Alchemy packet improvements.
Contributed by rocknowx.
This commit is contained in:
@ -37,7 +37,9 @@ public class ExAlchemyConversion extends L2GameServerPacket
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@Override
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protected void writeImpl()
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{
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writeC(0x00); // Unk???
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writeC(0xFE);
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writeH(0x176);
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writeC(0x00);
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writeD(_itemCount);
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writeD(_failCount);
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}
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@ -57,7 +57,7 @@ public class ExAlchemySkillList extends L2GameServerPacket
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writeD(skill.getId());
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writeD(skill.getLevel());
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writeQ(0x00); // Always 0 on Naia, SP i guess?
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writeC(skill.getId() == ALCHEMY_CUBE_SKILL ? 0 : 1);
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writeC(skill.getId() == ALCHEMY_CUBE_SKILL ? 0x00 : 0x01);
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}
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}
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}
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@ -44,9 +44,11 @@ public class ExTryMixCube extends L2GameServerPacket
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@Override
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protected void writeImpl()
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{
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writeC(0xFE);
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writeH(0x175);
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writeC(_result);
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writeD(0x01);
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writeC(0x00);
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writeC(0x01);
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writeD(0x00); // 1=show bonus card, but cant't understand bonus count
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writeD(_itemId);
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writeQ(_itemCount);
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}
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