Updated Ertheia skills.

Contributed by Redon.
This commit is contained in:
MobiusDev
2015-03-22 18:33:18 +00:00
parent d30231a8cc
commit 34959ffe4b
2 changed files with 307 additions and 104 deletions

View File

@@ -8,35 +8,10 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="castRange" val="0" /> <set name="castRange" val="0" />
</skill> </skill>
<!-- Level 1 : Attacks target with 6 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 2 : Attacks target with 14 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 3 : Attacks target with 19 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 4 : Attacks target with 25 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 5 : Attacks target with 32 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 6 : Attacks target with 36 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 7 : Attacks target with 41 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 8 : Attacks target with 46 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 9 : Attacks target with 50 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 10 : Attacks target with 55 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 11 : Attacks target with 60 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 12 : Attacks target with 64 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 13 : Attacks target with 69 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 14 : Attacks target with 72 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 15 : Attacks target with 75 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 16 : Attacks target with 77 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 17 : Attacks target with 79 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 18 : Attacks target with 171 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 19 : Attacks target with 179 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 20 : Attacks target with 187 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 21 : Attacks target with 195 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 22 : Attacks target with 203 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 23 : Attacks target with 211 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 24 : Attacks target with 219 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 25 : Attacks target with 227 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<skill id="30001" levels="25" name="Hydro Attack"> <skill id="30001" levels="25" name="Hydro Attack">
<table name="#magicLevel"> 1 20 28 36 42 46 50 54 60 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 </table> <table name="#magicLevel">1 20 28 36 42 46 50 54 60 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power"> 6 14 19 25 32 36 41 46 50 55 60 64 69 72 75 77 79 171 179 187 195 203 211 219 227 </table> <table name="#power">6 14 19 25 32 36 41 46 50 55 60 64 69 72 75 77 79 171 179 187 195 203 211 219 227</table>
<table name="#mpConsume"> 3 8 10 13 16 18 20 21 23 25 27 29 30 31 32 32 33 33 33 34 34 34 34 34 35 </table> <table name="#mpConsume">3 8 10 13 16 18 20 21 23 25 27 29 30 31 32 32 33 33 33 34 34 34 34 34 35</table>
<set name="effectRange" val="80" /> <set name="effectRange" val="80" />
<set name="effectPoint" val="-720" /> <set name="effectPoint" val="-720" />
<set name="castRange" val="60" /> <set name="castRange" val="60" />
@@ -46,7 +21,7 @@
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
<set name="magicLevel" val="#magicLevel"/> <set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" /> <set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" /> <set name="power" val="#power" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -57,55 +32,77 @@
</cond> </cond>
<for> <for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="TriggerSkillByDamage">
<param skillId="30002" skillLevel="1" />
<!-- Storm Sign -->
<param chance="100" />
<param targetType="ONE" />
</effect>
</for> </for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="100" />
<param skillId="30002" skillLevel="1" /> <!-- Storm Sign -->
<param targetType="ONE" />
</effect>
</skill> </skill>
<skill id="30002" levels="3" name="Storm Sign"> <skill id="30002" levels="3" name="Storm Sign">
<!-- M. Def. - 30%, Speed - 70. --> <!-- M. Def. - 30%, Speed - 70. -->
<set name="icon" val="icon.skill30027" /> <set name="icon" val="icon.skill30027" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="abnormalTime" val="10" />
<set name="isTriggeredSkill" val="true" />
<set name="isMagic" val="4" /> <set name="isMagic" val="4" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect name="Debuff" time="10" val="0"> <effect name="Debuff" time="10" val="0">
<mul stat="mDef" val="0.7"/> <mul stat="mDef" val="0.3" />
