
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case MASTER:
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{
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case TARGET:
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{
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final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
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if ((possibleTarget != null) && possibleTarget.isCharacter())
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{
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if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
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{
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return (L2Character) possibleTarget;
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}
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}
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break;
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}
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}
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}
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break;
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return;
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}
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case TARGET:
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if (_template.validateConditions(this, _owner, target) && cubicSkill.validateConditions(this, _owner, target))
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{
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switch (cubicSkill.getTargetType())
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if (Rnd.get(100) < cubicSkill.getSuccessRate())
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{
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case HEAL:
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{
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final L2Party party = _owner.getParty();
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if (party != null)
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{
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return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
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}
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case MASTER:
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{
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case TARGET:
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{
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final L2Object targetObject = _owner.getTarget();
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if ((targetObject != null) && targetObject.isCharacter())
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{
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final L2Character target = (L2Character) targetObject;
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if (cubicSkill.validateConditions(this, _owner, target))
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{
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return target;
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}
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}
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break;
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}
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activateCubicSkill(skill, target);
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}
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break;
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}
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case HEAL:
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{
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final L2Party party = _owner.getParty();
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if (party != null)
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{
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return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
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}
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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}
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return null;
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}
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private void activateCubicSkill(Skill skill, L2Object target)
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{
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if (!_owner.hasSkillReuse(skill.getReuseHashCode()))
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{
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_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
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skill.activateSkill(this, target);
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_owner.addTimeStamp(skill, skill.getReuseDelay());
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}
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}
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/**
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@ -20,6 +20,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
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@ -33,7 +34,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
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private final int _triggerRate;
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private final int _successRate;
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private final boolean _canUseOnStaticObjects;
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private final CubicSkillTargetType _targetType;
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private final CubicTargetType _targetType;
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private final List<ICubicCondition> _conditions = new ArrayList<>();
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private final boolean _targetDebuff;
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@ -43,7 +44,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
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_triggerRate = set.getInt("triggerRate", 100);
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_successRate = set.getInt("successRate", 100);
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_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
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_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
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_targetType = set.getEnum("target", CubicTargetType.class, CubicTargetType.TARGET);
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_targetDebuff = set.getBoolean("targetDebuff", false);
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}
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@ -62,7 +63,7 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
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return _canUseOnStaticObjects;
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}
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public CubicSkillTargetType getTargetType()
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public CubicTargetType getTargetType()
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{
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return _targetType;
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}
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@ -73,9 +74,9 @@ public class CubicSkill extends SkillHolder implements ICubicConditionHolder
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}
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@Override
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public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
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public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target)
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{
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return (!_targetDebuff || (_targetDebuff && (target.getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
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return (!_targetDebuff || (_targetDebuff && target.isCharacter() && (((L2Character) target).getEffectList().getDebuffCount() > 0))) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
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}
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@Override
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@ -1,27 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.cubic;
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/**
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* @author UnAfraid
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*/
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public enum CubicSkillTargetType
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{
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HEAL,
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MASTER,
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TARGET
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}
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@ -21,7 +21,8 @@ package com.l2jmobius.gameserver.model.cubic;
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*/
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public enum CubicTargetType
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{
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BY_SKILL,
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TARGET,
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HEAL;
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BY_SKILL,
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HEAL,
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MASTER;
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}
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|
@ -16,6 +16,7 @@
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*/
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package com.l2jmobius.gameserver.model.cubic;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
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@ -24,7 +25,7 @@ import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
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*/
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public interface ICubicConditionHolder
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{
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boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
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boolean validateConditions(CubicInstance cubic, L2Character owner, L2Object target);
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void addCondition(ICubicCondition condition);
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}
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|
@ -16,7 +16,9 @@
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*/
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package com.l2jmobius.gameserver.model.cubic.conditions;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.cubic.CubicInstance;
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/**
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@ -34,10 +36,14 @@ public class HealthCondition implements ICubicCondition
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}
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@Override
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public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
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public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
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{
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final double hpPer = target.getCurrentHpPercent();
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return (hpPer > _min) && (hpPer < _max);
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if (target.isCharacter() || target.isDoor())
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{
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final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
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return (hpPer > _min) && (hpPer < _max);
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}
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return false;
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}
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@Override
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|
@ -16,7 +16,9 @@
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*/
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package com.l2jmobius.gameserver.model.cubic.conditions;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.cubic.CubicInstance;
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/**
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@ -34,21 +36,24 @@ public class HpCondition implements ICubicCondition
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}
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@Override
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public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
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public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
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{
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final double hpPer = target.getCurrentHpPercent();
|
||||
switch (_type)
|
||||
if (target.isCharacter() || target.isDoor())
|
||||
{
|
||||
case GREATER:
|
||||
final double hpPer = (target.isDoor() ? (L2DoorInstance) target : (L2Character) target).getCurrentHpPercent();
|
||||
switch (_type)
|
||||
{
|
||||
return hpPer > _hpPer;
|
||||
}
|
||||
case LESSER:
|
||||
{
|
||||
return hpPer < _hpPer;
|
||||
case GREATER:
|
||||
{
|
||||
return hpPer > _hpPer;
|
||||
}
|
||||
case LESSER:
|
||||
{
|
||||
return hpPer < _hpPer;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -16,6 +16,7 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||
|
||||
@ -24,5 +25,5 @@ import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||
*/
|
||||
public interface ICubicCondition
|
||||
{
|
||||
boolean test(CubicInstance cubic, L2Character owner, L2Character target);
|
||||
boolean test(CubicInstance cubic, L2Character owner, L2Object target);
|
||||
}
|
||||
|
@ -16,6 +16,7 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.cubic.conditions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
|
||||
|
||||
@ -32,8 +33,8 @@ public class RangeCondition implements ICubicCondition
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
|
||||
public boolean test(CubicInstance cubic, L2Character owner, L2Object target)
|
||||
{
|
||||
return owner.distFromMe(target) <= _range;
|
||||
return owner.calculateDistance(target, false, false) <= _range;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user