Updated Ertheia skills.
Contributed by Redon.
This commit is contained in:
133
trunk/dist/game/data/stats/skills/30500-30599.xml
vendored
133
trunk/dist/game/data/stats/skills/30500-30599.xml
vendored
@@ -3,29 +3,46 @@
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<skill id="30500" levels="25" name="Lateral Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. -->
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<table name="#power">22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478</table>
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<table name="#mpConsumes"> 8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 </table>
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<set name="icon" val="icon.skill30500" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="hitTime" val="1000" />
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<set name="icon" val="icon.skill30500" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="overHit" val="true" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="reuseDelay" val="2000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff" time="30" val="0">
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<mul stat="pDef" val="0.3" />
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</effect>
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</for>
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</skill>
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<skill id="30501" levels="24" name="Backspin Blow">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. -->
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<table name="#mpConsumes"> 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 </table>
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<table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99</table>
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<table name="#power">129 235 369 1116 1428 1789 2205 2671 3189 3760 4383 5058 6466 6916 7390 7888 28134 30832 34221 38446 43706 50268 58492 68865</table>
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<table name="#mpConsumes">17 23 29 35 39 44 47 54 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77</table>
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<set name="icon" val="icon.skill30501" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30502" levels="21" name="Chin Strike">
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<!-- AUTO GENERATED SKILL -->
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@@ -33,7 +50,7 @@
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<table name="#mpConsumes"> 34 37 41 45 49 54 57 61 65 68 70 71 72 73 74 75 75 75 76 76 77 </table>
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<set name="icon" val="icon.skill30502" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="1000" />
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@@ -44,55 +61,83 @@
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<skill id="30503" levels="8" name="Spinning Kick">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. -->
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<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
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<table name="#power">35167 36755 40540 45273 51165 58506 67683 79217</table>
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<table name="#mpConsumes"> 81 81 82 83 83 83 84 84 </table>
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<set name="icon" val="icon.skill30503" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="power" val="#power" />
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<set name="castRange" val="60" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30504" levels="13" name="Gravity Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's P. Def. Requires a fist weapon. -->
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<table name="#magicLevel">76 78 80 82 84 85 87 89 91 93 95 97 99</table>
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<table name="#power">10417 11147 11917 12727 13577 35167 38540 42776 48058 54633 62836 73116 86081</table>
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<table name="#mpConsumes"> 75 77 78 79 80 81 82 82 83 83 84 84 85 </table>
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<set name="icon" val="icon.skill30504" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="2500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="9000" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30505" levels="7" name="Pressure Punch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. -->
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<table name="#magicLevel">87 89 91 93 95 97 99</table>
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<table name="#power">17266 19164 21530 24475 28150 32755 38563</table>
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<table name="#mpConsumes"> 149 150 151 151 152 153 155 </table>
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<set name="icon" val="icon.skill30505" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30506" levels="11" name="Distant Kick">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
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<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99</table>
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<table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48185</table>
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<table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 </table>
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<set name="icon" val="icon.skill30506" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="80" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="1000" />
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<set name="reuseDelay" val="30000" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30507" levels="21" name="Left Sidestep">
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<!-- AUTO GENERATED SKILL -->
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@@ -100,13 +145,16 @@
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<table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 </table>
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<set name="icon" val="icon.skill30507" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="power" val="21581" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="100" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="7000" />
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<set name="isDebuff" val="true" />
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<for>
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<effect count="1" name="Stun" stackOrder="-1" stackType="Stun" time="5" val="0" />
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</for>
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</skill>
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<skill id="30508" levels="24" name="Right Sidestep">
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<!-- AUTO GENERATED SKILL -->
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@@ -114,7 +162,7 @@
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<table name="#mpConsumes"> 7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 </table>
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<set name="icon" val="icon.skill30508" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="100" />
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@@ -139,19 +187,32 @@
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<!-- Using Right Sidestep increases P. Critical Rate. -->
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<set name="icon" val="icon.skill30510" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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</skill>
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<skill id="30511" levels="3" name="Air Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. -->