<mul stat="runSpd" val="0.3"/> <mul stat="runSpd" val="70" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="30003" levels="17" name="Hydro Flare"> <skill id="30003" levels="17" name="Hydro Flare">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. --> <!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 47 51 54 58 60 62 64 65 66 67 67 68 68 68 69 69 70 </table> <table name="#power">114 120 130 140 150 157 162 167 172 501 515 543 571 599 627 655 683</table>
<set name="icon" val="icon.skill30003" /> <table name="#mpConsumes">47 51 54 58 60 62 64 65 66 67 67 68 68 68 69 69 70</table>
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="80" /> <set name="castRange" val="80" />
<set name="hitTime" val="4000" /> <set name="hitTime" val="4000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="icon" val="icon.skill30003" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
</skill> </skill>
<skill id="30004" levels="22" name="Hydro Strike"> <skill id="30004" levels="22" name="Hydro Strike">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 57 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon. --> <!-- Attacks target with 57 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70 </table> <table name="#magicLevel">40 44 48 52 56 58 64 68 72 76 78 80 82 84 85 87 89 91 93 95 97 99</table>
<set name="icon" val="icon.skill30004" /> <table name="#power">57 66 74 83 92 101 110 118 127 136 140 145 149 154 420 442 464 486 508 530 552 574</table>
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <table name="#mpConsume">27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 70</table>
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="80" /> <set name="castRange" val="80" />
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="icon" val="icon.skill30004" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="isDebuff" val="true" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
</skill> </skill>
<!-- Level 4 : M. Def. - 50%, Speed - 100. --> <!-- Level 4 : M. Def. - 50%, Speed - 100. -->
<skill id="30005" levels="4" name="Storm Sign"> <skill id="30005" levels="4" name="Storm Sign">
@@ -115,52 +112,62 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
<for> <for>
<effect name="Debuff" time="1" val="0"> <effect name="Buff">
<mul stat="mDef" val="0.5" /> <mul stat="mDef" val="0.5" />
<sub stat="runSpd" val="100" /> <add stat="runSpd" val="100" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="30006" levels="8" name="Storm Rage"> <skill id="30006" levels="8" name="Storm Rage">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 255 Power added to M. Atk. and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. --> <!-- Attacks target with 255 Power added to M. Atk. and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 134 135 136 137 138 138 139 141 </table> <table name="#mpConsumes">134 135 136 137 138 138 139 141</table>
<table name="#power"> 255 269 283 297 311 325 339 353 </table>
<set name="icon" val="icon.skill30006" /> <set name="icon" val="icon.skill30006" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1800" /> <set name="power" val="#power" />
<set name="affectRange" val="300" />
<set name="effectRange" val="400" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" /> <for>
<set name="isDebuff" val="true" /> <effect name="MagicalAttack" />
</for>
</skill> </skill>
<skill id="30007" levels="12" name="Hydro Drain"> <skill id="30007" levels="12" name="Hydro Drain">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon. --> <!-- Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 63 64 65 66 67 67 68 68 68 69 69 70 </table> <table name="#power">123 127 130 134 386 396 416 436 456 476 496 516</table>
<table name="#mpConsumes">63 64 65 66 67 67 68 68 68 69 69 70</table>
<set name="icon" val="icon.skill30007" /> <set name="icon" val="icon.skill30007" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="80" /> <set name="castRange" val="80" />
<set name="hitTime" val="4000" /> <set name="hitTime" val="4000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="overHit" val="true" />
</skill> </skill>
<!-- Level 1 : for 10 sec., blends into the wind and Speed + 70. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 2 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 3 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 4 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 5 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<skill id="30008" levels="5" name="Wind Blend"> <skill id="30008" levels="5" name="Wind Blend">
<table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#magicLevel">20 85 90 94 98</table> <table name="#magicLevel">20 85 90 94 98</table>
<table name="#mpConsume"> 16 67 68 69 70 </table> <table name="#mpConsume">16 67 68 69 70</table>
<table name="#reuseDelay"> 50000 50000 40000 30000 25000 </table> <table name="#reuseDelay">50000 50000 40000 30000 25000</table>
<table name="#spd">70 100 100 100 100</table>
