Proper fix for server generating HexID each time it connects to the login.

This commit is contained in:
MobiusDev
2016-12-29 08:22:16 +00:00
parent e344c6a7ad
commit 34e1aa5a90
2 changed files with 19 additions and 6 deletions

View File

@@ -245,7 +245,7 @@ public class LoginServerThread extends Thread
final AuthResponse aresp = new AuthResponse(incoming);
final int serverID = aresp.getServerId();
_serverName = aresp.getServerName();
// Config.saveHexid(serverID, hexToString(_hexID));
Config.saveHexid(serverID, hexToString(_hexID));
LOGGER.info(getClass().getSimpleName() + ": Registered on login as Server " + serverID + ": " + _serverName);
final ServerStatus st = new ServerStatus();
if (Config.SERVER_LIST_BRACKET)
@@ -529,6 +529,16 @@ public class LoginServerThread extends Thread
}
}
/**
* Hex to string.
* @param hex the hex value
* @return the hex value as string
*/
private String hexToString(byte[] hex)
{
return new BigInteger(hex).toString(16);
}
/**
* Kick player for the given account.
* @param account the account