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<table name="#abnormalLvls"> 1 2 3 </table>
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<table name="#mpConsumes"> 20 44 45 </table>
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<table name="#pAtk"> 1.1 1.15 1.2 </table>
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<set name="icon" val="icon.skill30511" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="abnormalTime" val="600" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<for>
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<effect name="Buff">
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<add stat="pAtk" val="#pAtk" />
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<!-- <add stat="BackResist" val="20" />-->
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<!-- <add stat="DownResist" val="20" />-->
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<!-- <add stat="PullResist" val="20" />-->
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<!-- <add stat="AirResist" val="20" />-->
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</effect>
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</for>
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</skill>
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<skill id="30512" levels="1" name="Distortion">
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<!-- AUTO GENERATED SKILL -->
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@@ -160,6 +221,7 @@
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="41" />
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<set name="abnormalTime" val="60" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="180000" />
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@@ -167,20 +229,30 @@
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<skill id="30514" levels="2" name="Fluid Weave">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires a fist weapon. -->
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<table name="#abnormalLvls"> 1 2 </table>
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<table name="#mpConsumes"> 13 29 </table>
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<table name="#rEvas"> 50 70 </table>
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<table name="#mEvas"> 50 70 </table>
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<table name="#pSkillEvas"> 50 70 </table>
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<set name="icon" val="icon.skill30514" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="abnormalTime" val="3" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="5000" />
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<effect count="1" name="Buff" stackOrder="1" stackType="stance" time="3" val="0">
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<add stat="pSkillEvas" val="#pSkillEvas" />
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<add stat="rEvas" val="#rEvas" />
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<add stat="mEvas" val="#mEvas" />
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</effect>
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</skill>
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<skill id="30515" levels="1" name="Spallation">
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<!-- AUTO GENERATED SKILL -->
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<!-- Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. -->
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<set name="icon" val="icon.skill30515" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="mpConsume" val="31" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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@@ -202,7 +274,7 @@
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<table name="#mpConsumes"> 73 74 75 75 75 76 76 77 </table>
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<set name="icon" val="icon.skill30517" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="AURA" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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@@ -213,13 +285,18 @@
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
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<table name="#mpConsumes"> 1479 1487 1500 1510 1516 1523 1532 1544 </table>
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<table name="#power">6466 6916 7390 7888 28134 30832 34221 38446</table>
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<set name="icon" val="icon.skill30518" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="AREA" />
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<set name="skillType" val="PDAM" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="power" val="#power" />
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<set name="hitTime" val="2500" />
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<set name="skillRadius" val="250" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="nextAction" val="attack" />
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<set name="isMagic" val="6" />
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<set name="isDebuff" val="true" />
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</skill>
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@@ -237,14 +314,25 @@
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<skill id="30520" levels="2" name="Steel Mind">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. -->
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<table name="#spd">50 70</table>
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<table name="#pAtks">1.15 1.30</table>
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<table name="#cAtk">1.15 1.30</table>
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<table name="#mpConsumes"> 221 232 </table>
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<set name="icon" val="icon.skill30520" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="abnormalTime" val="30" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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<for>
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<effect name="Buff" time="30" val="0" stackOrder="1" stackType="storm">
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<add stat="runSpd" val="#spd" />
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<add stat="pAtk" val="#pAtks" />
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<add stat="cAtk" val="#cAtk" />
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</effect>
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</for>
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</skill>
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<skill id="30521" levels="1" name="Damage Up">
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<!-- AUTO GENERATED SKILL -->
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@@ -304,12 +392,17 @@
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<skill id="30530" levels="12" name="Crushing Air">
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<!-- AUTO GENERATED SKILL -->
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<!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. -->
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<table name="#Power">11159 11936 12714 13941 14269 15046 15824 16601 16638 16679 17000 17059</table>
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<table name="#magicLevel">76 78 80 82 84 86 88 90 92 94 96 98</table>
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<table name="#mpConsumes"> 34 35 35 36 36 37 37 37 37 38 38 38 </table>
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<set name="icon" val="icon.skill30530" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="castRange" val="600" />
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<set name="nextAction" val="attack" />
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<set name="power" val="#Power" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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