<set name="icon" val="icon.skill30008" /> <set name="icon" val="icon.skill30008" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLevel" val="#magicLevel"/> <set name="skillType" val="BUFF" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" /> <set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="#reuseDelay" /> <set name="reuseDelay" val="#reuseDelay" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
@@ -169,6 +176,11 @@
<using kind="SWORD,BLUNT" /> <using kind="SWORD,BLUNT" />
</and> </and>
</cond> </cond>
<for>
<effect name="Buff" time="10" val="0">
<add stat="runSpd" val="#spd" />
</effect>
</for>
</skill> </skill>
<skill id="30009" levels="10" name="Deceptive Blink"> <skill id="30009" levels="10" name="Deceptive Blink">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -178,10 +190,15 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="5" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="15000" /> <set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<effect name="Buff">
<add stat="runSpd" val="100" />
</effect>
</skill> </skill>
<skill id="30010" levels="1" name="Windy Refuge"> <skill id="30010" levels="1" name="Windy Refuge">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -189,6 +206,7 @@
<set name="icon" val="icon.skill30010" /> <set name="icon" val="icon.skill30010" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="abnormalTime" val="10" />
<set name="mpConsume" val="40" /> <set name="mpConsume" val="40" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
@@ -201,21 +219,36 @@
<table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table> <table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
<set name="icon" val="icon.skill30011" /> <set name="icon" val="icon.skill30011" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="hitTime" val="1200" /> <set name="hitTime" val="1200" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" /> <set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="300" />
<param chance="80" />
<param skillId="30002" skillLevel="3" />
<!-- Counter Critical -->
<param targetType="SELF" />
</effect>
</for>
</skill> </skill>
<skill id="30012" levels="22" name="Air Rush"> <skill id="30012" levels="22" name="Air Rush">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. --> <!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
<table name="#power"> 57 66 74 83 92 101 110 118 127 136 141 145 150 154 376 397 418 438 459 480 501 522 </table>
<table name="#mpConsumes"> 31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70 </table> <table name="#mpConsumes"> 31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70 </table>
<set name="icon" val="icon.skill30012" /> <set name="icon" val="icon.skill30012" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="flyType" val="CHARGE" />
<set name="skillType" val="PDAM" />
<set name="nextAction" val="attack" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
@@ -223,13 +256,29 @@
<set name="reuseDelay" val="7000" /> <set name="reuseDelay" val="7000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="100" />
<param skillId="30002" skillLevel="1" />
<!-- Storm Sign -->
<param targetType="ONE" />
</effect>
</skill> </skill>
<skill id="30013" levels="1" name="Switch Places"> <skill id="30013" levels="1" name="Switch Places">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Trades places with target. Requires a sword or blunt weapon. PC targets only. --> <!-- Trades places with target. Requires a sword or blunt weapon. PC targets only. -->
<set name="icon" val="icon.skill30005" /> <set name="icon" val="icon.skill30005" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="705" /> <set name="mpConsume" val="705" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="hitTime" val="1200" /> <set name="hitTime" val="1200" />
@@ -243,14 +292,14 @@
<table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table> <table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
<set name="icon" val="icon.skill30014" /> <set name="icon" val="icon.skill30014" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="5" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="hitTime" val="1200" /> <set name="hitTime" val="1200" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" /> <set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill> </skill>
<skill id="30015" levels="1" name="Mass Compelling Wind"> <skill id="30015" levels="1" name="Mass Compelling Wind">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -272,10 +321,18 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="30" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="storm">
<add stat="mCritRate" val="100" />
<add stat="pDef" val="1.30" />
<add stat="mDef" val="1.30" />
</effect>
</for>
</skill> </skill>
<skill id="30017" levels="3" name="Squall"> <skill id="30017" levels="3" name="Squall">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -285,6 +342,7 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="600" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
