Code cleanup after latest PlayerInstance changes.
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@@ -518,7 +518,7 @@ public final class PlayerInstance extends Playable
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private long _offlineShopStart = 0;
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private Transform _transformation;
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private volatile Map<Integer, Skill> _transformSkills = new ConcurrentHashMap<>();
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private final Map<Integer, Skill> _transformSkills = new ConcurrentHashMap<>();
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/** The table containing all RecipeList of the PlayerInstance */
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private final Map<Integer, RecipeList> _dwarvenRecipeBook = new ConcurrentHashMap<>();
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