Proper fix for server generating HexID each time it connects to the login.
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@@ -2542,12 +2542,15 @@ public final class Config
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final Properties hexSetting = new Properties();
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final File file = new File(fileName);
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// Create a new empty file only if it doesn't exist
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file.createNewFile();
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try (OutputStream out = new FileOutputStream(file))
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if (!file.exists())
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{
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hexSetting.setProperty("ServerID", String.valueOf(serverId));
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hexSetting.setProperty("HexID", hexId);
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hexSetting.store(out, "The HexId to Auth into LoginServer");
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try (OutputStream out = new FileOutputStream(file))
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{
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hexSetting.setProperty("ServerID", String.valueOf(serverId));
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hexSetting.setProperty("HexID", hexId);
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hexSetting.store(out, "The HexId to Auth into LoginServer");
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LOGGER.log(Level.INFO, "Gameserver: Generated new HexID file for server id " + serverId + ".");
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}
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}
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}
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catch (Exception e)
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