@@ -296,6 +354,7 @@
<set name="icon" val="icon.skill30018" /> <set name="icon" val="icon.skill30018" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="abnormalTime" val="10" />
<set name="mpConsume" val="41" /> <set name="mpConsume" val="41" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="hitTime" val="500" /> <set name="hitTime" val="500" />
@@ -306,41 +365,78 @@
<skill id="30019" levels="8" name="Sayha's Word"> <skill id="30019" levels="8" name="Sayha's Word">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. --> <!-- Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power">533 561 589 617 645 673 701 729</table>
<table name="#mpConsumes"> 670 677 682 687 690 694 699 705 </table> <table name="#mpConsumes"> 670 677 682 687 690 694 699 705 </table>
<set name="icon" val="icon.skill30019" /> <set name="icon" val="icon.skill30019" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="10" />
<set name="castRange" val="80" /> <set name="castRange" val="80" />
<set name="hitTime" val="5500" /> <set name="hitTime" val="5500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" /> <set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
</skill> </skill>
<skill id="30020" levels="1" name="Sayha's Fury"> <skill id="30020" levels="1" name="Sayha's Fury">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. --> <!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
<set name="icon" val="icon.skill30020" /> <set name="icon" val="icon.skill30020" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="40" /> <set name="mpConsume" val="40" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="fury">
<add stat="runSpd" val="1.5" />
<mul stat="mCritRate" val="0.50" />
<mul stat="rCrit" val="0.50" />
</effect>
<effect name="TriggerSkillBySkill">
<param castSkillId="1401" />
<!-- Major Heal -->
<param chance="100" />
<param skillId="30026" skillLevel="3" />
<!-- PvP Armor - Heal -->
<param targetType="ONE" />
<param allowWeapons="SWORD,BLUNT" />
</effect>
</for>
</skill> </skill>
<skill id="30022" levels="1" name="Sayha's Blessing"> <skill id="30022" levels="1" name="Sayha's Blessing">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. --> <!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
<set name="icon" val="icon.skill30022" /> <set name="icon" val="icon.skill30022" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="PARTY" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="84" /> <set name="mpConsume" val="84" />
<set name="hitTime" val="5500" /> <set name="hitTime" val="5500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0">
<add stat="runSpd" val="50" />
</effect>
</for>
</skill> </skill>
<skill id="30023" levels="1" name="Decoy Lock"> <skill id="30023" levels="1" name="Decoy Lock">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -354,12 +450,19 @@
<skill id="30026" levels="3" name="Lightning Squall"> <skill id="30026" levels="3" name="Lightning Squall">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 50 Power added to M. Atk., and decreases Speed by 20. --> <!-- Attacks target with 50 Power added to M. Atk., and decreases Speed by 20. -->
<table name="#power"> 50 100 150 </table>
<set name="icon" val="icon.skill30026" /> <set name="icon" val="icon.skill30026" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="power" val="#power" />
<set name="targetType" val="ONE" />
<set name="castRange" val="1100" /> <set name="castRange" val="1100" />
<set name="isMagic" val="4" /> <set name="isMagic" val="4" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for>
<effect name="Buff" >
<mul stat="runSpd" val="20" />
</effect>
</for>
</skill> </skill>
<skill id="30027" levels="1" name="Destructive Bolt"> <skill id="30027" levels="1" name="Destructive Bolt">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -374,15 +477,22 @@
<skill id="30029" levels="1" name="Divine Storm"> <skill id="30029" levels="1" name="Divine Storm">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. --> <!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power">448</table>
<set name="icon" val="icon.iconskill30007" /> <set name="icon" val="icon.iconskill30007" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="power" val="#power" />
<set name="abnormalTime" val="5" />
<set name="mpConsume" val="1405" /> <set name="mpConsume" val="1405" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<set name="isMagic" val="7" /> <set name="isMagic" val="7" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for>
<effect name="MagicalAttack" />
<effect name="Paralyze" />
</for>
</skill> </skill>
<skill id="30030" levels="1" name="Storm Captivity"> <skill id="30030" levels="1" name="Storm Captivity">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -419,7 +529,7 @@
<table name="#mCritRate"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 </table> <table name="#mCritRate"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 </table>
<table name="#mCritPower"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 </table> <table name="#mCritPower"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 </table>
<set name="icon" val="icon.skill30023" /> <set name="icon" val="icon.skill30023" />
<set name="magicLevel" val="#magicLevel"/> <set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
@@ -460,7 +570,7 @@
<table name="#mDefAdd"> 0 0 0 0 0 0 533 1156 1258 1360 1496 </table> <table name="#mDefAdd"> 0 0 0 0 0 0 533 1156 1258 1360 1496 </table>
<table name="#magicSuccRes"> 1 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.35 1.35 1.35 </table> <table name="#magicSuccRes"> 1 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.35 1.35 1.35 </table>
<set name="icon" val="icon.skill30024" /> <set name="icon" val="icon.skill30024" />
<set name="magicLevel" val="#magicLevel"/> <set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
@@ -495,15 +605,15 @@
<table name="#mReuse"> 1.10 1.15 1.20 1.30 1.30 1.30 1.30 </table> <table name="#mReuse"> 1.10 1.15 1.20 1.30 1.30 1.30 1.30 </table>
<table name="#MagicalMpConsumeRate"> 1 1 0.95 0.93 0.93 0.93 0.93 </table> <table name="#MagicalMpConsumeRate"> 1 1 0.95 0.93 0.93 0.93 0.93 </table>
<set name="icon" val="icon.skill10504" /> <set name="icon" val="icon.skill10504" />
<set name="magicLevel" val="#magicLevel"/> <set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="maxHp" val="#maxHp"/> <add stat="maxHp" val="#maxHp" />
<mul stat="mReuse" val="#mReuse"/> <mul stat="mReuse" val="#mReuse" />
<add stat="regMp" val="#regMp"/> <add stat="regMp" val="#regMp" />
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate"/> <mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
</effect> </effect>
</for> </for>
</skill> </skill>

View File

@@ -3,29 +3,46 @@
<skill id="30500" levels="25" name="Lateral Hit"> <skill id="30500" levels="25" name="Lateral Hit">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. --> <!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. -->
<table name="#power">22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478</table>
<table name="#mpConsumes"> 8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 </table> <table name="#mpConsumes"> 8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 </table>
<set name="icon" val="icon.skill30500" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill30500" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" />
<set name="reuseDelay" val="2000" /> <set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff" time="30" val="0">
<mul stat="pDef" val="0.3" />
</effect>
</for>
</skill> </skill>
<skill id="30501" levels="24" name="Backspin Blow"> <skill id="30501" levels="24" name="Backspin Blow">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. --> <!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. -->
<table name="#mpConsumes"> 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 </table> <table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power">129 235 369 1116 1428 1789 2205 2671 3189 3760 4383 5058 6466 6916 7390 7888 28134 30832 34221 38446 43706 50268 58492 68865</table>
<table name="#mpConsumes">17 23 29 35 39 44 47 54 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77</table>
<set name="icon" val="icon.skill30501" /> <set name="icon" val="icon.skill30501" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" /> <set name="reuseDelay" val="5000" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<skill id="30502" levels="21" name="Chin Strike"> <skill id="30502" levels="21" name="Chin Strike">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -33,7 +50,7 @@
<table name="#mpConsumes"> 34 37 41 45 49 54 57 61 65 68 70 71 72 73 74 75 75 75 76 76 77 </table> <table name="#mpConsumes"> 34 37 41 45 49 54 57 61 65 68 70 71 72 73 74 75 75 75 76 76 77 </table>
<set name="icon" val="icon.skill30502" /> <set name="icon" val="icon.skill30502" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
@@ -44,55 +61,83 @@
<skill id="30503" levels="8" name="Spinning Kick"> <skill id="30503" levels="8" name="Spinning Kick">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. --> <!-- Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. -->
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#power">35167 36755 40540 45273 51165 58506 67683 79217</table>
<table name="#mpConsumes"> 81 81 82 83 83 83 84 84 </table> <table name="#mpConsumes"> 81 81 82 83 83 83 84 84 </table>
<set name="icon" val="icon.skill30503" /> <set name="icon" val="icon.skill30503" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="power" val="#power" />
<set name="castRange" val="60" /> <set name="castRange" val="60" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" /> <set name="reuseDelay" val="5000" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<skill id="30504" levels="13" name="Gravity Hit"> <skill id="30504" levels="13" name="Gravity Hit">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's P. Def. Requires a fist weapon. --> <!-- Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's P. Def. Requires a fist weapon. -->
<table name="#magicLevel">76 78 80 82 84 85 87 89 91 93 95 97 99</table>
<table name="#power">10417 11147 11917 12727 13577 35167 38540 42776 48058 54633 62836 73116 86081</table>
<table name="#mpConsumes"> 75 77 78 79 80 81 82 82 83 83 84 84 85 </table> <table name="#mpConsumes"> 75 77 78 79 80 81 82 82 83 83 84 84 85 </table>
<set name="icon" val="icon.skill30504" /> <set name="icon" val="icon.skill30504" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="hitTime" val="2500" /> <set name="hitTime" val="2500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="9000" /> <set name="reuseDelay" val="9000" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<skill id="30505" levels="7" name="Pressure Punch"> <skill id="30505" levels="7" name="Pressure Punch">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. --> <!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. -->
<table name="#magicLevel">87 89 91 93 95 97 99</table>
<table name="#power">17266 19164 21530 24475 28150 32755 38563</table>
<table name="#mpConsumes"> 149 150 151 151 152 153 155 </table> <table name="#mpConsumes"> 149 150 151 151 152 153 155 </table>
<set name="icon" val="icon.skill30505" /> <set name="icon" val="icon.skill30505" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<skill id="30506" levels="11" name="Distant Kick"> <skill id="30506" levels="11" name="Distant Kick">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. --> <!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48185</table>
<table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 </table> <table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 </table>
<set name="icon" val="icon.skill30506" /> <set name="icon" val="icon.skill30506" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="80" /> <set name="castRange" val="80" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<skill id="30507" levels="21" name="Left Sidestep"> <skill id="30507" levels="21" name="Left Sidestep">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -100,13 +145,16 @@
<table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 </table> <table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 </table>
<set name="icon" val="icon.skill30507" /> <set name="icon" val="icon.skill30507" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="power" val="21581" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="300" /> <set name="castRange" val="300" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
<set name="coolTime" val="300" /> <set name="coolTime" val="300" />
<set name="reuseDelay" val="7000" /> <set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" /> <for>
<effect count="1" name="Stun" stackOrder="-1" stackType="Stun" time="5" val="0" />
</for>
</skill> </skill>
<skill id="30508" levels="24" name="Right Sidestep"> <skill id="30508" levels="24" name="Right Sidestep">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -114,7 +162,7 @@
<table name="#mpConsumes"> 7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 </table> <table name="#mpConsumes"> 7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 </table>
<set name="icon" val="icon.skill30508" /> <set name="icon" val="icon.skill30508" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="300" /> <set name="castRange" val="300" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
@@ -139,19 +187,32 @@
<!-- Using Right Sidestep increases P. Critical Rate. --> <!-- Using Right Sidestep increases P. Critical Rate. -->
<set name="icon" val="icon.skill30510" /> <set name="icon" val="icon.skill30510" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
</skill> </skill>
<skill id="30511" levels="3" name="Air Light"> <skill id="30511" levels="3" name="Air Light">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. --> <!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#mpConsumes"> 20 44 45 </table> <table name="#mpConsumes"> 20 44 45 </table>
<table name="#pAtk"> 1.1 1.15 1.2 </table>
<set name="icon" val="icon.skill30511" /> <set name="icon" val="icon.skill30511" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="600" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk" />
<!-- <add stat="BackResist" val="20" />-->
<!-- <add stat="DownResist" val="20" />-->
<!-- <add stat="PullResist" val="20" />-->
<!-- <add stat="AirResist" val="20" />-->
</effect>
</for>
</skill> </skill>
<skill id="30512" levels="1" name="Distortion"> <skill id="30512" levels="1" name="Distortion">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -160,6 +221,7 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="41" /> <set name="mpConsume" val="41" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="180000" /> <set name="reuseDelay" val="180000" />
@@ -167,20 +229,30 @@
<skill id="30514" levels="2" name="Fluid Weave"> <skill id="30514" levels="2" name="Fluid Weave">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires a fist weapon. --> <!-- For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires a fist weapon. -->
<table name="#abnormalLvls"> 1 2 </table>
<table name="#mpConsumes"> 13 29 </table> <table name="#mpConsumes"> 13 29 </table>
<table name="#rEvas"> 50 70 </table>
<table name="#mEvas"> 50 70 </table>
<table name="#pSkillEvas"> 50 70 </table>
<set name="icon" val="icon.skill30514" /> <set name="icon" val="icon.skill30514" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="3" />
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="reuseDelay" val="5000" /> <set name="reuseDelay" val="5000" />
<effect count="1" name="Buff" stackOrder="1" stackType="stance" time="3" val="0">
<add stat="pSkillEvas" val="#pSkillEvas" />
<add stat="rEvas" val="#rEvas" />
<add stat="mEvas" val="#mEvas" />
</effect>
</skill> </skill>
<skill id="30515" levels="1" name="Spallation"> <skill id="30515" levels="1" name="Spallation">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. --> <!-- Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. -->
<set name="icon" val="icon.skill30515" /> <set name="icon" val="icon.skill30515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="31" /> <set name="mpConsume" val="31" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
@@ -202,7 +274,7 @@
<table name="#mpConsumes"> 73 74 75 75 75 76 76 77 </table> <table name="#mpConsumes"> 73 74 75 75 75 76 76 77 </table>
<set name="icon" val="icon.skill30517" /> <set name="icon" val="icon.skill30517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="AURA" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
@@ -213,13 +285,18 @@
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. --> <!-- Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<table name="#mpConsumes"> 1479 1487 1500 1510 1516 1523 1532 1544 </table> <table name="#mpConsumes"> 1479 1487 1500 1510 1516 1523 1532 1544 </table>
<table name="#power">6466 6916 7390 7888 28134 30832 34221 38446</table>
<set name="icon" val="icon.skill30518" /> <set name="icon" val="icon.skill30518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="AREA" />
<set name="skillType" val="PDAM" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="power" val="#power" />
<set name="hitTime" val="2500" /> <set name="hitTime" val="2500" />
<set name="skillRadius" val="250" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<set name="nextAction" val="attack" />
<set name="isMagic" val="6" /> <set name="isMagic" val="6" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
</skill> </skill>
@@ -237,14 +314,25 @@
<skill id="30520" levels="2" name="Steel Mind"> <skill id="30520" levels="2" name="Steel Mind">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. --> <!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. -->
<table name="#spd">50 70</table>
<table name="#pAtks">1.15 1.30</table>
<table name="#cAtk">1.15 1.30</table>
<table name="#mpConsumes"> 221 232 </table> <table name="#mpConsumes"> 221 232 </table>
<set name="icon" val="icon.skill30520" /> <set name="icon" val="icon.skill30520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="30" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="storm">
<add stat="runSpd" val="#spd" />
<add stat="pAtk" val="#pAtks" />
<add stat="cAtk" val="#cAtk" />
</effect>
</for>
</skill> </skill>
<skill id="30521" levels="1" name="Damage Up"> <skill id="30521" levels="1" name="Damage Up">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
@@ -304,12 +392,17 @@
<skill id="30530" levels="12" name="Crushing Air"> <skill id="30530" levels="12" name="Crushing Air">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->
<!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. --> <!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. -->
<table name="#Power">11159 11936 12714 13941 14269 15046 15824 16601 16638 16679 17000 17059</table>
<table name="#magicLevel">76 78 80 82 84 86 88 90 92 94 96 98</table>
<table name="#mpConsumes"> 34 35 35 36 36 37 37 37 37 38 38 38 </table> <table name="#mpConsumes"> 34 35 35 36 36 37 37 37 37 38 38 38 </table>
<set name="icon" val="icon.skill30530" /> <set name="icon" val="icon.skill30530" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" /> <set name="mpConsume" val="#mpConsumes" />
<set name="magicLevel" val="#magicLevel" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="nextAction" val="attack" />
<set name="power" val="#Power" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />